Showing Posts For Engels.8537:

Where's the love?

in Necromancer

Posted by: Engels.8537

Engels.8537

33% on scepter is almost useless except for cripple and the poison duration,

A necromancer wants 100% condition duration due barbed precision, any bleeding lasting more than 10 seconds is a removed bleeding, and i’d love to use my undead runes instead 2x krait 2x lyssa and 2x afflicted, (even if i had to spend 4 silver each 30 min on pizza)

Yeah, if only the scepter had an easy, frequent source of bleeds, that were around 3-5 seconds long , or maybe even poison ?

Mmmm you misunderstood, my english is not very good so it’s probably my own fault,

I mean 10 seconds because the auto attack with scepter applies a 5 seconds bleeding, with 100% bleeding duration that’s 10 seconds, extending that to 13.3 seconds is useless, condition that needs to be extended are the shortest ones ( like barbed precision and fear), 10 seconds is already a lot, and probably will be cleaned before ending,

And yes, the 33% it’s usefull to the criple and poison, even when most healing removes the poison first,

Regards,

PD: The duration of redering curse is mispelled, actually last 5 seconds,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

(edited by Engels.8537)

Where's the love?

in Necromancer

Posted by: Engels.8537

Engels.8537

I mean, condition damage love,

How about our 5% toughness converted in condition damage as the mesmers?

How about our 50% bleeding duration like the warriors?

Where’s our LIMITED access to burning or confusion (yep i said limited access, otherwise could be a little op),

Can you imagine people saying “my god there’s a necro get the hell out, kitten man… those necro are so op”?,

I’d say the first one could replace the jagged horror, (taking in consideration the tree itself give us toughness), and hemophilia could be improved a 20% – 30% percent,

As for limited access to burning or confusion, i mean, really limited like a 25% on crits with a 30 sec cooldown, (this would need to be a trait, otherwise won’t work with sigil of earth),

Although it would be quite nice to see these added as profession related “fixes” I try to do what I can to work around these problems as follows:

1) [partial workaround] I know it isn’t included as a trait, but if you use crystals as your buff food (lack of a better term) then you can get toughness and Vitality to boost your condi damage and crystals are easy to make and/or cheap to buy.

edit: also the Superior rune of the Undead (6) 5% of your toughness becomes condi damage

2) [no solution] in a perfect world we would have a nice boost to our duration(s), but it’s not as if we’re masters of the dead or anything.. we really should have a master trait that boosts all bleeding/poison durration by 50%. Better yet add a new condition called disease that is Necro only!

3) [workaround kinda] I use superior sigils of fire on my main hand weapon (dagger) as this allows for a chance at an AOE (meant as cleave effect) that we don’t have with any of our weapons. I know the standard is earth, but even with it’s 60% chance it is only stacks a condition we already should have on the critter. The fire one only has a 30% chance of firing but it is an AOE and I find when using CURSES (25) Target the weak I get a 2% boost for having the extra condi on it. It may not be the way many would go, but for me it works.

Just some brain droppings of mine.. i too think as necros we deserve to standout in a crowd.

We posted at the same time Tommyknocker,

I use cristals and pizza all the time and I’d love to use the runes as i said, but i can´t, and it’s a shame because i have a lot of toughness,

Note apart the superior sigil of fire It’s a nice AOE but it’s not burning damage, the damage is based on your power,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Where's the love?

in Necromancer

Posted by: Engels.8537

Engels.8537

If anything I think our power builds need a little love. As it stands, condition builds are the most powerful of the Necro builds, AND they have Epidemic. Right now as a power build, you’re pigeon holed into using close range daggers. Being a close range clothie means you’re going to get destroyed unless you spec vitality and toughness, but doing so sacrifices all damage output, completely negating the point of being a power build.

Wrong thread, but thanks anyway,

Anyways, for conditions, There’s some love in the 33% increased condition duration for all scepter skills, (and frankly, scepter would be a solid source of bleeds and poison!) and you can never ignore the power of Epidemic. It might sound like giving a free pass on condition issues, but Epidemic really is a strong skill with an oddly low recharge. Terror also makes Fear be a pretty hard hitting limited access condition. There’s a build floating around called “Fear is My Weapon”, that shows how far you can push that particular idea.

33% on scepter is almost useless except for cripple and the poison duration,

A necromancer wants 100% condition duration due barbed precision, any bleeding lasting more than 10 seconds is a removed bleeding, and i’d love to use my undead runes instead 2x krait 2x lyssa and 2x afflicted, (even if i had to spend 4 silver each 30 min on pizza),

And yes, of course, epidemic is our best skill in the game without any doubt, in fact the only reason i keep playing my necro,

Just saying, but we do have limited access to Confusion. It requires us comboing with Spectral Wall.

I know, but this is really limited, and spectral wall suck tbh,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Where's the love?

in Necromancer

Posted by: Engels.8537

Engels.8537

I mean, condition damage love,

How about our 5% toughness converted in condition damage as the mesmers?

How about our 50% bleeding duration like the warriors?

Where’s our LIMITED access to burning or confusion (yep i said limited access, otherwise could be a little op),

Can you imagine people saying “my god there’s a necro get the hell out, kitten man… those necro are so op”?,

I’d say the first one could replace the jagged horror, (taking in consideration the tree itself give us toughness), and hemophilia could be improved a 20% – 30% percent,

As for limited access to burning or confusion, i mean, really limited like a 25% on crits with a 30 sec cooldown, (this would need to be a trait, otherwise won’t work with sigil of earth),

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Stealth update: pet F2 skills

in Ranger

Posted by: Engels.8537

Engels.8537

Dang it scared the hell out of me when I started reading the post.

I’m a wolf/hyena ranger and I rely on their cc a lot. I do understand that “why would they put a 45 cd on an ability that can be reseted every 20 secs”, but kitten I really love my pets because of that fact.

Some may say “it’s like asking for the ele abilities to reset every time they swap attunements” but nooooo, it is not :C it’s just a special ability, fear, bleeding, chill, fury, vigor, etc. And that’s what (for me) makes our pets really usefull in a fight.

Ahhh if they really fix this I’m gonna cry.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Leveling From 2-80 in WvWvW

in WvW

Posted by: Engels.8537

Engels.8537

Totally possible. I loved doing PvE on my ranger but when I tried to level my thief PvE was just toooo slow. So I met a nice commander who enjoys flipping EVERYTHING in Eternal Battleground. Went from lvl 30 to 80 in 4 days, doing only WvW and crafting one profession to lvl 300ish.

And I’m glad I did that because ended up shelving her. So it was a good thing that I didn’t spend a lot of time leveling her.

I’m gonna do the same thing with a guardian now. Can’t wait to gear her up and get her ready to WvW ^^

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

CD:WvW do anybody want Ele's summon weapons?

in WvW

Posted by: Engels.8537

Engels.8537

Every time I see an ele weapon I’m like “MINE MINE I SAW IT FIRST!” but nobody seems to care :B

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

All WvWvW Titles Unreachable

in WvW

Posted by: Engels.8537

Engels.8537

As far as I know, the Ultimate Dominator title requires 50,000 kills not 250,000
wiki.guildwars2.com/wiki/Title → Ultimate Dominator → Get 50000 total kills in WvW.
And I’m around 15k kills atm, so I consider it reasonable.

And btw, sPvP titles are not handed out like candy. Sure Gladiator/Champion Slayer are like “Welcome to sPvP/tPvP, take this title”, but +Ransaker takes some serious time. And that’s fine with me.

Some intermediate titles for the Ultimate Dominator, and all the other WvW titles would be really nice tho.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Is there someone who enjoys CoE?

in Fractals, Dungeons & Raids

Posted by: Engels.8537

Engels.8537

My fav dungeon so far! Maybe it’ll change when I get to do Arah.

I’ve done it everyday for a lot of time, and I stil enjoy it. PuGs every time and just a few bad experiences and /blocks.

It’s just fun to me! I like the design, and I have a thing for Alpha. Even now that a lot of people are experienced at it, I enjoy picking downed players up with my ranger ^.^

CoE to me is: fun dungeon + beautifull weapon skins + charged cores <3

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Hemophilia:

in Necromancer

Posted by: Engels.8537

Engels.8537

Without 100% condition duration you’ll loose the extra damage from barbed precision, that’s 140+ damage,

A two seconds condition cannot be cleaned, that’s the reason we need it

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Not an Attrition class

in Necromancer

Posted by: Engels.8537

Engels.8537

This class has such poor recovery options and ordinary sustained damage (while lacking burst), that I don’t understand how it can be called an attrition class or a hard class to put down.

That’s because we have plenty of access to chill and cripple, and because in theory dark pact works,

Of course any who plays a necromancer knows that everybody can escape from us,

There is a reason why the necro is usually a priority target, and it isn’t just because he can strip boons and interrupt with fear. It’s because the class has such little escape options, and thus must facetank damage. But, the class has poor sustained tanking options.

I laughed when yesterday I targeted a necromancer with my rifle warrior, my friend said,

“The necro?! That’s because your main is a necro ! why should we focus on the kitten class?” I said “Because he can’t avoid the kittenload of damage”,

Want to look at attrition classes? They are called bunkers. D/D or s/d ele, guardian, and BM specced evasion tank rangers are attrition classes — BECAUSE THEY CAN RECOVER after absorbing damage. The necro has the capacity to absorb a good amount of initial damage with death shroud and a large health pool, but once life force is gone, your HP is not going back up. Your damage is mediocre relative to other classes, and you will be worn down.

That’s because i just stack toughness, stack a bunch vitality that’s not coming back once is gone is useless,

Life steals for the necromancer need to be substantially higher, and so does life force gain need to be outside traited staff. Life force should regenerate outside combat — a necro without life force is a sitting duck because of no Blurred Frenzy, no Diversion, no vigor, no shadowstep, no plate armor, no blocks, no aegis and no endure pain, and no teleports/gap creation tools. Starting matches or skirmishes at 0 life force is an unnecessary disadvantage that should be removed.

This is not going to happen in wvw and open world, so forget it,

On the other hand this is a must in Spvp,

Another issue is the class mechanic, Death Shroud. By entering death shroud, your already poor damage drops substantially. You don’t apply nearly as much conditions — you block yourself out of mainhand dagger damage (which is infinitely better than life blast), your bleeds expire without being renewed.

Classes like the ele and mesmer, guardian and thief and warrior can remain offensive with their defensive tools, which means they can continue to pressure while playing defensively. The necromancer drops his offense the moment he resorts to survival tools. His stun breakers are on ridiculously long cooldowns as well.

+1 Also we need to be able to select from 2 kinds of DS, one based on power and another one based on conditions

My F1 says “You become a puching ball that cannot do damage, when it ends your enemy is fully healed without any condition and you are dead within 10 seconds”


Just look the mesmer,

Access to burning, access to confusion, access to stealth, access to escape abilities, a deadly F1 mechanic, a lot of boons, fast cast times, access to damage mitigation,

On the other hand we have good access to chill, decent access to fear and a couple thousands hit points more,

Oh, and we have a slow motion class, a kittenload of useless abilities, a trait tree completly messed up, a bunch of bugs, long cooldowns, eternal casting times, almost no access to boons, etcetera etcetera etcetera…


Just wait for the patch and the nerf to AoE, it will be epic, even maybe we’ll miss the old kittenty necro,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Hemophilia:

in Necromancer

Posted by: Engels.8537

Engels.8537

+1

believe it or not, i was about to do the same petition on the forum

Our spite tree (and therefore condition duration) sucks so much that we need some way to extend our bleeding,

And if you think that a condition necro could be OP in any world just check a mesmer, you will commit suicide with all the stealth confusion burning and kitten they have,

Man, i think i will roll a kitten mesmer,

EDIT: Yep, warriors have better bleeds but they are melee clases, except for the rifle… oh man, you are right

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

(edited by Engels.8537)

I need help with the WvW JP

in Players Helping Players

Posted by: Engels.8537

Engels.8537

Another “Don’t kill me! I’m only here for my legendary” post? People doing WvW don’t care about that. And if they are there for the badges, and you are there on your own, consider yourself as a jumping shinny loot bag.

That said, I usually don’t attack people when they are alone and don’t belong to some important WvW guild.

One tip: At least in my server, there are certain moments when the most important guilds camp the EB puzzle with siege and provide mesmer portals. They ask people to run the puzzle as many times as possible on every alt, and then drop the siege to the commanders.

So I’d recommend you to be aware of these “events”. It’s by far the easiet way to get a looooot of badges in just 15 minutes AND being helpfull for your server. Everyone happy.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

I want pieces from both whispers and vigil!

in Players Helping Players

Posted by: Engels.8537

Engels.8537

Don’t waste fine transmutation stones on this, it has been “fixed”.

The way to do it was to buy the armor you wanted, let’s say, the vigil boots with your thief, then transmuting it with a white pair of boots (keeping the vigil skin and the white stats), and leaving it in the bank, then picking it up with your warrior and transmuting the white item again with some exotic gear with the stats you wanted and equiping it on your warr.

The problem is that now (after one of the last patches) when you transmute something it makes that item soulbound automatically. So if you buy the vigil boots with your thief, and then transmute them with a white pair of boots and leave them on the bank, your warrior won’t be able to pick them up because they will be “soulbound to another character”.

I’ve seen many people like me who have pieces of armor and weapons from diferent orders using this method, but it can’t be done anymore, so it’s kinda unfair.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

WvW Power Necro Video

in Necromancer

Posted by: Engels.8537

Engels.8537

such amazing player stop asking about gear… this is skill guys,

I’m a condition necro but your necro really really rocks, grats

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

SoS Vs JQ Vs BG 18/01-25/01

in WvW

Posted by: Engels.8537

Engels.8537

Somebody said “HackGate”?

Reputation is not earned one day to another,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Only a necromancer...

in Necromancer

Posted by: Engels.8537

Engels.8537

Only a necromancer can’t catch a turtle running away,

Only a necromancer cast his spells in slow motion,

Only a necromancer has the shortest fear,

Only a necromancer summon a chicken as his strongest minion,

Only a necromancer can outrun his projectiles,

Only a necromancer can put a neon light over his head saying “kill me”, (lich form)

Only for a necromancer “Transfers” means “copy”, (plage signet)

Only a necromancer has exactly the same trait as another class but 30% less efective, (Hemophilia and deep cuts),

Only a necromancer kill rabbits for a real need… fill his life force… because we are evil, and that’s what we do best…

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

(edited by Engels.8537)

How are Necros in tPvP?

in Necromancer

Posted by: Engels.8537

Engels.8537

I’m not a professional, i’m just a casual lv30 ranked player,

I always ends as one of the best three,

The real problem with a necro is the lack of different builds, i found just one viable and you need to know your class pretty well,

Despite that, i do it really well with my necro

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Petition: L.Bow+S.Bow to pierce by default

in Ranger

Posted by: Engels.8537

Engels.8537

-1. SB trap rangers are strong enough as is. Adding piercing arrows to the default while still being able to trait for full trap uses and survivability would make the class too strong.

Lol I agree, but you don’t see many trap builds outside spvp anyway. Maybe if the buff is only for WvW/PvE uhmmm but I still don’t think it’s needed.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Petition: L.Bow+S.Bow to pierce by default

in Ranger

Posted by: Engels.8537

Engels.8537

Even when I’m using piercing arrow + SB right now, and I would looooove to save those 20 points, I think it’s ok as it is.
There are a lot of cool traits other professions have, that are directly related to that professions, and everyone would have the right to want them by default.

But I agree with this:

And if you’re willing, as a secondary request, being able to shoot your arrows to their maximum distance in in a direct line in front of you WITHOUT NEEDING A TARGET.

It still would be VERY ineffective, but at least LB-SB builds would have something to do after they used barrage.
Right now if you wanna have a little chance (close to 0) of hitting an stealthed thief with a bow you need to place the camera reaaaal low and autoattack, because if you are autoattacking a thief who is in front of you and he stealths, you start shooting arrows at the ground. That’s lame.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Shortcomings of the Necromancer

in Necromancer

Posted by: Engels.8537

Engels.8537

I totally dissagre with you, Necromancer being one of the strongest class in pvp and wvw. It’s also the hardest class in the game to kill you have to perma stun em to get em down.

All the specs i’ve come up with have been working very well.

Controll build: Built around Chill, Fear and Blind
Healing Build: Staffbuild with wells . And healing from death shroud.
Dps heal: Focused on doing damage while in Death Shroud and some healing.
Cond dmg: With Coruptions, scepter and dagger
Cond Burst AoE dmg: Staff conditions and burst crits from Death Shroud.

¿?

I love my necro, but man… srly

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

SoS Vs JQ Vs BG 18/01-25/01

in WvW

Posted by: Engels.8537

Engels.8537

Tier 1 needs 3 servers with hunger for victory, ambitious and proud servers, not a overpopulated one backed by conformist being happy with the second place,

Anyways… for JQ Tier 1 was the same story over and over again,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

SoS Vs JQ Vs BG 18/01-25/01

in WvW

Posted by: Engels.8537

Engels.8537

I find it funny that BG is the new SoS pet, SBI isnt coming back so you had to find a new one?

I wonder what it costs for SoS to buy your soul.

This ^^

Same as Henge and SBI —> 2 vs JQ

Now it’s SoS and SoS pet against JQ,

We were in a even worst situation and we manage to survive, because we are JQ !!!

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Culling?

in Thief

Posted by: Engels.8537

Engels.8537

Culling is the server’s way of limiting characters rendered to the client machine. I believe the number in WvW was said to be 40 at some point. In a 30v30 zerg fight only 40 people will be rendered at any given time, meaning that if a Thief, Mesmer, Engineer, or any other class goes stealth, the next guy in line renders and the person that went invis is now being culled. In fights that are 1v1, 5v5, or even 10v10 in open fields there is no culling happening.

The word itself has been so incorrectly used in this community that many people don’t realize that it only happens in larger fights. I have fought tons of thieves and never had an issue outside of large fights. Most people that die to a thief 1v1 complain about “culling” as a way to convince themselves they weren’t beaten fairly. Watch for the black swirly animation and you’ll see exactly where they are.

Did you ever fought against a thieve on PVP? It doesn’t require be a genious to notice there’s a big difference between the amount of time a thieve remains stealth on wvw and pvp respectively,

I don’t want to be mean, but it’s obvious you didn’t play PvP ever,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Necromancer - New

in Necromancer

Posted by: Engels.8537

Engels.8537

Choops.3710 and skrai.6123 be welcome !!!

The necromancer forum is like a funeral because everybody’s crying, but imo this is the more challenging and funny class to play,

As for skrai.6123 with a low level condition necromancer try to focus as much as you can on condition damage and precision and grab the second trait tree as fast as you can, anyway leveling with a necromancer is super easy, you can even use minions,

In fact i recomend you enjoy the leveling part with your minions because latter they will become useless,

I tried D/D with axe on Spvp and wvw and it really sucks, i’d recomend you to stick with it only if you are going to use wells and focus on DS,

Even with a fast life force regeneration, your auto attack while under DS with a high power // precision // critical won’t reach more than 4K,

My 2 cents,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

AoE nerf - Are you kidding?

in Necromancer

Posted by: Engels.8537

Engels.8537

Oh my god… here we go with my awfull english…

As a condition necro 8 out 15 skills are AoE,

4 (four) on staff, being number 1 utter crap,
1 (one) on scepter, (scepter skills are barely ok),
1 (one) on dagger, (daggers skiils are really good),

And then epidemic and plage form, maybe some people use even more, and i’m counting the healing skill as “no aoe”,

I’m not going even talk about DS because makes me sick,

Nerfing AoE means destroying the only viable build for necros,

Only thing i’m sure is that if they nerf AoE i won’t run like a paralitic kitten with a dagger on my hand listening “eat my dust” on my head while my oponents outruns me like a centaur…

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Engels.8537

Engels.8537

No answer from anet yet?

Some feedback?

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

[January] Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Engels.8537

Engels.8537

- Armor clippin

- Human male – Warrior
- Full Crucible of Eternity heavy armor set
- Adquired on January, 16th

It’s not a huge clipping issue, but when I run it shows more and it only happens to the right leg.

Attachments:

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

[January] Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Engels.8537

Engels.8537

Human Female Thief

There appears to be no graphic for the head piece for the Vigil Armor Set.

Armor Worn: Complete Vigil Cultural Set. (Vigil Mask, Vigil Coat, Vigil Shoulderpads, ect.), which I obtained from the Vigil Armor Vendor at the Vigil Citadel.

Hey there, it’s not that there’s no graphic for the helmet, the thing is that that particular hair style won’t let you see it!
Here’s the screen:
http://wiki.guildwars2.com/images/2/22/Norn_Female_Vigil_Medium_Armor.jpg

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

need a great staff ele

in PvP

Posted by: Engels.8537

Engels.8537

I just wanted to say that people like the OP willing to try new things are the reason why now everyone talks about d/d eles.
And if it turns out into something great, everyone will talk about staff eles.
So good luck in your search!

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Engels.8537

Engels.8537

A nice change would simply be,

1) Thieves cannot heal and remove conditions under stealth,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Shortcomings of the Necromancer

in Necromancer

Posted by: Engels.8537

Engels.8537

I agree necro has some problems but they make an excellent support class. Maybe you guys should stop focusing on what a necro cant do and work with what they can do.

I play a wells support build and have laughably pathetic dps but I can stand in the face of a zerg and while they try and beat me down my healing wells and marks are healing my front line for 11k+ over 10 seconds (32sec cd). My wells are turning conditions into boons, melee isn’t even touching us with AoE blind and their boons are getting turned into conditions. And if things get nasty I just pop DS and get back to the back lines, by then my wells are off cool down and I can run in and do it again. I don’t even run a stun breaker cause DS+ fear works for me. I play necro for its utility. Screw theorycrafting!

And while I’m ranting; the signet that says “transfer conditions from allies to self” does not say it removes the conditions, that would be extremely OP.

Yep one random condition every teen seconds would be extremely OP…

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Can we increase ability to earn gold in WvW?

in Suggestions

Posted by: Engels.8537

Engels.8537

I really hope they won’t. I don’t want to wait in a queue because my server is full of people running in circles caping supply camps to get the money and drops.

When you reach lvl 80 and you get 80 drops you make enough to at least not lose money, and that’s fine with me.
And I DO want more people to feel interested for WvW, but not for gold making.

Cheers.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Engels.8537

Engels.8537

If finding a class boring to fight is cause for a nerf demand, I need to start up a number of threads about bunker builds of various classes because I find chipping away at one person for a relatively long time to be extremely boring.

People did and this will become nerferd in the future,

I’m not quite sure why people think that a class that is designed for roaming and mobility ‘has to commit’ when they attack when the entire class design is based around engaging and disengaging at will.

It’s okey they have great mobility, that’s not the same to be able to escape at will always,

You folks do realize that thieves have almost no damage mitigation right? No invulns, no protection, nothing except dodging and stealth

Stealth it’s both offensive and defensive, that’s the problem, it’s far more effective than invulnerability and protection together,

You want a thief to have to stay out of stealth and be unable to escape? You’ve gotta be putting down some recommendations for ways to make the thief more viable for prolonged combat because right now they don’t have much.

I (not us) want a thief to be able to stealth and hit like a truck, i just want as i said not to be able to escape at will always,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

1 necro vs ???

in Necromancer

Posted by: Engels.8537

Engels.8537

WvWvW it’s like a box of chocolates… you don’t know what are you facing, unlike of spvp there’s a lot more of builds and you don’t know the equipment of your oponent, even the level,

I tend to be reckless and aggresive despite being in a big disadvantage,

I 3 on 1 a couple of times, two of them at the begining of the fight and another one coming for a easy badge,

It’s a specific situation, most times 2 on 1 ends with a guy dead, even if you are a great player the other guys need to be really bad,

3 on 1… well, it was a couple of times and as i said against awfull oponents,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Engels.8537

Engels.8537

I’m sorry guys, but fight against a guy that i know he may run away at any time, in a fight when i manage to avoid his first burst,

In a fight that when i’m starting to take the lead he becomes invisible so I AoE and attack with my chain attack on the air like a kitten without any clue if i’m hitting him or no,

In a fight that i manage to put him on 1/4 of his life, goes invisible again and comes back again fully healed and keeps hitting me while i try to AoE and i keep hitting the air without any clue if i’m hitting him or no,

In a fight when now i’m at 1/4 and he comes back, again… fully healed without any condition and keeps hitting me while i keep dodging and hitting the air, knowing that if i manage to put him on 1/4 of his life… yes, you know what will happen,

It’s… super… boring…

As i said, against a competent player is just boring, and i can’t get away, best i can do is to give him a good reason to find somebody else easy to kill instead me, i know i won’t be able to kill him,

And i’m playing a necro, the “attrition class” acording Anet, (jokes aside)

That’s my main class and i have a lot of experiencie with it,

I play a warrior and a ranger too, the combat changes just to end in the same way…

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Uhm not to be rude. but....

in Audio

Posted by: Engels.8537

Engels.8537

Play a female Sylvari. Engage in combat. You can take your Adult movie anywhere.

You dont even need a female sylvari. My Charr female Warrior scare me every time. She’s so kitten dominating!

“Gaining adrenaline!”. I’m exited to!
“Almost ready!”. Same…
“On My Mark!”. I know where to aim woman!
“Here I come!”. … … …
“Shake It Off!” What the… OH GOD ITS ALL OVER ME!!!
“For Great Justice!”.kitten!!

LOL SOOOO MUCH WITH THIS !!!!!!!!

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Am I the only one really disappointed with the voice acting?

in Audio

Posted by: Engels.8537

Engels.8537

I only play human characters and i dare to say without any doubt…

Voice acting is the worst part of the game, without any doubt,

I’m really sorry but the story is so so so so so awesome, it’s epic and gorgeous but the voice acting ruins it all during the cinematics,

Sounds so artificial, without any interest… like if the guy behind the voice was bored and tired,

There’s no angry, there’s no sadness, there’s no scare, there’s no anxiety, there’s no love, there’s “no feeling”,

I don’t want to be mean, gw2 it’s the best game i ever played, (and i played a LOT of games),

Voice acting hurts the story too much, i’m sorry to say it,

It’s a shame with such lovely music and story but lore is destroyed due voices,

EDIT:

Sometimes, (maybe the worst), it’s not like a conversation, it sounds like a chat message, (I say something, then you say something, etc etc), this is not a voice acting problem,

Ey hi, it’s me Logan, how are you?

(two seconds of silence and then…)

Oh my god, Logan it’s you ! (Of course it was me, didn’t you see me comming?)

I’ll say it’s like two blind people talking each other sometimes,

This and the lack of feeling ends with artificial conversations,

EDIT2:

Trahearne is just awfull… sorry Trahearne,

LOL EDIT3:

Worst part didn’t means “horrible”, voice acting it’s like “the worst of the amazing”,

The rest of the game is so great that voice acting, being the worst it’s not that bad at all,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

(edited by Engels.8537)

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Engels.8537

Engels.8537

And i’m talking about wvwvw, spvp is another story,

And I’m talking about fighting a competent player, not against a glass cannon backstab noob, (I kill them in less than 20 seconds),

Any competent thief cannot be killed, i face few of them with my condition necro, (no more than 20 i’ll dare to say), and it ended in “win or tie” for them,

There’s no chance to kill them, that’s why the fight is boring as hell,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Engels.8537

Engels.8537

I’ll be concise,

The problem with thief is one and just one,

Fight against a class that if is winning will always kill you, but if you are winning will always escape IT’S NOT FUN, (always it more like 80% of the times to be honest),

The class is just disgusting like many of people writing here, they telling us “if the thief is getting away just let him go”, are you kidding us?

Thiefs wants to be able to try kill somebody and if they can’t just run away,

But guess what? We can’t get away… oh wait… except a D/D elemementalist, and YOU THE THIEVES ARE CRYING ALL OVER THE FORUM AGAINST D/D,

No other class is crying much as you against the d/d ele,

I loathe the hypocrite it sounds…

You want to be able to kill or scape always, it’s not “win or tie”, if you engage in combat you may die,

You guys… are amazing, as i said, life is not “win or tie” sometimes you lose,

I hope it is legible, i have no much time to check,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

(edited by Engels.8537)

Selling siege - Is it helping or hurting?

in WvW

Posted by: Engels.8537

Engels.8537

I have tons of sieges, tons of badges, and seriously i’m not giving they away freely, just for the fact that I am the one who got they…No one gave it to me for free, and i’m not letting it go just because some guy with a ‘Blue Dorito’ floating over his head thinks that i did nothing to get it.

If you do WvW regularly you know wich commanders are attention wh*res and wich ones are great leaders. Those guys spend 1-5 gold per day, so even a blueprint or 20 silver can help. And they don’t DEMAND siege and money, sometimes they don’t even ask for anything and you have to whisper them “hey I have a golem for you”. Only people who only come to WvW for badges and world completition don’t know that.

Let the guy sell his sieges. He is the one who worked to get’em! If you don’t like it, don’t buy it. I’m sure that if he just throw they away (since he said they are no use for him) it will be even ‘worse’ for you server…

Err the OP asked for opinions? Anyway, he’s free to do what he wants with his blueprints, and I’m free to say what I think about that.

Edit: I really believe he made the topic to get new buyers, but that’s me : )

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

(edited by Engels.8537)

Will the new update stop skipping?

in Fractals, Dungeons & Raids

Posted by: Engels.8537

Engels.8537

Okay I see you’re obviously not getting it.
Dungeons are designed to be challenging activities.
10 mins, running past everything and farming tokens is not a challenging activity.
Nor is it forcing everyone to play my way.
Wasabi have you noticed the past updates at all?
Go read the update forum, pretty sure you will find
“Fixed an exploit that was allowing players to skip content.” and similar for other dungeons in the past.
Which means it is not intended.

In my opinion, dungeons were desing to be “easy” challenges for casual players. Except Arah, wich I haven’t run because people refuse taking first timers in, every other dungeon may be some challenge the first 5 times you run it. After that you just learn it and there is no challenge at all.
Most bosses don’t require much skill other than knowing a few mechanics, the rest is just a large HP pool.
So I agree that it’s fun to not skip things at the beggining but after +50 runs you just want your tokens (or your silver/cores).

And btw skipping is not the same as exploiting. Skipping content by stealthing/running through is intended. Doing a ‘jumping puzzle’ between 3 paths to get 180 tokens in one run is an exploit, and that’s not intended.

Skipping is fine, what is becoming a raving problem is the…. LFM – You should be a mesmer or a warrior, must be a commander, must have 10k achievment points, must have all legendaries and 20k gold in the bank.
The amount of regular groups are decreasing steady fast.

Lol I totally agree, but we can’t complain to Anet about it :p

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Selling siege - Is it helping or hurting?

in WvW

Posted by: Engels.8537

Engels.8537

If you came to Jade Quarry advertising siege people would just lol at you, I don’t think anybody even conceive the idea of selling/buying siege.
Some commander says “taking siege donations at X waypoint” and people gather around them dropping blueprints.

I hope that TC realizes that they are doing it wrong.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

I find my ranger weak in pvp

in Ranger

Posted by: Engels.8537

Engels.8537

I just wanted to ask for how long has the OP been playing PvP?
Don’t get me wrong, I’m not gonna start with the “show me your qualifying points n00b!!!” and stuff like that. But if you have just a little experience in PvP maybe you should be more patient, adjust your build and keep practising.

I find the ranger to be great for sPvP, way more than for WvW. Basically because in WvW I have to waste 20 points in longbow range and skill recharge.

And btw, people complain about our downed state. Apparently our pets revive and the fact that our canines can still knock enemies down and our wolf can still apply fear while we are downed is too OP.

Avathor.1849

Well, despite everything, i do alright. But with no conditionremoval, no stunbreaker, elite-Entangle actually MISS opponents..

Condition removal: Healing Spring, Empathic Bond, Signet of Renewal.
Stun breaker: Shared Anguish, Signet of Renewal, Lightening Reflexes.

And yes, I don’t mind if people dodge my Entangle, but I know as a fact that sometimes you can just walk away from it.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Is "Guard" (Ranger) an exploit (on walls) ??

in WvW

Posted by: Engels.8537

Engels.8537

Rangers are the only class that has a permanent pet. It’s not a weapon skill, it’s not a utility skill, it’s not an elite, it’s THE particular mechanic of our class. And of course, climbing walls requires Guard, our pets don’t just climb walls by themselves.
And yes, they have their own LoS but we have to be able to target the siege first, so we can’t send our pets to destroy any siege that is away from OUR LoS, meaning that the siege we can destroy is the same that can be destroyed by most AoE’s.

We know that people don’t wanna waste their time killing our pets because they won’t get badges for it. And we count on that.
It’d be a shame if Anet listen to these complaints.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Changes I Think Should be Made in WvW

in Suggestions

Posted by: Engels.8537

Engels.8537

I have to say I agree with you almost 100%

1. I still have my doubts about the downed state. In some situations (I’d say most of them) it benefits the team with more numbers, because no matter how well organized you are and able to bring them down and stay alive, they’ll keep rezzing each other, and sonner or later you’ll wipe. Even if you have 5 people trying to dps a downed enemy, if there are 5 enemies rezzing him, you won’t be able to kill him.
But when the numbers are somewhat even it’s a great mechanic.

2. The badges system is terrible. The current more eficient ways of getting badges are being a glass cannon and running with a zerg and doing jumping puzzles. The fact that badges of honor are needed for the Gift of Battle (and gear/trinkets) is a complete dissaster, it makes people save their badges instead of buying siege, and brings PvE’ers to WvW for nothing but farming.

Make badges for buying siege (upgrades too?) ONLY, and/or give them as a daily reward after doing X amount of WvW stuff (capturing camps, scorting yaks, reparing structures, buying upgrades). I don’t want PvE farmers in WvW, they don’t want to do WvW. It’s a crap system for all of us.

3. I’ll probably make a suggestion post about this asking for players to have the Unshakable buff like champion mobs. I agree 100% with you. Crowd control effect should not allow perma stunning a player. If you get ganked by 5 people, you are gonna die anyway, but being perma stunned is the frustrating part of it. And stability is really hard to get for some classes (and one can’t carry 5 stun breakers).

4. What you are describing is caused mostly by the mesmer “Illusionary Leap” ability. What’s broken for me is that mesmers/thieves lose their target icon when they stealth.
Some say “you can’t target what you can’t see”, but really? So if a party is targeting me, on my ranger, and I go inside a keep, or get behind something out of their LoS, the target icon above my head will dissapear? No, it doesn’t work that way, that’s why it’s stupid. And I’m not asking to be able to see the target icon WHILE they are stealthed, I just want them to keep it when they come out of stealth.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

World vs World: Road Swiftness Boon

in Suggestions

Posted by: Engels.8537

Engels.8537

This is exactly the function of guild road markers, which I have personally used to set up efficient roads for supply runners in WvW. In stead of a passive buff on a raod, its a flag that grants 30s of swiftness, and what’s better, it works regardless of combat. Road markers allow you to create a “road” anywhere you want, simply by dropping the flags 20-30 seconds (running time) apart.

It’s one of the first upgrades available to any guild, each flag lasts an hour and only costs 50 influence, and not nearly enough people use them in WvW simply because “the masses” usually run around in zergs where swiftness abilities fall from the sky like caffeinated rain, and people like to pretend they’re sneaky in groups of 20+ despite the opponent knowing exactly the two or three routes any group will take to get to any given objective.

In Summary: Get your guild to use road markers. Problem solved.

It’s weird how the OP ignored your post. I guess it’s way too much work for some people to make a few clicks on the guild pannel or people just want to have the +33% for solo roaming.

+1 for you. Nice to see not everyone forget the “guild” part of Guild Wars 2.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Anybody know if this bow is available?

in Players Helping Players

Posted by: Engels.8537

Engels.8537

The shortbow is The Lover, precursor of the legendary The Dreamer, and last time I checked was around 350g on the TP.

The longbow is “Wings of Dwayna’s” according to its PvP name.
But like many other weapons (Final Rest staff, for example) has not yet been discovered/found in PvE, where most probably has a different name.

IMO is the best looking bow, 100000000 times more than the legendaries, but all we can do is wait :p

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Prefered Commander Profession

in WvW

Posted by: Engels.8537

Engels.8537

Bunker guardians, I love them. But I’ll still follow the commander I like the most depending on his strategy and attitude, even if I have to rez him now and then.

Some of the best commanders got their pin on their main char, and didn’t have the time to think about the “best class” for being a commander. I really think it should be account wide.

And it also matters that during not-so-big fights, I tend to click enemies a lot until I find their commander. And yes, I prefer him being a backstab thief than a bunker guardian :p
(if you think there are no backstab thief commanders, you are wrong)

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

(edited by Engels.8537)

[Video] WvW 1v1 Dueling - Warrior pov

in WvW

Posted by: Engels.8537

Engels.8537

That last fight <3

And I lol’d to the thief that tried to kill you when you jumped down :B

Don’t talk to me about toughness and vitality, damage avoidance is all in this game