Hmm Taimi’s Game was pretty easy … on a reaper anyway. You know there is a thing to get rid of all the fire on the ground right?
I have no disability except not having played platformers or any twitch-based games before GW2, and Taimi’s Game was hard for me. I was sooo happy that they put checkpoints in the instance so that I didn’t have to start over from the beginning every time I died. Yes I knew about the strategies and tactics, I’m just bad at twitch-games. If Anet had added these checkpoints to the boss fights of the Personal Story and Living Story, I might have actually completed one of the storylines by now instead of giving up!
Anyway, I can’t imagine how someone with a hand disability plays – kudos to the OP!
Are you sure you are thinking of the Taimi’s Game instance? That is on one big enclosed area so there is no platforming involved at all.
My first sentence might have been a bit confusing but I mentioned platforming more as a general thing while “twitch” definitely applies to Taimi’s Game. Platformers often = twitch also.
Is it lazy to not check your facts before making a post? It is definitely lazy to use a Heart icon if you don’t mean the new quests to be like the old Hearts…
I remember that in Personal history, they using more the classic trick: puy u to create connection with someone and then kill your little friend later lolz. poor Apatia, that was cruel, i miss her: https://wiki.guildwars2.com/wiki/Apatia
Apatia’s story was actually sad. Her death was foreshadowed, but telling the norn her story was one of the best parts of the personal story.
Belinda was more like “Hi, I’m Marjory’s sister,” and then she died, and we were supposed to be sad about it, but we barely knew her.
Were we supposed to be sad about Belinda? I thought we were supposed to be sad FOR Marjory.
As for killing off characters we care about, I hope they don’t continually use that trope. It just makes you not care about characters because you know they’ll die.
Theres really no differance in outcome to being helped by an NPC than being helped by another player.
The monsters that you are fighting dont get buffed if there are 2 players fighting them, so I cant see any problem in having NPCs who can actually help rather than being there just for show.
If the NPC is really useless, how about players being able to give NPCs better gear just on a temporary basis for the duration of the fights.There is because not everyone wants the game nerfed even more so that the content is more of a faceroll than it already is currently.
And yet not everyone agrees that the content is “faceroll easy” either. You lack perspective.
I didn’t have any problems/deaths beating the content, but I run with high survivability, so I can understand if other players, especially on squishier classes, have trouble with some of the fights.
I can also understand that it’s a bit insulting and frustrating to have these “legendary” individuals flail around and do nothing in combat. It’s bad for immersion, theme, and feel of the story. Not to say that NPCs ought to be able to finish battles and objectives, but they shouldn’t be worthless, either.
Not everyone is great at games but that’s no reason to nerf a game further just because they struggle. All it does is make it less challenging for everyone else. In many games, as a player progresses, it gets more challenging.
The NPC’s are here as part of the story and not to carry the players although a certain NPC at the end of the last instance in the recent LS can do just that. I do not see how the combat effectiveness of a NPC has any bearing on immersion.
on that argument, how immersive is it to see these “great heroes” lying around dead or just standing around doing nothing while you’re the one doing it all?
How immersive is it for players, as great heroes as well, to be able to simply “restart” a fight in a story instance if they die or able to WP if the same occurs in the open world? I haven’t seen any NPC’s just “standing around” so if you have then I would report it as a bug.
Restarts are a MECHANIC, not a character that is part of an important story, that has attributes like being a great fighter.
Well being able to “restart” breaks immersion. Immersion was only brought into this discussion as its one of those loaded terms people use to gain support for their arguments. If you want the NPC’s to actually doing something on a similar level as that of the player then Anet needs to up the difficulty of the story instances.
I don’t recall anyone asking for the NPCs to do “something on a similar level as that of the player”. Perhaps you could find me a link to that request. What I have seen are requests that the NPCs not be WORTHLESS. There is a very large scale between Worthless and doing as much as the PC.
kitten …….. Whelp, no choice but to grind those achievements, ty for answering my question
Just remember, that one of the mastery lines is locked behind raids. If you don’t raid, wou won’t be able to complete it – and that means no xp in Heart of Thorns and LS3 areas.
Not really, you just need to kill one boss or do one raid event such as escort or trio (which are really easy). After that, no need to step à foot in raid if you dont want to.
Can’t kill a Raid boss unless you Raid…And how easy is it to find a Raid group to carry a non-Raider?
Theres really no differance in outcome to being helped by an NPC than being helped by another player.
The monsters that you are fighting dont get buffed if there are 2 players fighting them, so I cant see any problem in having NPCs who can actually help rather than being there just for show.
If the NPC is really useless, how about players being able to give NPCs better gear just on a temporary basis for the duration of the fights.There is because not everyone wants the game nerfed even more so that the content is more of a faceroll than it already is currently.
And yet not everyone agrees that the content is “faceroll easy” either. You lack perspective.
I didn’t have any problems/deaths beating the content, but I run with high survivability, so I can understand if other players, especially on squishier classes, have trouble with some of the fights.
I can also understand that it’s a bit insulting and frustrating to have these “legendary” individuals flail around and do nothing in combat. It’s bad for immersion, theme, and feel of the story. Not to say that NPCs ought to be able to finish battles and objectives, but they shouldn’t be worthless, either.
Not everyone is great at games but that’s no reason to nerf a game further just because they struggle. All it does is make it less challenging for everyone else. In many games, as a player progresses, it gets more challenging.
The NPC’s are here as part of the story and not to carry the players although a certain NPC at the end of the last instance in the recent LS can do just that. I do not see how the combat effectiveness of a NPC has any bearing on immersion.
on that argument, how immersive is it to see these “great heroes” lying around dead or just standing around doing nothing while you’re the one doing it all?
How immersive is it for players, as great heroes as well, to be able to simply “restart” a fight in a story instance if they die or able to WP if the same occurs in the open world? I haven’t seen any NPC’s just “standing around” so if you have then I would report it as a bug.
Restarts are a MECHANIC, not a character that is part of an important story, that has attributes like being a great fighter.
I haven’t even bothered reading them, I assumed I’d be able to later once I got them all. Because why would they introduce a design then immediately abandon it in the next chapter?
Same. I was actually hoping that they would improve on Episode 1’s design by creating some kind of Journal that you could refer to for all lore items like this, including Orphan’s notes, etc.
So how are new hearts implemented: at reset time, you loose all progress.
What?! Why would they do that? Especially since existing Hearts save progress. Where was the notice about this? So I ran around Ember Bay participating a little here, a little there KNOWING that my participation was saved because that’s how it always has been, and now its all wasted? If I had known, at least I could have chosen to complete the Hearts instead of letting my progress be wasted.
I’ve purposefully lured people into Jade guardians to get them killed and then revived them to 95% just to grief the living sweat out of them.
How fun, wasting peoples’ precious game time.
The side characters in video games and movies generally are on the weaker side so that the protagonist can shine a bit brighter. We’re also the head of the group so it sort of makes sense we’d have to do the majority of the lifting. I think the npcs have done some pretty rad stuff outside of combat and I think that’s where we should be putting our focus, especially the 16 year old asura puppet master.
If they don’t want the NPCs to be good fighters (Rytlock?!!) then don’t put them in the fights. Putting them in the fights where they end up looking like idiots is worse than them not being there at all. Put in one non-fighter to rez you who can’t be killed and that’s that.
(edited by Djinn.9245)
This JP is hands down the most evil JP in all of GW2. I think Josh took pity on us by putting in checkpoints, because without those, I’d be throwing my laptop out my window. And the worst part of this? You have a Vet Ooze at the end that magically spawns right in front of you and knocks you off.
For all that effort, there needs to be a special title for people who complete this. After I finished, I screamed like a little girl, and cried tears of joy.
Thanks for the warning – another JP I won’t even be bothering to try. Hopefully nothing important is gated by it.
Unless the patch fixed it, there be mursaat tokens in there.
Of course there is – dump on people who find jumping impossible. I feel even more bad for players who have bad internet connections.
And before people talk about JP being easy or I just need to practice, think about this: everyone has things in RL that they find to be easy that other people just can’t do. Directions, throwing straight, dancing, singing, etc. People who are really bad at singing are never going to be great at it no matter how much they practice. Maybe certain things like throwing can get better, but I play this game for relaxation and enjoyment. Falling off the ledge and dying for hours at a time is a waste of my limited gaming time. There are Vistas that I used to just not do in the past because they were too difficult. I have decided to try Legendary crafting so I have to do them now and it is not fun.
(edited by Djinn.9245)
I thought it was really funny yesterday when I saw a PC wearing the Mursaat outfit during the Jade Armor fight and tried to attack it. I didn’t realize the outfit made your name red! lol
Hmm Taimi’s Game was pretty easy … on a reaper anyway. You know there is a thing to get rid of all the fire on the ground right?
I have no disability except not having played platformers or any twitch-based games before GW2, and Taimi’s Game was hard for me. I was sooo happy that they put checkpoints in the instance so that I didn’t have to start over from the beginning every time I died. Yes I knew about the strategies and tactics, I’m just bad at twitch-games. If Anet had added these checkpoints to the boss fights of the Personal Story and Living Story, I might have actually completed one of the storylines by now instead of giving up!
Anyway, I can’t imagine how someone with a hand disability plays – kudos to the OP!
I disagree, if you say ‘one minigame is free’ then people will demand the same for others. I found the wintersday jumping puzzle really easy after some practice, but disliked the pvp bouts. So when you get your pass on the jumping puzzle, can I have my pass on the snowball fights?
yea, I guessed not.
Look, I understand you don’t like jumping puzzles, but they’re a part of the activity and event, and to exclude parts is the same as completely negating the value of the reward. Everyone has someone they dislike to an extend to consider not bothering, but if we give everyone their passes, then we end up nowhere. might as well not have halloween or wintersday at all since there’s always something that will offend, displace or otherwice incapacitates someone.
But not to sound like a stick’n’the’mud here, I can offer an alternative:
Every event/minigame you complete awards a currency, that decreases over the day, but resets the next day. That way people who don’t want do one thing can still compensate in the other minigames, but will take longer to get to their goal. That way people who can absolutely not jump at all can still have the value of the rewards.
Holiday achievements used to work this way (without the currency part). Any Daily holiday activity that you completed would count toward the total achievement. If each activity gave 1 pt and the meta took 20 pts, you could fill the whole meta with one activity. I really preferred it that way – people should be able to have fun playing a game. They shouldn’t feel like they have to do an activity they don’t like.
This JP is hands down the most evil JP in all of GW2. I think Josh took pity on us by putting in checkpoints, because without those, I’d be throwing my laptop out my window. And the worst part of this? You have a Vet Ooze at the end that magically spawns right in front of you and knocks you off.
For all that effort, there needs to be a special title for people who complete this. After I finished, I screamed like a little girl, and cried tears of joy.
Thanks for the warning – another JP I won’t even be bothering to try. Hopefully nothing important is gated by it.
In light of what happened with Wintersday last year, I would like to make a request not to require the Mad King’s Clock Tower JP for any Halloween meta rewards.
Just to avoid confusion, I don’t have a problem with an achievement or title for doing the Clock Tower JP because I can just skip that. What I don’t want is to link that to some larger collection that I would otherwise participate in (without allowing us to skip one of the items).
If you weren’t going to do the Wintersday JP, there wasn’t much point doing the other items in the Wintersday collection last year. Except for the JP and Festive Imbiber, I enjoyed working to get those achievements/collection items. In fact, I even managed to finally do the JP; however, the Halloween JP is even harder and I messed up my wrists badly enough doing the Wintersday JP.
In short, an achievement for the Halloween JP is fine by me, but requiring it for a meta-achievement (without the possibility of skipping) is not fine by me.
Completely agree.
Cool screenshot.
I think relogging just gives you one in a different place. I didn’t see my 5th until I got in the air and was gliding around and saw it down at the bottom under an overhang. It also helps to turn on names for inanimate objects in Options.
I agree with the OP – I don’t understand why Anet makes the rest of my Guild so useless except at rezzing (sometimes). If the instance is supposed to be solo’d by my character, then don’t bother with the NPCs. It just makes what are supposed to be Heroic characters into something laughable. Rytlock came back from the dead for heaven’s sake! With new “powerful” magic!!! And yet he is downed at the drop of a hat (in the first episode in Taimi’s secret room against the chak).
I don’t understand why the devs want these heroes to be pathetic.
(edited by Djinn.9245)
Not going to spend over 900 karma on trash.
As an example of the badness, I was trying to get to Ogre Camp to get the waypoint. I ended up in the waterway (not intentionally), and seeing a pool under the camp I figured I could just swim there. After swimming for 15 min, I got to a big pool under the camp. Loking for a way to the platform, I saw that it looked like I needed to jump along a series of crystals to the exit. Did that for another 5-10min. Then got the end and looked up to disver that I was in kitten with some tree branches leading up. Realizing that to even try to go up that would involve trying to walked along branches and make pixel precision jumps all the way up, something notorious for the “moves you so quickly to the side when you encounter a non-visible stop that you instantly fall off” issue, I left the map in disgust, having spent OVER HALF AN HOUR GETTING 0 LOOT TO GET TRAPPED IN A DEAD END. Not only is there a giant room that on the map screams “something is hear”, but the layout of the room continues to make you believe that something is there after you arrive for a significant period of time. That is just one example of the poor design that went into the map. A dead end should be obvious when you get there, not indicate by it’s design that if you just do X you will reach something that turns out to be another dead end.
Been there, done that (including the leave in disgust). I completely agree with this post and the OP. The people who tell you that it will eventually become easy are either people inherently good at direction (in 3D) or spend so much time running around that it becomes second nature. If you are not inherently good at direction or have limited game time, the HoT maps and ESPECIALLY TD are very frustrating.
Perhaps in another 6 months I might learn my way around better, but I’m not willing to invest enough of my already-limited game time on something that isn’t really getting me much for my character. What I mainly do in HoT is AB Multi-loot.
Hello. Maybe its just me but i feel like the characters in GW2 and the overall theme is super friendly, without real intrigues and things like that.
I expected at some point that Rytlock kills Logan while they assault a Dragon and Rytlocks Warbands assault Divinitys Reach and burn it down at the same time.
Or the other way around. Nothing like this happened so far.On top of that all human characters and most of the other races as well look like they were 16 years old. No old, no ill, no suffering characters.
Maybe the game is for a younger generation (i’m 25) but i really miss evil characters in the game. The game does really well when it comes to the cute and good characters but at the moment i cant stand more of them.
And the destruction caused by those elder dragons usually did just happen to the landscape. There are no starving people or dead bodys in the game.I wish the game had a little bit more Game of Thrones feeling, where nobody is safe and a lot of the powerful characters are evil. I expected that at least from the charr but they´re just as friendly as every other race. When theres some trouble between the races its just talking. Nobody ever acts :/ If somebody is just a little bit evil enough, the Player kills him asap. I really wish i could ally as a charr with rytlock against the humans fighting players who picked human. Picking a race would be so much more meaningfull.
Please consider my wish for evil Characters. GW1 had those as well. (im thinking of Shiro= old, scarred, evil character). When everybody is good and handsome, things get boring pretty fast x)
I completely disagree, I like the feel of GW2 as it is.
And old / ill characters are not going to survive what our characters have survived.
thats not shoulderpads, thats a house.
They protect your head from sides
They are to protect your shoulders. Helmets are to protect your head.
/signed. Please stop the huge shoulders. I got a new exotic shoulder drop for my Rev and when I put them on I actually exclaimed out loud: “wow”! And that was not in a good way. If your shoulder pieces are bigger than your head (not counting wing-type projections), that is too big. I didn’t choose the Radiant shoulders because they were grotesquely large. The Hellfire shoulders are almost small enough to not be ridiculous.
Its really too bad because the only “normal” size shoulders are really plain.
it mystifies me why I must complete them to accomplish other things in the game.
It mystifies me, too: what exactly is it that you can’t do without completing a JP? (I’m presuming from the rest of your comment that you agree that Vistas aren’t JPs). There are obviously some achievements and mastery points, but neither of those is a requirement to completing other content.
Yes, achievements, MP, some Vistas, and Legendary Weapons off the top of my head.
But not inaccurate.
But definitely rant-worthy. Not sure why you were surprised.
Another thing that makes the game hard to get back into is the empty maps. My server population has fallen from full to medium since the last time I played. The most fun I ever had in this game was when the game first released. Every area was full of people running events. It was a blast. I wished they could combine players from all server, like in Aion, so that no map is ever empty.
PvE maps are merged with players from all servers in the same region (NA or EU). They made that change a long time ago.
^yup and Server Population if i recall well is for WvW measuring only.
That’s good news. I looked it up, it’s been more than 2 years since I played regularly. Lion’s Arch hadn’t been destroyed when I stopped playing. I had no idea that it had been that long ago. How many players do they allow on a map? There was nobody running events in the Hot area a couple of months ago. Is Hot a jumping puzzle/platformer, or am I wrong about that too?
I don’t remember when they changed Lion’s Arch – did you play Dry Top? All the bouncing and flinging around? HoT is worse. In addition, it is a jungle environment so it’s very difficult to see where you’re going. At least in a desert that isn’t an issue. And the mobs are much worse – density of mobs like Orr and I think every one has some form of crowd control.
I think these instances are pretty rare, for I play the game for hours every night, and a lot on the weekends, and I can’t remember this happening more than once or twice. I also happen to believe that many if not most are accidental, and not a form of griefing.
Can you imagine someone who accidentally spawns a banker or other element getting suspended? Really?? “Dear player — you put your golem banker in the wrong place, so welcome to SuspensionLand™.” That just doesn’t set well in my mind’s eye.
If someone does this to grief others, well, why not just move on and let it go? I cannot see the team investing the time to show spawners’ names, and I really don’t believe this request has a high level of priority. If a dev decides to take on this request, I’m sure they will post to indicate that.
Just this morning someone spawned a Feast directly on top of a banker in Lion’s Arch. No need to do that – its not like you’re about to run into a dungeon or WvW or something. It did make it difficult to select the banker, luckily there was another that no one had done something to.
Here are some reasons that aren’t malicious:
1. Thought they had double clicked on the feast from the bank tab, but instead from their inventory tab and spawned it instead of storing it in the bank.
2. Were trying to be nice and give boosts to those at the bank before they run off to do whatever but forgot to take a few steps away from the bank.
While that might be true here and there, this type of thing happens often enough in multiple situations that it is generally known to be griefing.
There really isn’t much that can be done about it, aside from going through the entire game and placing invisible barriers around key locations and NPCs that prevent players from using banker golems and other such items within the area.
Actually, I’m pretty sure they could simply program important NPCs (non-“greet”) and interactible objects to not allow other objects to be placed in the same space and make that space large enough that stuff can’t be directly in the way. They wouldn’t have to do each one by hand.
I think these instances are pretty rare, for I play the game for hours every night, and a lot on the weekends, and I can’t remember this happening more than once or twice. I also happen to believe that many if not most are accidental, and not a form of griefing.
Can you imagine someone who accidentally spawns a banker or other element getting suspended? Really?? “Dear player — you put your golem banker in the wrong place, so welcome to SuspensionLand™.” That just doesn’t set well in my mind’s eye.
If someone does this to grief others, well, why not just move on and let it go? I cannot see the team investing the time to show spawners’ names, and I really don’t believe this request has a high level of priority. If a dev decides to take on this request, I’m sure they will post to indicate that.
Just this morning someone spawned a Feast directly on top of a banker in Lion’s Arch. No need to do that – its not like you’re about to run into a dungeon or WvW or something. It did make it difficult to select the banker, luckily there was another that no one had done something to.
Just FYI, I love jumping puzzles, but I’m not happy about the super hard ones. I’ve never been able to finish Mad King’s Clock Tower or Winter Wonderland and have given up. I’ve finished the rest, but Skipping Stones drove me to the edge of madness. I was actually ok though with the aetherblade one.
Why? Its all about those moving parts. Those three adding moving parts and a race against the clock for two of them was agonizing.
The aetherblade one was very hard, but nothing moving so dramatically that it was comparable even to skipping stones.
So here’s hoping no moving parts to this one!!!
I detest jumping in this game. I’m so bad at jumping that I when GW2 first came out I thought that Vistas WERE the jumping puzzles lol. That said, I wouldn’t care about them being in-game if Anet didn’t gate other things behind them. JP have nothing to do with the game in general. They are essentially a “mini-game” like Adventures, etc. so it mystifies me why I must complete them to accomplish other things in the game.
After ten days, is there a reason you feel the need to rant at Ayrilana? Everything she stated was true, on point, and professional.
Saying that the NPCs are not there to compensate for lack of skill is nasty at best.
The problem was, people loved it the first time. But it was generating too much loot, so they completely cut ALL loot, making it a ghost-slamming event. People felt unrewarded and started shaming the pit.
Anet should’ve just lowered the loot, not completely remove it.
Anet apparently changed their attitude looking at AB Multi-loot.
I have not played Guild Wars 2 since the first week that Heart of Thorns was released. This is the first time that I can remember, than an expansion turned me off so badly, that it made me lose all interest in the game itself.
I do not know if it was the flying, or the vertical zones, or whatever but boy it was a nightmare.
Did anyone else have this experience, and if so, are you looking forward to the volcanic patch coming up? Maybe they will get back to what made GW2 great.
Clearly there are some gamers that enjoy “platforming” and so love HoT and some players that don’t enjoy that type of gameplay. I also did not enjoy HoT very much. However I stayed with GW2 because they were only a part of the game. Hearing about the Ember Bay map does not make me hopeful for the future of GW2 for players like me.
Assuming of course that said persons did this on purpose, there are ways around this. Also, you can switch or swap maps. While I agree this is annoying, reporting a person for this seems a little overboard.
In my humble opinion.
No reason to spawn directly on top of another interactible. Happens all the time on chests, NPCs , etc.
Anet could easily argue they DID deliver on their ‘sales promise’ because what they ‘promised’ didn’t specify how many Legendaries they would create. No one can sensibly argue against that.
Going to leave this here for all interpretation.
“It takes a lot of work to craft these legendary journeys for release, so rather than take the time to develop the full set before releasing any of them, we will be releasing new legendary weapons in small groups at regular intervals until the full set of sixteen has been added to the game. "
https://www.guildwars2.com/en/news/hot-new-legendary-weapons/
The post you quoted is from October 2015. It was edited at the bottom to point to the first message in this thread (which obviously counters your quote).
Two things:
- We are trying to use consistency in our nomenclature, and are using the word “episode” rather than “chapter” when referring to Living World seasons. While it may be “chapter” in the Personal Story (I’m actually not sure about that), it’s definitely “episode” in the Living World seasons.
- It is recommended that you get Ley Line Gliding in addition to standard Gliding. Although I believe the latter would not be absolutely required to complete the episode, it’s a very useful (and fun!!) thing to have when playing Episode 1: Out of the Shadows content.
I don’t have the Mastery Points to get Ley Line Gliding and probably never will since I detest Adventures. I seem to be doing fine without it and some people have mentioned that it can be irritating to be flying around and suddenly be “captured” by a Ley Line and shot off somewhere.
OP not signed.
There’s an important note, though:
The journal, which is called the Living Story, is unlocked for free when you log, but only if it’s the most recent chapter. If it’s not, then it becomes gem store property. Just by logging in during that period you unlock the chapter in your Living Story Journal.the Living World is something else, though, the Living World includes Current Events, Wintersday, Festival of the Mad King, and various similar events. Some of these have remained permanently, some last 2-4 weeks, this is important to look up before deciding ‘oh, i’ll do that later’
Thanks for your contribution, that does indeed sound like an important note! But I am a little bit confused. Are you simply saying that by logging in, the active season will be unlocked for me? For example, anyone who has logged in between July 2014- Jan 2015 should have season 2 unlocked completely?
I am not certain that would be true, because I started playing in 2014 (Lion’s Arch had just turned into a ruin). I don’t remember when exactly I had breaks, but for me only the first and last chapter of season 2 are unlocked. So maybe that is why you refer to “the most recent chapter”? My girlfriend started playing recently, and she said that for her season two was locked entirely.
You have to login during each “Chapter” of the Living Story Season. So during LS2, you would have had to login during each Chapter of that Season to unlock it.
We are currently in Chapter 1 of LS3 so if you have logged in, you have unlocked it. If you haven’t logged in and don’t login until after Chapter 2 is released, you will have missed unlocking Chapter 1.
Once the Chapter is unlocked, it will remain available for you to complete. You don’t have to hurry to complete it.
I’m guessing that with the success of the cats we will be seeing more additions to the Home Instances. While I find these things cute, I would prefer they spend the $ on hiring someone to make more Legendaries.
Anyone who is upset about getting something they know is the common result of opening a chest either is blowing things out of proportion or went in with incorrect expectations of what to expect.
How about neither? How about I’m just saying I would buy keys in the future if chests didn’t contain ToK?
And they’re not going to remove the common items. They want the rare items to stay rare. And even if they did remove the common items you hate, they’d put in new common items of equal value to the items you hate that they removed.
I’m not saying to remove common items, am I? None of the other common items are so easily obtained and so worthless in general. I also happen to have a huge number of Transmutation charges so I wouldn’t object to them being removed from chests also but I can live with them easier.
Anyone who is upset about getting something they know is the common result of opening a chest either is blowing things out of proportion or went in with incorrect expectations of what to expect.
How about neither? How about I’m just saying I would buy keys in the future if chests didn’t contain ToK?
There’s just too many factors contributing to its rarity. It only drops from a certain mob, that mob is only visible if you’ve trained up to a certain mastery level, that mob only appears in a select few locations, you only have 1 chance per location to potentially loot the skin, and then of course the drop rate is ridiculously low. It just makes it pointless to even bother trying.
How about having treasure mushrooms drop an invisible scrap of cloth when killed. Then, you can turn in maybe 500 of those and trade for an account bound invisible skin. I think after killing 500 and one still hasn’t dropped, that’s enough grinding for a consolation prize. Make it account bound so you can’t just sell the skin. If you want to sell the skin, you still have to hope for a drop.
Or just stick them in the gem store, I’ll buy all three. (Unless the price is just goofy.)
Or, make it a toggle, like it should have been in the first place.Your complaint is that a rare item is rare.
That’s the point.
Rare items are rare. That’s why rare items in GW2 are cosmetic rather than stat enhancements, so that you don’t NEED rare items, but you can chase them down if you WANT them. It’s the same way they worked in the first game for a good reason. It works. It’s fair. It allows the game to have rare drops without also creating a situation where only the richest or luckiest players have access to the best gear.
Demanding items be more accessible just because you WANT them leads to a homogenized loot table where the very act of looting is broing, and all loot could be easily replaced with nothing but currency.
That is not a game I want to play.
In that case the statement is misleading. The item is not rare, because it is locked behind a super difficult content. It is rare because it has a very low drop rate. You can’t work toward to that aim. All you can do is hope for Lady Luck – and that’s BS.
I guess, we agree in the point, that hard work has to pay off. But where is the point, that you can spend hours for nothing, while others simply got a lucky hand? This is not fair, quite the reverse.I agree absolutely, that the game needs rare items. But RNG is not the right way for it. That’s why ArenaNet introduced the Scavenger Hunt, to let players work specific for their Precursor. (Unfortunately) they decided to consider the economy, so you still have to spend a lot of money and crafting materials for it. But hey: It is a start and some people really seem to enjoy the hunt.
I completely agree that pure RNG is crap. It doesn’t reward work when a brand-new player can get the item on their first try while a 4-year vet can try hundreds of times and not get the reward.
I don’t understand the replies saying things like “you can’t get jackpots all the time”. The OP never said they wanted the best stuff all the time. But items like Transmutation Charges and Tomes of Knowledge which are plentiful from just logging into the game is a waste of the $ that I spent on keys. I want to get items from chests that I can’t get easily already.
But you KNOW they are in there. So if you buy keys it is just unreal for you to expect not to get any.
You spent your money knowing that you could get that stuff, so how can you complain when you do? SMH.
Actually, they change what you can get from chests, so it doesn’t always have to be the same. And the fact that people might know that these items are possible to get doesn’t mean that they have to be happy with it.
I don’t understand the replies saying things like “you can’t get jackpots all the time”. The OP never said they wanted the best stuff all the time. But items like Transmutation Charges and Tomes of Knowledge which are plentiful from just logging into the game is a waste of the $ that I spent on keys. I want to get items from chests that I can’t get easily already.
Corrupted Blood wasn’t event it was glitch/bug which made wow unplayable for almost one week. People who were responsible for spreding it were perma banned and thier accounts deleted.
During fight with hakkar if your pet got corrupted blood (dot with massive damage) you could call it back and resummon iside towns or capital to spread it and almost instantly kill low level players
Hope it will never happen in gw2 tbh
Corrupted Blood WAS an event, the part that made the game unplayable was the bug / glitch.
So I remember before getting Heart of Thorns, every 256000 or so EXP, I’d get a Spirit Shard on a level 80 Character.
But now that I’ve got HoT, I’m stuck with masteries that I cannot get due to lacking of achievements and this is my last mastery line, does that mean that the exp earned is wasted? Or is it still being tracked in a hidden counter?
Whether or not you used to get shards for XP, once you cap the Masteries you WILL get shards for XP. Except those of us who apparently will never cap Masteries. For us, our XP is just wasted. When you see an XP award for killing a mob, it is a lie. That XP is going nowhere.
There are MMOs that have been going for more than 10 years. If the game has only been out for 4 years and players have already reached more than half of the achievement awards, it only makes sense to spread out those awards so they will last.
I highly recommend this YouTube channel:
https://www.youtube.com/user/WoodenPotatoes/playlists?sort=dd&view=50&shelf_id=10