Showing Posts For Firebaall.5127:

Warrior's Healing Surge glitch

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Posted by: Firebaall.5127

Firebaall.5127

I don’t know how else to tell you this guy, but it happens in the middle of combat, so it is not working correctly.

Unfortunately, your response is not helpful but misleading. Thank you anyway.

fraps?

Tournament Griefers

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Posted by: Firebaall.5127

Firebaall.5127

Pretty sure it is against forum rules to display another person’s name the way you did with your ss

Please do not detract from the topic. My screenshots fully comply with the rules:

https://forum-en.gw2archive.eu/forum/rules

The issue is with player behavior in general. No specific player is being named here. Censored screenshots (to protect the abuser’s identity) are posted to show the destructive and abusive actions by example only.

edit

I removed all the good player names associated in the images 100% as well (overkill), but I do not want this topic deleted because of a complaint made by people who think this behavior is acceptable. Back on track.

(edited by Firebaall.5127)

Tournament Griefers

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Posted by: Firebaall.5127

Firebaall.5127

This is why griefing in the tournament mode needs to be addressed.

The other 4 players are locked in the game. They can’t leave, quit, or resign. They are stuck playing a mean spirited game until it’s over. These abusive players need to have some kind of punitive action levied against them.

Right now, they think they are immune to recourse. They shouldn’t be, and there should be a mechanic in place for the in game report.

Tournament Griefers

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Posted by: Firebaall.5127

Firebaall.5127

That was rather petty of you. I believe the rules also forbid posting screenshots of this nature.

Not petty at all, my friend. In fact it’s perfectly ok to post these, as long as I don’t show the person’s name. There’s a rule that prevents naming and shaming, which this does not do. I concealed the abuser’s name and identity.

Why shouldn’t a player be punished for this behavior? It certainly should be reported, and measures against his abuse should be taken.

It also shows the need for an “abuse” or “griefing” report option.

(edited by Firebaall.5127)

Inappropriate Behavior and Leeching

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Posted by: Firebaall.5127

Firebaall.5127

Very valid complaint. We need an option for reporting this behavior in PvP matches. The current options of reporting from the drop down menu don’t even contain a relevant choice.

Tournament Griefers

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Posted by: Firebaall.5127

Firebaall.5127

When are we going to get a proper report option for reporting AFKers , leavers and general abusers in matches?

I had one player stand at spawn during a match tonight, and he just laughed off the lack of options to report him. I (and my teammates) reported him under “verbal” abuse, since there was no option at all otherwise.

When are these players that take great pleasure out of griefing tournament matches going to be accountable for their destructive behavior?

Give me a price break already.

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Posted by: Firebaall.5127

Firebaall.5127

That’s a load.

You need to do some research. You have no idea what you’re talking about.

Repairing gates/walls should not give WXP

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Posted by: Firebaall.5127

Firebaall.5127

Besides, those who still repair and exhaust supplies unreasonably even when told not to will still do it anyway without WXP…you can’t teach someone who’s doesn’t want to be taught. Just my 2 cents.

Make kindly worded suggestion to those players in a PM, and leave it at that. It could be that’s what they want to do. If they want to fix a wall that’s being attacked, it’s their prerogative. They have no duty to follow your instruction on how to play.

I’d be more inclined to say, teach yourself. Go learn a new trick, like flanking the attack or god forbid go get that trebuchet.

Give me a price break already.

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Posted by: Firebaall.5127

Firebaall.5127

But nothing you can buy on the gem store provides an advantage over players. Only the direct exchange from gems-gold. And the gems you buy have no real world value, but do affect the economy in some way. I don’t claim to be good at economics, but I’m sure someone who is much better with statistics and econ could find where this idea would hurt the game. Discounting the gems in my opinion just sounds like it would change the value of gold and the value of gems, and there is a clear set of variables keeping the exchange at a decent rate. Some people keep referring to companies in real life giving discounts but you can’t compare the two. The similarities between the game and real world would be GW2 giving discounts on the game itself, a product. Whereas discounting currency in the game is much different in that aspects. You are also forgetting that items go on sale all the time in GW2. I could easily argue that if you do spend all those gems and only spend on those items during discounted periods you are achieving the same thing with your gems, but not affection the gem>gold exchange. If you continually bought items on discount and added those savings, you would easily see where a person with plenty of gems could be getting discounts. Which in all fairness is still sort of an advantage over gold>gems players, but they too receive the discount. So instead of discounts for the gems themselves, we are getting discounts on the items we purchase and not changing the power of the gem.

I’m not sure why you quote my response, since you seem to ignore the content and go off in a meandering reply.

Lets try this again, with hard facts to address your comments. You say that nothing purchased from the the gem store gives you an advantage over other player, save a gem to gold conversion.

Wrong. As stated above, and a fact that you ignore is that the cash gem to gold exchange rate over the in game gold for gem exchange rate. It currently favours the player buying with in game gold by 30%. It’s an artificial mechanism to prevent real time exchanging of gold-gem-gold for profit.

Furthermore, there currently is a situation where gold to gem prices continue to fall. It costs more in game gold to buy gems. This is caused by too many players buying gems with in game currency. The way this changes, is if players start buying more gems with real money. The way this happens, is there is an incentive to buy gems with real money. Currently the only incentive is the continuing depreciated buying power of gold.

A bonus gem for large purchases would be another.

The word “fairness”, is one you like to use when describing the potential of giving cash buyers a bonus. Aside from the 30% DISADVANTAGE cash buyers have vs the current gold to gem buyers face, consider the following: If the exchange system suddenly influxes with a mass amount of players exchanging real money for gems, the in game gold would change. It would change in favour of these “poor” “time currency” players.

It would increase the amount of gems they get for their gold to gem conversions. Funny how the worst possible “destruction of the game economy” would make non cash players’ time more valuable.

In carrying on, addressing your statements. Your second idea of only making purchases of gem store items that are on sale is moot. It’s not practical on any meaningful level to try and achieve the smallest amount of parity between a bonus gem program, and waiting to be thrown a bone in the form of a random item on sale. I can’t believe you’re actually serious about this example.

As for the money I spent, all my items are convenience, I rarely ever use the exchange to make gold as I can make gold easily. When I do i is solely for the purpose of buying influence which is a quick way to watch your gold disappear :P Overall i think because there IS a gem exchange, discounting anything but the items themselves will just lead to separating those who cannot buy gems with cash from those who can. If you are getting a $ discount AND a discount on items, you are definitely at an unfair advantage to those who buy with gold. you just made their gold worth less because you made the gems cheaper than the exchange rate, and then a discount on the items themselves further decreasing their gold value. Hence why the exchange rate and its variables are there in the first place. Again, I’m not an economist, maybe they could analyze this better than me and have a more precise answer.

Guess what? Most players that buy gems don’t do it to convert to gold. They buy non-advantage vanity items. Why? Because gold IS easy to make. That’s why the exchange rate is so terrible. Ding Ding Ding.

Go read my response to your first portion of comment. You’ll discover the answer to what’s remaining of your comments.

(edited by Firebaall.5127)

Repairing gates/walls should not give WXP

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Posted by: Firebaall.5127

Firebaall.5127

^^

lol. That video was like seeing Darkhaven commanders in action.

Tonight I was in that same Northern SM location, using the mortar on an incoming zerg. Below me was a lone player fixing the wall. Up comes a commander with his group of “mine mine mine” minions. They stood there for about 5 minutes berating the poor guy.

I finally had to shout, something to the effect of “Leave the poor guy alone”. “If you and your zerglings spent half the time you all just stood there yelling and humiliating the player, you could have gotten supply from our back camps”. “You’d have more supply here than he could ever use”.

In game reports for verbal abuse each and every time I see it happen.

Give me a price break already.

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Posted by: Firebaall.5127

Firebaall.5127

I don’t believe I’m on some high horse, I just see the game economy and world economy differently than you. I also care about the people who do not have as much and want a fair deal. Their time is their currency, and that should be respected just as much as cash thats changed to currency in game. Discounts would cause a market problem, especially at higher tiers where you might even be able to convert back and forth for infinite profit. You are asking for discounts on gems so that you can support the company more, but do you really truly have any idea all that is entailed in that word “discount”? And how much that “discount” actually costs? Much like buying a new customer, your in game discounts are a big deal when it comes to real cash value. Discounts for digital items that are bought with digital currency is a different story. But you are essentially making gems worth less, and gold worth even less. But I’m not much for arguing such a silly point, the end result is entirely dependent on the company. And since I’ve already discussed this with NCsoft, don’t hold your breath for discounts.

You may not believe it, but it sure sounds like you are trying to be on a high horse.

You claim that you care about the players that don’t have the money to spend on gems, and that a bonus would be unfair. That you don’t want to have some advantage. Ok…lets look at that objectively. With real hard data, and without the feelings about the “poor” players that can’t buy gems with real money.

At the current prices, to buy gems with in game currency, spending 1 gold you would get 32 gems. If I bought 32 gems with real money, and converted it to in game gold, I would get 70 silver. That’s an advantage of 30% to the player that can’t spend real money. This is an artificial rate that Anet has put into the gem buying process so it is virtually impossible to make a profit changing gems to gold and vise versa.

This causes an advantage to the player by 30%, when he buys gems with in game gold. I think the market can well absorb a player getting a 20% bonus for buying a $100.00 pack of gems just fine (assuming the devious cash buyer plans to use all his gems for pure gold conversion and ignoring all the non game breaking bunny ears).

I’d like to point out your stance is also hypocritical at best. You claim you don’t want an advantage over those that can’t buy gems with real money. Yet, you claim to have bought $2000.00 worth in the past few months. Sounds like you have a significant advantage, bonus gems or not. I would like to see the player in game that can earn that with his “time currency” in the same period.

Would it be fair if the folks purchasing gems with gold got a discount that the folks using cash didn’t? I could make an argument that pulling more gold out of the economy might be better for the game than rewarding the high cash spenders.

As stated above. They do. It’s 30%.

(edited by Firebaall.5127)

Repairing gates/walls should not give WXP

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Posted by: Firebaall.5127

Firebaall.5127

Well, let me share a story about this very topic that happened yesterday.

I was one of only two people that were repairing a North wall at SM, and setting up siege along the wall. It was getting hit, and at times taken out. At least 3 times the enemy zerg poured in.

Due to my siege installments, (and wall repairs) my side’s zerg was able to show up, and repel the attack. Instead of helping repair the wall after, or placing new siege, they just ran off to karma train the map. They didn’t care at all for setting up the infrastructure to keep SM, walls or siege.

What agitates me, is the gall of these self important twits….. to start abusing for these repairs. You have no right to abuse players by calling them out in chat, and private messages. You have no right to call a stop from doing anything that abides by the game rules and mechanics. Especially so, if your reason to do it is because it doesn’t fit into your lemming style of zerging across the map in search of easy WXP,EXP, and Karma.

If a player isn’t falling into your plan. Do something else. Go kill the Treb that’s hitting the walls. I know that it would kill your points/hour, but evolve rather than abuse.

I’m glad I took screenshots of the verbal abuse. It resulted in the removal of several of my own guild members, and hopefully will also result in a temporary or perm ban if support deems the abuse worthy of it (from my submitted reports). You people have no right to abuse players for not following your tactics. Period.

If anything walls should give more. Then maybe we can shake of the zerg train.

(edited by Firebaall.5127)

Give me a price break already.

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Posted by: Firebaall.5127

Firebaall.5127

Not all merchant credit cards charge per transaction, most of them charge a monthly fee. Companies like American Express charge a great deal more percentage wise than others, but they still follow the same lines. Per transaction fees are for small companies, or single types of transactions for someone like an avid amazon user etc.

And the conversion isn’t the problem, it is that people who buy gems with gold are disadvantaged, this kind of model would probably lose a ton of customers who earn their gems via time/gold spent.

Your final point isn’t fair to address the playerbase like that. Most places are in a depression economic wise, or in countrys where something like 10$ for a non essential product would be insane. You seem like you are talking down to those people who are less fortunate, much like the entire idea stated does. I’ve spent over 2,000 USD on the game in 3 months, but even I do not ever want to have an advantage over people who play and grind or farm or w.e for gems to buy those luxury items they want. I have a ton of gem items, none of which give me unfair advantage other than maybe some speed in certain areas like xp boosts etc. But i don’t look down on others who cant afford to buy those items, I have been on both ends of that spectrum and know exactly where they are coming from. It seems some people in this thread clearly don’t.

Some charge per transaction plus a percent, some don’t. Whatever the model they get charged for my purchases isn’t really the issue here.

You can’t tout “fairness” to players where any game gold can be bought. Fairness doesn’t even play into the picture. It’s about motivating game supporters with a reward for purchasing larger amounts of store currency.

My point about spending the money is perfectly proper. If you’re so hard up that $10 is make or break, you need to make a reassessment of time spent playing games to the degree that you are grinding for luxury in game items. Depressed economy or otherwise. It’s not a situation of looking down on anyone. That’s just a fact.

I think you’re trying to climb on a high horse, just to cover up your lack of substance in your argument.

(edited by Firebaall.5127)

Give me a price break already.

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Posted by: Firebaall.5127

Firebaall.5127

Except for the people who buy gems with gold, who would never see these discounts, not to mention the impact on the economy for those who get extra gems and transfer to gold. Someone like me who spends large amounts on gems could easily bank off gems>gold and buy just about everything in game. And those who are unable to make these larger purchases would never see this benefit and be at a great disadvantage. That doesn’t seem fair to anyone. I don’t want an advantage over those who can only afford $10, and I don’t want an advantage over people who use their time to buy gems with gold. Despite the large amounts I spend, I’m not for this.

And you really aren’t saving/making them more money. https://www.paypal.com/us/webapps/mpp/merchant-fees

Merchant credit card accounts get charged per transaction, and a percentage. I don’t pay via Paypal.

20% more gold is no more game breaking that buying gold in the first place. You’ve not calculated the actual money to gems conversion. You could buy 10s of thousands of dollars in real world money and still be insignificant, in terms of economy breaking. No one would even notice you. If by some obscene amount you spent, they did notice your effect on the economy………20% more wouldn’t matter. Ridiculous point, and you highly exaggerate by saying “great disadvantage”.

As for the “unfair to those that can’t afford it” argument. Get a job or look for some supplementary income. If you have time to play a game, and worry about those that can afford to buy more in game currency. You have time to get some other income happening.

We should all resolve to buy the $10 option (multiple times), to arrive at the amount you intended to purchase.

Worst boycott ever.

Stop selling me stuff sir. Or else I shall buy some more.

(edited by Firebaall.5127)

Give me a price break already.

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Posted by: Firebaall.5127

Firebaall.5127

We should all resolve to buy the $10 option (multiple times), to arrive at the amount you intended to purchase.

At worst, your CC bill will look a bit messy. At best, maybe the transaction fees will get Anet to reconsider the fact that when we buy larger amounts, they make more money. At very best, they might understand that it’s a good thing to offer bonus gems for high paying orders.

More Profit, More Gems…..happy customers, happy Anet.

so every custom server

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Posted by: Firebaall.5127

Firebaall.5127

Who is going to actually pay for those?

Glory/Rank farmers.

Give me a price break already.

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Posted by: Firebaall.5127

Firebaall.5127

800 for $10 = 0% bonus
1600 for $20 = 5% bonus
2800 for $35 = 10% bonus
4000 for $50 = 15% bonus
8000 for $100 = 20% bonus

This is common place in online games with purchased in game currency.

Anet should be giving something back (extra) to those that support the game on a higher level. With the higher option, we are doing nothing but saving Anet the transaction fees of multiple lower denomination purchases.

Crying about hosing players that can’t (or won’t) pay for the large purchase is baloney. What difference does it make to you, if player xxxxxx has an extra set of bunny ears or a few more character slots?

…..that’s right. None.

(edited by Firebaall.5127)

Give me a price break already.

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Posted by: Firebaall.5127

Firebaall.5127

I bought $200 worth of gems this month. I support this game like crazy.

Today I see there’s an option to buy 8000 gems for $100. It’s about time you (ANET) give a price break to those that support this game on my level.

I want a price break if I’m buying $100 worth of your store currency at a time. You should be giving out 20-25% bonus gems for these large orders.

2-Team Tournament Map Rotation

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Posted by: Firebaall.5127

Firebaall.5127

Seriously, can we get an actual response on why we have to play the same map everyday for half a week?

Shhhh. you. This week’s flavor of ice cream is orange puke. You like orange puke, right? I mean you will like orange puke if I ram it down your throat for 5 days in a row.

It will get to the point, you’ll ask yourself….“self, why am I not having orange puke rammed down my throat”? “I mean, I kind of liked it the first 4 days.”. “Now that it’s gone, I kind of miss it!”.

“In fact, I’m kind of missing some orange puke eaten, and thrown back up”. “I wish I could eat some more orange puke”. “Hey self…..is it orange puke if I eat it and barf it back up again?”.

“Heck, what makes orange puke “puke” in the first place?". “Do I have to eat it until I spew it up again to qualify it?”

For the love of god and all that is holy….stop messing around with us and give us a map rotation. We are not hamsters in your high school biology lab. Give us a kitten wheel that smells a bit different.

2-Team Tournament Map Rotation

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Posted by: Firebaall.5127

Firebaall.5127

Seriously, can we get an actual response on why we have to play the same map everyday for half a week?

Shhhh. you. This week’s flavor of ice cream is orange puke. You like orange puke, right? I mean you will like orange puke if I ram it down your throat for 5 days in a row.

It will get to the point, you’ll ask your self….“self, why am I not having orange puke rammed down my throat”? “I mean, I kind of liked it the first 4 days.”. “Now that it’s gone, I kind of miss it!”.

“In fact, I’m kind of missing some orange puke eaten, and thrown back up”. “I wish I could eat some more orange puke”. “Hey self…..is it orange puke if I eat it and barf it back up again?”.

“Heck, what makes orange puke “puke” in the first place?". “Do I have to eat it until I spew it up again to qualify it?”

For the love of god and all that is holy….stop messing around with us and give us a map rotation. We are not hamsters in your high school biology lab. Give us a kitten wheel that smells a bit different.

(edited by Firebaall.5127)

Idea to improve Solo Q / Voipless play

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Posted by: Firebaall.5127

Firebaall.5127

For this patch: drawing on the minimap is working.

When playing, you now your teammate’s profession icons (you don’t just see a green dot, you would see a Warrior, or Ele, or Thief, etc.).

Excellent. So instead of fixing the solo que to prevent premade roflstomps, you decided to let these guys draw genitalia representations on the mini map.

/golf clap

April SotG CliffNotes

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Posted by: Firebaall.5127

Firebaall.5127

It’s like they just don’t care. In game voice chat would one shot this issue

Anet pvp dev 1:

" Gee, I dunno what’s the problem. I can play sPvP no problem with the other 4 guys while sitting on their laps in the same cubicle. This is totally fun. We’re awesome!"

Anet pvp dev 2:

" Hey, it’s good thing we can talk to each other. Hey Bob, let me hit your keyboard at the same time, so we can sync up our build synergy more effectively." “Now THIS is balance!”

Anet pvp dev 1:

“MMmmrrrr. We totally rolled this random group of rank 10s”. “Go go go”.

Anet pvp dev 3:

“See how this random ele on the other team can hold two of us off for 30s, without a team member helping?”. “We should nerf this”. “This is a TEAM game, after all”.

Anet pvp dev 4:

“Uhh…guys?” “Why aren’t there any more tournament matches being played?” “Guys…..guys?”. “Where’s all the new players?”

Random maps in the tournaments?

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Posted by: Firebaall.5127

Firebaall.5127

For the love of muffins….I’m getting sick of the same map over, and over, and over, and over again.

Fix the map rotation. Make it random. While you’re at it, a real solo que too.

April SotG CliffNotes

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Posted by: Firebaall.5127

Firebaall.5127

Tourney Changes

-“Very aware of” the need to split premade and solo queue, looking at this for the future.

This is the single biggest issue. This should be a priority, even before looking at skill balances. Anet is killing sPvP. Even quicker than they did in GW1. It will be record time before you have a few organized teams/players/guilds asking why their format is dead, and nobody plays anymore.

If you make the experience horrible for new players to the format, they won’t continue playing. It will kill sPvP if you don’t make this a priority above all else.

Player name "Dajall" using teleport hack.

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Posted by: Firebaall.5127

Firebaall.5127

You can’t name players by name in this forum.

Why not ? Kill him with fire

Because Anet will be liable for any distress caused to the cheater. Funny, but true.

I just don't get it...

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Posted by: Firebaall.5127

Firebaall.5127

Quitting tpvp at the slight hint of a loss!

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Posted by: Firebaall.5127

Firebaall.5127

The more people that complain about it the better. More over, I don’t hold any duty to those players. I refuse to participate in these bad scenarios caused by Anet’s total disregard for the game type.

When this happens it isn’t a team effort. It’s a benny hill show opening. I refuse to accept it.

Quitting tpvp at the slight hint of a loss!

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Posted by: Firebaall.5127

Firebaall.5127

If Anet wants to increase the players in PvP, they have to think about how they killed it off in gw1. Especially since they are happily doing it again here.

In catering to the few organized players, they choke off new players. Why would anybody want to stick around after getting pitted against an organized set of players? Here’s a secret: They don’t.

Go down this road, and suddenly you have all the organized players cry how nobody plays anymore. No new blood…dead game.

Fix the match up process, or lose the game.

Quitting tpvp at the slight hint of a loss!

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Posted by: Firebaall.5127

Firebaall.5127

I think the larger issue is the failure of the sPvP matchmaking. It can only be described as a gong show.

Who the heck wants to take a pummeling from an organized premade team while being paired up with low rank/inexperienced players?

(edited by Firebaall.5127)

Free tpvp queue needs refinement.

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Posted by: Firebaall.5127

Firebaall.5127

Yup, this issue is the single largest balance issue facing sPvP.

IMO, this should have been addressed before any skill tweaks. Random tournament matches should be random. Pre made teams should not be pitted against them.

It’s like they don’t even remember the lessons they learned in gw1.

Two ways to fix the zerker problem...

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Posted by: Firebaall.5127

Firebaall.5127

There is no zerker problem.

I suspect the OP had his feelings hurt when he got kicked from a CoF farming group that was asking for zerker geared warriors. Nothing more.

Achievement Leaderboards

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Posted by: Firebaall.5127

Firebaall.5127

So it’s not fair that the players who have played consistantly since day 1 are going to be at the top of the leaderboard?

Okay.

We’re talking about a leaderboard for achievements. Things that people have achieved while playing the game. If I’ve played longer than someone, I think it’s fair that I have a larger potential for achievement.

Plus, if they actually removed daily/monthly, there would be a hard cap on achievement points, and a leaderboard would just look stupid in a few year’s time when 1000+ people have ALL the achievements possible.

In my opinion, the leaderboard will be mostly based on daily/monthly, and I don’t think there is a huge problem with that.

Quick math.

9×30×6 = Around 1620 points from dailies alone so far. And that’s not counting the extra 4 points we’ve been able to grab for the last little while.

That’s in no way comparable to the ridiculous numbers reached from Agent of Enthropy.

It’s not a question of a larger potential for achievement. It’s a question of locking out players from the same opportunity. With no repeatable content for points, there’s 100% no way for a new player to ever compete with those that did daily rewards from day one.

None.

So you believe it’s a certain group of players that deserve to hold leader board placements only because they played earlier (not necessarily longer)? That other players no matter how much they play can’t compete with them?

That’s elitist, stinks of exclusiveness, and a down right kitten poor view. Even if new players PLAYED more, DID more, they will never, ever have a chance to place higher on the leaderboards. than those that started dailies earlier.

Dailies should not be counted, if repeatable content APs are not available. To say otherwise, is wrong. It’s black and white.

In terms of fairness, repeatable achievements like the agent of entropy should be capped, due to it’s ease of point generation. Something like Dungeon hobbyist is pure insanity to remove.

(edited by Firebaall.5127)

Achievement Leaderboards

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Posted by: Firebaall.5127

Firebaall.5127

You mean how many cof p1 runs can someone do each day? What a nice achievements and “true game effort” that is.

Compared to salvaging thousands (100’s of thousands of times)? Yes, playing the dungeons paths is true game effort in comparison.

Achievement Leaderboards

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Posted by: Firebaall.5127

Firebaall.5127

someone on reddit got a screencap of someone with 35,000

Which I understand is mainly from salvaging (as all those in the 5 figure AP club, are likely to have done). I agree these need to be rolled back and capped.

That makes sense.

Removing all repeatable AP tracks is not a well thought out move. There should always be something available to earn points through true game effort in a repeated fashion. ala Dungeon Hobbyist.

Achievement Leaderboards

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Posted by: Firebaall.5127

Firebaall.5127

Closing out/capping repeatable AP points is a mistake. Especially if you intend to introduce a “leaderboard”. In having the same available points to earn, there won’t any use for the new feature, as everybody will pretty much be neck and neck at the top tiers.

If the repeatable points are going to be nerfed on those accounts that earned them already, they should roll back all the APs earned from dailies as well. For all intents and purpose those are exactly the same thing, and taint the leaderboards in the exact same way as repeatable (infinitely repeating) tracks like Dungeon Hobbyist, Salvaging, etc. do.

Think about it.

As we warned earlier this year, we’ll be closing out the infinitely repeatable achievements and capping them at a reasonable achievement number due to these rankings and the rewards we plan to add to total achievement points someday. These achievements will get capped with this release.

Daily/Monthly achievements won’t be changed.

If the infinitely repeatable AP tracks are removed, and points that were earned above your threshold are removed from player that previously earned them, how can you justify letting players keep AP points earned for dailies?

Essentially you’re closing out a large portion of the player base that didn’t play since launch, as they will never have the same opportunity to catch those that did. How is this fair in a leaderboard/reward scenario?

At least with uncapped repeatable AP content, there is a chance for newer players to compete. I’m quite annoyed that Dungeon Hobbyist is being removed, specifically.

(edited by Firebaall.5127)

Too tall for jumping puzzles? SOLUTION!

in Guild Wars 2 Discussion

Posted by: Firebaall.5127

Firebaall.5127

Wallah…

http://grammarist.com/spelling/voila/

Saying “wallah” instead of “voila” is simply wrong. When using a foreign language word in english context, it’s best not to screw it up and say something that you don’t mean at all.

Wallah is an arab word that means “I swear to god”. Voila is French, and the correct word to use in the OP’s message.

Too tall for jumping puzzles? SOLUTION!

in Guild Wars 2 Discussion

Posted by: Firebaall.5127

Firebaall.5127

Take a bandit tonic (the ones from Cadecus manor) or anything that will turn you into a human figure and wallah

You swear to god in arabic?

I think you mean “voila”.

Premades should not be allowed into frees

in PvP

Posted by: Firebaall.5127

Firebaall.5127

I agree with the OP, and I don’t.

I decided to take a look at the tournaments. I’m not a big PvP player, but I wanted to finish my PvP monthly. This requires 3 wins in a tournament.

As the tourny is currently configured, it’s like playing random arena from GW1….except team syncing is a feature (not an exploit). Old school GW players will understand the issue from that example.

The problem is, that the casual player that wants to experience the tournament will typically join a pug. They might get a fair shake by being paired up with another like group of pick up players. After the first round, they are pretty much going to be facing an organized guild farming for tickets and easy wins.

There should be a place for both sets of players. Organized teams should be on a seperate ladder. If this continues, PvP will dwindle and suffer for it.

Fractal voting broken

in Bugs: Game, Forum, Website

Posted by: Firebaall.5127

Firebaall.5127

Currently fractal voting system is not working.

It doesn’t wait for votes to leave the map and return to the staging area. It seems as soon as one or two people vote, off it goes.

Gift of Mastery (Account Bound)

in Black Lion Trading Co

Posted by: Firebaall.5127

Firebaall.5127

I also thought it was odd, that Legendary Weapons are sellable, and the gifts to make them are not.

Give the niche players the same adavantage Anet! If somebody wants to WvWvW until they puke, let them sell the 500 token gift they earn!

MS Blatant ripoff of Sunrise and Twilight

in Community Creations

Posted by: Firebaall.5127

Firebaall.5127

There’s a ton of misconception being posted about the copyright of the images, by armchair lawyers it seems.

Factually, it doesn’t matter if they were ripped off or not. In a court, it boils down to what a jury of joe schmos perceive in a case of pure form or imagery. If they believe the two items look “to be the same”, then somebody is in violation.

In the example above, yes I’d say there’s a case. Does Anet care? Maybe. More likely, they’d settle for some free bulk volume licences from M$.

Full refund for snowflake exploiters?

in Guild Wars 2 Discussion

Posted by: Firebaall.5127

Firebaall.5127

I think you’ll find that only EU players would have been refunded.

It’s the law, nothing more.

My first WvW experiance. Straight one-sided?

in WvW

Posted by: Firebaall.5127

Firebaall.5127

Not actually Firebaall, this is because they want to Create not to Join there is big difference between those.

Gates of Madness : 26,734
Kaineng : 364,686
Heng of Denravi : 19, 525

They “created” something alright. They’ve created a environment that offers little opposition, and reaps rewards at an unintented rate. This isn’t the only incidence of this happening. It’s cheating.

(edited by Firebaall.5127)

My first WvW experiance. Straight one-sided?

in WvW

Posted by: Firebaall.5127

Firebaall.5127

SBI down, Kaineng up. 3rd of SBI WvW moved to Kaineng. The went there because of cheating in T1 by the servers SBI was up against (so they say).

I find it funny if that’s the reason an orginized guild moves in mass to a bottom ranked server. In fact, they are the cheats themselves. Why didn’t they go to a mid tiered server instead?

….because they wanted to abuse the players and steam roll those low ranked players.

Join New Vabbi WvW focused alliance !

in WvW

Posted by: Firebaall.5127

Firebaall.5127

These abusive server hoppers need to be banned.

Let the server ranking/matchup system place servers where they need to be. There should be no tolerance shown to those that look to exploit the free transfer system.

I expect more dev communication

in Guild Wars 2 Discussion

Posted by: Firebaall.5127

Firebaall.5127

I see the Anet staff today as cruel, heartless, and desensitised.

They are not the same people that put their heart and souls into Guild Wars 1. Even though many of them wear the same names they did years ago. The years have changed them, and not for the better. The community was the lifeblood of guild wars. This no longer the case. The gemstore is now.

We shouldn’t have to look back to guild wars 1 to remember what standard Anet staff should be held to. They forged it themselves. It’s just so disheartening to see the lack of these standards in guild wars 2.

The Tale of Two Jewellry Recipes...

in Guild Wars 2 Discussion

Posted by: Firebaall.5127

Firebaall.5127

The “exploiters” should be stripped of the extra gold, and given their accounts back.

The developer that put the recipe in should be reprimanded for his lack of attention.

Most importantly, the Anet community team should be raked across the coals over remaining silent, when players were practally begging them to answer the question if the recipe was working as intended.

This fiasco is so bad, players that were banned should be contacting the parent company NCsoft and complain.

Name 3 "easy" improvements for WvW

in WvW

Posted by: Firebaall.5127

Firebaall.5127

1) Remove free server transfers.

Players should not need more than 1 free transfer to settle into the game once they start. WvWvW guilds are a flippant bunch. Many of them change servers to exploit weaker ones, then switch again when the games start to average out.

2) Mesmer Portals, party members only.

There’s no reason a single mesmer should be able to port an entire zerg. Limit the mesmer’s portal in WvWvW to only work with the members that are already in that player’s party.

3) Increase the outmanned bonus.

I’ve seen far too many matches where servers are at the mercy of a ridiculous difference in players. Either boost the outmanned team’s bonuses to acutally be worth a sniff. Increased fluff buffs are a joke. Give bonuses that matter.

Black Lion Chests Broken?

in Black Lion Trading Co

Posted by: Firebaall.5127

Firebaall.5127

Black lion chests are back to the borked drop rate (right after this last update).

1 copper (hot diggity dog!!!!)
1 repair canister
1 boost item
3 mystery tonics

Serious blah crap again. Get it together Anet….

(edited by Firebaall.5127)

I suggest a song composing contest

in Wintersday

Posted by: Firebaall.5127

Firebaall.5127

I’m having a riot playing Xmas music. Tips weren’t expected, but man is this community generous!

I’m loving this addition to the game. I think the next step is a full musical instrument support system. I hopped on youtube, and my jaw dropped when I saw what other MMOs support. Lotro’s music system is crazy!

I want something like this for GW2!