Mesmer – FURY
Rank 55 – Bunker Engi, Top 300
Has anyone checked to see if it ALWAYS happens, or just when it is contest? From my experience the past couple days, it seems like it is always happening now.
If it’s always happening, my guess it is a ninja nerf, and probably one of serveral nerfs coming to hinder zerg map-hopping play. It would definitely make it harder for a big map blob to just port around karma training and then the moment something gets attacked that is upgraded to just have their blob port right into the keep. If this is the case, I hope they don’t revert back, and punish bad defensive play. (I.e. you can’t keep your WPed keep if you keep no sentries, siege or anyone on the map to defend). Heck, this could be a sign that they’re listening to people’s posts saying they don’t want zerg play.
DDOS attacks is a valid reason.
What alternatives has BG tried to get around the DDoS’ing? Besides constantly getting DDoSed and then telling people “We’re sucking because we cant use our TS”. I know it sucks, but if its happening 24/7, it’s not going to magically stop, so you’ll have to adapt. Have you tried changing server host, or even swapping from using TS to Mumble? I know TC’s mumble has been DDoSed, but it rarely fully goes down. Has the guild/person responsible for maintaining the BG community TS spoken with their server host? (Assuming its hosted by a company and not an individuals server box). I could be too that BG’s TS being DDoSed has nothing to do with GW2, but that it’s just being targetted for being a large TS (a possibility), that or some scummy player is just being a really annoying troll. Either way, I hope BG gets it all resolved soon!
Is it still bugged? If so, this seriously needs to get fixed. This happened to TC quite a while ago, but it was fixed fairly quickily…
That being said, I think people should stop blaming TC for this, and for the DDoS attacks..they happened before TC went into T1…On the bright side, at least BG can bunker down their own BL with all their forces?
I won’t budge, there needs to be some red attention over here.
Agreed. I won’t spend the 10g and 5 days of work to get a potion that doesn’t even work right on my main character. The lack of a red response imo tells me they care very little for stuff like this, most likely because it’s not a gem store item so they aren’t losing any real money….If a Gem Store item even clips on one tiny thing, they insta-fix it and you see red responses, but there has been no indication that devs even know, or care, about this issue.
Yes. And we know that this is perfectly possible, because there are plenty of buffs that do not disappear in the same way – gem store booster effects and the campaign support buttons, for example. And since you can turn the effects off manually whenever you want by activating the potion again, how about a duration longer than 1 hour per activation?
As far as I know, every “tonic” kind of effect gets removed when you map change (my guess is it reloads the base character form)
Even mesmers are now worried that PU mesmers are giving the class a bad name.
Im sure they are on the chopping board for nerfs.
I fully agree with this. I’ve been playing mesmer as my main since the game came out, and since they changed PU to its current form, I noticed one main thing: So many new mesmers suddenly started blindly using 20/20/30 just for PU. I’ve had to explain so many times why a phantasm build doesn’t work well with 20/20/30, and have had that mesmer say stuff like “but how do you live without PU!” PU is mostly used as a crutch, and they all tend to use the SAME 3 utilities (at least they use blink/decoy+MI). It makes it very easy to predict, and they tend to not delve deeper into knowing the class. The reason, imo, that it is starting to give the profession a bad name is because there are plenty of mesmers who say stuff like “But we NEED PU to survive!” Which is entirely not true.
In the end, I don’t dislike the trait itself, however the fact it is fairly unbalanced makes newer mesmers just blindly use one trait set and then claim they need it to survive and depend entirely on using PU to be competitive. It makes mesmer seem like a shallow class. However, there are still many great mesmers (some who use PU, some who don’t) despite this who endure the nerfs mesmer takes and adapt.
Well if we start throwing out nerfs everytime noobs say noobish things, then warrior and thief are absolutely kittenED.
Sadly for mesmers when the forums go ablaze, we see nerfs incoming, i.e: glamour fields (now effectively useless…), portal nerf (which really didn’t change anything they were complaining about), condi death (I can admit this needed a nerf). PU will definitely be next, which personally I’m fine it..it will let people use the crutch build less, even if PU was put to how it was originally.
Even mesmers are now worried that PU mesmers are giving the class a bad name.
Im sure they are on the chopping board for nerfs.
I fully agree with this. I’ve been playing mesmer as my main since the game came out, and since they changed PU to its current form, I noticed one main thing: So many new mesmers suddenly started blindly using 20/20/30 just for PU. I’ve had to explain so many times why a phantasm build doesn’t work well with 20/20/30, and have had that mesmer say stuff like “but how do you live without PU!” PU is mostly used as a crutch, and they all tend to use the SAME 3 utilities (at least they use blink/decoy+MI). It makes it very easy to predict, and they tend to not delve deeper into knowing the class. The reason, imo, that it is starting to give the profession a bad name is because there are plenty of mesmers who say stuff like “But we NEED PU to survive!” Which is entirely not true.
In the end, I don’t dislike the trait itself, however the fact it is fairly unbalanced makes newer mesmers just blindly use one trait set and then claim they need it to survive and depend entirely on using PU to be competitive. It makes mesmer seem like a shallow class. However, there are still many great mesmers (some who use PU, some who don’t) despite this who endure the nerfs mesmer takes and adapt.
Learn to Mesmer sweep
DH took the keep and swords were only on it after about 15-20 minutes had passed. If there was a mesmer, he/she could have said so while they were taking the keep and could have ported a group of us in there.
I’ve waited in keeps for over an hour even with friendly zergs on the map. I am very particular about who I port into a keep to ninja it. If you port too many, odds are they’ll pop swords and give it away. If the enemy finds you using a mesmer portal, they start to sweep EXTRA hard. I tend to only port in groups of 5-10 of players that I know and can trust won’t kitten it up. The only time I port a zerg into a keep is if its a guild group, and its a guild that I know can accomplish the task.
I’ve waited long enough the walls were T3 in a keep, and there were claims of hacks, so I posted screenshots every time I saw an upgrade go down. Some mesmers are just patient Yes, there are plenty of hacks in this game, from my experience, if a keep gets taken without anything down, its 90% of the time a missed mesmer.
What you say is true but only if the drop is gradual. I’m not so sure the problem would fix itself if SOR stays in T2 for one/two more weeks. In such a situation, it is likely that SOR would have most of its points (above what a server like DB has) taken. Thus, T2 servers SOS, FA, and Mag would have their scores heavily inflated while leaving DB and other T3 servers with no points to accordingly inflate their scores to keep the gap manageable. Right now the gap between DB and the lowest T2 projected rank is about 120. I think that is already flirting with insurmountable (without absurd dice roll luck). Give it another week or two and that, I would project, is only going to grow.
If you look at the current projected rankings you’ll have:
SoR 1889
FA 1884
Mag 1868
From those ratings, if SoR loses again, the point gain by FA and Mag won’t be as big as this week. Glicko will see 3 servers with near-even ratings and will treat them as such. So, even if its a gradual decline, given that SoR has already lost most of their rating from T1 it should still be fine.
Is anyone worried with the massive fall of a former T1 server that T1 and T2 will effectively be isolated from the other tiers?
Because SOR had a massive amount of glicko points and they are shedding them so fast, T2 is effectively getting a huge glicko point boost. While I think that is a welcome thing for alleviating the problem with the kitten point gap, it has now widened the other end. I’m concerned that up-and-coming servers like Dragonbrand will be effectively locked out of moving any higher than T3 unless another fall-out occurs.
TL:DR – I’m concerned that the T2 – T3 gap will become like the T7 -T8 gap of no return from awhile back (bad enough that Anet had to artificially inflate the glicko scores).
It shouldn’t end up being that big of a problem. You had servers like KN plummet. It does shake things up in the short term, however, if servers like DB keep doing well it won’t lock them out at all. It might mean it takes them a couple more weeks to get firmly into T3, but they definitely won’t be locked out. If you look even now, the ratings between kitten are actually fairly well behaved (in that there aren’t multiple hundred jumps between servers.
As it is now, DB for instance will move up 1 rank, and then will have to do well for a few matches to move up again. The reason Maguuma is getting so many ranking points is because they’re technically T3, and they’re stomping a R3 team. However, as SoR drops, the gain from beating them will drop pretty fast as well. In general you lose points faster than you gain. So in the end, my guess is long term things will balance back out as they always do when a T1 server implodes.
The only bad part about doing this is that it is VERY easy to circumvent the afk timer..so either you sit on the person for sometimes 20-30 minutes, or leave and risk them porting people in. The solution of course is to make it so that swapping armor (or similar actions) don’t circumvent the afk timer. I say this as a mesmer who CONSTANTLY hides in keeps (while alive) and uses tonics to hides. Personally, I feel like its a very scumbag and desperate move for a group (especially a guild group) to do a mesmer rez through a gate…and shows more often than not that guilds true colors.
When I see a group do something like this, if its a guild name I recognize I try to contact an officer to let them know someone is hurting their guilds reputation doing stuff like this, and leave it upto them to decide if they feel like its something that is an “exploit” or not.
I feel like any mesmer doing this only hurts the reputation of the profession and incurs more nerfs to it, and I personally scold any mesmer I catch doing it.
SoR shows us there is obviously no such thing as a stable community wvw when there is prizes to be had.
TC in general has been pretty stable. There is a core community that will come out and fight whether we’re T1 or T4 (and yes, we’ve been there and worked ourselves slowly to T1.5). I really welcome the new transfers to our server, if not to make it so we’re facing BG/JQ for 2+ months instead of FA/SoS for 2+ months for some new faces.
Even if TC got a lot of transfers and shot upto rank 1 and a lot of those transfers left, we’d most likely still have that core community sticking around to keep up alive! TC is pretty resilient I’ve found, which is nice. We’ve been T2 for a long time, through many gains and loses of guilds. Guilds come and go. The Golem God and Dolyak Spirit stay firm in their support of the Toast!
I’ve noticed that moa doesn’t spawn every time, and when it does, it seems to be ending early (with them still alive, just suddenly disappearing with no mobs around) with no one getting credit. On top of that I’ve only seen the Marriner escort spawn once out of the 4 I’ve done, and one time I saw it spawn it was up for ~2 seconds on the map and disappeared.
Are these escort events just bugged, or do you have to do something initially to spawn them? I see plenty of escorting dolyaks, lighthouses, children, orgres…
Those numbers sound really off. No character has 48,000 health; I’m not sure even extreme vitality builds (which would be of marginal utility) would crack 30,000.
One of my mesmer builds uses PTV gear+vit runes and sentinel trinkets and weapons and when fully buffed mid-WvW week I get ~30-31k health, so it is entirely possible for even a mesmer to get around 30k health. However, my guess is it was either a pure zerker ranger and the OP just didn’t dodge, or he was hit by a legendary defender
1) In WvW, a permastealth thief while roaming is mostly an annoyance. If they go full zerker and rely on backstabs, then AoE’ing helps to counter it. If they’re beefy, then their damage probably isn’t going to instantly kill you (from my experience dueling stealth thieves). AoE’ing around you when dealing with a stealth thief is very useful.
2) If its a “perma” stealth thief in a keep, call a mesmer into the tower/keep and have him/her moa the thief. It works wonders
Stealth-stacking isn’t really OP from my experience. It has clear and simple counters. I will give it to you that it is very very annoying though.
Throughout the game it seems pretty standard that your armor is damaged when you die in a fight, but not from falling damage. But in the edge of the mists, falling off the side of the thing causes armor damage that needs to be repaired.
I know it’s not a huge cost, but I wish it didn’t. I don’t mind if another player knocks me off, but if I’m just exploring and fall, it makes more sense for it to be like usual and not have the cost.
It is probably there to discourage people (or entire zergs) from just leaping off the cliff the moment they see a group heading at them.
The only thing I hate when I’m downed on my mesmers and getting stealth stomped is I can’t even use my downed teleport, because for some reason it takes a target to do it. Stealth stomping renders basically all downed skills useless as many need target, which you still at least have with stability stomps.
It’s not as big of a deal in zerg v zerg play, but in small group roaming, being downed those few extra states that your downed state skills can give you can actually make a big difference. But, I wouldn’t state it was OP, just annoying.
People are actually rping in Rata Sum? Neat, I go to Piken Square sometimes (The EU RP server) to watch the roleplayers. But Rata Sum is always empty, all the roleplayers seem to be in Divinity’s Reach or Ebonhawke. I really wish there was a significant RP presence in Rata Sum.
At least there is one place in GW2 where the asura RP community is alive and well ^^
The stuff that goes on in TC’s Divinity’s Reach could stiffen even an asurans ears…I’ve taken some bad turns and came upon some really really weird stuff. You really have to be cautious about going into the taverns in TC’s DR….
Mesmer blink is INCREDIBLY buggy. At one place I blink on top of a bridge, yet if I try to blink across an open field and there’s a slight bump in the way it doesn’t work, and I STILL sometimes when blinking get thrown into walls or staircases or stuck in the map.
In the end, the issue with people using trebs/catas on doors is entirely due to the fact that people can still AoE on top of walls. This makes it so you really can’t put any reliable siege on top of a gate for when people throw down ACs. All they have to do is throw down some AoE’s and the siege dies (not even talking about people getting pulled off the walls).
Until they make it so that you can actually reliably defend your gate with siege on the walls, the ONLY way to counter lots of rams going down reliably (especially if you’re slightly outmanned) is by using a door treb. It’s a sad fact, but its really the only sure counter against a blob laying down 5-6 rams. If you nerf trebs the same way as trebs, it will only encourage and benefit the zerging and blobbling mentality. Before you nerf the only real defense, make it so that the walls in a keep are actually semi-safe to place siege on for defense. There are a few places in some keeps where you can place them, but in the end, AoE’s can hit just about anything that is sitting on top of a wall.
You can hear and see the meteor falling. What is the problem with just dodging/ moving?
How about give me an aoe circle that tells me where hammer leaps are going to land if they’re coming toward me? This is what Wildstar is doing, and I’m not sure I like that everything is telegraphed for you.
Both skills are based on positioning. Getting caught in either is death.
Some don’t play with the game sounds on (I don’t myself because they tend to give me headaches to ofast). As for dodging/moving to avoid the damage, the main issue I have with meteor shower is that because of the animation, you can actually take damage before you even SEE the meteor shower. You can see the warrior doing a hammer leap (Unless you’re really really laggy).
It could just be an issue with the fact that when lots of particle effects start happening, the meteor shower animation isn’t tied with the dps. This happens fairly often on my screen with feedback. I throw out the feedback and I get indicators that it’s doing damage before it actually renders on the screen. However, it’s not a crucial problem, since it normally only causes 1 hit delay at most..odds are if it kills you its because you were standing in it for too long.
More of that complaining about PvE that WvWers never do!
Can you cite where a WvW player said that no one in the WvW community ever complains about PvE? I’m not sure why you’re so negative on this thread, when in the end WvW people are just asking for the exact same thing PvE people are.
In the end, it is obvious by just looking at what the requirements are that PvE people have to do much less gameplay they hate than WvW people. All WvW people are doing is pointing out that we don’t like PvE, just like many PvE’ers don’t like WvW. Most are just pointing out that while the PvE people don’t like having to do a little bit of WvW, WvW people in the end have to do much more gameplay we don’t like. And I have YET to see a legitimate reason why its ok for WvW players to have to do lots of PvE, but why PvE’ers shouldn’t have to do any WvW.
(edited by Handin.4032)
Wrong. GW2 is both PvE and PvP based. Part of the plan ANet had in the beginning was to get GW2 to be an eSport. You can’t win $100,000 from doing just PvE.
GW2 manifesto about WvWJoining this PvP competition is completely optional, just like it was in the original GW, but if you do compete you’re now going to find that your world welcomes you with open arms.
Quoting the Gw2 manifesto thing doesn’t really hlep you case, because legendary weapons are also completely optional….
From personal experience, I’ve seen that a lot of the animosity in game against PvE people in WvW comes from when they come onto a map, ask if we’re going to cap ponit X any time soon, and then just sit afk somewhere asking every once in a while the same thing (or asking for help to clear the JP of enemies). Most don’t do that, but it only takes a few people doing it to get on peoples nerves. I would bet a lot that on most servers, if you went into WvW, say that you’re new and trying out WvW and ask how you can help, not only will probably get your map completion and ranks MUCH faster, but you might start to actually have some fun
It might be good too that you don’t start off on your home borderland (since it can get really stressful). See if you can get into EBG, or one of the other BLs. If there are forces on those, it might be best to get with that commander. Too often people want to start out in their home borderland, but that one tends to be the most stressful as its often the one getting pushed the hardest and mostly defensive play.
Just some general advice for PvE people that want to try to get some positive experiences with them requiring WvW rank (which they will keep it seems)
Or they should just make it so that people on servers in WvW just say “World vs World”. I know several commanders on TC have gone invisible (even though it blocks them from getting messages themselves) because they found that if they map hopped their forces the enemy forces would immediately hop to counter. Sadly, even if you don’t have the person on your friends list, you can still be on theirs and they can see exactly which BL you’re on. For most people it isn’t a problem, but if you’re the person that is known to be commanding the current force (from guild tags for example) then it means the enemy forces can easily track if and where you map hop.
TC encountered this problem when we had a large force push an enemy BL to try to get them off our home BL (we still wanted to fight them..just not inside our own T3 keeps hehe, so we wanted to draw them to their home BL). We map hopped and by the time we got regrouped, we got a report that the same forces that were on our home BL were already waiting in force at our spawn tower (so I guess it worked?). We still pushed out..it was just really funny to see how immediate their response was.
Another crappy design problem is the inability to immediately claim a camp if there is a person who is in a larger guild nearby. If my guild has the +5 buff, I should be able to claim a camp.
I’ve seen it said a few times in chat that a camp has +5 supply. How do you know if a camp has that buff in effect? Is it just because you get 15 instead of 10 when you pick up supply there? Also, any time I’ve seen this said, it doesn’t seem to work if I already have 10 supply when I go to try and pick up more.
The bug was fixed so now if you have 10 supply you’ll properly take up 15 (you used to have to spend 1 supply and re-pick it up). As for seeing if it has the buff, you’ll see a buff on your bar that is something like Guild Fortification (it looks like a white gear emblem).
I think the reason they made it so large guilds get “priority” if they’re around is to prevent someone following a large guild and claiming everything they encounter with a dummy guild. However, I do agree that I think they should make it so that guilds without buffs shouldn’t be able to claim. Also, it’d be cool if after the buffs ran out, it sent a notification or something to that guild’s officers (or anyone in that guild who has access to claim) saying that they’re no longer buffing their fortification. That, or give commanders the ability to talk to an NPC to request (like once per hour) that the objective get unclaimed.
The only reason I’d argue there should be circles, is fairly often you get hit by the damage before the animation fully renders. It wouldn’t really be a big nerf to ele’s that I can see, since from my experience using feedback on a mesmer, people will continue to stand in an AoE and take damage anyways. However, people can take massive damage from it before they even see the amination render (image if you couldn’t see a feedback placed on your stack until after a second it was up..the forums would be ablaze!)
I still don’t really understand the problem…what would you rather them do? If they owned all of your map, then they either could have map hopped and taken another map..or sat around waiting for you to get numbers..or just have some fun? Seems like they took the latter option and just decided to have some fun.
You stated you don’t like how they owned most of the map and still had time to pull off this joke. In the end, its a game, and not a job…if they had most of the map, why couldn’t they just joke around and have fun? What else should they do? It’s not their fault your server has a lot less people. TC has randomly done quaggan and dolyak RP walks around the borderlands if we get bored (whether we’re the ones getting stomped, or the ones doing the stomping).
I admire your server dedication, I really do (as someone who has stuck with TC from the beginning myself). However, if every day you just get stressed or frustrated and don’t have fun, well..why stay? You might find a much better and more fun environment, and no one will think any less of you. I’m not saying map hop every 3 weeks, but if your server isn’t fun anymore, find one that is
WvW people complain for a year about how getting a legendary is IMPOSSIBLE to do with only WvW and having to do lots of PvE to get it, and we get nothing to help us. PvE people complain for 1 week about having actually do a TINY bit of ACTUAL WvW (not just running around waiting for completion asking people to take stuff for them), and it gets temporarily removed to “re-evaluate”.
If PvE’ers can get great shinies without having to really do WvW, can WvW people FINALLY get some real shinies that they can get only doing WvW? I mean, give a rest on the “new” masteries. Give us some WvW shinies (note: those “new” skins they gave us earlier this year weren’t even new…weren’t great…not really worth it for level 80 WvW players). Maybe if anet actually listened to their WvW people, instead of constantly pandering to the PvE masses, they’d get more money from us
(heck, Im sure that quaggan finisher got them quite a bit!)
Maybe if WvWers didn’t circle around every possibility of PvEers being forced into world v world like sharks around a pile of chum, they might be more willing to do it. As it is, you guys look at PvEers as a cheap source of bags, and grief the hell out of them for the giggles. Why would they want to be forced into it, simply so they can be tormented?
Just saying, as someone who doesn’t wear full zerker gear, or do speed run stuff, I’ve been kicked from fractal and PvE dungeon groups plenty of times with people calling me a noob because I didn’t know the short cuts for speed runs, or went in as a condi mesmer instead of buying zerker gear. It goes both ways. The only difference is when WvW people “grief” (mostly just kill or camp a JP in a PvP area) the forums become ablaze with how horrible we WvW people are
I liked the new map (objectives), but it is a completely a mess. 50% of the time you cross doors, you have to be careful to not fall down. I got buff in the frozen land that reduce the dmg I take by 10% – all factions have it? If not it can become really imbalanced depending on what faction you get.
.
Every side has its own buff. I know overgrown gives you healing and removes conditions. They’re fairly well balanced against each other it seems. The biggest thing anet did right for this update was having real testers play on the map
I’m not sure if its been said, but if you take other keeps, you gain their WP’s (without having to upgrade!)
I’m not sure if the people who are complaining about lack of WPs are new to WvW, since normally on BLs you have a lot less access to WP’s unless you pay for the upgrades and hold the keeps.
My guild had a lot of fun running in it for a training night. The bridges and terrain imo give some really fun fights, though yes it can be frustrating. But almost all push/pull/knockback skills can be dodged. Most of the time I pull people off on my mesmer is because I lay the temporal curtain and they stay standing next to an edge or right on it instead of moving across the bridge away from it.
Good thing you didn’t run a mesmer hehe
When I play my engi, I most of the time invest the 10 points into the Tools train line. It gives a good perma-swiftness (and then you can even trait to have it give you Vigor)! Engi’s are actually quite fast out of combat, especially if they use the right utilities (rocket boots, slick shoes, even bombkit+blast for stealth!0
If anet wants more people in WvW they need to make WvW something more people want to play in, simple as that.
It already is. WvW lets you kill ambient creatures, as well as enemy NPCs. If you’re not good at player vs player combat, simply run away from the red name tags.
Why would you want me to be taking up a slot doing that if people actually wanting to win want to go in though?
PvE’ers complain a lot when “forced” to do WvW to get a legendary (which heck..is supposed to be LEGENDARY, and NOT essential). WvW players counter by saying “We have to do a LOT more PvE grinding that we don’t want to do than you have to do in WvW”, and PvE players seem to just skirt around it. Why is it ok when WvW players are ‘forced’ to play a gameplay they don’t want for a legendary, but its a crime against humanity when PvE’ers have to a tiny bit of game play they don’t want for the SAME legendary?
Can I make the same argument saying that all the PvE requirements (dungeons for instance) should be taken off the legendaries because I, as a WvW player, is forced to play a game mode I don’t like to get it? (Heck, I mean, you PvE’ers certain don’t want us WvW players going into your dungeon runs in PTV gear taking up spots for players with zerker gear…) I mean, I’d love to be able to turn my badges as well into all the different PvE-only gifts. Would that be ok? You can get your Gift of Battle (without the battle), and we can get our dungeon Gift’s without the dungeons. Deal?
The main issues I see with using such a large number of badges for the commander icon are:
1) many commanders use their badges for buying siege, but if they have to save up lots of badges to get an icon, they’ll either run tagless or not buy siege
2) 10K badges would fill up a bank slot (note thats 40 stacks). There would have to be something else you can get every 1000, and then trade those in.
I think in the end the badges issue is kind of null. Most players know the good commanders from the bad, and new players normally find out soon enough if they like playing with a certain commander. Anything they put in the game could really be “farmed” by a player who really has no experience commanding. Rank has almost no correlation to how good of a WvW player or good of a commander that person is. If someone is in a high tier server and just spams ‘1’ in a blob they can get up ranks fairly fast if they play enough. In the end, the best solution is to stop caring about HOW they get the tag, but giving commanders/squads more utility and letting the players decide in the end who they want to follow.
This happened to TC a couple nights ago…seems to not be tied with EotM resets though
WvW people complain for a year about how getting a legendary is IMPOSSIBLE to do with only WvW and having to do lots of PvE to get it, and we get nothing to help us. PvE people complain for 1 week about having actually do a TINY bit of ACTUAL WvW (not just running around waiting for completion asking people to take stuff for them), and it gets temporarily removed to “re-evaluate”.
If PvE’ers can get great shinies without having to really do WvW, can WvW people FINALLY get some real shinies that they can get only doing WvW? I mean, give a rest on the “new” masteries. Give us some WvW shinies (note: those “new” skins they gave us earlier this year weren’t even new…weren’t great…not really worth it for level 80 WvW players). Maybe if anet actually listened to their WvW people, instead of constantly pandering to the PvE masses, they’d get more money from us (heck, Im sure that quaggan finisher got them quite a bit!)
So how much exactly is the supply drop in the Citadel worth? (And do people think it’ll actually be enough to swing the tide of battle in Borderlands?)
It is 400 supply I believe
Hey! For those who haven’t been able to see it yet, I have attached a couple pictures of the supply drop that happens for the winning color in EotM. So far EotM has been really fun! It’s a gorgeous map really.
First pic: the airship hovers over the citadel!
Second: The massive supply drop! (Note, dancing charr do NOT come with the supply drop. Must supply your own)
Cheers!
So far with my experiences with the bosses there seems to be one big issue: No matter HOW much you organize with people, unless you’re in a single guild that can fill an entire overflow, you have too many who are, in general, unwilling to (or afk) organize. For the marionette, even a few people who instantly wipe because they don’t dodge the AoEs can make hours of coordination useless.
I’m all for difficult content, I really love it. However, I ended up getting bored and mostly frustrated with trying to do the wurm in my server’s main. Even though we’d have 3 tags, lots of coordination and organization between there, there are just too many people in the game who don’t care about that and want to try to “tag along” to get the loot with little effort. Even something as simple as telling people to stop auto attacking a mob, you continue to see many still do it.
Content stops being fun when players spend 2 hours only to fail, not because of anything they did or a lack of planning, but because a few people who just don’t care about trying ruin it all (or are just trolling…). Open world bosses need to be scaled to the average coordination and skill of the players (not assuming they’ll all magically want to try hard and do well and all players on map will perfectly coordinate). I somehow feel like the wurm will be JUST like tequatly. Mostly a DEADZONE besides a few specialize guilds that continue to do it on overflows…
(edited by Handin.4032)
Asura have the problem where we match the same SPEED, but since our legs are smaller the animations go much faster. It’s also why the asura jump animation is so weird.
In WvW, signet mesmer with phantasms is actually very strong. I have a build writeup of the 4-signet phantasm WvW roaming build here: https://forum-en.gw2archive.eu/forum/professions/mesmer/BUILD-WvW-4-Signet-Phantasm-Warrior (note: matching signets with a condi build doesn’t seem like it’d work out nearly as well as condi+PU, so the build linked be the previous poster seems like it’d be weak in that respect)
It has been tested, and performs very well! While the lack of blink is hard to adjust to (trust me!!), in the end the use of distortions, as well as signet of midnight gives the mesmer still lots of survivability. Anyone who is curious about it (or facing one of the servers TC is) feel free to let me know. I’ve faced my signet build against PU and shatter mesmers, and so far it seems like it doesn’t perform any worse. Both Shatter and PU/blackwater builds have their own distinct weaknesses, as do every build.
The benefit of using the signets for distortion is that you can CONTROL the distortion much much better. Popping 3 clones for a 4 second immune isn’t useful if you need that immune 10 seconds later. However with signet distortion you can pop them as you need, and their EACH on a shorter cooldown than the shatter (even traited). I can get all 4 seconds of my immune about ~36 seconds.
The signets also each provide great utility. I’ve currently tweaked my build a bit to run S. of Inspiration, S. of Domination, S. of Midnight, S. of the Ether. Inspiration gives me boons, even out of stealth (PU requires you to pop the stealth, burning the escape sometimes just for the buff). Domination gives you a CRUCIAL 3 second stun and Midnight gives you a very powerful blind, especially against melee opponents. All of these as well give you distortion. If traited for Mender’s Purity, than your signet heal on activation gives you:
1. 2 condi’s removed
2. Distortion
3. Repops all your phantasms
4. Heal (of course)
ALL 4 of these are on a 28 second timer.
Match that utility with the use and traits for phantasms, and it turns out you can do a lot! I’ve met many people who have underestimated the 4 signets, and quite a few times they regret doing so (whether they win or lose).
The reliance of MANY mesmers on using PU is really quite astounding, as it will eventually be nerfed. We all know it’s coming eventually. On top of that, while PU is a great trait, it requires you to use the stealth to pop the boons, which becomes fairly predictable. The other build I run though is a stealth/interupt build. However, I’ve found my 4-signet build, and variants, to be very flexible. Don’t knock it til you try it!
In the end, its all trade off. Osicat mentioned that you’re replacing your utilities for passives that other builds can do. But I feel like this is a bit misleading. While yes, your signets are where you have your survivability, your weapons are now the source for your damage, instead of proccing your traits (i.e. torch + PU). Signets also can have a fairly fast timer on them to repop, with only needed to invest 10 in your traits. So, for 30 traits you can get PU and be forced to use your illusions purely for survival and a weapon for proccing the trait, or use the signets and get the distortion, PLUS offensive capabilities. The stun and the blind are OFFENSIVE. A mesmer should not be rely on 1 or 2 skills just to survive. Shatter and PU builds are both great, but they also have inherit weaknesses that it seems people just don’t like to talk about and shove under the rug. The 4-signet build I made, and have been talking about, is made for a good alternative to doing those. It has been tested by several others who have sang good praise for it, and many of those I’ve faced are surprised in the end, even other mesmers! I’d urge all of you, even Osicat and your shattering awesomeness to try it out! Especially since signets most likely won’t get nerfed anytime soon.
(edited by Handin.4032)
Mesmer down skill is pretty bad. I’ve seen it interrupt more revives than stomps lol
This a million times over. Also, the mesmer down #2 tends to port the players into the direction of MOST danger. However, mesmer down #3 is fairly decent…if you’re facing a player that is clueless enough to actually let you get it off.
I get PLENTY of loot by using either the staff AoE or the iZerk. If you want loot, those two weapons are actually great for it! The staff’s auto attack bounces for slow and steady loot, and the AoE is a big AoE (especially if geared for that kind of attack). GS too, with #3,4,5 all being AoE essentially.
The only time as a mesmer I feel like I’m doing it for charity is when I’m hiding in a keep. But then I’m not killing any enemies, so it’s all fair!
Thief, Mesmer and Ele need to get their Downed #2/3 skills nerfed. Ele isn’t the worst of them, just annoying, but thief and mesmer ones are too strong overall.
Mesmer downed #2 needs to be nerfed? AH HAHAHAHAHAHAHA dies laughing
That skill gets me KILLED in WvW more often than it gets me saved. Even if it doesn’t port me into an AoE, it only delays getting stomped for like 1 second. Fun factoid: if you start to stomp a mesmer, and he/she uses his #2, and you restart the stomp immediately, he/she STILL won’t have time to use his #3.
Fun factoid number 2: When the mesmer uses downed #2, he is the 2nd one to appear. The clone shows up first, then the mesmer.
In the end, mesmer downed state is fairly pathetic against any player with 1/2 a brain.
Thief ones are mostly just annoying because they move further…but even then, it’s just a stall. And the ONLY reason the ele one is “OP” is because they can move into keeps while downed.
A good solution for this problem would be perma bans for trolls.
The best way to do that is they actually had GMs that would come inside the game to the zone and look for themselves
It is impossible to hit 16k with warrior rifle kill shot while in dire gear.
Not upleveled. Dire Gear. 16,000…
Fighting in a 3v1.
Want to try again?
I’m glad it was a TC person that hit you for a PERFECT 16,000. Anyways, as a squishy mesmer, I can tell you this: you should NEVER have a problem with kill shot, especially in 1v1. It is incredibly obvious, easily dodged, requires a long “cast”, and very easily interrupted. I even made a warrior fast to see how warriors got it off. It’s not like they can run around spamming it.
Honestly, there are a lot of threads I see about this and I just don’t get it. I see the warrior doing it, and I just run behind cover, or behind them, or interrupt, or dodge, or feedback, or any of another number of skills. Killshot mostly seems to get players who just stand in front of their enemy casting fairly blindly. Yes, the warrior MIGHT get a lucky shot off every once in a while, but while they’re doing killshot, unless you’re just standing staring at them, you can easily do quite a bit of damage or make sure it doesn’t hit you.
If Kill shot keeps being an issue for it, I suggest creating a warrior really fast and taking it into WvW or spvp, and just trying it out. The moment you see how the mechanic work, you can see really fast how to counter it.
EDIT: I just quickly looked at your post history fast, mostly out of curiosity. It seems like you have a lot of problems with warriors. What really helped me learn how to deal with other classes, and especially with cheese builds, was hoping into tPvp for a bit and just trying things out and learning how to 1v1 them.
(edited by Handin.4032)
Yeah this may be a post that is considered crying by many but I’m still going to present it to the public. Daily WvWers have seen the “Siege trolls” and in the past people have done ridiculous things such as siege capping servers for fun. These actions ruin servers, hurt game play and make us not enjoy the game. I know people are going to say “Hey transfer servers if its annoying” but you know what some of us have server pride so we don’t leave when the going gets tough. Report function is not capable of dealing with these issues, it doesn’t give you any option close to it. We have trolls that drain supplies from our main keep during enemy attacks for “fun” and build massive amounts of useless siege in towers and siege cap us. We’ve reported these individuals many times over and nothing is done about it. these trolls also claim our towers and keep, allowing us not to add buffs on it when we are getting “oh so fun 2 v 1ed”. So tell us what can we do to solve this issue if these players can’t get banned for their actions and in turn ruin a game that all of us enjoy.
There have been times when TC will have entire groups of upleveled players doing this, openly stating in map and team and say chat that they’re trolling for server X. We always send in screenshots, yet the exact same players come back all week, sometimes for multiple weeks. In the end, I honestly don’t think reporting ANYONE for ANYTHING in WvW that isn’t language/chat based has any effect. I’m starting to believe the report button is like the “close door” button on elevators…most of the time it does nothing, just there to make people feel like something is working for them.
Hey mesmers,
For clarification: if you have 0-2 clones out and you dodge, you will summon a clone.
If you have 3 clones out and you dodge, nothing will happen.
Can you clarify exactly why this was changed? From what was said in the livestream, it sounded like it was done to counter the infinite-clone condi clone death builds. But if that was the case, why not change the clone death traits instead?
Edit: Bet ya a gold they don’t fix the warden either.
They did not fix warden as of today and I doubt they will (hell they probably don’t even know of the problem since it seems none of them play mesmer), nor have they fixed the same bugs with the focus reflections that have been there for a year. The focus #4 reflect definitely still hardly works AT ALL, and it only marginally works with the warden (it has to be like, on top of the guy for it to even be useful)
(edited by Handin.4032)
Their logic:
“Condi clone death is OP, so instead of nerfing the condi clone death, we’ll nerf the clone production. That makes the most sense”I don’t think they realize this is also used for normal shatters (especially the distortion shatter). The same issue could have been solved by putting a 1-2s ICD on the condi clone death traits so you cant spam it, and it would have left the rest of the builds that use it for survival or shatters more useful. I just don’t think any of them play mesmer really…. All this is going to do is just make people run towards the PU builds for survival (since the damage output was nerfed TWICE: crit and clone death)
Or you could actually read/listen and realize that you’re 100% wrong.
I went off what I heard…but with the way they mumble they really need to repeat stuff CLEARLY instead of giggling through a lot of the stuff…I heard, and many others, that it will proc if you have no clones out.
did they mean it will only proc if you have an empty clone spot? so once you get three illusions up then it wont proc anymore? so you can just constantly dodge around applying aoe condi’s?
I have no idea…it seems like I misheard what they said anyways. They were pretty hard to understand at times, so I’m just going to wait until theres a youtube summary by someone else who can actually talk clearly, or they release something typed.
Their logic:
“Condi clone death is OP, so instead of nerfing the condi clone death, we’ll nerf the clone production. That makes the most sense”I don’t think they realize this is also used for normal shatters (especially the distortion shatter). The same issue could have been solved by putting a 1-2s ICD on the condi clone death traits so you cant spam it, and it would have left the rest of the builds that use it for survival or shatters more useful. I just don’t think any of them play mesmer really…. All this is going to do is just make people run towards the PU builds for survival (since the damage output was nerfed TWICE: crit and clone death)
Or you could actually read/listen and realize that you’re 100% wrong.
I went off what I heard…but with the way they mumble they really need to repeat stuff CLEARLY instead of giggling through a lot of the stuff…I heard, and many others, that it will proc if you have no clones out.
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