Showing Posts For Engels.8537:

Glory , ranks and custom arenas...

in PvP

Posted by: Engels.8537

Engels.8537

It’s a training place for those ones who want to play tPvP. For everybody else it is not and punishing them for not playing tPvP would be wrong.

It wouldn’t be punishing them, it would be disencouraging the “10vs10 ZergFest HIGH GLORY” playstyle.
If for some people that’s their idea of fun, let it be, but I’m pretty sure most of them are there to get titles/finishers/gear sets, and I think Anet shouldn’t reward that.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Balance in Guild Wars 2

in PvP

Posted by: Engels.8537

Engels.8537

Warriors are the worst class by far at Pvp, that’s clear,

Elementalists are okey at the moment, it’s one of the classes who less time i invested, but i don’t see any major issue,

On the other hand guardians are, in my humble opinion, the only well balanced class, but a little bit more boon hate would be ok,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Balance in Guild Wars 2

in PvP

Posted by: Engels.8537

Engels.8537

Balance is fine. More practice is needed.

I guess that’s why Mist is empty, and 80% PvP-ers quit this game.

Balance as an argument for low player retention? I think not.

Systems and infrastructure has and will continue to be the short falls for GW2. It is sly being rectified but is definitely the reason for a lack of player retention, not balance.

You got your wires crossed, fixed it for ya.

What’s your level in Spvp?

Did you play any other class besides guardian and mesmer?

I’m just curious,

Oh, and thanks for such useful comments so far,

Sorry Arheundel but i have to agree with Empathetic Fighter, terrible suggestions,

Except the last one, anyway you can use shouts and runes of the soldiers if that is a major issue,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

(edited by Engels.8537)

JQ wants YOU! (Recruitment thread!)

in WvW

Posted by: Engels.8537

Engels.8537

Why are you inviting more people who will escape like rats when things are not going to be ok?

I hope more and more people leave JQ, then from T3 or T4 we could regain that elitism and empathy with the server who did of JQ the best server,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

The state of Necromancer

in PvP

Posted by: Engels.8537

Engels.8537

great post zenith

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Necro PvP

in Necromancer

Posted by: Engels.8537

Engels.8537

Explain us how a necromancer could be a reliable bunker with almost no access to stability,

Don’t even mention plage form… a 180 cooldown is not enough to be viable as a bunker,

Which team would pick a necromancer to play the bunker role while there’s guardians, rangers, engineers and elementalists?

Is not about being able to “bunker”, is about being efficient,

I can kill a thief and cap a point with my necromancer, but it’s not the optimal choise for a team,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

(edited by Engels.8537)

Balance in Guild Wars 2

in PvP

Posted by: Engels.8537

Engels.8537

I don’t want to be mean, but i apologize in advance if I offend somebody,

I saw a couple broadcasts with the balance team, and i’m sure those guys never played this game, i’m completly sure they played the prologe and quit the game to keep playing call of duty or whatever they do except balancing this game,

We all know rangers were a mediocre class, after patch now we got an inmortal elementalist with a 10 seconds lasting regeneration and a thief who runs with him laying waste around,

It would take 15 minutes test and two guys to realize the ranger, at this moment, is overkill,

Engineers were one of the worst classes, now we got an inmortal guy who can hold a point against 2 enemies with ease,

Necromancers… my main class, the community gave to Anet millions of advices, the class is still facing the same issues since release, (and now we are going to get a new condition… because balance is so perfect in this game that we need more complexity),

Warriors… it should be another game called “PvE Guild Warriors” because its all they can do… kill mobs and farm,

Thieves… i’m not even going to talk about this,

What’s wrong with you guys? Why don’t you hear to some people who have played hours and hours instead a group of 3 guys who have not idea about this game?

I swear you guys i’m not a freaking genious and i don’t play more than 2 hours per day, but i could balance this game much better than your “balance team”,

And this is not an unnecessary aggression, it’s for the sake of this game that i like so much,

Please, wake up guys and start playing your own game,

Go watch some Spvp games,

This game needs balance, not a patch each 3 months whose only purpose is to screw the game even more than before,

Regards,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

worthless traits

in Warrior

Posted by: Engels.8537

Engels.8537

nope you’re not over thinking it , traits are worthless and this proffession was designed to be a PvE one , 100b is just useless and if u compare it to mesmer’s F skill (forgot which slot it is but its similar to 100b + an invulnerable effect) its just non sense

This guy said it all,

+1

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Necro PvP

in Necromancer

Posted by: Engels.8537

Engels.8537

I’m just avenger at the moment, (playing properly not joining public games with 20 slots and touching people with my daggers to get the glory for the kills), but even when i’m not very experimented i see some major flaws,

1) Infernal cast times, against a good player with enough crowd control you will not be able to cast a single skill, this is by far the worst and drives me crazy,

2) Life force is hard to get and easy to loose, we need to start with our life force at 100%, otherwise rangers should start with their pets dead and guardians with no virtues,

3) Our trait tree is a mess bla bla bla i’m not going to discuss this because i’m sick of it,

4) Due we are slow we are not the best option to attack a position, we are not good bunkers, (ranger, guardian, engineer and elementalist are much better), perhaps we are the best class to defend an underwater point,

5) WE ARE NECCESARY to eliminate a boon based class, we excel at killing guardians due their low hp and high toughness,

In overall the necromancers are ok to public games and free tournaments, unfortunately the problem with the necro is the same problem with the warrior… even if you are a great player, a mediocre one with a better class will be more usefull,

The only “good spot” for a necro is to drop corrupt boon against a boon based class and then epidemic,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Stomping in dub v dub

in Suggestions

Posted by: Engels.8537

Engels.8537

I think downed state in WvW should be different than in PvP.

People should be able to rally once in a short period of time because in WvW the chances of rallying are WAY higher.
How many times have you had to kill the same person 3 times in a row cus he kept rallying off mobs?

Besides that, res speed should be slower because in WvW the chances of having 2-3-4 allies (or more) next to you to insta res you are WAY higher.
But at the same time, 1 person ressing should remain the same, it’s the group insta res that’s a problem.

So downed state as it is right now in WvW punishes roamers and makes 1vs2-3 impossible when people know how to press the F key next to a downed ally or target some low health mob, even if that’s all they know how to do.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

New nature magic trait?

in Ranger

Posted by: Engels.8537

Engels.8537

To be honest I’m pretty happy with the improvements our pets got, I don’t think we need more tools to beat thieves.

And with the spread of S/D, I see thieves using their blinks more instead of stealth.

In wich scenario you think it would be balanced? Cus I can only think about P/D builds, but not many thieves keep playing it.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Ranger - pet UI

in Suggestions

Posted by: Engels.8537

Engels.8537

Yes, please.

Message Body length must at least be 15.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Asura Hairstyle Pack (Illustrated)

in Suggestions

Posted by: Engels.8537

Engels.8537

Bottom left looks like Skrillex :B

I llllllllllloved these. I think you should make more hairstyles for norn/human and sylvari, I’d definitely pay for any of these, specially for the bottom right one

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Ascende Items bought with Karma

in Suggestions

Posted by: Engels.8537

Engels.8537

Make ascended items cost 500,000 karma each, or 2k badges of honor, it doesn’t necessarily have to be “very easy” to get.
I’m okey with doing my dailies, more now that pvp dailes give laurels too, but fractals and guild missions are not for me, so I just want more options to get my ascended gear.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Give BRazilians their own server

in Suggestions

Posted by: Engels.8537

Engels.8537

Selfish Brazilian! Y U NO ASK for a server for South America!!!!!

Greetings from Argentina :P

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Make Mini pets option similar to rangers pets

in Suggestions

Posted by: Engels.8537

Engels.8537

The best way I found to keep my minis in my inventory was getting a “Safe Box”, but something like the ranger’s pet pannel would be nice.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Revert the WvW Confusion Nerf

in Suggestions

Posted by: Engels.8537

Engels.8537

I have to agree with you.

I do understand that in zerg fights confusion stacks can go crazy, but that’s because the other zerg doesn’t have enough condi removal.

And my main is a human ranger (I have 0 access to conf/ret) and still think that the nerf was supporting the bad zergers.
Even one of the devs said something like “we don’t want people dying without knowing what was hitting them cus that’s not fun”.

I guess thieves having an insane burst or eles healing back to 100% whenever they are low it’s way more fun.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Will Immortal Rangers ever be nerfed?

in PvP

Posted by: Engels.8537

Engels.8537

Actually rangers have been fixed (some say nerfed) in the last patches already:

Empathic Bond
- Before: Removed ALL conditions every 10 secs (didn’t transfer them to ranger’s pet)
- Now: Transfer 3 conditions from ranger to his pet every 10 secs

Pet’s F2
- Before: Cooldown reseted on pet swap (example: you could have wolf’s fear evey 20 secs)
- Now: Cooldown no longer resets (example: wolf’s fear is 45sec CD)

Zephyr’s Speed (adept trait – BM)
- Before: Allowed rangers to quick stomp/res every 20 secs.
- Now: Actions are 50% faster but time remains the same (2 secs).
And I know quickness was nerfed in general but quick stomp/resses were the ranger’s thing.

But I agree that the fact that ranger can be a tank while some pets do high damage needs some balance. Same with the extremely long range pets have (that could be fixed easily)

Anyway, ranger since BW2, so somehow enjoying the thieves, eles and mesmers calling us OP.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

What an Assassin built Thief should be??

in Thief

Posted by: Engels.8537

Engels.8537

Go play another class,

Learn the game,

Then you will understand,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Necro Stomping

in Necromancer

Posted by: Engels.8537

Engels.8537

Would be useless. Even with max fear duration and if marks magically started hitting downed players you would get rupted.

If you want to stomp effectively, then your option is to take 30pts in reaping.

If you want to fake it, then you have a chance with Well of Darkness and/or Dagger #4 and or Staff #4 on top of a Dark Field (and pray that some dummy or pet triggers the mark).

There is also the S.Walk/Wurm combo for a tele-stomp. It burns 2 stun breaks (that almost no-one run together) for one stomp, which I think is kinda silly. Or you can Plague Stomp on a ridiculous long CD.

There are some things that I don’t think Necro is ever going to be likely to get, and good stomping ability is probably one of them.

By far one of the best answers i saw on this forum,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

7 Days Ban for Leavers

in PvP

Posted by: Engels.8537

Engels.8537

We should decapitate leavers,

Ban is no enough, decapitate is the final solution,

I’m almost sure most of them will not stay AFK again,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

This will get thieves nerfed again.

in WvW

Posted by: Engels.8537

Engels.8537

Any decent player should be able to 1v1 a thief.

People who claims otherwise have never played a thief.

Lol and the two classes you have played are thief and elementalist, (D/D ele i bet my balls),

What he said was true. Want to lose the fear of thieves? Play one and learn the mechanics of it. They’re not that scary. Not to mention thief on thief fights are easily some of the most fun battles you’ll ever find in WvW. This particular thief in the vid was even pretty tanky at that. As far as thieves go anyway.

Surely you didn’t play another class otherwise you would know that fighting against a thief is boring as hell,

50% he’s invisible, the rest of the time hitting you like a truck pressing one key,

And if you start winning he just run away,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

This will get thieves nerfed again.

in WvW

Posted by: Engels.8537

Engels.8537

Any decent player should be able to 1v1 a thief.

People who claims otherwise have never played a thief.

Lol and the two classes you have played are thief and elementalist, (D/D ele i bet my balls),

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Minion build?

in Necromancer

Posted by: Engels.8537

Engels.8537

It’s just me? Because i never saw a decent MM ever and i’m lv 31 at Spvp

The few I found while using my condition necro went down in the blink of an eye,

I cannot image a good niche for this setup, if i’d rather to be a bunker i’d go with an engineer, elementalist, guardian, ranger or even mesmer,

I understand that even when your Spvp gear is inferior to your PvE gear, minions are the same and therefore are more valuable,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Downed DPS

in Necromancer

Posted by: Engels.8537

Engels.8537

If you go down with a necro, it’s over

True,

Anyway I did manage to kill some kittens with number #2 ability, (despite how many times it fails), while using the terror trait,

Once he’s on the ground and assuming there’s nobody else around you can kill any class except a warrior or ranger using your number #3 ability,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Low tier servers

in WvW

Posted by: Engels.8537

Engels.8537

I’m tired of feeling useless on WvW where you manage to take a tower with 10 guys and two camps until a bunch of %#/(“/($ comes running like %&”/($()# and takes it all in 1 minute,

I’m tired of being chased by 5 /($()%)=# and then find two mates on my way, turn back to fight an uneven fight and see those /$)=#&% running away despite having the advantage,

I just want to know wich is the less populated server at the moment, preferably the worst one,

And I want to know too if it’s true that a zerg fight is considered anything beyond 6 guys on each side,

Finally i’d like to know if flipping sides is common in those servers, I remember a couple of months ago when take a garrison was hard work, nowdays any guild build 5 golems and that’s all,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Showing off uplevels

in WvW

Posted by: Engels.8537

Engels.8537

In group fights though, people still tend to target the upleveled, which I don’t understand. They do little damage. I always go for the ones that do the most damage(biggest threat) and save the tankies/low dps for last.

In 1vs2, 2vs3 or something like that, you wanna get rid of people fast and you go for the upleveled first, why? Because they can provide boons to their allies, CC you, apply conditions and most important, res their allies.
So maybe their dps isn’t great, but if you can’t get stomps you can’t win the fight, simple as that.

Another important factor is their downed state. Not every class is as easy/hard to stomp and if you wanna win a fight against bigger numbers that’s a big deal to take into account.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Thief invasion - business as usual

in PvP

Posted by: Engels.8537

Engels.8537

/bow to the necro

PvP has always been infested with thieves. Now maybe a bit more since everyone wanna try the new flanking strike.
If I see a match with 5+ thieves/mes/rangers I just leave and join a new one, no biggie.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

New Dailies

in Suggestions

Posted by: Engels.8537

Engels.8537

Why would someone play tournaments to farm achievement points? I think doing PvE daily/running dungeons/WvW is more suitable than jumping in a tournament without having enough PvP experience just to try to get achievement points.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

"Don't interrupt duels" the movie.

in Ranger

Posted by: Engels.8537

Engels.8537

The duel with her wasn’t something great to watch, mainly cus P/D is extremely boring, but watching people jumping in in a duel and ending up on the floor is always enjoyable.

Hiya Engels. Wasn’t I grouped with you the other Night? I remember the name!

If I wanna see good duels all I have to do is follow Kaloria around ; )

And sorry for the late reply ^^

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

"Don't interrupt duels" the movie.

in Ranger

Posted by: Engels.8537

Engels.8537

The duel with her wasn’t something great to watch, mainly cus P/D is extremely boring, but watching people jumping in in a duel and ending up on the floor is always enjoyable.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Should i give up on making a thief?

in Thief

Posted by: Engels.8537

Engels.8537

So you had decided to roll a thief when all the other classes were complaining about how TOO good it was and the forums were full of “thieves are OP” threads, and now that it’s been toned down you lost all your interest?

Errr, yea, well, the thing is you’ll need to be at least decent to “be average”. If you are just a baddy you’ll kill baddies and die to decent players, as it should have been from the very beginning.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

100Blades equals 100Boring.

in Warrior

Posted by: Engels.8537

Engels.8537

100b is only viable against stoned players,

So… about 25-33% of players? That’s not too bad, I guess…

Hahahahahahaha,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

We're being conformists with our class...

in Thief

Posted by: Engels.8537

Engels.8537

I was talking about Spvp, there’s where i test classes,

A bunker guardian is not hard either, but hey is harder than a roaming thief for sure,

The only difference between a thief and a warrior is that the warrior is kitten against any half brained player,

On the other hand a half brained thief performs decent at worst case,

At higher complexity and better teams i’d accept the thief is mediocre, (i’m sure this is not the reason of this post),

On a glory fest aka public game is above the average,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

(edited by Engels.8537)

100Blades equals 100Boring.

in Warrior

Posted by: Engels.8537

Engels.8537

Well… warriors are kings of PvE and it looks like the whole class was designed around that part of the game,

In PvP are by far the easiest prey you can find, if you are half brained to avoid the bull’s charge,

In my opinion, (my main is a necromancer, so i’m not a fanboy), they need a huge improvment in this aspect of the game,

100b is only viable against stoned players,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

We're being conformists with our class...

in Thief

Posted by: Engels.8537

Engels.8537

A class who can heal damaging conditions and become invisible at the same time,

A class who can restart any fight at will,

A class with an impressive mobility and burst damage,

A class with the best escape mechanism,

A class with the best damage mitigation in the whole game, (stealth),

A class with almost no cooldowns and a laughable punishment for spamming a single key during the whole fight,

Yep… super hard to master, and it dies super easily…

By a huge margen, behind the warrior, is the most noob friendly class in the whole game… it just took me a couple of hours to master the basic, and a couple more to be more than decent,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

A ranger beat me 1v1

in Thief

Posted by: Engels.8537

Engels.8537

It took some months until they learnt to play their profession right. Now it’s your time to learn to play against them.
Just like I leveled a thief months ago cus I had no idea wtf was killing me in 2 seconds.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

chill should encrease the initiative cost

in Necromancer

Posted by: Engels.8537

Engels.8537

I can’t believe I never thought of this before. It’s an extremely reasonable idea.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

About that "unofficial dueling"

in WvW

Posted by: Engels.8537

Engels.8537

If my roaming group finds a group of people dueling “the other 2 servers” we kill them. People on the other servers know me now, they run. I’m not here for esports or trophy’s this game is not played on LAN. It’s open and free and I suggest stomping all over peoples party’s

Your post made my laugh so hard. I was looking for some tpvp streams last night and found your “WvW T1” stream so decided to take a look. What I found was a party of 3 thieves and 2 mesmers ganking solos. So yeah, everyone knows tysim’s tactics, don’t worry about that.

About the OP…errr uhmmm, I’ll just say, every player dueling at WvW knows that there’s a high chance that the duel gets interrumpted by people trying to help, but mostly by people looking for free badges, and it’s part of the fun.

You wanna play WvW “the way it’s meant to”? So what are you doing behind the windmill killing people who aren’t doing anything productive? Hurry up man, go scort some yaks, run some supply to siege up a tower, sweep a keep for mesmers and buy some upgrades later, or just follow your commander and be a good soldier, don’t waste a spot in WvW killing random enemies at random places, you are not contributing to your server, and Anet may ban you for that.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Why are people so unfriendly for dungeons?

in Fractals, Dungeons & Raids

Posted by: Engels.8537

Engels.8537

The thing is that in gw2 leveling is really fast. It’s not like it’ll take you a year or two to reach 80 and be welcome in dungeon runs. You can easily get there in a month.

So my advice is, explore other aspects of the game (general PvE, WvW, sPvP) until you get to 80, and then you can start running dungeons.
Some people are gonna be hostile no matter what, kicking you for not being a specific class/having specific gear/making some mistake, but most of them won’t.

Other option is using gw2lfg.com and asking for a “lowbies run”.

But to make it simple, you have to understand that a lot of people have alread run AC too many times and they wanna do it as fast as possible. It’ll prolly happen to you in a few months, so really, don’t worry about that, just enjoy the rest of the game.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Everyone Zergs up...

in WvW

Posted by: Engels.8537

Engels.8537

Is there a way to make incentive not to zerg up?

Now that people see everyone, if you walk into a zerg you just die immediately.

Split the WXP, normal XP, and loot, that’s all you need to “incentive” them not to zerg up.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Why all zerg now?

in PvP

Posted by: Engels.8537

Engels.8537

I agree with Wizzlock.
Before patch people playing hotjoins where zerging for daily/glory, testing builds or just playing the game.

After patch dailies takes way longer so the first group increased dramaticaly.

Why can’t we have “win 2 matches” (not just tournaments) as a MUST to get dailes? So people would care about winning and not just standing on points/zerging around.

I’d also add: Rez 3 teammates. Imagine that? People going crazy to get the rez, how nice would it be? lol
Oh and defending points should count, it’s time that the devs figure out how to make that work.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Why can't my ranger tame Warriors?

in Ranger

Posted by: Engels.8537

Engels.8537

I’ll keep my hawk and wolf, tyvm.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

1 stack of might = advantage or disadvantage?

in Ranger

Posted by: Engels.8537

Engels.8537

I’ll wait to see how many thieves jump in the #3 spamming wagon. If the build spreads I’ll forget about running with Rampage as One/warhorn/Healing Spring.

I don’t really worry about warriors since they are like fighting a sentry npc. Hope this patch will help them a bit.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Pets are now worse in WvW?

in Ranger

Posted by: Engels.8537

Engels.8537

Hearing reports that they are. I have been told they are having the same issues on moving targets and with the drake f2 ability’s not tracking enemy’s they are missing even more now. Have not had the chance to play yet so have not been able to see this for my self. Any one else able to see if this working better in WvW for us?

I think pets are always gonna be useless in zerg fights other than keeping them passive and giving boons.
For solo roaming/small groups it’s been a very nice improvement. Your pet no longer stands in the front of your target taking a lot of damage but moves to its back. Also lowered F2 skills cast time is pretty cool.
Still a lot of things to be improved/fixed but it’ll take time and I’m ok with it.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Your bleed ticks

in Necromancer

Posted by: Engels.8537

Engels.8537

There are worthy tradeoffs to make to gain other things and still put out very good condition damage.

As condition duration and a adicional tick on barbed precision, an adicional tick on fear, an extended duration on exceptional conditions as chill and weakness, etc,

Maxing this stat in a mindless way is not the best choise at all, even in a condition build condition damage is just another stat,

I know undead runes sounds awesome in combination with rabid gear, but there’s best ways to improve your condition damage that doesn’t revolve around maxing your condition damage,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

(edited by Engels.8537)

How to deal w/ Guardian block spam?

in Thief

Posted by: Engels.8537

Engels.8537

See topic. Getting sick of fighting guardians with their block up constantly. I fought one today and I swear I was just swinging on him for 10-15 seconds non-stop w/ my auto-attack while he just stood there basically ignoring me.

So how do we deal w/ them?

People talk about stealth like its overpowered but it is nothing compared to this nonsense.

Yeah so unfair… you wasn’t able to kill that guy despite you pressed a key by 15 seconds……… nosense man, nosense…

Well at least you can just run away… or maybe you can invest some time playing other class besides your thief,

L2p sounds familiar?

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Engels.8537

Engels.8537

Best idea i’ve heard is something like a condition dealing moderate damage over time (less than burning but more than poison), punishing the target if its removed,

The 5# ability should depend of the weapon set, for example I’d like to see this ability attached to the scepter, let’s call it “demise”,

The condition should last between 5 and 8 seconds and be the first to be removed if the target use any kind of condition removal, and this ability should have a cooldown between 30 and 45 seconds,

And please Anet, our cast times are ridiculous,

That’s the reason I stopped playing this game for almost 3 months, we need faster cast times, and we need to reorganize our trait tree,

I’ve said this for months on this forums, please take a look to our cast times,

EDIT: Uh and i forgot… dark path and spectral grasp need to be fixed, since day 1,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

(edited by Engels.8537)

Should WXP earned from kills be divided?

in WvW

Posted by: Engels.8537

Engels.8537

I enjoyed that post ^

I say yes. I think all the Wxp should be divided, even tho it would make me rage now and then after soloing a fully upgraded camp when a full zerg comes to stand inside the circle. But then again, people wouldn’t be so excited about running in 40men groups standing in sentry points to gain xp. A lot of people would quit playing WvW probably, and a lot would be encouraged to play in small groups or solo, wich I consider way more fun than zerging.

The argument “No, because people would complain when you steal their wxp”, sounds more like “No, I wanna keep zerging and gaining the same xp doing no effort at all”

And yes, you know something has changed when you read in map chat “please, just hit the yaks once, share the xp”.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

PvP in a nutshell

in PvP

Posted by: Engels.8537

Engels.8537

I started reading thinking “lol so true” and ended up laughing tears.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game