Seriously, I love my minis but the fact that I must use an invisible bag and reactivate it on every map change incredibly bad design. Make minis not get deposited automatically or make em equipable. There are so many minis in the game yet so few have em out because they are just a pain to keep it going.
Score Update! <3
Found myself a lethal! And WARD your snuggles were very fierce
I KNEW IT, THAT GUARDIAN WITH US WAS A SPY. MEDIC IS SPY, SOLDIER IS SPY.
That’s why I use berserker’s amulet: I’m still hard to take down (I still keep good armor with Dolyak Signet and Runes of Melandru), but I can deal high damage outside of stuns. You can kill people by making them break skull crack and then get them with rush/whirlwind.
It works, even if maybe my rating is too low to tell (I went down to 60% with bad luck and bad builds) and I don’t play frequently enough to raise it (with this kind of build I win almost all the soloqueues I make… as if the build brought good luck by itself.XD).However, mace/GS setup is awesome, and I love it. It’s perfect for multitasking. I can assault any point or hold it, depending on my needs.
And Skull Crack is also unpredictable because it has fast casting. The enemy can’t see it coming. His only bet is to stay far. That’s why I think this build works worse on dueling servers: in the open field where you have to fight you can be kited much more easily.
It does work better in dueling scenarios but in general I still find it to be a one trick pony. If you can’t get the stun off and if the enemy has a stunbreaker or melandru runes, the overall dps is really meh. So I’ve been trying to stay away from it in general and playing around with 5 signet or carrion amulet condition warrior. My rank is or was at 300~ last time I checked but I haven’t played much as I prefer to WvW and don’t care for it since the only thing I’ve noticed is that players go from one flavor of the month class to another. Playing warrior months in tPvP back when eles were unkillable, to mesmers, to sword 3 spamming thieves and then necros is so lame.
Rank in tPvP really means nothing.
I have to agree, this weapon combo has always been around since even pre mace stun buff. The variations are endless. The counter meta thing been there forever, its just that some people prefer zerker dps because if a random guardian comes along and decides to pop stability for 4 of his teammates you’re not going to do much until the buff is gone.
If people think the bull charge->HB->eviserate etc blah blah is too easy to read this is even worse because its long to setup.
But you can do it again quickly, and you are protected by something more than toilet paper.
Seriously, I saw a warrior with that old build. I didn’t even need to dodge. I could just stand still and soak all his damage. In my opinion, that build has always been kinda weak.
I have noticed that build isn’t as good anymore, since then I’ve switched to GS+LB running 5 signets. As troll as it seems, wow does it hurt since I got around 95% crit chance or something with fury.
Wish I can sell or trade buddy. I got 30~ fotm skins or more. I can’t tell you how many times my buddies got the skin I wanted and the skin they already have 4 extras.
I have to agree, this weapon combo has always been around since even pre mace stun buff. The variations are endless. The counter meta thing been there forever, its just that some people prefer zerker dps because if a random guardian comes along and decides to pop stability for 4 of his teammates you’re not going to do much until the buff is gone.
If people think the bull charge→HB→eviserate etc blah blah is too easy to read this is even worse because its long to setup.
Underdog server? Hhmmm.. 2 JQNA guild just transferred to SOR and SOR recruited IRON & KISS a while back.
But only BG became FULL since then.
BG was the first server to become FULL before the previous increase in server cap. Now they are FULL. Just a heads up, SoR has never become full. BG also employs black outs to make sure the server goes to very high for a few moments to cramp more transfers over on a frequent basis.
As far as I’m concerned BG just running CoF all day to buy more guilds when they’re stuck in queue in all timezones.
I laugh at the fact that you hit a warrior, the class with the highest armor rating. GG warrior class
So what if he cleared one side, the arm seals can be done just fine 48+ if you know what you’re doing. I’ve had people just zone out and killed it and finished it no problem. It’s harder for sure but not a big deal.
The stats are definately out of whack, will need to somehow get a hold of a stack of charged quartz and test it out.
I honestly think race change should be included, at the moment you can transfer skins over by transmuting to a white item and once again on the item with your desired stats even when soulbound. All the race change item needs to do is pop a warning stating that personal story will be reset and all racial armor won’t be usable and require that the player types his name in the box to proceed to make sure he’s well aware.
I am one of the many players who wishes for this to happen.
The wall isn’t op, its just incredibly hard to see it. The enemy lines looks the same as ally, so visually something needs to be fixed. Also the spectral wall is a-net’s way to giving necros an escape on demand much like how a thief can stealth.
You guys don’t know what you’re talking about, the best build atm is 40/30/20/30/30 dual rifle and dual long bow with “for great justice” replaced with “Hasta la vista, baby” and “Shake if Off” with “Get to the choppa”.
Also I must note how come the people who join the SoTG are the people who never main a warrior are the ones who make the comments on what they need improvement on a class they don’t play.
How come A-Net hasn’t just tried to over buff a warrior class and see how the meta itself adjust to them much like how everyone here is now redo their builds for the extra conditions from necros. Right now no one specs their traits or utilities based on, “Oh they got a warrior on the enemy team so I must trait a bit differently” since every single build can counter a warrior by just 1 simple dodge. Avoid their CC and its game over.
I couldn’t tell the times I was trying to get close to an necro who knew what he was doing. He dropped chill on me and cripple, I cleansed with lyssa rune with SoR, immediately get hit with chill, bleed, poisoned again, used mending and shake it off still had movement impairing on me along with torment, and a few others bleeding to death really fast.
I can tell you more hp wasn’t going to aid my situation AT ALL. The fact is the matter is the whole chase chase chase thing a warrior has to do only to see the person dodge roll back to safety everytime I get closed is what’s killing the warrior class.
Was hoping they would of addressed and fixed it for the 25th but they haven’t. If you take fast hands minor trait and pick up anything including banners you dropped, upon dropping the banner you will have kitten weapon swap CD that starts. If you do not take fast hands trait you will not.
This bug was introduced in the previous patch and it’s incredibly annoying.
Fix please.
Really? Odd.
On the wiki it says it turns stability into fear. You say they have a priority system for boons?
Ya, different boons get different priority I THINK, either that or its random which 5 gets corrupted.
Best warrior build? No. But I am glad that people are taking Lyssa runes seriously since my post about how we can in fact give ourselves defensive boons utilizing them.
Until all those boons are corrupted.XD
With the recent change they only corrupt up to 5. You gain more than 5 boons and last time I corrupted someone using lyssa it did NOT remove stability so lyssa rune is still a good choice.
Inherent weakness is mesmer the class itself, as a build that is very stun reliant mesmer has stun breaks coming out the whazo and stun will miss since u’ll waste it on a clone most of the time. Other weakness includes eles, and if a ranger pops Rampage as One its GG.
Been asked a fair bit by people so I figured I’ll just post it since it’s been working out fairly well against all professions including necros.
http://gw2skills.net/editor/?fIAQJASTjgOJvNPyQMxBEkCNsKUKgjNM9YMQj0A-ToAA1CtICSFkLITQygsBNQYJC
How fight? Start fight by dropping Longbow F1 fire field, then LB3 into it, pop you FGJ and proceed to try to keep him in the fire field. Swap to hammer and Earthquake into the fire field. The idea is to constantly swap between weapons and drop fire fields and to keep the pressure up. This is achieveable by using hammer when he’s close and when he’s just out of reach use the Longbow.
The idea is to blast endlessly giving you I kid you not, 25 might stacks, this will offset the fact you’re trait is tanky and at the same time give you a lot of condition damage and raw damage.
Feel free to swap mending for healing surge if there aren’t many condition players.
Cons. Lacking in ability to roam and escape since all you got is Earthshaker as your leap.
Pros.
Kill whoever is point guard if they don’t bail forcing them off the point entirely. Can provide team might stacking better than an ele and provide burst heal and huge CC control.
Oh really..im rank 59 with over 1000 tournaments on thief, warrior and ranger. I was in top 100 leaderboards before fading due to inactivity and my guild is a top pvp guild to this day. I think I know what im talking about. If you want to be a hot join hero in spvp, be my guest but im talking about end-game spvp/tpvp here. I’ve played against Tarcis in hot-joins and he’s a good warrior indeed but i’d be lying if I said that his build is good nowdays, its your typical 100b/LB build that Ive run alot before but just does not cut it in the current meta.
My 2 cents..nothing against Tarcis as a skilled player.
Start posting youtube videos of montage of selective kills and editing out all the times you’ve died and/or start streaming and every who don’t know f all will think you’re the best player in the world. Anyone who lives more than 5 seconds is considered a pro and top of their class but you triumphed over them regardless.
The sheeps need to be herded.
The very first condition to be removed is bleed out of all the conditions you get. This is why condition warrior who rely heavily on bleeds is bad.
Bad news: if you want to survive when a necro is around, you are forced to take cleansing ire. And use bursts.
Good news is that necros are still lacking in stability! CC AWAY! CC them till they throw the keyboard out the window.
I have been playing around with this
http://gw2skills.net/editor/?fIAQJASTjgOJvNPyQMxBEkCNsKUKgjNM9YMMj0A-ToAA1CtIMSZkzIjRSjsGNQYJC
If anyone cares it runs rather well in group fights. A lot of support and still has a good damage behind it since you can might stack very easily. Did find the LB to be better than sword since final thrust and LB3 damage are very similar but one is a finisher and traited to a 8s CD and has a big aoe. Adrenaline generation shouldn’t be an issue either.
Good in team fights since you alone can start stacking might like an ele for your party and will make up the fact that you’re running tank heavy.
Tarcis’ Warrior Build Version. 1(Currently Using): Updated 6/28/2013
http://intothemists.com/calc/?build=-sg-o;1RKFM0h4cL-60;9;4JJ;0T38-49;55795-k6;2l3IBl3IB5Bs
Current build I am using. updated 6/28/20132100 armor
no condy removal at all
no escape options except for gs 3 and 5
no shield or defensegood luck and have fun killing lowbies..
i bet a necro downs u faster than 100b would..
Looks like you don’t understand the PVP community.
Anas Tarcis is probably the best Warrior in NA now, and you guys are teaching him how to play warrior… it’s kinda awkward to see this.
Kiss kitten much? I agree with the poster’s comments as currently there is so many condition builds that it doesn’t make sense to have no response to it especially with a number of necros on alot of teams throwing AOE conditions like crazy.
The only Warrior builds that seem even remotely viable right now are supportive CC based builds with shouts/warhorn condition removal. The reason for this is that Necros can currently destroy a team in no time at all. Any damage you might contribute with even the glassiest of builds is nearly insignificant. The bright side is that Warriors have a LOT of AoE condi removal and CC when specialized for it and for once they fill a sort of niche role that puts them above Thieves and Rangers when facing the current 2x Necro meta.
A friend of mine is running this build. Keep in mind an Ele is honestly still better but in some situations your CC will be more useful and as a result the build makes Warriors worth considering.
http://intothemists.com/calc/?build=-sBxF-GCRKFO0Y4ZLVQ0;9;6JTJ;418-08B32-WoF7CJF0ZF18ZF183Nq
Personally I’m enjoying D/F + Axe/D Power Necro. The playstyle is very similar to Warrior axe and with the recent nerf Necro Dagger auto attack has taken the crown for best auto attack DPS in the game. The #4 Focus does about 3/4ths the damage of Eviscerate as well with a much faster animation so even the burst is similar. I’d highly recommend trying out a 30/10/0/0/30 Power Necro if you used to like the bursty Axe Warrior playstyle.
Or just play a guardian for shout condition removal trait along with the Soldier runes for 2 condition removal per shout + 2x aoe boon gain (hold the line, stand your ground) or if that’s not enough just use the condition removal ring thing.
I think they could make it better if it removed a condition every bar of adrenaline gained instead of on burst use.
This would still encourage using the burst skill since you can’t remove condis w/ out emptying then refilling your bar.
It would work passively rather than on an activation, and would not require a nearby target.
Believe me, it’s actually not. Why do I say this? Most of the time it’s better to save your adrenaline for readily remove conditions when you need it as it gives you more control. More control is better, now if it was buffed to lose condition on adrenaline gain and also on loss, that’ll be amazing.
I just do not understand why people think melandru’s rune and lemongrass food buff is exclusive only to warriors. Also dogged march ability isn’t exclusive to warriors only, engineers and eles have it too.
Great fights BG, but I do have to ask that for friday EU time zone that we resume the karma train WxP capping we had last week. Please get your entire server to cap keeps, towers and camps in a clock wise manner so us SoR can take it back in a timely manner with our karma train.
Got a great 10 ranks in a few hours last week but BG seemed to be short on fumes and couldn’t retake fast enough!
Well, A-Net thought it saw fit that staff 4 on necros would transfer blinds for some odd reason but for warriors. Nope, considering how many of our burst are melee it means we run into every single blinds.
But yes, a number of classes have very easy access to blind and wow does it render warriors completely worthless when they kick in. It’s not applied once, its constantly reapplied.
You have higher precision than power, with very low crit damage.
That’s not good. At all.
You are also squishy as kitten with no stunbreaker OR stability.
More like hit and get CCd/die build.
Stomp = Stun breaker and CC.
Fear me is a CC if u get comboed.
Took +25% movement speed so you don’t have to waste SoR to get around and can save it for stomp or complete cleanse.
Also notice I said hit and gtfo, its supposed to be for running from point to point downing people and moving on. Also no reason to go power trait since it offers next to nothing in utility, using axe 5 will always net you full adrenaline even if it hits only a few times because 9/10 times you’re not going to get the full spin on someone anyways.
You chose shield mastery.
But you’re not using a shield.
Supposed to be Cleansing Ire, which trait 9.
Since people are confused about what to do with warrior. Use this build, it is OP.
You’re welcome.
I still find the axe MH still does a little more dps for PvE with whirling axe 2 for vulnerable stacks than sword. But making sure the entire axe auto chain lands is really annoying. Best setup at the moment for dps is 30 25 0 0 15 OR 30 30 0 10 0.
People shouldn’t compare WvW and sPvP. I’ve seen plenty of people running in rare gear while I’m decked out in ascended and running with food buff. People are who keep claiming they did an amazing duel just dueled someone with similar gear so they weren’t able to 100→0 them in 1 attack.
I actually like this change, because +3% burst damage is nothing but a big fat joke. This is a welcomed change. Axe 5, still is awkward to use since you get slowed when using it. Sword MH still clunky, seems to attack fasterbut clunky still but might be the new axe with the recent axe autoattack nerf.
Just a wild guess:
Melandru Runes + Dogged March + cleansing Ire + Restorative Strength (with Mending if you need to), equip new Beserker’s Stance.
Use Longbow + Sword and Warhorn / Hammer / Axe/Shield
Maybe that’ll work.So basicly, to be kind of like a guardian.
I need 20 points in my tree, burning a healing skill, runes and specific weapon sets?
Why not just play a guardian and do more damage, have more buffs?
The people are suggesting that warrior has to make his build around very specific builds of his specific opponents classes to be on even ground. Every single build from every single class will fair well or be the absolute counter of a warrior’s build. No problem there, working as intended.
A warrior only does damage if someone is either playing glass cannon builds or he manages to land his entire HB combo, otherwise he hits like wet noodle. I think most people haven’t tried to kill a bunker ranger or an ele and realized how absolutely pathetic their damage is.
So said the RANGER player…
A 12 second CD 3-4k heal is horrible, because of its cast time… And its horrendous animation. I’m not even going to say anything else because you will just report me.
Actually my first main character was my Warrior, followed by my Guardian, and recently my Ranger. I’ve put up only a few videos of my ranger alt because once I got him to 80 I started recording videos around the same time. Also look at my account name and my warrior’s name in my signiture if you don’t believe me. Don’t assume kid, it makes you look stupid.
Is that all you have to say, because that does not matter. My first character was a thief however that does not mean its my most played character, it just means I know how to deal and fight thieves better.
Also it does not discuss the topic at hand at all, it only boosts your ego, something a kid would do.
It feels like your just trying to bury your mistakes.
I guess you weren’t paying attention when I said my 1st and primarily main character is my warrior, but that’s cool. You are correct though in that I forgot to contribute to the actual thread at hand, so there’s that.
Moving away from our healing signet debate since I get the feeling we’ll be going in circles about it until that actual patch hits, warrior dps isn’t going to suffer a substantial loss as you and a few others are saying. Yeah berserker’s power is getting bumped to grandmaster, but it is also getting increased percentages as well (going from 3/7/12 —> 5/10/15.) This also allows you to gain access to having increased damage when endurance is not full via stick and move minor trait. Even if that damage increased is <5% it’s all percentages that will build up your damage output.
As for conditions / being kited to death: soldier’s runes (for shouts), runes of hoelbrak (-20% condition duration), Lyssa runes (lose all conditions and gain all boons on using elites), Melandru runes (-15% condition duration, -15% stun duration), sigil of generosity (60% chance to give 1 condition to an enemy), and sigil of purity (60% chance to just remove a condition) are just some of the ways that you can shed conditions without even having a specific condition cleanse utility in your hotbar or using any condition counter traits. If you choose not to use any of these or the condition cleanse stuff available to warriors then don’t cry when you get bogged down with conditions. If they were that much of a problem you’d adapt your build to be able to counter it. Not to mention with mending on a 20 sec cooldown soon not only can you sustain yourself with a moderate heal, but you shave off 2 conditions right off the bat.
If you can’t adapt your build to optimize it for not only how you want to play, but anticipating how an enemy player may use conditions in their favor against your build then you’re destined to fail.
Yet despite using all of this, every other classes such as necro still walk all over you. Please play against someone competent, and you’ll see just how pathetic a warrior is and how despite all your effort they still destroy you.
But no, we need to be pidgeonholed into a glassy, Adrenaline-hoarding, mouthbreathing facerolling playstyle which totally sucks the life out of this game, don’t we? If the Warrior forums say so.
The people in this thread will whine and cry about how underpowered Warrior is until such time as they’re given a God Mode trait that allows them to win every encounter without expending an ounce of effort. It’s nothing but “I run a bad build, and I play it poorly to boot. But every single time I’m killed it’s because this profession is poorly balanced!”
More like in team fights I’m a big fat liability and die too fast or I’m just sitting in the backline being useless useless I’m pigeon holed into using a bow. Why play a warrior when I can play a guardian and make my team godlike with every single buff in the game, or a thief that can snipe people and lose aggro whenever I feel like it and escape any disadvantageous fights at will.
You want to play a warrior, you better make sure your team baby sits you so you don’t fall over and die.
I continually see people complaining that “zomg guardians can match us in damage now we are going to be terrible” and yet, even as a hybrid condition warrior without Berserker’s Power, Attack of Opportunity, or honestly any other +damage trait I have yet to come across a Guardian who is capable of outputting the same damage. It seems like it takes them forever to kill something when I’ve watched. No offense to Guardians.
EDIT: I guess by ‘people’ what I really mean is Daecollo, because he posts enough for multiple people.
Guardian’s main source of damage is retaliation, if you fight a guardian face to face while doing high multiple hit attacks its going to hurt. The more aggressive you are, the more damage you will inflict in yourself while he’kittenting you with his attacks. A guardian can easily get near permanent retaliation.
But I believe most guardians perfer to run bunker with survive at all cost builds in tPvP so you probably won’t see them go that route.
Kinda like how A-Net goes on and on about how warriors is in a bad spot then buffs them, and in turn nerfs some of the popular builds to compensate. Then buffs every other classes to make sure warriors remain in the same state as they are.
Seriously what the heck is A-Net thinking?
Has anyone here actually done any sort of pvp with mainhand axe outside of using it as a secondary set for the evis gib holy crap it is a terrible weapon.
No defensive options and super slow mo combat isn’t that slow that you can use such a crap weapon. It’s not even going to improve itself in the cookie cutter gs/axe/sh builds.
But then again we are basing opinions off of notes created by a disgruntled pve player with too much time on his/her hands.
That may be the reason why I always felt like I was taking more damage while wielding axe…
I have, main axe autoattack is actually rather weak if you do not eviserate. Main reason why I stopped using it all together. It’s just too susceptable to retaliation and since sticking to people nonstop makes this just autoattacking not worthwhile 9/10 times.
I have to point this out as it seems people are missing the big picture. EVERY OTHER CLASS HAD BIG BUFFS ALSO. They upped the warrior along with every other classes. You people are only looking at on side of the coin. Our only trait that now helps with with the new condition torment is good on paper only (Cleansing Ire) because you have to land the burst while they nerfed our overall dps, see my previous post if you wanted to know which ones.
Also berserkers’ stance is so poorly worked out, as it only stops damage from conditions but doesn’t stop the stupid mobility issues you have and sits at a long 60s CD for 4 measely seconds to stop a few ticks of bleed.
Where is the damage nerf?
Berserker’s might + Heightened Focus moved to grandmaster trait, and only given a small damage/crit chance increase. In reality it means you go for one or the other, not both without gimping yourself.
Also axe autoattack got damage nerf, why? No one in their right mind is going to stand still for 4 seconds and let you get your entire autoattack combo in, and 90% of the time you’ll need to break your chain to get close to them again. They changed axe autoattack’s last hit to deal the most damage and nerfed the rest of the chain.
When the patch hits, our beloved warriors shall sink the depths of the trash can.
Every mesmer/thief/necro will destroy warriors with torment bleed em to zero. Eles/rangers/guardians/engineers will kite/tank warriors to death and shrug off whatever pitiful damage you inflict.
Why? When you have a class that has to land a CC to deal damage you have a big kitten problem. What has A-Net done? Give classes more access to new conditions and thrown cooldown on disables like leg specialist and lowered spike dps builds. GG, do the community a favor A-Net and just delete warrior.
(edited by Forestgreen.7981)
Why negate condition when you can do better and just remove it. Berserker’s stance only for WvW, in sPvP it’ll never get used eitherway. But then again most people just run lemon grass + dogged march + melandru so conditions aren’t an issue for WvW.
Also berserker’s stance isn’t a stun breaker which is odd, since every other stance are stunbreakers, and they have no CD reduction. Why does every other class have CD reduction option but warriors for stances? I don’t know. Their warrior play tester must be some kind of unkillable god that destroys all other classes.
Nope, not in the slightest. Prepare to be kited from 100 to 0. With the buffed Longbow, it seems to be a must on all warriors now.
Necros now right in line with the other classes. Warriors got some slight traits rework but still bottom of the trash. They made them slightly better in removing conditions but nerfed their damage in turn, thanks A-Net.
The long list of the changes is nothing but smoke and mirrors. Enjoy every other classes running circles around you and laughing at you everytime.
As much as I’d like more defensive abilities I still think warriors should be the anti bunker class. I honestly would rather see some rework in adrenaline to be able to corrupt boons for a certain duration to counter the stupidly heavy bunker builds everyone is running in tPvP.
Figured giving some more might generating abilities would offset it rather than add a new condition in the game.