Showing Posts For FenrirSlakt.3692:

Bauble Counter.

in Super Adventure Box: Back to School

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

I’m extremely sure this has been suggested before, but I’ll take my chances and do it anyway.
Please, ANET, even with a guide, collecting every bauble on every single map is an excruciatingly annoying task, not to mention how terrible it is when you missed one and realise it only when you can’t do anything anymore.

I believe frustration and madness should only be a Tribulation Mode feature, not normal or Infantile.

So my suggestions are basically:

Add a Bauble Counter.
Complete the achievement right as you collect the last Bauble on the zone.

I’m completely sure none of these two would require too much coding, and the benefits from them greatly surpass the downsides.

World 1 achievements are annoying enough to complete, but I did them anyway. After seeing how large the zones in W2 are, I’m not willing to even try, as I’m sure I’ll spend long, boring and annoying hours trying to finish.
I’m aware there are guides, but you can always skip a bauble accidentally for one reason or another.

I’m sincerely sorry for posting this, as I’m almost sure this is not the first thread about it, but if things stay as they are the next time SAB comes around, I’m certain it won’t be the last either.

Best way to give necro Vigor.

in Necromancer

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

It would be good that whenever you inflicted Weakness on an enemy, you would get Vigor.

Get the title, never return

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

It’s all RNG based, so while it can give you lesser items, it can also give you good stuff, like the mini.

(edited by FenrirSlakt.3692)

Get the title, never return

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Got the title, got the wings and still doing it 3~ times a day.

Got the title, still doing it at least once per day for the daily.

Got the title, never return past Boss Week.
Well done, Anet.

Don’t try to be a smart-kitten . I don’t think anyone ever cared for any of the other bosses if not for the daily.

Or was this a test of the ingame community?

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

What were they testing, how to drive players away to other MMO’s ?

Well, you’re still playing GW2, aren’t you?

Or was this a test of the ingame community?

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

I’m pretty sure this is experimental content.

Consider This

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Because I choose to, because instead of complaining on the forums about it, I focused on finding people who also wanted to beat him and joined them, so that I don’t have to wait for hours to achieve it.
And before anyone points out they have lives and whatnot, I can say most of us do, too.

It’s a game, man. You can’t compare it to work, because you’re forced to work if you want to feed yourself.
In a game, you get to pick what content to do and what to ignore. No one’s forcing you to try and beat Tequatl.

(edited by FenrirSlakt.3692)

[Survey] How do you feel about Tequatl?

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

“Overflows?”
Impossible to answer. Our guild prefers overflows over main servers, so overflows are a good thing.

Can we get Report AFK

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

How about a mechanism that moves AFK players to the nearest uncontested waypoint if they’ve been AFK for 5+ minutes before the event starts?

When's the nerf coming?

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Wait until it becomes “ghost town”. People who can’t complete it will eventually get tired of trying and give up on it, gradually decreasing the amount of people participating, thus decreasing chance of success as well.

You’re kidding, right? People who can’t complete it are almost always those that somehow drag the group behind. Without those, a well-sized guild could take care of him.

Why no crit damage?

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Large bosses, such as Tequatl and the other dragons are objects. Game mechanics dictate you can’t crit objects.

welcome to the unviable damage club zerkers

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

In our defense, the only thing we lack is survivability (Zerk gear’s major stat is Power), so if we play our cards right, we can still damage Tequatl without dying.
If that fails, defending the turrets is always an option.

You actually get more damage from pvt builds because several professions can convert vitality or toughness to power. Also there are potions that do the same.

That’s true, but it doesn’t invalidate my point.

Possible solution/workaround to AFKers.

in Suggestions

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

More stuff.

I’m ignoring anything related to Tequatl’s difficulty, friend. There are already many threads complaining or praising Tequatl’s encounter, so I don’t see the need to make another one about it.

I, personally like the encounter and do not want its difficulty to be lowered. I completely disagree with your point, but didn’t want to argue about it because it could potentially lead to unnecessary hostility and pointless argument.

Now, having less people going AFK would be beneficial to the servers’ stability.
Also, some people sometimes go AFK unexpectedly, so they sometimes leave their characters in dangerous zones, which ends up in them getting killed, damaging their armour, so it would also benefit many players in the long run.

Possible solution/workaround to AFKers.

in Suggestions

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Stuff

I’m talking about a problem that could come to exist with or without Tequatl, so let’s focus on that and not on the event’s difficulty.

Stuff

Please stop deviating from the topic.
This is not about Tequatl’s difficulty, this is about inactivity and a possible solution to get rid of it, so I beg you to respect my intentions and stop trying to derail this thread.

Possible solution/workaround to AFKers.

in Suggestions

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Stuff

I’m talking about a problem that could come to exist with or without Tequatl, so let’s focus on that and not on the event’s difficulty.

Condition Damage.

in Suggestions

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Raising caps isn’t as easy as simply increasing the number. The problem with bleed stacks, and the reason it is capped at 25 is a bandwidth issue on ANet’s servers. Until they acquire better technology to track bleed stacks of all players applying bleeds, the cap will not raise.

Made a drastic change to it. Tell me if it’s any better.

Condition Damage.

in Suggestions

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

As we all know, Condition Damage builds are ineffective when it comes to really long fights or when there’s several people running that build OR when it comes to destroying entities that are unaffected by conditions.

Let’s first talk about Intensity stacking conditions.

Intensity
Cap stays at 25.
Whenever the cap reaches 25, that condition is removed and replaced by Hemorrhage/Cluster Headache/Anguish, a time-stacking condition whose damage is equal to that of its precursor Condition stacked 25 times. This Condition lasts 15 seconds and is unaffected by Condition Duration. Whenever Bleeding/Confusion/Torment reaches its maximum amount of stacks again, it will deal twice as much damage for two seconds and extend its duration by 3s and will repeat indefinitely.
Vulnerability remains unchanged
Only on Non-Player Entities

Example:
Let’s say twenty-five people reach 25 Bleeding stacks, each of them have different amounts of Cond. Damage.
Let’s say that after adding them up and dividing them by 25, the average is 1600 Cond. Damage.
25 stacks of Bleeding with 1600 Cond. Damage would tick for 3062.5 per second, so after our Bleeding stacks evolved into Hemorrhaging, it would tick for that much every second for 10 seconds.
Now, let’s say that soon after, another 25 stacks accumulated on the target with an average Cond. Damage of 1500. That would be 2937.5 damage per tick. Hemorrhage’s duration is extended for three extra seconds, and for the next 2 seconds, it will deal 6000 damage per tick.
Everytime Bleeding reaches 25 stacks, its total damage per tick is added up to Hemorrhaging for the next two seconds, up to a cap of 25,000 per tick, as we love that number.

We could make it so that these new conditions are unaffected by traits that increase damage per Condition on the enemy, too.

Now, about entities that are completely immune to conditions, I’d suggest that by every X amount of condition damage from Traits, Gears or Buffs (Let’s call it Bonus Cond. Damage), you get Y extra damage on those entities.
This would only apply if Bonus Cond. Damage > Bonus Power.

Feedback is encouraged and highly appreciated.
Edit: Revamp.
Edit: Small change.
Edit: Mental block. Will work on this later

(edited by FenrirSlakt.3692)

Pls reverse the In-Combat Slowdown

in Suggestions

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

How about, if you are hit, you’re slowed to what the current in-combat speed is for 5s, and if you remain untouched for 5s, you regain your speed.

Possible solution/workaround to AFKers.

in Suggestions

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Well, I believe that with this patch, it became painfully obvious how badly AFKers can harm a group’s chances of besting certain events by just being there.

My solution would be fairly simple. Any player that stays idle for X amount of time gets different penalties based on the how long they stay like that. Before that penalty is applied, the player should issued a warning several times.

The time before a warning/penalty is issued should depend on whether the player is inside the the area of an event or not. Defeated players should be considered as idle, regardless of the situation.

If players incur too often into idleness, instead of being disconnected, they should be sent to Lion’s Arch.

Example:

Ouside an event
Chatting counts as being active here.

15 or 30 minutes: A short warning is issued and will resend itself again every two minutes.
10+ minutes (Defeated): Sent to the closest uncontested waypoint, still defeated.
30 or 45 minutes: Disconnected.

Inside an event
Chatting isn’t considered as an activity. Only movement and skills.

01 minute: A warning is issued, repeating itself every 20 seconds, informing the player how long it will be before a penalty is issued.
03 minutes: Sent to a nearby uncontested waypoint (Still dead if defeated).
If the server is full, with a long queue to join
05 minutes (Defeated): Disconnected.

Of course this idea isn’t perfect and while it would dramatically reduce the number of AFK players, it would not stop trolls. However, the latter can be reported.

In my opinion, the best way to determine whether an idea, opinion or evidence is correct or wrong is putting it under heavy critique, so feedback is greatly encouraged.

Make it so that you need to be active for at least 10 seconds before your Idle Timer resets.

(edited by FenrirSlakt.3692)

welcome to the unviable damage club zerkers

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Condition damage would like to extend a warm welcome to all berzerkers, you are a most welcome part of the “honourable order of unviable damage”. We hope you will make yourself at home and enjoy all future meetings at all major world boss events.

In our defense, the only thing we lack is survivability (Zerk gear’s major stat is Power), so if we play our cards right, we can still damage Tequatl without dying.
If that fails, defending the turrets is always an option.

Condition damage is inherently flawed when it comes to large groups of people.

How Tequatl and BG have ruined my gaming exp

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Transfer to Blackgate or some other more dedicated server is the answer.

I will, once this whole thing calms down. I’m not pro or anything, but I like things to be done right and always feel the need to put effort into them.

(edited by FenrirSlakt.3692)

Community Damaging Content

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

This is what abandoning the routine feels like. It’s not pleasant at first, but you’ll realise it’s better in the long run.

Difficult? Oh please...

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

If you’ll get enough people to stand in predefined places, you’ll beat any of them, it doesn’t require skill, just people, who are able to listen/read.

So you’re basically telling us that doing things the way they’re meant to be done increases our chances to succeed at them?

I’m suggesting this as quote of the day ** you sir (fenrir) deserve a cookie. Made me rofl at work

Thanks. I try.

I’ll be here all afternoon.

Main servers should...

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Come online earlier next time.

Sat in Sparkfly overflow for 3 hours befor giving up… Come earlier, how exactly does “come earlier” help?

There is a time when the main world isn’t so grossly overpopulated, that’s a good time to come online.

You could also coordinate with your guild or watch where other guilds are gonna guest to do their attempts. Look and you shall find.

Main servers should...

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

If there were no guests there would be five Overflows instead of ten.

Every map has a player cap. Once the limit is reached, players are allocated in an overflow. If you’re late, you’ll be thrown in an overflow anyway.

Come online earlier next time.

Difficult? Oh please...

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

If you’ll get enough people to stand in predefined places, you’ll beat any of them, it doesn’t require skill, just people, who are able to listen/read.

So you’re basically telling us that doing things the way they’re meant to be done increases our chances to succeed at them?

Tequatl the Funless

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

This. Timers are not fun. Only death should be the end. We should be able to keep fighting Tequila until we are all dead, give up, or rally for the win.

The only timer should be a 15/10/5/whatever minute timer on no one attacking Teq. If he isn’t attacked for 15/10/5/whatever minutes, then he should despawn. Otherwise, he should be up until he’s killed.

With all due respect, that’s absurd. Everyone can simply respawn and keep the event active by hitting Tequatl once every few minutes.

I’m more concerned about the discordance between the waves’ animation and their actual hitbox. They hit you before the animation reaches you. That said, I like this fight.

And to be honest, giving it a longer timer would not do. Instead of taking him down to 90%, disorganized groups would take him to 80%. Rewarding mediocrity breeds decadency. We have enough casual content already.

Welcome to Blackgate

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Man, let’s be sincere here. You’re just mad because you haven’t been able to beat Tequatl.

Asking ANET to remove or limit a feature that has been there for so long would hit their reputation pretty hard. Now, it’s not only the guests on your server, even if there were no guests, you’d probably end in an overflow as well.

Deal with it. Patience is key.

Yeah, no kitten people are mad that they’re being deprived access from their own servers because of the guest swarm. Are you saying they shouldn’t be?

Yes!
If you arrive late to something, it’s obvious you won’t enjoy the same benefits that those who came early. And blaming it on the guesting feature won’t solve anything. You would be in the same position either way.
This feature is also permanent, so you have all the time in the world to do it.

Welcome to Blackgate

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Man, let’s be sincere here. You’re just mad because you haven’t been able to beat Tequatl.

Asking ANET to remove or limit a feature that has been there for so long would hit their reputation pretty hard. Now, it’s not only the guests on your server, even if there were no guests, you’d probably end in an overflow as well.

Deal with it. Patience is key.

Risk vs Reward [Challenging Content.]

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Those rewards are a bit too high, but I do agree with the idea in general of giving him better rewards. My reward schedule would look more like:

75% Health
1 guaranteed rare
2 exotic boxes
15% chance at an exotic weapon

50% Health
1 guaranteed rare
2 exotic boxes
25% chance at an exotic weapon

25% Health
2 guaranteed rares
35% chance at an exotic weapon
4 exotic boxes

0%, You successfully downed him.
6 rares and 2 guaranteed exotic weapons
6 exotic boxes
50% chance for an additional exotic weapon
15% chance for an ascended weapon
7.5% chance for a Tequatl ascended weapon

You don’t understand

Its not that high, its like 2.5% to get what you want.

You don’t understand.

Everyone has an alt or two, so chances are whatever they get will be useful.

Stop messing with existing bosses

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

All you are doing is making this game less accessible to newer players.

My friend, if the new blood is tainted with weakness and malaise to that point, I believe that transfusion would be most undesirable.
Some effort has never killed anyone.

Great Job Anet - and I'm very sincere!

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

if you have a life, it is not so epic waste time when the event fails.

Dude. I can’t +1 this post enough. ily<3

Dude. I can’t -1 these posts enough.

I guess “fun” is just face rolling stuff by pressing 1 repeatedly to collect loot…

Oh mai gawd. You my fine sir are totally right. Since you apparently know everything about me. <3

My friend, if you dress like a cop, act like a cop and talk like a cop, most of the people will assume you’re a cop.

Great Job Anet - and I'm very sincere!

in Tequatl Rising

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FenrirSlakt.3692

if you have a life, it is not so epic waste time when the event fails.

I believe that most of us go to college, work or perhaps both. That “I have a life” argument is mighty poor.

Boss 'Week'?

in Tequatl Rising

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Yep, that’s what it says.

Fun. A daily that can only be done if you’re lucky. Unless they changed Teakettle’s spawn window, there’s no way I can even catch one rising.

I don’t often complain about achievements, but this meta is just crazy. Anybody who plays only a few days per week must be either extremely lucky or just not even bother. I’ll be in the last category. I see Teakettle maybe once a month because he’s never up when I’m online.

I believe he’s going to spawn more often during this week.

Time Limit + Player Cooperation=Fail

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

This forum, as someone else said, is full of Seers.

Emergency Preparedness Failed.

in Asura

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

And if someone found a way to bypass the sedition inhibitor?

Then we’d die, or bow down to our new golem overlords.

shiny 5 keys chest found... playing solo

in Super Adventure Box: Back to School

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

It should be visual. I once encountered a chest like that and only needed one key to open it, as I was playing solo.

SAB... seriously

in Super Adventure Box: Back to School

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Tribulation mode is supposed to be hard and annoying, as it’s a homage to games such as “I wanna be the guy”. if you don’t feel like to beat it, then just steer away from it.

You know World 2 is TOO HARD when...

in Super Adventure Box: Back to School

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Just buy coins outside of the box. You can get 7 bauble bubbles in one daily rotation from world 1 and the bonus round. This means 7 coins, which equates to 175 lives. Do you SERIOUSLY need more than that to beat world 2? The infinite coin is very VERY unnecessary.

But repeating the same content over and over just to farm bauble bubbles is grinding.

Grinding is a big no-no in ArenaNet’s eyes. Or have things changed??? (sarcasm)

If you consider this game grindy, you have no idea of what true grinding is like.

Not to mention that finishing this doesn’t give you or anyone any sort of advantage over the players who decide not to.

This game is grindy. Things need to be repeated over and over and over in order for any reward to be given. That is grinding.

That’s an inherent design in nearly every relevant MMO, my friend. Grinding isn’t really all that bad, as long as it is regulated so that it isn’t excessive.
For example, you can full exotics on a fresh level 80 by buying everything in the TP, rather than having to run dungeons over and over again. In a different game, say, WoW, every new character implies endless hours of grinding and farming.

The amount of grinding in this game is almost null, unless you want to run FOTM, which was made to please those individuals who do like grinding.

SAB needs to go, now!

in Super Adventure Box: Back to School

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Yes!
You are certainly encouraged to give them feedback, but in the form of constructive criticism. Saying things like “This content is bad and I want it out of this game” makes you seem immature and self-centered, and frankly, even if your argumentation is good, it will be hard to see through the childlike methods employed to articulate it and in turn, your argument (or even yourself in case of ad hominem) will be attacked in an equally ruthless manner by those who don’t share your opinion.

My point is that as paying customers, we are entitled to voice our criticisms here on the forums. Saying we shouldn’t be complaining is completely moronic. Without criticism, how can the developers know for sure what they have messed up?

First SAB was fun and somthink new,this is boring and old,just keep the SAB open all year long and of the LIVING STORY!!!!!

I agree. SAB should just be a minigame that one can go and play whenever they want. It has no place in Living Story.

I disagree, keeping it open all year long would turn it into “that thing in Rata Sum”, not to mention it would cause an overflow in weapon skins.
No, instead I would suggest making it permanent temporary content, by adding it and removing it from the game sporadically through the year, keeping it out of Living Story.

(edited by FenrirSlakt.3692)

You know World 2 is TOO HARD when...

in Super Adventure Box: Back to School

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Just buy coins outside of the box. You can get 7 bauble bubbles in one daily rotation from world 1 and the bonus round. This means 7 coins, which equates to 175 lives. Do you SERIOUSLY need more than that to beat world 2? The infinite coin is very VERY unnecessary.

But repeating the same content over and over just to farm bauble bubbles is grinding.

Grinding is a big no-no in ArenaNet’s eyes. Or have things changed??? (sarcasm)

If you consider this game grindy, you have no idea of what true grinding is like.

Not to mention that finishing this doesn’t give you or anyone any sort of advantage over the players who decide not to.

SAB needs to go, now!

in Super Adventure Box: Back to School

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

I’ll just say this:
If you don’t like it, then don’t play it. Ignore it ever existed, and avoid Rata Sum.

You people can be so idiotic sometimes.

We all paid money for this game. That entitles us to complain about anything we don’t like that is developed. If this game cost absolutely no money to play, then we would have no right to complain.

Your statement is invalid.

No, yours is invalid.
They have put time, effort and money on this already, so it’s not gonna go because some whiny kids, teens or even grown men dislike it, as there are other individuals with (gasp) opposite opinions. And guess what? They did also pay for this game.
So there, your petty argument crumbles under its own weight.

SAB needs to go, now!

in Super Adventure Box: Back to School

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

I’ll just say this:
If you don’t like it, then don’t play it. Ignore it ever existed, and avoid Rata Sum.

You people can be so idiotic sometimes.

What about transmuted Legendarys

in Super Adventure Box: Back to School

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

please use search functions to not make posts about the same things.

https://forum-en.gw2archive.eu/forum/livingworld/sab-bts/Legendary-Weapons-Update/first#post2717355

also, this happens when you drag your transmuted legendary (even though its purple in my inventory) to pre-destroy it, it becomes an exotic for destruction purposes…

While your point stands, do you seriously believe Anet would leave it like that? They may have made some mistakes in the past and I’m certain they will continue to do so in the future, from time to time, but they aren’t that short-sighted.

Keep SAB in the SAB

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FenrirSlakt.3692

“When you see art in our game – you say: Whoa that’s Visually stunning. I’ve never seen anything like that before.” – Colin Johanson – Game designer

This is exactly what everyone thought when they saw the SAB stuck into guild wars. It seemed radically different from what other games are doing.

You can’t speak for everyone, only few probably thought it was “stunning” If someone finds SAB visually stunning that’s their opinion but I think that this style is no where close to being stunning or anything special. The style is just pixels – pixels what the gaming community has been seeing since the beginning of gaming.

Well, that’s your own opinion as well.

Temporary Content Taking Toll

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

I am excited about SAB coming, because devs only seem to be good at 8bit programming – there isn’t much stuff you can mess up!

Previous SAB was quite stable, while every rushed 2 week living story after has been buggy disaster, with the Queens Gauntlet being the peak of it. Now that they have realized they can’t make quality content and test it in 2 weeks, they have gone back to making cliché 8bit stuff.
So happy, now I might be able to do the content in day 1, not on day 7 after 20 quick fixes.

Well, aren’t you a ray of sunshine?

Keep SAB in the SAB

in Super Adventure Box: Back to School

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Variety is the spice of life.

What about transmuted Legendarys

in Super Adventure Box: Back to School

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Do people here not have a shred of common sense and logical reasoning? If it’s purple, it’s legendary. Crafting it took an ungodly amount of time and effort (or money), and nothing’s gonna change that.
Anyone who says otherwise is nothing but the proud owner of a sore bottom. and I’m only adding this remark because of that post above mine.

Sorry about the harsh words, OP, but I believe this should be good news to you.

(edited by FenrirSlakt.3692)

Temporary Content Taking Toll

in Super Adventure Box: Back to School

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

I came back only because of the Living Story. lel

Remove transmutation gems from store.

in Suggestions

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Players nowadays have grown lazy and don’t want to work towards anything.
There’s a difference between being casual and being a lazy, spoiled brat who wants everything handed down to them on a silver platter.

By reading the complaints on this and other threads, you can see which one they represent.

(edited by FenrirSlakt.3692)