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Ranger/Druid observations

in Ranger

Posted by: Eval.2371

Eval.2371

Eval, […]
In WvW I’ve run up against other classes in my updated build and can hold my own, but what the ranger class received compared to the other classes pales in comparison damage wise.

Why did every other class need a damage boost? Reaper is nasty, and giving those ridiculous traps to the Dragon Hunter(should have been ranger traps) was unnecessary.

You said it your self you can hold your own. I would argue right now ranger & druid are the most flexible and balanced class as of right now. We have a tool for just everything except condi at range. The other classes need toning down to our level rather than us being pushed to their level and adding to the problem.

I feel like I am beating a dead horse here, but the other elite specs are damage focused. We got the only support focused based specialization and weapon. Many people reguard most of the damage elites as pure power creep and unbalanced. Did those classes need that much damage? no. Do they have it yes. Does it make ranger useless? no, base ranger still has tones of burst, on low cool downs.

In raids I play a condi build using full vipers now. I’ll hopefully have a successful run next time. But a ranger is still shunned in the raids due to other classes’ enhanced elite abilities – DAMAGE BOOSTS.

I’ve tried condi, tank, healing, and dps support builds in raids all of them worked. Yes we are piggonholed into druid as it is the most useful line next to skirmishing for our group. I think your being shunned because your playing with people that have no idea what is going on and just hate ranger because well its been a kitten to hate the class since forever.

My suggestion find people that actually have game knowledge and are not looking to place blame over there own mistakes and not follow stigmas. I don’t see how you don’t get it: ranger dps is fine, for being able to buff a group the amount it does and overall its a net damage increase. I’ve already gone over the math on how and why, its practically mandatory much like having a cronomancer is.

Well, is it just me that doesn’t like being stuck with druid? One thing is being able to provide support, another completely different thing is that being the only viable role for ranger?

Hate to say it for basically every class there is one build that is considered viable. There are always off builds that are very close. If your playing with pugs, they expect nothing other than meta zerk so that is your own fault for grouping with those people and not meeting the expectations.

Ranger personal DPS should be on par with everyone else (and it isn’t as far as most people claim). Condition Ranger DPS is very high, and much simpler than Condition Engineer for example, making it easier to obtain a perfect rotation.

We can’t have on par personal dps for three reasons.

One: Ranger is burst centric. Most of our high modifiers are burst focused: remoureless, MoC. To add to this many our our skills are on low cool downs but high damage, low damage in between such skills. While I do agree we do need some buffs but no higher than 0.2 and it couldnt be ontop of our already high skills because of our modifiers. If you were to go higher we would need longer cooldowns/animations to balance us.

Two: we have pets. They are factored into our dps, and in turn we lose dps because we’d be op with an extra damage source with no sacrifices. So a chunk of our damage is placed there. Pets vary dps wise and have different uses and they pets are very unreliable eg: They can die and suddenly our dps drops down.

Three: we have too much utility. Were one of the few classes that can ignore damage, we have tones of sustain, we have various control effects, group boosts etc and all of it is on repetitively low cool downs. If we had high damage on top of all of that we would be broken.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

Joined too many parties recently

in Bugs: Game, Forum, Website

Posted by: Eval.2371

Eval.2371

lol. I was coming to post a similar thing. I did my champion scale about 2 hours ago, logged in to do the next set after reset. Currently sitting here experiencing the same thing " you have joined to many parties recently please wait a moment and try again" this isnt the first time its happened nor will it be the last.

Every time I see this happen, I get a little more frustrated.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Ranger/Druid observations

in Ranger

Posted by: Eval.2371

Eval.2371

The other classes all seem to have gotten MASSIVE damage output boosts with their ELITE classes. and the ranger got “Healing”. OoooooooooooooH, I’m drooling. Not.

Once again ANeT has made rangers the outcast class. As usual we can do everything good, but not great – like ALL the other classes can now.

The other classes did get massive dps boosts from various sources, most of these specs were a damage focused spec though. Not a support focused one.

Ranger/druid is not the outcast class, i’ll explain why going over your small points. We are very versatile and we still have meh damage but can we do one thing really really well now(boost group dps), and its enough to warrant us a must in pve in group content.

In raids – Rangers are shunned yet again.

No, not by a smart group at least. Druid can be played three different ways and all are good for a raid group (dps support/condi support/tank support) all three buff the group by roughly 20% dps constantly and can push up 32.5% group damage increase for burn/breakbar phases. On top of that we have huge cc’s for break bars and then heals on top of it.

I know what your going to say though, but I only do 5k dps! yea, and you boost 4 other members by 20%. If your other party members are doing 8-10k dps your boosting them another 1.6-2k per person, across 4 people, your contributing more damage than they are.

WvW – I’ve made adjustments to my build and perform better but the new elites are downright OP compared to the ranger/druid.

Eh, I’ve had no issues with clerics mixes. I guess you have to enjoy being a healer here, you can be very slippery and put out tones of heals and damage. Again your comparing a support elite to damage elites, ofc they are going to do more damage.

PVE – no problem – never had issues.

good I guess. I dont under stand how you dont have a problem with pve yet raids are such a problem.

PvP – not interested. Heard Druids camp spots and are nuisance, but what else are they good for?

druid in pvp can be all kinds of things, support burst, bunker. My personal favs are the common crusader gs/staff and the marauder staff+longbow builds. Like wvw it’s what you make of it.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Ranger is dead

in Ranger

Posted by: Eval.2371

Eval.2371

This thread is a bit baffling. Yes, Ranger does not have top tier personal dps, but it brings arguably the second, if not, the third most group support. The only thing that for sure brings more for a group is cronomancer with permanent quickness and tones of alacrity.

Frost spirit, glyph of empowerment and spotter is practically 20% raw damage increase, more if you empowerment after break bars and then we have grace of the land on top of that. You can buff the party up to a 32.5% damage increase on top of everyone else’s support. Which is unique to ranger no one else provides these increases. This is what makes ranger/druid valuable in a group.

It doesn’t matter that power ranger only does 5k dmg if its buffing 4 members by 20% dps, which for most of the more dps classes that would equate for 6-8k(1.6-2 per member) more group dps. If they took another class they would be losing dps, because we contribute 5+6-8k (11-13k) dps which is more than they contribute.

On top of the above we can fill multiple roles(healer, dps support, tank/healer) in raids and provide those buffs. Ranger has never been in a better position for group content.

To say the class is dead because we don’t bring a woping 10k personal dps just shows how little you know about the class. If personal dps matters that much to you then please, reroll a revenant and leave us rangers alone.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Eval.2371

Eval.2371

For the players demanding “challenging” content, the problem is when this kind of content becomes mandatory for everyone. …

But the way certain things are done post-expansion, it seems like the game is highly catered to people with (1) lots of time, (2) lots of money and/or (3) lots of… skills.

No one is twisting anyones arm to do challenging content. It’s there if you want it. Yes there is nice rewards. There is plenty of other ways to get rewards. Raids do have ultra high rewards for ultra hard difficult content. That is fair. Just as ultra fast or easy content (dungeons) have very low rewards.

The problem is that NECESSARY content is behind this challenging content.

Please do enlighen me what content is necessary and in what way? Seriously this is news to me. You have a choice to do what ever content you want and skipping some does not ruin the experience, in fact in many cases it makes it better in respect to HoT.

Why are you excluding player-created requirements? Raids are out of the question unless you have maxed your gear, because there are no teams that will allow you to come with them. You are excluding the main source of angst over this.

No full ascended is not mandatory. A guild has done the whole first wing in exotic gear shown that it is very possible with extra time to spare. Having max gear will help do it faster but is not required. 9/10 these ultra harsh requirements are for pug groups and to be frank, you shouldn’t be pugging raids period.

The only people feeling this angst are people trying to pug raids. A lot of it has to do with people not accepting their own mistakes; blaming other people, and people refusing to adapt to the situation before them.

Seriously get a guild or a group a friends do the raid with them. Things will go a million times smoother. I’ve done raids with people that have had some exotic gear we got though fine; no one died of cancer or suddenly got space ascended aids.

Adding difficult content isn’t the issue…adding that content constrained by timers is a problem for many. I have no problem at all with challenging content but gating and locking stuff behind timers is just a pathetic way of trying to stretch content out, simple as that.

This is where I do agree that game has become uncasual, and to be frank not player friendly at all. We have all things going on in our lives and anets shoved their timed schedule down our throats on the new maps. Before HoT, any map I could just hop in and do what needs to be done. Now we spend time waiting on events, trying find a good map for those events, time waiting on events to complete and all of it feels horrible.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

Please fix your client.

in Bugs: Game, Forum, Website

Posted by: Eval.2371

Eval.2371

Today I had another one of those lovely client crashes. Right at the start of a pvp ranked match. I love getting 15 minutes of dishonor and costing my team the game solely because the client still isnt fixed.

Yes I am using the 64bit client and no it doesn’t fix the issue it just uses more ram until it eventually runs out. Seriously nothing else but this game consumes all 16gb of ram to crash out.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Best short bow build for PVE?

in Ranger

Posted by: Eval.2371

Eval.2371

@Tragic I totally agree that build would most likely be the best combo with shortbow. However OP wanted to move away from axe and torch.

What can I say…
… It’s most basically like wanting money but staying away from work.

He’s not going to get anywhere with it.

eh, mabye not competitively, there still is no harm in maximizing a particular set up even if it is sub par.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Upcoming Balance Changes: Week of December 14, 2015

in Guild Wars 2 Discussion

Posted by: Eval.2371

Eval.2371

Thanks for iterating on balance a bit. It means a lot.

Our next major balance update will be released at the end of January, and after the new year we plan on sharing the high-level details of those changes, giving you an opportunity to provide feedback to our design team.

I am very excited to hear that the community has a chance to talk openly about up and coming changes.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Best short bow build for PVE?

in Ranger

Posted by: Eval.2371

Eval.2371

If i were asked to come up with something on the spot i’d run something like this.

Omg… I didn’t realize Hidden Barb boost bleed damage. I thought it increase your damage done while suffer from bleeding. I feel so kittening dumb now.

OK back to the topic. It seems I forgot to mention I play solo 90% of the time. Is it possible to get permanent fury while solo? And what’s the pro’s and con’s between Sigil of Air/Sigil of Strength? Is it because bleeding doesn’t scale well so Sigil of Strength isn’t worth it?
And what is the GoE for? For team dps boost or does it boost condition damage as well?

Oh solo…

Furry is possible to have 100% uptime. some one else posted how up above.
Air sigils because at 2k power it will be roughly 2k (air sigil has a 1.1 coefficient) additional damage every three seconds. Frankly it would add more damage.

Sigil of strength wont have high might upkeep and your not running SoTP so the might you do gain, I don’t think would out dps the air sigil procs. Might does scale with bleed as each might add 30 power and condition damage at most you’ll see 8 might which is only 240 additional stats but the scaling on shortbow coefficient wise is terrible, you might see an additional 30-50 damage per hit and the same for bleeds.

Earth sigils would get you around 1k bleed damage over the entire duration. They could be an alternative. However you would only get around 1188 dmg. Edit I would like to add that these are more than likely a better choice in HoT and fractal content as mobs have higher toughness.


(((0.06 bleeding cofficent * 1402condition damage) + 22 additional bleed per level ) * 1.2 hidden barbs modifer) * (5sec sigil duration * 100% duration) = 1188 dmg

GoE for groups, you could also run frost spirit. For solo play I would run either spike trap, GoA or sharpened edges.

Again I just made that build above on the fly. There is obviously some holes in it and not to many people test and report back what works that isn’t “meta”

@Krispera power shortbow is very low damage due to the low cofficents. I think when it comes to power ranged we can both agree that LB is a way better option both in terms of range and dps.

I totally agree with your thoughts on hybrid lb though. Another point is that it could use volley to apply bleed to multiple targets. The only down sides I see with running LB over SB is no poison application and no bleed on auto attack(aside from crit).

Using staff for sustain and Perice and LB for burst and volley for area control. Another option could be SB LB and lose the healing from staff. Frankly though at this point is just stipulation until some tests and posts the numbers.

@Tragic I totally agree that build would most likely be the best combo with shortbow. However OP wanted to move away from axe and torch.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

Best short bow build for PVE?

in Ranger

Posted by: Eval.2371

Eval.2371

If i were asked to come up with something on the spot i’d run something like this.

http://gw2skills.net/editor/?vNQQJAVWnEqAlsgNrA2sCUtgFDBDurOWTrNdgUXLgJAM6KdlMlzA-TBSAQBRU9nLpEkCHCgAqLYCPBAAcBA+iyves/ApAWUuF-e

Really though shortbow isnt that great of a weapon as you always have to be behind the target and in melee range to make it viable. On top of that it does not really scale well because bleeding is a pretty low scaling damage condition. Burning is really where the damage is at. Personally i don’t like axe torch either. so condi isn’t really an option for me pve wise.

I personally wonder if lb would be a better condi weapon solely because rapid fire and barage would allow you to apply bleed via crits faster, and more frequently if you took quick draw over LoYF

As for the second weapon set I totally see what you mean there really isnt any condition options aside from axe and torch, or axe dagger. Which at that point you might as well run the standard burn build. I think staff is the right choice here because sharpened edges has no icd and you can crit multiple times in one second with staff thus applying mutliple bleeds per second. Its also a good weapon to use while you reposition your self for shortbow to be behind the target.

Vipers is well worth it for any condi build. The important thing is to have max condi duration as close to 100% without wasting duration.

Lastly you only need about 60% crit chance, furry and positioning should give you an additional 30% crit chance which is basically permanent uptime.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

Let's Talk PvP Builds (Druid)

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Posted by: Eval.2371

Eval.2371

I have been running this in solo que. It’s very similar to what others are running in here.

http://gw2skills.net/editor/?vNAQJATWjUqQLLWyCOsAXLWyEM4ZaPdo+UDicTsmkVA4AUy0OD-TJRBABxXGgn9HA4SA8wTAAA

Little more power focused. Still has decent burst with longbow and staff has really nice extended trades vs those engineers, mesmers and ele’s. The only time I really struggle is when a player is obviously much higher in skill than me. Condi and cc which are both rampant don’t seem to much of an issue. The only thing that I’ve struggled with is condi rev and well everything does at this point.

I am going to have to try out that crusaders build. Looks solid, I have yet to find any gs builds I’ve enjoyed yet.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

REmove Celestial from pvp

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Posted by: Eval.2371

Eval.2371

No way. The idea behind it is to be well rounded. You could do everything reasonably well instead of just doing one thing. Let’s say you’re running marauder and see a situation where good healing is called for, sorry, your heals are too weak for them to matter.

Celestial is a tradeoff, you don’t hit as hard as marauder or bunk as well as sentinel.

This is exactly the problem with celestial though. Any other amulet you have to pick between a specific type of damage, or defense. Celestial has no trade off, yes you get less maxium stats but your get more of them total.

The hybrid damage is easily comparable to marauder and wanderers with tones of defensive stats. The healing power, armor and vital allow the celestial to easily push out most pure stats (berserker and viper) and still do high damage because those stats lack defense.

Currently the way conditions and power builds work, there is almost no reason not to take celestial unless your class has no use for the majority of the stats (see war and thief). Celestial stagnates build diversity and role specialization because its the best of all worlds.

It either needs to be removed or its stats be cut by a quarter to make other options attractive.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

imo worst meta we ever had

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Posted by: Eval.2371

Eval.2371

I don’t agree with OP on specific things but the meta as a whole sucks.

Majority of classes are all running the same thing (celestial) there is no give and go in builds everything is too sustained and has too high hybrid damage at the same time. If you try to run either end of the spectrum (pure damage or bunker, or build to counter a specific type of damage) you get steamrolled.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Am I the only one who loves this meta?

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Posted by: Eval.2371

Eval.2371

I am not enjoying the meta. Celestial is like the plague it’s on everything that isnt war or thief. To many classes are too sustainable while pumping out high numbers of hybrid damage. There is no give and take with the majority of builds.

Then there is condi rev….

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Lord Helseth Has Spoken League is Trash!!!

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Posted by: Eval.2371

Eval.2371

Odd how both his reddit post and video have been deleted. I wonder if its on his own accord or by pressure via arena net. Prob the latter.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Why the ESL viewer base is so low.

in PvP

Posted by: Eval.2371

Eval.2371

pvp is not more stale than some 20mins laning phases in mobas… gw2 is just generally harder to understand and to get into.

Yes it is. The lack of build variety and interesting play is what makes it stale.

With moba’s after 20mins of build up you have a unique member of the team that does something. GW2 everyone is bunker. except thiefs they just decap and +1.

It does not matter what your playing atm. The majority of successful and high level people are playing bunker builds. The game play is absolutely boring to watch as the majority of it is two wet noodles smacking each other until one gets low and resets. No one wins the fight, they just dip and top up, and if they do die; the majoirty of the time is because they are out numbered.

Also there is no interesting come back mechanics the majority of games are lost/won in the first minute and a half of the match that is it. This is very apparent by the amount of GG give ups.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Wanted: class designer that gives a kitten .

in Ranger

Posted by: Eval.2371

Eval.2371

well, if the class is only viable by using the elite spec, we rangers are in a dire situation.
I honestly don’t like druid (personal taste, don’t like healing roles) and if to be viable ranger has to be a druid, then something is reslly wrong. besides, druid seems to lack synergy with the remaining trait lines, which is an obvious lack in design.
apart from druid, core ranger needs some boosts. shouts, pet AI, sword AA, shortbow, all these need some rework in order for the core class to be viable on its own and to allow build diversity.

Were not solely bound to using druid. Condi ranger is up there with engineer and has a much simpler dps rotation. It’s very viable in pve. Power, condi and druid based builds are all viable in wvw/pvp. I am seeing a range of builds everywhere and people having success with them.

The only places I really see us struggle is where we have bugs(eg spirits), shortbow being what it is, and the last changing to how healing power interacts with Astral force.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Wanted: class designer that gives a kitten .

in Ranger

Posted by: Eval.2371

Eval.2371

If, as you agree, rangers are in a good spot in pvp, then what is the op complaining about? From what I’ve seen, it works fine in pve. Is viable in raids, fractals etc. Are we complaining at this point for the sake of complaining?

For the most part yea people are just complaining for the sake or they don’t like a specific part of our kit.

You can argue with these people but it’s a waste of breath. They’ll tell your wrong because feels.

I keep telling you ppl the developers cant talk right now on the forums because something big is planned to release.

Same thing happen leading up to HoT reveal.

blame their policy not the developer of the class.

If my memory is correct this tuseday should be leagues and a balance pass. Totally expecting the shuffle around on strong and weak points.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

What are byes and forfeits?

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Posted by: Eval.2371

Eval.2371

byes are games you won shorthanded and forfeits are games you lost shorthanded.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

GW2 population after HoT

in Guild Wars 2: Heart of Thorns

Posted by: Eval.2371

Eval.2371

Active players is a very loose term. From my experience in the gaming world it means people that logged in played longer than 5 minutes in the last 6 months are considered active.

Until anet defines what the criteria is for being an “active player” it can be skewed to show any kind of large number

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Make CAF a "stance"

in Ranger

Posted by: Eval.2371

Eval.2371

If you disagree then I’m sorry, but you can’t have a healer who can’t heal sometimes because of some artificial restriction. It’s bad design to gate an important role that already has tons of weaknesses built in like lack of damage, no “oh crap” travel ability, no stability built in and that displays a big target on themselves naturally in wvw and spvp environments.

I agree to disagree. A stance will only make us at all points the same as ventari and ele.
Frankly they will always be better at stances because the rest of the traits are set up for it. So going the stance direction is just asking to be put in the guillotine for viability.

Druid needs the opposite of what your suggesting. We need shorter more impactful CF that is more frequently accessed. It would allow us a consistent and predictable burst heals for groups, something the other two healers cannot do as they are both sustained healers.

What you ask is impossible to balance and you are seeing the results of trying that. They wanted a CAF that matters with easy access at the end they kept crapping all around the design.

CAF should became an instance that can be entered at will, limited by a cooldown.
The other classes in game are mostly fine like they are right now, it’s the druid who has to be brought in line.

I totally agree with you that they are poking around the design and choosing the wrong variables to adjust. CAF already lasts to long which is why they are struggling to gate it properly. The issue is the longer CAF lasts the less it matters; after 10 secs your not contributing anything, your party already has the dmg boost and should be full health. At that point its bad play to stay in CAF. Making it last longer will only be a noobtrap and will only make anet want to gate us from it longer and lower our heals overall because it will make us sustained for too long. Which ultimately makes us useless the in the long run because the majority of time you wont get into CAF and it wont be impactful when you do; which we already feel right now.

The burst idea can work. It just has to be tuned right, I think the numbers them selves are fine healing wise.The issue is how were not forced to make choices and our gating.It’s not impossible but it is time consuming to balance.

For example if we were to say reduce CAF long enough to cast two skills(roughly 8 seconds) and they allowed us in it every 12 seconds via gating mechanics, we would be able to top up more often and have to make impactful choices about what two skills we would like to combo together.

Which honestly is the current usefulness of our CAF kit. Your either Lunar impacting and 5’ing to break breakbars, your lunar impacting and spaming 1 for single target, or your combo-ing seeds with lunar. What ever quick combo your doing to get grace of the land and heals out you should be exiting CAF I have already gone over why. Additionally they could bring back our 4 skills sustained waterfield so that it could be blasted by lunar making for a more team oriented heal combo. Having CAF limited like this to two skills would allow the player clear paths to heal, heal group, clear condi, and breakbar destroy. It would promote healthy skilled gameplay and allow us to make choices more frequently.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

Make CAF a "stance"

in Ranger

Posted by: Eval.2371

Eval.2371

If you disagree then I’m sorry, but you can’t have a healer who can’t heal sometimes because of some artificial restriction. It’s bad design to gate an important role that already has tons of weaknesses built in like lack of damage, no “oh crap” travel ability, no stability built in and that displays a big target on themselves naturally in wvw and spvp environments.

I agree to disagree. A stance will only make us at all points the same as ventari and ele.
Frankly they will always be better at stances because the rest of the traits are set up for it. So going the stance direction is just asking to be put in the guillotine for viability.

Druid needs the opposite of what your suggesting. We need shorter more impactful CF that is more frequently accessed. It would allow us a consistent and predictable burst heals for groups, something the other two healers cannot do as they are both sustained healers.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Sword or longbow

in Ranger

Posted by: Eval.2371

Eval.2371

If your looking for the most efficient damage you go axe with torch. The reason to take this over anything else is because its higher damage and has the simplest rotation.

You throw 2> weap & swap throw 5>4> auto attack.

Frankly I am more of a fan of use whatever hell you want so long as you don’t spend the majority of the fight on the ground. Two people doing sub par dps is more dps than than two glasses having to stop and res each other constantly. For a lot of people this means avoid sword, even if it is higher dps.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

Have you looked at the other class forums?

in Ranger

Posted by: Eval.2371

Eval.2371

Problem:

Forums are full of dissatisfied players, who turn their dissatisfaction into complaint threads full of blame instead of constructive criticism.

OP’s Response:
A complaint thread airing dissatisfaction about player complaints, by complaining and blaming players instead of constructive criticism.

Pot, Kettle, Black.

Maybe instead of wasting everyones time, complaining about people complaining, you could try to direct their threads into more helpful reports that can advance the class or at least sooth tensions?

Or maybe it’s just easier to be a hypocrite though, eh?

+1 under rated post.

Also, even if you intend on making a constructive thread, its often derailed by nay sayers and get messages like these.

What difference does it make?
They’re not listening.
They’ve made that clear multiple times.

( to the person that posted this, I am simplying using as an example, not to name or shame).

These will be the same people that you look though thier history and they’ve gone though the same cycle of cry till it didnt work, then try and be constructive, then nay say, then repeat.

At the end of it all there is two persistent things:

  • anet does not respond, reason, or explain anything not even their thought process
  • People continue to be unhappy and feel alienated by anets process

I’ve said this before and I’ll say it again

The moment we feel we are being ignored and not having a conversation about the classes with anet, is the same moment we go off into nonsensical unconstructive posts

What needs to change is players need to understand why changes are happening and anet being there every step of the way. I hate to include league into this, but they do a very good job of this with videos about what is problematic, and may change because they are problems and what directions they are heading in. It’s a very good way to communicate without actually stopping into the forums and communicating. It also allows players to see that they have picked up things from constructive posts. Doing something like this allows the base to feel they have a say which is basically what every class area complains right now, that they don’t and that they are underwhelming.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

How would you change Druid?

in Ranger

Posted by: Eval.2371

Eval.2371

My own thoughts are:

  1. Astral Force is convoluted when trying to generate it by healing.
    I would like to see the tick mechanic changed to a 1% per 250 hp healed mechanic. That way healing power scales more our access to celestial avatar and getting into celestial avatar is more consistent.
  2. Celestial avatar is supposed to be about burst healing. I think that reducing the duration of the form and increasing the scaling on the heals and skills would make us a better burst healer. How? By having more potent skills and less time makes our choices mater. We need this to make us unique compared to ele and ventari which are better sustained healers.
  3. I would like to see some form of condi on staff. Vine surge really should have bleeding on it, and astral wisp could burn opponents its passes though.
[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

How would you change Druid?

in Ranger

Posted by: Eval.2371

Eval.2371

There seems to be a lot discussion about druid going on in many threads and a lot of good ideas. However, I am seeing a lot of the ideas being lost in the discussion. I wanted to make a thread where people could post constructive ideas to help improve the spec.

So with that said how would you change change druid?

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Astral Force nerf yet again.

in Ranger

Posted by: Eval.2371

Eval.2371

This change is bad.

By brining healing power you charge less af because its based off ticks of healing not the actual amount healed. Additionally because you heal more with having healing power you hit the full health gate quicker, and more often. Thus you are gated from your own mechanic by building to support it. The less healing power you have, the more you will be able to enter CA and heal( and more than likely heal more because the majority of the healing is base).

This change is backwards. It works against people building for support.

The only way to fix this is to revert the change or make AF generations directly scaled off of healing power and/or the amount healed.

On this change. I remembe reading before that druid was meant to be a burst healer NOT a sustain healer. Ventari revenants and things like aura tempests are the sustained healers.

If that is there plan. Then we should be making suggestions on how to make that a reality.

How do we make druid a burst healing class while still having ventari revenants and aura tempests be MORE effective as sustain healer. And no buffing those two through the roof isn’t the awnser.

Well for starters anet could stop making changes like this that punish having healing power. Someone who builds healing power, who heals more, is gated more from the very mechanic that is supposed to allow us to be a burst healer.

The issue here isnt the fact that druid is a burst healer. The issue is that it is gated from its own identity/mechanic patch after patch. We have seen this with out of combat degen, we have seen this with just out right nerfing the generation, we have seen this with buffing our base heals out of CA. Now with gates on generation of full hp targets. Every single patch is 1 step forward and 3 steps back.

How do we promote druid to be more of a burst healer?
Simple reduce the length of CA and increase the scaling on heals in CA. This makes us more valuable by allowing us to be in CA more often, and put out larger heals.

up the astral form’s cd to 20-30 sec

To any one that suggests this, or a stance, etc making this longer promotes bad play. CA is supposed to be burst healing. 20-30+ secs is sustained healing not burst. Our CA skills have a worthwhile rotation of 8 seconds and you should never need to be in CA longer than 10 seconds. Out side of heals, you contribute nothing the majority of time your in CA. The point I am trying to make here is its intended that you don’t sit in here. Increasing the duration only promotes bad play.

If you want to camp a healing mode, you have the wrong class; you should be either a water ele or a ventari reverant. Those two are structured to be sustained healers.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

LFG Join gate

in Bugs: Game, Forum, Website

Posted by: Eval.2371

Eval.2371

Please for the love of god if you join a party, and its map is full, do not contribute leaving the party to the join lockout count. This makes finding a dragon stand map or any popular meta event impossible.

There is nothing like being gated from being able to play content because you cannot join any organized groups. Only to have the gate removed when people stop taxing in. It is extremely frustrating.

Either change the bloody maps so that we have hard channels that we can manually join or fix the above mechanic

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Prediction for raids

in Fractals, Dungeons & Raids

Posted by: Eval.2371

Eval.2371

Agreed people are going to Q.Q hard. Already seen a raids to hard post in HoT section. I think that a pile of people are going to spew non-sense for a while about meta. Frankly what ever gear combo you manage to do the raid with is good on you. I think raids will allow for some small build diversity but out side of 2 people in the raids rest are going to be meta viper/zerk.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Toughness broken or power creep too high?

in Guild Wars 2 Discussion

Posted by: Eval.2371

Eval.2371

sorry, walking dead is on >.>

http://gw2skills.net/editor/?vRAQJAWRnc0Albi12AWbC0biFrBTKAEyKZxZwRYKkKEEDmUA-TliFABUfIAwTXAc7HgkSP+UCCwFAoR1fYSZwMLIkwTAgUAFp1C-w

On paper it looks good, to me atleast but it just under performs so badly.
Even with all the defensive stats, defensive traits, chill, blinds, dodges… they do nothing.

THE GOGGLES THEY DO NOTHING

The build in my opinion looks like a wet noodle. You have all these defensive stats, but really no synergy offensive wise. At most you can smack them and they laugh. Crit damage is only really worth while if you have high crit % which frankly you dont outside of shroud. You would get more out of straight power since you have such low crit%.

Maybe try gear setups like

This, or this, or even this , vit swag or if you want to taste salty frozen tears… this

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

ArenaNet... personal damage meter ?

in Guild Wars 2 Discussion

Posted by: Eval.2371

Eval.2371

I am all for personal dps meters. Nothing wrong with knowing the actual numbers without having do copious amounts of math to figure out good rotations/builds. It would also put spreadsheet math to bed which would be nice.

The issue I would have with dps meters is how people will use it as a crutch for meta enforcing. Anet needs to start policing these players, as they have no right to tell people how to play. In my opinion its only on group of players that do this. Today in my eyes we have four types of players:

  • Hardcore elites: which are about playing the game at the highest level and enjoy it there. Totally fine.
  • Softcore Elites :Which play at high level but play to enjoy them selves. Again totally fine
  • Hardcore Casuals: Which play at a low level, but enjoy the high level atmosphere.
  • Softcore Casuals :Which play at lower level and just enjoy the game. Totally fine.

In my experience the all of the groups except one all either have a form of understanding to either play together or avoid each other. The Hardcore Casual is the exception to this rule. They insert them selves in every situation and act like a boil; spewing puss on everything. The moment you call them out on not playing to standard they spew and the moment they see someone else not meeting their bar they spew. These are your people that are going to be trying to enforce meta, kicking for not having enough dps, spewing non-sense and generally making everyones else’s game play less enjoyable. It needs to stop.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

Healing design- real talk updated

in Ranger

Posted by: Eval.2371

Eval.2371

Every time this topic gets bumped I see the “real talk” and picture the OP as a 45 year old dude sitting in a chair backwards as he talks to tells 9 year olds about the dangers of healing.

Yup. God forbid if you don’t wear staff protection! You’ll end up with grubs!

You should read my edit.

I have numerous times and I disagree with you aside from the small aoe radius increases. I’ve already posted that your biases and experiences have holes in them. Stop making me repeat the same points.

What you describe for changes in your edited OP has glaring issues.

First the skill element taken out of the druid kit. Changing almost everything to Pbaoe and widing all of our skills takes the risk and skill element out of our skills. Yes it will make them easy and more user friendly, but it also takes the skill cap and some of the mechanics out of druid.

Second, The aiming element that makes guild war 2, guild wars 2. Making these skills easy to land is fine, but largely removing the aiming element on such powerful skills is not healthy. Removing the aiming and delay portion of these skill makes them almost passive. Passive healing(or gameplay) is unintuitive to the opponent and is uninteresting to the player. Which is considered bad game design in an “action” based rpg.

Lastly, a lot of your ideas also completely remove any sort of counter play. Some examples are:

  • on staff 3: root pbaoe 360 degrees how on earth do you expect someone to dodge a 360 pulsing skill? You can’t. You dodge it and then you get hit by the next pulse.
  • natural convergence: making this skill mobile doing this would make it so that there is no way of getting out of this skill aside from blinking/jumping. That seems fair being forced to blow a 20+ sec cd for a 10sec cd skill.
  • Lunar impact: chill incase the daze is cleansed. Really? Counter play for counter play?

I could go on but I think hope you get the point I am trying to make. What you want for these skills is not what guild wars 2 is about. The games combat system is about active play and rewards for succeeding at landing/avoiding skills. Not rewards for simply pressing buttons which is the direction your changes are.

Obviously you never played city so there is no point in trying to explain systems to you, but the edit should explain enough for this particular thread.

No I didn’t play CoH. However, I do know that it closed down. A large number of its base left because the game was boring. It did have a completely different combat system with a hard triangle, convoluted classes and tab’aiming where projectiles home. Which is what guild wars 1 was. The whole point of the second game was to move away from the manual style of combat and offer something different(action combat).

Your mind is so focused on combat from another game and a different style of gaming (manual) you fail to see what GW2 route has to offer. Which yes it has messy elements to it but it also has built in margins for those cases. I’ve already tried to explain it to you. You don’t read. You’re set in your bias and you want what you want. I don’t see any point in trying to reason further about that here.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

Improve AF Gen With Rejuvenating Tides

in Ranger

Posted by: Eval.2371

Eval.2371

It is a bug. Expect it to be fixed. Like probably Tuesday.

Sure hope not. Love being able to blast or leap though it.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Healing design- real talk updated

in Ranger

Posted by: Eval.2371

Eval.2371

First and foremost, classes need to be designed for the end user playing it. You should check my other posts explaining things.

I have. I agree with you, and tragic, and a few other there does need to be some QoL adjustments on a few skills. However your scope/vision is way to generous.

The classes are designed for the end user. GW2 has a dynamic combat system. Players are getting exactly what they expect for the most part(with the exception of delays). With gw2’s system you have to aim and land skills to get rewards. Yes there is built in margins for errors that is why there are certain skills that are arguably overturned.

No, it was a comparison of a much faster paced game that had a lot of qol play mechanics and did a much better job overall. The devs could learn some valuable lessons from that game.

Yea, except the game your comparing it to has a completely different style of combat and progression. The pace does no matter.

Ahh yes, the ultimate bunker. I mentioned that in a previous thread somewhere. That’s exactly what the Druid will devolve into. And pvp meta teams will learn to just focus fire CA forms and toss a few aoes around so the Druid wastes 10 of their 15 seconds of potential healing needing to dodge and survive.

Ok then. You assume the bunker. Heres the thing, just because your a druid, does not mean your dedicated to healing, or bunker for that matter. You can play a full berserker non bunker build and support with heals. Healing is not the be all end all of ranger its only 1/3 of it at most.

CA does not need last longer than 8 seconds honestly. You should be getting out what ever you need too and swapping out. CCing/tying someone in CA is counter play. Druid needs this in order to be balanced or we would just out sustain everything constantly.

The Druid design shines while stacked up in corners and at stationary champs, but that’s it. Any form of pressure healing needing to be done is where this profession spec will fall apart. Why? Because of useless thin beams and needing to aim targeting reticles while you and all the lemmings are dodging around.

Druid can heal others on the move or at range. Something other classes cannot do, it seems like you miss this entirely because your so focused on stacking. Other classes have tones of healing potential but its almost exclusively while stacked in water fields or close proximity. Other healers are static. Druid is not. That said yes I do agree with you druid can heal very well statically but is not limited to it and as I stated before with coordination is very easy to do on the move.

Bad designs are bad. This reticle healing design was obviously put to the test on training dummies and it was called a day when they saw the healing numbers.

Just because it requires skill and attention to detail does not make it bad. Actively having to aim and getting rewarded is not bad design. Thats the focus of druids mechanics and combos. There is a margin of error built into our ratios and bases. Which are only as high as they are because the design has a lot of thought behind missing skills.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Math in a void, DPS and the Meta

in Guild Wars 2 Discussion

Posted by: Eval.2371

Eval.2371

But that was actually wrong. In one example Revenant had 25k theoretical DPS and Necro had 14k. But when you actually tested it in-game it showed that Revenant’s real DPS was 10k while the Necro’s was 12k.

This is an anecdote. That’s like saying, “My 6 year old is left handed, and he’s 4 feet tall. I’m right handed and I’m just under 6 feet tall. Therefore left handed people must be short”

That is a pretty bad anecdote. What hes talking about is not one.
It’s a comparison of theory vs real dps. In both cases for necro and revenant.

In your terms:

You think your child is 7 feet tall but after measuring you realize hes only 4 feet tall. You think you are 6 feet tall but again after measuring you realize you are actually 5’5. Your still taller than your child.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

Math in a void, DPS and the Meta

in Guild Wars 2 Discussion

Posted by: Eval.2371

Eval.2371

So, why does he make such a big deal out of it? Why does he try to hold other content creators responsible for the action of rude people in random PuGs? Why is he on this rather ridiculous crusade against “the elitists”, whomever exactly he means with that.

Because people don’t want to be left out. I’ve been there with ranger many times. People will say oh sorry your class is useless because X speedruns team does not use ranger. That’s literally how dumb some people are.

Nemesis has some obvious language barriers. He knows what he knows and hes sticking to that. Yes it does get repetitive. He does have some valid points. One of them being that a number of people suggested that necro is not good for a speed run comp are somewhat to blame for necro being kick in causal runs. Saying that a class is below optimal is valid and promotes people to value and devalue classes.

The issue is context of where other people are using this knowledge.

  • Is it bad for speedruns? no because the group can clear and set a record at X time with out X class.
  • Is it bad for casual runs? yes, because you have billybob.6969 telling you and me that our classes are crap and kicking us in lfg for no reason other than they think our class is bad.

Another is on the whole point of vacuum dps… which frankly I agree with there are to many variables to make it reliable. For example I did calcs a while back on ranger to see what the highest possible maul is. Surprisingly you can hit upwards to 40k in wvw on a human player in exotic gear. The chances of seeing the likes is never and is unusable because of all the variables required. I know its possible but I would never go around suggesting that I hit 40k( or even higher than 15k often) which is what some people seem to do.

@OP vacum dps is only worthwhile to talk about in the meta when your playing high end high mechanical skill gameplay with other people that are at the exact same level. Were talking less than 0.5% of players. For the other 99.5% of us yea its cool but in reality all those numbers go out the window because people make mistakes and thus makes these numbers and rotations impossible. These numbers should not dictate the meta, and real dps and support should be valued.

A second issue is that the meta is an ideal – it is something people strive for – regardless of whether or not it is attainable in game the fact that a player adheres to the vision of “the meta” indicates that he is a certain type of player.

I don’t run with non-meta players most often not because the meta says their class is bad but because by refusing to adhere to the meta they have proven to me they’re not like me.
By being non-meta you make a statement about yourself – and that statement means meta players won’t want to play with you.

Adhering to the meta means more than just dps in a spreadsheet or on a golem – it means you’re playing the game a certain way, that you’re taking it seriously enough to look for “the best way” and that you have value as a standardized teammate.

This whole stance is really saddening to see. You refuse to group with players because X player is going to cost your run a mere 30 seconds because they do not have the most optimal setup for you.

It’s hysterical to think your some sort of good player because you play meta. It more often just shows that you are a sheep. A good player will clear the dungeon/fractal/whatevercontent without being downed. What they use does not matter. If they can do that they have over 75% of the player base beat because they are doing more damage then most of the players, which spend half(or more) of their time on their bottoms on the ground.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

Healing design- real talk updated

in Ranger

Posted by: Eval.2371

Eval.2371

With all due respect, people should not “get use to Druid” or have to move in tight-nit/ultra coordinated formations for a Druid to heal effectively. Very rarely, on the pvp and wvw battlefield, will such things occur. Druid should have the right tools to do THEIR job, not people follow the heal spam. It’s a bad bad design period.

Sure, as the poster below you stated, which I already stated, stacking up and standing still is the only viable way to play Druid. Honestly, Druid Staff and CA healing design is bad overall.

Why shouldn’t they get used to druid(and ventari)? the concept of having a support that is healing focused is new to our previous gameplay. Before support was only boons, reflects and damage boosts. Many people are used to managing their own health; doing things like OC or strafing back and forth. Now there is two specs that can be healing focused. People have to unlearn certain habits and form new ones to make the party more effective with these new additions. Is it perfect? no. Is it viable? yes.

Listen guys, I played city of heroes for a long long time […]

Any many many more different kinds of characters and combinations…

City of heroes was 10x more fast paced than gw2, yet, healing and buffing and support and cc and disruption and you name it… was far less frustrating. I was able to support teams of up to 8 players at a time effectively, even before the devs made a change to powers that made buffs aoe in nature so I didn’t have to click on each name plate. There were also built in aoe buffs/heals/support, and other cool functioning power designs too, that made doing your job/role while focusing on the action easier and, well, more fun.

I think part of the problem is your wanting gw2 to be this game here. Don’t get me wrong I am sure city of heroes is great and there is many things gw2 could take from it but its a completely different setting. CoH has a hard triangle, something this game doesn’t have and its a larger one too. CoH also as a much more flexible and broad class system where as were more simplified. I could go on about the differences but it would just be a waste of space. At the end of the day they are two different games. If you like their system so much why are you on this?

Here everything is designed to just stack/buff/burn, stack/buff/burn, stack/buff/burn, stack/buff/burn… but guess what devs and players? That design mentality doesn’t translate will to the movement heavy/dodge heavy/red circle heavy meta… Druid reticle aim healing will work just fine standing at dragon toes and tight corners for now…, but we are not just in Orr anymore farming champs and stacking in each corner of every cave/dungeon/fractal anymore. The gameplay is changing and that is apparent with HoT. Druid (and Ventari) healing is barely effective and tolerable in the new zones and won’t really work for spvp or wvw in the long run because it’s not about stacking tightly in corners there.

I totally agree with you on how encounters are changing. It’s exciting that mobs are finally making people move around and breaking up stacking. This means that coordination skills will be even more valuable and set apart the bad players and the half decent players.

Druid is fine in spvp. You can bunker down, or easily +1 and tip the sides on a fight. Again here is somewhere I disagree with you, the healing is decent all around as long as your landing things. I think its balanced and arguably to strong for what it is.

WvW many people don’t realize how good druid is. I’ve seen small havok groups mow down entire zergs because of good druid support. You dont need to stack in corners you just need people to act predictable and its really easy to support them.

For everything gw2 does right with the game, it has got a lot wrong with the most vital parts of gameplay… And those are profession designs, power designs, condition designs, stealth designs, counter play… Sure, they made a great dodge rolling, auto attack dps, and self healing/sufficiency game, but it is all falling flat by what we see them trying to do with gameplay now vs what they are giving us to play. Essentially, what I’m saying is that it is very clear the pace of profession development is poor and slow compared to the content coming out. Subpar profession designs and combat mechanics have been clearly seen in wvw and spvp form the beginning, but HoT gives a taste of how lacking and one dimensional professions truly are as the dev team moves forward with new content.

I do agree with you that many of the classes have huge glaring faults and that the majority of them(including druid) need work. Anet no doubt has work to do. However I disagree with you in your opinion that they are useless and helpless as you make them out to be.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Healing design- real talk updated

in Ranger

Posted by: Eval.2371

Eval.2371

The Druid experience…

-Must do damage to generate AF.

-Damage draws aggo and red circles from adds, mobs and bosses.

-Adds, mobs and bosses have different ranged, aoe, area… attacks or they chase you around.

-Everbody, including myself, needs to constantly dodge and “bob and weave” to stay alive because that’s how gw2 was designed.

-Among the dodging, red circle, graphics blur from powers… madness, I notice those barely noticeable health bars going down and proceed to enter CA form to save my team…

-Players then fall one by one because everyone body is running outside of my little heal circles and I can’t catch them because I’m all over the place too getting chewed up by mobs and red ground damage. Alternatively, I can jump in the fray and get chewed up there while some of these animations are taking forever…

Conclusions…

GW2 lacks all the proper design and support mechanics for team healing.

This Druid design is only efficient and helpful when the team is standing still, stacked up tightly and you do not have any aggro on you.

The design of this healer spec has limited viability and effectiveness in any “harder” content.

I find this to be the case with pugs. When I run wvw, fractals and dungeons with people that know how to play around the druid this is not the case.

What my group has adapted is two different methods to make the healer effective.

  1. We move in a (counter)clockwise motion around an agro’d target with me behind them so its predictable for my healing. This way they are always in the way of solar beam and wisp. Additionally I can throw 5 ahead and then ancestral grace to them and they can additionally also blast the field. CF its pretty much the same thing, I can place seeds in advance and blast them for retal with lunar impact or move up and use 4 and place 1’s in front as we circle around. The only issue with this method is you can make your self dizzy in some of the higher scale fractals where things just take longer.
  2. For the second tactic they have my druid take agro ( I have high toughness/medium damage) so its fairly easy. Then they place them selves behind the group of mobs while I tank and throw out heals on top of the mob so that my group behind it and my self gets the heals. This is really only done in CF.

I think a lot of people are still not used to having a healer in the mix and do not think about their positioning in relation to their healer. I still see many people shuffle back and forth or run erratically around with makes it hard(if not impossible) to land our healing skills where as if they were to move in a straight line it would be easier.

I do agree that some of our skills have small areas of effectiveness. However, I think landing them will become much easier with people getting used to the druid in group same goes with druids getting used to their skills. Cordinated healing is very viable. Druid/Ranger brings a lot to the table in support being it dps, dmg modifers for the group and heals.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

Stat: Healing Power on Druid

in Ranger

Posted by: Eval.2371

Eval.2371

Healing power does not really scale that great. You get more mileage out of toughness, being able to reduce damage to heal your self up. Your allies would get the same.

Here is what I am running . I find it very well rounded, being that the build can tank, heal and dish out burst when stacking might.

just a thought on your build, unless your setting yourself up to be both the tank and the healer of your group I wouldn’t devote as much to toughness. A lot of mobs in the new content seem to key off toughness and you’ll pull aggro even though you’re not doing the most dps.

Yup I know. Being able to pull agro after a mob burst is great because you can then focus on healing up people with them basically being safe. It is a lot easier to heal people when they are not trying to run away from the mobs agro. This is more a wvw based build but works for pve as well(with SoS traded for glyph of empowerment).

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Stat: Healing Power on Druid

in Ranger

Posted by: Eval.2371

Eval.2371

Healing power does not really scale that great. You get more mileage out of toughness, being able to reduce damage to heal your self up. Your allies would get the same.

Here is what I am running . I find it very well rounded, being that the build can tank, heal and dish out burst when stacking might.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Balance, etc...

in PvP

Posted by: Eval.2371

Eval.2371

Guild Wars 2 gives you the freedom to spec however you want basically. That means that players can make builds that absolutely blow chunks. That doesn’t mean there is a problem however. Players are free to suck. They are also free to get gudd.

Yup. That and it doesnt matter what metabunny build you go and find, if your still kitten poor at the game and have no idea what your doing, its going to show. Sub par build are not even that bad so long as you actually have traits/amulet/weapons that match a specific damage type and know what your doing.

At OP I think the majority of the problem with pvp atm is its not even really fun to watch. PvP is slow paced and the majority of time its just wet cele noodles slapping each other and reseting. To be honest watching explosive noobfights is more interesting than watching esl. Its about the same as fighting too.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

Gamebreaking builds that need attention NOW

in PvP

Posted by: Eval.2371

Eval.2371

im also sick and tired of only marauder and cele stats being viable. a little bit of vit needs to be added to cleric, settler, cavalier, rabid and other vit-less ammies. but this is a whole different discussion.

This. Right now we have no build diversity; we have cele, marauder, and to a lesser extent carrion. We need damage to be higher so that minstrel could exist and not be an untouchable option. If we could reach that point we would have a spectrum of bunkers, jack of all trades and burst builds. Which would make the game more fast paced and interesting to actually watch.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Request Mob Nerf: Mordrem Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Eval.2371

Eval.2371

Dude. The expansion was advertised as increasing the difficulty to bring in challenging content. On that anet has delivered some challenging mobs.

Yeah, but a lot of people seem to not like them, so maybe they should be changed.

Well I like them and a lot of other people seem to as well. It seems more like a few people dont like them and a lot, do find them reasonable/like them.

If you nerf this, then there is no reason to nerf a majority of the other well made mobs in the jungle and then suddenly the difficulty isnt there at all anymore. The point of the difficulty is to get people ready for raids.

Most players have no interest in raids. They need to remember that GW2 largely exists as an ESCAPE from the raiding culture of other MMOs. “Getting people ready for raids” is not a good excuse for. . . anything.

Well again one of anets major selling points of HoT was raids. Idk what you read before buying but you obviously missed something. The expansion isnt for you then. Maybe you should be contacting anet for a full refund because your not going to enjoy one bit of what is coming.

If you really don’t like that kind of difficulty great, there is 3 years of well developed easy base game that you can have countless hours in.

You can’t say “well you can just pay the content you’ve been playing for three years.” The reason most of us bought the expansion was for NEW content, so the NEW content needs to be for us as well.

Yes you can just continue playing the same content.

You didn’t just buy new content, you bought increased difficulty too. I hate to burst your buttercups but HoT was advertised as challenging group content, a pvp revamp, challenging raids, some new legendarys, pve story, 4 new challenging maps, guild halls with adventure and challenge, and new borderlands. Go read any of the reveal posts.

I can honestly say I cannot tell at this point if your a troll or your this genuinely disconnected. Please go back to the news sections and actually “read the box” of what you purchased.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

Raids and kicking to make room for a guildie.

in Fractals, Dungeons & Raids

Posted by: Eval.2371

Eval.2371

Hopefully anet puts down the foot. They have a tendency of being lenient with abuse like this.

I would suggest a warn/ban system for raids specifically. If your caught doing the above the first time. You get a warning. The second time 6 month ban from all raid content.
The third time content being permanently locked.

That would make this become a non issue. As there would be no disputing it. People that did this wouldn’t last long in that content and the rest of us could move forward.

All that said the most simplest solution is just run with your own guild/friends.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

HoT in review by Woodenpotatoes

in Guild Wars 2: Heart of Thorns

Posted by: Eval.2371

Eval.2371

What do you guys think? Do you agree with some of his major points?

I think if anyone is going to make a review or video about anything you need to make your points clear, easy to digest and short to effectively get the other party on board. No one has the time to watch an hour and half review on an expansion. Many wont make it past 10 minutes and I wouldnt expect an anet employee to either.I felt this was the case eith Woodenpotatoes with this video. It has plenty of good intentions and points but, his rambling causes the majority of his points to be missed.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

Request Mob Nerf: Mordrem Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Eval.2371

Eval.2371

When people are not challenged they get bored they move on anet loses out on someone that would be spending money in the gem shop its no different than losing you.

They would have moved 3 years ago then. People sticked to GW2 because it was very casual friendly.
I barely touched pve for the last years because I wanted challenging content. I played mostly solo/small group roaming in wvw. I still think it’s the only place where you can fully take advantage of the combat system and find challenge in this game, even with HoT and the new difficulty. When I see pve’ers using the “l2p” excuses while they sit in pve ( which isn’t challenging), I can’t take any of you seriously.

People stick in pve to relax. It’s so obvious. If you were really looking for any pve challenging content, you would have moved to another mmo. I could suggest FF14 and savage raids.

No not all would leave. I moved onto wvw like you because after getting to the end of fractals there wasent much challenge left in the game and frankly pvp is broken. I would move onto FF14 but subscriptions are just frankly not in the budget. I got tired of neverwinter, raiderz shut down quiet some time ago and black desert is more than likely not coming to the west. So as far as dynamic and challenging combat mmo’s go, gw2 is the best option. Anyhoo this is getting off topic.

My point was that his opinion or wallet, which is how most of these people put it at the end of the argument is not more valuable than others.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

TD Meta - is anyone still trying?

in Guild Wars 2: Heart of Thorns

Posted by: Eval.2371

Eval.2371

Sounds like bad open world design. Perfect for a guild event, but not something random people would be involved in.

This is untrue. Its been two weeks. People are still getting used to it. There was a group of pugs on eu that did it yesterday. Remember when people thought tequatl and vinewrath was impossible?

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Request Mob Nerf: Mordrem Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Eval.2371

Eval.2371

The reason people are telling you this is because you’re crying over nothing. What you call an “OP” mob many others see as perfectly reasonable. Instead of learning why these people say it’s perfectly reasonable you come to the forums to complain.

I fully understand why these people say it’s perfectly reasonable. I know everything they know on the issue. I just disagree with their opinions on the matter.

Dude. The expansion was advertised as increasing the difficulty to bring in challenging content. On that anet has delivered some challenging mobs. Snipers being one of them. It’s not by bad design that they are strong either. You can clearly see both when they lock onto you and the line field they leave behind. Lowering these mods adds nothing to the game and takes away a creatively well thought out mob.

If you nerf this, then there is no reason to nerf a majority of the other well made mobs in the jungle and then suddenly the difficulty isnt there at all anymore. The point of the difficulty is to get people ready for raids. What are you going to do when you face them? ask for nerfs? Seriously this isnt dark souls. The majority of the game you can still play standing still pressing one(sometimes 2). There is a difference between casual and lazy. Your posts and reasoning to me sound like the latter.

I’m sorry that you think that every special little snow flake deserves a trophy just for showing up, but they don’t.

And that includes those that want a more challenging experience out of a game that was made successful by a lower-challenge experience. Just because you want it, doesn’t mean that it’s best for the game, and telling complainers to stop complaining isn’t going to make anything any better.

Just because you want the difficulty lowered doesnt mean its better for the game either. When people are not challenged they get bored they move on anet loses out on someone that would be spending money in the gem shop its no different than losing you. I’ll iterate on this again, a large focal point of the expansion is increased difficulty. Many people including my self purchased the expansion solely on the promise of harder content. If you really don’t like that kind of difficulty great, there is 3 years of well developed easy base game that you can have countless hours in. Stop seeking to ruin others experience just to have your own enjoyable one.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

How do I make gold now?

in Guild Wars 2 Discussion

Posted by: Eval.2371

Eval.2371

Then the moment they finish all their goals they then blame the devs for running out of things to do…

Mmmm, yes yes, please. Tell everyone more about what they think. I bow to you Miss Cleo of GW2.

For the record I am a dude and I am not telling people what to think or do. My further post above was suggesting things you could do.

What I am saying there is a lot of you acting like a bunch of entitled kids; that have no discipline, require instant gratification and complain the moment you run out of things to do. If you want nice things, then yes you gota work for them. Also if you work for things you appreciate them more. If it takes you longer, you have more to do. Making things easier adds no value or longevity to the game. That is my opinion. No where did I say my opinion was fact.

I wish people would stop saying “The money will roll in”. That’s just egregiously wrong. It’s only a lot of money to people who’ve barely or never tried to accumulate gold before. If you want to actually buy anything, the amount of hours you’d have to stack is just stupid.

I am going to ask you two questions on saving up because I am trying to understand your situation, because frankly I am not understanding or I am misinformed. So please enlighten me on…

  1. What things do you need to buy that are not purely cosmetic?
  2. How much is this unobtainable amount of gold to achieve the previous question?

Lastly I would think some one who is literate enough to know and correctly use the word egregious would be above name calling to make a point. Lets keep things constructive.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

How do I make gold now?

in Guild Wars 2 Discussion

Posted by: Eval.2371

Eval.2371

Your issue is your playing to gain gold not have fun which is why your finding the reduced rewards to be “ruining” things for you. I hate to sounds like a broken record but as other people have said, just play the game. Enjoy it. The money will roll in.

Here are some simple ways to make some coin and enjoy your self:

  • Do you like pvp? Play it. You get 30s on a win and 15 on a loss.
  • Do you like events. Play some. You’ll get loot, karma and a bit coin. Loot can be salvaged or sold, karma can be converted to salvage.
  • Do you like dungeons or fractals? Run those you still get rewards they still do add up.
  • Do you like wandering aimlessly? If so do so and pick up nodes along the way.
  • Do you like standing around in lions arch all day? fine do it you can even make money at that even though I personally wont give anything to beggars but there are people who do all the time.
  • Do you like to play korean farmville mmorpg? then farm some god awful mob for its drops(EG sparks for charged cores and loadstones) and sell them.

For some people, the profit is where the fun’s at. If they’re making good gold, they’re enjoying the game. All about perspective.

To an extent I get that, I enjoy seeing my coin go up my self, but it doesnt matter what you do unless you spend your time consuming things(like food), you’ll make coin it adds up.

I totally agree with you its all about perspective. The perspective I see more and more here is I want it now and with as little effort as possible. Then the moment they finish all their goals they then blame the devs for running out of things to do…

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.