I like it. It forces you to make sure they die dead enough before moving onto your next target. Kinda kills the fire and forget thing.
There religion is there weakness it probably the reason why there being exploited for someone’s/SCARLET’S Gain
What exactly is Scarlet’s gain?
We don’t know yet.
__________________________________
I have no opinion in Living Story altogether as of yet. I don’t think it is prudent to judge an unfinished product. I will say that I have liked some, and disliked others, but we all know that a whole is much greater than the sum of its parts.
Villagers chasing you with Hammers?
Mad King Says→ Fear→ Eviscerate one of them.
Most of the times they fail to realise that they need to quit just as a second Courtier is added to the mix. By the time they do, there are already 4+ Courtiers in the scene.
I’m sure this has been suggested several times already, but as I didn’t find a thread about it, I’ll post it here, hoping that perhaps an ANET employee will accidentally click on this subforum and then, while trying to go back one page, somehow missclick this thread.
So, ever since Activities started being released using the sPvP platform, it has become hard, near impossible to play with your friends, which makes activities bland and boring most of the times.
This suggestion is pretty simple: Make it so that you can only enter when there’s enough space to accommodate your entire party, give them a timer similar to the ones in PS (Would you like to join <player name> in <PS mission name>), or create a lobby.
You’ve added a lot of wonderful content to this game and have made it so that it feels more fun to play with friends than on your own that it baffles me that you didn’t think of that humungous issue before releasing all this content.
This reflects now that you can’t play the Mad King’s Clock Tower with your friends because you get paired with a bunch of randoms and the worst part is that we’ll probably have to wait until next year before it is available again.
Please, ANET, do fix this.
Edit: I understand this could lead to more coordinated teams crushing less coordinated ones, but is it really worth it to sacrifice fun in exchange of a box full of greens, 8s, and some karma?
(edited by FenrirSlakt.3692)
Are you seriously complaining about this?
Come on, man. Whenever a Villager falls off the ledge, he lands on a predetermined spot and remains stunned for 0.5-1s, so you can easily anticipate this and keep them from running (You can even place a trap there and they’ll trigger it).
Also, if there are two or more Courtiers, you let the one ahead of you force the Villager to jump off while you wait for him to land on that predetermined spot.
You can also simply go Mad King Says on him right after he lands and most of the times that’s game over for the Villager. In fact, Courtiers have an overwhelming advantage just by having the opportunity to use Mad King Says five times in a row once the Villager is in their range (which isn’t very hard thanks to the gapcloser from the Scarecrow).
If there was anything from which I expected complaints, it was Mad King Says, and even then I don’t really mind it. Villagers are supposed to outsmart the Courtiers by using every resource that they can conceive in their minds, and even then it is nearly impossible to win as a Villager if there is at least one Courtier that knows every mechanic/hiding spot in the activity. Luckily, there are many underperformers.
I hate the whole concept of dailies.
I agree I’m at around 12,500 just can’t be bothered with them any more makes the game feel like a job. It’s a cheap way to get players to login
You people have to complain about everything? It’s only a job because that’s the way you see it. No one is really forcing you to log on and complete your dailies; you’re doing it because you care.
OK, I tried it again with the last idea I had. I activated all four platforms and killed the mob. This somehow reset it for me what was stuck and I got the achievement.
But it it still bugged for sure.
Are you sure you did not get hit by the electricity even once?
TL;DR:
Dungeon is annoying and unfriendly to PUGs. Would like an option to chose difficulty. Rewards would scale based on the difficulty.
Your inexperience shows.
The last boss is pretty solo-able. When there’s only one person, he only throws one gear. That means you can range him and pull him to a holo whenever he becomes invulnerable.
As a warrior (easymode prof) I’ve managed to take him down on my own three or four times, whereas in the rest I got paired with decent partymates, so we beat him the legit way.
The achievement is currently bugged in a beneficial way to the player, actually. Even if you die/wipe/disengage, you’ll still get it after you kill him and finish off his crew.
To be honest even at level 80 I will want it fair for those that are lower levels cause I actually have a heart and want the game to be fair all the way around for those that want to be apart of the new content.
I doubt most of the other non-80s are half as stubborn and dense as you’ve recently demonstrated to be.
Do events Do hearts but I stay away from dungeons cause you need a crap ton of people to even get through them and I do not want my exp split amoung people or people tagging monsters and me getting nothing for killing and yeah I have heard that does not happen in this game but I have watched it seen it and proved it time and again. So I will get leveled up one day its no big deal. When I am level 80 and getting EXP means nothing I will start doing other things. Until then I guess I miss out on content and such cause I am not about to have to gather a group of people I do not know and give them my exp and loot.
There is no such thing as tagging. You’re killing one same type of mob too frequently.
There’s diminishing returns.
Read and observe.
If done right, you can level to 80 in about one week, while working/studying/doing whatever you do for a living.
It’s not bad design when it can be done by everyone without the use of portals and invulnerability skills. Just learn the patterns and yo can do it without getting hit by the electricity. It’s an achievement that takes a little thought and critical thinking which is why so many people struggle.
It is badly designed if it encourages players to get it by not playing. Of course it can be achieved through clever hopping and manual dexterity, but it is a lot easier to achieve by sitting it out. That is a definite design flaw.
Whaaaaaaat? Since when being a kitten is the fault of someone else? I am so tired of the gaming community…
Since similar achievements are known to be bugged (whether or not they’re awarded is pretty inconsistent, even when you think you know exactly what to do), yes, I think part of the blame IS upon the game. (See also: “The Floor Is Lava. Don’t Step In It”, “Fancy Footwork”)
This achievement is not known to be bugged.
And just the very same moment, someone posts this about the other achievement in the Aetherpath that encourages players to stay behind…
A track record is a track record…
Because most of people’s attention and mechanical skills are way below decent.
I got this one with no help at all, and my skills are BAD.
You don’t get it.
There are 25 orders of Steel Ingot, 2s each. You want to sell 50 of them.
The next offer down the street is 1s 85c. Trading Post can’t let you sell the remaining 25 Ingots for 2s each because no one is buying them at that price anymore.
Error triggers and tells you you’ve only managed to sell 25.
(edited by FenrirSlakt.3692)
Mob killing hint: Kill mobs that haven’t been killed for an hour or so, the bonus XP you get from them will be double the regular XP.
Also yeah do Events, explore and do your personal story, that gives you loads of XP.
Exactly.
This game is designed to avoid leveling through mob farming.
Events, hearts, PS, dungeons. They all provide better experience and you get to kill mobs while doing so.
In this order:
KIll Officers
Help Caithe.
Help Lionguard/EMP Ships
Chests.
If done right, you’ll finish early. It’s really easy.
Not exactly leveling that fast…cause I have tons of people helping and taking down the exp I would get if done solo.
Excuses, excuses. There is no such thing as exp leeching in this game, so you’re not only lazy, you’re a lazy liar.
Edit: You barely get any exp from mobs anyway, do Hearts or Events.
Heyuuii!
I can’t seem to hide Twilight Assault tracker from the top right corner of my UI. WHYYY? It’s not on the watch list so I has very sad that it’s still there.. Same goes for the daily achievement tracker. I cry. Please stop my tears from falling.
While I believe it would be ideal to be able to hide everything you wanted from your UI, I don’t think it deserves any priority over whatever pressing issues there are now.
How exactly do you “love” the new path when you say it’s not worth the time you put into it and you don’t plan to do it more than once?
It’s what some people like to call ‘Fun’.
Crazy, right?
People need to understand Ascended gear was meant only for Fractals, but as WvW players complained about it, they made it available through medals too.
In a game whose progression is based MOSTLY on appearance and looks, I really expect ANET to step it up and create better looking armor and weapons.
The ascended weapons, or most of them, have a terrible design and look like they’re were carved out of wood (Zojja’s GS, for example).
Google -> gw2nodes -> enjoy.
Still a grind. When T7 mats became the higher level T6 mats availability should have been increased. I said in another post that I felt like gouging my eyes out after farming to 500 artificer and I’ve still got weaponsmith and huntsman to go.
Everything in games are a grind. Otherwise what’s the point of playing? Do you want to log-in one day and have all your ori’s available in your inventory?
Or do you actually want to go out and work for your items?
Emphasis Mine
Most of us want to play this ‘game,’ not have it be a second/third job. Strawmen of “It’s an MMO, get used to it” or “It’s supposed to be a grind” needn’t apply. GW2 was supposed to be the paradigm shifting game that moved the MMOG leaps and bounds away from its bad past. While ArenaNet have done a lot right, the grind is unfortunately still with us, and exacerbated each time ‘new content’ asks more grind from the players.
While grind will get people logging in, it’s only a matter or time before they log out—often permanently.
People will logout permanently when there is nothing more to do, because that’s when boredom hits worse.
If you don’t want to work towards something, it means you don’t deserve it, so either buy gems and trade them for gold or give up on it.
In comparison, GW2 is the least ‘grindy’ game I’ve ever played. Almost everything you actually need can be achieved through a few hours of playtime.
So, in my opinion, you’re just lazy.
And before you pull out the “I have a life card”, I’d like to clear up that I’m a college student and also work from time to time.
It’s permanent. I can’t wait for Halloween too tho, I hope Mad King returns with his clocktower and labyrinth and all the spooky goody goodies <3
Oh that’s reasonable.
And so you appear to be, as well.
I like your attitude.
Get one volunteer to activate the electric panels and have everyone else make a mad-dash for the previous panels during the ~2 second down time when floors reset
^This.
Whenever a platform is stepped on, the electricity goes off for about two or three seconds, which is more than enough to allow people to get onto it. If their response-time is really that bad, maybe they don’t deserve the achievement (That’s why they’re called achievements, after all).
A friend got the axe from the second chest(the one after killing Clockheart) last night. Good for more dark matter …
Your friend isn’t the brightest lightbulb around. He could’ve sold it.
Or you’re lying out of spite.
(edited by FenrirSlakt.3692)
This is what happens when a whole generation is brought up with participation trophies and the concept of no losers. Defeat builds character. The first step is to accept it with grace.
Pretty much.
Life isn’t all rainbows and puppies, and we should be glad it isn’t. Tasting defeat only makes victory sweeter.
Look for a pattern, learn it and don’t hesitate. Once you step on your platform, stay there.
No. It was most likely bugging out on your group.
And which door need grenades to open them again? I don’t recall any.
There is no such door.
The EMP grenades are for the ships.
I am uninstalling Guild Wars 2 after being one of it’s staunchest supporters. I loved your living story, your actual story, dodge rolls, the art … But the developers are too interested in pumping out pay-to-vanity items that they cannot create quality dungeon content.
Test your dungeons, make them fun to play. Set class rolls. Do something. Because I’m leaving.
Don’t let the door hit you on the way out! <:
Here’s the trouble. The reason I stay away from these maddening dungeons. I wish they would just stop putting them in the game. I wish there was some content for the rest of us to do that don’t want to put up with the idiots who love dungeons. As far as I’m concerned 5 man dungeons are the bane of the game.
Your type is the bane of the game, sir. You’re openly saying everyone that likes dungeons is an idiot, which is not true.
How were SAB achievements “grindy” when every single achievement only required you to do something ONCE?
Collect all baubles on one map.
No bauble counter.
No achievement until you kill the boss.
Once the boss is dead, 30 seconds until next area.
No achievement.
Lie down.
Try not to cry.
Cry a lot.
it is too hard especially when playing alone.
Oh, my friend, use the LFG tool. Don’t be shy. I assure you there are lots of reasonable people out there.
The dungeon requires 4 to complete so trying it alone is a bit silly.
He meant playing alone as in no friends/guild. Some people feel insecure at the beginning, so they avoid pugs.
Have you played other MMOs OP? In other MMOs there is a trinity.
a tank , a heal , and a couple DPS.
Here is how a traditional MMO goes:
Tank just sits there in front of the boss. Healer heals tank. Dps sit at max range and Dps.
HOW IS THIS NOT STALE?
To be fair, that’s just the mainframe and there are many mechanics than can originate from it. The issue here is that I am struggling to believe that OP did play WoW enough to reach challenging instances and raids (WotLK, Cata and MoP are a snorefest mostly)
I’ll add my voice to the praise as well.
So shall I.
Good job, ANET, you nailed it
Don’t let bad players (even casuals can learn this out) dissuade you from making more of this content. In fact, please make it so that this kind of content is the norm.
I think in my case it helps that I play a lot of single-player RPGs and Zelda games. So my default mode in games is to walk into a room and start looking for the puzzle or mechanic that needs to be solved to progress. I actually get more confused when I play games like Dragon Quest where you can just walk through most dungeons, killing monsters along the way.
Yeah, if only more people had played Zelda games (figuring the puzzles on their own. No Google).
I agree with Spur being too shallow/boring/easy and with the optional events, but I don’t really consider them as great issues.
I disagree with kiting being too much. Anyone decent at it should not even see it as a hassle, as it comes naturally.
I wish we could skip the cinematics and the necessity to open every chest to complete the event. It should be enough to only find them. That’s my only major complaint.
(edited by FenrirSlakt.3692)
It’s not that the game is not for you. That particular group of people is not for you.
I did this last night with a PUG and it went a bit like this:
- We run in, kill everything, realise the door is closed and look for ways to open it.
- Some people click the plants and realise they’re attacting oozes, others read the comments in chat from…Caithe? We put 2 and 2 together and realise we need to get the oozes to the door.
- Everyone starts dragging over their own ooze. Some die to the lava elementals, one gets there and….nothing happens. We decide we need more than 1 ooze.
- We split into 2 groups (one pair, one 3) with one person leading an ooze and 1 or 2 defending with single target attacks (so we don’t kill the ooze) and knockbacks.
- By coincidence we got 2 oozes there almost together and the door opens.
All it really took to figure it out was talking to each other – sharing the little bits each person had figured out. (And BTW we did this entirely in in-game chat, not a voice chat program.)
The rest of the dungeon was pretty much the same. First attempt we’d just rush in and act largely independantly, then if that failed we’d compare notes and figure out a plan. We were able to do the whole thing relatively easily, for a new and intentionally hard dungeon.
Yes! This.
People need to remember than though this is a game, it still requires you to think. Everything in this dungeon can be figured out through sheer logic.
Really?? like REALLY? Literally any of THEM!…-_- We shall agree to disagree ok…cos u are so far off base..and prolly just looking for attention
I have played 5 months after the original Wow have launch
Could u name some dungeons that was chalenging to you ?
I wonder if he ever played Vanilla Naxx or AQ. From the looks of it, he would’ve experienced several aneurysms from any of them.
(edited by FenrirSlakt.3692)
Would anyone pay for this dungeon update if it was DLC?
Hah! No, but not because of the reasons you stated.
A single dungeon update is not worth paying for and I don’t have money for such expenses.
So, in case it isn’t clear enough, I did like the dungeon and have completed it two out of two times.
First of all..I never said I was a great wow player…What I “implied” was that their dungeon design and boss mechanics were emphatically superior to GW2..and I stand by that. kitten.
Well, has it occurred to you that perhaps you need to step it up, rather than have the devs reduce its difficulty?
I can’t agree with what you said about WoW mechanics being superior, as I found them too clunky/forced from time to time.
DId u actually read the op?? Jesus…honestly..Difficulty isn’t my main grievance…kitten
You criticized the mechanics and found them gimmicky. I disagreed and stated it from the start. I don’t think it would be appropriate or even necessary to address that every single time I reply.
First of all..I never said I was a great wow player…What I “implied” was that their dungeon design and boss mechanics were emphatically superior to GW2..and I stand by that. kitten.
Well, has it occurred to you that perhaps you need to step it up, rather than have the devs reduce its difficulty?
I can’t agree with what you said about WoW mechanics being superior, as I found them too clunky/forced from time to time.
WOW…I don’;t think you understand AT ALL! Have you ever played wow? Nearly every boss dungeon has a proper mechanic…and guess what..they did it 8 years before GW2 ..nifty huh?…THe best thing about this boss is the lazy and irratatign “mechanics” and the extra hp..its like totally win win….
If you had been such a great WoW player, as you seem to imply, you wouldn’t have any problems with this dungeon. This comes from an ex-WoW player.
A knockdown that cant be stopped with Involn, stability or a stun break?
You mean the final boss when you fail to take its invulnerability down before it reaches 30 stacks of that buff that empowers him? If so, Stability DOES work, Stun Breakers work too, but not very well because it’s about three or four knockbacks in a row.
Yep, that one. The one that doesn’t work.
Odd, as it appeared to work for me last time.
Either way, I believe the best course of action is to keep the boss from reaching that threshold, as he can only use that ability after 30 stacks.
I’m glad they’re adding more challenging stuff to the game.
I love how people call gimmicks anything they can’t simply ignore.
Am I to assume “adds” refers to either stacks or difficulty?
Adds refers to additional enemies. Your teammates were referring to the holographic pirates.
The Clockheart occasionally puts up an energy shield which makes it immune to damage. The only way to remove it is to make a holographic pirate explode near it. The explosion removes the shield.
What was probably happening was that your illusions were getting the attention of the holographs and your teammates were unable to get them near the boss.
There is nothing wrong with mesmers. We had one in our group and did fine. I suggest that you avoid using clones during the fight. If you are attentive and quick, you can probably use clones, just be sure that you blow them up when someone is trying to drag a holograph over.
Timewarp is really strong vs this boss. Mesmers are fine.
This, this, this. Read this
We had a Mesmer in our group that wouldn’t shatter his illusions.
A knockdown that cant be stopped with Involn, stability or a stun break?
You mean the final boss when you fail to take its invulnerability down before it reaches 30 stacks of that buff that empowers him? If so, Stability DOES work, Stun Breakers work too, but not very well because it’s about three or four knockbacks in a row.
(edited by FenrirSlakt.3692)
This dungeon is a pugbuster like Arah, more so for this dungeon since it uses a lot of cheap tricks. Cheap gimmicky stuff is not hard or a challenge, it’s just annoying.
Some of you don’t understand the difference at all and come and post on the forums like elitist. You are playing GW2 nothing about you or the game warrants that attitude.
Ooze kiting aside, what’s so gimmicky that makes it annoying?
The room with the electrified floor is mighty easy when you figure the pattern out, though I must admit sometimes the animation begins after the floor becomes a bad spot to stand on..
Killing the generators is too and the holograms have a really low HP pool (You can rally if you kill one).
The final boss is even soloable (it does take time, however).
From casual to hardcore, where do you stand?
I used to play WoW a lot and most of the dungeons and raids did require you to clean everything or a substantial part of the mobs before being able to advance further.
just like they suck for Tequatl,
Rangers thrive on the turret/turret defense. You shouldn’t be smacking the dragon’s face. Not everybody is going to be a member of the DPS zerg.
Oh? So we’re regulated to turret kitten like necros or ‘finger duty’ because we’re not a real dps class huh?
That is bad design.
Being able to excel in everything is bad design.
Every class has its downsides.
ANET, we’re clearly progressing here, as we’ve been needing something like this for a LONG time. However, the approach you’re taking with it is not right. You’re charging your players 3g 50s/$1~ per trait reset, and as our all-time favorite character liked to say: “This won’t end well”.
I have a better suggestion, however, the exact prices are up to you.
Make it permanent and account-bound
Make it cheap enough, so that people feel inclined to buy one for each character
Make it so that it charges you about 10s-15s per use (It’s gotta have a downside, because it is just way too convenient and every player should have one)
Make a one-time use version obtainable from random mobs, achievement chests and other means
Really, the item has potential and more than a luxury, it is a major necessity for every non-casual player, but if it implies spending $1/3g 5s, I’m sure everyone who’s not swimming in money will opt to go to LA, reset and go back.
If this doesn’t belong here, feel free to move it to the suggestion forums.
Also, I really loved your dungeon. It is not excruciatingly hard, but it isn’t too easy either. It’s nice.
Technomancy, Magitek and all that stuff are one of the things that made me like this game more than others.
As Arthur C. Clarke once said: “Magic is just science that we don’t understand yet”.