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How do you fight a mesmer underwater?

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Excalibur.9748

so why did they nerf us for underwater then?

All is vain.

How do you fight a mesmer underwater?

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Excalibur.9748

You.Do.Not.

that’s not an acceptable answer, but i did just that. haha ran from every mesmer i met in underwater so far

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How do you fight a mesmer underwater?

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Posted by: Excalibur.9748

Excalibur.9748

Why would you even go underwater? You currently play the weakes underwater profession in this game, why go under water?!

aquatic daily? doing the events underwater for WvW?

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How do you fight a mesmer underwater?

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Excalibur.9748

Especially with the nerfs we just got for underwater -.-"

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[Duel Video]S/D Untouchable

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Excalibur.9748

before or after nerf?

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Why thief is NOT op

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Excalibur.9748

well blind field got buffed now since you can’t clear blinds with AA and the thief has complete advantage when he’s in the blind field so it actually doesn’t make sense why you would run straight to your grave, so i dont know if its a good idea to go in to the middle of the blind field anymore…not that it was always such a good idea anyways.

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Thief: the ONLY prof without 1200 range

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Excalibur.9748

Sure, you can have your 1200’ range weapon as soon as they take away that ridiculous 1500’ steal teleport trait.

ok sure. it’s a deal.

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Tested and Confirmed: new Skale Venom is bad.

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Excalibur.9748

lotus poison nerf was really uncalled for. thief had basically no utility for PvE, and now it really has none.

All is vain.

Lets talk about blinds

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Excalibur.9748

Does it work on bosses at full capacity now or still at 20%?

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OP Thief Build [detailed description]

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Posted by: Excalibur.9748

Excalibur.9748

Can I one-hit kill a Rabbit with that build?

Depends on who gets the jump on who. If you get the jump on it, then you could do it. If the rabbit catches you by suprise, oh boy you’re in for a world of hurt.

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OP Thief Build [detailed description]

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Posted by: Excalibur.9748

Excalibur.9748

well this build is basically using all of our overpowered abilities at the same time, so it stands to reason it’s OP as hell. if i wasn’t a thief I’d be trying to get it nerfed, all of it!

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OP Thief Build [detailed description]

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Posted by: Excalibur.9748

Excalibur.9748

wow nice build, super op.

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This Made my Day

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Excalibur.9748

I’ll take shuriken.

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Thief: the ONLY prof without 1200 range

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Excalibur.9748

i see it as a nerf to glass cannon builds. shortbow made glass thieves both good at roaming and decent in zergs. The new improvement in death blossom and signet of malice seems aimed at encouraging thieves to play tankier builds. with the new changes to steal (max 1500 range) thieves can now steal to a group and spam death blossom, doing some solid damage on a tanky build.

Also the new buff to shadow trap (or whatever it’s called?) gives thieves an escape button for tricky situations.

no it’s a nerf to all thieves

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RIP shortbow

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Excalibur.9748

Let’s take a moment to mourn the loss of our great utility weapon.

RIP. You will be missed.

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Are S/D thieves OP?

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Excalibur.9748

not op. let this thread sink into the 3rd page and beyond so they dont nerf us.

already nerfed today lol

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Is D/D ele still good this patch?

in Elementalist

Posted by: Excalibur.9748

Excalibur.9748

Thinking of creating a new elementalist.

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Tried to give up shortbow for P/P

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Excalibur.9748

It still doesn’t work.

You can’t shoot at anything on a wall with P/P, it just says obstructed all over. Which makes no sense whatsoever, who would miss with a gun in real life when on a wall shooting at enemies so close? What the hell is obstructing me? I have a very clear view of all the enemies. At least cluster bomb can hit something, with its pathetic 900 range…

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roll for initiative nerf?

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Excalibur.9748

it never did, but it does still tp you when immobilized right?

nope

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Does IA no longer break immobilize?

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Excalibur.9748

IA never broke immob. it just allowed you to teleport while still immobilized. The reason you didnt move, was most likely because the shadowstep pathing failed, as it does constantly ever since they “fixed” it in the last two patches

i’ve never had that happen BEFORE this patch.

All is vain.

roll for initiative nerf?

in Thief

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Excalibur.9748

i only saw infiltrator arrow no longer breaks immobilize

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Does IA no longer break immobilize?

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Excalibur.9748

I hope it’s not true, but first time this happened to me just now… basically infiltrator arrow was really good for breaking immobilize when running away. When I tried to use it just now I didn’t move at all.

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(edited by Excalibur.9748)

Went in and tested the new weakness in PvE

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Excalibur.9748

Yeah, Lotus Poison got hit friggin’ hard, even with the Weakness buff.
Do NPCs even have that many crits though? I wouldn’t think the buff would do much in PvE.

Yea apparently mobs also can crit. And apparently bosses crit more. So far it feels like there are hell of a lot more glancing blows.

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Went in and tested the new weakness in PvE

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Posted by: Excalibur.9748

Excalibur.9748

with S/D.

It feels REALLY solid. I can basically just stand there and trade blows with mobs now and 50% of all hits are glancing. Really think sword didn’t get nerfed that badly if any this patch.

Shortbow is a different story….really struggling to see what group utility I can bring now with lotus poison nerf.

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Does blind affect bosses now?

in Thief

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Excalibur.9748

how did blind change?

the blind change is that you can’t swing at nothing to get rid of blind anymore, you have to actually hit someone and miss to get rid of it. thats my understanding.

apparently warriors are kitten ed about this.

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Does blind affect bosses now?

in Thief

Posted by: Excalibur.9748

Excalibur.9748

Just wondering…since they changed blind a little bit. I noticed warriors complaining about how op it is haha.

P/P actually did get a big buff in this patch. Since if you blind your enemies they can’t just swing at nothing to get rid of it anymore, they have to get close to you….and if you’re ranged and engage melee you get to kite them xD

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(edited by Excalibur.9748)

Thief: the ONLY prof without 1200 range

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Excalibur.9748

It really doesn’t make any sense. The thief offered close to no utility for siege warfare and zerg vs zerg and now that will become completely none. Thief was also hurting for a 1200 range weapon set for PvE, and now it won’t even have its only 1200 range skill…

This combined with the trickshot nerf, previous cluster bomb nerf, poison field lotus poison nerf and infiltrator arrow nerf (can’t teleport to places you once could) really made the shortbow into a toybow. It also makes it so that every single ability on the shortbow has been nerfed at least once, except for evade shot.

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Lotus Poison: What's the point?

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Excalibur.9748

i don’t really understand the huge nerf on lotus poison. they could’ve nerfed it to 2s duration even and it would still be better than this.

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ShadowReturn not a breakstun anymore but!?

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Excalibur.9748

i think it’s an underserved nerf. now we have to slot a stun breaker??

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Thinking of making a new ranger

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Excalibur.9748

what about the longbow buff? Doesn’t that count for anything?

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I simply don't know what to do anymore.

in Ranger

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Excalibur.9748

you’re the only ranger commander i’ve seen.

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The new Bandwagon Build

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Excalibur.9748

10/30/0/0/30
Beserker

This has been my build since before the nerf (S/P & SB). All I had to do was change Thrill of the Crime to Bountiful Thief and Hastened Replenishment to Sleight of Hand. My Mesmer and Elementalist got totally kitten d by this update, however…

oh joy…at least my arch nemesis got nerfed too

All is vain.

Thinking of making a new ranger

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Excalibur.9748

Is this a good class? Is it good for PvE/PvP/WvW?

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help with ranger roaming/solo build please?

in WvW

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Excalibur.9748

BM build was really solid last patch.

All is vain.

Time to suicide[Back to D/P]

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Excalibur.9748

this build got nerfed like crazy in the recent patch. is it even viable anymore? infiltrator return no longer stun breaks.

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Short Bow Range Nerf??????

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Excalibur.9748

they are killing shortbow slowly but they are doing it. trick shot. 2nd cluster bomb nerf. IA useless. 4 now half as useful bc of weakness nerf.

yea they’re gonna nerf evade shot next.

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Are S/D thieves OP?

in Thief

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Excalibur.9748

btw d/p is always better for roaming. you NEED stealth in wvw or any 3 player scan just come kill you right quick.

well after these nerfs, D/P is definately better. ANET just loves pigeonholing all thieves into perma-stealth builds and then nerf perma stealth when everyone is using it.

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Short Bow Range Nerf??????

in Thief

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Excalibur.9748

yea shortbow nerf is probably the one nerf most people will feel most. shortbow is really good in group play. cluster bomb 1200 range was really awesome. shame it had to be nerfed.

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Short Bow Range Nerf??????

in Thief

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Excalibur.9748

well the cluster bomb significance was always in siege warfare. siege doesn’t regenerate.

it’s a huge nerf.

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Short Bow Range Nerf??????

in Thief

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Excalibur.9748

lotus poison and cluster bomb range nerf is a huge blow to PvE and WvW thieves. our little group utility is shrinking still.

All is vain.

Are S/D thieves OP?

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Excalibur.9748

Even though S/D thieves aren’t OP, ANET still nerfed them by this much….

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Sword stills has AA weakness, whew

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Excalibur.9748

yea the other thing is they doubled weakness proc chance versus leaked so weakness is a lot more useable against berserker builds now.

still doesn’t justify all the other nerfs we got. but it’s somewhat tolerable now.

All is vain.

Game Update Notes - June 25th, 2013 - Thief

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Posted by: Excalibur.9748

Excalibur.9748

how does weakness work worse than before? it’s a LOT better, it’s really a good buff for us.

It procs half the times than before. The change they made is how it was supposed to work from the very beginning as it made no sense that an atribute distribution would negate a condition by itself.

Lotus Poison nerf (specially such a brutal and weird per target nerf) was completly uncalled and unnecesary.

no it was buffed compared to leaked. check it again

Weakness: Changed from 50% fumble on regular attacks to 50% fumble on all attacks. Now only stacks up to 5 times (still stacks duration).

If that is true the it’s working as intended.

Absolute zero need to put a freaking 20 seconds cooldown on Lotus Poison.

it’s a D/D D/P nerf. it doesn’t really affect S/P S/D. It doesn’t really affect shortbow since shortbow still has #4 into #2.

4 + 2 means wasting your useful combo finishers in your own fields. I’ve been trying the nerfed 4 now and it’s worthless without the weakness. I can no longer help my team mitigating damage with it.

Btw: Mesmer got 5 Torment on a 12 seconds cooldown weapon skill, we got 3 Torment on a 45 seconds utility skill… yay!! And there are people crying for our access to Torment!!

Body Shot instead of that ABSOLUTE MATHEMATICAL GARBAGE that is 10 vuln on 3 seconds cooldown should have got 2 torment aplications and zero weakness and the skill would’ve been fixed.

Skale Venom is still really bad, the number of charges needs to increase for it to be effective.

i don’t see how it’s useless. i mean with the buff to weakness, they said they were gonna make it not as accessible. you don’t blast finish in your own field but you blast in your party’s fields?? Why aren’t they stacked in the same place ?

i agree that the thief didn’t make it out so great with this patch, but at least it was an improvement compared to leaked. the nerf that really hurts me is cluster bomb range reduction. i really like siege warfare.

if u stack more than 1 field in the same place only 1 gets used. one will overide the others :P

ugh i didn’t know that … that really sucks

So this IS a huge nerf then.

as i originally suspected lotus poison nerf is a really huge one which is why I was really happy when it didn’t appear in the trait preview.

All is vain.

Game Update Notes - June 25th, 2013 - Thief

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Posted by: Excalibur.9748

Excalibur.9748

how does weakness work worse than before? it’s a LOT better, it’s really a good buff for us.

It procs half the times than before. The change they made is how it was supposed to work from the very beginning as it made no sense that an atribute distribution would negate a condition by itself.

Lotus Poison nerf (specially such a brutal and weird per target nerf) was completly uncalled and unnecesary.

no it was buffed compared to leaked. check it again

Weakness: Changed from 50% fumble on regular attacks to 50% fumble on all attacks. Now only stacks up to 5 times (still stacks duration).

If that is true the it’s working as intended.

Absolute zero need to put a freaking 20 seconds cooldown on Lotus Poison.

it’s a D/D D/P nerf. it doesn’t really affect S/P S/D. It doesn’t really affect shortbow since shortbow still has #4 into #2.

4 + 2 means wasting your useful combo finishers in your own fields. I’ve been trying the nerfed 4 now and it’s worthless without the weakness. I can no longer help my team mitigating damage with it.

Btw: Mesmer got 5 Torment on a 12 seconds cooldown weapon skill, we got 3 Torment on a 45 seconds utility skill… yay!! And there are people crying for our access to Torment!!

Body Shot instead of that ABSOLUTE MATHEMATICAL GARBAGE that is 10 vuln on 3 seconds cooldown should have got 2 torment aplications and zero weakness and the skill would’ve been fixed.

Skale Venom is still really bad, the number of charges needs to increase for it to be effective.

i don’t see how it’s useless. i mean with the buff to weakness, they said they were gonna make it not as accessible. you don’t blast finish in your own field but you blast in your party’s fields?? Why aren’t they stacked in the same place ?

i agree that the thief didn’t make it out so great with this patch, but at least it was an improvement compared to leaked. the nerf that really hurts me is cluster bomb range reduction. i really like siege warfare.

All is vain.

Game Update Notes - June 25th, 2013 - Thief

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Posted by: Excalibur.9748

Excalibur.9748

how does weakness work worse than before? it’s a LOT better, it’s really a good buff for us.

It procs half the times than before. The change they made is how it was supposed to work from the very beginning as it made no sense that an atribute distribution would negate a condition by itself.

Lotus Poison nerf (specially such a brutal and weird per target nerf) was completly uncalled and unnecesary.

no it was buffed compared to leaked. check it again

Weakness: Changed from 50% fumble on regular attacks to 50% fumble on all attacks. Now only stacks up to 5 times (still stacks duration).

If that is true the it’s working as intended.

Absolute zero need to put a freaking 20 seconds cooldown on Lotus Poison.

it’s a D/D D/P nerf. it doesn’t really affect S/P S/D. It doesn’t really affect shortbow since shortbow still has #4 into #2.

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Leaked Patch Notes

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Excalibur.9748

it’s not correct entirely. weakness was DOUBLED in strength. weakness from sword AA was not removed. that is actually huge.

either way, now this patch is not so bad…only disappointing part is short bow nerf.

Entirely was a wrong wording, but agree that it rly is almost the same. They probably tweaked a bit after the patch notes were leaked.

based on feedback from this topic hehe.

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Are shortbow thieves OP?

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Posted by: Excalibur.9748

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kitten it, this nerf really hurts. So I guess the shortbow was OP??

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Leaked Patch Notes

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Posted by: Excalibur.9748

Excalibur.9748

it’s not correct entirely. weakness was DOUBLED in strength. weakness from sword AA was not removed. that is actually huge.

either way, now this patch is not so bad…only disappointing part is short bow nerf.

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Game Update Notes - June 25th, 2013 - Thief

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Posted by: Excalibur.9748

Excalibur.9748

how does weakness work worse than before? it’s a LOT better, it’s really a good buff for us.

It procs half the times than before. The change they made is how it was supposed to work from the very beginning as it made no sense that an atribute distribution would negate a condition by itself.

Lotus Poison nerf (specially such a brutal and weird per target nerf) was completly uncalled and unnecesary.

no it was buffed compared to leaked. check it again

Weakness: Changed from 50% fumble on regular attacks to 50% fumble on all attacks. Now only stacks up to 5 times (still stacks duration).

All is vain.

Game Update Notes - June 25th, 2013 - Thief

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Posted by: Excalibur.9748

Excalibur.9748

how does weakness work worse than before? it’s a LOT better, it’s really a good buff for us.

All is vain.