Well, at least people who like to spam their keys can now actually gain swiftness before they accidentally destroy the curtain!
haha this too!
but i wonder, did they fix it?
those who already has swiftness will not get swiftness reapplied if they run through the curtain.
some one complained about this skill’s instantaneous pulling ability and viola 1 second recharge time
join a nice casual guild!
I know it was mentioned to using the Mystic Fountains, there is a problem with that. #1 there is no Mystic Fountain for the Chandelier Room and #2 whoever controls the Chandelier Room controls the puzzle until you get a big enough force.
You should not be able to control the Jumping Puzzle by sitting at the top of a room with range weapons that’s what needs to be changed.
last time, we build arrow carts at the top.
sure was fun raining arrows down there.
killed sooo many SBI back then.
Obsidian Scantum Achievement made me report 20 people, at that point I stopped counting and I am still lieing on the ground, reporting everyone who lays a hand on my mates.
the only thing this will accomplish is getting yourself banned. reporting players for things that are not offences is a bannable offence.
This is the definition of Grieving, so its highly offensive.
you might get a suspension for abusing the report function.
this is not grieving by the way.
they are playing the game it is meant to be played.
The reason the return doesn’t work is because after activation the trap becomes a “shadowstep” as read in the skill description. Destroying the trap , however counts as a “teleport”.
so to use it as a teleport, we must place the trap in a place where no one will step onto it !!!
the 45 seconds recharge timer only starts counting when we activate the teleport (nobody triggered it) or shadowstep (somone triggered it) is it?
Blinds already a strong condition? I know, lets buff it! Logic, it does not exist here.
I remember GW1 blind. 90% chance to miss for ~10 seconds. GW2 blind isn’t op.
Exactly!!! (i actually wish GW1 blind is back)
but that would be too powerful.
at the moment, blindness is kinda like a reverse aegis.
I saw this coming from a mile away. They make a meta event with hordes of the toughest mobs and the toughest set-up for the boss? People are going to go do 3 other bosses in teh same period of time with only a fraction of the hassle.
what if they increased the rewards tremendously?
get 3 confirmed rares per account per day on each camp liberated. total 12 rares there.
get another 8 confirmed rares per account per day on killing karka queen.
total 20 rares per account per day !!!
enough motivation?
the skin system is like this so ncsoft can profit from the gem store sales.
if they increased the confirmed rare drops from the karka queen from 2 rares per day per account to 10 rares per day per account.
people may come?
2 rares for each camp cleared. 8 rares there.
2 rares for the karka queen take down.
conditions, conditions everywhere!
What else is new?
——————-I think the Deep Strike Warrior Trait (+ precision per unused signet) might be bugged. It’s not updating my precision or crit chance in my stats screen.
well i noticed that my warrior is dying a whole lot faster and more often now.
played 3 rounds of sPvP for the PvP Dailies.
extremely fast dying rate compared to pre patch.
before patch, i can play my warrior in sPvP (non tourny) a whole round without dying and scoring lots of kills. now, i die in seconds. to conditions.
cannot cleanse them fast enough.
rabid amulet, soldiers rune.
0/0/25/30/15
not sure about the deep strike thing though. but if you cannot see the changes in the numbers then it is probably bugged i guess.
perhaps it is time to put warrior to rest for a while and explore my necromancer conditions spamming options.
Blindness should not affect AOE shouts.
please fix this.
i.e. Fear Me! should never miss with blindness.
On My Mark! should hit nearest random target if blindness is applied.
conditions, conditions everywhere!
oh this is already in the new patch!
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-June-25th-2013/first#post2280967
Burst Recharge: The Discipline trait line no longer improves burst damage. It now decreases burst cooldown by 1% per point in Discipline.
nice!
that is equivalent to USD20 for a server rental with very little customization options.
i think people will vote with their wallets.
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-June-25th-2013
“Fear Me!”: Reduced the recharge to 60 seconds.
oooo thanks anet !!!
all right thanks for the feedback i changed it to 2%
keep those support and feedback coming thanks!
i heard guardian’s healing block skill get resets 30 seconds if it got interrupted.
now sure how that happens though.
its a healing + blocking while healing.
OLD: Per point: Burst Damage +0.1%
NEW: Per point: Burst Skills Recharge Rate +1%
i.e. with 30 points in discipline we get +30% recharge rate. i.e. we wait 7 seconds before we can use burst skills again. get the trait and we get +50% or 5 seconds teehee!
now lets see how many people wants this.
i know i want it!
what about you?
(edited by Deimos Tel Arin.7391)
Oh, and ALWAYS take Battle Standard. It is worth about 70 seconds of Fury and 3 stacks of might and more imporantly, the boon application stacks.
Oh, and that applies to Empower Allies, too.
i only use battle standard in the ascalonian fractal. just to revive the NPCs wiped clean by the boss.
the recharge timer is far too long.
i can use the discipline banner to give perma fury to my team mates anyway and our guardian, plus warrior long bow combustion shot f1 and various blast finishers can give us perma 25 might.
150 from empower allies is a nice buff though. that is like perma 4 stacks of might minus the bonus condition damage.
it is really random though.
one of my guild members got a dragon weapon ticket from rich dragon coffers.
i have no idea how many rich dragon coffers he bought though.
perhaps i should ask him.
I don’t think the exchange rate will change that much. Not that many people will like the armor enough to spend 20g+ on it.
but people spend 120g on cultural armor tier 3 !!! O_O
i think beauty is in the eye of the beholder.
different people, different tastes.
to each their own.
A) no. I want exotics buffed to ascended stats – ascended should only be BIS for fractals.
how would you feel if there is a newly introduced upgrade stones that make exotic stats into ascended stats?
NCsoft get its cut.
Those who put lots of money into the gemstore just feeds Anet’s greed.
actually, ncsoft gets everything and ncsoft determines how much to gives to anet. you got it wrong.
misdirected anger.
all gems sales goes to ncsoft directly.
anet only gets what ncsoft gives them.
you got it all wrong.
you went full jack.
never go full jack.
There is never going to be a win/win I’m afraid.
some people will never be satisfied. ever.
If this is true that’s not making and honest living that’s bordering on greed seriously.
what are you talking about?
no one is forcing the players to buy the new armor sets.
the new armor sets are optional.
I will just be kicking and screaming while I grind away.
when you do normal dungeon explorable paths for tokens for the dungeon armor, you are not grinding away?
you get max 207 tokens per 3 paths per day, or a bit more if you do them the second time but due to diminishing returns you get less tokens per completion on 2nd runs and above.
how much dungeon tokens for a full set armor?
not sure what the OP is going about.
i’m still playing guild wars 2 everyday casually (around 1 – 3 hours per day) and enjoying it.
consider also you cannot trait and equip…
good luck with your challenge, it amuse me you fight boredom with more boredom^^aye, that challenge is unrealistic.
a more realistic challenge would be like, reach level 80 without dying.
could have few variations to this also:
- level up in WvW only
- level up in dungeons only after level 30
etcoh this is nice!! especially when it is so freaking easy dying in this game (ever tried the command /deaths?)
yeah the /deaths command.
i made a mistake of trying to do this personal challenge during launch at day -3 of gw2.
back then, i should have joined my guild members to do dungeons more often.
back in those days. they were farming cadecious manor story mode for 26 silvers per 15 minutes. back then, 100 gems costs about 25 silvers.
my regrets for not joining them due to dungeons were hard and dying rate is very high.
in the end, i died anyway, at level 45++ in a level 50 area.
it was all in vain!
after that, i did not care much about dying anymore. well, apart from armor repair fees and way point fees.
but i did join guild members for dungeon runs in the end, and with enough silvers in my wallet deaths, armor repair fees, way point fees do not matter much anymore.
consider also you cannot trait and equip…
good luck with your challenge, it amuse me you fight boredom with more boredom^^
aye, that challenge is unrealistic.
a more realistic challenge would be like, reach level 80 without dying.
could have few variations to this also:
- level up in WvW only
- level up in dungeons only after level 30
etc
How many gems is the armor?
probably 800 gems like the current ones used to be at launch.
incorrect. the price has always been 500 gems since day -3
I just hope that in the future that new armor skins are actually obtained through content. Why can’t things be structured like dungeon tokens or something? At least dungeons are easy enough for anyone to get what they want quickly without grinding for days on end. If not then I guess grind away.
how about you imagine the bag of 1 gold you get from the new dungeon is the new dungeon token to redeem the new armor?
u get 1 token (1 gold++) per run
no limits.
say you do 3 runs per day and get 3 gold + which is enough for 100 gems.
based on current prices of armor which is 500 gems
http://wiki.guildwars2.com/wiki/Gem_Store
http://wiki.guildwars2.com/wiki/Profane_Armor_Skin
http://wiki.guildwars2.com/wiki/Primeval_Armor_Skin
i’ll say the price could be about 500 gems as well.
continue to do 3 runs for 5 days u get enough gold to buy 500 gems.
how much tokens u get per dungeon path? about 69
do 3 paths per day u get 207 tokens
after 5 days of 3 paths per day u get 1035 tokens
that is not enough for a full set.
what are you complaining again?
http://wiki.guildwars2.com/wiki/Experience
a total of 4,860,359 exp is needed for level 80
4860359 / 3 = 1620119.66667
round up 1,620,120
need to kill 1.62 million mobs which gives 3 exp per kill.
depending on their spawn rate, say average can kill 10 per minute.
that is like 600 per hour.
or 1.2k per 2 hours casual run per day.
do it everyday. 365 days we get about 438,000
seems like we need 10 years to finish this.
if done casually.
Oh for the love of……. -sighs-
People complain about everything being in RNG boxes and demand more items be sold directly in the gem store, and now that we have a new skin in the gem store people complain about that. Seriously sometimes I’m glad Arena Net just seems to ignore half of the people on these forums.
it is impossible to satisfy everyone.
anet just need to determine which path will yield ncsoft the most profit!
u get at least 1 gold for completing the new dungeon, which is challenging,
complete it 3 times and you can afford 100 gems.
repeat until you have enough.
for me,
some very minimal reasonable grind for basic skins max stats
some degree of acceptable grind for special skins max stats
huge grind for really really special skins max stats
i.e. basic skins, max stats should have little or no grind.
those who want very special skins can grind away. their choice
well, max stats for basic skins should not be too much grind.
special skins, those can grind.
Actually that portal stone is available to all players
From what I know you need to own GW1 and have Eye of the north campaign finished. If I’m wrong then please tell me how to get a portal stone there :P
you need a linked gw1 account in order to get the skins.
anyone can get a hom stone and teleport there.
No.
Ascended is a mistake in the first place…so leave it with just accessories.
all right, if we leave it with just accessories (back item, amulet, accessory, accessory, ring, ring) and how would you feel if there are more ways to obtain them?
like,
1. crafting with reasonable amount of materials
2. reasonable acquisition chance from special dynamic events
3. reasonable amount of karmaMeh. I feel that gathering laurels is an easy enough way to obtain them.
but it would be nice if there are other alternatives also right?
duels? what duels?
i tag along team mates and help them finish off their targets.
STRENGTH IN NUMBERS!
Weakness will now cause all hits, both critical and non-critical, to have a chance to become a glancing blow. We went through and rebalanced a lot of the weakness durations for this change. We think this change will make the condition more meaningful and give it much more play.
you just made weakness even weaker.
make weakness to cause all hits to be glancing blows. then we’ll talk.
what’s ironical? dunno what that meant. sorry.
“Weakness: Changed from 50% fumble on regular attacks to 25% fumble on all attacks. Now only stacks up to 5 times.”
oh the stacking! hmmm.
no idea really. have to wait and see what it does i guess.
You can always just queue for tourneys and then pretend its a Deathmatch.
sometimes, i go into a 8 vs 8 game and kill people, like it is a team death match game.
works for me!
weakness is still weak.
should be 100% fumble (deal 50% damage) always
Yeah, I read your post and then I realised it makes so much sense! It’s so obvious! How could I not see this? Weakness should be 90% damage reduction + 100% endurance degeneration and give you 3 ectos per cast as well!
ow. -90% damage reduction and -100% endurance regeneration is too much.
http://wiki.guildwars2.com/wiki/Weakness
Endurance regeneration decreased by 50%; 50% of Non Critical hits are glancing blows (50% damage); stacks duration.
that is what we have as of now.
should be like this:
Endurance regeneration decreased by 50%; all attacks are glancing blows (50% damage); stacks duration.
the weakness in guild wars 1 is much stronger.
http://wiki.guildwars.com/wiki/Weakness
Condition. While suffering from this Condition, you deal less damage with attacks and all of your attributes are reduced by 1.
Concise description: You deal 66% less damage with attacks and your attributes are reduced by 1.
it makes basic auto attacks deal very little damage.
extra damage from skills are not affected though.
weakness is still weak.
should be 100% fumble (deal 50% damage) always
actually, they made it weaker! facepalm.jpg
the old weakness at least have a confirmed 50% damage reduction against non critical attacks.
(edited by Deimos Tel Arin.7391)
what if …
PvE monsters are able to dodge?
Bandits say hi.
hmmm i did not notice that.
No. Not even as an upgrade. I loathe the very thought of how much of a grind getting the materials will be (oh and the trading post… everything required will be ridiculously overpriced for weeks). If it were just like “pay 50 laurels and you weapon becomes ascended”, I’d be okay with it. Instead we’d more likely get “farm 250 of rare mat X (depending on weapon type), 250 ectos and 100 laurels, for a single weapon”.
No. Just leave it at that. Let ascended items remain an experiment with juwelry and backbacks (btw where are regularly accessible exotic backpacks? Still running green and yellow ones because ascended ones are just too much grind…).
oh. i think u can buy exotic back items at orr temple karma merchants!
i still think we should have the option of using karma to buy ascended items!
At very least give us a couple of build slots that we can keep all the time, so we can switch between them.
what if,
each character starts out with 3 traits build slots, and gems are required to unlock additional traits build slots?
in that case, what amount of gems would be reasonble?
bank slot upgrade = 600 gems
bag slot upgrade = 400 gemstraits build slot = 100 gems
reasonable?what would the reasonable max amount of traits build slots be?
I could just imagine the the pay to win comments people would make if this was instituted. I think slots should be available for in game gold, or even karma. It should be part of the system, not something you have to buy.
well, it is considered a convenience upgrade.
plus, account wide bank slots, character based bag slots needs to be unlocked via gems too.
and gems can be purchased using in game gold.
anet should just do it.
i bet lots of people will buy gems to unlock more traits build slots!
hmmm time for a new survey perhaps …
well, if the buff is too much, they can always lower it in the next patch.
(edited by Deimos Tel Arin.7391)
