If I were drunk I probably wouldn’t have been able to post asking about it.
I disagree, I am drunk and response this posting.
Simplest explanation is that you’re drunk.
I can’t wait to accidentally check “ascended items”. But yes, I require this solution in game immediately.
Druids can effortlessly defeat a zerg of whatever class OP mains, I’ve seen it with my own eyes.
I’m a teenager and everything is AWFUL!!!!
Who cares about water combat? Not OP. Not anyone responding in this thread.
Michelle Obama is the surprising answer.
You could have an armor with 10000% outgoing healing, which would be outrageous, but it isn’t what you need so it’s not what people would take.
You only need 1 hit, and the sheer number of guards you kill doing zerg stuff outweighs small scale for me even if you aren’t able to consistently get all the tags. Which if you’re using a power-based build with movement skills and probably a fast ranged weapon should be pretty much all of them.
On the other hand if your zerg is fighting instead of sacking undefended keeps and towers, roaming is probably a lot better.
It all depends on time of day, your build, servers, etc., but zergs certainly have a much higher potential.
It’s not at all uncommon for this to not drop roaming solo or small group. I do that all the time and rarely get spoons, just because you kill fewer guards than zerging an undefended keep in a few seconds or etc.
Actually, it’s the other way around. You are way more likely to get it if you’re solo or in a small group, just because you’ll actually be the one killing the guards. When you’re in a zerg, you’re lucky if you can get a hit in before the guards are dead.
I stated it the correct way. I always tag all the guards unless I’m running a roaming build that just jumped into the zerg for a keep battle or something.
Why are you walking on eggshells? I was telling a bad joke.
Because your WvW builds are super weird at first glance, yet upon closer inspection it’s obvious why it works.
Are you in power gear when running with the zerg? I.e., are even getting credit for the kills? If I take a condi roaming build into a zerg the enemies usually die before my condis can tick. Also slow moving projectiles like staff projectiles won’t even land before the guards explode.
It’s not at all uncommon for this to not drop roaming solo or small group. I do that all the time and rarely get spoons, just because you kill fewer guards than zerging an undefended keep in a few seconds or etc.
(edited by Fluffball.8307)
Definitely warrior. It’s anet’s golden child. It’s rarely the best, but it’s almost always like… top 3 in every game mode for years on end.
Ya preparations have been brought up a bunch before but this is the only idea for it I can remember liking. Just a simple buff choice for weapons that could potentially be build defining. Not that our opinions matter.
Usually these threads are… well, stupid, but I like the idea of a preparation buff as the F5. I sort of ignored your details, but the concept I can get behind; it’s almost like an ele attunement for our weapon sets.
I also wonder if the next elite spec is coming in the expansion they’ve said they’re been working on for a while. Hopefully it’s priced reasonably.
This thread is amusing in conjunction with the account hacking. (I’m not insinuating anything, it’s just funny timing.)
You have to be using the druid traitline, not just have it unlocked.
I tought that the heavily corrupted bloodstone air hurts my gliding xD
Honestly I did too. If you don’t have the combat log up, you just randomly get shot down and don’t know why. It’s basically the same effect as the constant damage ticks we had in the tower of nightmare update. I don’t see a point to it.
The charr don’t distrust magic, they distrust gods and religion. That is what they have cast aside.
No, it’s “all of the above.” In GW1 the Flame Legion used magic extensively, as well as presenting titan magic as a religion.
[The charr] have renounced all gods as false and instead view all of life, from magic to combat, with a hard, cynical eye. Their culture has developed into a military state where they are raised as warriors from birth.
…the Foefire simultaneously weakened their previously firm grip on Ascalon, and increased the charr’s distrust of magic significantly.
From then on, charr society was directed away from magic and towards misotheism and technocracy, leaving the Flame Legion maligned.
Those are wiki quotes which are obviously not the highest authority, but as a GW1 player I will stand behind them as correct.
No profession has much build variety in places it matters (raids, PvP, and to some extent WvW.) The place it doesn’t matter, —open world PvE-- literally anything will work.
Also and more importantly, professions and builds alike get massively buffed or nerfed all the time. Only a short while ago mesmers, the 2nd most fragile profession in the game, were ruining PvP because of their bunkering capabilities. That got nerfed and then eles, the most fragile class in the game took over the role of unkillable bunker. That got nerfed and so on. It’s useless to try to pick a profession based on that.
So I am going to suggest a different route, get really good at one, decent at one or two others, and some understanding of all the rest. Just pick your favorite and don’t try to get too hung up on what the professions can do.
I’m guessing these are like the dozens of “useless” flavor objects you can acquire, like the Zephyr Sanctum model, so I threw mine away. Don’t quote me if they turn out to be useful, but I have to imagine they knew people would throw them away.
but it will leave a lot of people wondering just how safe are their accounts even with 2 step auth on it.
If the third-party company isn’t following the rules, then not safe at all. You could have 900 security measures on the account and the CS reps could still hand out the account to anyone the jolly well felt like.
Surely if you care about creating characters that make sense and fit the lore you’d have an explanation for any profession choice?
It might be easier to explain some choices than others, but I doubt it’d ever be as simple as ’he’s a human so he’s a warrior’ or whatever.
I think it can be that simple, look at the number of charr and norn warriors running around vs charr and norn mesmers. I suppose it just depends on how much effort you want to put into explaining your characters to yourself.
I don’t think it’s that bad, however I would like to ask the devs to consider what the point of this is. Might as well just add a feature where you randomly take damage now and then.
Sure, I didn’t mean that it’s against lore, just that if you care about what OP is asking, you’d probably want an explanation in your head as to why your charr is messing around with magic instead of training with all the other charr.
Charr = All
~EW
I wasn’t going to answer this lore lets you play whatever profession/race combo you want, but charr is actually the one that has to have some mild “role play” explanations. Since charr no longer trust magic, if you care about that stuff you’d need to explain why your charr is a light-armor profession. That said, I’m pretty sure there are some charr magic using NPCs (?).
It would only take you two and a half years or so to make your money back if you mined that iron every day. Think long term! Honestly if you plan on playing GW2 for the next 50 years, 20,000 gold is a reasonable price to pay for the convenience, and that’s not even taking into account inflation.
I think your premise is wrong. The weapons are what you make of them. You don’t need to use GS only as a melee swap for LB, for example, and it’s not an entirely defensive weapon. And sword is very versatile.
If you just view them as tools rather than “sword is for offense GS is for defense” (which is probably the opposite of how most people view those weapons in WvW/PvP anyway), having a variety of skills on them is a great thing and makes sense.
Once I figured out what to do with the bloodstone thingies, the fight was incredibly easy. It’s just a simple “brain teaser” where you are given the answer in the earlier part of the mission.
They seem to have really decreased the boss health this season which I think is fantastic. Making fights longer doesn’t make them more fun; figure out the mechanic and then the boss should die, which is what happened here.
Fix your useless title to something slightly more accurate
This.
As for pets, it would be nice if their stats scaled with your gear level. Ascended gear should give a pet stat boost.
Traits and utilities save between WvW and PvE, so worst you’d have to do is change some pets. I usually keep bristleback on and swap between wolf and tiger.
Rabid should do pretty decent in WvW and almost every kind of PvE. I used rabid and rampager’s on my PvE warrior before I got viper’s gear, and the difference wasn’t that noticeable.
I like it except the approach from spawn to mid is easier on blue team imo…
The Khylo jumping tower approach is also drastically easier on one side (I forget which one off the top of my head.)
I’d prefer if we just didn’t have map-specific keys. Most of the time I just delete them because I’m sick of having 45 different keys cluttering up my inventory. Having the chests be locked at all is just annoying at this point.
I think dire is going to be a huge percentage higher in fights-won, but I can definitely understand the desire to play something glassy. I think you wouldn’t lose much by picking either trapper or nightmare and getting the full bonus, rather than eking out some extra damage, though. There are a hundred rune choices to look at once you stop going for max damage, which you’ve already avoided for aesthetic reasons with your s/d.
Pets have their own condi stats, so people tend to take power or utility pets on condi builds. In your case I think you’d pretty much be required to take CC pets (assuming this is for WvW) since you’re so glassy. 15k health in melee range can get ugly real quick.
That said the most impressive and useful thing I’ve ever seen a ranger do, is keep swords on our keep pretty much all of prime for about two weeks(if I remember correctly the guy was on yb at the time). With the amount of stealth, survivability and mobility this one druid had, it was very hard to catch him, and often when we did finally get him, there was 20 or so of us committed to catching him. He wasted a lot of peoples time, and killed a lot of solo people with various terrain tricks. Your useful to zerg by not being in it, but rather disrupting the hell out of thiers.
Asura with a dragon mask?
In the Diablo 2 community, twink was used to describe a low level character you had “twinked out” with rare expensive gear you had farmed on high level characters. So I think it just means low level character in this case. I got a giggle out of the thread title too though.
I’d like to see some really bad hairstyles. Things like mullets, comb-overs, bowl cuts, etc.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Fluffball.8307
Ah that would explain it, I noticed it while doing dungeons. Thanks.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Fluffball.8307
Ha, I was trying to make it smaller for convenience, I think I went too far. Everytime I level up, I get a spirit shard. The line shows that I am not at max mastery and I have a spirit shard showing as my next reward.
Here is the same image at real size.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Fluffball.8307
So am I just bugged? Really no one else is getting spirit shards after not doing the raids?
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Fluffball.8307
Here I am at not max masteries getting spirit shards. I don’t understand the system, nor do I care or want spirit shards, but I’m getting them.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Fluffball.8307
I haven’t done the raids at all and I noticed the other day I am indeed getting spirit shards.
It’s a bug. If you use your mouse to press the CA button, it doesn’t work. Use a keybind (I think the default is F5) instead.
Ya, zergs are horrifyingly inefficient except for a handful of commanders that have an intellectual understanding of WvW. I often think about how one could write a program to perfectly assign the needed players all over the map, sort of like an ant colony — or I suppose literally the Zerg with a collective consciousness. That server would be unstoppable. The ideal server would only use a zerg to counter enemy zergs, and the rest of the time the groups would be divided up into small guild groups sneaking tower caps and defending camps, etc.
TS roamers are easily contributing more points than any other type of player. That’s the closest you can get to perfection.
You will never get agreement from me on that… Lolol. But that’s cause I’m stubborn.
But I WILL agree that definitely different things/builds work for different people and areas in the game
Ha, ya I didn’t mean zerk was the best choice for WvW, but for both modes combined. It would be really hard to convince me of another armor set that fits both modes so well. The glass condi is just too glassy for WvW. Zerk is at least top 10 for WvW and obviously top 3 for PvE, competing with viper for fractals and possibly healing raid gear.
Anywho, we seriously digress.
For what it’s worth going full zerker is definitely NOT the best way to go with Ranger.
While I’m not suggesting berserker is the best way to go, you saying it’s not is incorrect.
WvW roaming is a sandbox mode, and a lot of different things work for a lot of different people. As a ranger main I feel your build is significantly below par, however I see why it works and you probably win more than you lose. WvW is fun because you do all sorts of weird things and still win, especially if you’re a good player. Many people would look at some of my fun builds and think I was an idiot.
Anyway, this is a better discussion for the ranger forum probably. If OP wants excellent armor for both PvE and WvW, berserker is one of — if not the best — choice.
(edited by Fluffball.8307)
PvP doesn’t use PvE armor. You get free amulets that give you stats in the PvP build section in the top middle of your screen.
But to answer your question, berserker amulet is ok to gimmicky in PvP. You can ask in the ranger forum if you need druid/ranger PvP help. There are a ton of viable builds.
Edit: WvW does use PvE armor though, and berserker LB there is very strong. If you get good at ranger you can be devastating solo or small group roaming as well. It’s a high risk/high reward build. Berserker is much much stronger in WvW than PvP because of a few game mechanic reasons.
(edited by Fluffball.8307)
Soldier’s with zerk jewelry is fine for just tooting around being mildly effective. Optimal is everything berserker.
However, axe and shortbow are both condition weapons (or hybrid in some cases against other players.) The ranger power weapons are longbow, greatsword, offhand axe, warhorn, and usually 1-handed sword.
If you decide to use a longbow on a ranger, there is absolutely no reason to not use full berserker. Take a couple damage pets like cats and swap when they’re about to die, you’ll be able to easily solo everything in the entire open world other than world boss type stuff.
If you mouse click the CA button it kicks you out almost immediately, if you use a keybind it functions normally.
You need to understand the game mechanics before you can compete. GW2 is really, really, really forgiving, but understanding the basic mechanics is required for PvP and some PvE. I suggest just tooting around till you’re level 80. If that isn’t something that interests you, look for a veteran buddy to guide you in-game. Level 12 is basically not even a level, it’s something that can be acquired in like 60 minutes of play.