Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
(edited by Evilek.5690)
Btw, maybe start post combat log screen no this table.This table shows damage to the "living"+"down mode" player.Players will receive more than 50% of that damage in down mode and this table dont show all DMG.
(edited by Evilek.5690)
except that burning applies faster than you autoattack, and ticks over time? burn stacks are definitely over the top at the moment, a single cele ele can easily get 1.5/1.7k burn on your face, which is silly. And i’m not talking about the dedicated burn builds :p
You must use all spells on hight stack burning on short time(burning is shortest duration condition in game) your target use one single condition cleans and you make zero dmg and all your burning spells will have CD)
All power build make stronger burst and sustain DMG than conditions build and their damage can not be cleaned.
Shortest and highest condi tick that especially guards can keep applying constantly,a condi guard can stack 18 – 19 on me with his hardest Tick being 7.8.if you think this is somewhat balanced,then i don’t know what you’re smoking.Spikes are avoidable,constant burn apply’s is something that can’t be constantly cleansed or avoided since its alot of passive,we’re not all ele’s btw.
This guardian must be magician, constantly 18-19 burning
Guardian with full burning durations.
Every three attack make 1x burning stack on 3.65 sec when use all traits. = 1500 DMG during 3.65 sec with 2k condition DMG -> WOW insane
Zeolot’S flame 12sec CD = 1x burning stack on 11s and 3x stack on 5 sec when he hit
fireball
Judget’s Intervention 45 sec CD = 3x stack on 5,65 sec
Purging flames 28 sec with traits = 3x stack on 9 sec
Symbolic power = 33% chance on 1.65 sec burning when you stay in simbols.One single cleanse destroy guardian burst combo on next 45 sec
Thief = clean 2 conditions every single stealth + when he use Trick with traits + passive condition cleane
Guardian = cleanse conditions on 80% utility spells
Elementalist = no comment
Warrior = every single F1 + all shout remove conditions or berserker stance.
etc.You do not have to play Elementalist on condition cleanse
The warrior statements are false, all shout doesnt remove conditions, you would need trooper runes for that, is not a warrior mechanic but a rune choice, and by choosing an all shouts build you give up to any offensive skill, so if even guardian consume his CDs, warrior hasnt much either.
Also F1 need to land to procs, any burst skill requires more than 1 second to land (due to get close to the enemy, and pray for the enemy be dummy and dont dodge/block/blind your telegraphed burst) so there’s no way to avoid burning to do the burst. Also, if the guardian goes for a burning burst when berserker stance is active, he deserve to lose all the CD.
Your arguments are beside the point. Guardian dont need runes on make DMG with burning ? Or guardian dont need hit spells on apply burning ?
When a player lets the hit from all guardian burning stack spells and this player dont use any one single cleanse spell, he deserves burn to ashes
(edited by Evilek.5690)
except that burning applies faster than you autoattack, and ticks over time? burn stacks are definitely over the top at the moment, a single cele ele can easily get 1.5/1.7k burn on your face, which is silly. And i’m not talking about the dedicated burn builds :p
You must use all spells on hight stack burning on short time(burning is shortest duration condition in game) your target use one single condition cleans and you make zero dmg and all your burning spells will have CD)
All power build make stronger burst and sustain DMG than conditions build and their damage can not be cleaned.
Shortest and highest condi tick that especially guards can keep applying constantly,a condi guard can stack 18 – 19 on me with his hardest Tick being 7.8.if you think this is somewhat balanced,then i don’t know what you’re smoking.Spikes are avoidable,constant burn apply’s is something that can’t be constantly cleansed or avoided since its alot of passive,we’re not all ele’s btw.
This guardian must be magician, constantly 18-19 burning
Guardian with full burning durations.
Every three attack make 1x burning stack on 3.65 sec when use all traits. = 1500 DMG during 3.65 sec with 2k condition DMG → WOW insane
Zeolot’S flame 12sec CD = 1x burning stack on 11s and 3x stack on 5 sec when he hit
fireball
Judget’s Intervention 45 sec CD = 3x stack on 5,65 sec
Purging flames 28 sec with traits = 3x stack on 9 sec
Symbolic power = 33% chance on 1.65 sec burning when you stay in simbols.
One single cleanse destroy guardian burst combo on next 45 sec
Thief = clean 2 conditions every single stealth + when he use Trick with traits + passive condition cleane
Guardian = cleanse conditions on 80% utility spells
Elementalist = no comment
Warrior = every single F1 + all shout remove conditions or berserker stance.
etc.
You do not have to play Elementalist on condition cleanse
(edited by Evilek.5690)
except that burning applies faster than you autoattack, and ticks over time? burn stacks are definitely over the top at the moment, a single cele ele can easily get 1.5/1.7k burn on your face, which is silly. And i’m not talking about the dedicated burn builds :p
You must use all spells on hight stack burning on short time(burning is shortest duration condition in game) your target use one single condition cleans and you make zero dmg and all your burning spells will have CD)
All power build make stronger burst and sustain DMG than conditions build and their damage can not be cleaned.
50x tick lol, when i hit you with AA 50x i make 5x more DMG. Venom share combo on Thief make 90k DMG. Maybe l2use condition cleansing.
(edited by Evilek.5690)
Oh! you meant in a single tick. I was hitting around 12k last night.
Here’s my build:
http://intothemists.com/calc/?build=VBg-3l;0NFF3093oGV90;9;4ONQ;0046157236;4E7o210;05NV05NV01H
Burning is low duration burst condition thats all, you must hit all spells on this. Poison,confusion and bleeding make more total DMG.
Power build make more DMG and better burst when hit all spells =)
Anet remove Ricochet because combined this trait with traits in new Rifle traits line
And now go stack burning on single target “ha ha ha”
people have tested it already and this is nowhere near 15900 dps, not even close.
also:
" It has the highest sustained DPS in the game right now (almost 16k) "kappa
there are other classes and builds that are higher than 16k.http://i.imgur.com/uU8KpgB.png this is with sigil of bursting but without sigil of earth, it’s all the abilities you would you use in a 32 second rotation.
I mean lets be honest here though, Icebow is the meta, it’s always been the meta, and it will be the meta till it gets nerfed. These builds are just for us plebs that like playing classes other then the elementalist :P
Also I edited my claim so yall wouldn’t get all butthut about me saying my build was the best in the game, that honor solely lies with all of the DnT builds.’
rip kappa
What is this
DB 15kDPS you kidding right ?
Here is DB+venom share DPS https://docs.google.com/spreadsheets/d/1_1sjPiByhnei4nXR9_yEPMnwhJEBg1C8r6lE2dwHD_k/edit?usp=sharing
1500 condi DMG and 2000 power
DB has 1555 DPS
Venom share with 5 players
Spider venom 1158 DPS
Skale venom 536 DPS
Total: 3249 DPS. With 100% condi duration maybe 7k
(edited by Evilek.5690)
Power is still better. I test all condy and power build with full ascendent gear and I must say power is power.
1)Dagger training is horrible trait – apply max 4 stack poison with 100% condi duration
2)Potent poison – funny trait to
3) Giver’s weapons ? Waste tons of conditions DMG -> you have all ready 100% bleeding duration and 93% poison duration when you use Sigil of Venom (sigil of bursting is waste money for nothing)
Much better is Trickery witch caltrops, Deadly arts with trap traits and Improvisation
Utility skills needle trap + caltrops.
BTW I have no idea where you make 16k sustain DPS
Me record is 55x bleed stack on target. I must use on this 2x needle traps 2x caltrops and 2x F1 + caltrops on dodges = 9k DPS with 2450 condition DMG
You make maybe 40x stack poison and 20 stack bleeding when you use venom share on five targets = 3300 bleeding dps and 7220 poison DMG with 2450 condition dmg. 32 sec CD on venoms and max 12 sec duration.
(edited by Evilek.5690)
Revert this change ? No thx
Dagger Training lets you Weaken multiple enemies easily. The Lotus Poison minor trait has a 10 second cooldown per target. Spread the poison, spread the weakness.
Lotus Strike make poison to, same 4 on LB and effective, you dont need waste trait.
Maybe if he had a 66% chance on apply poison, not 33% lol
(edited by Evilek.5690)
Dagger training is horrible trait, this trait apply +- 3 stack poison with 100% condition duration on 3 sec.
Needle trap trait with signet of malice apply 3x bleed on 20sec,1x poison on 20 sec,5x vul and might.
In PVE i apply 60x bleed stack on boss with good F1 skills.
Yep dodges is nerfed as hell
I go this http://dulfy.net/gw2traits#build=AgcB2AT8BWw~
(edited by Evilek.5690)
Dodge Spear of justice → profit. Thief is class with xxx shadow steps in row.
Change all turrets like Spirit Weapons on guardian. -> 30-45 sec durations CD 30-45 sec(start when turrets is detroyed) This change fix all problems.
Guardian TANK http://gw2skills.net/editor/?fVAQJASSlsApRoNDxXI8DNRCRl1Mg9IsCl51BwFcAA-TxBGABAcBAMS5Xhq/QlSQk2fwMdBH/AAAA-e
+
Guardian HEALER http://gw2skills.net/editor/?fVAQNApeSl8ApTo1DxdI0ENxDBl5JmP2NIEZ4yBEAA-TxRDABO8AAMUJ4n6DCV9no2fAgTAwoK/AA-e
Easy way to all dungeons and fractals
And range indicator was be great, now we use Shadow Pursuit or Destroy Shadow Trap and nothing because we are out of range
Maybe use default camera setting ? Field of view reduce FPS because you see more objective.
Ok i fix this. Delete BIN folder.
Same problem Initializing 24/7 =)
Thief reworks is comming. This NPC just shows what we can look forward ! =)
Right decrease Steal CD on 10-15 sec and make him telegraphed.
->
i want a 1200 shatter range . u should be able to dodge shatters from 1200 range(clones explode on postiion, deal 1200 range aoe dmg)
and lonbgow is 1500 range btw
Longbow range is 1960 not 1500 =)
Nice BP change ! Thief waste only 11 ini (92% totall initiative) on one stealth
but other weapon sets is better.
All projectile skills with a trajectory can hit targets beyond their listed range, especially if the shooter has a higher ground.
Wrong.
Thief
-Pistol: paper range 900, max hit range 905
-Short bow: paper 900, max hit range 970Warrior
-Rifle:paper range 1200, max hit range 1205
Engineer
-Pistol:paper range 900,max hit range 905
-Rifle:paper range 1000, max hit range 1005
Guardian:
-Scepter:paper range 1200, max hit range 1205
This bug is only on Bow weapons like Thief shord bow,Ranger Long and short bow and maybe on Staff weapons(Ele,Necro)
Engineer Grenades, Kill Shot, Meteor Shower with blasting staff all hit FAR outside their listed range.
HOWEVER, to get max range, you need to MANUALLY fire. Auto Fire, AKA Auto Attack will only work at listed range + a little leway.
So you saying pistol has 905 range. That may be true, for the autoattack. The manual attack is slightly longer. Pistol Range can also be increased slightly with thieves using the Ricochet trait.
Main problem is this. 1960+ range instead 1500 on 4/5 skills in this weapon set and with new projectile velocity/Rapid fire like a Machine gun is this game breaking.
(edited by Evilek.5690)
Didn’t you already make this thread in the bugs forum? This is intended, it has always worked this way.
I make this topic X in bug forum, without a single response.
Correct.
I have no problem with that, this is only game breaking problemGiven it’s been the same since the game first came out and people have only just now noticed after two years, I wouldn’t exactly call it game breaking.
Besides, the extra range for my shortbow and axes make a big difference when fighting longbow rangers on my beastmaster or trapper ranger, and this nerf would dramatically decrease my staff elementalist’s ability to hit people below while defending a keep in WvWvW.
And you seem normal to hit a target at a distance of 1900+ if your maximum range is 1500 ?
(edited by Evilek.5690)
All arrow based projectiles that is, and some magic projectiles. Bullets don’t for some reason.
But yes, this is something that all professions benefit from. Warrior longbow, thief shortbow, elementalist staff and scepter, etc. If you nerf it for the ranger longbow you better do it to every other weapon across all professions that get extra range on their projectiles.
Correct.
I have no problem with that, this is game breaking problem and needs repaired
(edited by Evilek.5690)
All projectile skills with a trajectory can hit targets beyond their listed range, especially if the shooter has a higher ground.
Wrong.
Thief
-Pistol: paper range 900, max hit range 905
-Short bow: paper 900, max hit range 970
Warrior
-Rifle:paper range 1200, max hit range 1205
Engineer
-Pistol:paper range 900,max hit range 905
-Rifle:paper range 1000, max hit range 1005
Guardian:
-Scepter:paper range 1200, max hit range 1205
This bug is only on Bow weapons like Thief shord bow,Ranger Long and short bow and maybe on Staff weapons(Ele,Necro)
On paper : Ranger has 1200 with trait 1500 range
In game : Ranger hit target on 1960 range !!
Fix this bug or decrease ranger base range
Next month has passed. Where is the fix ?
Thief without evade or stealth weapon skills is free frag. P/P → 0x evade and 0x stealth = free frag.
The reason why at least in PvE it doesn’t work is because unlike other classes every single skill in the thief’s bar is in direct competition with each other because there’s no cooldowns to block skills out of usage and they all pull from the same resource pool.
In the case of a hybrid, CnD+backstab is directly competing against DB, because they’re both used for damage instead of utility. You can alternate between them in the 3 second reveal but again, uses the same resource pool, so that’s way too initiative hungry to sustain.
So you’ll use whatever skill that gives you more DPS out of your initiative.
Since this competition only really exists above 50% HP due to Heartseeker, there’s not much of an argument over long term vs short term DPS. So in whatever build you make, you’ll only use one of CnD or DB, and not both, hence why its always either spam DB or don’t use it at all.
D/D is best setup for hybrid.
1) you use DB on stack bleed/evade and direct DMG
2) Target has 25x stack bleed ? OK now you use AA on poison and direct DMG.
3) Target <25% HP Use HS.And dont miss combo field.
Fire field
1) HS make Fire Shield (might stack + burning)
2) DB burn all enemy
3) DD same like DBAnd other combo fields with cool stuffs
I want only three change on this weapons set -> Torrment on DD,Bleeding on Back stab and better base DMG or coefficient on DB
This is exactly what I’ve talking about when I said it doesn’t work. All you’re doing is basically spamming DB until 25% HP.
First time this is Thief, class without CD on skills. Thief use skills as needed.
Power D/D has main benefit for CaD,BS and HS, rarely use DB on evade or aoe heal with Signet of Malice and DD on slow target.
Condit D/D has main benefit for DB on stack bleed,evade and healing with Signet of Malice. Using HS on fire field (stack might and burning) or on <25% life target. DD using on slow target or on combo field (fire on burning or dark on beast healing). Rarely use CaD and BS.
Power/Condi D/D benefits from all these skills
The reason why at least in PvE it doesn’t work is because unlike other classes every single skill in the thief’s bar is in direct competition with each other because there’s no cooldowns to block skills out of usage and they all pull from the same resource pool.
In the case of a hybrid, CnD+backstab is directly competing against DB, because they’re both used for damage instead of utility. You can alternate between them in the 3 second reveal but again, uses the same resource pool, so that’s way too initiative hungry to sustain.
So you’ll use whatever skill that gives you more DPS out of your initiative.
Since this competition only really exists above 50% HP due to Heartseeker, there’s not much of an argument over long term vs short term DPS. So in whatever build you make, you’ll only use one of CnD or DB, and not both, hence why its always either spam DB or don’t use it at all.
D/D is best setup for hybrid.
1) you use DB on stack bleed/evade and direct DMG
2) Target has 25x stack bleed ? OK now you use AA on poison and direct DMG.
3) Target <25% HP Use HS.
And dont miss combo field.
Fire field
1) HS make Fire Shield (might stack + burning)
2) DB burn all enemy
3) DD same like DB
And other combo fields with cool stuffs
I want only three change on this weapons set -> Torrment on DD,Bleeding on Back stab and better base DMG or coefficient on DB
(edited by Evilek.5690)
D/D works fine as a hybrid set, at least in PvE. It sacrifices some DPS for versatility. That’s how it’s supposed to work. The problem with DB is that it’s mostly useless in a Power set due to the crappy evade. Improve the evade, it stops being useless.
I frankly don’t want D/D to be pure power. It doesn’t need to be. It already works fine as a Power set and S/x is also a power set.
Except at this point, hybrid sets are pretty much proven to not work. 2 years post release with no changes to fundamental mechanics, no one even uses a hybrid set in solos. If there was some way to make it work, we would’ve made it work by now.
The way I see it, the problem isnt in the evade itself. .25 is stupidly low but it is manageable.
What’s not managable is the forced movement with an aftercast (essentially a self-CC) and that the evade happens in the middle of the cast as opposed to the start like every other evade skill in the game. It’s impossible to use it as an evade seriously unless you see a very slow attack coming a mile away.
Maybe L2P D/D hybrit build https://www.youtube.com/watch?v=liTwueajvMU , i use condy/power D/D +- 1.5 years and work all time.
Hello my friend dont see map completion UI Any one help ?
(edited by Evilek.5690)
Death Blossom is my main skill and is on good place.
Thief dont need 5/5 power skill on one weapon set, 1,2,4,5 and BS is pure power skills, only 3 is hybrid with main bleeding DMG for condition DMG Thiefs
You want better AOE DMG like power thief right now ? Push swap button on other weapon set.
(edited by Evilek.5690)
This topic is really joke ? Exping with this new feature is 3000x better lol.
Boss chest is only one per day.
On paper : Ranger has 1200 with trait 1500 range
In game : Ranger hit target on 1960 range !!
Fix this bug or decrease ranger base range
Charr Thief
Traps are crap (like venoms)
LoL venoms/traps is really powerfull this is only L2P issues.
Tripwire – 3 sec knock down every 25 sec is really strong and you kill all paper enemy on this single stun.
Ambus – perma minion, really good on venom share build.
Shadow Trap – easy combat breaker or powerfull offensive spell when you use dagger.
And venoms ? All venoms is great with venom share.
Can somebody explain why s/d acro was considered so OP? I understand that if you watch sizer or someone like that play it it would seem so, but then how do you explain not every team running an s/d thief? In the TOL qualifiers, every team ran a hambow, not every team ran a thief, and not all the thieves were s/d acro. Just because something is GOOD doesn’t mean it’s overpowered, instead of just taking the top builds on a class and nerfing them, just make other builds/classes more viable by adding more options. Nerfing anything that becomes strong is a pretty bad balancing strategy.
+1
Free teleport on bank and back ? No thanks
It’s almost like you can already do that using wvw maps and their crafting stations and guild npc’s.
wvwvw=queue, sPvP=without queue
Free teleport on bank and back ? No thanks
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