I don’t see the value in thinking about just the AA of weapon A vs. weapon B…
Just in case you didn’t see the thread title, it says “Rending Claws”.
In case you didn’t read the original post, the OP was trying to make axe a “viable weapon.”
When you look at the actual DPS it works out to be ~10% including utilities, close to the 13-16% you claim for just the weapons.
Like DeceiverX said, adding other skills to your calculation is pointless.
You might as well say: first I start with 1 hit of Rending Claws, then I switch to RS and Gravedigger spam until target is dead. Conclusion, Rending Claws + other skills does 99.999% of the damage you’d do without that first RC hit, therefore it’s “in a better spot than people want to think it is”.
Gravedigger is a greatsword skill, not a reaper’s shroud skill. Reaper’s shroud drains when being hit and cannot be sustained 24/7 except under special circumstances. But yes, I’d consider Reaper’s Shroud part of any weapon’s kitten nal. To not use it would be to give up necro’s professional mechanic. It would be like a mesmer doing damage with just a sword vs. a sword + shatters.
Just to make this clear, yes you do use other skills in actual fights, in fact your rotation will consist of mostly those other skills and you’ll occasionally be stuck on Rending Claws. But RC is weak and brings zero utility, and adding other skills to your calculation doesn’t change the fact that it’s bad.
RC doesn’t have to be overpowered to make the entire weapon good. There are skills on other weapons that are underwhelming but people don’t dismiss those as bad weapons because of them.
I know in fractals a lot I end up with my axe and 4 condi necros, and for whatever reason I end up being the only vulnerability source. A 25-stack of vulnerability is like adding a 5th condi necro, except I get to use an axe, so that’s nice.
Really? 5 necros in a fractal group happens a lot? I don’t believe you.
I can’t tell if you’re being sarcastic or not. In the off chance you’re not, it’s very common in T4 fractals to have 4-5 necros. Go over to the fractal forum and you’ll see people complaining about it. If you watch T4 LFG, you’ll often see parties that are “necro only” or “condi necro only.”
https://forum-en.gw2archive.eu/forum/game/dungeons/Current-state-of-fractals
https://forum-en.gw2archive.eu/forum/game/dungeons/Necro-not-optimal-for-fractals
Also, what kind of argument are you trying to make here?
You were in a group that was totally subpar in terms of dps, not just for the lack of applying vulnerability but also might stacking and other stuff. So for this extreme outlier you were able to add a few stacks of vuln with your axe aa? And that is supposed to make Rending Claws look good somehow?
Fractals had had toughness scaling until this week, so condi classes ruled high level fractals. People like seeing giant stacks of bleeding and bosses would melt. Epidemic bouncing is a common practice as well. Because of toughness scaling and other fractal mechanics, 4-5 necros would out DPS any other party distribution you could put together. It was the meta until Tuesday (new meta hasn’t been fully worked out yet).
So it’s not an extreme outlier and a 25 stack of vulnerability is like adding an extra DPS to the party because the DPS of 4 condi necros becomes equal to that of 5, and you haven’t yet factored in your own damage. In most of these situations, the axe is the only source of vulnerability in the party.
Which means that those vulnerability stacks on Rending Claws are a lot more useful thank you think and in the case of a common fractal practice make it a good choice for parties.
A well timed Axe #2 will drop a thief/guardian/elementalist in wvw.
A well timed anything can drop anyone, so argument invalid.
Not rending claws.