Showing Posts For Dinks.2478:

Legendary weapons

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Posted by: Dinks.2478

Dinks.2478

Um … I did say if he hadn’t made them account bound. /points to her first sentence

They come account bound…..

Legendary weapons

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Posted by: Dinks.2478

Dinks.2478

kitten you Anet, bunch of scammers. Man, all that farming i did is useless now.

Only if you processed the mats into account bound things. Otherwise you now have a gold mine.

I am worried about the implications of this decision but don’t feel scammed even though I’ve enjoyed working on HOPE and might have wanted a similar project a while down the road. My most immediate, self-servingly selfish concern lies in the dev comment a bit back that they were aware of the amalgamated gemstone issue and would possibly change that up. With the Legendary devs now off the project other than finishing the shortbow, will any polishing be done on the ones that were completed?

I’ve PM’d Mr. O’Brien as he said he was available by email. I don’t expect a speedy response, as he is surely swamped (maybe no response at all), but I do hope that someone at ANet will resolve that for those of us who have been waiting to start assembling amalgamated gemstones and other crystalline ingot mats based on the previous comment.

He has a gold mine by having a ton of items with no use outside of the new legendaries and that can’t be sold?

Legendary weapons

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Posted by: Dinks.2478

Dinks.2478

I don’t actually believe the intention was malicious but pure incompetence. There are literally 70 other people doing nothing of importance to anybody in this game that should have been moved, instead they moved the only 6 people doing stuff we actually paid for. Anybody defending this action is truly stupid.

Legendary weapons

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Posted by: Dinks.2478

Dinks.2478

But still, it’s not like they’re breaking any laws by proving incompetent to deliver on their promises — as long as some sort of compensation is offered.

Yes, this should absolutely be their defense here:

“Hey guys, we didn’t break any laws, we’re just incompetent!”

I can’t say I’m happy that they’re working on the next expansion when the previous one still needs tonnes of work, but I’m fairly sure those 70 people were allocated ages ago, so either they’re left as they are or they get laid off.

I’m confused. What does it matter when those 70 people were assigned to work on the new expansion and why is it that you claim they have to be left there or laid off? Why can’t they be reassigned to finish HoT content?

It’s clear they had no problem reassigning the legendary weapons team without putting them out of a job. Why can’t they do that with some of the 70 people they have working on the expansion?

Anet apologists will always find some way to defend the actions of anet. Honestly I’m personally just waiting for a response from Mike O’Brien that isn’t just outright insulting people in this thread before I make my decision to leave or not.

Legendary weapons

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Posted by: Dinks.2478

Dinks.2478

Makes me wonder how the team working on the legendaries is still employed if they can only crap out 4 in more than half a year.

1, 1 in half a year. Remember the other 3 must’ve been fairly close to completion at HoT launch because they came shortly after. So like 1 weapon in 6 months. I’d fire the kitten out of those people.

Legendary weapons

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Posted by: Dinks.2478

Dinks.2478

Has anybody noticed how none of the people defending this because “it makes sense to focus on LS content” keep ignoring the fact that there are people developing a new expansion when they haven’t even finished this one that came out 6 months ago and are starting to cut features?

MOVE YOUR DEVELOPERS TO ALREADY BOUGHT CONTENT AND FINISH IT BEFORE STARTING NEW PROJECTS.

Maybe I’ll tell my clients that I took on too many websites and my time will be better spent working on another clients print design so I will not be working on their projects for an indefinite amount of time.

Legendary weapons

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Posted by: Dinks.2478

Dinks.2478

Thanks for all the comments. I know there’s nothing I’m going to say that will make you feel better, but I’ll share some final thoughts for the night.

I will work to make you happy, and I’ll do it by making you happy with what we ship, not with what we promise to ship.

Mo

So MO, how does your foot taste?

Here’s a piece of advice, don’t make promises you can’t keep.

Well at least he didn’t take your jedi away. And if you were on starsider you should get that

No I actually work for the guy that did though, ironically!

Seriously though, this level of professionalism being demonstrated in this forum post alone by the Game Director is just appalling.

More than that Mike O’Brien is the president and a co-founder of anet. That means there is no recourse, hes gutting the companies reputation from the top.

Legendary weapons

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Posted by: Dinks.2478

Dinks.2478

Thanks for all the comments. I know there’s nothing I’m going to say that will make you feel better, but I’ll share some final thoughts for the night.

I said three weeks ago I’d focus on sustainability and quality. I want to reiterate the part about sustainability. Be angry about legendary weapons, sure, but how about the recent drought of content? That kind of thing happens when we spread ourselves too thin, and when we let the content development pipeline empty out so we can fight fires. What I think we actually owe you is sustainable, predictable, high-quality content. I’m making a decision that’s painful in the short-term so we can position ourselves to deliver that.

Consider this… HoT currently has: 3 new maps (which are still buggy looking at DS) which are grindy as hell, Elite Specs which are heavy powercreep (pay to win in PvP…), a Story which is short but at least good (if you ignore the myriad of bugs f.e. in the Mordi battle), Guild halls, 2 Raids with 5 1/2 bosses, a new PvP map (which is quite unbalanced) and now only 4 legy weaps (3/4 being rarely used thanks to being underpowered or buggy)… That’s it?

I previously addressed the “half an expansion” thing, and I can point you to pages like this one and this one (https://wiki.guildwars2.com/wiki/Guild_Wars_2:_Heart_of_Thorns), but that doesn’t matter because it’s just arguing. My job is to entertain you, not to argue with you.

I strongly believe that we will in fact entertain you. We’re a team of people who love the game that you love, and are working on things we’re confident you’ll love. But I’m not here to convince you of that, and I wouldn’t expect you to take my word for it. You can make that judgment in April, and each subsequent time we ship. I will work to make you happy, and I’ll do it by making you happy with what we ship, not with what we promise to ship.

Mo

Honestly none of us are here to argue with you, we’re also here to be entertained. But you haven’t addressed any of the real concerns here. We’re not being entertained because we’re still missing features we paid for. And now we’re being told some of them aren’t coming. So do what you want, and make the next expansion but don’t be surprised if nobody buys it because we’ve already put our faith in HoT and fool me once shame on you, fool me twice shame on me. So once again if you think putting off already bought content because you can’t pull people off the next expansion then don’t be surprised when it doesn’t sell well.

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Dinks.2478

Dinks.2478

Here’s all I ask:

Ignore every suggestion on every forum.

Hopefully he starts with your post.

Considering its anet more likely we’ll all get suspended/infracted and then all that will be left is his post.

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Dinks.2478

Dinks.2478

If this isn’t an early April fools joke then I am legitimately done, I am quitting this game after 10+ years of GW from GW1 beta. We’ve put up with being sold half an expansion because we were told the content would be coming shortly after launch. Now we’re still waiting on LS3 and you’re suspending the remaining legendaries. So done.

Braham's helmet, beard problem as a Norn

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Posted by: Dinks.2478

Dinks.2478

I would’ve gotten the wizard hat (again) and top hat if they didn’t eat up all the hair

You don’t like being kitten patient hiding under your hat?

Lock on sending items/coin is outrageous

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Posted by: Dinks.2478

Dinks.2478

he fact that people will argue with you about it is insulting especially since like me, most of them probably never experienced such a lockout because when we started one didn’t exist.

I’m arguing because it’s not as essential as you and the OP have convinced yourself it is… and I’ve been playing MMOs for 15ish years, so I think I can say I have gone through it all.

Maybe new characters should be given a silver platter as part of their starter equipment that’s worth 5g to a vendor? /sarcasm

~EW

You’re comparing being locked out of a feature you PAYED for and being given free items in game. The fact is that there is no reasonable reason to not allow a paid account instant access.

One element missing from gameplay

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Posted by: Dinks.2478

Dinks.2478

Oh I forgot to add what I want, I want dungeons that are actually rewarding.

Lock on sending items/coin is outrageous

in Guild Wars 2 Discussion

Posted by: Dinks.2478

Dinks.2478

OP, I 100% agree, you buy the game you should be unlocked right then and there. The fact that people will argue with you about it is insulting especially since like me, most of them probably never experienced such a lockout because when we started one didn’t exist. (though the TP didn’t exist for nearly a month after launch, so there was no way to sell kitten).

Why do people complain about "pay to win"

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Posted by: Dinks.2478

Dinks.2478

People who claim expansions are pay to win are simply misusing the term. The problem is people who weren’t there when the term was invented try to use the term literally. Unfortunately there are many terms in English you can’t take literally.

Pay to win was usually meant to denote games that offered microtransactions that provided power. If you can buy somethign that makes you more powerful, particularly if you cant’ earn it in game as well, it’s a pay to win game.

Expansions were never considered pay to win and I can’t think of any expansion in any MMORPG that didn’t increase the power of the game. Most games that comes through leveling.

If anything this game is less pay to win, since PvP is normalized here.

I think you misunderstand their use of pay to win, the elite specs have pretty much dominated every game-mode, there is no balance with elite specs and non-elite specs. If you don’t buy HoT you can’t compete in any part of the game.

Completely irrelevant to what I said. Name ANY MMORPG that’s not pay to win by that defintion. WoW is pay to win. They’re all pay to win if you count expansions.

You are simply using the words literally and ignoring the meaning that was assigned to those words when they were first used.

If every single MMO is pay to win, then there’s nothing to talk about.

um no, other MMOs aren’t pay to win by that definition. I’ve played WoW and didn’t get the next expansion, I stayed relevant in the content that came out prior to that expansion. I could still PvP at the previous max level and be competitive, I could still run all the same content and be good. You’re wrong and clearly have no clue what pay to win means or perhaps you are one of the people who enjoys pay to win, which is fine. But it shouldn’t be in this game.

Are you saying that when you PvP in WoW gear doesn’t matter, and you can be 10 levels lower and still beat guys 10 levels higher than you?

I am saying that in WoW if I am level 70 and a new expansion comes out I can continue playing at level 70 with other people at level 70 and not have to worry about having to pay for an expansion to enjoy content I already own.

Okay hypthetical.

You’re level 70 in WoW. You can still fight other level 70s. But at any time a guy with a level 80 can come by on a PvP server and waste you, am I correct?

You’re saying because WOW raised the level cap and this game didn’t, it’s not pay to win. In WoW, if someone bought the expansion, and you didn’t and they leveled their character, they would kill you, pretty much automatically. Much more automatically then they did here. They paid for the expansion and they could win. That’s how you’re using the definition. You can’t have it both ways.

Either people who buy the expansion are more powerful than you are or they’re not.

The power different in WoW was much greater. Here if you’re better, you really can win. That would be a lot harder in WoW, particularly once those guys geared up.

I repeat, P2W was never about expansions. It never referred to expansions. Five years ago, no one ever claimed an expansion was pay to win because people were more powerful.

The term was invented to differentation games like Runes of Magic, or Maple Story from legit games. For example, in Black Desert right now, there are outfits in the store you can by for $29 bucks. Some give you stats. Some allow you to hide your name tag from enemies. That would be a classic example of pay to win.

Buying power through microtransactions, not expansions.

Incorrect, GW2 doesn’t have PvP servers, you can’t compare apples to oranges. A fair comparison would be GW2 vs WoWs PvE servers.

More importantly, no the term was invented when 3 words were put together into a sentence and they make a coherent statement of paying to win or winning by payment.

Guild Wars 2 has WvW. But you have to admit, people have more power in WoW if they buy the expansion even in PvP. That’s the very definition of pay to win you’re using.

WoW PvP doesn’t work that way, it works in scales of 1-9 and 10s. Or at least it did last time I played. So a level 71 who bought the next expansion wouldn’t be playing against a level 70 who did not.

WvW is also unbalanced by elite specs, Trust me I know. I have HoT I have the elite specs and I would never run a non-elite spec build ever again thats how unbalanced it is.

But WoW still has open world servers. You can’t say, well excluding that it’s not pay to win.

If you are on a PVP server, and you don’t get the expansion you’re going to lose, pretty much automatically to a higher player. People on those servers would have every right to call that pay to win.

Here, even playing without elite stats, I’ve won PvP matches. I’ve even beaten some people with elite specs. Sometimes it’s a rock paper scissors thing.

Expansions were never before part of the P2W equation. No one talked about it years ago. It’s a perpertually shifting goal post because people don’t remember the original conversation and they’re talking the words literally.

Fact: WoW has PVP servers.
Fact; If you have a higher level, which you can only get with an expansion you can kill another player quite easily.
Fact: By your definition WoW is pay to win.

You simply have to look at the definition of pay to win and you have to apply it equally to each game, not compare the features of each game.

If there is a server on WoW, an area in which you have more power, then WoW is pay to win…by your definition.

We’re just going back and forth at this point and I am bored of seeing you be wrong over and over again so I won’t be replying after this, feel free to get the last word in. I just have one last thing to say.

WoW is not pay to win, its pay to proceed. You keep insisting we commit to PvP servers, but PvP servers are an option, GW2 has no options to play outside of the P2W scenario.

Also once again P2W has always meant exactly what it sounds like. It didn’t always apply to this payment model because the GW2 payment model and other games with similar models are fairly new.

Why do people complain about "pay to win"

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Posted by: Dinks.2478

Dinks.2478

People who claim expansions are pay to win are simply misusing the term. The problem is people who weren’t there when the term was invented try to use the term literally. Unfortunately there are many terms in English you can’t take literally.

Pay to win was usually meant to denote games that offered microtransactions that provided power. If you can buy somethign that makes you more powerful, particularly if you cant’ earn it in game as well, it’s a pay to win game.

Expansions were never considered pay to win and I can’t think of any expansion in any MMORPG that didn’t increase the power of the game. Most games that comes through leveling.

If anything this game is less pay to win, since PvP is normalized here.

I think you misunderstand their use of pay to win, the elite specs have pretty much dominated every game-mode, there is no balance with elite specs and non-elite specs. If you don’t buy HoT you can’t compete in any part of the game.

Completely irrelevant to what I said. Name ANY MMORPG that’s not pay to win by that defintion. WoW is pay to win. They’re all pay to win if you count expansions.

You are simply using the words literally and ignoring the meaning that was assigned to those words when they were first used.

If every single MMO is pay to win, then there’s nothing to talk about.

um no, other MMOs aren’t pay to win by that definition. I’ve played WoW and didn’t get the next expansion, I stayed relevant in the content that came out prior to that expansion. I could still PvP at the previous max level and be competitive, I could still run all the same content and be good. You’re wrong and clearly have no clue what pay to win means or perhaps you are one of the people who enjoys pay to win, which is fine. But it shouldn’t be in this game.

Are you saying that when you PvP in WoW gear doesn’t matter, and you can be 10 levels lower and still beat guys 10 levels higher than you?

I am saying that in WoW if I am level 70 and a new expansion comes out I can continue playing at level 70 with other people at level 70 and not have to worry about having to pay for an expansion to enjoy content I already own.

Okay hypthetical.

You’re level 70 in WoW. You can still fight other level 70s. But at any time a guy with a level 80 can come by on a PvP server and waste you, am I correct?

You’re saying because WOW raised the level cap and this game didn’t, it’s not pay to win. In WoW, if someone bought the expansion, and you didn’t and they leveled their character, they would kill you, pretty much automatically. Much more automatically then they did here. They paid for the expansion and they could win. That’s how you’re using the definition. You can’t have it both ways.

Either people who buy the expansion are more powerful than you are or they’re not.

The power different in WoW was much greater. Here if you’re better, you really can win. That would be a lot harder in WoW, particularly once those guys geared up.

I repeat, P2W was never about expansions. It never referred to expansions. Five years ago, no one ever claimed an expansion was pay to win because people were more powerful.

The term was invented to differentation games like Runes of Magic, or Maple Story from legit games. For example, in Black Desert right now, there are outfits in the store you can by for $29 bucks. Some give you stats. Some allow you to hide your name tag from enemies. That would be a classic example of pay to win.

Buying power through microtransactions, not expansions.

Incorrect, GW2 doesn’t have PvP servers, you can’t compare apples to oranges. A fair comparison would be GW2 vs WoWs PvE servers.

More importantly, no the term was invented when 3 words were put together into a sentence and they make a coherent statement of paying to win or winning by payment.

Guild Wars 2 has WvW. But you have to admit, people have more power in WoW if they buy the expansion even in PvP. That’s the very definition of pay to win you’re using.

WoW PvP doesn’t work that way, it works in scales of 1-9 and 10s. Or at least it did last time I played. So a level 71 who bought the next expansion wouldn’t be playing against a level 70 who did not.

WvW is also unbalanced by elite specs, Trust me I know. I have HoT I have the elite specs and I would never run a non-elite spec build ever again thats how unbalanced it is.

So we Ran out of leather...

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Posted by: Dinks.2478

Dinks.2478

The leather tier in question isn’t used for ascended crafting other than the handful for the exotic insignia.

Sound exactly like it is used in ascended crafting then.

At a very inconsequential rate. You need like 30 hardened leather sections for the exotic insignia. The price also went nearly two years of remaining fairly stable so ascended crafting is not the reason.

30 × 6 for an armor set.

Lets not forget that prior to HoT medium weight classes were not very welcome in groups. Not many people bothered making medium ascended armors.

Why do people complain about "pay to win"

in Guild Wars 2 Discussion

Posted by: Dinks.2478

Dinks.2478

People who claim expansions are pay to win are simply misusing the term. The problem is people who weren’t there when the term was invented try to use the term literally. Unfortunately there are many terms in English you can’t take literally.

Pay to win was usually meant to denote games that offered microtransactions that provided power. If you can buy somethign that makes you more powerful, particularly if you cant’ earn it in game as well, it’s a pay to win game.

Expansions were never considered pay to win and I can’t think of any expansion in any MMORPG that didn’t increase the power of the game. Most games that comes through leveling.

If anything this game is less pay to win, since PvP is normalized here.

I think you misunderstand their use of pay to win, the elite specs have pretty much dominated every game-mode, there is no balance with elite specs and non-elite specs. If you don’t buy HoT you can’t compete in any part of the game.

Completely irrelevant to what I said. Name ANY MMORPG that’s not pay to win by that defintion. WoW is pay to win. They’re all pay to win if you count expansions.

You are simply using the words literally and ignoring the meaning that was assigned to those words when they were first used.

If every single MMO is pay to win, then there’s nothing to talk about.

um no, other MMOs aren’t pay to win by that definition. I’ve played WoW and didn’t get the next expansion, I stayed relevant in the content that came out prior to that expansion. I could still PvP at the previous max level and be competitive, I could still run all the same content and be good. You’re wrong and clearly have no clue what pay to win means or perhaps you are one of the people who enjoys pay to win, which is fine. But it shouldn’t be in this game.

Are you saying that when you PvP in WoW gear doesn’t matter, and you can be 10 levels lower and still beat guys 10 levels higher than you?

I am saying that in WoW if I am level 70 and a new expansion comes out I can continue playing at level 70 with other people at level 70 and not have to worry about having to pay for an expansion to enjoy content I already own.

Okay hypthetical.

You’re level 70 in WoW. You can still fight other level 70s. But at any time a guy with a level 80 can come by on a PvP server and waste you, am I correct?

You’re saying because WOW raised the level cap and this game didn’t, it’s not pay to win. In WoW, if someone bought the expansion, and you didn’t and they leveled their character, they would kill you, pretty much automatically. Much more automatically then they did here. They paid for the expansion and they could win. That’s how you’re using the definition. You can’t have it both ways.

Either people who buy the expansion are more powerful than you are or they’re not.

The power different in WoW was much greater. Here if you’re better, you really can win. That would be a lot harder in WoW, particularly once those guys geared up.

I repeat, P2W was never about expansions. It never referred to expansions. Five years ago, no one ever claimed an expansion was pay to win because people were more powerful.

The term was invented to differentation games like Runes of Magic, or Maple Story from legit games. For example, in Black Desert right now, there are outfits in the store you can by for $29 bucks. Some give you stats. Some allow you to hide your name tag from enemies. That would be a classic example of pay to win.

Buying power through microtransactions, not expansions.

Incorrect, GW2 doesn’t have PvP servers, you can’t compare apples to oranges. A fair comparison would be GW2 vs WoWs PvE servers.

More importantly, no the term was invented when 3 words were put together into a sentence and they make a coherent statement of paying to win or winning by payment.

So we Ran out of leather...

in Guild Wars 2 Discussion

Posted by: Dinks.2478

Dinks.2478

The leather tier in question isn’t used for ascended crafting other than the handful for the exotic insignia.

Sound exactly like it is used in ascended crafting then.

Why do people complain about "pay to win"

in Guild Wars 2 Discussion

Posted by: Dinks.2478

Dinks.2478

People who claim expansions are pay to win are simply misusing the term. The problem is people who weren’t there when the term was invented try to use the term literally. Unfortunately there are many terms in English you can’t take literally.

Pay to win was usually meant to denote games that offered microtransactions that provided power. If you can buy somethign that makes you more powerful, particularly if you cant’ earn it in game as well, it’s a pay to win game.

Expansions were never considered pay to win and I can’t think of any expansion in any MMORPG that didn’t increase the power of the game. Most games that comes through leveling.

If anything this game is less pay to win, since PvP is normalized here.

I think you misunderstand their use of pay to win, the elite specs have pretty much dominated every game-mode, there is no balance with elite specs and non-elite specs. If you don’t buy HoT you can’t compete in any part of the game.

Completely irrelevant to what I said. Name ANY MMORPG that’s not pay to win by that defintion. WoW is pay to win. They’re all pay to win if you count expansions.

You are simply using the words literally and ignoring the meaning that was assigned to those words when they were first used.

If every single MMO is pay to win, then there’s nothing to talk about.

um no, other MMOs aren’t pay to win by that definition. I’ve played WoW and didn’t get the next expansion, I stayed relevant in the content that came out prior to that expansion. I could still PvP at the previous max level and be competitive, I could still run all the same content and be good. You’re wrong and clearly have no clue what pay to win means or perhaps you are one of the people who enjoys pay to win, which is fine. But it shouldn’t be in this game.

Are you saying that when you PvP in WoW gear doesn’t matter, and you can be 10 levels lower and still beat guys 10 levels higher than you?

I am saying that in WoW if I am level 70 and a new expansion comes out I can continue playing at level 70 with other people at level 70 and not have to worry about having to pay for an expansion to enjoy content I already own.

So we Ran out of leather...

in Guild Wars 2 Discussion

Posted by: Dinks.2478

Dinks.2478

It was bound to happen with the addition of leather to crafting all weight classes of ascended armor. Anet simply never thinks ahead.

Actually i think this was their intention. They mentioned once about creating a sink for materials

Adding a massive sink without an actual way to obtain materials is in fact what I was talking about, its short-sighted.

They said they wanted to deflate the economy, but they’ve actually accomplished was deflating the income while inflating cost.

Why do people complain about "pay to win"

in Guild Wars 2 Discussion

Posted by: Dinks.2478

Dinks.2478

People who claim expansions are pay to win are simply misusing the term. The problem is people who weren’t there when the term was invented try to use the term literally. Unfortunately there are many terms in English you can’t take literally.

Pay to win was usually meant to denote games that offered microtransactions that provided power. If you can buy somethign that makes you more powerful, particularly if you cant’ earn it in game as well, it’s a pay to win game.

Expansions were never considered pay to win and I can’t think of any expansion in any MMORPG that didn’t increase the power of the game. Most games that comes through leveling.

If anything this game is less pay to win, since PvP is normalized here.

I think you misunderstand their use of pay to win, the elite specs have pretty much dominated every game-mode, there is no balance with elite specs and non-elite specs. If you don’t buy HoT you can’t compete in any part of the game.

Completely irrelevant to what I said. Name ANY MMORPG that’s not pay to win by that defintion. WoW is pay to win. They’re all pay to win if you count expansions.

You are simply using the words literally and ignoring the meaning that was assigned to those words when they were first used.

If every single MMO is pay to win, then there’s nothing to talk about.

um no, other MMOs aren’t pay to win by that definition. I’ve played WoW and didn’t get the next expansion, I stayed relevant in the content that came out prior to that expansion. I could still PvP at the previous max level and be competitive, I could still run all the same content and be good. You’re wrong and clearly have no clue what pay to win means or perhaps you are one of the people who enjoys pay to win, which is fine. But it shouldn’t be in this game.

One element missing from gameplay

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Posted by: Dinks.2478

Dinks.2478

Have you played HoT properly? If at all? I challenge you to get map completion on one single Magus falls map solo. Oh sorry no you can’t it’s near impossible….

uh… aside from the meta-event blocked hero points of DS and AB I don’t know what you’re talking about? I’ve done HoT map completion on like 6 characters already solo…

So we Ran out of leather...

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Posted by: Dinks.2478

Dinks.2478

It was bound to happen with the addition of leather to crafting all weight classes of ascended armor. Anet simply never thinks ahead.

Why do people complain about "pay to win"

in Guild Wars 2 Discussion

Posted by: Dinks.2478

Dinks.2478

People who claim expansions are pay to win are simply misusing the term. The problem is people who weren’t there when the term was invented try to use the term literally. Unfortunately there are many terms in English you can’t take literally.

Pay to win was usually meant to denote games that offered microtransactions that provided power. If you can buy somethign that makes you more powerful, particularly if you cant’ earn it in game as well, it’s a pay to win game.

Expansions were never considered pay to win and I can’t think of any expansion in any MMORPG that didn’t increase the power of the game. Most games that comes through leveling.

If anything this game is less pay to win, since PvP is normalized here.

I think you misunderstand their use of pay to win, the elite specs have pretty much dominated every game-mode, there is no balance with elite specs and non-elite specs. If you don’t buy HoT you can’t compete in any part of the game.

HoT "gated" exploration

in Guild Wars 2: Heart of Thorns

Posted by: Dinks.2478

Dinks.2478

When I read the OP, I agreed to a point, especially about AB.
There is the HP that can only be accessed after a completed meta.
Ok, that is gated by the event, but I don’t seem to have a problem finding a map that will complete it. However, others might.
I ran into a different problem, but same topic.
I typically will explore maps, before doing the story.
And in this particular map, there is a POI and Vista that is only accessible, in the egg room, after you do the associated story line that grants you permission to enter.
So, those two spots are gated, by the story.
I had to take my character through that point in the story, which was easy enough, but just took some time.
A little research would have helped the OP understand what needed to be done.
It seems a little extreme to me to uninstall the game, just because of this.

I don’t know, OP didn’t seem confused about what they need to do. They’re literally just saying that gating exploration in general was a stupid move and they’re not dealing with it. And I don’t blame them. I haven’t played more than 5 minutes a day in months. HoT hardly added anything new to do, especially if you don’t want to raid. which in of itself has been on farm for months.

Please no more zones like Tangled Depths

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Posted by: Dinks.2478

Dinks.2478

TD is probably the easiest map in HoT to navigate. VB on the other hand is a terrible map to navigate.

HoT Price Feedback + Base game included [merged]

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Posted by: Dinks.2478

Dinks.2478

The expansion costs $50, that is the cost of the expansion. You can wait for a sale but nobody knows when that will happen. You’re not buying the game again, you’re just buying the expansion.

"Taken" names

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Posted by: Dinks.2478

Dinks.2478

Read it all and my opinion hasn’t changed. I started with 2 years but that’s certainly flexible.
Just out of curiosity, what does everyone think happens to stuff you have in a guild vault after that much time, let alone whether your still a member, or anyone is still a guild member?
At some point, it’s not coming back, it’s starting over. Whatever that point is, is where the names should be freed. I’d imagine Anet could get a pretty good idea of when that point is.

And once again that point should be never. If I want to quit for 3 years and come back I should still have my name. You should have started day one like the rest of us.

Actually started on day 3. What does that have to do with this topic?
If you started on day one then your likely playing multiple characters and have seen how difficult it is to have a name anywhere near what you’d want/like.

This is not the same game we started with. It’s free to play now and a lot more names are needed. I feel entitled too, playing from the start, but I probably should change that because new players have just as much right to the game, and a name, as we do.
You may think a 2 year break is fine. Don’t be surprised if the whole game is gone in 2 years.
I offered my opinion, so did you. Let’s respect them both.

Mine is not an opinion, its a statement of fact. And no, this game is not free to play. The “free to play” model is an open trial.

More importantly, assuming they are free to play then no actually they don’t have as much right to the game as me.

"Taken" names

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Posted by: Dinks.2478

Dinks.2478

Read it all and my opinion hasn’t changed. I started with 2 years but that’s certainly flexible.
Just out of curiosity, what does everyone think happens to stuff you have in a guild vault after that much time, let alone whether your still a member, or anyone is still a guild member?
At some point, it’s not coming back, it’s starting over. Whatever that point is, is where the names should be freed. I’d imagine Anet could get a pretty good idea of when that point is.

And once again that point should be never. If I want to quit for 3 years and come back I should still have my name. You should have started day one like the rest of us.

Inactive XP-Bar

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Posted by: Dinks.2478

Dinks.2478

Pre mastery system, levelling awarded spirit shards… i don’t see why they removed that… i hate seeing exp flashing up on screen and going to waste.

You may be mistaken, as Spirit Shards were never awarded for filling the XP bar.

I like the idea of receiving the current Map Bonus reward, though I’m not sure what one would receive if one happened to level up in a Starter Zone or City.

You’re either very new and simply don’t know this or arguing semantics and very wrong. You use to get skill points for filling your xp bar, hero points were split up and renamed to spirit shards and hero points. So yes, you got spirit shards for filling your xp bar.

Old skill points you had accumulated prior to the patch that split Hero Points and Spirit Shards got converted, yes.

However, AFTER the patch you never got anything for filling your experience bar. You never directly got Spirit Shards for overfilling experience, you only got spirit shards from skill points you had BEFORE the patch happened.

So yes, saying you never got spirit shards directly for experience is correct.

Like I said, you’re arguing semantics. Renaming something does not mean it is new. They function exactly like skill points and was renamed from skill points. They are exactly what they appear to be, renamed skill points and thus earned from xp once upon a time.

What he is saying is after the patch that renamed Skill points to Spirit shards, your xp bar would still fill up and top off just as it had before. But you got nothing for it. This happened every since that change up until the point when the mastery system was released with HoT, at least a month, although not sure of the how long since I can’t recall the exact date that patch dropped.

So yes you are right about the renaming not being important, but his point about wasted XP stands. I think most people didn’t notice it because the bar kept filling, unlike now where it just sets there after you max out everything.

I mentioned this myself the last time some one complained about this.

A lot of people complained about wasted XP between that patch and HoT. There was like a new post every day complaining about that exact thing.

Inactive XP-Bar

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Posted by: Dinks.2478

Dinks.2478

Pre mastery system, levelling awarded spirit shards… i don’t see why they removed that… i hate seeing exp flashing up on screen and going to waste.

You may be mistaken, as Spirit Shards were never awarded for filling the XP bar.

I like the idea of receiving the current Map Bonus reward, though I’m not sure what one would receive if one happened to level up in a Starter Zone or City.

You’re either very new and simply don’t know this or arguing semantics and very wrong. You use to get skill points for filling your xp bar, hero points were split up and renamed to spirit shards and hero points. So yes, you got spirit shards for filling your xp bar.

Old skill points you had accumulated prior to the patch that split Hero Points and Spirit Shards got converted, yes.

However, AFTER the patch you never got anything for filling your experience bar. You never directly got Spirit Shards for overfilling experience, you only got spirit shards from skill points you had BEFORE the patch happened.

So yes, saying you never got spirit shards directly for experience is correct.

Like I said, you’re arguing semantics. Renaming something does not mean it is new. They function exactly like skill points and was renamed from skill points. They are exactly what they appear to be, renamed skill points and thus earned from xp once upon a time.

Legendary vs Ascended

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Dinks.2478

Hi,

I find very disturbing that Ascended and Legendary weapons have same stats. When i make sword that costs over 3000 golds and takes a lot of my time to make and then i see sword thats worth around 50g and week of playing with exactly same result… I don’t have legendary myself but i think it’s quite unfair. Legendary should’nt have same value as Ascended beause its LEGENDARY.

Thanks.

You are completely right if you trash most of what Gw2 stand for.

Then why not make all legendaries acc bound. You would recognize people who truly did something to have that legendary.

Legendaries are account bound, and u can transmute the skin on other same types. Gw2 is a pretty game and it gets that with a legendary’s visual effects. Currently my necro feels naked, but when it gets nevermore with flying ravens around ill be stoked to play it more. And it feels great beating a player knowing u didnt outgear him with stats, while having nice combat animations

Not true for all legendaries. The original legendary weapons are not account bound on acquire, they do become account bound on equip.

The ones released with HoT are account bound on acquire.

The vanilla legendaries aren’t account bound because it was an idea that came too late. Anet specifically said they didn’t apply the new system to old legendaries because there were already too many on the TP and it would screw over too much of a percentage of the playerbaser to do any good. Basically it was 3 years too late to change and wouldn’t do any good.

Inactive XP-Bar

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Posted by: Dinks.2478

Dinks.2478

Pre mastery system, levelling awarded spirit shards… i don’t see why they removed that… i hate seeing exp flashing up on screen and going to waste.

You may be mistaken, as Spirit Shards were never awarded for filling the XP bar.

I like the idea of receiving the current Map Bonus reward, though I’m not sure what one would receive if one happened to level up in a Starter Zone or City.

You’re either very new and simply don’t know this or arguing semantics and very wrong. You use to get skill points for filling your xp bar, hero points were split up and renamed to spirit shards and hero points. So yes, you got spirit shards for filling your xp bar.

"Taken" names

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Posted by: Dinks.2478

Dinks.2478

No, you should never take away somebodies name. This game was literally advertised as being designed so I can pick it up and put it down whenever I feel like it. Now I need to worry that my names will be gone? I was here first, I logged on day one to get those one word names. I bought the pre-order to play in the headstart. Me, not you. And you want to take away my ability to take a break without coming back and being named “name123456”? Get the hell out of here.

KDB Daewoo: sales warning for HoT

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Posted by: Dinks.2478

Dinks.2478

Because the hype train got massively derailed, no matter what anyone says the lack of WvW and the push for Esports hurt players who play these formats, PvE was 4 maps.

I personally enjoy HoT, but it was not an expansion, it was paid for DLC, but from reading the blog posts from Anet, it seems they are working on a new expansion, so maybe we will see a full expansion this time.

Also what is hurting is really replay ability on the new maps, I made Nevermore at the weekend and honestly I have no incentive to go back to the HoT maps anymore, ive completed them all 100times over, newer players reading these forums or reading in game, who haven’t bought HoT are really seeing no reason too.

If the last expansion was not full then what will this full expansion cost?

You need to remember a lot of this expansion was setting up new systems: elite specializations, masteries, etc.

Now the backbone of those systems are set up, they will have more time to develop more content. I think we can expect a higher content count next expansion due to this.

While I understand what you are saying I feel like anet may have lost the trust of a lot of people with the way they marketed and priced HoT as a full expansion. Most people wouldn’t consider all of that infrastructure as expansion content, including myself, and this leads to HoT being pretty empty. Couple that in with all the things that HoT was supposed to come with that turned into “It’s coming after launch!” some of which we are still waiting for and there is a pretty nasty taste in your mouth.

KDB Daewoo: sales warning for HoT

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Dinks.2478

Is HoT going on sale soon then? Might pick it up for the hell of it if it does. I wouldn’t touch the pve stuff in it though I don’t think…just get my elite specs and loot for legendaries and that’s it.

A little honest advice: knowing the skewed level of negativity on the forums, I would at least give the PVE content in HoT a try – a lot of people really enjoy it – unfortunately the people who do spend less time posting postive comments.

It was fun, it really was. I enjoyed the HoT PvE. Unfortunately that wore off in like 2 weeks. Ran out of new content and it was the same thing over and over. Do the same 4 meta events on the same exact 2 hour timers. Everything is so specifically laid out and timed out. It is boring and repetitive. I’m having more fun doing world completion on my alts than I have in HoT these days. The replayability falls short and the 2 hour guaranteed timer makes it really hard to just jump into a map and get the events moving, you have to play on anets schedule. I think that is why DS is so popular compared to the other maps. You can push the meta event early.

Your wishes for 2016?

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Posted by: Dinks.2478

Dinks.2478

- More armor sets (not bullkitten outfits)
- More fractals
- More dungeons
- Toypocalypse 2016 playable with friends, tired of the nonsense PvP copout nonsense.
- BUNNY EARS
- BUNNY EARS
- BUNNY EARS
- BUNNY EARS
- BUNNY EARS
- BUNNY EARS
- BUNNY EARS
- BUNNY EARS
- Communication, anet needs to get over its nonsense policy of not telling us what the hell it is doing.
- Stop making every single decision about the game based on the economy. I get that a good game needs a healthy economy. But you cannot base EVERY decision on it at the expense of fun. The deflation of the economy along with the influx of easy to get formerly expensive items has caused the rich to get richer and the poor to get poorer as gold gets worth more but harder to get. The wealthy people now have more spending power and the poor have less. There is less gold going into the pockets of casual players but the prices are staying high. The currency was deflated without regard to the costs. Imagine if tomorrow you find out your paycheck has been cut in half but your rent, bills and food costs remain the same, that is what is happening. I play games to escape the harsh realities of real life. Not to struggle to afford stuff in game just like I do in real life.

(edited by Dinks.2478)

Standard Models for PVE - Please !

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Posted by: Dinks.2478

Dinks.2478

The biggest issue here is when a large character model obscures of enemy, or raid commander, not your own character.

I found it could pose an issue for mossman & gouge, or any boss that isnt gigantic. The visibility is vital for timing aegis any active defences, rather than just spamming buttons while sitting in an exploit (safe) spot.

Vale guardian’s melee attack can be obscured, making it that much harder to avoid.
Even the blue teleport, often I can ONLY see the vertical blue part of the tell, and not the actual ground aoe.
Especially if you get 2-3 of those huge kitten wing backpacks.

Using Sabetha’s flamewall mechanics for an example, sometimes you want to stack on a particular side of her, to limit where the flamewall starts to make things easier for those going for cannons.
However it can be difficult to locate the commander tag, amongst all the character models.

I wonder, how many players haven’t seen a problem, simply don’t see it because they don’t watch for skill telegraphs?

No, we don’t see a problem because WE DO look for the telegraphs.

Standard Models for PVE - Please !

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Dinks.2478

Nah, I spent good gold and time on my characters look. You WILL see me in all my glory. Or you can just set it to low character model mode… but w/e

Poly-luminescent Undulating Refractor

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Posted by: Dinks.2478

Dinks.2478

If you’re talking about the shared slots you can put the refractor in an account-bound accessory.

No EXP Once Masteries Are Capped

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Posted by: Dinks.2478

Dinks.2478

Just so ya’ll know, the experience you’re earning isn’t going nowhere. It’s being banked and can be used for completion of future mastery lines when they are introduced. Players who had maxed all of their HoT masteries before the addition of the raid had their Forsaken Thicket mastery instantly maxed after their first VG kill and were able to train those right away given they had the mastery points.

While I agree, it would be nice to be gaining spirit shards, at least it isn’t completely going to nothing.

Incorrect, that forsaken thicket XP came from killing VG itself. Your XP is not “banked”.

Why I think HoT failed

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Posted by: Dinks.2478

Dinks.2478

I wouldn’t call it a failure but I will say that I haven’t had the drive or care to go into a HoT map in over 3 weeks. The repetitive nature of doing the same 4 maps over and over on a boring timer has made it pointless. Not to mention the fact that the entire expansion appears to be a giant gold sink with no real way to earn. At the end of the day I’m not satisfied but I’m also not completely upset with the expansion. It did add a lot of good features that I am just going to hope help make the next expansion/future content better.

Permanent Bank access at gem store soon?

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Dinks.2478

Ah yes

i forgot The official forum is reddit.

Well, actually

If you go to Permanent Bank Access, set it on day, make the graph spread out some and check the time you can see that it’s going along at about 8 or 9 supply until the patch hits and then supply drops to zero over the course of about 24 minutes. No Dev quote really needed for those willing to look first.

Well also at The Offizcial gw2 forum aka reddit The people are not convinced by this.

Its sure that anet /des will they no no there is no Manipulation possible …just to protect their company/themselves

Noone like to das : yes few people can cheat The system

So…..

You’re saying that the TP graphs are wrong? They are inaccurate in how they collect or show data? Or you believe that the Devs can’t see the movement of any items they choose to see. Or you believe that Chris Cleary was lying to hide manipulation of the bank access (and how would ANet benefit from that instead of taking action against manipulators instead?). Or maybe you believe ANet is both lying and changing the data to hide their lies?

Well if you believe that, why not make a thread on it because that’s pretty important game information.

The graph isn’t wrong, it literally reads as if there was manipulation. You can watch like 5 bank accesses literally disappear off the TP like a day before the patch hit.

Permanent Bank access at gem store soon?

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Dinks.2478

Ah yes

i forgot The official forum is reddit.

Well, actually

If you go to Permanent Bank Access, set it on day, make the graph spread out some and check the time you can see that it’s going along at about 8 or 9 supply until the patch hits and then supply drops to zero over the course of about 24 minutes. No Dev quote really needed for those willing to look first.

It had a pretty significant drop-off of like 4-5 like a day before the patch. Which is a lot when compared to the total supply of an item like that. It is suspicious as hell. And this isn’t the first time this has happened. This happens almost every time this type of change happens, always somebody who “guessed” early. I’ve known personally at least 2 people who became rich in this game abusing inside knowledge that they got from playing in the testing servers, I forget what anet calls it. It happens and trying to justify this type of stuff is only infuriating.

Can someone explain the orb price increase

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Dinks.2478

I seem to recall a post about watching the economy closely…..

I don’t think they watched the crest/orb/doubloon market close enough when some items see close to a 300% increase in trade value.

Maybe they thought something like a T6 mat selling barely higher than vendor price was too low.

Maybe, then again maybe the real end game is becoming an economist and flipping markets instead of playing the gaming as apparently there’s no recourse for market manipulation.

This is sadly the case. The game rewards people who play the market way more than it rewards people for playing the game. Just look at how little gold the average player can make since HoT compared to the flippers who have completely thrived in the cesspool that is the trading post. Dungeons were a casual source of income that provided fun. Now if you want to make gold while playing the game you need to do mindless garbage like repeat fractal 40s over and over and over and over or run around SW like a tool.

Permanent Bank access at gem store soon?

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Dinks.2478

I’d consider somebody that bought 4 permanent bank accesses a week before the patch as somebody to be investigated for insider information. But sure, we’ll let them slide because they’re probably a friend of a dev anyway.

Shared Inventory Slot Feedback [merged]

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Dinks.2478

What? How can you possibly have “too much account wide stuff”? That doesn’t even make sense. There is literally zero downside to making the game alt friendly.

Unacceptable gemstore scam

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Dinks.2478

The only thing about this that is remotely a scam is the fact that they’re not refunding extra sets of tools and salvage kits. That is just dirty.

Is Gw2 F2p Broken?

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Dinks.2478

No, GW2 doesn’t have a F2P model, it has a heavily regulated full game demo.