2 in somewhere in the neighborhood of 1,960 hours open world exo drops. Got one around 400 hrs and one around 1,200 hrs. Hopefully I’ll get another in next 140 hrs.
Unfortunately I’m in that exact same boat. Only two ever world exotic drops (one from a corrupted quaggan and the other from an ice elemental add in a claw of jormag event). I don’t even remember when I got them, only that I haven’t gotten anything since.
Chests (from dungeons in particular), on the other hand, are given a different set of loot tables, which can give exotics with a fair bit more certainty. Say one in every 25 dungeon runs you’ll come across an exotic (orange) item whether it be a sigil, a recipe, a weapon or a piece of armour. In that regard I don’t count chests as part of receiving exotics. The odds for a world drop are far greater, and as some others here would say, very few and way too far between.
Yeah I agree…definitely had my share of superior sigils of ghost slaying, smoldering, or sup rune of the monk from chest w/o mf. In open world farming however I run full +96 MF with food (peach tarts 26% mf +60 pwer), booster +50, guild +10, banner +10, and sup sigil of luck +15=197 mf and it evidently does not help my exo drops….lol
Edit: Well had to edit as I just got my 3rd open world exo at 2k hours
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Sharing accounts, I’m pretty sure is a violation of the eula and thus banable.
Why can you mail items then?Plus someone can do it through guild banks-easymode.
I may have misunderstood you. I thought you were talking about playing on a friends, no longer played (by him), account and sending your account things.
If not my apologies. If so anet has made it clear that sharing is not allowed under “terms of service”, hence the bannable bit. (guess the spell check doesn’t recognize bannable)
Sharing accounts, I’m pretty sure is a violation of the eula and thus banable.
While we are at it let’s put minimum required hours (oh maybe 2k) and achievement points (maybe 5k) so we can gate it to where it upsets as much of the player base as possible. Oh and make sure that they are by far the most amazing skins that everyone will want. That’ll show them that we are better!
All sarcasm aside…high end spvp is where the challenge is and will always be, so maybe put the skins there?
I kinda wish they put the lightning effect with a better base skin.
I think it’s more about the disparity between using the tp vs not using the tp. Basically to gain any “high end” item use of the tp is must.
I didn’t need to use the TP other than for selling junk and buying materials to get my legendary. Your statement is false.
I’m not sure to what means you thought I was referring, but by your own accord you used it to buy mats.
The preemptive sentence noting the disparity, sets up for the second one which follows. What I was referring: Trying to obtain all the materials w/o purchasing any on the tp (this includes wood, metal, t6, etc), is so disproportionate to buying them, that its is basically not accepted as practical at this point in time.
In terms of the Demagogue…..I have repeated the quests as they reset, yet the chest does not reset. Anyone know of any time frame/limit that chest abides by?
Gold will indeed stop dropping in value eventually.
The TP tax as a percentage sees to it. The more things cost, the more money disappears per sale due to the 15% cut the TP takes. Meanwhile, gold entering the game stays about the same. Still get the same coin from completing events, vending trash, completing dungeons and all that. Eventually, the TP tax overtakes the money entering the game and total money in circulation must drop until equilibrium is restored. I don’t think it’s that far off from doing so already.
Precursor prices are also capped by how much it costs to make rares/exotics to throw in the MF. If precursors cost 2000g and t5 mats cost today’s prices, there’d be little reason to not continuously craft rares and make precursors to sell for profit. If t5 mat prices went up accordingly to accomodate precursors costing 2000g (Lets say, to 7s) then we’re talking more expensive transactions as people sell those drops to people wanting to use them for crafting rares, yanking more money out of the economy than now (Over 1s disappearing from the game per t5 mat someone buys off the TP). Not sustainable, people use t5 mats for other things and would buy less of them and farm more, lowering price. Much like how if Tomatoes IRL started costing $5 each, it’d be a lot more attractive for people to start growing tomatoes in the garden instead of buying them at the grocery store.
Not to mention several hundred g leaving the game via the 15% tax every time one precursor sold.
It’s amazing to me that no matter how many times arguments like this are made, players STILL don’t understand. It’s probably less that they don’t understand and more they feel entitled to something they haven’t worked long enough to achieve.
Players rarely look at the game (economy in this case) as a whole….only how it affects them. They want to play a certain way and their way doesn’t allow for them to have all the pretty shinies that other players have. So, rather than changing the way they play, they complain at how unjust the game is. Also…most of the complaints I read are in regards to high end, luxury items that provide no more usefulness to the character wielding / wearing it.
If people were complaining that it was too difficult to outfit their character in Exotics, then maybe there would be something to discuss and debate, but as it is now, I don’t see those complaints.
I think it’s more about the disparity between using the tp vs not using the tp. Basically to gain any “high end” item use of the tp is must.
Of course not. My first legendary was from playing the TP. My second was from luck. My third was through hard grind. But for all three, I did all my hard work in the game to get all my items, whether that accounted for only 20% or 80% of the legendary cost.
Blaming it all on TP manipulation is just the easy way out to explain things.
No where did I mention manipulation in that post. But that’s okay…keep trying I’ll slip up sooner or later.
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Gold will indeed stop dropping in value eventually.
The TP tax as a percentage sees to it. The more things cost, the more money disappears per sale due to the 15% cut the TP takes. Meanwhile, gold entering the game stays about the same. Still get the same coin from completing events, vending trash, completing dungeons and all that. Eventually, the TP tax overtakes the money entering the game and total money in circulation must drop until equilibrium is restored. I don’t think it’s that far off from doing so already.
Precursor prices are also capped by how much it costs to make rares/exotics to throw in the MF. If precursors cost 2000g and t5 mats cost today’s prices, there’d be little reason to not continuously craft rares and make precursors to sell for profit. If t5 mat prices went up accordingly to accomodate precursors costing 2000g (Lets say, to 7s) then we’re talking more expensive transactions as people sell those drops to people wanting to use them for crafting rares, yanking more money out of the economy than now (Over 1s disappearing from the game per t5 mat someone buys off the TP). Not sustainable, people use t5 mats for other things and would buy less of them and farm more, lowering price. Much like how if Tomatoes IRL started costing $5 each, it’d be a lot more attractive for people to start growing tomatoes in the garden instead of buying them at the grocery store.
Not to mention several hundred g leaving the game via the 15% tax every time one precursor sold.
It’s amazing to me that no matter how many times arguments like this are made, players STILL don’t understand. It’s probably less that they don’t understand and more they feel entitled to something they haven’t worked long enough to achieve.
Players rarely look at the game (economy in this case) as a whole….only how it affects them. They want to play a certain way and their way doesn’t allow for them to have all the pretty shinies that other players have. So, rather than changing the way they play, they complain at how unjust the game is. Also…most of the complaints I read are in regards to high end, luxury items that provide no more usefulness to the character wielding / wearing it.
If people were complaining that it was too difficult to outfit their character in Exotics, then maybe there would be something to discuss and debate, but as it is now, I don’t see those complaints.
I think it’s more about the disparity between using the tp vs not using the tp. Basically to gain any “high end” item use of the tp is must.
I do this all the time. Mainly I use them as fodder in between rare forges….ie…I’ll forge multiple greens in succession till I have a long enough streak of failures where I feel I’m due an upgrade, then I’ll use my rares. If I get a rare from the greens…bonus, but sometimes I kinda think “crap” now I have to start over….lol.
2 in somewhere in the neighborhood of 1,960 hours open world exo drops. Got one around 400 hrs and one around 1,200 hrs. Hopefully I’ll get another in next 140 hrs.
I find it hard that someone who has at least 1900 hours in game would only have got 2 exotics, ever.
Notice I said “open world drops”. It turns out I was off on my hours….1,992 according to /age.
2 in somewhere in the neighborhood of 1,960 hours open world exo drops. Got one around 400 hrs and one around 1,200 hrs. Hopefully I’ll get another in next 140 hrs.
The reason why (imo) is because it is one of them that inflates by more than most that are grinding/playing game content can make in an equivalent amount of time. Ergo working towards it via those means seems like it’ll never reach an end.
Ofc that’s just my opinion.
In terms of manipulating…..I wouldn’t underestimate the nature of people. I’m sure there are some out there who’s just reward is watching ppl squirm on here ranting about the prices.
Looking at the charts for Dusk in spidy, it looks like it averages about 100g increase per month. That is, if you ignore the spikes up and down, the average price range seems to increase about 100g. Are you really arguing that most players can’t average 3g a day?
Taking into consideration that most don’t liquidate everything they gain and thus do not enter that into the equation and have other expenses…….I wouldn’t say they “can’t”…but “don’t”…yeah, I’ll argue that.
We…forum posters…are not indicative of the majority of the player base. We tend to be more……ummmm….dedicated/addicted? I dare venture to say the majority of players spend their time in open world doing story lines, hearts, events, etc, which we know does not pan out in terms of a “hourly wage” if you will.
I wasn’t using “inflate” in a strictly economic meaning, rather as a synonym for increase, rise, grow, etc.
The reason why (imo) is because it is one of them that inflates by more than most that are grinding/playing game content can make in an equivalent amount of time. Ergo working towards it via those means seems like it’ll never reach an end.
Ofc that’s just my opinion.
In terms of manipulating…..I wouldn’t underestimate the nature of people. I’m sure there are some out there who’s just reward is watching ppl squirm on here ranting about the prices.
They would have to cap hobby dungeon and agent of atrophy 1st or remove those points from the equation.
If over 30 Dusks have been sold recently, that can mean the current price for them is reasonable.
That number by itself means relatively nothing. Now if it were out of 50, 30 sold in past 72 hours, then you’d have something. For all we know it could be out of 5,000, 30 sold which means something completely different.
We simply cannot come to any hard fast conclusions based on that info as it is lacking.
It really comes down to how much gold you want to spend and how you want to obtain said gold.
If buying gold via gems via rl cash one can have a legendary in a matter of minutes.
If using gold farmed ig best method estimates are roughly 10g a hour. Divide the cost of the one you want and presto.
If using the tp, it really depends on starting capital and you. Some players are not very good at playing the market while others earn 100s and 1000s a day.
Now if you don’t want to use the tp and you want to farm everything yourself, then it’s definitely going to take a lot of time. Pulling a number out of my kitten……1500hrs not including a precursor.
Once again i will reiterate, the problem is multifold.
a lot of people enjoy obtaining their rewards themself, or at least a rough direction. They enjoy doing activities that lead towards X. Maybe they wont hunt every single piece, but they like to be able to hunt. You simply cant do this with precursors in anyway that has any tangible progress.
A great many people do not like hoarding money: you say they cant save or have no self control, this may be true, however john smith said about 10 to 15% of people enjoy amassing large amounts of wealth, this means the large majority of players do not.
long story short its not fun for a lot of players.The key here, is that some people are huge believers in monetization, they love turning everything they do into money. When you have that type of belief, its all the same, everything goes back to how much money it costs, and how much it earns. The game is designed with a HEAVY focus on monetization, however, its important to note, that a great many people do not enjoy monetization. many people like materialism, they like to get an obtain actual things, many others like experiences, they want do and experience interesting things, others like to progress.
Precursor works against all of these people, due to the heavy monetization focus and where that leads.
Experiences are anti rewarded in terms of money. 9/10 times doing something that is mostly for the new interesting experience pays very poorly.
Materialism, when it comes to precursors, materialist need not apply, the only reliable way to get it is to liquidate all of your goods. And you cant hunt it and get the precursor yourself.
Progress lovers simply cannot progress to legendary, except by saving gold. this can be seen as progress, except the price continues to rise, for some people they cannot reach the point of earning toward legendary.
long story short. Precursor is the most ungratifying part of the legendary process, many people dont get that much joy out of directly purchasing something.
Its hard for many people in this subforum to understand, because they mostly think monetarily.
Nice post 15 charrrrrrrrr
With exception to lodestones/precursor one can actually go out obtain every other component via game play within reason. That said the costs of those components are not exactly comparable due to availability.
Edit ninja while posting
You can farm most of the materials you are putting prices to. I’m sure most people farm most of the mats as opposed to buying it all. Plus the process of making your clovers will also give you a bunch of T6 mats.
I know at least for myself, the precursor is far more expensive that the combined expense of everything else, mostly because I didn’t buy most of it.
But that sort of argument is the equivalent of saying: Exotic equipment is free because I crafted it with materials I had. You had assets which could liquidate to money and instead turned it into an item which, in it’s own right, has value, as well.
It’s more so about having the alternative/option.
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Just out of curiosity what would you recommend to players that end up in PuGs that exploit? It’s considerably more confusing when you’ve progressed to a point and the 4/5 want to exploit and your options become leave and lose progress or continue and exploit. Chances are they will not report you for going along, but will report you for leaving.
I love this “they are not for everyone” / “they should be hard to obtain” stance. It really makes no sense. Players dedicating the most time and mastering every aspect of the game with excepting on the tp should be the ones with them imo(granted in conjunction with all other aspects of the game is not to which I am refering). Yet this is not the case, they are relegated to tp players and grinders. Which one of those is more deserving than the player that plays more thoroughly and why? I simply cannot justify why tp players and grinders are more deserving than a player that masters all of the content the game offers. A tp player can be lousy at playing content yet have one. A grinder maybe very proficient at one avenue yet horrid everywhere else. Or we have the lucky….so that player that rng shines on and gets lucky is more deserving than the ones that are not?
The current system does not reward mastering the game. It only rewards 3 things
Getting lucky, which is a reward in itself.
Or mastering niches, either the tp or lucrative grind
There is no requirement currently for them that is truly difficult. For the players that understand playing the tp, playing it is not hard. Grinding is not hard. Getting lucky is not hard, it’s lucky.
My question is why are legendaries weighed on the merit of tp effectiveness and grinding moreso than mastering the complete game?
I don’t really understand the whole RP deal, but whatever blows your skirt up.
I will however mention that 2 features that I hope are currently in the work, should aid you in your goal.
Guild halls and a proper lfg tool/function
Those should in theory reduce the numbers in LA.
So you say that you lodestones are needed, but they are not. I presume you are talking about crafting legendaries, in which case you are going after an item that is purely cosmetic.
You’re correct when you point out you can get full exotics by doing dungeons and buying with tokens or ascended stuff through fractals. But thing is.. the ultimate goals of this game, the real shinies, the things people want to work towards.. it’s all cosmetic. ANet has equalised things so that everyone can be fairly easily well geared and has instead placed rewards and incentives in looking awesome. But.. they’ve made it where you can really only get this shinies (mainly weapon skins) through making money. It’s not possible to just play the game and get some of the more desirable skins and I believe this is the main issue.
I tried for the first time flipping some stuff the other day.. I did manage to do a bit, but with the time I spent I could have made more running a dungeon. I’m not so good at it and I’m too adverse to risk I think. Also I found it really boring to be standing there waiting for orders to come in so I could sell immediately or monitoring my buy orders.
I just want to play the game and earn/work towards my big goals. That’s all. I can’t help but feel Mr. Smith is too into the whole economics thing that he fails to recognise the perspective of people who aren’t. He asked someone if they’d prefer a bad economy.. well.. I think some of us would rather have hardly anything to do with the economy at all. I think that’s a perfectly valid playstyle but ANet isn’t allowing that. More things to work specifically towards, with challenge of course!, (like lodestones for dungeon tokens and drastically increasing crafting mat drops) would make me one happy camper.
I will also point out that they have the added functionality of filling an achievement, filling a login page medal, and retaining BIS, which no other exotics can do.
Anywho, the quote is mainly in reference to the bolded.
For me it really does detract from the “fun” of the game moreso then adds usefulness. It’s overwhelming. When a feature that seemingly should be there to compliment game play turns out to dictate it instead, imo it needs to be reigned in.
I always thought that you didn’t see if people are trying to kick you, since you don’t see yourself in the party UI. I’ve never been kicked though so IDK.
I kinda doubt someone would rage quit at the last boss.
That’s a very good point. It didnt register earlier to me….my apologies op.
I might have missed something in watching the vid (i tried to frame by frame), but I nvr saw the vote kick option appear by the party ui.
I’m still of the opinion that it would be best for the health of the game to make the gold sink progressive.
In the case where relatively few players effectively pool gold from the masses they could take out all they needed without much detriment.
15 dollars makes a detrimental impact to someone that has 100 when most things cost 20.
30,000 dollars makes an impact to someone that has 100,000, but not really a detrimental impact when most things still cost 20.
When the majority by large only have the 100 you’ll do more harm taking more from them.
As long as you’re changing events you “should” be fine. Now if you do one event, log out (maybe to another toon, maybe out all together) then log back in to repeat the same event, then continue that pattern, then we have be informed that DR will take effect and we have seen that result via timed events.
It would be nice…….
I wonder what it would be like to transpose the “It’ll be ready when it’s ready” philosophy to other professions?
Q: When will your house be ready? A: When I’m finished building it"
Q: When will our exam be?" A: When I finish making it"
Q: When will my package get here? A: “Durrrrr when it arrives”
Oh the fun!
Nice find…and kudos Anet!
If the +4 or +5 stack, by the same reasoning wouldn’t the +20 gf stack?
If that’s the case, in terms of dungeons that have significant coin drop (ie not fractals) definitely the gf. Ofc the devs could have in place something that disables the stacking of the gf/mf/kf in any combination or none at all idk.
If this were primarily a market oriented game with game play being a secondary feature I would agree absolutely. As it is though the market is a secondary aspect of the game which dominates the primary. Thus we have the issue.
Yeah that’s what we were debating. A while back there was a rather long thread about dragon chests being bugged. Turns out that it was the result of DR as verfied by Robert Hrouda. In correlation to the chests not spawning……diminished experience, karma, and coin rewards were seen.
The devs noted that the chest contents however are not effected by DR, just the appearance of the chest itself.
The DR on events happens regardless of it being a chest event. So the the diminished experience, karma, and coin are a result of that. Now whether or not the DR itself is bugged is a whole other can of worms, which I doubt we will ever get any insight on from the devs.
You will get 2 rare items from that box. With a chance for an exotic in place of one of the rares.
Theoretically, this means a chance at a precursor. But I haven’t heard of anyone getting one and I wouldn’t count on it.
You have to decide if that is worth it to you.
I’m fairly certain that there was a post (blog or forum) that said that there was not a chance of precursors from the laurel boxes.
This is very much to the topic….about dr on event rewards. You contend that it does not, while I contend that it does.
I am willing to bypass the gold and use a precursor of choice to avoid possible false positives resulting from sending large amounts of coin. Heck I’ll even bypass the item reward completely and wager posting on this forum….if I am wrong I’ll stop posting period…you’ll nvr see me again on here.
Edit: I need to afk for a while…..I’ll bbl to see if offer is accepted or rejected and if accepted to agree on terms
(edited by Essence Snow.3194)
Won’t take any time at all I’ll do all the leg work. All it’ll take from you is a yes or no.
We can up the value on said bet to remove the pettiness, if that’s your concern? Say 300g? 400g? 500g?
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Want to wager then?
You do know that event rewards (the exp,karma and coin) are not affected by DR right? What did you expect? More gold for each event completed?
And what do you want? Guaranteed rares in each chest?
You do know that event rewards actually ARE effected by DR right?
I’m not talking about chest loot. I’m talking about the little medal you get on the top right with exp, karma and gold.
Yep so am I. I am willing to put a rather large wager that DR does in fact effect how much exp, karma, and coin one receives when it is triggered.
The whole dragon chest bugged issue dealt with this.
edit: Just found this and it is a perfect example
https://forum-en.gw2archive.eu/forum/support/bugs/Really-low-rewards-from-events/first#post1443787
(edited by Essence Snow.3194)
Why are we assuming that the only “rich” people are people who play the TP?
First of all, you don’t know that. You can argue your face blue, but in the end, you don’t have any data/evidence to back up this claim.
Second of all, the only person with data on the buyers of precursors have said this:
Take it or leave it. But please note that whenever you make claims like “Rich people are rich because they play the TP,” you’re making a assumption, and that there’s a dev who disabuses this notion (not to mention the ton of anecdotal evidence that I’m sure posters in here can provide.)
I don’t think many ppl are assumming that. However what I do believe is that we assume that the tp is the most effective way for ppl to become rich (ofc rl cash>gold excluded).
prices are going to where they should be thanks to the absence of bots.
If you want powerful bloods you go to the southsun cove island and kill karka’s, you should get 5-15 per hour.
Idk how much validity there is in it, but rumor mill has it that was nerfed via the 2/13 server maintenance patch.
You do know that event rewards (the exp,karma and coin) are not affected by DR right? What did you expect? More gold for each event completed?
And what do you want? Guaranteed rares in each chest?
You do know that event rewards actually ARE effected by DR right?
The point of legendarys are that they should be hard to get. Not normally hard but excessively hard! They are designed to take years. He only problem is that there are intelligent people who manage to either gind or to TP their way up. This is not a faulty system it’s people who figuered what aspects yield the most income.
So it’s perfectly acceptable to circumvent the point of a legendary being hard to acquire via the tp but not other means?
And believe it or not this way nobody at all is locked out of the content. Random chances are the most fair ways for everyone. Just imagine something being impossibly hard. Like a scavenher hunt where you have to train with your guild day after day, everyone coordinating on teamspeak just to get a precursor after 3h+ of one boss. THAT would lock casuals out of the content.
There are rich players in every game. They either fulfill their goal through being smart (playing the tp or any other economy), being dedicated and persistent (grinding, farming) or pay to win (being rich in RL, which is probably the worst design flaw).
The only way to “make it equal” is to damage the rich people, which would be unfair because it required lots of work to get their earnings or to remove the possibility to trade completely and make everything buyable with gold that every monster drops in a certain amount…. which is boring
But damaging the masses playing content via DR and or poor general rates is perfectly fine?
Not everyone has the same drops. While you may average 4 rares, 1 dye, and 5 t6 mats a hour, others average 30 porous bones, 0 rares 1 t6, and 0 dyes.
Good for you that you’re not one of those who are effected by what seems like permanent DR.
Want to troll ppl in the eb jp?…go get a stack of the fruits then use the fountain for stealth…then you can stalk helpless victims to your pleasure only to spike them down and laugh at their misfortune.
On a serious note…yeah disable these in wvw
No one is asking for a free lunch…not sure where that came from.
It can be deduced from the point you made that some methods are no longer acceptable. In response to this, I indicated that there is inherently an associated cost to the now “acceptable” methods. If the cost is unacceptable, the method therefore would no longer be a viable option.
With respect to the TP, if the cost of performing transactions there is unacceptable, then that is choice the player voluntarily makes.
To come to any other conclusion, would be to presume that a “free lunch” is being offered, specifically, there would be no “cost” (methaphoric, or literal) to transacting in the “acceptable” method.
When you say “cost of the tp” are you referring to the tax or the cost of not playing the content?
PS plz for my sake in layman’s terms~cheers
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I really can’t give out any hints or information, especially since anything I say is going to be intensely analyzed. So I’m going to play it safe and not comment on the size of the boss, the chest, or the rarity of the boss. I will confirm that I looked in the game data and traced the item to its loot table to the chest that uses the loot table to the event that spawns the chest to make sure everything is set up. I can also confirm that it has a very low drop rate, so running the event 5 times or 10 times proves nothing.
Well that actually does help as it rules out being a direct drop from a boss.
Nope, I have a 9-5 job, a few years removed from university. Proof I made it and didn’t buy it for real $.
I don’t think you realize just how expensive it would cost for someone to buy a legendary from gem to gold sales.
What does it proof? There’re hundreds of Gold sellers, you could just buy gold and buy the mats from that.
Lets be honest 99% of Legendaries are made of either bug abuse or gold sellers. Other 1% is no life grinding or luck.
(Except if you just finished one by now)
It’s proof that I didn’t buy it straight from the TP. Those three legendaries still cost approximately 3m karma and 1500 badges, so it was hard work.
As for buying gold and buying the other mats, I can’t prove otherwise. If you strongly believe I bought gold feel free to report me.
The badges, karma, and map exploration are the “easy/least time consuming” parts of acquiring a legendary when not buying things off the tp. The “hard/most time consuming” parts are the rng, t6, ectos, lodestones, etc…
Much like how flying is not mandatory to go around the world when one has the option to walk/swim. Yeah walking/swimming will get you there eventually but the difference between the methods is noticeable to the extent to where the latter is really no longer deemed acceptable.
And much like airlines and cruiseships and buses, there’s a cost associated with doing so.
Can’t afford to fly? Take a train.
Can’t afford the train? Take a bus.
Can’t afford a bus? Walk.Don’t want to walk? Don’t go.
There’s no free lunch. Whether or not an alternative is acceptable is irrelevant if the cost can’t be met or otherwise accounted for.
No one is asking for a free lunch…not sure where that came from.
It’s not rocket science, and it’s not even sarcastic. A player will prioritize what is important to them. Those bemoaning the TP and the perceived unfavorable rising costs are simply dissatisfied that the chosen means to their desired ends are not falling within their own expectations. In other words, they’re not getting their way, so, they’re sad pandas.
I agree with you, and I hate to say this, but…. Isn’t that the point of these forums and of almost every post on them?
“I didn’t like what happened to me in the game. I’m a sad panda.”
“I liked what happened to me in the game. I’m a happy kangaroo.”
So, the question simply becomes one of “Are there enough sad pandas for ANet to feel a change is justified.” Who can tell? If the answer is “Yes”, then the question becomes, “How do we make the sand pandas happy without alienating the happy kangaroos.” And see, this right here, is why most of us would make terrible zoo-keepers.
You sir win this thread.
quality
Much like how flying is not mandatory to go around the world when one has the option to walk/swim. Yeah walking/swimming will get you there eventually but the difference between the methods is noticeable to the extent to where the latter is really no longer deemed acceptable.