-Mike O’Brien
Because we can’t be angry about both?
I’d love to see the gemstore exclusive dyes be account bound. I’d be opposed to the rest of the dyes being account bound, though.
I’m happy with the game design in this area. It’s one of the main reasons I play GW2 and not one of the other games out there.
Respectfully, Knighthonor, you’re playing the wrong game. In fact, you’re playing the wrong genre. You should go find some nice action adventure games to play.
again hate when people say this, because Levels wasnt always the Genre.
Playing with others in a world, was define this genre. not levels, since Character level trail didnt become popular until Everquest 1, and made standard from WoW which uses the same system as Everquest 1. those games were popular, but doesnt mean level locking mechanics is a good game design.
Okay, you are obviously trolling. Leveling was a huge part of RPGs well before computer games, and certainly before Everquest. Levels originated in tabletop gaming, and have been adopted by the vast majority of RPGs and MMORPGs have carried them along as a natural progression. I cannot even begin to address any of your other points while you continue to insist that RPGs did not have leveling systems before the late ’90s.
I would almost find this discussion worthwhile and interesting if not for this gaping hole in your credibility.
That being said, you can totally do this by playing in PvP. It’s basically a sandbox mode.
Stop defending a stupid system.
It’s stupid. It’s completely asinine that people have to spend an enormous money on a GAMBLE (and it is that, gambling) in a game like this.
Yes, it is a form of legalized gambling. Sold to adults and children alike. But this system is what Anet has decided is the most profitable for them, so we must live with it. People would also be complaining if the skins could only be bought for $100.
As someone with multiple patents in gaming I can assure you that this is not considered legalized gambling in any jurisdiction in the entire world. Not in Europe, US, China, South Africa, South America, or anywhere else in the world.
It is not considered gambling because pixels aren’t considered legal tender. It’s not money, your just spending your money on recreation. Stop calling it gambling, it’s not. No one cares that you think it is either. If you think it’s gambling, your wrong. It’s not an opinion, it’s a fact that’s established internationally.
While it may not fit into what is legally considered to be gambling, it absolutely is, for all intents and purposes, gambling. Gambling is a game of chance. So is this.
Levels segregate the game world.
People cant enjoy the full of the game world without leveling first.
if players take their time, they miss out on all the cool things happening all over the place.
So no point not rushing to max level. but that leads to burnout since the skill/trait system doesnt reward well for leveling between 1-30, 30-40, 40-60, 60-80.
you know you can get to lvl 80 in ONE day through crafting right? costs a bit of gold, but saves tons of time
I thought they nerfed the XP on crafting some time ago that isn’t possible anymore.
This is true. You cannot level all the way to 80 because crafting was scaled to give the levels based on a skill of 500. Crafting skills that remain at 400 ranks no longer give the full amount.
Infinitely repeatable achievements do not count toward the meta. ANET: This should be clearly listed on the achievement to avoid exactly this sort of confusion.
I’m still gobsmacked that you could even suggest that character levels are an invention that began with Everquest.
(edited by Guhracie.3419)
As has been pointed out, these new skins would have been a reward for doing the living story six months ago. Also, the Dreamthistle stuff was just released a week ago, and now this week we get RNG dyes.
it may be done better than other games, but that still doesnt make it good to segregate the game world for players that arent max level.
its bad game design. no point in time sinks like this when there is no timely sub in this game.
Leveling is a core mechanic of the RPG system. I don’t understand your issue with the concept. Are you familiar with RPGs?
ETA: I’m also in agreement with Galtrix, above. What is your proposed solution?
I hate when people say this. when RPGs didnt even have levels at first. Tabletops—>MUDs—->First MMORPGs
again levels wasnt always part of RPGs. so thats not something that can define something that wasnt always part of them.
But there’s a reason it’s by far the more common mechanism, and there’s certainly a reason why it’s utilized almost exclusively in the genre we are speaking about, which is MMORPGs.
There is also reason that 2 faction games been common. Just because its common doesnt mean its whats best. Developers are conservative and like to reuse ideas of the past. thats why. it wasnt always common. like stated, most RPGs didnt have levels. going back as far as tabletop and into computer gaming. early RPGs didnt have levels. Levels became “the thing” after Everquest 1. That doesnt mean it has to be the set in stone way to make MMOs.
Yeah, no. Levels existed long before computer gaming. I will give you that not all RPGs have always had levels, but to say that “most” didn’t is a flat-out lie.
And to state most did, is also an equal lie. So where does it stand?
I say make Levels optional, and you have the best of both worlds.
People can play the way they enjoy, and people that like to level/gear grind can simply do that instead.
Most rpgs do have a leveling system, though. That’s not a lie, no matter how much you want it to be.
It’s also a bit belated to be asking Anet to rework their entire progression system a year after launch.
it may be done better than other games, but that still doesnt make it good to segregate the game world for players that arent max level.
its bad game design. no point in time sinks like this when there is no timely sub in this game.
Leveling is a core mechanic of the RPG system. I don’t understand your issue with the concept. Are you familiar with RPGs?
ETA: I’m also in agreement with Galtrix, above. What is your proposed solution?
I hate when people say this. when RPGs didnt even have levels at first. Tabletops—>MUDs—->First MMORPGs
again levels wasnt always part of RPGs. so thats not something that can define something that wasnt always part of them.
But there’s a reason it’s by far the more common mechanism, and there’s certainly a reason why it’s utilized almost exclusively in the genre we are speaking about, which is MMORPGs.
There is also reason that 2 faction games been common. Just because its common doesnt mean its whats best. Developers are conservative and like to reuse ideas of the past. thats why. it wasnt always common. like stated, most RPGs didnt have levels. going back as far as tabletop and into computer gaming. early RPGs didnt have levels. Levels became “the thing” after Everquest 1. That doesnt mean it has to be the set in stone way to make MMOs.
Yeah, no. Levels existed long before computer gaming. I will give you that not all RPGs have always had levels, but to say that “most” didn’t is a flat-out lie.
Classical leveling is anachronistic and sets a bad precedent if you are going to try something modern like, oh, horizontal progression or something less tired than the classical gear grind. What you could have in its place is a tutorial that would prepare you gear, gameplay, and lore wise and then would launch you on to your adventures in the world of Tyria.
Again, the vertical grind of classical leveling sets an unnecessary and bad precedent in a game that is not about grinding. Prior to launch, at least, GW2 was not about grinding as Anet simply did not make grindy games.
Leveling cannot be old-fashioned while it is still the primary “fashion” around which games are designed. Further, GW2 was never promoted as a game that would not have leveling in it.
it may be done better than other games, but that still doesnt make it good to segregate the game world for players that arent max level.
its bad game design. no point in time sinks like this when there is no timely sub in this game.
Leveling is a core mechanic of the RPG system. I don’t understand your issue with the concept. Are you familiar with RPGs?
ETA: I’m also in agreement with Galtrix, above. What is your proposed solution?
I hate when people say this. when RPGs didnt even have levels at first. Tabletops—>MUDs—->First MMORPGs
again levels wasnt always part of RPGs. so thats not something that can define something that wasnt always part of them.
But there’s a reason it’s by far the more common mechanism, and there’s certainly a reason why it’s utilized almost exclusively in the genre we are speaking about, which is MMORPGs.
1. Might
2. Vigor
3. Fury
4. Protection
5. Aegis
6. Stability
7. Retaliation
8. Regeneration
9. Swiftness
it may be done better than other games, but that still doesnt make it good to segregate the game world for players that arent max level.
its bad game design. no point in time sinks like this when there is no timely sub in this game.
Leveling is a core mechanic of the RPG system. I don’t understand your issue with the concept. Are you familiar with RPGs?
ETA: I’m also in agreement with Galtrix, above. What is your proposed solution?
I’m going to have to disagree. Levels in GW2 are much less important than in most other RPG systems. GW2 does an excellent job with scaling, as well, in most areas.
Please don’t derail my thread.
Who is this directed at?
The current meta is melee because melee does the most damage, and damage is the way to make fights the safest as extending the fight is a losing gamble.
I’m addressing how in a meta of melee only guardians and warriors seem to be able to function decently in PuGs as self sufficient units.
Yes, ele can work. BUT YOU REQUIRE TEAM SUPPORT TO DO SO.
Get that through your head. A warrior supplies himself with might and fury and vuln stacking and all he needs to do damage, and has high baseline survival. Casters are not afforded this luxury.
If you don’t have a team that coordinates guardian walls and aegis and prot uptime, you simply cannot melee efficiently as an ele, and because the only viable damage weapon the ele has is the lightning hammer, it’s not like he can use any of his far inferior mainhand weapons with horrendous autoattack damage.
If melee is to remain meta, you need to allow for all classes to self sufficiently melee within reasonable margins of effectiveness.
If you won’t do that, then you need to buff ranged damage for classes you intend to stay at range, because ranged weapon damage is just garbage relative to melee.
Elementalists are not the only casters in the game. Mesmer is INCREDIBLY self-sufficient. Necromancer has a great many tools for survival as well. They play differently than the warrior does, but who wants all classes to be clones of each other? Thief is very squishy, and it is a melee class. The whole point of having an active combat system is to not just stand there and take hits. Of course a warrior can take hits; that’s kind of a warrior’s whole deal.
I agree, they’re currently in a more powerful place than most (if not all) other classes. But I do not agree that casters require team support.
(edited by Guhracie.3419)
The daily always awards a 600 karma consumable. However, that’s far from efficient.
I must be glitched then cause I only rarely get a karma consumable I always get a luck item thought
Yes, I would report this as a bug. You should always get a laurel, a karma consumable and a luck consumable, with an occasional fourth item thrown in.
The daily always awards a 600 karma consumable. However, that’s far from efficient.
Mesmers and necros are actually quite survivable in pve. I agree that eles are extremely squishy, though.
Just popping in to say that one of my sylvari has now been afflicted with solid black eyes.
I would stop trying to get skill points until the matter has been sorted out.
My hero panel icon only stays lit when I have traits to spend, not skill points. Best luck to you.
The daily activity awards karma consistently, as well. I love running the sprint, so it’s where a lot of my karma is coming from nowadays.
I am of the opinion that it would have been better if some more interesting choices could have been offered, rather than stomping the amount of karma one gets daily. I think many of the laurel offerings could have translated well to the karma vendors, to make it a more desirable currency. Dyes for karma? Yes, please.
I also need to do some halloween dailies still. I think there is one a day? Yesterdays was to do with the lunatic inquisition and I know a previous one was harvesting toxic spores.
Harvesting toxic spores counts for the Nightmare Tower meta event, not Halloween.
It’s more that a skill node that resets daily and involves absolutely no risk of combat to visit would be a little over the top as a benefit. A person could make alts to collect them en mass for little more effort than logging in.
Plus, a resettable skill node would take extra programming than the current one.
So good luck persuading ArenaNet you should get one.
I don’t understand this bit I’ve bolded in your post. Skill points are character bound. There’s no wallet feature for them, so there would literally be no benefit to making armies of alts to gather up skill points from the obelisk.
I think GW2 does an excellent job of handling microtransactions, with the exception of the RNG boxes. If they continue to increase the RNG factor as they have been, I may have to re-evaluate my assessment, but it functions very well as a system that does not interfere with playing the game.
I’m saving my tickets in case the drop rate is nerfed on them when the gauntlet returns.
My favorite release was Zephyr Sanctum. Just some great stuff in that one. Least favorite was Southsun Cove- I didn’t play it, didn’t feel the need to play it. Teq was also pretty low on my list.
Why is it I can’t send off more than two successful mails without getting hit with suppression while during the trial gold spammers could stand in LA and spam their gold-selling ads for hours under the same name, sometimes several times a minute, without being suppressed?
Because they vary the message, making each one unique, whereas copy/pasting is quickly flagged as spam.
Funny how this works for gold spammers but not for legit players, I have tried this without success; example: LFG invasion – after 2 times, suppressed, change it to Need group for invasion, still suppressed, wait 15 minutes try again and still suppressed, so, something is very wrong, it’s like they don’t care about the player-base.
Once you’ve hit the point of actually being suppressed, changing the message has no effect. You just have to wait it out. However, if you change your message every time then you won’t get suppressed. That does not help in situations like Teq, though.
I really hope they make it into the game. I will have a sadface if they don’t.
<snip>
I had to add a voice to this thread to say that active players never say no to more stuff to do. We love it.
<snip>
This is simply not true. Your amended statement at the end referencing your own experience with players in game is much more on point. I am an active player, with a lot of time to spend in-game, and I am of the mind that this constant bombardment of “stuff” is excessive. I wouldn’t mind all the stuff if it was permanent, but this “two weeks and it’s gone forever(ish)!” model is tiresome.
I’m editing this to add that I am a fan of temporary content. I’d just prefer that it be more meaningful and therefore less common than the constant treadmill of intense, buggy and unpolished patches we currently have.
(edited by Guhracie.3419)
They would look great in tiny hats. That is the only point on which I can agree with this thread at all.
Grubs are not smart enough to learn magic OR science. And they lack opposable thumbs and language skills. Down with grubs, I say!
A couple of weeks back, I opened 25 chests, got 5 scraps.
Today, I opened 15 chests, got 0 scraps. ZERO!!! This is really ridiculous. What kind of sick RNG is in the game?
You opened those 40 BL Chests will the full knowledge that there are no guarantees that you’ll get what you want, and then complain that you didn’t get what you want? It’s like going to the store to buy an apple pie, then getting upset there wasn’t any strawberries in it.
Stop defending a stupid system.
It’s stupid. It’s completely asinine that people have to spend an enormous money on a GAMBLE (and it is that, gambling) in a game like this.
It doesn’t matter what the expectation is for the user, beyond this: People expect to invest time/money and be rewarded accordingly. Not on the whim of RNG.
Stop supporting a terrible system. The more keys you buy, the more reassured they are that the strategy is working. Vote with your wallet.
I am going to restate this in a shorter message, because I want to make sure it is heard:
Re: How does it compare to a TV series?
If I heard about a TV series that had essential plot points revealed in a format completely outside of the television series itself, I would not watch that show. And the excuse of “it’s too hard/expensive to tell that story in the show” would go unheard by me, on account of me not watching it.
You didn’t sell me a short story blog. Use your game.
Please, someone, tell me that you’re hearing this.
Without a powerhouse of ensemble-cast writing at your disposal (I’m talking about the calibre of Aaron Sorkin or J. Michael Straczynski, or even Joss Whedon), it’s pretty ill-advised to try and take that on in the gaming medium. Particularly when you’re not even utilizing the game mechanics to tell those stories. If I watched a TV show that required me to visit a website to get essential exposition to the story, I’d never go anywhere near it. That is sloppy handling. There’s a difference between having extra tidbits on a website and key plot elements there.
I agree with many other people who are saying that the way in which the player character interacts with the story could be improved to make the player the focus of the story.
Also, the idea of having these multiple stories play out at the same time… by the time you get back to one thread, I’ve forgotten about it. You’re absolutely right that the pacing of the storytelling is too slow. I’ve not only forgotten about it, I’ve forgotten about why I should care enough to refresh my memory.
I also think it would be really good to have a sort of “previously on GW2” to more easily link how the stories connect. I don’t know how that might be implemented, but it would go far to diminish that sense of, “I wasn’t here for the previous six parts of this story, so why bother with this one?”
Hate speech refers specifically to issues of discrimination.
Hate speech on Wikipedia
I’ve never been discouraged from a ranged playstyle, unless an event calls for me to stand in melee range… and that’s fine. It doesn’t impede my attacks to stand nearby, after all. I love shortbow (thief and ranger) as well as the mesmer greatsword. Elementalist staff is pretty powerful. Last, but not least, my engineer has many options for ranged, including flamethrower, elixir gun, pistols, rifle and grenades.
Thief and engineer are my two favourite classes, though I will say that necro staff is super fun, too. I guess I’m not a whole lot of help, here!
Secondly, thank you for providing feedback about the in-game ignore functionality. If I understand your post correctly, what you’re looking for is to have the ignore function include map and team chat. Is there any other functionality you feel “Ignore” should have or that you feel is not working properly?
Everyone else: let’s please get this thread back on topic. If you’re not able to stay on topic without derailing the discussion to off-topic issues or by victim-blaming, this thread will be locked.
I just want to make it absolutely clear: we do not tolerate behavior that is abusive or derogatory towards anyone, including LGBT people. Abusing others in-game on the basis of sexual orientation is not acceptable, and there is no wiggle room here.
What I believe the original poster is looking for is to have “ignore” apply to all forms of communication in game. However, this seems to imply that it does not apply to map already, in which case my account must be bugged. When I ignore someone, I no longer see their messages on map chat. Is this not working as intended?
Also, the phrase “that’s so gay” is insulting and inappropriate.
Edit: StinVec’s post is completely on point. I am in total agreement.
The set of armor you get is not powerful in any sense, it is cosmetic. You will be able to apply the look of it to armor with whatever stats you decide on.
I believe norn can all transform into the same three forms, though I’m not 100% on that. My necromancer can transform into bear, raven and one other. I don’t tend to have those skills on my bar, as time warp is usually more effective at high levels.
Be cautious about the size of your norn. I’d save the armor for the time being. You can preview stuff with right click, by the way.
Welcome!
Sorry for the length, folks.
TL;DR version: It’s okay to have things brewing for a while. Constantly having a meta actually gives it less impact. It’s like a drama queen: By the time we get to the part where a leopard ate your face off, we just really don’t feel like leaping out of bed and driving you to the ER anymore. It’s 2am. We need sleep, and we were up the last 7 nights trying to wrangle your drama for you. Also, I do an overview of the events I was here for.
The Flame and Frost story arc was well done, for me. It felt epic. There were people who needed help and it was happening in the world and NPCs would tell me about what was going on if I asked them. It took its time to unfurl. I really love Rox and Braham as characters.
SAB: Awesome. Just good stuff. I wish it had been added permanently. (And I’m no good at it, but it’s a “feel good” zone.)
I barely spent any time in Southsun. That event didn’t grab me. (I didn’t have a ton of time to play, either, so I didn’t really follow it.)
Dragon Bash: Good fun. Rushed. Excellent storytelling- loved the noir feeling. But it still felt crammed in.
I loved the Zephyrites. Best of the bunch, hands down. That was gloriously polished and had something for everyone, but the ending to it felt needlessly rushed, and all the politics just felt tacked on. It would’ve been fun to have the news spread in game over the course of several months, the way Flame and Frost did.
I think the Pavillion update was one of the best updates we’ve had, if you exclude Scarlet. It’s a permanent improvement on a zone in the world, and it had loads of interesting things to do. This one was second to the Zephyrites for me, but I’m left wondering why so much of the content could have been left in (the arena combat, for example) and wasn’t. I like temporary, but leave some sort of marker. Belcher’s Bluff stayed in the game! Why not arenas?
Scarlet Invasions: Interesting stuff. Certainly worked to get people into zones that don’t always have a lot of traffic. Timer was a little unforgiving, and loot seems to be a little buggy there, but overall great rewards for the amount of effort. I didn’t even care that it was a Scarlet-themed thing. No idea about the story behind it at all.
SAB2: Good update. Hard stuff with some nifty rewards. Loads of work from our SAB expert. I never saw the content, but I’m glad it’s being expanded. Also, I LOVE that it’s doable with 1-5 people. Means I can solo, I can go with one friend or whatever. I don’t have to pull in some random stranger(s) in order to do it. Excellent job on scaling, there, though obviously the difficulty ramped up unexpectedly. Fun stuff doesn’t always have to have a huge story tied in, and this is where that point is made in full.
Teq: Epic fight, cool wings, cool mini, cool title…. blah rewards. Poorly done overall. Didn’t even bother trying to get the event done. People in the zone were mean, there weren’t any in-game breadcrumbs, and it wasn’t compelling to me. Felt like it was barely a blip on the radar.
Twilight Assault: Really great content, though I’m not sure why it had to replace the F/U path instead of being an additional dungeon run. Again, this was super rushed and felt barely there.
Halloween: Disappointing. There’s no “Mad King” title, all the festive skins are extremely hard to acquire, even the gem store weapons. The town clothes costumes are quite good, but town clothes only have so much appeal. The mini-game is heavily imbalanced in favor of the mad king’s court (and yet still quite fun- let’s keep this one!). At least it’s here all month- the look of it is fantastic. But it is really quite grind-centric, and the holiday items are pretty scarce. The atmosphere of the Labyrinth is great, but it’s not somewhere people are really going to do anything but farm, and that’s sad.
I know they can’t all be the Labyrinthine Cliffs (the zephyrite zone), but… Maybe stick an anvil in the Labyrinth? An unlockable door to reach the Labyrinth would be nice, too.
I think temporary content is cool. Seriously. However, the amount of content you’re cycling through is excessive. What’s wrong with letting content breathe a little? I feel like anything big enough to have a meta should be in the game for a month, minimum.
Also, tell your stories in the game. The game is your selling point. It is meant to be a vehicle for storytelling. Use the stories to enrich the game, be it about dragons or sylvari or bunnies.
Please keep including some of the temporary content into the main game, as well- the mini-games, for example! I’d love to have aspect arena or dragon ball back in the mix! Sanctum Sprint was brilliant. Gold star to whomever came up with that game.
That is gorgeous work! Wish I could do that!
Ignore functions to make comments on map invisible. I don’t know about team, but if your experience is that blocked people still show up on map chat, there’s something buggy going on.
I do know it won’t ignore people in your guild chat channels, though.
I vary between the two methods. Sometimes I happen to get my daily finished without realizing, and sometimes I have to go out of my way to do it. I like the system.
My magic find is up to 65%. I obviously haven’t been focusing on bringing it up.
EDIT: There have been screenshots of people with 300, though.
Mesmer is tons of fun, especially once you get above level 30, as Trogdor said. I’m also really enjoying necromancer. (I main an engineer.)
EDIT: But I’d advise just playing a few different professions to level 10 and see how they feel to you.
It seems many of us have the same issue and I am pretty certain it’s a bug.
In the two screenshots provided you’ll see my achievement earned, then upon closer inspection it hasn’t registered properly.
Once it credits for the full 8, it resets and starts all over again. It doesn’t count toward the meta achievement.
EDIT: See how, right above the hover box in the second image, it says “You have completed this achievement 1 time.” That means you’ve done it once already.
Mine is working in PvE. This may seem like a really basic question, but are you sure you have the skill fully unlocked? (I don’t mean to sound insulting with that, seriously.)
As a bonus, you can still see anything they (blocked person) type as an emote. Also if you’re in a guild with them, you’ll see what they say in guild chat.
I don’t know about seeing /e type emotes, but I do know that blocking people will make it so you don’t see emote spam, like if someone is repeatedly sitting, waving, etc. So built-in emotes are blocked.
I do not find a bias toward any armor class, and I think the reason for certain weapons getting attention has more to do with the number of professions that can use it, as well as scaling for detail.
To quote myself:
And yes, i wonder if they’ll address that question in the livestream. Especially in the context of them claiming that they desire better communication with the community now.
They not only didn’t addres those questions. They made a show of pretending that no such questions were even asked.
That in itself is a kind of an answer.
That’s hugely disappointing.
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