well their are multiple realities as far as the mists are concerned.
I think people are missing the point.
Zerker is definitely going to have its place in raids, but they’re designing it to (hopefully) not be the ONLY stat you bring. You’re going to need a mix of a party composition. Some zerkers, some more PVT types, some condition types, which is fine. Gutting zerker shouldn’t be the point of challenging content – it should be about specific roles that all need to fulfill their duty to succeed or the group faces the consequences.
exactly. with a total party size of 10 people you could have 2 healers, 2tanks, 6 dps. you may not need full zerk comp to beat enrage timers.
I generally feel like(and i would consider my self to be an elitist ) if in experienced players didn’t so often hide or omit their lack of knowledge about an encounter or lack of gear then it would be possible to help them out rather then be forced to kick them for becoming a hurdle rather than an asset. I’m the type of player who would give gold or gear to a under stated player and take time to quickly explain fights. I am a firm believer in the “teach a man to fish” philosophy. its really hard not to come off as an elitist prick when you die a million times on an encounter because another player decided it would be better to hide their lack of knowledge or gear from you.
Hey guys, in preparation for HoT I am interested in gaining many Achievement points as my last goal before the expansion. right now in just under 7k and im wondering if any one has any advice as to how i can make dramatic gains (if possible) in the month and a half till release.
The advantage is the ability to change your stats on the fly. Figure out how much a complete ascended set would cost then multiply that by every set of armor, that is the value of Legendary vs. Ascended.
thats not really and edge. if anything it’s more of a luxury provided only to those who took on an beat the hard task of completing very difficult content. I also don’t see how running around in zerg in wvw can be equated to the challenge an incredibly hard raid that requires much more co-ordination and planning. WvW rewards in essence come from just playing alot of WvW being the best doesn’t have as much to do with it. in the case of raids however being the top of the mountain in regards to PVE players is more critical to what challenges you and your team will achieve and so your reward needs to meet the challenge.
I don’t see how a scripted fight could possibly be viewed as more difficult than battling real people who are not scripted and ever changing. All WvW is not zergs running around, there is more to it than that, it also requires more time and effort as it currently is a 24/7 effort, a raid is not. Having the ability to change stats in WvW is extremely valuable, possibly more so than in PvE by the way you write it off as a simple luxury.
I primarily PvP and I can assure you that beating other players can often seem like a joke. I also used to Raid when i played wow and I can tell you nothing is more frustrating than wiping over and over and over on a boss for hours. you start a raid at 7 pm and you look over and its 3am and you haven’t killed the danm boss yet and it hurts you deep in your pride and test your will power, then that glorious moment comes where you and your team finally get a strat down that works and you kill the thing and all you shout so loud you wake your neighbors. raiding can really be taxing which is why it needs to be compensated well. WvW is not like this so its hard to measure out rewards.
The advantage is the ability to change your stats on the fly. Figure out how much a complete ascended set would cost then multiply that by every set of armor, that is the value of Legendary vs. Ascended.
thats not really and edge. if anything it’s more of a luxury provided only to those who took on an beat the hard task of completing very difficult content. I also don’t see how running around in zerg in wvw can be equated to the challenge an incredibly hard raid that requires much more co-ordination and planning. WvW rewards in essence come from just playing alot of WvW being the best doesn’t have as much to do with it. in the case of raids however being the top of the mountain in regards to PVE players is more critical to what challenges you and your team will achieve and so your reward needs to meet the challenge.
Whats actually interesting is the more “casual friendly” they made WoW raiding, the more toxic it became.
I played wow for 4 years and I think that has more to do with how hard it to maintain a good environment as a community gets larger but thats just my opinion.
The why is easy, it’s giving one mode an advantage over another. Now if you want unique, I would be all for unique skins per mode, they can all obtain the stats and presumably the ability to change stats like Legendary weapons, yet each mode would have their own specific skins. It’s the difference that a WvW player will be forced to raid if they want the gear or craft several sets of ascended armor for the stat changes.
where is the advantage?? if you want ascended stats use your wvw rewards or pvp rewards to craft them…… if you wan legendarry armor then you do a raid. both modes provide rewards of the same stat level. I cannot see how any one is given an edge by this.
That every one works as a team to take it down
Raids are gonna destroy this community if you think dungeons are bad with elites ….
hyperbole detected. guild wars 2’s community
wasn’t really that good to begin with given the way these forums seem to have been these last few months.
Here we go again. WoW and doom in the same post. “Years of experience” yet you don’t understand why armor sets with free stat swapping should not be available to everyone.
I understand that perfectly. I know where it leads here in GW2. And you? You so much want to stand near the bank in LA whith OMG unique armor, that close your eyes to what will become the only friendly community in all MMO games? And do not care what will happen to the game?
“WoW” way – a road to nowhere. Path to the past without a future. Gv2 is next-gen MMO. Unnecessary regress
my friend that made no sense.
I find that hard to believe but I’ve been wrong before. You would be one of the minority, I’m pretty sure the outcry would be monumental if this happened.
See I don’t believe players should be forced to play ANY mode in a game that advertised play your own way. I can’t stand PvE but I do respect that others love it. I believe it should be obtainable in all modes, creating a fitting scenario to earn them in WvW would be another story. It would have to be linked to something that is actually challenging.
why? rewards should be unique across game modes or else they really aren’t all that appealing. like if some how you could get tripple trouble worm skins from WVW it would make the reward from beating them meaningless. rarity is part of the motivation to do what has been done by so little.
Mistforged is HARDLY on the level of ascended/legendary or even exotic for that matter. Don’t compare rare weapons with lesser stats, it is not the same thing at all.
it its however WVW exclusive and in the case of gw2 which is a game more about skins than stats i feel its highly relevant to this converstion. I don’t ever WVW and so I will never have these skins. the same should be true of raid legendary armor.
Ok so you would be fine if they had announced Legendary would only be available via WvW ?
PvE players already cried rivers of tears because map completion included WvW.
I would be 100% in favor of that. if gw2 wants to live up to its philosophy of “play your way” then players should have incentive to excel to the highest level of whatever content they enjoy the most, PvP,PvE,WvW,jumping puzzles or what ever else they like.
That’s not what I’m suggesting. I’m saying they announced that Legendary Armor was available ONLY through WvW game play. You would be ok with this ? Do you think PvE players would scream foul and how unfair it is ?
I already said yes, I don’t care who cries foul. if they want the skin then they better learn how to WvW.
Mistforged is HARDLY on the level of ascended/legendary or even exotic for that matter. Don’t compare rare weapons with lesser stats, it is not the same thing at all.
it its however WVW exclusive and in the case of gw2 which is a game more about skins than stats i feel its highly relevant to this converstion. I don’t ever WVW and so I will never have these skins. the same should be true of raid legendary armor.
Ok so you would be fine if they had announced Legendary would only be available via WvW ?
PvE players already cried rivers of tears because map completion included WvW.
I would be 100% in favor of that. if gw2 wants to live up to its philosophy of “play your way” then players should have incentive to excel to the highest level of whatever content they enjoy the most, PvP,PvE,WvW,jumping puzzles or what ever else they like.
“Hardcore” player here.. I only call myself that because of my ridiculous amount of time in game and knowledge of it.
I hate the elite ist mentality and thankfully it isn’t too Much of an issue in gw.
Raids should definitely be puggable “casuals” should definitely be allowed to clear raids.
All players should be able to include themselves in all content.
Such a silly argumentI dont agree. I think if raids provide something as important as legendarry armor things of incredible value that can effect the economy of the game by removing the need to ever buy any stat set of armor there should be no barrier to attempt it but certainly barriers to success. puggable raids just seems kind of wrong from that perspective.
How so? What’s the difference between having a group of hard core players clearing a raid vs. A group of casuals ? If both can finish it then both deserve the reward.
Your being rewarded for having the skill to clear the raid, not dedicating x amount of time to gw2 .
If the pugs can clear it then they deserve whatever the dungeon has to offer. And I feel like saying they shouldn’t be alllowrd to get the legendary armor just because they put in less time then us is wrong.
Anyone who puts in the work to clear the raid. And craft the armor deserves to use it.
Hardcore. Casual, vets, New players alike
that is true. I believe I misunderstood your point.
Mistforged is HARDLY on the level of ascended/legendary or even exotic for that matter. Don’t compare rare weapons with lesser stats, it is not the same thing at all.
it its however WVW exclusive and in the case of gw2 which is a game more about skins than stats i feel its highly relevant to this converstion. I don’t ever WVW and so I will never have these skins. the same should be true of raid legendary armor.
“Hardcore” player here.. I only call myself that because of my ridiculous amount of time in game and knowledge of it.
I hate the elite ist mentality and thankfully it isn’t too Much of an issue in gw.
Raids should definitely be puggable “casuals” should definitely be allowed to clear raids.
All players should be able to include themselves in all content.
Such a silly argument
I dont agree. I think if raids provide something as important as legendarry armor things of incredible value that can effect the economy of the game by removing the need to ever buy any stat set of armor there should be no barrier to attempt it but certainly barriers to success. puggable raids just seems kind of wrong from that perspective.
You can’t get Fractal skins without playing fractals… some content needs its own exclusive rewards for incentive to play it… Otherwise raids would become like Triple Trouble, where no one does them except large guilds.
Legendary Armor wont have better stats that ascended armor.
exactly
Then once again, when is WvW going to get it’s turn ? It seems t be passed by EVERY time, it needs incentive to pull people in as well. I think its only fair and long over due for WvW to get some exclusive weapons/armor.
it just well might in the future but may I also direct you to
http://wiki.guildwars2.com/wiki/Mistforged_Hero%27s_weapons
You can’t get Fractal skins without playing fractals… some content needs its own exclusive rewards for incentive to play it… Otherwise raids would become like Triple Trouble, where no one does them except large guilds.
Legendary Armor wont have better stats that ascended armor.
exactly
I love the “Elite Raiders”. I’ve never met a nice one.
Not sure how it is now, but most “Elite Raiders” I use to know where pretty chill. Many don’t actually socialize much outside of their guilds. DnT for example while had some arrogant people, they also did a lot of guides and open brainstorming on unkilled bosses, which I would consider nice, considering the competitive nature of progression raiding.
Anyone who think’s people should be limited to what content they can’ and can not do is a kitten, and sadly they exist in every game.
any content you cannot do is an inherent limitation and so that particular line of thinking is not incorrect.
I disagree. I SINCERELY miss the feeling of being in a raid thats so vast that you and your friends can get lost for hours taking on dangerous bosses and finding little twist and turns.
I plan on maining rev just because ive always wanted to play the third heavy armor which i always suspected would fit this theme.
Personally I love it but I kinda wish it was an armor so i could combine it with other skin parts.
this video explains it all. its looking like Mallyx may be the bane of all condi builds. the guy in these NEVER uses embrace darkness but still manages to own other condi builds as well as survive against any amount of condition application, Mallyx might be kind of over powered it seems.
(edited by Deth.4109)
slow is better then random or careless
yeah just look at tempest changes. i prefer the current rate of revenant change.
So I have a question about how beta bank slots work. If i have ascended armor in my bank when i equip it to my beta character is it stuck on them or is it just a copy of my real armor?
ok thank you. I panicked for a second hehe…
Hey Anet, I no longer have my character from the head start but my account was still a head start account. Will i still receive the third anniversary gifts???
silver surfer reference guys.
the herald seems kind of like an upgrade to the Revenant in my opinion since it has all those incredibly low energy cost utilities providing buffs.
Sigh I have been waiting to play the third heavy armor class since launch. this being the case you can imagine how agonizing the wait for HOT release is for me. since the Revenant was announced i have leveled up four characters and farmed hundreds of gold worth of skins and outfits. at this point I am officially bored. what things have you guys been doing while waiting to play the new class ?
idk Revenant has enough skills as is. if Revenant is too perfect i.e highly polished in all regards. it would inevitably need to get a nerf. while it would be nice to get more skills for each legend like most professions we ultimately wouldn’t use some of them like most classes do now.
^This exactly. I keep seeing people post about build variety like all the other classes have it makes me lul so hard. Like what build variety do other classes have. On average other classes choose between 1 of 2 viable heals, 3 of maybe 5-6 viable utilities, and 1-2 viable elites. As a Rev we get 2 Heals, 6 utilities, and 2 elites at all times seems a fair trade to me and we are barely lacking the so called build variety that other classes have.
I don’t mean to make you lul so hard again, but you’re missing the point. They chose those skills as you said. Revs get to only choose 2 skills out of 4 essentially, the Legends. Everything after that is predetermined. There’s only 6 possible combinations outside of elite spec. When you look at it that way the problem is much more apparent.
when describing what is optimal and often needed to make up for a classes weaknesses choice is merely and illusion. there’s a reason most elementalist run D/D and ALL cantirps.
You’re right because optimal = the best. There can only be one best option. That isn’t the issue here.
what im trying to say is that revenant is kind of full up on every skill slot. the revenant has just as many skills as any other profession in fact in some areas more. Revs have 5 heals and 5 elites as well as 15 utility skills asking for more from a balance perspective doesn’t really make sense.
The count of skills available in combat is also not the issue here. Revs only have 6 possible combinations to build the right half of their skill bar outside elite spec. That’s really low.
“Revenant as a whole is designed to not have much condition cleanse. That’s not to say there won’t be any tweaks for removal, but it won’t be any large changes. can’t have everything.” this is a quote Roy i thought you should see. Revenant has enough skills PERIOD….I understand your desire to see a skill bar thats has more wiggle room and diversity but considering both the design of Revenant legends and the total skill ratio other classes have in comparison to the Revenant it simply does not add to balance or make sense design wise to give us more utility options than we already have.
Okay, don’t get hung up on what the extra utilities are they don’t have to be condi removal. It would just be nice to have more flexibility.
Apparently this is like politics and religion and neither side is going to agree with the other. That’s fine with me, I think it would be a valuable addition to the Revenant and you don’t.
no im agreeing with you. all im saying is valuable addition or not we have reached a reasonable limit. so regardless of more potentially being better doesn’t mean we should get more.
Now I guess I’m confused, reasonable limit is 0? I’m talking about extra utilities for flexibility.
we have enough utilities extra regardless of the customization it adds would simply be gratuitous.
idk Revenant has enough skills as is. if Revenant is too perfect i.e highly polished in all regards. it would inevitably need to get a nerf. while it would be nice to get more skills for each legend like most professions we ultimately wouldn’t use some of them like most classes do now.
^This exactly. I keep seeing people post about build variety like all the other classes have it makes me lul so hard. Like what build variety do other classes have. On average other classes choose between 1 of 2 viable heals, 3 of maybe 5-6 viable utilities, and 1-2 viable elites. As a Rev we get 2 Heals, 6 utilities, and 2 elites at all times seems a fair trade to me and we are barely lacking the so called build variety that other classes have.
I don’t mean to make you lul so hard again, but you’re missing the point. They chose those skills as you said. Revs get to only choose 2 skills out of 4 essentially, the Legends. Everything after that is predetermined. There’s only 6 possible combinations outside of elite spec. When you look at it that way the problem is much more apparent.
when describing what is optimal and often needed to make up for a classes weaknesses choice is merely and illusion. there’s a reason most elementalist run D/D and ALL cantirps.
You’re right because optimal = the best. There can only be one best option. That isn’t the issue here.
what im trying to say is that revenant is kind of full up on every skill slot. the revenant has just as many skills as any other profession in fact in some areas more. Revs have 5 heals and 5 elites as well as 15 utility skills asking for more from a balance perspective doesn’t really make sense.
The count of skills available in combat is also not the issue here. Revs only have 6 possible combinations to build the right half of their skill bar outside elite spec. That’s really low.
“Revenant as a whole is designed to not have much condition cleanse. That’s not to say there won’t be any tweaks for removal, but it won’t be any large changes. can’t have everything.” this is a quote Roy i thought you should see. Revenant has enough skills PERIOD….I understand your desire to see a skill bar thats has more wiggle room and diversity but considering both the design of Revenant legends and the total skill ratio other classes have in comparison to the Revenant it simply does not add to balance or make sense design wise to give us more utility options than we already have.
Okay, don’t get hung up on what the extra utilities are they don’t have to be condi removal. It would just be nice to have more flexibility.
Apparently this is like politics and religion and neither side is going to agree with the other. That’s fine with me, I think it would be a valuable addition to the Revenant and you don’t.
no im agreeing with you. all im saying is valuable addition or not we have reached a reasonable limit. so regardless of more potentially being better doesn’t mean we should get more.
idk Revenant has enough skills as is. if Revenant is too perfect i.e highly polished in all regards. it would inevitably need to get a nerf. while it would be nice to get more skills for each legend like most professions we ultimately wouldn’t use some of them like most classes do now.
^This exactly. I keep seeing people post about build variety like all the other classes have it makes me lul so hard. Like what build variety do other classes have. On average other classes choose between 1 of 2 viable heals, 3 of maybe 5-6 viable utilities, and 1-2 viable elites. As a Rev we get 2 Heals, 6 utilities, and 2 elites at all times seems a fair trade to me and we are barely lacking the so called build variety that other classes have.
I don’t mean to make you lul so hard again, but you’re missing the point. They chose those skills as you said. Revs get to only choose 2 skills out of 4 essentially, the Legends. Everything after that is predetermined. There’s only 6 possible combinations outside of elite spec. When you look at it that way the problem is much more apparent.
when describing what is optimal and often needed to make up for a classes weaknesses choice is merely and illusion. there’s a reason most elementalist run D/D and ALL cantirps.
You’re right because optimal = the best. There can only be one best option. That isn’t the issue here.
what im trying to say is that revenant is kind of full up on every skill slot. the revenant has just as many skills as any other profession in fact in some areas more. Revs have 5 heals and 5 elites as well as 15 utility skills asking for more from a balance perspective doesn’t really make sense.
The count of skills available in combat is also not the issue here. Revs only have 6 possible combinations to build the right half of their skill bar outside elite spec. That’s really low.
“Revenant as a whole is designed to not have much condition cleanse. That’s not to say there won’t be any tweaks for removal, but it won’t be any large changes. can’t have everything.” this is a quote Roy i thought you should see. Revenant has enough skills PERIOD….I understand your desire to see a skill bar thats has more wiggle room and diversity but considering both the design of Revenant legends and the total skill ratio other classes have in comparison to the Revenant it simply does not add to balance or make sense design wise to give us more utility options than we already have.
idk Revenant has enough skills as is. if Revenant is too perfect i.e highly polished in all regards. it would inevitably need to get a nerf. while it would be nice to get more skills for each legend like most professions we ultimately wouldn’t use some of them like most classes do now.
^This exactly. I keep seeing people post about build variety like all the other classes have it makes me lul so hard. Like what build variety do other classes have. On average other classes choose between 1 of 2 viable heals, 3 of maybe 5-6 viable utilities, and 1-2 viable elites. As a Rev we get 2 Heals, 6 utilities, and 2 elites at all times seems a fair trade to me and we are barely lacking the so called build variety that other classes have.
I don’t mean to make you lul so hard again, but you’re missing the point. They chose those skills as you said. Revs get to only choose 2 skills out of 4 essentially, the Legends. Everything after that is predetermined. There’s only 6 possible combinations outside of elite spec. When you look at it that way the problem is much more apparent.
when describing what is optimal and often needed to make up for a classes weaknesses choice is merely and illusion. there’s a reason most elementalist run D/D and ALL cantirps.
You’re right because optimal = the best. There can only be one best option. That isn’t the issue here.
what im trying to say is that revenant is kind of full up on every skill slot. the revenant has just as many skills as any other profession in fact in some areas more. Revs have 5 heals and 5 elites as well as 15 utility skills asking for more from a balance perspective doesn’t really make sense.
idk Revenant has enough skills as is. if Revenant is too perfect i.e highly polished in all regards. it would inevitably need to get a nerf. while it would be nice to get more skills for each legend like most professions we ultimately wouldn’t use some of them like most classes do now.
^This exactly. I keep seeing people post about build variety like all the other classes have it makes me lul so hard. Like what build variety do other classes have. On average other classes choose between 1 of 2 viable heals, 3 of maybe 5-6 viable utilities, and 1-2 viable elites. As a Rev we get 2 Heals, 6 utilities, and 2 elites at all times seems a fair trade to me and we are barely lacking the so called build variety that other classes have.
I don’t mean to make you lul so hard again, but you’re missing the point. They chose those skills as you said. Revs get to only choose 2 skills out of 4 essentially, the Legends. Everything after that is predetermined. There’s only 6 possible combinations outside of elite spec. When you look at it that way the problem is much more apparent.
when describing what is optimal and often needed to make up for a classes weaknesses choice is merely and illusion. there’s a reason most elementalist run D/D and ALL cantirps.
idk Revenant has enough skills as is. if Revenant is too perfect i.e highly polished in all regards. it would inevitably need to get a nerf. while it would be nice to get more skills for each legend like most professions we ultimately wouldn’t use some of them like most classes do now.
I doubt it, too. But else it wouldn’t be a “OH SHlT” Button as already stated in the other thread
(https://forum-en.gw2archive.eu/forum/professions/revenant/Crystal-Hibernation-1/first#post5383210)The “OH kitten ” factor is exactly why i want to know how much cc it takes to break as well as specifics of the trait version. As it stands it sounds like its only going to be useful in 1v1s against builds with limited access to cc. As was said in that thread one mesmer could break the ele bar.
Mesmers hard counter Revenant, and I really mean HARD, the dazes/stuns conditions and invis are effective counterplays vs. Revenant because it makes you waste a ton of energy, want to kill a Revenant? make it use up energy. I don’t think Shield will be of much use, probably in WvW since you can make Revenants spam traited Malyx Resistance while others just use Facet of Nature and Shield for conditions, maybe a bunker/support PvP spec, even PvE if the Break Bar+Invuln is needed in “Challenging Group content”.
i had no problems beating mesmers in duels. i have no video unfortunately but it really came down to well timed dodges and patience.
and? stealth is OP.
if condies prove to be a really big problem for revenants during the next beta i am sure it will be addressed, however i think built in weaknesses are good design for any profession. not all professions can do everything and in the case of the revenant maybe being weak to conditions is our Achilles heel
i was just thinking about this. in my mind it depends on the role you would like to fill. with the changes to vengeful hammers and soothing stone as well as the cast time reduction to rite of the great dwarf i easily see a very group friendly high damage set up would be S/J and for more buffs and cc oriented content S/G would be amazing because both elites provide some sort of boons and stuns/knock backs.
You’re all crazy. The Rev shield is garbage. Chrono is the only class that got good shield skills
I sincerely hope you’re trolling.
100 of those were raffled last halloween.
only 100….thats not good odds for me
it seems so. it looks to me as though the general energy cost for Herald skills is lower than the other legends.
the Revenant elite spec got an aoe reveal.
Is their any chance at all this skin will become available again sometime before or after the release of HOT. I never got it back in 2012 and i’m really upset that its unlikely I ever will. I think its time to give some of us who don’t have it a chance to earn it again.
Thanks a million this will help me begin coming up with potential builds so much quicker.