You can blast a smokescale field OOC for 9 seconds which should be plenty to do about anything you want. Warhorn, CA, and staff. Prolly get like 6 seconds of usuable stealth.
In combat you have a couple more options, which is useful for the places you want to mine rich ori nodes under karka or whatever. Drake and clarion bond, and possibly quick draw.
The “trick” for using your pet as diversion is to just stand out of range and send the pet in, then go do your thing. It’s far more efficient than stealth because it takes no setup and almost always works, but you can use both one after the other for effectively unlimited time, especially if you don’t stealth your pet.
You can check gw2spidy.com for prices if that’s what you mean. You look out for whatever is a high price, not sure what else to say on that. You can always just right click “sell on TP” anything and then see what it goes for. I usually do that since I don’t care to keep up with all the fads.
Halloween hasn’t started yet.
I’m coming at it from the perspective of someone who didn’t button mash when we still had the rooting animation. Now it’s a handy skill that is can be applied to the ongoing skill queue problems. It’s not really an issue with something like LB since you’ll never accidentally move out of the field of view of the AI controlling your autoattack, but with sword you do all the time.
I’m not advocating anything either way, but if you’re not just standing in front of the PvE enemies (which is 100% valid since they’re no threat) you’re going to accidentally stop attacking all the time even with autoattack enabled.
Again no real point, it’s just the best way to attack with a sword is controlled pressing of 1.
I don’t care what you do one way or the other, it’s just a fact you decrease your damage by button mashing. Take that however you want.
It’s really easy to see, just spam auto attack with the sword and it has a massive lag. It actually does it with auto on as well I think. Migh try it on the DPS golem if you want to see for yourself in numbers.
It does generate a fuss among the DPS crowd like for raids and PvP and such. I doubt anet will touch it since skill queuing has been a weird topic of weirdness since launch.
Reddit like 10 years late to the party: https://www.reddit.com/r/Guildwars2/comments/50qm21/major_autoattack_bug_huge_aftercast_if_you_mash_1/
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- For Melee, start with a One Handed Sword and a War Horn for the sprint (#5). Not only that, the #2 makes a nice “avoid the aoe” skill. Take that Auto attack (#1), off auto attack (Ctrl + Right Click for PC).
I’m curious. Given the change to ranger’s sword auto-attack, why would this be necessary now?
This leaves the impression you haven’t been playing ranger all that much.
For PvP I’d say yes take it off for sure, but since this is a leveling guide, it’s can be a significant damage downgrade to turn it off. It you spam 1 it over queues the attack (as much as I despise reddit I actually went there and saw these idiots discover this a few months ago.) It will significantly decrease your damage. I have no idea how much I’d guess like 30%.
The major caveat is that you need to re-queue the skill as you revolve around a foe or you will have the biggest damage decrease. Basically, pay attention. I still sort of prefer the manual skill activation unless I’m drunk dungeoning, in which case I’m in 1 place and it’s the max DPS.
Edt as per usual: This doesn’t seem clear on re-read. If you run through an opponent you will stop attacking. You might want to cleave opponents that are behind the target or you might want to keep hitting the same target. Either way, autoattack will stop, an manual activation can be better. And THEN be careful of skill queuing.
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For a legendary you need tons of money and mats, and fortunately for you the best way to get that is to do anything you find fun. Just spending time in game will eventually get you a bunch of crap. PvP, meta events, dungeons, whatever.
Is there a worse trait anywhere in GW2 than Predator’s Instinct? This could be a fun mini-game in LA where you win a bag of masterwork gear for naming a worse trait.
I suppose it’s possible the Asura had a gate in the depths in the vicinity as well. That would certainly make sense given the nature of that area and the bloodstone.
It’s not like there aren’t destroyers everywhere anyway.
The one downside of staff is the range. A lot of people farm with rangers and enemies can explode before you get into staff range. LB is what, 1800 with the arc?
There is also the minor point that you might not get a tag with the low staff damage.. You can tag a champ with a quick RF; you might not get it with a couple staff autoattacks. Very minor point in zerk gear, but something to think about.
Probably. I definitely target those guys in WvW.
I’d definitely recommend either staff or GS on swap so you can be sure you’re at the front of the pack. It doesn’t hurt they both cleave; you can always swoop maul 5 targets if they’re close.
Ranger LB is the best weapon in the game for tagging in zergs IMO.
The only good one. I’ve died to plenty of scrubs.
The number of good DHs I’ve run across is exactly 1, and he was an ESL player.
where are the 10k laser beams? ;-(
did an 8k lazer beam somewhere in the beginning on the mesmer I believe, close enough i guess :’<
Ya this is true, around that point I was considering making a comment questioning your thread title.
Nice, I like the extra offense axe brings over dagger, which is better for conquest.
You seem like you have a habit of assuming there is a stealth revive? I often pop GoE on downed opponents for no reason too, a habit from team fights in PvP where you can’t tell what the hell is going on.
I don’t have trouble finding a dungeon group if the mood strikes me. Are you playing in weird hours? I’m not saying you’re wrong; if you can’t find a group you can’t find one. It just seems weird to me since that’s often my go-to braindead activity on weekends after a few glasses of wine.
Just curious, since Druid generally hurts offensive builds more than it helps.
As long as you have the regen to power CA, things like stealth, superspeed, full condi clears, and even ancient seeds can really supercharge a full offense build.
Druid is usually a straight upgrade to any ranger build IMO, although I see where you’re coming from. There is a slight gray zone on the offensive side of things.
I don’t think you should focus on the specifics too much because the meta changes drastically over the years. What’s hip today might become passé.
So with that in mind, necro is probably the most condi oriented by design. Whatever the current flavor of the month is, you can count on a condi necro at least not being absolutely terrible. Engi is a close second, although that profession drifts a lot more between condi and power being the rage. Especially power since scrapper is here.
I know, that’s my point. You have to lock them up for extended periods to prevent the waterfield blasts and heals. Meta druid has a bunch of CCs, and no matter what type of druid I’m playing I always try to maximize the CC uptime. Wolf, BW, PM, QD, and so on.
Letting them do whatever they want means they’re going to kite and heal anytime they feel mildly threatened, which is like 100% of a match.
cc isn’t stronger versus engis all of a sudden.
I know, it’s always been their weakness, along with the condi clear thing for immob. I was getting the genius title when entangle was still meta and man was that annoying, especially when elixir gun wasn’t meta. Only way out was a movement skill or using heal. Entangle is replaced with ancient seeds now which might be even more annoying.
It’s easy to lock up an engi once the first CC lands. Nothing makes them easy to kill, but necros and engis are very weak to CC.
I dont know man, imo engies have one of the best stab uptimes in 1v1
They do, but they also lack stun breaks and condi clear for soft CC. Once you start the engi CC chain, it’s pretty easy to keep up.
And to be clear, this isn’t likely to kill an engi in a reasonable amount of time (maybe if you’re running zerk amulet or something), but retal sure as hell isn’t either. Anyone that dies to retal in a PvP match got what they deserve.
actually, what fluffball said is quite wrong to be honest here.
First of all, I am correct. You may have different methods, but what I said is engi’s greatest weakness next to condis, and we don’t use condis at the moment.
Second, your solution of retaliation isn’t even a boon that is readily available for us. A single CA combo is not going to kill a scrapper. Best case scenario, they just kite you for a few seconds and then continue the fight. To kill an engi, you need to use either condis or CC, and CC is our only option at the moment. Passively killing a competent player is never going to work.
Well there is a third option, engis are weak to very high damage, but we don’t have that either.
More than likely when you get the engi low, his elixir S pops, and he LoS kites until he’s 100% health again. The fight will go on forever. But if you do win, it’s going to be through CC and interrupts.
Engi’s are notoriously weak to CC, and luckily druids have more CC than any other profession. You might struggle to get enough damage off if the engi is full health though. Try to catch them right as their about to heal. It’s not a matchup that is supposed to end quickly though.
Druids hard counter DHs. Don’t fight in their traps and watch for pulls and teleports. Do that and you win. Fight off point, get the quick kill, take point.
LB is a thing in all modes. Check out metabattle.com if you want up to date build suggestions.
Ranger SB is usually viewed as one of the worst weapons across all professions, but it’s usable. All professions are equally fine for PvE, and healing druids are in demand for raids if that’s what you meant. Raids are the only place where anyone cares what profession you are.
Level doesn’t mean anything in PvP, everyone is level 80. You could use a level 80 ranger in WvW.
I suppose cancel casting a pet F2 and still getting the taunt from BW falls under this as well.
Let the poor circus kid go through your gate, she’s grown up stranded on a death-island which is now filled with dragon minions.
Lol yeah, especially tip #5 is a real pro tip!
Well if you get it to work, you’re in excellent shape. Tough to do though.
Hmm, so are rangers really that much easier to play than other professions?
We need some game mechanics to abuse.
Edit: I think the biggest use of cancelling aftercasts on a ranger is doing hearts where you have giant actions like scrubbing graffiti.
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That was surprisingly funny. I didn’t think I’d enjoy it but I did.
I found this video pretty fascinating. I was aware of all of these 5 tips in concept, however since I don’t play mesmer they were mostly new to me.
Apply the concepts to ranger and then post. Ready: Go.
We have it a lot more difficult than many of the professions in that our mechanics are… er, mechanically more simple. We don’t have teleports or “magicy” type skills.
At an absolutely basic level, the idea that some skills do 2 things is that hornets sting can be weapon stowed to be turned into a forward leap. This is not particularly useful in PvP that I’m aware of, other than for some whacky LB positions on Forest.
Stow weapon to cancel cast to bait dodges is good for very few skills on ranger since we are pressure fighters and don’t really have trump cards. You can use it for things like maul or entangle if entangle were still used. Pet control is the equivalent here and you can bait dodges for important PET skills since ranger skills suck. Eura was always harping on how you should bait dodges with brutal charge.
And sort of related, I’ve posted this move before a few times, but I’ve literally never seen someone use it against me, so I’ll repeat it here. If you are running double melee ranger you can get the stun instead of daze off a GS5 by using 1h sword 2, untarget, sword 2 (which throws you slightly behind the “target”), autotarget, GS5. It’s relatively easy to pull off and a stun is a lot more useful than a daze.
It hasn’t been my experience that people don’t buff each other at the start. I certainly use a shout or two, and I generally see other rangers do the same.
What I rarely see is staff 3 to stack swiftness/might/stealth. IMO these group buffs far outweigh the single movement you get out of it before the fight starts and it has recharged.
I’d give you my opinion on why I wouldn’t want them but I would get infracted for having an opinion.
Ha, I see you have also been randomly banned. I’ve been banned and then unbanned twice. Mods be crazy (indecisive).
Also, condi dmg, as we all know has to stick to a target to do dmg.
Everyone has multipleways to remove condis.Even with traps and trap runes, it’s gimmicky at best.
This has really described condi ranger since launch. It’s been a kitten build that has troll sustain, can’t kill anyone, yet can kill 7v1 at the same time.
Dire/apothecary gear in WvW is god mode.
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I’m just as down on pets as anyone, but we already do REALLY well with waterfields. We already have roughly 1/3 of all normal waterfields in the entire game.
Go to the wiki and look up waterfields, it’s a surprisingly short entry. Aside from thieves stealing from us, there are only 2 other professions that can even make them at all.
Not all revs ar hard..but of the roamer ones, they’ll power shiro/herald sword/shield/staff and most use the glint heal during the smokescale UA making it impossible to stop attacking
Giving the smokescale any other command interrupts SA. Recall it, use the smoke field, and I think giving it another target, although I’m not 100% sure on that last one.
This isn’t strictly a Ranger/Druid problem. Everyone is just innately tanky now and the skill floor is abysmally low.
Adrenal health double endure pain berserkers have pretty much made me stop roaming. What is the point? It’s not fun for anyone involved.
It sort of doesn’t matter that staff auto does damage when it can just be outhealed. It’s awesome pressure, but you can’t kill someone with it alone. Your pet has to intervene or you have to use other skills or utilities or weapons or the person has to not respond. Yes ROM has been showcasing berserker staff lately on his stream, but he’s not just autoattacking with nothing else happening.
Compare and contrast that to like a thief staff that can 1-hit kill some builds. Druid staff damage is like…….. ya. I mean, it exists, we can say that. It exists. It’s still one of the lowest damage weapons in the entire game.
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That’s something I agree with in principal but I think I speak for everyone who gets DCed that we just want to reconnect as soon as possible and the latest match is the least of our concerns. All I’m thinking about is throwing raw eggs at Comcast.
Maybe there should be a 3 game series for ranked
Half an hour of a team getting slaughtered while 1 of their members calls everyone kittens while sitting in spawn? Ya not going to happen. It’s a good day when no one rage quits after like 60 seconds.
Both eles and thieves (and pretty much every PvE build except ranger) typically use superior rune of the scholar.
PvE is all about damage. It’s mathematically safer to kill faster. Like I mentioned, you can mess around with defensive gear if you simply can’t get glass gear to work but 1) you’ll probably outgrow your defensive gear quickly and need to spend money on new glass gear. And 2) defensive gear is potentially more dangerous than glass gear if it takes longer to kill. That’s especially apparent when you’re fighting large sums of enemies that you need to get rid of quickly (defending a Pact Camp in Verdant Brink for a random example.) If you have 2 enemies, killing 1 quickly is going to be much safer than slowly tanking down 2.
Also defensive utilities or skills are about 10000% more effective (roughly) than defensive gear.
If you want specific PvE builds as a guide, check out metabattle.com. If you want to make your own from scratch, just keep in mind a dead enemy can’t hurt you, which is especially important for naturally glass professions like ele and thief. Ya you can make a tanky thief, but… why are you playing thief in that case.
OP they said in the announcement that if you lost something extraordinary you can contact support and perhaps be reimbursed. It sounds like you had some stuff in the works already and “lost” it getting sold on the TP or something and it will sell now for the same price and you just want some attention, but if that’s not the case, hit them up.
Your response was pretty much what I expected to be on this thread
Good it means somewhere deep down you know you paid 50 dollars for a product you’ve played for 4 years and are now complaining that they’ve made a single mistake. At least you know you’re ridiculous.
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One mistake in 4 years, yup, time to complain on the forums for more gold.
Your post is a little confusing, but my take on what you’re asking:
The healing druid in raids is a VERY specific build. It’s basically used no where but raids. You can use it other places like high end fractals, but it’s kind of not welcome. In raids, it’s critical and doesn’t matter what it’s “rated”, it’s (relatively) needed.
If you want to heal in open world or low end PvE content like dungeons and low level fractals….. probably don’t. No one needs you and thus no one will want you. If you want to duo open world with your wife, you’re going to be bored as hell while she kills everything and you don’t heal her because she doesn’t need it.
If you want to heal outside of raids, you’re going to want to try WvW roaming or PvP. You and your wife can do some serious damage doing that, with you healing and her killing.