Vayne’s offer is a good one.
I suspect many folks first HoT experience was like mine. You go in there on your own, following the story which quickly abandons you with “earn gliding to continue”. So you need XP but struggle to find much, because the first mobs you meet are way too strong and because you can’t find your way round the map to unlock stuff, not to mention the many different ways to die by falling off stuff. Then an event starts so you start following a random player, only for him to bounce out of sight on a mushroom you can’t use yet. Somewhere else a player jumps off a ledge and glides out of your reach. All very exciting but not earning you any XP. Then you find some plants you can’t use and some stuff you can’t open and then, just when you are feeling really useless, you get mullered by a midget dressed in a mushroom outfit. And no-one rezzes you. Welcome to HoT, have a nice day hehe.
I suspect there might be quite a few players yet to earn enough HoT XP for that first gliding ability.
He said he wasn’t quitting…
I haven’t noticed a change in the shovel drop rate but I never run out of them so I don’t pay much attention.
@OP. As stated, just do the Vinewrath event chain in Silverwastes. It’s quiet lucrative in any case, and you need to do it to earn crests to buy the keys to open the chests that the shovels dig up. Use the lfg tool to find “sw 50%” or “vw 70%” or similar.
And if you have no shovels you can still tag along with a chest farm run as there are always plenty of people using shovels but you’ll still need plenty of keys. The event chain and chest farm compliment each other quite nicely.
I came here from Neverwinter which is the exact polar opposite of GW2 in terms of random players helping random other players.
GW2 is a breathe of fresh air in that respect.
In GW there have been several vistas where I have been pointed in the right direction by someone, just with a casual “jump up this bit, m8” or “that’s the right jump, keep trying”. And in the hidden garden, where death means waypointing out and waiting for the entry event again, there’s always someone hanging around waiting to rez anyone who falls from the tree. I made a point of doing my share of hanging around and rez’ing folk after I had completed the puzzle. It was quite entertaining watching the same few people making the same errors I had just made and then rez’ing them and watching them run round for another go.
It’s not all sweetness and light and, yes, chat can get a bit salty at world bosses if things are going badly (special award for Amber Wurm…) but for the most part there is a helpful vibe about the game.
+1 from me. Please restore it to its bombastic former glory.
Let me help point out the elephant in the room. Learn to play.
That’s just unnecessarily rude. Shame on you.
They should just let us salvage everything. Even if the result of salvaging was worth less than the cost of the salvage charge I’d still be happier than just destroying it.
Or have a charity box we could put stuff in that would earn points towards a “Philanthropist” title.
It always bothers me, though, when they put something necessary for completion (Vistas, etc.) at the end of them. Even the diving goggles at the Not-So-Secret JP in Gendarran.
In my case, specifically this. Before HoT the diving challenges were a nice novelty add-on which didn’t really reward much and as such were fine being beyond the top of a very difficult jumping puzzle. You can opt out and not really miss anything. But now there is a mastery point behind it and we all need mastery points, especially those of us who do not have access to LS2. So now I am 37/38 in diving and utterly frustrated at that last one. I’m not a complete klutz at jumping but that one is really unforgiving and nearly every missed jump results in death and in having to go right back to the start. I get that masteries are supposed to be hard but I fail to see what nail-biting jumping and leaps of faith into an invisible pool of water have to do with earning the autoloot ability.
I need two more mastery points to max out the first Tyria mastery. One of those points will come from Teq when I eventually manage to dodge the tail. I don’t know where the other will come from. You won’t believe how many times I have failed Triple Trouble hehe.
So, I agree that Jumping Puzzles should not be used to gate other progress in other aspects of the game.
Requiring a group event to fail for one person to make progress on something is slightly crazy. Requiring a whole sequence of events to do so is proper nuts barking kitten mad. It’s like they want to provoke a map-wide argument. (“OMG!. Will you all pls stop winning!”)
If you gave me a 50 slot bag I’d be chuffed and then after about a week it would be full of stuff I really should have sold or discarded.
It’s a bit like adding more bookshelves to a room.
But, hey, a week of reduced inventory management. I’ll take that!
(And, just merch all those minor runes and sigils. )
@OP. I think we need to go drinking together this weekend. Bring your credit cards and a few sketches to give the tattooist some ideas. Oh, and you’ll need some form of ID if you want to wake up in the morning with a new wife. I’ll pick you up at 8.
This morning I did Teq and didn’t get the end chest. I gave plenty of damage, I took plenty of damage, I ran back and defended the batteries when required, I saw the end chest spawn but could not interact with it. Not sure what more I could have done really. I think sometimes it just doesn’t tag you as involved.
Have you ever found yourself driving around in a city trying to get onto a highway, where you can clearly see the highway but can’t for the life of you find the actual on-ramp so you can drive your car onto it? That’s how I feel in Tangled Depths, every time I go there.
Cantha! You are describing Cantha from GW1.
There was only basically an upstairs and a downstairs but that is exactly what it was like.
I dunno how that place ever got planning permission.
For me, the one on the “zoning” screen is fine. The one permanently on the UI is mildly irritating and I would turn it off if the option was there but it’s not a biggie.
The whole eSports thing is not really my cup of tea but it is only going to get bigger. A few years ago you couldn’t conceive of anyone being able to make a full-time living from playing games but now it is a reality, to the extent that one gaming team has just been “sold” to a new “owner”. I don’t know whether GW is the right platform for that stuff but I do know that it was the main reason for the recent toning down of the combat graphics. Spectators need to be able to see the players rather than a screen full of fire or whatever.
The main obstacle eSports needs to conquer is the not-real nature of it. You are asking spectators to sit and watch animated gladiators rather than real ones. It’s hard to connect/empathise/connect with pixels, and it’s hard for a competitor to convey an image/brand/personality.
(And please can I have my fireball back).
I’ve often thought it could use a “local” category for all the instances of the map you are currently in. So go to the assembly point for the raid/dungeon/event/farm and the top LFG category will show only the groups forming in that area/map.
Um, have you met the bank? It does what you want, although you do have to visit it.
Worse news if you need to make a level-25 weapon for a new character that you’re leveling up <snip>
Do folk really craft “mid-range” weapons? The levelling process is pretty fast and you tend to get suitable equipment just by playing. I don’t really see much point in worrying about equipment and upgrades until you are at max level. Any old thing will do.
Anyhow, yeah. Nevermore was what I was thinking of.
Each spiritwood plank takes 20 soft, 20 hard and 10 seasoned planks (3 or 4 logs each) plus a glob of something that takes 50 elder wood planks (and can only be crafted once per day). That’s a lot of wood for one plank.
So the spiritwood inflation is being driven by folks rushing to make Nevermore and that is inflating the wood prices driven by folk like me who are crafting one spiritwood plank each day to sell. Last week I was selling them for 8-9g. This morning I sold at 15g. Last week I did not really care about wood prices. This week they are high enough to make me wonder about farming some of them rather than buying them all. The prices will drop again once that initial rush is over and as more farmers tune in to the prices.
"Dr Hashbrown" is considered inappropriate
in Account & Technical Support
Posted by: DoctorDing.5890
Some self-righteous numpty will have reported the name.
Speaking as a fellow Dr, I can only sympathise.
Spiritwood planks have almost doubled in price in a week and are now selling for around 15 gold. Crafting them needs lots of soft wood. Bad news if you need the planks for your latest ascended/legendary crafting project. Great news for the wood farmers. Fill yer boots!
A formula for those new to HoT:
v = SQRT ( 2gd )
where:
g is Tyrian gravity, in meters per second squared
d is the height above the jungle floor, in metres
and
v is the velocity, in metres per second, at which your face hits the jungle floor after you panic in a fight and accidentally dodge off the edge. Again.
That’s right folks. Educational whining CAN be a thing. ;p
(please note, air resistance has been ignored in this post.)
(edited by DoctorDing.5890)
No hardcore players don’t come to this toxin pit because they are playing the game, casuals don’t come here either because they just want have fun with the game. Only people come here are entitled people who claim to be casual while QQing about literally everything in game like you and me.
I’m glad you included yourself in that. Many would not have!
I’m a part-time QQ’er. I only whine on the forums during work hours when I cannot play the game. It passes the time.
I went from F2P to HoT and I have to say I’m not spending any time in the HoT content but for the price I paid the core game is more than worth it. I’ll save the HoT stuff for when they make the maps and/or mobs easier. Having tough mobs on a map is fine. Making every mob on a map tough and almost impossible to avoid is not fine and not fun.
Current Amazon UK price for HoT: 23 pounds.
And Black Friday is almost here.
Pros:
- It gives the hardcore players something to be smug and patronising about on the forums.
Cons:
- Those players might find themselves somewhat lonelier in the game after a while.
Even an Aus server might not sort it, depending where the lag is. And an Aus server might be quite a lonely place to play.
I was trying to do jumping puzzles yesterday with a (UK) connection speed of around 500kbps. Mostly OK except for the occasional, and fatal, lag spike. So, yes, I feel your frustration…
I sympathise, but I’m not sure what you expect them to do about it.
With that ping you must struggle with other stuff in the game too, especially dodging.
Having started as a F2P player I can tell you that the biggest short-term limitation is the bag slot limit and the biggest long-term limitation is the lack of a daily reward. No daily reward = no laurels. Don’t be thinking that F2P players are getting that whole core game for nothing. The trading and laurel limits mean that they will reach a plateau eventually and every day they play the temptation for upgrading is very, very large.
Yes please. The more solo PVE stuff, the better. I’m really not bothered about the loot so scale it down to suit. More ways to play = more happy players.
I don’t believe it was “well known” that the expansion was going to be harder than the core game. It was well known only to the minority who followed the various pre-release announcements. Most people don’t follow the forums and don’t read press releases. I think most players would assume that the expansion was more of the same. “Hey, I like this game and now there is more of it to buy. Cool!”. So it’s hardly surprising that a bunch of players are now shocked at the difficulty level. Telling someone who has paid for the expansion that they should stick to the non-expansion stuff if they can’t cope is, frankly, absurd.
Anet have missed the sweet spot imo.
ALL PUNY MORTALS SHALL BOW BEFORE THE RAW POWER OF MY AWESOME…. um… sort of glowing pebble thing, travelling quite slowly.
Yeah, it’s not ideal. If it was a firework it would be from the small family box rated 2/5 on the bang-o-meter.
The game cannot tell the difference between you disconnecting deliberately and a disconnection due to a network problem.
I’ve known people pull out their network cable to cause an “accidental” disconnect. Hard to strike the right balance with dishonour systems.
We’re not talking about HoT, we’re talking about the core game. Some legit retailers have old stock of the boxed version of the game and they have to discount them to sell them now that HoT is here. That is what I bought. Nothing dodgy about it. I’d avoid any site that is selling just an emailed key unless they are listed by ANet as official.
It is a new direction and it’s one in which ANet seem to have lost sight of the moderate players who like to play lots of content at a moderate difficulty level. These are players who are reasonably equipped and have a reasonable level of skill but who are still a fair way off BIS and who may have no interest in getting there. Those players also need to be catered for in the expansion.
Eh Mac users, even worse than Linux users… Sorry I know I’m a bigot, but come on it’s a Mac we’re talking about here.
Macs run on *nix. Just sayin’….
A whole bunch of players who own HoT do not go there atm so maybe HoT dailies should be a new category in addition to the existing ones. Please don’t remove any of the non-HoT PVE dailies (and why does crab toss count as a PVE daily?)
Fact is, underwater combat has never worked well in any game or any movie. It is just a rubbish environment for fighting.
But underwater exploration should definitely continue to be a thing.
Yes, you can still buy it. I bought a deluxe edition a couple of weeks ago for £12.
I’m surprised ANet no longer list the unexpanded game in their official shop.
Plenty of room for selling a few editions of both the core and the expanded versions at different prices points in that shop I reckon.
And on this forum there is no shortage of HoT fans telling other players to stick to the core stuff. ;p
That or OP is completely exaggerating…
I’ve told him one million times not to exaggerate.
Question: Can you earn any of the mastery points more than once using an alt? For example for map completion?
Masteries are account-wide but some of the things you do to earn the points are per toon.
@OP. The brutal answer to your question is “because a vocal minority campaigned hard for it and ANet listened to them”. They’ll nerf it eventually to make it more inclusive.
If you reduce the number of waypoints then you’ll just see more instances of downed players refusing to wayport out. It’s already an issue in some fights leading to salty chat.
If anyone is unhappy with the very low level of goldseller spam in GW2 I have a suggestion:
Go create a Neverwinter account and spend 20 minutes in the main city. Their equivalent of map chat is dominated by gold selling spam to the extent that it drowns out everything else. On top of that you will almost certainly get a few whispers from sellers and you may also be “lucky” enough to get invited into a party by one. It’s quite astonishing.
Then come back to GW and be happy!
Yeah, silverwastes chest runs. I also have thousands that are bound to me and that have no particular use but I can’t bear to discard them. They are currently cluttering up the bags on an alt, along with thousands of two other similarly-bound mats from sw.
It’s crazy that it consumes the item. Surely that is easy to fix.
On the same theme, why does the LFG tool let you join a party in a full map when you cannot go to that map?
I’ve been locked out of the LFG tool due to joining “too many parties” but each of those parties were ones I joined and then could not get into the map with.
There is an important aspect to Season 2 – it gives lots of mastery points.
Politics does not belong on a gaming forum. It never ends well.
It’s not really a mentor tag. In PVE it just means “zerg here” or “event here” or “there is something interesting happening here”. If you are exploring and happen upon a legend or a champ, turn on a tag, announce it in chat and usually enough folk will turn up to share the fight and the loot. It really doesn’t matter what type of tag.
And I know those with commander tags would like to think that they really do command things but in PVE most events and bosses don’t need a commander as such, they just need enough players in the same place which is achieved with any old tag. So the two tags function exactly the same in PVE, regardless of their respective names.
So, how am I supposed to do the hero points?
in Guild Wars 2: Heart of Thorns
Posted by: DoctorDing.5890
I think they’ll eventually get nerfed (or scaled) to make them solo-able.
I also read, if I remember correctly, in Collins statement for the 2016 vision, they will be changing stats/specs quarterly to prevent Metas from occurring.
That’s a good point. I’ve just ordered bulk popcorn for the first quarterly forum reaction.
The OP wants to build a toon for raids. The problem with that is that no-one really knows what builds will work best in raids just yet.. Suggest picking your best current toon and beefing it up a bit. Oh, and get earning some gold so you can speed up any new toon when you know what you need.