Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Djinn.9245
The fact that you can get Spirit Shards by doing other things has nothing to do with the thread. People who continue to insist that it does simply do not understand the topic at hand.
I tend to agree. An expansion that is aimed at players who have, in theory, had three years of experience learning how to play their characters, the various mechanics of play, and so on, needs to be more difficult in order to provide an ongoing challenge for a player base which has outgrown the core content (and which now has access to some pretty serious power creep for their characters). A game company cannot afford to assume that their players are incapable of improving, growing, over time. If they did then no content would be more difficult than the tutorial instances.
That said, I am still not fond of the HoT zones, not because of play difficulty, but because of map design. The LS3 zones have been slightly better, but not sufficiently so to maintain my interest. I will be watching map design closely throughout the remainder of LS3 to assist in deciding whether to purchase the second expansion. If elite specs continue to be a source of power creep and the zones continue to be designed as they currently are, I am less likely to buy again.
I completely agree with this post.
So having RP in a public channel where everyone around knows exactly what they are saying / doing makes little sense for the RPer and even less sense for the non-RPer. Logically these exchanges should be done in Whisper or Party chat. The only reason I can think that people would prefer to do it in Say or Map is because they are “showing off”. RP does not = performing.
I don’t quite agree here. I’m not an in-game RPer but I do enjoy witnessing RPers interact. To me, it is a performance in that they are participating in a story and I’m attempting to infer what that story is…kind of like coming into a movie half-way. Kind okittenward but sometimes that’s the only way to find out if you want to watch the rest of it.
I might try to find a secluded spot nearby and just pretend I’m taking a nap or something and occasionally /whisper a question if things catch my interest. However, most of the time, I just continue on my merry non-afk way and do stuff or if I have business in that spot and don’t want to see the chatter scrolling my chat, I’ll swap to another tab just like if I’m tried of hearing BS or guild ads in /map.
Perhaps I’m being selfish in hoping some of the appropriate RP continues to occur in local avenues? But so long as the parties involved don’t mind, how much harm is it actually doing? I’d extend the same point to a newb getting help in /say or /map, is it something I need to listen to? No. Is it harming me? Not really. Can I avoid or ignore it? Most definitely. And I’d wager the devs tend to share the same perspective on that matter.
I’m just speaking of common sense. If the /say range was only as far as you could hear what I’m actually saying (not just hear that I’m making a noise) in normal conversation (8 ft?), then perhaps people wouldn’t be complaining about them taking over the channel. I’m not sure what the actual answer is, but I agree with those that say there is an issue.
And if that person decides not to rp in /rp? Do you expect it to be enforced? And those people will get banned for it?
Then they don’t RP in /rp. No big deal, but they can expect their special snowflake noncomformity to draw unwanted attention.
I’d expect ANet to present the option and considerate roleplayers to flock to it. Enforced? Nah. Bans? Nah.So then it’s a useless addition. Thank you for wasting our time, playerbase.
So it has to have dedicated staff to be considered “useful” to you. Good to know. Maybe I can transition from my current job to Roleplaying Chat Moderator.
I think you’re getting it. I’m not taking you seriously, or most of the people whom argue “but I won’t be able to see the rare instance my friend adds some useless flavor text that I hardly pay attention to because I’ve read it 500 times before so already know what it says and ignore if I actually see his character’s animation” and I don’t think many of the devs do either.
Or maybe you’re using emotes to coordinate Octovine or some such zone boss and it’s really really necessary to keep emotes available…
Personally, I’m in the camp of “Y’all ain’t as interesting as you think you are” and “No one actually wants to see your latest episode of Angry Flirting in Rata Sum” but some people seem to think that they need to be seen doing something highly personal. That’s pretty inconsiderate, and the outcry against a reasonable remedy borders on histrionic.
The main problem with most RP is that if it is more than a passing greeting – if it is a conversation or meeting of more people, it would occur in a more private setting. People don’t generally air their private conversations in the middle of the bank, or work, or factory (crafting), etc. The most public would be at a bar or restaurant and it would be in a low voice so people would not overhear them.
So having RP in a public channel where everyone around knows exactly what they are saying / doing makes little sense for the RPer and even less sense for the non-RPer. Logically these exchanges should be done in Whisper or Party chat. The only reason I can think that people would prefer to do it in Say or Map is because they are “showing off”. RP does not = performing.
If there are more than 5 people, I could see RP’ers not knowing about the squad feature using say/emote chat. Or in the rare instances where there are more than 10 people RP’ing the same thing.
There are exceptions to every rule. But I doubt people are concerned with remote exceptions. I imagine any group of serious RPers could soon find out about the Squad features.
And if that person decides not to rp in /rp? Do you expect it to be enforced? And those people will get banned for it?
Then they don’t RP in /rp. No big deal, but they can expect their special snowflake noncomformity to draw unwanted attention.
I’d expect ANet to present the option and considerate roleplayers to flock to it. Enforced? Nah. Bans? Nah.So then it’s a useless addition. Thank you for wasting our time, playerbase.
So it has to have dedicated staff to be considered “useful” to you. Good to know. Maybe I can transition from my current job to Roleplaying Chat Moderator.
I think you’re getting it. I’m not taking you seriously, or most of the people whom argue “but I won’t be able to see the rare instance my friend adds some useless flavor text that I hardly pay attention to because I’ve read it 500 times before so already know what it says and ignore if I actually see his character’s animation” and I don’t think many of the devs do either.
Or maybe you’re using emotes to coordinate Octovine or some such zone boss and it’s really really necessary to keep emotes available…
Personally, I’m in the camp of “Y’all ain’t as interesting as you think you are” and “No one actually wants to see your latest episode of Angry Flirting in Rata Sum” but some people seem to think that they need to be seen doing something highly personal. That’s pretty inconsiderate, and the outcry against a reasonable remedy borders on histrionic.
The main problem with most RP is that if it is more than a passing greeting – if it is a conversation or meeting of more people, it would occur in a more private setting. People don’t generally air their private conversations in the middle of the bank, or work, or factory (crafting), etc. The most public would be at a bar or restaurant and it would be in a low voice so people would not overhear them.
So having RP in a public channel where everyone around knows exactly what they are saying / doing makes little sense for the RPer and even less sense for the non-RPer. Logically these exchanges should be done in Whisper or Party chat. The only reason I can think that people would prefer to do it in Say or Map is because they are “showing off”. RP does not = performing.
(edited by Djinn.9245)
the HOT maps arent ‘going in a direction’
Dry Top/SW > HoT > Bloodstone Fen > Ember Bay
Platforming/Verticality, Platforming/Verticality, Platforming/Verticality, Platforming/Verticality
CHAT SUGGESTION:
One thing that I think would really be a great start is to remove physical character actions from chat. The point of typing “/sit” or “/dance” is to make your character perform that action, not to inform everyone in chat that your character is doing that action. When you go to a club and dance, you don’t simultaneously announce to everyone around you that you’re dancing. They can see that.
Removing these actions from appearing in the chat record, or at least having a toggle to remove them, would allow me to avoid my chat filling up with
[Character] is busting out some moves, some sweet dance moves.
[Character] is busting out some moves, some sweet dance moves.
[Character] is busting out some moves, some sweet dance moves.
[Character] is busting out some moves, some sweet dance moves.
etc. Which is unnecessary since I can SEE that the character is dancing…
This would be a start to cleaning up chat.
One thing that I think would really be a great start is to remove physical character actions from chat. The point of typing “/sit” or “/dance” is to make your character perform that action, not to inform everyone in chat that your character is doing that action. When you go to a club and dance, you don’t simultaneously announce to everyone around you that you’re dancing. They can see that.
Removing these actions from appearing in the chat record, or at least having a toggle to remove them, would allow me to avoid my chat filling up with
[Character] is busting out some moves, some sweet dance moves.
[Character] is busting out some moves, some sweet dance moves.
[Character] is busting out some moves, some sweet dance moves.
[Character] is busting out some moves, some sweet dance moves.
etc. Which is unnecessary since I can SEE that the character is dancing…
This would be a start to cleaning up chat.
(edited by Djinn.9245)
I’m not sure why you are trying to correct my experience and opinion, but they are not things that others can correct.
You brought up the beta not me. You did the process once you could do it again, that’s all.
There is a huge difference between Core Tyria maps and HoT maps, which is the point of this thread. I’m sorry that I have to point out to you that learning the first is not the same as learning the latter.
Not all of us fit these criteria. When I started playing GW2 in Beta, it was a game that appealed to more of the common denominator. That was exactly why I chose to play it. They said no grinding and other things that appealed to me. GW2 seems to be going away from that initial vision of the game: more and more twitch / platforming, more difficulty in multiple ways, etc. Some people applaud the change while others wish for the GW2 they originally purchased.
I don’t know which beta you played but during the Beta Weekend Events Guild Wars 2 was much harder than it was at release. And then the game became easier and easier as players became better at playing it. Simple “L2P” and “practice more” applied back then.
The game was fresh, the mechanics were different to how it worked in other mmorpgs and players had to adapt, and most did adapt, at least those who stayed with the game. Afterwards the game became too easy once we learned how to play and mastered the game’s systems.
Then HoT appeared to give us new challenges, now the game wasn’t new and fresh so we had to adapt once again and learn how to fight the new threats. Same process and will likely be required with each expansion, or at least that’s what makes a good expansion for a game.
I’m not sure why you are trying to correct my experience and opinion, but they are not things that others can correct.
its like every few months i hear the “fear not this night” song on youtube and i give gw2 another try – and then the beauty of the song disappears quickly as im getting 2-3 shotted by trash mobs. i just heard the song again and want to give the game another try, but im 28 years old now and have learned a lot about life, like how a lot of things never change and ya just end up going in circles until you die.
It depends who you ask. Some people enjoy the increased difficulty while others do not.
I have a question
For Class II Rift Stabilizer, do I have to go through all the portal from 1, 1 to 13, 13?
Or just go to those location which doesn’t appear more than 1 ?
Example like 2, 5 Dredgehaunt Cliffs, and 6, 3 Dredgehaunt Cliffs
Do I have to go to both of that, or just 1?
thank you
I believe that you just need the new places but I would check Dulfy’s – I think it says there.
Thank you Djinn. I have read the notes in Dulfy, but it doesn’t state anything on this… Maybe for now I will just go for the new places.
Thank you =D
I went back and read Dulfy and it seems that although you can get the Class 2 device and go to the locations she lists, nothing happens after that yet. So I guess we’re waiting for the next step like we did with Seis.
it is always there until you have completed a certain part in the HoT story, then it goes away.
Mine never went away. I’ve reported it several times since HoT launched, but it’s never been fixed. I can replay the story step and get rid of it, but it reappears as soon as I leave the map and come back.
There’s a thread to report tickets that have not been addressed in over 3 days:
https://forum-en.gw2archive.eu/forum/support/support/GW2-Tickets-for-Review-3-days-older-2
We all understand that many players enjoy the challenge of HoT. We also can read that many players have the game time to wander around and figure out the maps. Or maybe some players are just really good at taking a path once and then remembering it. I knew someone who could drive somewhere only once and remember how to get to that place for the rest of his life.
Not all of us fit these criteria. When I started playing GW2 in Beta, it was a game that appealed to more of the common denominator. That was exactly why I chose to play it. They said no grinding and other things that appealed to me. GW2 seems to be going away from that initial vision of the game: more and more twitch / platforming, more difficulty in multiple ways, etc. Some people applaud the change while others wish for the GW2 they originally purchased.
No amount of “practice more” or “L2play” is going to change my opinion that I don’t like the direction the game is going.
I agree that AFK farming should not be a thing. I am not sufficiently informed on the topic to know if Anet has done anything about it but if not they should. I can’t think of another MMO that allows pets to take any actions at all without a command. That is the way it should be in GW2 – otherwise give every profession the means to auto attack upon being attacked.
Every other time that something turned players hostile to each other in the open world, it was a bug, and it was fixed. It’s not a stretch to assume that the same applies here.
I didn’t say they were wrong to think that’s what Anet is fixing, I said that we don’t know for sure.
I have a question
For Class II Rift Stabilizer, do I have to go through all the portal from 1, 1 to 13, 13?
Or just go to those location which doesn’t appear more than 1 ?
Example like 2, 5 Dredgehaunt Cliffs, and 6, 3 Dredgehaunt Cliffs
Do I have to go to both of that, or just 1?
thank you
I believe that you just need the new places but I would check Dulfy’s – I think it says there.
Sure so do I but I don’t see how anomaly kills is a way Anet to say "kitten our desire to not have PvP in PvE that was expressly said before and that was also applied in the original guild wars…..believe me, I would also feel so much disenfranchised like you would so I will reiterate what I said before: I feel like you are overreacting. Sorry for confusion if I did not make myself enough clear
Its not “anomaly kills”, that “anomaly” is a player. And since a player is being killed, that is by definition PvP as was already discussed. Therefore Anet has ALREADY gone against the idea of “no PvP in the open world”. It is a very limited form of PvP so I am not overreacting (I only said I was concerned). But still don’t like the idea of PvP without notice. And I don’t like events being “gated” by PvP (as in, since I don’t like PvP I will miss out on the rest of the event).
Hopefully the people who believe this is the bug they are fixing are correct. I’m not sure why Anet wouldn’t just come out and state that this is the bug they’re fixing. But I guess we’ll find out one way or the other once the anomaly portion of this event is live again.
They can’t even make armor sets for the current playable races, you want to lock them down into making ALL the current armor sets for the new race as well as slowing down future projects as well? No thanks.
From past Anet statements I believe that they are already planning to add another playable race.
No it is not way out of proportion….you don’t become an anomaly every time you jump into a rift. I don’t know about you but in the many attempts I jumped into a rift I only became an anomaly once. The rest of the time I got transported to other parts of th world. To me it feels like you are overreacting for nothing.
I am expressing my concern about Anet introducing PvP into the open game world. No matter how often it can happen, I don’t like it.
It is not PvP, anomaly have no skills to use. May I remind you not anomalies have no skill bar……
You’re right, it’s not “PvP” because that would imply a fair fight. It’s more “P stomps P”. Not sure how that’s better…
Ok that is only your opinion….Your concern still feels unjustified to me and personally I find it confusing that you care about the fairness of player versus player even though you seem to hate any form of PvP whatsoever :P As for the “bug”, the way I see it is that they wanted to do just like ember bay when you turn yourself into a mursaat. However something must have gone wrong in the process and players were able to target and kill others while there was no intention to do that.
I would have thought it was obvious that the reason I’m concerned is because I am playing these events…
So this horribly designed achievement still hasn’t been fixed apparently. The kittening glider just randomly refuses to deploy after launching. This is the only achieve preventing me from completing the chapter, but after 34 kittening tries going through the dull and long-kitten fight over and over only to fail thanks to RNG, I’m done. kittening Jesus.
Unfortunately GW2 just LOVES to punish people with less than great FPS. Otherwise they wouldn’t continually add things to the game that are twitch-dependent. It is a change of direction for the game that is unfortunate for people from other countries who purchased the game based on the Core only to find out how much Anet just doesn’t care about them.
I realise this might seem like a silly question but why are we doing rift events?
As far as I can tell we hear that something strange is going on around Gillscale Pond, go to investigate and see a rift. We jump through it, land in the pond and find the ??? device. We speak to Auris who repairs it, then start using it to stabalise rifts and jump through them.
But we don’t seem to be achieving anything by doing this. Are we learning anything about the rifts in the process? Do we need to stabalise them to stop something bad happening?
With all the other Current Events activities there was a pretty clear motive for our characters, but I just can’t see what we’re achieving here except for teleporting ourselves around Tyria a bunch of times.
Events like this and the Seis events are fillers to give players something to do, maintain interest in the storyline, and give some bits of lore between story episodes. What did the Seis events ultimately accomplish? Have we used the skills from those events since then? Is it likely we will see those “motes” in the future?
Exactly what Djinn said. The post says there was an issue (bug). I never meant to dispute that. But what the issue actually IS is up for debate. Is it that we become PK-able? Maybe. Just as likely as literally any other part of the events, really. But no dev EVER said that us becoming targets was the issue. That’s just what people jumped to.
The event isn’t bugged, the ‘out of body experience’ is, and only the ‘out of body experience’, as far as the announcement is concerned. I can’t imagine what else it would be concerning the character Anomalies.
Still, maybe your theories of player-chosen and optional OW PvP are correct, and all this angst will be well-founded.
Good luck.
I hope you’re correct that this was the bug and they are fixing it. If you read carefully, both Squee and I were simply arguing that we didn’t know for sure that was the case as you have assumed.
As for your comment about “angst”, I didn’t express any and I didn’t see Squee express any. Expressing concern for what a sudden introduction of PvP into the open world means for the game does not = “angst”.
No it is not way out of proportion….you don’t become an anomaly every time you jump into a rift. I don’t know about you but in the many attempts I jumped into a rift I only became an anomaly once. The rest of the time I got transported to other parts of th world. To me it feels like you are overreacting for nothing.
I am expressing my concern about Anet introducing PvP into the open game world. No matter how often it can happen, I don’t like it.
It is not PvP, anomaly have no skills to use. May I remind you not anomalies have no skill bar……
You’re right, it’s not “PvP” because that would imply a fair fight. It’s more “P stomps P”. Not sure how that’s better…
Really? I see the event markers in maps all over almost all of the time. Like stated above, they can be bothersome when looking for ‘regular’ events, but super handy at times. They even show up in Cities!
I see them sometimes but not most of the time (which is why I wasn’t sure what was meant at first). I’d say that most maps don’t have a single dot most of the time (my POV). The maps that have dots more often are the maps with the ley energy events.
Well, if being disabled because of ‘issues’ does not denote a bug, where the Devs have used the same term before with bugs, then I guess it could be something else.
Regardless, it’s been disabled, so the whole thing is now moot.
He didn’t say there wasn’t a bug, he said the post didn’t say that making characters PK-able was the bug. Which was exactly my point also.
I love the “L2play” responses. People are expressing their opinion that they don’t like something and others are responding “learn to like it”. LOL
The issue I have with making a dedicated channel that you’re made to RP in is that, it defeats a general principle of what RP actually is. That is, when you’re out in public with your friends, do you relegate your communication to only texts or through some sort of means of communication that is limited to only your group? No, anyone can hear your conversations. That is, because others can hear your conversation, you relegate how you speak and what you talk about. How you form your speech is related to your surroundings. You have a secret matter that isn’t for the ears of the public? Then you take someone to a corner of the room and /whisper. Feeling a bit flirty? Make a flirtatious body movement, however if it’s inappropriate you’ll likely get /slapped or scoffed at because of the people around you.
My point is, /say is the natural way to talk. Granted, if an RP channel is implemented, I don’t expect it to be where everyone isolates all their RP. They will still use /say and /em because that is what they are there for.
It would be WONDERFUL if people wanting to RP something that should be private would take it to a private channel. But at least some of them don’t.
No it is not way out of proportion….you don’t become an anomaly every time you jump into a rift. I don’t know about you but in the many attempts I jumped into a rift I only became an anomaly once. The rest of the time I got transported to other parts of th world. To me it feels like you are overreacting for nothing.
I am expressing my concern about Anet introducing PvP into the open game world. No matter how often it can happen, I don’t like it.
Every time a bug happens doesn’t indicate the ArenaNet has some nefarious intentions. It was explained it was a bug before this post. If you weren’t aware: It’s a bug. No clandestine Open World PvP intentions. You can feel relief. =)
I have seen no official explanation that it was a bug – maybe you can link it?
No it is not way out of proportion….you don’t become an anomaly every time you jump into a rift. I don’t know about you but in the many attempts I jumped into a rift I only became an anomaly once. The rest of the time I got transported to other parts of th world. To me it feels like you are overreacting for nothing.
I am expressing my concern about Anet introducing PvP into the open game world. No matter how often it can happen, I don’t like it.
Anet is not introducing PvP into the open game world. You don’t have to express your concerns, and you don’t have to worry because it will happen zero times. There is no PvP now, no PvP coming, nor will there ever be.
When you can directly kill another player in the open world, that is PvP. And it has already happened so your “zero times” is already gone.
in some cases, the problem is that hoarders be hoarding and its restricting the ability of the market to compensate and reflect where a price should be.
Is it really hoarding when it’s literally “I need 300 of these to complete one crafting step”?
I tease, a bit, but that’s how it is with some of these crafting materials, and it just seems like the game relies on fewer-but-larger sinks instead of filtering out materials with daily quests. The vendors in HoT that take rares in exchange for currency were a good start, but it still ends up being “ANet wants me to do this how many times?” to where I’m not sure most people are actually going to do it, so the material market was probably unaffected.Curious side question, though. With the introduction of mass salvages ( <3 to the UI devs for this! ), did we see a spike in the Mithril supply from unintended quick-salvages?
Some players are likely not holding onto items to make things immediately, but for the what ifs.
I wouldn’t call that hoarding either.
Then what would you call hoarding? Hoarding to me is anything that is kept that is not being used at the moment. The What If’s (I might need it later, it might be rarer later and I might get money from it). This includes things that don’t have a usage now but players think might in the future.
We all hoard to some degree. Some do so more than others.
Hoarders save things for no reason. Ever see a story about someone whose house is filled with stacks of newspapers? That is a hoarder. They don’t have a plan, they just like having stuff. I save stuff I don’t need right now because I know that if Anet makes it usable for something later it will cost more to buy it then.
You don’t wait for rifts, you make them. It’s harder in event-choked maps like Cursed Shore, but look around for an event dot with no event on it. Equip your device while standing on that dot, press 1, and boom, you get a rift. If the map you’re in hasn’t got one you can find, wp back to Fields of Ruin, well away from the pond, and find an event dot to make your rift.
I don’t know what you mean by this.
She means you can create a Rift almost anywhere by interacting with all the new event markers on the map(s). They are kind of bothersome when looking for a regular event, but, on the other hand, they make completing the Daily Map Event a breeze. Just pull out your activator 4 times, and voila! All done!
I just got it – one of those orange dots. I was just drawing a blank on what was meant by an event dot.
(edited by Djinn.9245)
No it is not way out of proportion….you don’t become an anomaly every time you jump into a rift. I don’t know about you but in the many attempts I jumped into a rift I only became an anomaly once. The rest of the time I got transported to other parts of th world. To me it feels like you are overreacting for nothing.
I am expressing my concern about Anet introducing PvP into the open game world. No matter how often it can happen, I don’t like it.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Djinn.9245
a gamemode is a gameplay preference, not something you can just lure players to.
i just can’t stand PvP, even if i get 100G for every kill i would still not do it…..
I agree. I dislike PvP because of the toxicity it encourages so I would not participate for any reward also.
I don’t even have that many characters but I agree that scrolling is not the best.
I never sell mats because I haven’t maxed all my crafters yet (not someone who sits there and maxes in one session). Also I have learned over time in GW2 that you never know when a resource is going to become important.
in some cases, the problem is that hoarders be hoarding and its restricting the ability of the market to compensate and reflect where a price should be.
Is it really hoarding when it’s literally “I need 300 of these to complete one crafting step”?
I tease, a bit, but that’s how it is with some of these crafting materials, and it just seems like the game relies on fewer-but-larger sinks instead of filtering out materials with daily quests. The vendors in HoT that take rares in exchange for currency were a good start, but it still ends up being “ANet wants me to do this how many times?” to where I’m not sure most people are actually going to do it, so the material market was probably unaffected.Curious side question, though. With the introduction of mass salvages ( <3 to the UI devs for this! ), did we see a spike in the Mithril supply from unintended quick-salvages?
Some players are likely not holding onto items to make things immediately, but for the what ifs.
I wouldn’t call that hoarding either.
You don’t wait for rifts, you make them. It’s harder in event-choked maps like Cursed Shore, but look around for an event dot with no event on it. Equip your device while standing on that dot, press 1, and boom, you get a rift. If the map you’re in hasn’t got one you can find, wp back to Fields of Ruin, well away from the pond, and find an event dot to make your rift.
I don’t know what you mean by this.
Well, first of all, it’s really more of an Easter egg than anything. You REALLY have to go out of your way to become an anomaly. Second, it’s not in ANY way a requirement to do so. Its just some fun option someone added because why not?
How do you know this?
Because there is a chance you transform into an anomaly, it’s completely random. Plus it only happens to the ones who chose the priory. If you chose consortium or haven’t done the secret current event then the transformation doesn’t happen at all
I don’t see this as any kind of proof, but even if you are correct that this is an “easter egg” and doesnt’ carry any additional meaning for the game, it still concerns me that the devs think its fun to transform PCs into a PK-able form without their permission. This doesn’t make me less worried at all that Anet might introduce more PvP in the open world.
First of all, this is hardly pvp. The anomalies can’t do anything, they are walking punch bags.
Yes, and I don’t want to be the punching bag thanks.
Secondly, there already is open world pvp, it’s called wvw.
The meaning of “open world PvP” is PvP in the entire game world. The fact that I have to go to a WvW realm in order to participate in WvW means it is not, by definition, “open world PvP”.
Thirdly, you are taking this way out of proportion. Players give their permission when they jump up and down for 5 minutes to become anomalies. If you happen to turn into an animaly at random without seeking to, then you can walk 10 feet to your body and return to normal. Even if you are killed, you are downed and rez 5 seconds later. Where’s the harm in that? The only people annoyed by getting killed are those that wasted time willingly becoming anomalies, because they have to do it all over again.
Lastly, if you want to experience the event without interacting with other players, there are magic rifts all over Tyria, you don’t have to stay at the lake where everyone is gathering.
Way out of proportion is claiming that someone has to jump for 5 minutes to become an anomaly.
its just there to add more flavour to the story its not that bad it also creates more discussion about the lore atm which is good i dont play pvp as well but i do like it
now just holding off on purchases just because of that i find childish if they ever decide to make open world pvp if they imploment something like a pvp pve switch in open world i wouldnt mind hell it would even make the game more alive
How do you know what is behind this new mechanic?
Different chat tabs doesn’t help if you’re trying to talk in the same channel as the problem.
If I’m trying to speak to some people in /Say, but there are walls of text by RPers so that I can’t keep track of my convo, how is that my fault? -snip-
And I don’t have to be a “RP-hater” to not want to deal with it. I don’t usually pay any attention to sports either but that doesn’t mean I hate it.You would have the same result if alot of players in your area used /say to talk about things (rp or not) in /say wouldn’t you?
The only reason the RP chat is more noticeable is it tends to be longer/more often due to describing the actions as well as talking. That’s why either much shorter emote range, and/or a way to block RP messages that doesn’t involve blocking the player or turning off all emotes.
I didn’t go into the details that have already been mentioned about explicit language, spamming of emotes, etc. that people object to in chat. I did mention walls of text which would not be helped by a shorter emote range.
My suggestion in an earlier post was that there should be a separate channel for Emotes which can also accept text. Since RPers use so many emotes, this would encourage them to RP in the Emote channel which people can either put on a separate tab or simply remove from their chat.
Basically these threads always equate to this:
Non-Roleplayer: "Give roleplayers a separate channel so I don’t have to see their Roleplay.
Roleplayer: “You know you can make a separate tab of your own so you don’t have to see it?”
Non-Rolplayer: “I shouldn’t have to do that!”
Yet the roleplayer should have to be forced a new chat channel to appease those who don’t want to create their own. And then get called names by RP-haters in the process of the threads.
If I’m trying to speak to some people in /Say, but there are walls of text by RPers so that I can’t keep track of my convo, how is that my fault? RP is a separate activity from what has become normal MMO gameplay. That is why many MMOs have Roleplay servers – because most people don’t RP. I’m not saying that RPers need to be segregated, but the rest of us are just trying to do our thing in the game. I personally am not even a little interested in the drama / Soap Opera that is usually happening in the RP scene.
And I don’t have to be a “RP-hater” to not want to deal with it. I don’t usually pay any attention to sports either but that doesn’t mean I hate it.
Well, first of all, it’s really more of an Easter egg than anything. You REALLY have to go out of your way to become an anomaly. Second, it’s not in ANY way a requirement to do so. Its just some fun option someone added because why not?
How do you know this?
Because there is a chance you transform into an anomaly, it’s completely random. Plus it only happens to the ones who chose the priory. If you chose consortium or haven’t done the secret current event then the transformation doesn’t happen at all
I don’t see this as any kind of proof, but even if you are correct that this is an “easter egg” and doesnt’ carry any additional meaning for the game, it still concerns me that the devs think its fun to transform PCs into a PK-able form without their permission. This doesn’t make me less worried at all that Anet might introduce more PvP in the open world.
Well, first of all, it’s really more of an Easter egg than anything. You REALLY have to go out of your way to become an anomaly. Second, it’s not in ANY way a requirement to do so. Its just some fun option someone added because why not?
How do you know this?
I would love a separate chat channel for emotes. I can either put it on a separate chat tab or remove it from my general tab if people are getting out of hand. Much of the RP will be done in that channel since they want to include emotes.
I think if they were toying with the idea of open world PvP, they wouldn’t make it so one-sided. The Ley-line people not only have no skills to retaliate with, they also apparently have next to no armor or HP, ensuring your time as a punching bag is a very short one.
If anything, I’d say they’re using this to show how bad open world PvP can be and are showing you you should be grateful GW2 doesn’t have it xD
For exactly the reasons you state, I don’t understand why someone thought this was a good idea. I have stopped all progress on this event.
I am very concerned by this introduction of transforming PCs into enemies. I don’t PvP and actively avoid MMOs that have open-world PvP. PvP always leads to toxicity in a game (NOT SAYING that ALL PvPers are toxic). I have already seen toxic behavior in GW2 because of these transformations.
I REALLY dislike the idea of other PCs killing my character. And I am very disappointed that Anet introduced this mechanic of PCs being made PK-able in PvE without warning us or giving us a choice. Similar to the trend of increased twitch/platforming mode to PvE, I am concerned that this one event will lead to more and more PvP in the open-world environment.
I think I’m going to have to hold-off on buying more gems / expansions until I see where this is going.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Djinn.9245
Its illogical to gate the base method of character progression. Anyone who knows anything about the psychology of games knows that games started giving XP because players like to see progression.