GS Mesmer
Do the pictures have to be at the bottom of the post? Any way to put them in the middle? If not, can I link an image from another site and have it show up in my post? There is an example of doing that in the FAQ (it shows how to use bbcode img tags) .
It doesn’t work.
do.
I’m quite sure it will apply to the Golems, I’ve just had some odd experiences with summons and SoI recently involving Embers from Fire Elemental Powder, where my SoI applied, then never re-applied. I can check with the Elite Golem as we speak.
EDIT: I forgot, I think that the SoI only applies in Combat (?) so my testing was not very helpful.
It’s a 10 second, almost guaranteed kill skill (if used properly.) I don’t see what the issue is here.
It’s too strong in sPvP, it’s balanced in WvW, it’s weak in PvE.
Based on the above statement, it will get nerfed.
Nothing to see here, move along.
src: SotG May31
Please, if you’re going to use the forum… use the forum. These threads are all on the frontpage of the section you posted on. Have a nice day.
https://forum-en.gw2archive.eu/forum/game/players/Old-Player-Coming-Back/
https://forum-en.gw2archive.eu/forum/game/players/Returning-player-Class-suggestion/
@TheOneNOnlyGeneralBama
Could you please elaborate on your signature please, just curious
Playing an Engineer (properly) requires the skills of a concert pianist. If you have the reaction time of a sloth and/or click skills with your mouse, please refrain from even trying.
Try going to the Necromancer forums. You’ll get more directed help there.
As for now, it might not be your traits that are making you kill things slowly, check your gear. Make sure you’re wearing green/blue/yellow items of your level (or within 5 levels). From there, figure out what you want to do as you level up. It’s not really about being able to kill things fast, it’s about doing what you want to do.
I would typically gear up your Guardian for Fractals and your Warrior for WvW. Why? Because Guardians are more requested in Fractals, and so you can gear your Guardian for Fractals, then focus on Warrior for WvW, then switch back to gear your Guardian for WvW.
Each piece of armor, once listed as damaged (or destroyed) costs a certain amount based on the item level of the item.
The actual math for it is 4c + 2c * (Item Level).
There is no difference between repairing destroyed and damaged items, so it is best to wait until everything is damaged and then wait until one thing becomes destroyed unless you have excess money.
Warriors are by far the easiest class to play. If you want a challenge, stick with the Engineer.
The hobo-sack problem is a large problem, but you can simply ignore it by rolling Asura so the sack is tiny, like you!
You’re using Runes of Divinity, which are typically overrated. Why not swap to Runes of the Golemancer? For even more Golem Madness. It has a knockback attack and will pressure the enemy. I mean, it IS a for-fun build.
Also, try using Signet of Illusions as it will apply to both the Defender and the Golem(s).
EDIT: Didn’t notice you already wrote about SoI, in your build you’re using Null Field.
The chance of upgrading is ~20%, meaning in 1/5 times you throw it in. However, this is probability which means that you are not guaranteed anything. You could throw it in 100 times and get nothing of higher rarity.
However, because when you throw 4 things in, you get one thing back, it only takes (theoretically) 16 items to get 1 item of higher quality because you use all 16 items and gain 4 more items, making the 20 for a theoretical success.
The strongest roaming duo is… Thief/Thief.
The tanky Mesmer doesnt become good until you reach a 5 man squad IMO.
Strongest for insta-gibbing. Note that in the video, he was fighting vs at least 5 people the entire time. They would respawn and run back if they downed, which was why it was a slow battle.
0/20/20/0/30 with no runes of air? My, Osi, you’re changing your stuff a lot.
You’re using traited Staff and Sword (no trait on Focus and no mender’s purity), Orrian Trufle and Meat Stew. I feel like you have -condition duration in there, so possible runes of melandru. I was thinking you’d have the -40% condition food, but it’s definitely Truffle and Meat Stew.
Gonna post a link of a rough sketch of your build.
http://goo.gl/VwgPo
(edited by Esplen.3940)
You will be able to swap to Tarnished Coast when, and if, the server stops being so full. It typically happens at least once every 2 weeks or so, but with server transfers costing ~$20, I’m not sure what I would do.
If you were to Guest, you could do everything and anything with your friend EXCEPT partake in World Versus World Versus World (WvW) together.
There are a few bypasses to the world transfer fee, such as deleting all your characters allows you to change your world for free, so if you’re a bit impatient, I would use this time to get used to the classes. I would not partake in PvE at the current moment so you won’t be daunted by re-doing the same stuff all over again. Simply make a character (any race, you’re making it for the class) and then go to Structured PvP (sPvP, located in the Hearts of the Mist [look for the crossed swords at the top left of your screen]) and test your skills/weapons. You’ll have everything (except Racial skills) unlocked, so you can feel free to figure out what you want to be/do. This will make it easier because you WILL make and remake and remake and remake your characters until you find what you like. It has and always will be a good and bad thing about Guild Wars. The Classes are so unique and different that you want to be all of them at the same time.
Don’t worry about the armor set boxes. Just save them for your ascended Amulet, and Utility Infusion.
I would recommend just saving the set for use later. You never know when you’re going to be in the mood to farm and having a spare MF set is always nice.
Wait for infused accessory options. Infuse one of them. You can now wear both.
You mean… Karma Boosters which you would own, or Karma Bonfires, which I’m sure most people aren’t going to advertise.
What happens if i go for the shatter burst and have 6 clones out?
In my experience you can only have 3 and if a clone fails to reach a target when you summon another one it will vanish to be replaced by another clone.
Wrong, when a clone/phant is issued a Shatter-order, it stops counting towards your 3 illusion cap (although it still shows up at the circle where it shows how many illusions you have out).
In sPvP, you can sometimes see people running away from Shatter mesmers and the mesmers can constantly spawn more and issue them to shatter. I once had a guy keep running in a giant circle until I had 15 clones out and he converged into them all at the same time and didn’t roll.
Let’s just say I didn’t have to stomp him.
Fart bubbles are optional. Just like selecting Signet of Rage or activating it.
First off: Please don’t necro threads.
Second off: I highly doubt this will happen, nor should it happen. There are too many easy Skill Points which would let players farm Crystals/Philosopher Stones. WvW has a few Commune places. Each starting area also has a few easy-access ones. Remember after launch in the Human starting area, in the mini-keep that was part of the intro? It used to have a Skill Point inside there by simply talking to an NPC. You could do that at level 2 (because finishing tutorial sets you to level 2), and proceed to buy a Philosopher Stone and use it. It would make Philosopher Stones and Crystals easier to get, something unnecessary in the current state of the game. You can get them from leveling up and dailies, which level you up.
WHEN THE kitten IS A MESMER NERF NOT INCOMING? Whether it is an intended nerf or not EVERY SINGLE GOD kitten PATCH SOMETHING WHITTLES AWAY AT THIS CLASS.
Yet we still stand strong. Says something about our class, eh?
A: You have to be able to pay the listing fee.
B: You can only list one stack at a time.
Crabgrabber is for grabbing crabs (1 and 4 while wielding nothing). Crab Toss Champion… I have never gotten.
Because it’s hard to make a notification on the screen where it tells you a new build is coming out to say “THE BOMBS ARE EXPLOADZING”
I took the consortium as ANet’s view of NCsoft >_>
Does NCsoft do ANet’s advertising? If so then I can understand why the information relay is a disaster zone.
Not anymore, I think. I’m quite sure for GW2 they tried to stay away from NCSoft as much as possible. The whole consortium = ncsoft makes sense in regards to how they controlled GW1.
The information relay being a disaster zone is that ANet wants to make sure they give the right information, so they have to double check that it’s right, then check that they can tell us, then give it to us, if they still remember.
best to have 4 characters with 2 crafting professions each. that way you wount lose money if you have to switch. you never know which one you may need.
After maxing 5 professions on my main for a sense of accomplishment, I agree completely. While I would love to be able to just swap between professions on my main, it’s definitely not cost-effective and actually hurts me a lot. Just need to get Leatherworking for Master Crafter, so… time to get a Ranger or something.
Less “rares” and more named exotics should return better results.
Named exotics have the same chance as generic exotics. Additionally, using rares is more expensive than exotics unless you are crafting them with materials and don’t want to sell your materials.
Additionally, you have a higher chance of getting a precursor with higher level items. This does not mean you have an artificially higher chance, it’s quite literally rng. When you roll 4 items in the MF, there is a chance of them leveling up and not leveling up. The chance of items not leveling up gives you a lower chance of getting a precursor because now there are lower level exotics in the pool of possible outcomes. If you’re rolling with all level 80 items, you’re going to get an 80 item back, so the possible outcome pool has less items, therefore a higher chance of getting a precursor.
Do the math, it’s ~20% upgrade chance. Ignoring the RNG on getting a precursor, you need ~16 rares (5 rolls, but every 4 gives you a free 5th) to get 1 exotic. Rares are usually 20s per the cheapest. Exotics are usually 1g per the cheapest. 16 × 0.2g = 3.2g > 1g
Of course my tp prices vary and may be wrong for your exact item, I’m just going off of rounded numbers through my studies.
in your math there’s a little errorXD 3.2 gold is a good result calculating on rares, but if u wanna try using exos, for one try u need 4 exo per 1 gold each, so 4 gold the’s more than what we pay for rares (at the moment i don’t care about the exos that in one case can be sold and in the other can be used for another try)
Ah yes, you’re right. I forgot. But of course this is statistical math and most people hate the RNG aspect of the MF, so it’s probably best to use Exo’s anyways, unless you’re patient.
Still like my Decoy idea best.
Passive: 25% Swiftness
Active: Gain stealth and summon an illusion to attack your foe.Duration: 3 s
Breaks stun
Range: 1,200I would argue this would have less negative impact on most Mesmer builds. Having Swiftness on Blink would suck because I would never want to blink while out of combat.
it’s not about the most useful thing, you can’t just get a skill that everyone uses and add an even greater ability to it. That’s not how balance works. You might as well say: “Well every Warrior is using 100b, let’s give it an AoE root and let Warriors run around, because they’re ALL using that skill, anyways.” “Oh, and Ele’s should have their Ride the Lightning reduce all other skills cooldowns by half the base cooldown because they pretty much all use it, anyways.” “Thieves Guild should now be permanent and when you activate it, you get 2 more thieves for a short period of time.”
You see where I’m going with this? You NEED to give a skill drawbacks if you’re going to buff it, unless it’s blatantly underpowered. Take Mimic for example. Nobody runs it. Why? It’s effect is subpar. If they were to change it, they would try to make it useful for players. Now look at Decoy. Everyone runs it. If they were to change it, they wouldn’t make it more powerful, they would probably give it a drawback so people don’t always run it.
To me it seems a little OP. I think the only tweaking it needs is that the teleport should be 300-700 range and random (if you make it 600 people will be better able to guess where you’re going).
Both you and the clone have a random spot to be in 0-600 range. Albeit, the clone tends to plop near where you casted, I have very little trouble in ending up far from where I casted. I usually just get dinged by range aoe.
The confounding suggestions will apply a 1 second stun in addition to the 2 second daze. So they will be stunned for 1 sec, then dazed for 1 sec after that (because they’re dazed and stunned during the stun).
Interesting, I never really thought about AoE Diversion and Confounding Suggestions.
Yes, but it will cost 40s to swap back.
Sword Phantasm is relatively weak, but hits fast and has a Leap Finisher, giving it added defense with comboing. If you can get 3 out, it’s hard to escape them… and they’re probably the easiest Phantasm to get 3 out with, too.
As for Torch being kittenty, I agree it’s bad in a Phantasm build, but it’s not a bad item for defensiveness, you just might not have enough offense with it as a Phant build. If you were in a shatter build, I would say go for it because you can use the Phant as a shatterbot.
The sword phantasm is not relatively weak. The sword phantasm is the most powerful single hit phantasm we have other than warlock with a lot of conditions on the target. In my phantasm build, my swordsmen regularly crit for over 6k a hit, every 3.5 seconds.
Warlock with one or two conditions will typically hit just as hard as the Sword. Duelist and Warden both outdps Sword. Torch isn’t a Phant. GS is buggy.
Based on that it’s…
Warden —> Duelist/Warden --> Sword —> GS --> Torch
With the rightmost being the worst.That’s how I look at it, then again I always run S/S + Staff, so who knows what I really think. (Definitely not me.)
Note that the warlock uses are somewhat slow, non-tracking projectile, also attacking almost twice as slow as the swordsmen.
On a single target, warden will not out-dps swordsman, not even if that target somehow remains stationary throughout the entire spin.
Duelist has the potential to out-dps swordsmen when bleed damage from sharper images is combined, but note that it is multiple projectiles, and is susceptible to reflection and retaliation.
And Swordsman has the potential to be blocked or evaded.
True, but its attack animation is very fast, and it evades during the animation, so it is difficult to interrupt it during the attack, and it has the lowest cycle time of any phantasm, which makes for an absolutely brutal damage pace.
I do agree. I just say that they’re relatively weak as they offer nothing other than quick, pure force. Although that’s not to say that that’s weak, it’s just as a class that gleams from DPS through/with Utility, having a skill that brings no Utility with it’s DPS seems weak in relation to the Utility gained off other skills.
Then again, I’ve used offhand sword for a few months.
But I like the 10% boon duration…
Sword Phantasm is relatively weak, but hits fast and has a Leap Finisher, giving it added defense with comboing. If you can get 3 out, it’s hard to escape them… and they’re probably the easiest Phantasm to get 3 out with, too.
As for Torch being kittenty, I agree it’s bad in a Phantasm build, but it’s not a bad item for defensiveness, you just might not have enough offense with it as a Phant build. If you were in a shatter build, I would say go for it because you can use the Phant as a shatterbot.
The sword phantasm is not relatively weak. The sword phantasm is the most powerful single hit phantasm we have other than warlock with a lot of conditions on the target. In my phantasm build, my swordsmen regularly crit for over 6k a hit, every 3.5 seconds.
Warlock with one or two conditions will typically hit just as hard as the Sword. Duelist and Warden both outdps Sword. Torch isn’t a Phant. GS is buggy.
Based on that it’s…
Warden —> Duelist/Warden --> Sword —> GS --> Torch
With the rightmost being the worst.That’s how I look at it, then again I always run S/S + Staff, so who knows what I really think. (Definitely not me.)
Note that the warlock uses are somewhat slow, non-tracking projectile, also attacking almost twice as slow as the swordsmen.
On a single target, warden will not out-dps swordsman, not even if that target somehow remains stationary throughout the entire spin.
Duelist has the potential to out-dps swordsmen when bleed damage from sharper images is combined, but note that it is multiple projectiles, and is susceptible to reflection and retaliation.
And Swordsman has the potential to be blocked or evaded.
I want Blink to be a signet with a 25% speed increase as a passive, teleport as active. That makes perfect sense to me.
Then I would hate to blink because I’d go slow.
Sword Phantasm is relatively weak, but hits fast and has a Leap Finisher, giving it added defense with comboing. If you can get 3 out, it’s hard to escape them… and they’re probably the easiest Phantasm to get 3 out with, too.
As for Torch being kittenty, I agree it’s bad in a Phantasm build, but it’s not a bad item for defensiveness, you just might not have enough offense with it as a Phant build. If you were in a shatter build, I would say go for it because you can use the Phant as a shatterbot.
The sword phantasm is not relatively weak. The sword phantasm is the most powerful single hit phantasm we have other than warlock with a lot of conditions on the target. In my phantasm build, my swordsmen regularly crit for over 6k a hit, every 3.5 seconds.
Warlock with one or two conditions will typically hit just as hard as the Sword. Duelist and Warden both outdps Sword. Torch isn’t a Phant. GS is buggy.
Based on that it’s…
Warden —> Duelist/Warden —> Sword —> GS —> Torch
With the rightmost being the worst.
That’s how I look at it, then again I always run S/S + Staff, so who knows what I really think. (Definitely not me.)
Sorry for the necro, but…
I think a good way to describe it is…
Dynamic Events: Events that occur naturally, without the influence of time-related events*. These will repeat at set intervals but may have different variations, in some cases, and are influenced/start based on players around.
Content Events: Events that occur with the release of content, tied directly to time-related events*. These will repeat at set intervals without variations and are based on how many players are around (although some occur even without players in the map).
Events*: An actual game event, e.g. Flame and Frost, Wintersday, etc…
I lost interest when he usually dies within 30 seconds of spawning.
That’s why you bring newbies to events. Without ‘em, it’s like visiting Disneyland without kids. I do agree on the gaming aspect of open pve events (easy and dull), but you can’t deny their visual impact. GW2 has some of the best art around.
What they need to do is restore daily chest for lowbies. Put a minimum level per boss to prevent alt farming in higher zones and cap reward level per boss. You want fewer 80s farming low level bosses and more low levels to make the fight interesting and rewarding for them. Of course Anet does it completely backwards, giving no reward to people leveling in the zone and encouraging 80s to faceroll. It would suck to be leveling now and seeing this stuff for the first time, the scale of these events is utterly ruined.
or let the lowbies get something nice once per day, like maybe an experience jug (what?) that’s soulbound, not account bound.
The chance of getting an ectoplasm is it’s own loot table, not a “rarer crafting material”. You can’t say that a BLSK has a 2x chance of getting an ecto than a MSK because the BLSK has a 50% chance of rarer crafting mats and the MSK has a 25%.
The rarer crafting mats is in regards to T(n) vs T(n+1) where T = tier and N = item levels natural tier rarity (level 80 is tier 5, not 6).
Actually, it would be disastrous, have you been to Queensdale? Doesn’t really matter what server you’re on, it gets farmed to hell. Now the gold you make from the events doesn’t make a difference at level 80 since you blow it all on Waypoints getting to the next event, but if you were to get 5s per, you’d get about 60s per hour. This doesn’t sound like much, but it’s relatively fast for most people, especially since they’re doing this to level up and not just to get money.
I do agree with having some sort of way to get people to revisit zones, but I think Hardmode and having something similar to Vanquishing would make that easily fixed. It would be a hardcore method for hardcore players or just players who have nothing else to do. I, for one, would be downright happy to vanquish GW2.
I really wish the game kept a lot more from GW1, like farming certain bosses for their rare drops instead of having the same old generic stuff. I mean, sure, I can farm WORLD bosses for their SPECIFIC loot, but it’s not quite the same as having an item like an Icy Dragon Sword where it drops from pretty much all the mobs down in the icy southern shiverpeaks, but has a ridiculously low drop rate. Or how about those boss weapons that were green (equivalent to an exotic without transmutation stones).
Yes. bananapost2short.
I have ~40000 salvage uses on an alt, I salvage everything. Also, I got them when they were cheap due to Lionsguard Lyns.
Less “rares” and more named exotics should return better results.
Named exotics have the same chance as generic exotics. Additionally, using rares is more expensive than exotics unless you are crafting them with materials and don’t want to sell your materials.
Additionally, you have a higher chance of getting a precursor with higher level items. This does not mean you have an artificially higher chance, it’s quite literally rng. When you roll 4 items in the MF, there is a chance of them leveling up and not leveling up. The chance of items not leveling up gives you a lower chance of getting a precursor because now there are lower level exotics in the pool of possible outcomes. If you’re rolling with all level 80 items, you’re going to get an 80 item back, so the possible outcome pool has less items, therefore a higher chance of getting a precursor.
Do the math, it’s ~20% upgrade chance. Ignoring the RNG on getting a precursor, you need ~16 rares (5 rolls, but every 4 gives you a free 5th) to get 1 exotic. Rares are usually 20s per the cheapest. Exotics are usually 1g per the cheapest. 16 × 0.2g = 3.2g > 1g
Of course my tp prices vary and may be wrong for your exact item, I’m just going off of rounded numbers through my studies.
so perhaps the group tool is about to come too?
There is no “group” tool. If you’re thinking about the final item, the logging axe (which is what I meant by pick), then you’re going to have to wait until their next content release (maybe even longer).
Sword Phantasm is relatively weak, but hits fast and has a Leap Finisher, giving it added defense with comboing. If you can get 3 out, it’s hard to escape them… and they’re probably the easiest Phantasm to get 3 out with, too.
As for Torch being kittenty, I agree it’s bad in a Phantasm build, but it’s not a bad item for defensiveness, you just might not have enough offense with it as a Phant build. If you were in a shatter build, I would say go for it because you can use the Phant as a shatterbot.
