Showing Posts For Drew.1865:

Returning Player Review

in Guild Wars 2 Discussion

Posted by: Drew.1865

Drew.1865

A lot of people like to deny it, but i think the lack of trinity in this game severely hinders what real, engaging tactics the PvP could have with the dodge feature and CC. There’s no active mitigation, they’ve done nothing but take an interactive paradigm out of the game. To me, the time saved grouping does not at all make up for how shallow and hollow this game feels when speaking of group combat, group integrity, and role specialization. It’s like we’re all Mario and Luigi. You may be green, but you’re still throwing fireballs just the same as anyone else. People that hate on the trinity that they know from WoW have no idea how fun it and fulfilling it can be in games like GW1. I want to acknowledge TC for the “responsibility” comment. In games like GW1, i always felt needed and i knew precisely why regardless of what class i was playing. Every build i could logically muster had some new, exciting use and synergy to bring to the team. In GW2, well, everything seems to just revolve around raw damage as options, specs, systems, etc..all seem to be very limited in regards to player choice. Interrupting, shutdown, etc..all roles available and integral to GW1, really marginalized here.

Just want those ignorant folks hating on the trinity at every turn of the page to take a moment to think about what the effects of not having much in the way of combat, content, and by association, the difficulty structure provided by trinity-centric game design, does for an MMO game.

In turn, we have bosses that are glorified meat shields with hit points in scientific notation, OHKO mechanics, defiant stacks that marginalize the very existence of CC and skill composition…that marginalize the very nature of some builds. In a trinity system, this boss would be challenging on his own merit, with maybe an interesting posse of other bads that heal him or synergize well with him through a well designed skill system (GW1). You would have to think about not only killing the boss, but relying on your team to effectively mitigate damage and supply enough pressure to break down the enemy team. You’d have to remove and apply CC and shutdown at integral times and every action rewarded your team with efficiency, everyone played a role that wasn’t just reskinned (aside from some DPS classes) Needless to say, with trinity system, encounters have A LOT more room to be designed with depth and strategy as they aren’t given ghost mechanics (defiant) to make up for short-sighted design choices. They are also not designed around 1 boss or 1 mob against a zerg of players. Trinity system offers mobs with roles to combat players with roles, which in my opinion, offers a much more structured experience where you know what went wrong, why, and just how to fix it. Try telling the same to a group of new players that just hit 35 and wanna try AC explorable.

Now, i know the target demographic ArenaNet was aiming for simply won’t be able to comprehend this, but really, not having a trinity system holds this game back in almost every facet…PvP depth, PvE depth, combat, skills, etc. Classes seem to do mostly the same thing with a different mask and when you get right down to it, the integrity of the game suffers severely. You may wear a different mask, but if you’re doing the same thing as me, you better be able to do it just as good.

Overall, less variety, no defined roles, no targeted support, removing an interactive class paradigm that allows for deeper content structure and combat design, it all leads to what we have here. Nothing but a shallow, casual fan-service.

Maybe that’s why they introduced SAB? It’s very Mario friendly.

Is GW2 a game or a virtual casino?

Well you lost me

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Posted by: Drew.1865

Drew.1865

I believe everyone should learn to laugh at themselves now and then. If you can’t, I’ll be happy to laugh at you for you. So go ahead and be insulted, it doesn’t bother me at all.

And I absolutely, positively don’t take anyone or anything on these forums seriously. If I did my face would have a permanent palm-mark on it.

Ok for serious: my wife’s mother passed away last night. This is not a very good weekend. So I’m going to not be serious whether you approve or not.

I’m sorry to hear about your mother in law tolunart. Hugs to you and your wife! You can make fun of me anytime. I’ll laugh too unless it’s endless defense of GW2 postings in every thread. I find those boring.

Is GW2 a game or a virtual casino?

Difficulty finding group to go into dungeons

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Posted by: Drew.1865

Drew.1865

The dungeons are not worth running after you get the gear you want with the tokens from them. They have bad rewards and aren’t fun in my opinion.

Is GW2 a game or a virtual casino?

Well you lost me

in Guild Wars 2 Discussion

Posted by: Drew.1865

Drew.1865

oh and I’m a bloke btw.

Sorry to hear that. You should see a doctor, I heard they can fix than now.

this comment is both sexist and insulting.

You defended that insane guild name that was posted a few weeks ago but this offends you? Um ok lol.

I don’t seem to recall that guild coming to the forums and openly insulting people based on their racial origins, do you? Oh but it’s okay if someone openly insults a person and tells him to get a sex change but if someone has a name that even people of a certain skin colour probably wouldn’t find offensive (and that name isn’t even recognizable unless you re-arrange some letters) that’s the time to be up in arms.

You’re like a person viewing a murder and saying that it’s silly to be offended about it but complaining that murder depicted in a video game is offensive. Seriously, get your priorities straight.

Edit: To be on topic, I’m a male, I have a quaggan backpack and I’m happily engaged to be married. Yeah, I’m a total woman for liking things like this -.-

It’s a joke about a quaggan backpack. I have one on my asura and if someone made a joke about it I would laugh because the backpacks are funny.

Making a joke about a pink backpack is not the same as making a guild name like that. I grew up with someone transgender and trust me he could care less about a quaggan backpack joke.

Is GW2 a game or a virtual casino?

Well you lost me

in Guild Wars 2 Discussion

Posted by: Drew.1865

Drew.1865

oh and I’m a bloke btw.

Sorry to hear that. You should see a doctor, I heard they can fix than now.

this comment is both sexist and insulting.

You defended that insane guild name that was posted a few weeks ago but this offends you? Um ok lol.

Is GW2 a game or a virtual casino?

Please could we consider Drop rates

in Suggestions

Posted by: Drew.1865

Drew.1865

I only got the game in December and really didn’t give it much thought in the beginning as it was the first MMO I’d ever played. However, once I decided to start making a bit of money, the gain at first was awesome (for me anyway). Made my first 100g fairly easily once I figured out what I needed to do. However, now it feels like there is no end in sight – I’ve been level 80 for a couple of months, I’ve got 100% map and I have 400 in every crafting discipline. Now I’m really just looking to buy up some nice items to mess with but it just seems to be a total slog fest now to get anything decent.
I love the game a lot and have enjoyed it immensely, but now I’m just bored – an Exotic drop once every two weeks just isn’t doing it for me.

at least you are getting exotic drops.

I have only gotten only ONE rare drop on Orr in my entire gaming life……

My recommendation for getting exotic drops is not using magic find gear but using zerker gear and running fotm with magic food. Always do the even numbers so you get the green boss thing. I forgot it’s name lol.

Magic gear doesn’t work in my opinion so avoid it.

I believe drops and quality are mostly based on damage numbers.

Misconception there, I do have zerker gear, including trinkets and all. The MF comes explicity from runes and gems.

Weird I have jatoro on 2 toons and yakkington’s on the other and neither show any effect at all unless magic find = porous bones.

Is GW2 a game or a virtual casino?

Please could we consider Drop rates

in Suggestions

Posted by: Drew.1865

Drew.1865

I only got the game in December and really didn’t give it much thought in the beginning as it was the first MMO I’d ever played. However, once I decided to start making a bit of money, the gain at first was awesome (for me anyway). Made my first 100g fairly easily once I figured out what I needed to do. However, now it feels like there is no end in sight – I’ve been level 80 for a couple of months, I’ve got 100% map and I have 400 in every crafting discipline. Now I’m really just looking to buy up some nice items to mess with but it just seems to be a total slog fest now to get anything decent.
I love the game a lot and have enjoyed it immensely, but now I’m just bored – an Exotic drop once every two weeks just isn’t doing it for me.

at least you are getting exotic drops.

I have only gotten only ONE rare drop on Orr in my entire gaming life……

My recommendation for getting exotic drops is not using magic find gear but using zerker gear and running fotm with magic food. Always do the even numbers so you get the green boss thing. I forgot it’s name lol.

Magic gear doesn’t work in my opinion so avoid it.

I believe drops and quality are mostly based on damage numbers.

Is GW2 a game or a virtual casino?

Please could we consider Drop rates

in Suggestions

Posted by: Drew.1865

Drew.1865

I only got the game in December and really didn’t give it much thought in the beginning as it was the first MMO I’d ever played. However, once I decided to start making a bit of money, the gain at first was awesome (for me anyway). Made my first 100g fairly easily once I figured out what I needed to do. However, now it feels like there is no end in sight – I’ve been level 80 for a couple of months, I’ve got 100% map and I have 400 in every crafting discipline. Now I’m really just looking to buy up some nice items to mess with but it just seems to be a total slog fest now to get anything decent.
I love the game a lot and have enjoyed it immensely, but now I’m just bored – an Exotic drop once every two weeks just isn’t doing it for me.

To be honest I think you might be burned out on the game. You should play something else for a little bit to get a break.

I totally agree that the game economy and drops are horrible but from what I have seen it will only get worse the longer the game is out.

I can say that the mmos with subs are nothing like this as far as drops go and after this experience I prefer sub games for that reason.

I have 4 level 80’s and almost all the crafting professions leveled so trust me I know the drops are bad.

Is GW2 a game or a virtual casino?

Returning Player Review

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Posted by: Drew.1865

Drew.1865

Well thank you for the mostly polite replies, as I know my thread might have rubbed some of you up the wrong way.

Some of you have raised some interesting points that I don’t have time to reply to individually.

First I would just like to re-address my primary want – for the skins earnt in sPvP to be unique, and for the skins to be able to apply these skins in overworld PvP.

One of the things I get that ANet is trying to achieve, is to get players to participate in ALL parts of the game, through making all parts of the game accessible from the moment you create a new character, pretty much.

Thus I find it illogical that rewards earnt in different parts of the game are totally segregated.

Look, this is the way I see it: A big issue in MMO’s is identity.

Identity is a word with massive connotations, so let’s have a quick look at how it applies to MMO’s.

Basically, every player tries very hard to find his/her identity within a game, and they do this through many ways.

For example, my guild knows that I am a Rogue. Always have been, always will be. Every game we play, I’m the Rogue/Assassin/Thief even Ranger. A friend of mine is a healer. She just likes to heal. Another friend of mine will ALWAYS be a sword/shield warrior.

We use our classes to define ourselves. We also use armour.

Our main game has been RIFT for a long time. What I like about that game is that, like most other games, the community is split between the PvP’ers and the PvE’ers and there’s nothing wrong with that. Both sets of people have amazing sets of armour they can aim towards, and can show off anywhere when they have been achieved.

Thus, in the home cities and in social areas, people know ‘Romeo looks like a pretty serious PvP’er’ and ‘Wrath must be a big raider, look at how cool and rare his armour is’.

Shallow? Maybe. Natural? Definitely. People have ALWAYS wanted to differentiate themselves, throughout history.

Making new, unique skins for PvP, that people can wear to show off anywhere to let people know they are the business, would go a long way, for me, in dealing with this.

Some other areas I want to quickly address: I can definitely see the appeal of max armour being easy to obtain so that everybody is on the same gear level. It comes with it’s pros and cons, sure, but I can definitely see the pros. The con is that I didn’t feel like I achieved anything at all when I completed my set.

Shallow is a word somebody used, I I think this is somewhat fitting. The game is rich in lore and characters but the actual gameplay does seem a bit shallow.

I will use Runescape, another game I have played for a long time as an example. The sheer amount of content in that game is incredible. Minigames, skills, combat, bossing, PvP’ing, questing, it’s truly incredible.

I know many people advocate playing for fun, not for a carrot on a stick, but it’s something I disagree with. Setting yourself a long term goal and setting out to achieve it, IS FUN, for me anyways.

The journey to a max skill, or a new set of armour is fun, and then the achievement of reaching it is the icing on the cake.

I’d argue that carrots on a stick, goals and shiny rewards SUPPLEMENT fun gameplay, not become the primary source for playing (although it always will for some players).

Without this, I get the feeling of being directionless.

Just my two cents.

And I would like to add that this game, Tera and TSW are the most beautiful MMO worlds I have ever seen.

I really do love GW2’s graphics, art style and slick animations.

Also the community is very nice

I hope nobody is offended by my post, this is my genuine feedback.

Thanks and enjoy your day x

I used to be someone that qq’d about thieves a lot but after they did whatever was done to make dd elementalists the game god class that they are and ran some dungeons with thieves I started to see why players who played thieves had issues with the class and the changes to it.

Culling was bad but since it has been fixed in wvw they really should put thieves back to the way they were.

Is GW2 a game or a virtual casino?

Please could we consider Drop rates

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Posted by: Drew.1865

Drew.1865

It’s been horrible since after mid November. Trust me they nerfed drops into the ground since beta. The only things nerfed harder than the loot are rangers and engineers.

We aren’t supposed to be critical of the game though since there’s no sub and everything is wonderful and it’s the best mmo ever and has no trinity so we can all just be happy dps.

Is GW2 a game or a virtual casino?

Why anet is awesome

in Guild Wars 2 Discussion

Posted by: Drew.1865

Drew.1865

huh? i dont think iam playing same game as OP is this gw2 forum?

Me either of course I’m not playing it anymore because I don’t see them making the decisions many of the people like myself want made. I also don’t like gambling unless I’m sitting next to old ladies at the slot machines in Las Vegas where RNG actually gives you a real return vrs risk.

Is GW2 a game or a virtual casino?

Well you lost me

in Guild Wars 2 Discussion

Posted by: Drew.1865

Drew.1865

I think the reason that many Gw1 players were upset was because the way Anet advertised this game was kind of…misleading. Sure we have dynamic events, but its still kill x enemy, or find x amount of item.

And then there is this little clip…

http://www.youtube.com/watch?feature=player_detailpage&v=35BPhT-KI1E#t=43s

I don’t believe anything that made Gw1 an amazing success (besides the lore) made it into the game. They are two different games entirely.

I like the dynamic event system. It was cool and innovative, though they could have gone a lot further with how they designed the events. The no sub fee is a huge feature this game has going for it.

They can make this the best mmo of all time if they keep developing it and play the game as it’s developed while listening to ALL of the community.

They really need a pts server or in game surveys to find out what the players think and want. They can do these because they did it in beta.

Is GW2 a game or a virtual casino?

Returning Player Review

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Posted by: Drew.1865

Drew.1865

Had a similar experience but from a pve only side.

As an engineer I’ve given up hope that they’ll ever A: stop nerfing every good build we have on this severely weakened class B: ever repair what they’ve broken since the second month after launch.

The PVE metas are all boring because done them a million times. The controls on loot are just overcompensating for a seriously problematic TP system that’s not functioned properly and that has been easily manipulated by those with head start economists since headstart.

No new metas = boring really.

Guild runs are an attempt to get people to work together as a guild when the guild system has been a poor design since the beginning as well. While these runs are fun, they definitely haven’t improved the rewards.

They are promising now that they’ll finally separate the code between pve, spvp, and wvw something they should have done since the beginning which would solved alot of trouble for many of the classes including the three weakest and most ignored classes by the balance team, rangers, necros, and engineers. I am not going to hold my breath at this point.

the multiple minigames we were expecting to see in the game still haven’t arrived. There’s almost no mini games in towns, no cosmetic rewards, no fishing.

DR is still in the game, overcompensation for a poor economic design is never a good thing when it comes to virtual money, player driven economies have worked just fine in the past in multiple other mmo’s.

Not at all what I’d expected after waiting thru 2 major patches.

If they could separate pve and pvp balancing that would be huge in improving the game. Not sure if it will happen but it would be nice. I have a feeling it would be used to nerf all the classes to increase the life of the content though.

Is GW2 a game or a virtual casino?

Returning Player Review

in Guild Wars 2 Discussion

Posted by: Drew.1865

Drew.1865

something I can comment about
1. I do think that you should be able to win skins for pve. If you buy a pve skin it asks whether you want to use it in Spvp or pve. I don’t know why Spvp skins are different. After all in WvW you can buy distinct armor, why couldn’t you win skins in spvp?
2. I personally like the goofiness. Aiming for a legendary bow that shoots unicorns ^^
3. You might want to try a different server for WvW. Underworld in eternal battlegrounds seems to take it very seriously sometimes. There’s always some sort of conversations going on.
4. I like that there’s no trinity. Though you can still tank if you have a character that heals passively and has a lot of toughness. Because that’s how aggro is chosen in this game. A mob will attack someone that is either getting downed people up (healing), getting up, healing themselves, or has a lot of toughness. So if you go warrior with high toughness it will be very hard to get rid of the enemy. Also if you build a necro in a well build you could be an excellent healer (the same goes for a shout warrior, some ele and guardian builds)
5. Condition cap is being worked on. They’re doing something with conditions, so it will probably be changed.
6. This MMO is not about grinding. Don’t grind. That’s what DR is there for.

Lol this is the grindiest mmo I have ever played. DR is there to increase gem sales and extend the playtime of this extremely shallow game.

You haven’t played ANY other mmorpg in your life right? Otherwise you wouldn’t say that gw2 is grindy… it’s not grindy at all

Are you Australian?

Is GW2 a game or a virtual casino?

Transformation Stone on Gem Store Items?

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Posted by: Drew.1865

Drew.1865

Don’t put that back pack on your fractal back piece. It will ruin it but the other back pieces are fine to transmute.

Is GW2 a game or a virtual casino?

GW1 skill system vs GW2 skill system

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Posted by: Drew.1865

Drew.1865

So like, you know how the thief has the backstab thing? More of that. Or, like if someone is blocking their front, you need to hit them from behind. That kind of positioning and movement. The actual “dance” of the fight.

It is definitely a step in a different direction, although I would hesitate to call it better or worse, just different. However, I think that it could have been done in a way that still provided more depth to combat than what we have now.

Yeah, I think it’s quite interesting how they have tab targeting yet somehow location based damage still exists. I would love it if they developed that more, and your suggestions are steps in the right direction, both in pve and pvp. But arguing about depth is rather pointless as the question reaches the point where we ask ourselves not if we can add more depth, but rather if the depth we have is enough. At that point, it becomes a personal opinion.

I think that the combat depth in pve is ridiculously low and should definitely be expanded. On the other hand in pvp, I’ve played the game for quite some time yet I still haven’t memorized all the animations for the different bursts of professions or stuns, so I dodge the wrong attack a lot of the time. I think a lot of the depth of GW2 comes from reading your enemy, and I also think that that’s one thing a lot of players ignore (mostly because it isn’t prevalent in pve). That’s also the reason why skills are bound to weapons; so we can see our enemy and know which skills he has. For example, defeating a D/D elementalist requires a lot of knowledge and observation; see when he just switched from water attunement and focus your burst then, and if you notice that he’s good, then try to make him use his cantrips (which he undoubtedly has), then attack when he’s out of water.

Anyway, a long discussion but it boils down to preference, as most things do.

Yes it does, but I think we agree on a lot of things when it looked like we probably didn’t in the beginning. That is why it is nice to have a conversation with someone of, perhaps, differing opinions, instead of just throwing insults at one another.

Anyways, I do think having other game modes in PvP would be a tremendous benefit. The one we have now doesn’t really encourage much combat as it does maximizing your ability to take, hold and defend cap points.

I wonder if adding more players to the spvp battles might make them more fun? Also they need more open maps. I don’t like paths being in every one.

Is GW2 a game or a virtual casino?

GW1 skill system vs GW2 skill system

in Guild Wars 2 Discussion

Posted by: Drew.1865

Drew.1865

@ Vayne.

Are you here 24/7 on this forum posting how everything about GW2 is great?
Your bias is far too obvious.

Of course GW1 had flaws, it wasn’t perfect, far from it, but please, take your head out of your – and think and compare GW1 to GW2, skill system.

Thank you!

Is GW2 a game or a virtual casino?

Well you lost me

in Guild Wars 2 Discussion

Posted by: Drew.1865

Drew.1865

- Personally I don’t mind the plush toy backpacks. Women DO play this game you know, not to sound sexist.

You do sound incredibly sexist though. I, frankly hate the backpacks. I think they are tacky and would never wear one.

Agreed I never got any gender references from them and actually think they were one of the better things in the gem shop.

Is GW2 a game or a virtual casino?

Returning Player Review

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Posted by: Drew.1865

Drew.1865

something I can comment about
1. I do think that you should be able to win skins for pve. If you buy a pve skin it asks whether you want to use it in Spvp or pve. I don’t know why Spvp skins are different. After all in WvW you can buy distinct armor, why couldn’t you win skins in spvp?
2. I personally like the goofiness. Aiming for a legendary bow that shoots unicorns ^^
3. You might want to try a different server for WvW. Underworld in eternal battlegrounds seems to take it very seriously sometimes. There’s always some sort of conversations going on.
4. I like that there’s no trinity. Though you can still tank if you have a character that heals passively and has a lot of toughness. Because that’s how aggro is chosen in this game. A mob will attack someone that is either getting downed people up (healing), getting up, healing themselves, or has a lot of toughness. So if you go warrior with high toughness it will be very hard to get rid of the enemy. Also if you build a necro in a well build you could be an excellent healer (the same goes for a shout warrior, some ele and guardian builds)
5. Condition cap is being worked on. They’re doing something with conditions, so it will probably be changed.
6. This MMO is not about grinding. Don’t grind. That’s what DR is there for.

Lol this is the grindiest mmo I have ever played. DR is there to increase gem sales and extend the playtime of this extremely shallow game.

So why did the have DR in Guild Wars 1 then?

We are talking about GW2 not GW1 or at least I am. I could care less about GW1 except for it seems most people who played it are disappointed in this game.

You have no idea what percentage of Guild Wars 1 players are enjoying Guild Wars 2. That’s simply made up. You should stop that.

And it matters for this reason. You say that the only reason DR exists in the game is gem sales. But Guild Wars 1 didn’t have gem sales, but still had DR.

So it’s a flaw in your logic. At the very least, if you were being straightforward, you’d have to admit there might be other reasons for DR to exist.

Actually I don’t have to defend any of my opinions to you. I want the game to get better and you want to make personal critiques and defend the game in any thread that shows any criticism.

Argue with clay because I have zero interest in discussing anything with you.

Is GW2 a game or a virtual casino?

Well you lost me

in Guild Wars 2 Discussion

Posted by: Drew.1865

Drew.1865

Was a big fan of GW1, played it for years. Loved the story that was built, loved the world that was created.

GW2 comes along and although I initially had some concerns about the major changes to game play I found it it to be a worthy successor and quite a feat from the point of view of content available at release.

However as time went on I found I that my connection with this new world of Tyria was falling away, despite the added detail and vibrancy of environments and the grand story telling. All in all I have come to see GW2 as a series of major mistakes which has taken a fantasy world I was once engaged in and turned into something I just don’t even remotely care about.

It all started with Lions Arch. The first time I entered Lions Arch I remember thinking “WTF is this kitten??”. Then I heard some crap about pirates and rescues and whatever and sort of shrugged it off. But even now after who knows how long playing this game I still don’t really know how pirates ended up all over Tyria, let alone apparently ruling the world capital city err…garbage dump, yes Lions Arch looks like a garbage dump. I see that as a mistake.

After Lions Arch the next big one was the undead and the waste land that is Orr. I have no problem with the storyline around Orr and all that. I simply think that putting your highest level areas in what amounts to a garbage dump (oh yay another garbage dump) full of rotting dead things is hardly likely to encourage players to spend large amounts of time playing there. I see that as a mistake.

Then there is the what to do at level 80 problem. Yes, it is a problem. If WvWvW is meant to be end game content then it needs one hell of a lot more attention than it is currently getting. If dungeons are meant to be end game content then you need to make a lot more of them. Fractals are just a really obvious “bandaid” on a problem that isn’t going to go away. Some would argue that that bandaid is now just going to cause more problems due to the ascendant gear and all the “fixing” thats had to go on to try to appease players who felt they were being shortchanged. Now we have an ever growing number of currencies, as that seems to be the answer to everything now. “Meh, just create another currency so people have to do something else to get what they want”. I see this as a mistake.

But for me one of the biggest mistakes of all is the micro-transaction business model and how it’s influenced the game negatively. Its not so much about the obvious attempts to steer people to the store: Chests, highest level crafted gear all ugly as fuq effectively forcing the use of transmute stones that are handed out extremely rarely, etc That is just annoying. It’s the ridiculousness of cosmetic items that are completely loreless. Yes I’m very sure that in any believable fantasy world holy warriors would rage into battle with a plush toy attached to their backs… That just completely ruins the illusion. I don;t have a problem with micro-transaction models. Developers need to get paid, how is neither here nor there to me but when that method starts to screw with the world its in then yes I have a problem with it.

Last but be no means the least is the SAB. My god dudes, WTF were you thinking with that? The release of that content has now completely destroyed this fantasy world and reduced it to a bad joke. Sorry but that is really how I feel. It is just so completely wrong it just boggles my mind…

Now I am quite sure the posts following this will be full to the brim with fanbois and others all jumping in to flame the kitten our of me and I really am not concerned. This message is aimed at the developers as feedback. I hope that maybe they can refocus their priorities and get this world back on track but unfortunately I think it is already done for.

I never played GW1 but from what I hear it’s a great game.

Is GW2 a game or a virtual casino?

Returning Player Review

in Guild Wars 2 Discussion

Posted by: Drew.1865

Drew.1865

something I can comment about
1. I do think that you should be able to win skins for pve. If you buy a pve skin it asks whether you want to use it in Spvp or pve. I don’t know why Spvp skins are different. After all in WvW you can buy distinct armor, why couldn’t you win skins in spvp?
2. I personally like the goofiness. Aiming for a legendary bow that shoots unicorns ^^
3. You might want to try a different server for WvW. Underworld in eternal battlegrounds seems to take it very seriously sometimes. There’s always some sort of conversations going on.
4. I like that there’s no trinity. Though you can still tank if you have a character that heals passively and has a lot of toughness. Because that’s how aggro is chosen in this game. A mob will attack someone that is either getting downed people up (healing), getting up, healing themselves, or has a lot of toughness. So if you go warrior with high toughness it will be very hard to get rid of the enemy. Also if you build a necro in a well build you could be an excellent healer (the same goes for a shout warrior, some ele and guardian builds)
5. Condition cap is being worked on. They’re doing something with conditions, so it will probably be changed.
6. This MMO is not about grinding. Don’t grind. That’s what DR is there for.

Lol this is the grindiest mmo I have ever played. DR is there to increase gem sales and extend the playtime of this extremely shallow game.

So why did the have DR in Guild Wars 1 then?

We are talking about GW2 not GW1 or at least I am. I could care less about GW1 except for it seems most people who played it are disappointed in this game.

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Returning Player Review

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Posted by: Drew.1865

Drew.1865

Well after being away from GW2 for a few months, decided to update the game, jump back in and see how everything has progressed, such are the benefits of a b2p game.

Here’s my review.

Logged into Lion’s Arch, which is where I last logged in. Still quite populated, which I was happy about. I had a look around to see if anybody was wearing some cool new armour skins I’d not seen before.

What I saw I wasn’t pleased with as it seems everybody and their aunty is wearing what looks like a Quaggan plush backpack or something.

One of the things that made me leave GW2 in the first place was how unbearably goofy it was, I see this hasn’t changed. Nothing says intimidating like a 8 foot tall vicious Norn, with a Quaggan backpack.

Being PvP orientated, which was the main reason I came to this supposed ‘saviour of PvP’ MMO.

sPvP first. I actually enjoyed this, I enjoyed the new beautiful warfronts, the PvP was fast and action packed. I did notice and MASSIVE decrease in players in the Mists and in warfronts. Like seriously there was only 1 game going, 15/16 people out of the entire list. Another criticism I have, is hard to describe. It’s like, the PvP community here doesn’t have any…soul. Nobody was speaking in the Mists at all. No banter between opposite factions, because there are none. No duels, no practising. Just silence. In warfronts, silence. I thought maybe the lower pop would bring together a close knit PvP community like that of RIFT, but it’s not happened from what I can see.

Also, I dislike the fact that any cosmetic rewards I get from sPvP can only be seen in the Mists. This is just something I don’t get, why the segregation. Why can’t I show people I am kitten at PvP in the main overworld? There should be unique skins only obtainable through PvP that I can show off anytime, anywhere. PvP cultural armour, etc. This would make it more enticing for me.

WvW was a complete fail for me. Probably one of the most boring gaming experiences of my life. I ran around Eternal Battlegrounds looking for other roamers, didn’t see a single soul for like 30 minutes before I just gave up. So I thought, well just join the crowd and see what’s up. Found a group and proceeded to shoot my shortbow at a massive wood door for around 20 minutes with the group – nobody talking – whilst other servers shot at us from a castle. My shortbow has rubbish range, and the only way I could hit the gate was to walk into the massive red circles. Errr.

Overall, my WvW experience was one of the worst in my entire gaming career.

Dungeons. I met up with a couple of old guildies and did a few dungeon runs. I did enjoy the fractals.

You know what, I’m just gonna say it.

I don’t like not having a trinity. The fights felt chaotic to me and I didn’t feel like I had a sense of responsibility like I have in other MMO’s, especially when I am healing/tanking. It’s just not for me.

And honestly, is there still a cap on how many conditions/bleeds a boss can have on him?

Overall, I just felt exactly like I did before I quit. A bit directionless. Now, I’ve played sandboxes and know there is good directionless, and bad. This is bad.

I like having goals and aims in MMO’s and I just felt like there was none in this game.

I got full set of Exotic armour within a week of hitting 80, it felt so underwhelming. I didn’t even grind for it, just had the money for it through levelling up.

Before I quit, I did grind out 100g for my cultural t3. It was frustrating with the DR back then and probably would still be now.

I’m not going to spend ages sPvP’ing for skins I can only wear on a small island and within WF’s.

My overall review for GW2 months later is

‘Meh’.

The problem is the game tries to do to many things and ends up not doing any of them very well and after about 5 months is extremely boring. It’s just like someone with extreme ADD. They never get anything done because nothing is focused on.

I would say it is the most beautiful looking mmo but like many beautiful things it’s shallow.

Also this game is really a virtual gambling operation disguised as a game. Hopefully in the future governments will regulate the gaming industry and keep kids from playing games with a cash shop that uses RNG.

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Returning Player Review

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Posted by: Drew.1865

Drew.1865

something I can comment about
1. I do think that you should be able to win skins for pve. If you buy a pve skin it asks whether you want to use it in Spvp or pve. I don’t know why Spvp skins are different. After all in WvW you can buy distinct armor, why couldn’t you win skins in spvp?
2. I personally like the goofiness. Aiming for a legendary bow that shoots unicorns ^^
3. You might want to try a different server for WvW. Underworld in eternal battlegrounds seems to take it very seriously sometimes. There’s always some sort of conversations going on.
4. I like that there’s no trinity. Though you can still tank if you have a character that heals passively and has a lot of toughness. Because that’s how aggro is chosen in this game. A mob will attack someone that is either getting downed people up (healing), getting up, healing themselves, or has a lot of toughness. So if you go warrior with high toughness it will be very hard to get rid of the enemy. Also if you build a necro in a well build you could be an excellent healer (the same goes for a shout warrior, some ele and guardian builds)
5. Condition cap is being worked on. They’re doing something with conditions, so it will probably be changed.
6. This MMO is not about grinding. Don’t grind. That’s what DR is there for.

Lol this is the grindiest mmo I have ever played. DR is there to increase gem sales and extend the playtime of this extremely shallow game.

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Posted by: Drew.1865

Drew.1865

Its not really a matter of cost…its just unnecessary.

Gold sinks are absolutely, positively necessary.

Why?

So the trading post might go down or up? i’d have been fine with zero trading post as per GW1.

Even in Guild Wars 1 there were gold sinks. Identify kits, salvage kits, for some people con sets…there were plenty of things in Guild Wars 1 that took gold out of the economy. And the economy did suffer at times as well.

Do you know why Guild Wars 1 lost so many players? Because starting that game after the fact became really really hard. Everyone had a zillion gold and could charge anything they wanted for anything. New people could never hope to catch up. That’s why karma was such a good idea. You can get a lot of stuff for karma, without having to spend gold.

Those who played Guild Wars 1 for a long time don’t realize how hard it was to break into coming late to the party.

How do you know why GW1 lost so many players or is it just your opinion that they did and is it also just your opinion that they lost players for that reason? I thought we wanted facts instead of opinions stated as fact? :-)

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Not getting hooked on GW2 [merged]

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Posted by: Drew.1865

Drew.1865

1) GW1 skills were perfect, to you. To me GW1 had too many skills, i mean i enjoy deck building, but it reached the point where you needed a side program with search features to make a build. Which is sort of entertaining to me, but i dont think its an optimal situation for players at large, and lead to many cookie cutter builds and builds that overperformed. Balance was a lot less important in GW1, because it was by an large instanced, it was fairly easy to ignore what everyone else was doing as the game progressed.

That said i dont think GW2 is at optimal amount of skill choice either. I think they probably need at least 1 alternate skill choice per weapon type (which would greatly help them having to try to make every weapon set have so many things it can do, and yet still be balanced)

2) re speccing in GW1 was not really that easy in prophecies, everyone remembers how easy it was after factions and nightfall, but when i first played prophecies, minor runes cost 1 plat+ highly valued runes were like 6 plat plus. You couldnt change the prefix on weapons, and your earning potential was fairly low. Not to mention they didnt give out as many perfect salvage kits.
That said, i think that respeccing in GW2 is also pretty bad with regards to gear, not even really due to money, but due to inventory, and each gear having its own unchangeable stat distributions. IMO they should develop a system where you can store and change your gear stats. This can be a form of horizontal progression, and makes it so you dont need to walk around or store 3 different gear sets, and makes it so you can actually experiment with different stat builds.

3) health versus damage, i believe it has been shown that for programming it is easier to scale up rather than down. Rounding and trunacation causes some issues, as well, GW had a level cap of 20, it wasnt really meant to scale at all, so lower was fine, even for that it had some problems, like some skills benefitted from one point of attributes, and others didnt, sometimes it was worthless to add a stat point due to to truncation/rounding effects.

4) depth of battle. GW1 wasnt very deep in battle to me. It was deep in terms of planning i suppose, but once you had your plan, even robots could beat the hardest content in the game, aka 90% of hero battles. This had its strong points an some fun, but the visceral combat in GW2 is way better to me, there is also still that ability to, with the perfect plans make content a lot more faceroll ish, but it requires more coordination and planning. I think this will be subjective to whether you prefer to come up with an equation that equals winning, or whether you prefer to have to actually execute well. Its going to be subjective.

Honestly i feel GW2 combat is pretty good, though i wish they had more synergy, less nerfs to synergistic systems (they nerfed combo fields effectiveness, predictability, nerfing, mes boon building, rangers use of quickeness to burst, everyones ability to CC)
and more difficulty levels wherein higher level difficulty requires better use of personal synergy and team synergy.

Yep no side program needed for this game you build for damage and buy all berserker’s gear and that’s about it. You can spec for support but Pugging won’t be easy and your loot will be even worse than if you stuck to damage.

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Posted by: Drew.1865

Drew.1865

I really think Vayne and Clay need their own forum section. Then Anet could box it and sell it.

Personally, I just like trolling Vayne because he has a habit of telling people they are wrong without any proof.

Otherwise, I would be quite content to discuss what I think this game does well, what it doesn’t do well, why, and how to make it better.

Unfortunately, that is near impossible because of all the fanboys that get insulted that someone thinks their game isn’t perfect.

Ultimately, all I really care about is that PvP become as good as it was in GW1. For this to happen, combat needs to be better and we need some new objectives. Fortunately, I think these things could actually happen if the devs decided they wanted to do them. Unfortunately, I don’t know that these things are a priority. But, I’m sure someone will come along in their infinite wisdom and say something like PvP doesn’t sell and dismiss the whole idea before it gets started. THAT is the kind of thing I despise.

Other than that, it is quite funny to rile up the fanboys, especially the ringleader.

Omg this made me lol! So true clay lol.

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Posted by: Drew.1865

Drew.1865

Strange it’s a very fun joke and there is more gated content in that expansion than in this whole game. Pandas are almost as funny as diminishing returns and RNG.

I fixed that for you.

MoP embodies everything that is wrong in this genre, instead of innovation it just brings more mainstreaming.

Yeah they need to add a dungeon with old Atari graphics. That’s real innovation.

As a long time gamer and played wow countless hours i have yet to be impressed by blizzard as i have from arenanets creativity with super adventure box. Got sick of rehashed content and mop felt so unnew.

Yes but when I kill something in that game it drops something every time. It might be trash but it’s something lol.

oh wow, look at that new insert line of code here i bet that will really make you feel strong and not be completely worthless in less than a week.

its a game the only thing that matters is enjoying the content at hand, from moment to moment. I didn’t play all my old Nintendo game’s over and over again for the epic lootzzzz because in the end all that junk is worthless.

You play for lines of coding and I like loot. We just have different definitions of fun.

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Posted by: Drew.1865

Drew.1865

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

Except it’s not “like WoW”. That’s what you Guild Wars 1 players seem to be missing. I keep hearing the words more like WoW, more like WoW. You guys are so sensitive to any change that wasn’t in Guild Wars 1, you can’t admit that it can be a positive change for the game over all.

Reference the so-called gear grind in this game. In WoW, you’re gated out of content by your gear. Very gated. Lots of gated. You have to run the same instance over and over to have an RNG chance at a drop, but it’s not just something you “want”. It’s something you absolutely MUST have. Not because it makes you 1% or 10% or 20% more powerful..but because you absolutely can’t enter the next raid until you’re geared for it. That doesn’t exist here, except in the fractals, which is self contained, because they give you what you need.

This game isn’t anything like WoW…unless you’re a Guild Wars 1 player. WoW people who play this game sure don’t seem to think it’s like WoW.

Not true you go to the AH and buy the pvp gear and start running heroics. Before mop you could buy gear with jp and jump levels content wise. I ran heroic dungeons for 2 days tops and was in raid finder. Wow content isn’t gated to the extent it used to be. Fractals are gated and so were dungeons in this game as far as skill is concerned until players ran the dungeons enough and discovered how poorly designed they were so they could farm them.

Oh you want to see gated take a group of level 35’s into AC ex and see how easy it is now.

Is GW2 a game or a virtual casino?

(edited by Drew.1865)

[[Casual Players]] My Issue with GW2

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Posted by: Drew.1865

Drew.1865

and here you’re reversing the roles.
both Berserker and MF gear is gear that is very hard to use, because you’re sacrificing vitality and toughness. If a person manages to survive with it instead of sitting on the ground they are not a bad player.
Snowflake situation was an obvious exploit, not something that you figure out as a game mechanic.

“Zerging” can refer to many things that normalize the skill and specialties of an individual across a faceless mass. The favored tactic in WvWvW, or the rush that surrounds any noteworthy world event.

As for Berserker gear, toughness and vitality don’t mitigate as much damage as Berserker gear enables, thus the opportunity cost is great NOT to wear Berserker’s.

most berserker players sit on their floor on their kitten though. In order to use that gear properly you have to be really good. Or just use a toughness/ vitality safety net.

Not if you’re a Mesmer using a staff.

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Posted by: Drew.1865

Drew.1865

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

And, specifically what GW1 was able to do in the past and the premise of GW2 when they said it was a game for people who don’t like MMO’s.

GW2 is just another themepark MMO. Sure, it has better graphics, but it is just another themepark MMO like WoW. It isn’t different or groundbreaking or genre changing. Everything GW2 has done has been implemented in some way in another MMO previously.

But other mmos do at least one thing well and this game does none of them well. It’s like a clusterkitten ADD theme park Korean casino grindfest.

Even the cash shop is pointless. How hard is it to actually put things people want in a cash shop?

you mean make the game pay to win? Gem shop items are vanity items only for a reason.

Last time I checked buying gems and converting them to gold to buy a set of exotics was pay to win. Also I regret not rolling a Charr so he could wear a hoody.

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Posted by: Drew.1865

Drew.1865

Strange it’s a very fun joke and there is more gated content in that expansion than in this whole game. Pandas are almost as funny as diminishing returns and RNG.

I fixed that for you.

MoP embodies everything that is wrong in this genre, instead of innovation it just brings more mainstreaming.

Yeah they need to add a dungeon with old Atari graphics. That’s real innovation.

As a long time gamer and played wow countless hours i have yet to be impressed by blizzard as i have from arenanets creativity with super adventure box. Got sick of rehashed content and mop felt so unnew.

Yes but when I kill something in that game it drops something every time. It might be trash but it’s something lol.

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Posted by: Drew.1865

Drew.1865

.

Was Ascended Gear truly in the works before the game launched? Is there any mention of Ascended Gear prior to its unveiling in November? If Ascended Gear had been mentioned in the Manifesto, how would it have affected the launch of GW2?

It was never mentioned before the Lost Shores update was mentioned. I think it was a knee-jerk reaction to a declining playerbase (normal after a couple months in any game) that backfired horribly, because they didn’t believe that all those people who didn’t want Ascended gear really meant it.

They were convinced, I believe, that the gear treadmill formula was something most players wanted.

Agreed. It seems to me that the declining player base may also be why the expansion was nixed to quickly. I doubt NCSoft wants to continue to fund an expansion for a game that failed to hold the attention of the majority of it’s original customer base.

Traditionally in MMO space, expansions are made when games aren’t doing as well. If a game is doing well, you hold off on the expansion. The idea is to get people back into the game when most people have left…and it usually works. That’s why smaller games like Perfect World keep making expansions.

Games that are doing really well hold their expansions for a time when another big game is coming out.

Your expertise on the matter is greatly appreciated. I’m glad we have someone so knowledgeable about the MMO business to tell us why and when MMO’s make expansions.

Seriously man, you don’t know any of this to be true. You’re just spouting garbage.

Everyone is a dev on an mmo forum and an expert in gaming and some are just more experienced than others.

MMORPGs have been around in packaged, commercial form since 1995, dial-up games like the original gold box Neverwinter for longer than that, and MUDs for even longer than personal computing. That is a long time to become acquainted with this type of game. It is possible to have been playing them before a developer was even BORN.

But no, everyone is a 13 year old buying games with mom’s credit card, or that gimpy guy from the WoW episode of South Park. It’s not possible that people on forums might actually have worked or actively work in video games, one of the biggest and fastest-growing entertainment industries on the planet. Especially not anyone who is critical of GW2!

Oh there are employees of gaming companies posting on forums. One of the biggest fanboys of any mmo I’ve seen was accused of being an employee of the game he/she was commenting on but I left that game and have no idea if it was true.

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Posted by: Drew.1865

Drew.1865

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

And, specifically what GW1 was able to do in the past and the premise of GW2 when they said it was a game for people who don’t like MMO’s.

GW2 is just another themepark MMO. Sure, it has better graphics, but it is just another themepark MMO like WoW. It isn’t different or groundbreaking or genre changing. Everything GW2 has done has been implemented in some way in another MMO previously.

But other mmos do at least one thing well and this game does none of them well. It’s like a clusterkitten ADD theme park Korean casino grindfest.

Even the cash shop is pointless. How hard is it to actually put things people want in a cash shop?

Well that is part of the problem isn’t it? This game tried so hard to make everyone like it, it gets watered down and diluted everywhere.

The main problem is : I haven’t played in over 2 months and I log in for 20 mins this morning. Go into wvw and kill a hylek vet and a porous bone drops. Oh and that is the second thing I killed because the first vet dropped nothing.

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Posted by: Drew.1865

Drew.1865

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

And, specifically what GW1 was able to do in the past and the premise of GW2 when they said it was a game for people who don’t like MMO’s.

GW2 is just another themepark MMO. Sure, it has better graphics, but it is just another themepark MMO like WoW. It isn’t different or groundbreaking or genre changing. Everything GW2 has done has been implemented in some way in another MMO previously.

But other mmos do at least one thing well and this game does none of them well. It’s like a clusterkitten ADD theme park Korean casino grindfest.

Even the cash shop is pointless. How hard is it to actually put things people want in a cash shop?

Is GW2 a game or a virtual casino?

How2Fix: Boss camping problem.

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Posted by: Drew.1865

Drew.1865

Roll back all the loot nerfs since the beginning of the game would stop boss camping.

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Posted by: Drew.1865

Drew.1865

Strange it’s a very fun joke and there is more gated content in that expansion than in this whole game. Pandas are almost as funny as diminishing returns and RNG.

I fixed that for you.

MoP embodies everything that is wrong in this genre, instead of innovation it just brings more mainstreaming.

Yeah they need to add a dungeon with old Atari graphics. That’s real innovation.

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Posted by: Drew.1865

Drew.1865

Strange it’s a very fun joke and there is more gated content in that expansion than in this whole game. Pandas are almost as funny as diminishing returns and RNG.

I fixed that for you.

MoP embodies everything that is wrong in this genre, instead of innovation it just brings more mainstreaming.

I hit the daily reputation brick wall, and ended up back in GW2.

Here’s hoping a future patch there makes Arenanet rethink their priorities, since the release of the xpac itself didn’t do so.

I think with all the new games coming out and with how flooded the mmo market is and will be any game that doesn’t read their forums and listen to their players input won’t last long term. This game and Tortanic are the only 2 games I’ve played that got worse with every patch.

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Drew.1865

.

Was Ascended Gear truly in the works before the game launched? Is there any mention of Ascended Gear prior to its unveiling in November? If Ascended Gear had been mentioned in the Manifesto, how would it have affected the launch of GW2?

It was never mentioned before the Lost Shores update was mentioned. I think it was a knee-jerk reaction to a declining playerbase (normal after a couple months in any game) that backfired horribly, because they didn’t believe that all those people who didn’t want Ascended gear really meant it.

They were convinced, I believe, that the gear treadmill formula was something most players wanted.

Agreed. It seems to me that the declining player base may also be why the expansion was nixed to quickly. I doubt NCSoft wants to continue to fund an expansion for a game that failed to hold the attention of the majority of it’s original customer base.

Traditionally in MMO space, expansions are made when games aren’t doing as well. If a game is doing well, you hold off on the expansion. The idea is to get people back into the game when most people have left…and it usually works. That’s why smaller games like Perfect World keep making expansions.

Games that are doing really well hold their expansions for a time when another big game is coming out.

Your expertise on the matter is greatly appreciated. I’m glad we have someone so knowledgeable about the MMO business to tell us why and when MMO’s make expansions.

Seriously man, you don’t know any of this to be true. You’re just spouting garbage.

Everyone is a dev on an mmo forum and an expert in gaming and some are just more experienced than others.

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Posted by: Drew.1865

Drew.1865

Games that are doing really well hold their expansions for a time when another big game is coming out.

The release date for MoP was announced shortly after GW2’s, and would release exactly one month after GW2, banking on the idea that most MMOs crash after a month.

If MoP hadn’t been an april fools expansion, it may have worked. If GW2 wasn’t the best MMO on the market right now, it may have worked. However GW2 is the best game in the genre right now and MoP is a joke.

Strange it’s a very fun joke and there is more content in that expansion than in this whole game. Pandas are almost as funny as diminishing returns and RNG.

I actually like diminishing returns, it was a whole new level of time management added to combat whilst solving the issue of never being able to fight back. I don’t get while everyone hates on it.

You do realize that your comment makes no sense whatsoever right? It’s like saying you like getting a speeding ticket when you weren’t speeding but just driving the speed limit.

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Posted by: Drew.1865

Drew.1865

In the case of GW2, the manifesto was also used as a marketing tool. One which, in many people’s eyes, they did not live up to nor even tried.

That is why many people get the feeling they were lied to.

And yet anyone that actually read up a bit on the game before buying it (instead of simply watching a video of a VISION made several years earlier) they would have know fully well that there would be grind to get “cool stuff” in the game.
So they really don’t have anyone to blame but themselves, but then again, blaming ArenaNet for everything (I am surprised no one have blamed them for yesterdays bombing..) seems to be the cool thing to do on these forums.

How is one supposed to read up upon a game and know if they will like it or not? Many people bought the game simply because they liked GW1 and thought it would be an extension of that game in some way, shape or form.

Sadly, to many, it is not. So, yes, they will voice their opinions rather loudly. This is how the internet works and is the right of the consumer.

The customer is always right…

I never played gw1 and a few of my friends had that have quit this game and they couldn’t believe how bad this game was compared to the first game. I just watched some videos of the gameplay in gw1 and it does look like it was fun.

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Posted by: Drew.1865

Drew.1865

also acended gear, most players like it players like Drew are not a fan and thats why he’s QQ ing about novamber as thats when thay started implomenting acended

Actually no I don’t mind ascended gear but I do mind the severe nerf to loot that happened around that time which pretty much made playing pointless :-)

PS I have 4 level 80’s and 3 have ascended gear so qq on that :-)

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Molten Alliance Pick [merged]

in Guild Wars 2 Discussion

Posted by: Drew.1865

Drew.1865

There’s no guarantee it will be best-in-slot so I won’t bother.

Good point and what if they have a Halloween version?

Is GW2 a game or a virtual casino?

Why I think you're losing active players

in Guild Wars 2 Discussion

Posted by: Drew.1865

Drew.1865

Games that are doing really well hold their expansions for a time when another big game is coming out.

The release date for MoP was announced shortly after GW2’s, and would release exactly one month after GW2, banking on the idea that most MMOs crash after a month.

If MoP hadn’t been an april fools expansion, it may have worked. If GW2 wasn’t the best MMO on the market right now, it may have worked. However GW2 is the best game in the genre right now and MoP is a joke.

Strange it’s a very fun joke and there is more content in that expansion than in this whole game. Pandas are almost as funny as diminishing returns and RNG.

Is GW2 a game or a virtual casino?

Should I play GW2 again? I quit after release

in Players Helping Players

Posted by: Drew.1865

Drew.1865

This game has 3 subgames. PvE, PvP, and WvW. Seeing how you’ve only focused on PvE, you haven’t even experienced the other 66% of the game.

On top of that, you haven’t even “completed” the PvE aspect, so really, you’ve only played about ~15% of the entire game. There’s more to it than just grinding. Lots more.

If I nearly fell asleep during my leveling, how must I endure it? Also, what is there to do at level 80? I’m just wondering.

I was literally falling asleep while trying to level when I was in the snow area.

There is nothing new after level 80. There is grind of the same content for vanity items. Also that grind is severely effected by DR to make you grind even more or take the fast route and buy gems.

Is GW2 a game or a virtual casino?

How much of your money does Anet have?

in Guild Wars 2 Discussion

Posted by: Drew.1865

Drew.1865

Enough but I would never spend another penny on this game or any other NC Soft or Anet title.

Is GW2 a game or a virtual casino?

Should I play GW2 again? I quit after release

in Players Helping Players

Posted by: Drew.1865

Drew.1865

To be honest no. I am hoping Anet improves the game but I don’t see it happening and it got worse with each patch. After what was done to the game after nov I don’t trust the dev team.

Also Mesmer is one of the strongest classes.

Is GW2 a game or a virtual casino?

Guild wars 2 ruined all other mmo's

in Guild Wars 2 Discussion

Posted by: Drew.1865

Drew.1865

Gw2 was ruined by bad dev decisions for me just like many other mmos I have tried. I would like for the next mmo I play to be as visually stunning as GW2 but hopefully that will be the only similarity.

I will also try to stay away from P2p, F2P and PTW games. If it has a cash shop I’ll avoid it too.

Is GW2 a game or a virtual casino?

My impression of Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Drew.1865

Drew.1865

Skill points are very nice unless they nerfed them into being tradable for porous bones. If they haven’t nerfed them leveling after 80 is worth it.

Is GW2 a game or a virtual casino?

If you had one million gold

in Guild Wars 2 Discussion

Posted by: Drew.1865

Drew.1865

I do want to see what happens if you put 4 legendaries in the Mystic Toilet…

You get a baby asura riding a unicorn that pukes rainbows.

Is GW2 a game or a virtual casino?

Problems with Engineers and Legendaries

in Engineer

Posted by: Drew.1865

Drew.1865

You might solve this problem by making an engineer and naming it legendary :-)

Is GW2 a game or a virtual casino?