Showing Posts For Djinn.9245:

Gillscale Pond: Discussion

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Posted by: Djinn.9245

Djinn.9245

One thing that is confusing about this event is that there is no achievement for it. I’m not looking for achievement points, but something started in our Achievement Panel to track the progress of the event. I can’t think of the last time there was an event with nothing at all in the Achievement panel.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

mysterious seedpod on back in Auric Basin

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Its not a seed pod, its the dragon egg inside a backpack made of plants.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Non Raiders blocked from XP bar spirit shards

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Posted by: Djinn.9245

Djinn.9245

As a long time SWTOR player who only recently came to GW2, I’m frankly a bit shocked that we get anything at all for grinding xp past level cap. Maybe it’s poor design on SWTOR’s part, but your xp bar in that game just sits empty after you hit cap. Frankly I never felt like there needed to be anything further, and here in GW2 I think it’s just a nice plus that some progress is available after you reach the level cap.

I realize I might feel differently once I finish all the masteries (I’m at 124 now) and grind out the few Legendary weapons I’m interested in. Lol I also realize that from a game design aspect, SWTOR sets the bar incredibly low. That being said, I don’t think filling up an xp bar and getting rewarded for it beyond the level cap is the the only (or even a primary) reason to stick around for endgame.

The issue isn’t whether you should get XP/shards after you hit 80. The issue is that some players do and some players don’t.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

[Suggestion] Editing Taimi's outfit shoulders

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Posted by: Djinn.9245

Djinn.9245

I agree that the shoulder is too big, but its nothing compared to some of the ridiculous shoulders in the game. I really don’t understand the huge shoulder thing and wish it would stop. I also don’t understand the mismatched thing and wish it would stop.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

[Suggestion] Too much AFK-ing? = Suspension

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Posted by: Djinn.9245

Djinn.9245

In other MMOs with pets, the pet won’t do anything unless you give it a command. This avoids “botting” of pets.

I don’t see why pets should auto-defend when other characters don’t have that.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Exactly. Raiders could be considered the only sub-category of the playerbase incapable of using/earning elite-specs without doing the rest of the game

Untrue. In that regard raiders are no different than Dungeon or Fractal runners. It’s because raiding is not considered to be a completely separate mode, but a submode of pve.
Raiders are expected to pve. Pve players may raid if they want to, but raiding is supposed to be just an optional mode. The same as Dungeons or Fractals.
Also, notice how they are not expected to do “the rest of the game” – only their base mode (PvE). Nobody requires them to do sPvP or WvW.

The double-standard is real.

If you would like to start a thread about the game being unfair for Raiders (which didn’t exist until recently), be my guest. That has zero to do with the point of this thread.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Player Housing? anytime soon?

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Posted by: Djinn.9245

Djinn.9245

I think its good to have a house of your own in your Home Instance that can be decorated. I don’t consider the Nodes in the Home Instance to be “decorating”. You have no choice where to put them.

I would also like to know who all these people in my Home Instance are. Since it’s my Home, I should know them all.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Struggling with HoT content.

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

There’s gonna be people saying “do this, do that, use this build, dont’ do that, play like this”

You know what my advice is? Run with a zerg, it’s the easiest way. Find a good populated map and just go with 50 other players, you will face absolutely no resistance and your XP bar will fill up in no-time. Do hero points and nab your specializations while you’re at it too. Really, I tried all the ways people said would be successful and it was mindnumbingly boring me to tears. Then I gave up and realized Hot = ZERG LOL and went with that. Also, Tarir meta = Massive XP, so find it and do it over and over.

Really, HoT isn’t hard once you figure out that a zerg is what these maps are created for and only that.

I don’t think I could disagree with this post more. Two or three people in a party is enough to do 90% plus of HOT. There may be one or two things you can’t do in each zone, but it’s minimal. Only the metas, which always need groups, require more people, and even then zergs aren’t required.

That’s the rub though, “could” as in doing it with lots of difficulty. It’s obvious that HoT is a collection of meta maps where you are supposed to run with a zerg to do most things. Going against that is just an excersize in frustration as far as I’m concerned. I mean, look at VB, you have your camps, all meta. Look at AB, same thing, tarir meta, pylons and what have you. Look at TD, chak meta. It’s all designed for large groups and denying that just ends up with frustration.

I can solo most of it. I do almost none of it with a lot of difficulty even if it’s just me and my wife. I don’t know why you find it difficult, because it’s not that difficult. If you don’t believe me, I’d be happy to show you.

Thank you, but no thank you.

I know the ways to solo it, but it always requires pidgeonholing into some solo meta or some tactic that I have no wish to learn when I can just play as I regularly do if I’m in a zerg. So soloing is just pure tedium in these maps, that’s my entire point. It’s doable yes, but why would I when I can make it easy on myself?

You’re fighting a losing battle – some people believe everything is fine in GW2 and whatever you find difficult they find easy.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Non Raiders blocked from XP bar spirit shards

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Posted by: Djinn.9245

Djinn.9245

It’s probably been said over a dozen times in this thread, but what they really need to do is just make the spirit shard reward an infinitely repeatable mastery track that doesn’t require mastery points. That way, if for any reason you’re not able to work on your masteries, you can just switch to spirit shards instead so your XP gain isn’t totally going to waste.

The system is the way it is to try to get players into modes that they don’t want to play. I originally loved GW2 because I could choose how to play. Now that liking is slowly being worn away by all this gating of rewards and progression behind modes that I don’t want to play.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Pin Character to Beginning of Character Menu

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Posted by: Djinn.9245

Djinn.9245

basically like a “Main” slot huh? well not a terrible idea i suppose. though not very practical. if you play a character enough to want them at the beginning, theyre probably already at the beginning, and searching through your character list isnt that bad. i wouldnt mind a list for character select though. i like the portraits, but sometimes it IS hard to find the character im looking for(i have almost 30, and yes, i know more people have more)

If you play your main and then before you log off do some maintenance on other character, this isn’t going to be the case.

If people have a lot of characters like you, maybe being able to pin all of the “default” slots (the ones that show when you first login) would be good.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Non Raiders blocked from XP bar spirit shards

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Posted by: Djinn.9245

Djinn.9245

Your statement is false – I completely understand that Spirit Shards are not the same as XP. That is very easy to see. What many people in this thread DON’T understand is the basic idea of why there is XP in the first place. RPGs have XP in order to allow players to witness their character progressing. It is fundamental to game design (read an article on game design to understand why). That said, the fact that I am not receiving ANYTHING at the base level for playing my character is simply bad design.

Once players reach the level cap, they stop progressing. XP no longer contributes to character progression as they cannot gain levels above the cap. As far as I know, there are no level 81+ characters in the game controlled by players.

Once players max their masteries, or get to a point where XP can no longer train a particular mastery, XP no longer contributes to character progression. This was how the mastery system was designed. If you’ve maxed all masteries then XP can’t train anything obviously. If you haven’t unlocked the next tier of a mastery, and no other tiers of other masteries are available for training, XP cannot train any masteries.

Your issue is that you are under the belief that earning spirit shards, a currency, is somehow progressing your character. It isn’t.

I said nothing about gaining levels – not sure why you are bringing it up. The fact is that each time my level 80 characters kill a mob, text flashes on the screen telling me that I got XP. Why does it do that if I’m not supposed to be getting XP?

And no, I’m not “under the belief” (?) you mention. Don’t put words in my mouth please.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Non Raiders blocked from XP bar spirit shards

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Posted by: Djinn.9245

Djinn.9245

I’m wondering where the outcry was for the 4 or 5 months prior to the release of HoT when XP gain gave L80 characters absolutely nothing? No Hero Points, no Skill Points, nothing.

Why is it such a big deal now that some players can attain Spirit Shards, of all things? Something that drops from sooo many sources.

Odd.

I can only speak for myself: I was playing alts – I wasn’t playing my 80s until HoT arrived.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Non Raiders blocked from XP bar spirit shards

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Posted by: Djinn.9245

Djinn.9245

A minor level-up reward is not an apt reward for raiding. It ought to be what it was before Hero Points, shards and the mastery system were invented, a minor use for the XP that the game throws around as part of the reward for playing any aspect of the game. Raiding already provides rewards that ought to be sufficient for what it entails. If raiding requires a Spirit Shard for XP reward to entice players to engage with it, then raiding is in serious trouble.

Honestly, the real issue isn’t raiding. Raiding only applies in HoT zones. Shards are gated in core, also, just not behind raids. The real issue is removing an XP reward that used to be generally available and then restoring it, but only for the completionist. Sending the message that XP is worthless unless you do a laundry list of tasks is not, imo, a good message for the health of the game.

Normally i’d agree with this, if it wasn’t for the fact that literally everything tosses out spirit shards now. Almost every bag has a shard, dalies have them etc…. Shards have become inflated currency almost in a worse state than gold was pre-hot.

I’d also like to point out that you can still get shards from doing task you want to do, just play core tyria stuff you enjoy and get more shards. Or just don’t give a flying penguin about “XP” as its useless to begin with outside of masteries.

XP is the base method of character progression for every RPG I can think of. Whether or not you “need” XP or “need” shards, if you aren’t getting them then that has a very negative connotation. It is very unsatisfying to see an XP reward flash on my screen for a mob I just killed but to know that I didn’t actually get that XP reward. And I will never get that XP reward – its not going into any bank or whatever. Since all my Mastery bars are full but I have no MP to spend, it is simply wasted.

And in most RPG’s there is a level cap where that progression stops. Character progression has never been infinite although there may be some games that are an exception but I can’t think of any.

Yes, when your character reaches the cap at which NO CHARACTER gains more XP. My character hasn’t reached that cap.

You’re not level 80? Or not maxed your masteries? Mystic Forge currency being awarded upon earning a levels worth of XP isn’t progression; it’s rewards.

We can always make the request to Anet that players do not earn XP if it cannot by applied to leveling a character, advancing masteries, and/or earning spirit shard reward once all masteries are maxed. This way you won’t have wasted the XP.

It is not reaching level 80 that stops XP gain, it is capping Masteries. My character has not capped Masteries and yet has stopped gaining XP.

Well spirit shards don’t progress the character as they’re a currency used for the Mystic Forge. Your lack of character progression is instead due to not having enough mastery points and/or not having the raid line unlocked.

The raid line is debatable though as I don’t think it is required for legendaries and the masteries themselves are only useful for raids. After you maxed those ones, your character would stop progressing altogether anyway until they added more.

Exactly … the real disappointment is that this argument has already been had with this individual in this thread the last time. He’s unwilling to detach the fact that spirit shards earned as material rewards is in no way related to his character progressing in masteries; just because both are based on XP bar does not mean spirit shards are related to progression, no more than masteries are related to material rewards. I’m not sure how anyone even makes that connection unless they are purposefully being insincere.

Your statement is false – I completely understand that Spirit Shards are not the same as XP. That is very easy to see. What many people in this thread DON’T understand is the basic idea of why there is XP in the first place. RPGs have XP in order to allow players to witness their character progressing. It is fundamental to game design (read an article on game design to understand why). That said, the fact that I am not receiving ANYTHING at the base level for playing my character is simply bad design.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hungry Hal

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Posted by: Djinn.9245

Djinn.9245

Complex /= “good design”. I’m glad that there are varied quest mechanics in the game. It doesn’t bother me at all that this one is very simple. Its not like the game is filled with this mechanic.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Non Raiders blocked from XP bar spirit shards

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Posted by: Djinn.9245

Djinn.9245

A minor level-up reward is not an apt reward for raiding. It ought to be what it was before Hero Points, shards and the mastery system were invented, a minor use for the XP that the game throws around as part of the reward for playing any aspect of the game. Raiding already provides rewards that ought to be sufficient for what it entails. If raiding requires a Spirit Shard for XP reward to entice players to engage with it, then raiding is in serious trouble.

Honestly, the real issue isn’t raiding. Raiding only applies in HoT zones. Shards are gated in core, also, just not behind raids. The real issue is removing an XP reward that used to be generally available and then restoring it, but only for the completionist. Sending the message that XP is worthless unless you do a laundry list of tasks is not, imo, a good message for the health of the game.

Normally i’d agree with this, if it wasn’t for the fact that literally everything tosses out spirit shards now. Almost every bag has a shard, dalies have them etc…. Shards have become inflated currency almost in a worse state than gold was pre-hot.

I’d also like to point out that you can still get shards from doing task you want to do, just play core tyria stuff you enjoy and get more shards. Or just don’t give a flying penguin about “XP” as its useless to begin with outside of masteries.

XP is the base method of character progression for every RPG I can think of. Whether or not you “need” XP or “need” shards, if you aren’t getting them then that has a very negative connotation. It is very unsatisfying to see an XP reward flash on my screen for a mob I just killed but to know that I didn’t actually get that XP reward. And I will never get that XP reward – its not going into any bank or whatever. Since all my Mastery bars are full but I have no MP to spend, it is simply wasted.

And in most RPG’s there is a level cap where that progression stops. Character progression has never been infinite although there may be some games that are an exception but I can’t think of any.

Yes, when your character reaches the cap at which NO CHARACTER gains more XP. My character hasn’t reached that cap.

You’re not level 80? Or not maxed your masteries? Mystic Forge currency being awarded upon earning a levels worth of XP isn’t progression; it’s rewards.

We can always make the request to Anet that players do not earn XP if it cannot by applied to leveling a character, advancing masteries, and/or earning spirit shard reward once all masteries are maxed. This way you won’t have wasted the XP.

It is not reaching level 80 that stops XP gain, it is capping Masteries. My character has not capped Masteries and yet has stopped gaining XP.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Non Raiders blocked from XP bar spirit shards

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Posted by: Djinn.9245

Djinn.9245

A minor level-up reward is not an apt reward for raiding. It ought to be what it was before Hero Points, shards and the mastery system were invented, a minor use for the XP that the game throws around as part of the reward for playing any aspect of the game. Raiding already provides rewards that ought to be sufficient for what it entails. If raiding requires a Spirit Shard for XP reward to entice players to engage with it, then raiding is in serious trouble.

Honestly, the real issue isn’t raiding. Raiding only applies in HoT zones. Shards are gated in core, also, just not behind raids. The real issue is removing an XP reward that used to be generally available and then restoring it, but only for the completionist. Sending the message that XP is worthless unless you do a laundry list of tasks is not, imo, a good message for the health of the game.

Normally i’d agree with this, if it wasn’t for the fact that literally everything tosses out spirit shards now. Almost every bag has a shard, dalies have them etc…. Shards have become inflated currency almost in a worse state than gold was pre-hot.

I’d also like to point out that you can still get shards from doing task you want to do, just play core tyria stuff you enjoy and get more shards. Or just don’t give a flying penguin about “XP” as its useless to begin with outside of masteries.

XP is the base method of character progression for every RPG I can think of. Whether or not you “need” XP or “need” shards, if you aren’t getting them then that has a very negative connotation. It is very unsatisfying to see an XP reward flash on my screen for a mob I just killed but to know that I didn’t actually get that XP reward. And I will never get that XP reward – its not going into any bank or whatever. Since all my Mastery bars are full but I have no MP to spend, it is simply wasted.

And in most RPG’s there is a level cap where that progression stops. Character progression has never been infinite although there may be some games that are an exception but I can’t think of any.

Yes, when your character reaches the cap at which NO CHARACTER gains more XP. My character hasn’t reached that cap.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Current Events: How long do we have??

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Posted by: Djinn.9245

Djinn.9245

Yea, I’m not sure why they’re called “current” events since some of them are pretty old now. But from what I can tell they will probably be around a long time. How can new players enjoy them if they go away?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hungry Hal

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Posted by: Djinn.9245

Djinn.9245

People need to differentiate between their opinion (I don’t like it) and making a judgement for everyone (it’s bad design). Different people like different things. Huge numbers of people like to play Solitaire for hours at a time. If you find that boring, that’s your opinion.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Non Raiders blocked from XP bar spirit shards

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Posted by: Djinn.9245

Djinn.9245

A minor level-up reward is not an apt reward for raiding. It ought to be what it was before Hero Points, shards and the mastery system were invented, a minor use for the XP that the game throws around as part of the reward for playing any aspect of the game. Raiding already provides rewards that ought to be sufficient for what it entails. If raiding requires a Spirit Shard for XP reward to entice players to engage with it, then raiding is in serious trouble.

Honestly, the real issue isn’t raiding. Raiding only applies in HoT zones. Shards are gated in core, also, just not behind raids. The real issue is removing an XP reward that used to be generally available and then restoring it, but only for the completionist. Sending the message that XP is worthless unless you do a laundry list of tasks is not, imo, a good message for the health of the game.

Normally i’d agree with this, if it wasn’t for the fact that literally everything tosses out spirit shards now. Almost every bag has a shard, dalies have them etc…. Shards have become inflated currency almost in a worse state than gold was pre-hot.

I’d also like to point out that you can still get shards from doing task you want to do, just play core tyria stuff you enjoy and get more shards. Or just don’t give a flying penguin about “XP” as its useless to begin with outside of masteries.

XP is the base method of character progression for every RPG I can think of. Whether or not you “need” XP or “need” shards, if you aren’t getting them then that has a very negative connotation. It is very unsatisfying to see an XP reward flash on my screen for a mob I just killed but to know that I didn’t actually get that XP reward. And I will never get that XP reward – its not going into any bank or whatever. Since all my Mastery bars are full but I have no MP to spend, it is simply wasted.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Take Tokens out of Chalice

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Posted by: Djinn.9245

Djinn.9245

You can use teleport-to-friend to gain access to the bits of the JP needed to reach the tokens.

The achievement is completely optional. The so-called ‘eater’ won’t generate much loot (less than 20-40 silver per day).

Assuming you have a friend that can get to the tokens…

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Non Raiders blocked from XP bar spirit shards

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Posted by: Djinn.9245

Djinn.9245

It’s only being wasted by a player choice. Sorry, not much sympathy. Everyone in this game is capable of raiding.

Are you saying that, since doing raids is just a choice, there shouldn’t be any prestige (and special, unique rewards like, say, Legendary armor) attached to them? Because somehow i really doubt that’s what you intended.

Nope, what im saying is if you want something…instead of complaining you’re being restricted from it (by choice) then you clearly don’t want the something bad enough.

This is a game that I play for entertainment, not to “hold my nose” and get through it. I have enough things I’m forced to do IRL without dealing with it in my fun time.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Non Raiders blocked from XP bar spirit shards

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Posted by: Djinn.9245

Djinn.9245

I think this deserves some attention from Anet as there is enough that those of us who don’t raid miss out on…

People have been complaining about this for months. It is clear from this and other gated content that Anet wants to force players to do content whether they want to or not – or you simply can’t gain whatever is gated.

When I become sick of seeing XP rewards that I’m not really getting, I’ll just quit the game.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Need help finding a helmet

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Posted by: Djinn.9245

Djinn.9245

Before you found the answer, I was going to suggest the new Dragonscale helm. I seriously dislike the look of that one.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Villain in GW3

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Posted by: Djinn.9245

Djinn.9245

So at the rate of the game is going with 2 Elder Dragons defeated (maybe one dead in a lore sense), we seem to have 4 more dragons left. If this rate of time is to be expected, it will be about 12 more years before we defeat the other dragons, and I don’t think the game is going to last 15 years, so I wonder what the villain is going to be in GW3. Personally I hope it is related to Cantha or Elona which could be easy to do since they would have to make an entire new game for that, or maybe after all the Elder Dragons are defeated there could be a giant event that would make people migrate south to those other continents or die in Tyria.

Assuming we will be killing all the dragons…

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hungry Hal

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Posted by: Djinn.9245

Djinn.9245

I’m not sure you’re getting this, so let me create a more extreme example of the issue I’m describing. Let’s say there was a quest. It required you to jump through a small jumping puzzle, not so intricate and complex that it was actually fun or interesting to do more than once, but just complex enough that you actually had to pay attention to what you were doing and could not just auto-pilot it, and takes about three minutes each time.

Now, let’s say that there was an achievement for completing this jumping puzzle (without any tricks or exploits) not once, not ten times, but a hundred times (roughly fifteen hours in total).

Now, let’s say that the reward for this achievement was a free Legendary weapon, one which just happens to be for your favorite character’s favorite type, and that you personally think is the most awesome looking weapon that ANet’s ever designed. And this is the ONLY way in the game to get this particular weapon, although there are obviously plenty of other skins in the game.

Would you see this as a perfectly acceptable situation, or would you prefer that they make changes to this situation in some way to allow you to get the weapon you wanted while avoiding this puzzle, or to make the puzzle completion a more enjoyable experience to more people?

I personally would find this infinitely preferable to many of the achievements in GW2. Since there is no reason you have to do the event in one go, or over consecutive play sessions, it can be as grindy or not as you like.

This is what eventually persuaded me to try for Legendaries: after 4 years of casual play I have accumulated enough that they seem to be closer to my reach. And I know I am not forced to complete them within any particular timeframe, so there really isn’t any grind.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Title Request for JP Completion

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Posted by: Djinn.9245

Djinn.9245

New Jumping Puzzles are added all the time. Where is the cut-off? If it’s just the originals, then what is the incentive to do any new ones, if a ‘killer Title and/or some type of reward’ is the only reason for doing them?

As above, if you seek Titles or particular rewards, the Wiki is a great resource, accessed via the link above.

Good luck.

First, I’m not agreeing with the OP that Anet is somehow at fault for not giving a title. They don’t give titles for a lot of things. That said:

I don’t generally do JP, but given what sillier things they give titles for I could see them giving a title for completing all JP. And they give more than a title for World Completion and they add to “the world” all the time. However for JP they could do it various ways: divide the puzzles into “difficulty classes” and give a title for completing each class. Or give one title for completing all and just keep adding JP like they do for World Completion. Or make a historical cutoff and give one title for completing all puzzles that were in the game at one point and add another title for whatever JP were added to a point. Etc.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Human pc saying "omg" too often

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Posted by: Djinn.9245

Djinn.9245

While I understand your sense, please do note that ingame the gods are real. The humans have lived with them for aeons, and they’re a fact. They’re not a questionable presence like in our world.

I dont think I’ve heard other races uses ‘god’ as a reference of exclamation yet

The other races do refer to what is important to them. The Charr refer to their legion or their warband, the Asura refer to the Eternal Alchemy and stuff like that, the Norn do refer to the gods here and there but also their heroes, and the Sylvari refer to the Pale Tree.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Human pc saying "omg" too often

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Posted by: Djinn.9245

Djinn.9245

(I have nothing against any type of religion as long as it doesnt hurt others, and its even more fine that gw1/2 had its own)

It feels like human pc has just too many gods lines everywhere they lately go.
The living story itself is made to fit all the races. Which is more than fine, its even better since when you leave the story itself and go around the world you get different one liners from each race and gender which gives a bit of individuality to the character (for example char “i cant wait to tell my warband about this place” etc)
It was okay with humans too, they had some random god lines, but lately..

The thing is that in the ls3 and current events humans seem to have eighter exclusively or one god line for each reaction.
“By the gods!” (Executioner), “gods! What is that?” (Upon seeing the sloth), “may grenth give them peace” (ls3p1 in BF) and so on and so on.

While asura or charr react amusingly to some things, humans sound quite blank and plain always just talking about them.

Yes they are a race which is bound and led by the six gods, but it would be nice to get areas where they wont say such things and go with “you must be joking..” Or any other line except for “god gods..” and so on.

Saying things like that can become a habit even if you aren’t particularly religious. Some people say “god bless you” when you sneeze, even if they are atheists. Etc. And humans aren’t “always” saying thing like that in-game.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

*screams*

in Living World

Posted by: Djinn.9245

Djinn.9245

We’re going crazy – collecting Unbound Magic, Bloodstone, dealing with Anomalies, etc. Look at what it did to the White Mantle in Bloodstone Fen.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Leylines are Obstacles! Please adress

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

There’s always the choice to not pay the 12 MP, thus avoiding the ‘disadvantage’. There are easy ways to avoid Ley-lines. It just takes some practice with gliding. One can drop out of the Ley-line for a second, or two, by utilizing the space bar.

As far as other Masteries with ‘disadvantages’, I suppose the Treasure Mushroom one might be considered a ‘disadvantage’; if you can see it, I guess it could attack you, should you wander too close. I don’t know.

I think for something so expensive, they should have key-bindable toggle so you can turn it off if you don’t want to use leylines.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Frequent lagspike and disconnect

in Account & Technical Support

Posted by: Djinn.9245

Djinn.9245

I just got a notification in-game that the game can’t connect to the login servers. Then it gave me my Guild Chat message as tho I had just logged in. Doesn’t make me want to do anything much cause it seems unstable.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hungry Hal

in Living World

Posted by: Djinn.9245

Djinn.9245

It takes about two hours to do. Not exactly fun but you’ll eventually “zone out” after a dozen or so when it becomes automated.

Like doing a 2 hour race in gran turismo. If zoning out if part of it, then I feel it’s kind of a failed achievement, as your not really achieving anything. Other than becoming a zombie.

Well the achievement is completely optional. You don’t need it to complete the meta.

You can do the meta with out doing that one, only need 23 out of the 26, but it is a valid complaint. Spending 2 hours doing one thing that gives you nothing but a title is a little in my book.

I have no intention of do any thing in any game that is that.mind numbing.

I hope ANet sees this as feed back, not a well they don’t have to do it.

But if you want to ride to there defence when its not needed, carry on.

It’s actually 23 out of 31 for the Meta. And, it’s not just a Title, but a Mastery Point, as well.

Regardless, I think there’s a place for this kind of thing because some players enjoy repetitive tasks like farming. Perhaps, they don’t do it all at once, so it’s not as ‘mind-numbing’ or ‘boring’. Who knew?

Yea, when I first went to Ember Bay I knew I would be doing things there for a while so I didn’t try to do this event in one day. I bring an apple or two and stop when I feel like it. Eventually it will be done, and no grinding required! If it was actually required to do the whole thing in one session, I definitely wouldn’t do it.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Leylines are Obstacles! Please adress

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

I don’t find them obstacles. Nor did I see any statements that they are conveniences. Now, I do find them convenient, sometimes. And sometimes, not as much. (At least there are no floating portals to turn me into a Moa, lol.) Just like when traveling on foot. Sometimes, the path is clear; sometimes, there is something in my way, like a big Veteran Stonehead. I either deal with the Veteran Stonehead, or go around. /shrug

I believe it’s called ‘game play’. And I like it!

Except you don’t pay MP to enable interacting with Stoneheads. If I pay 12 MP for something, I expect it to be awesome, not awesome sometimes and an actual disadvantage other times.

Are there any other Masteries that are also disadvantages? Nevermind the most expensive one…

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

JP and Megaserver - Beware.

in Living World

Posted by: Djinn.9245

Djinn.9245

Not valuing players time seems to be a major issue Anet needs to address. Aside from losing progress after disconnecting or being ‘forced’ to change maps (I also had a 3hour+ SAB trib mode that bugged out right near the end), the story instances need to be designed so that all ‘chat’ can be skipped upon replay.

As for megaservers – both AB multi loot and all of the problems with DS (in fact HOT as a whole) can be attributed to the way megaservers are set up.

Wow, this is cow doodoo.

No prizes for well reasoned counter argument for you them.

I don’t understand your response – did you think I was criticizing you? I was saying that the situation was bad.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Question Regarding Free Account

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

Wiki says: “Free accounts are limited to items from a selected list (will not be grayed-out with a locked symbol in the lower-left corner).”

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Chalice of Tears is pure evil

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Honestly, what’s the point of a JP that doesn’t conform to visible geometry? Is Anet going to start making the world so you never know whether what you see is the actual geometry?

Leaping / flying world where you never know what is solid? Sounds great! /sarcasm

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

Take Tokens out of Chalice

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Completely agree!

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Outfits/Armor you want.

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

Above everything else, I want less gendered armor. It’s beyond infuriating to see male characters wearing something really impressive, menacing, and/or thematically appealing — and then see the same set turn into yet another half-naked cutesy fetish k*tten trainwreck on a female character.

THIS! Please and thank you.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

JP and Megaserver - Beware.

in Living World

Posted by: Djinn.9245

Djinn.9245

Not valuing players time seems to be a major issue Anet needs to address. Aside from losing progress after disconnecting or being ‘forced’ to change maps (I also had a 3hour+ SAB trib mode that bugged out right near the end), the story instances need to be designed so that all ‘chat’ can be skipped upon replay.

As for megaservers – both AB multi loot and all of the problems with DS (in fact HOT as a whole) can be attributed to the way megaservers are set up.

Wow, this is cow doodoo.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Worhtless NPCs

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

If story instances are balanced around the player doing most of the damage, then having additional players helping you in s story has to be banned.
You seem to have a problem with an NPC helping, but no problem with other players helping.
Whats the differance?

If you can’t tell the difference between a fictional character and a friend, then MMOs might not be the best type of game for you. :/

~EW

It seems you aren’t understanding his point: he is responding to someone saying that if the NPCs provided real help the instances would be too easy. Yet we can make the instance easier by grouping with other players. If Anet didn’t want the instances to be easier, they wouldn’t allow us to play them in a group.

Why not just nerf everything to have the HP of an ambient then? Buffing the NPC’s would give those that want to play solo no challenge. If people want to do the story instances easily then they can just group up with other players. This way everyone has a choice.

First, resorting to extremes like “nerf everything to have the HP of an ambient” makes taking your post seriously very difficult.

I, and many of the players who find these instances too difficult DO play solo. And many people can’t “just group up”. Some people play at off hours or have other reasons why they can’t group.

The story that is the game’s foundation should be accessible to every player. As it is right now, I have not finished a single storyline in this whole game because the fights are too difficult. Is that fair for a player who has been playing for 4 years?

If Anet wants to provide more challenging content, they can provide content besides the main story.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

Worhtless NPCs

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

If story instances are balanced around the player doing most of the damage, then having additional players helping you in s story has to be banned.
You seem to have a problem with an NPC helping, but no problem with other players helping.
Whats the differance?

If you can’t tell the difference between a fictional character and a friend, then MMOs might not be the best type of game for you. :/

~EW

It seems you aren’t understanding his point: he is responding to someone saying that if the NPCs provided real help the instances would be too easy. Yet we can make the instance easier by grouping with other players. If Anet didn’t want the instances to be easier, they wouldn’t allow us to play them in a group.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Ancient Mursatt Relic?

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

You don’t have to fully complete Episode 1 (I haven’t), but it is true that you don’t have the ability to collect Unbound Magic right at the beginning. I seem to remember getting the ability after talking to General Bennett in the ground camp. Or somewhere around that time. If you have gone through the whole episode and can’t collect Unbound Magic I would quit the game and restart it. If that doesn’t work I would contact Support.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Chalice of Tears is pure evil

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

I don’t mind if there are JP that I can’t do. If people enjoy them, that’s great. But I don’t understand why Anet would make a JP that even they say is the hardest in the game and then gate Tokens behind it.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Flagging for open world pvp with outfits

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

No thank you. Open world “dueling” has turned other MMOs into cesspits. People kittening all over chat, etc.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Do you feel like playing with alts?

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

I’m not concerned with any character being the best. I play whichever character I feel like or whichever I think is best for what I want to do.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

About Scarlet

in Living World

Posted by: Djinn.9245

Djinn.9245

Better question: does it even matter now? Both Scarlet and Mordremoth are dead, and I doubt either one have any lingering plans that will come back to haunt us. Scarlet’s plan was to wake Mordremoth, and it succeeded, but then she didn’t have a chance to kill him or lead the battle for him. Unless there’s one more safehouse of hers out there, Ceara’s story is over.

It matters because it was a huge story that changed the world. People are interested in why. Just like in the real world people still wonder why certain depraved country leaders behaved as they did.

Now that Mordremoth is dead, we will probably never get a definitive answer. It would have been nice to put something into HoT but I suppose the devs prefer it to be somewhat mysterious.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

SPOILER Ember Bay Waypoint Issue

in Living World

Posted by: Djinn.9245

Djinn.9245

I got to the point in the story where I wear the Mursaat armor and found that while I was wearing it, all the Ember Bay Waypoints are contested for me. I don’t understand why this is the case and it causes a huge problem. While running around the Fortress, I fell into a deep hole that I could not get out of. I couldn’t WP out because all the WP were contested. So I had to waypoint all the way to Malchor’s Leap.

I haven’t seen any other posts about this – maybe no one else fell in a deep hole, lol.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

Disabilities And The New Content

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

I feel like it is more about aggro management. Mainly don’t aggro the whole room and try to pile all the mobs on top of the same area to avoid covering too much of the room with fire. Once does get covered by too much then you use the orb.

I just did my third run where I more or less aggro the whole room a few times and that was tougher to deal with than the previous two.

Not sure how I could avoid agroing everything – they came straight for me.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hungry Hal

in Living World

Posted by: Djinn.9245

Djinn.9245

Not exactly fun

I’ll never understand game developers. This…the 10,000 drinks or whatever it was,…etc, etc, etc…

What demographic are achievements like these supposed to be for? Whichever one it is, I’m not in it. lol

I believe they do this type of thing all the time in some of the oriental MMOs.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Worhtless NPCs

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

If story instances are balanced around the player doing most of the damage, then having additional players helping you in s story has to be banned.
You seem to have a problem with an NPC helping, but no problem with other players helping.
Whats the differance?

I agree. If people want story instances to be really challenging so that the NPCs helping would make it too easy for them, make an option to “turn off NPC help”. If that was chosen the NPCs could do like they do now.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol