Per today’s patch notes they are now transmutation “stones” and “crystals” with the same functionality.
Question: If you have a single key for dodging, how do you pick which way you’re going to dodge? I like being able to quickly go left, right, or back as I choose with a quick doubletap of my thumb (I seldom dodge forward unless I’m running through aggro with the intent of escaping). Given that I move with my mouse and have my left, right, and back movement handy to my thumb on my HEX, wouldn’t it be -more- work and slower to have to hold down the button with my right hand and tap a keyboard key with my left?
I have also noticed my dyes coming mostly at lower levels, for some months now. I’m lucky enough to be able to buy gems at whim (must .. control … urge to buy …) so I sate my need for colors by an occasional dye pack or five. When they went on sale I opened five packs.
Still, I have to carefully consider which dyes go to which alts and which ones I will give to guildies. I miss the days of regular drops.
Oh, I wasn’t clear, I know they are all artificer made. I just meant my artificer isn’t 400 yet so I haven’t made them or seen them used.
I believe you must be an Artificer (400?) to make the account bound non-creature tonics. Check the wiki for details of recipes. I’ve never yet come across a furniture or tree tonic but I know they are out there.
I don’t have RSI (yet … /crosses fingers). However, I have found the easiest key to use for PTT is right hand ALT. It’s near the space bar, doesn’t get used for anything else (though splitting stacks of mats means I must use the left ALT or something goes funky), and only gets hit when I intend to. I’m moving with my mouse so using that key for PTT just means not firing off spells when I talk.
An interesting controller you might want to try is the Peregrine Glove. It involves tapping thumb and fingertips together, with plenty of different tap spots. It just maps keyboard to your chosen tap spots so it’s not going to macro etc. I tried it out in an attempt to be more responsive in WoW raids and found the learning curve a little too steep as once I have a muscle memory it’s very hard for me to replace it with a different action. Most people report that it quickly becomes second nature, however, and given GW2’s reduced number of control keys it might work quite well for you.
I don’t know Rangers at all, thanks to not playing one (as of yet). However, in my guild someone posted a double bow build and an explanation, and another Ranger tried it and said it was awesome, so here it is, credit to Hickeroar:
http://www.guildhead.com/skill-calc#mcom0c0zMovRhMMvRhMxxa9McRaMkaz
So, the traits and gear attributes:
It’s a 30/30/10/0/0 build, which is basically pure damage and some toughess added in.
For the gear, I would go a decently even mix of the big five. Toughness/Vitality/Power/Precision/Condition Damage. Just balance it out and with the damage boost from the traits you should be ready to face just about anything standard PvE throws at you.
Traits specifically:
Keen Edge: Bleeding at 75% health is good because you get an extra kick of damage when you’ve only been dealt a little bit of harm. Helps if an enemy is all up on ya and you have only a little bit left to go before they’re dead.
Piercing Arrows: Probably the most important trait of all. Every shot you fire will go through an unlimited number of stacked enemies and do a full compliment of damage/bleeding on all of them. In big mobs/events this will turn your screen into a mass of flying white numbers.
Eagle Eye: This says it will give your Longbow and Harpoon gun 5% more range, but that’s not actually accurate. It’s 25%. It will increase your range from 1200 to 1500, which is just a crazy amount of range. Really good for the howler bosses in AC. You can stay WAY out of range of their scream. Also good for killing the mortars in Sorrows Embrace without angering the dredge standing next to them.
Sharpened Edges: Any time you crit, you have a chance to add another stack of bleeding on your target.
Carnivorous Appetite: Helps keep your pets alive by granting them health when getting crits. I don’t know if this is YOUR crits, or THEIR crits, but either way it’ll keep poor poochy from dying as easy.
Quickdraw: Recharges all SB and LB skills 20% faster, which is good for obvious reasons.
Soften the Fall: It’s special purpose, and doesn’t really help you in combat, but none of the other T1 skills on the toughness tree are all that great. Shard Anguish doesn’t actually seem to work, otherwise I’d choose it instead. Even if it DID work, I still might not since its cooldown is stupidly long.
Final notes:
The big thing with rangers, if you don’t already know this, is that you should NEVER stop moving. It’s probably the most active class there is. Lots of distance, lots of running in fights.
You need to hit your enemies in the back or sides to apply stacks of bleeding with your shortbow. This might not be easy unless you’re in a dungeon where someone else has aggro, or in a Dynamic event, again, when someone else has aggro. This is one of the reasons that Rangers are a very active class. Gotta stay in the right position for maximum damage.
This build will give you a 50% faster endurance recharge rate. That means more dodging. Dodging = win.
This build will grant you swiftness and fury any time you switch weapons in combat.
With this build, when entering combat, your first shot from both you and your pet will always be a crit, and will always add a stack of vulnerability to the target. First attack from your pet is often a doozie, too.
Build up 8 stacks of bleeding on your shortbow, then hit quickening zephyr, and immediately hit sharpening stone. You will get 20+ stacks of bleed going on your target.
Shortbow will, hands down, do far more damage than a longbow. The bleeding, combined with crits ranging from 800-2000 damage, just can’t be touched by the longbow. IMHO, the longbow should only be used when you’re in a situation where you need range and survivability more than other times. Shortbow and running like a madperson is just….awesome.
Meanwhile, in case it’s an issue with being in LA, try meeting just outside it at Applenook. Our guild gathers there to kick it off. Of course, we’re lucky to have twenty people present for it. Also you might consider Mumble or Ventrilo for coordination. Not that you should have to go outside the game for that, of course.
It really is all quite subjective. One person will love a profession another hates.
Still, I’ll recommend Guardian, at least for PvE. Mine is so fun she became my second 80, and that after pre-Beta avowals by me that I’d never play that boring paladin class. With her I can take so darn much. I heal up to full with a fast cast heal, I have shields and wards and blocks, I have support out the wazoo to help my team mates, and the different weapons give a highly different combat style as you swap.
For PvP, I don’t know. I’ll do WvW now and then but it’s far from being anything like a focus. I usually do it on my Thief, not to instagib people (I think that’s a myth, certainly I must suck at Thief if instagibbing is possible because he does so little damage), but to be able to run away at need. I am muuuuch more comfy in PvP if I don’t have to stay in it!
I have 1525 hours and am still having fun. I have 4 80’s, 2 30’s, and a 21. No Ranger yet, might give that a second whirl (wasn’t impressed in beta). That’s just gameplay — the real draw is the roleplay. I have major plotlines going on three of my 80’s and fun diverting ones on the fourth, and one of my 30’s got his RP debut recently and might turn into something. My guild has a lot of RP all the time, we do the guild bounty missions IC, we try to weave the game world into the storylines so we are out adventuring, not just hanging out in town doing a soap opera.
Mixing your imagination with that of others offers unending entertainment, imo.
1. 5 slots to start, you can buy more for 800 gems each (I think at least 24 slots can be used).
2. I don’t know. I’m on EST and Tarnished Coast is great during my play time, but TC is the unofficial RP server and chock full of people. I’ve never tried another server.
3. Level 2, when you get out of training. Or, heck, start before you load the game, find websites, look for people you think are nice and see if they have room. That might answer the server question, in fact.
4. The PS seems to be scaled to fit you every two levels or so. You cannot do only it, that just doesn’t work. It’s designed to have something to do every now and then all the way to 80, culminating in a level 80 dungeon run (and followup celebration).
I’d like this as an option. I don’t want all of them forced to show; ICly my thief seldom has visible weapons, his knives being concealed quite cleverly and pistols something he uses only on special occasions. If everything I had on me was right out there, I’d have to use town clothes to avoid looking ridiculous (yeah, yeah, some of those are ridiculous in their own right, hush).
Generally I have a weapon I keep visible when IC, and don’t need to bristle with stuff.
I’m quite fond of my marks. I’ve even traited them to be bigger and do more.
I think your complaint is not that the skills are bad, but that you don’t care for the aesthetic of them. To each his own. I must say I have not felt any urge to vomit based on how my necromancer flings her spells.
Hopping out of it to fight undead is the way to do it solo. You can also call in a friend to do it with you and have them fight the Risen.
I’ll not say that’s an invalid approach, but I think this game is really not about pure dps. There probably never will be a parser because dps is only one part of what you need to do for maximum effectiveness. Not dying is much more important than knocking things’ teeth in, for the most part.
That doesn’t mean you don’t want to be able to hurt things, or that you want to find yourself “tanking” (which for me in GW2 usually means “I’m the one running away to kite while my friends do the damage, oh god get it off of me”). I’ve heard that Toughness is one of the aggro lures, so I usually make it my weakest stat.
In the end I think you’ll get the most damage over time (rather than per second) by maintaining survivability and savvy and timely use of your attunements and utilities instead of just trying to pump out the biggest punches.
I’ve noticed that when you complete a city by going in an instanced area, you don’t get credit and rewards until you come back out into the main world. Did you just log out from Salma or did you leave it before you posted about not getting the rewards?
I did it the other day. We kept losing Hodgins even with a very savvy Mesmer guarding him, often on the last burrow.
What finally worked was powering down the first three burrows, then mopping up most of the gravelings with incidental damage to burrows, then clearing out the last. We did have an Elementalist giving us swords and bows. I was on my Guardian for protections, boons, and Elite heals.
Duilfy did maps of spawn points (once an object spawns it’s there for a good while, but it can spawn at any of the points).
http://dulfy.net/2013/02/26/gw2-lost-and-found-living-story-event-and-achievement-guide/
Though I found my first object at a point not on the map.
It is very hard to see from a distance, it’s just a yellow sparkle on the ground that doesn’t get a yellow tag when you hold ctrl down. On my server people are kindly aiding each other in map chat and some stand by a found object so as to mark it for the next people coming.
Keep in mind the Explorer achieves are not part of World completion as such. They refer to finding all the white named areas ikittenone, not the pois etc.
edit: I have no idea at all why “in (singular, using a) zone” got kittened.
(edited by Donari.5237)
In perusing things on the TP, I came across Formal Attire. It’s a white level 0 gloves item. The tooltip says “Light Hand Armor – Double-click to don your fancy pants and fancy jacket. Use your fancy party skills to toast your friends and celebrate your epic deeds!”
There are none actually for sale on the TP. It may well be a holdover item that doesn’t actually exist. Anyone have a lead on it? It sounds like something that could be very fun (at least for Light armor wearers).
I like the idea of more emotes, and if enough of them are implemented then sure, make some of them specific to profession.
But I want juggling for my Thief, not my Mesmer! It’s a long established part of his RP that he is a master juggler -grins-. That’s why I did a suggestion thread about juggling items as town clothes toys.
While it might be nice to have a full gallery, keep in mind that you can keep buying more character slots. I think you can have at least 24 characters! How do they allow for that? Also I like the clean white background; it makes it very easy to see the character and outfit if I want a good screenshot of just that.
How would you all suggest jazzing up the select screen while preserving functionality and visibility?
I can’t answer all of that except to say they are free to download, the cost is if you host a server. They are free to use but if you use up slots on a server uninvited, that’s highly rude, and if you are in a group running a server it’s nice to donate to the person paying for it.
I hate headsets, I use speakers and a desk mic.
I have no idea why you’d want to run more than one at once. That sounds chaotic. But you can have all of them up and run whichever you need at the moment.
No idea on bandwidth, I have FiOS and don’t worry about such things.
This is a nice concentrated list that doesn’t require hopping from page to page, though, so thanks!
1. Garambola answered that perfectly. Another method is to be in a reasonable sized guild with friends; all my dungeon runs are with people I know. Not that I do a lot of them, I don’t think I’ve done one other than a fractal or two for weeks.
2. As I run with friends, whatever profession they’re playing seems fine to me. My Thief does fine in PvE so long as you don’t define “fine” as “slaughters things left and right.” Every profession has a skill curve where a good player will be jaw dropping awesome. My Necro just hit 80 and I don’t find her to suck at all. My Guardian has the most survivability and support use. There is no one right profession or build to play no matter what some will try to tell you. As long as you can live through fights at a rate equal to others, you’re doing fine.
3. I have never crafted for profit in any game other than a little bit in LotRO making decorative rugs that sold well at auction. It’s fun to make things. I try to pick crafts that make RP sense for the character. I maxed out Cooking on my Thief because he has flashy gourmet chef skills ICly. And I did LW on him so I could make interesting looking armor. The weapon making crafts suffer badly from only giving you basic skins, imo.
4. Just go out exploring and having fun. This game is full of hidden details. Try things you aren’t sure you’ll like (other professions, wvw, etc) because ANet has gone the extra mile to try to make everything as fun as possible. There’s more miles to go in some aspects of the game, true. That doesn’t devalue what they’ve done so far!
There’s no need to get to 80 fast except maybe if you want all your traits unlocked for WvW. Otherwise leveling is just a sort of pat on the head for playing the game; the whole point is to play, not to finish.
If you do want to push fast though, 1) craft. You can get a bunch of levels raising a craft (doing discovery, not just making things you’ve learned).
2) Get to level 30 and start running dungeons (AC is the lowest one). You can get most of a level for each path you run (must be 35 to access the explorable paths).
3) Explore a zone that is in your level range thoroughly. Do events, do hearts, gather at every node, find every wp and poi and vista. Then go to the next zone.
Doing all that could have the effect of having you go “hey, I leveled” a few bars into the level, rather than staring at the little xp bar and trying to mentally force it along.
I’m not doing ALL the achieves but I do go for the ones I can. So on my main:
Age – 774 hours (level 80, he’s my first 80 of 4), total on all characters 1472 hours since early start launch.
Deaths – 412 (darn dungeons)
Titles – 7
Ach Points – 4154
Legendaries – ain’t gonna happen unless I decide to pay cash for gems for gold for one off the TP. I joined this game so as not to grind.
PvP Rabbit 1/500 (I did try to join SPvP the first week the game was out but the system was down and I never bothered trying again, especially as I can’t join a match with friends).
Tourneys – 0
Many of my hours of play have been in RP, btw.
I’ve actually been quite happy with my Razer HEX. I got it right after BWE1 because keyboard dodging wasn’t working for me. I don’t even use all six buttons. I tried it for WoW a bit and found it too heavy and slow for that but it’s perfect for GW2.
I am a woman with slender hands and very little in the way of twitch reflexes (also I have a very light touch on things, I’m not exactly pounding the heck out of the mouse). Thanks to the HEX I can dodge and strafe with ease. It’s never bugged out on me or stopped working in any way. I do have to reset my scroll to 3 lines every time I boot my computer thanks to a driver issue; once that’s done, it’s flawless.
There’s been a lot of fun and creative work in the toys so far. Here’s an idea for more: A juggling outfit. At Halloween there was a little girl running around Shaemoor in a jester outfit, which could be the basis for the clothes in this set.
The toy could either be a juggling kit, with individual skills to juggle balls, clubs, torches, and knives, or there could be an individual toy for each such item. Doing it as individual toys would allow more individuality of use, and make it easier to design the costume brawl skills (or at least give each item more variety of skills). If you just had one type of item per ability key, then you could chain skills for each.
I’m sure others can come up with ideas for what skills would go with each juggled item. I confess I’m more interested in this for entertainment than for scoring brawl hits so my ideas lean towards things like toggling it so you are bouncing the balls off the ground rather than tossing them in the air.
Generally you hit F at the table when other brawlers are near. Maybe you have to hit it first? If you see a cloud of BAM POW around you, you did it right.
As long as you have time to check prices item by item, then you can decide item by item. I assume you don’t want the item as an upgrade or skin for your main or alts. Right click it, pick Sell on Trading Post, and eyeball the expected profit. Take 10% of that profit off. If it’s still over the vendor price, toss it on the TP. Unless you need mats for crafting, of course, or are trying to get a salvage achieve.
I’m not a heavy TP user myself. I have guildmates with a ton of gold because they know how to do Orr runs and they actually sell the mats they gather, but I am too much a packrat to sell stuff until I am -sure- I don’t need it myself. Also I don’t feel like this game needs me to have a lot of gold to keep on doing fun stuff and enjoying myself, so the TP becomes more useful for clearing bag space when I can’t get to a vendor.
I tried to enter a PS in Mount Maelstrom right after the build. My group mate and I both hung on the load screen, then got crashed out of game. I crashed again on the next login, but then both of us got in fine. It may not be Cursed Shore so much as any zoning was borked for a few minutes.
Blue and gold can be quite regal. Look at Tutenkhamen, or gold fleur de lis on a blue field. It could be your graphics are set lower than his so to him it looks way better, y’know!
We also did our first bounty run last night, drew bounties in Lornar’s and in Sparkfly. I was in the Lornar’s team. We took out our bounty with time to spare (not that it was an easy fight — hint, it’s -really- good if the bounty is 20 feet from a wp!) and hopped down to Sparkfly where I got to tag the other bounty just enough to get a silver medal.
From Lornar I got 2 yellows, 2 commendations, and misc currency. From Sparkfly I got around 2 silver, nothing else. Other than a ton of fun from madly racing to find my guildmates!
I’ve linked the Argos site in my guld’s Useful GW2 Links section. We’re not huge, but I bet you will see a lot of hits from us since we drool over armor pics.
While you do seem to need it, I don’t think it’s your missing zone.
http://wiki.guildwars2.com/images/2/28/Cursed_Shore_map.jpg
shows no white area name there. Scan my linked map to see if there is a white text area name you’ve missed. That’s how I did my map completion (world completion is a different thing, for that I used the interactive maps site which does not have white names but does show all hearts pois etc).
I got the map via link from http://pandemos.org/forum_threads/1243823 which is a little outdated now but still highly useful.
I agree wholeheartedly. Several of my characters are clotheshorses and even the one that has almost nothing to her name needs something more suitable than the starter set. I have her in Cook’s now for a grungy coverall look but I want the pirate disguise one (not the gem store fantasy bustier version). I have the ability to buy the gems; please give me the motivation.
Novelty town clothes from events are nice but it’s like getting all frosting and no cake.
You can easily add new runes, just drag them on top of the armor. You’ll get a popup warning that you’ll be destroying the old rune.
Neither, really. It’s out in the world, with new NPCs to talk to and new things to do. So far it’s pretty simple. You don’t even need to talk to NPCs to start it, though they’ll give you a lot of lore on what’s happening.
Two parts are out; you can do the first part still (I don’t know how long that will last) and the second part you can do most of but bits of it are not yet released. Part one involves finding out there are refugees coming in, and wandering the roads to help them. (Help them 75 times for the part one achieve and reward; rez fallen ones, help wounded ones, pick up mementos from dead ones, light fires, repair signs). Part two has invaders appearing through fiery portals; kill all of them and hold the ground and you get an event credit, as well as tick towards 100 invader kills for one part of the achieve. The other part requires you to find randomly spawned lost objects and return them to the owners in LA. 2 of the 6 objects are available to find.
Once you’ve done 75 acts of kindness, killed 100 invaders, and returned the first two objects, you’ll be caught up for the nonce. Things should ramp up over time.
One is in Diessa, one is in Wayfarer’s. The exact finding spot varies because they spawn all over. However, once they have spawned in a spot, that is the spot for a good long while. Check in Map Chat to see if anyone knows where the current spawn is if you don’t want to just run all over the zone looking for a little sparkle on the ground.
I think they don’t even light up a yellow name when you hold down CTRL, so you really have to get pretty close to find them.
Phoenix, Damny, Astral, and now me. The list of Hylek Cave Vet Slayers is growing! You just have to toss a boulder at the gong outside to get in. As a bonus, you often must kill a vet to get at the gong.
You can’t get back out without solving the puzzle or using a waypoint, though.
Marenek’s a good name!
If this is more general in topic now, I think I shall weigh in. I vastly prefer names parents would have given the child, suitable to the world setting and lore. Parents can be cruel, though! Also someone might be hiding their real name behind a nickname or other self-promotion. Given the 19 character limit and the use of spaces, there are so many possibilities out there that it shouldn’t be impossible to find a good, believable name (Asura and Sylvari being a bit harder). So, my names:
Donari Mal di Bette — a series of names taken from a random generator of Italian Renaissance male names and strung together in a manner I found pleasing.
Mirth the Mouse — a street rat tagged with “Mirth” as a child because she never laughed (irony), and sometimes “Mouse” for her always being unnoticed on the edges of things. I do know her birth name and it’s come out in RP but since I don’t have it reserved on a character I’m not listing it -grins-.
Briara — My sylvari. It’s a name I used for my plant-fae being back in DaoC. I like the fact that it has “briar” as part of it. It’s not very Arthurian, and I nearly went with an Arthurian name instead (again, not reserved, so not naming). But it’s just one word, which fits Sylvari lore, and it’s not completely outside their naming conventions.
Jin Macklin — I checked some web sources on Chinese girl’s names, as when I made her she came out Canthan in appearance. Still, Cantha’s been gone a while, so her family is Krytan albeit with Canthan looks and a few hand-me-down names, and some time in the past marriage got the Macklin name in. I got that surname just by mouthing a lot of words to myself until something sounded nice.
Talani Razorstorm — The first name was one I used for my first ever WoW character, a nelf druid, given the “talon” sound. It seemed fine for a Charr. She was made to join the Razor Warband RP guild, and I consulted with them on last names. Storm sounded good for an elementalist. The downside is that I’ve been so active in my main guild that I’m no longer ICly part of the Razors due to inactivity (sadness) so now the name needs to change.
Merra – Not yet RPd or even played much, but female Asura need a soft ending name with a double letter. I had a tabletop character named Mera, thus an easy adaptation.
Altdragg Splitstack – The first time I’ve had to compromise on spelling to make a name. Back in beta people were learning how to break stacks of items. It wasn’t intuitive, and I jested that we needed someone named Altdrag Splitstack, a great Norn name, just so people could remember. For the life of me I don’t recall if I did that just in my guild or on 2RP’s site or in map chat or what. But when I finally decided to make him a bit after launch, someone else had done so. Either they heard me and took it, or they independently came up with it. I finally felt the need to make him anyway, so I added a g and now he is my lowbie engineer.
My warrior uses Grey and Taupe and other dull greys and browns such as Mushroom and Oil Slick. She’s a street rat, she doesn’t go for the fancy. My guardian uses banana/illumination for gold edging on her armor, and varies the main color field to various pale jewel tone blues and greens as the mood takes me. My necromancer has dusky skin and sets it off with vivid oranges, golds, and browns. My thief leans to mossy greens with abyss accents but will do white, gold, red, blue, rich browns, whatever suits the occasion. So far my engineer is browns and faded blues, but he’s new and hasn’t got a huge palette yet. My charr elementalist likes greens on her white fur. And my asura mesmer goes for reds and purples.
My warrior’s the only one that doesn’t redye. For the rest I get tired of the look and get them a “new” outfit by applying new colors.
Did you read the mail you got in game? It shows up on every alt. Also there are NPC heralds in the two affected cities and in LA.
All of those will tell you to go to Diessa and to Wayfarer to find the invasions and missing refugee items.
I’d say it’s your server, but I’ve never been on Anvil Rock so I don’t know. What time of day are you playing? I’m on Tarnished Coast, which is always hopping when I play (typically afternoons and evenings EST).
Also, the “end game content” isn’t any different from earlier content, you just have all of it you can get at along with somewhat fancier gear. The game’s not meant for rushing to 80.
I think Ironvos has the simplest answer. Blue for random Commanders, yellow for the one you’re following. No need to turn Commander icons into a rainbow confetti on the map as the point is to track the one that matters to you.
I don’t think any developer can give the players endless new things to do. The man hours that go into making the things are countered by players doing the things in minutes. A hundred people just can’t churn out constant variety for three million people.
So the players have to contribute. The best way I’ve found is RP. I don’t mean just standing around and talking in character. I mean using the world as a setting for ongoing plots and adventures. I lasted 7 years in WoW due to finding great RPers and my guild there is still going strong with elaborate storylines involving many people cross faction (I am not in the game any more but I still read guild forums).
My RP guild on Tarnished Coast likewise has a constant outflow of creativity in writing, art, even music. We use the game world, incorporating jumping puzzles and the like into our stories. Guild chat is OOC and we keep it hopping with lively banter. We pursue PVE and WvW as the whim takes us, many of us getting multiple 80’s as the characters compel us to keep playing.
And we certainly don’t gripe at people for repping another guild (though if they NEVER sign on with us we might move them to Guest status). Alts might not fit ICly in our guild.
This is something ANet’s done right. They’ve made a world and a setting that lends itself to sandbox storytelling. Sure, there’s a lot of things still to add (sitting in chairs, better color for emote text, more animated emotes, etc) but the solid basis is there for anyone that has the imagination to use it. And if you aren’t feeling the IC itch — hop in a dungeon, complete a map, level crafting, kill enemies in WvW! Or even do those things ICly because hey, why not make them part of your story?
It’s very hard to tell in a night screenshot. The light one might actually be black; I was amazed by my friend in her all Abyss plate while standing in Melandru’s temple and how golden it looked thanks to lighting.
The darker color in your shot has some red and brown tones. It could be one of the Midnights. You should go to one of the many dye sites and look through the palette for the closest match you can find, then preview it in game (y’know, I have tested all sorts of TP preview on armor and weapons but have thus far neglected to try previewing dyes. If those work you can check right off the TP for the hue you’re seeking).