Showing Posts For Hesacon.8735:

WvW living story , when?

in WvW

Posted by: Hesacon.8735

Hesacon.8735

WvW is in The Mists, not Tyria, so what happens in one doesn’t effect the other.

WvW is closer to Fractals than any other pve content.

Buff Reaper's Touch

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

What do you use it for?

Buff Reaper's Touch

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

There’s just so little reason to have healing power as a necro that even with random gains from random places it never heals more than 140 per tick. Maybe if it lasted 15 seconds to match the skill cooldown there might be something there, but 5 seconds (6 with my durability runes!) is hard to get excited about.

>.> <.<

  • sees 228/tick on my build *

Sounds like a specialized build. 784 healing power. I suppose Last Rites from blood magic and being low on HP brings it down to 334. Straight Celestial is 639.

Death magic Rework Suggestion.

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

I rather like how death magic works and your suggestions make the trait line useless to me.

So, what gets cut, exactly? Only change that could possibly make it “useless” is the removal of Reaper’s Protection (since the only other removed item is just stats).

The rest is either preserved or improved upon with better synergy.

He suggests removing deadly strength, which is very painful for my power wvw build since it adds 100 power outside of shroud and 200 within it. We’re talking a 5-10% loss in DPS/spike damage. There isn’t a way to make up that damage with other trait lines.

It’s a very big nerf.

Buff Reaper's Touch

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

I’d be satisfied if it didn’t suffer from ranger-syndrome of being “obstructed” on flat ground.

I use a focus in my power build almost exclusively because it generates life force and boon removal in wvw, and it generates life force and vulnerability in fractals (think 1 power necro with 4 condis, I’m the only vulnerability… a 25 stack of vuln is like an extra condi necro and all my damage becomes bonus).

I have accepted the skill for what it is and do use it a lot, but it is a bit underwhelming except for the life force generation.

I’d be happy swapping regen for another boon. Stability would be best, but resistance, vigor, or quickness would be nice too.

There’s just so little reason to have healing power as a necro that even with random gains from random places it never heals more than 140 per tick. Maybe if it lasted 15 seconds to match the skill cooldown there might be something there, but 5 seconds (6 with my durability runes!) is hard to get excited about.

Any information on the new season?

in PvP

Posted by: Hesacon.8735

Hesacon.8735

I’m hoping for a real balance patch before they do a new season. This last one felt like they were screwing with us, it didn’t resolve any outstanding problems.

Death magic Rework Suggestion.

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

I rather like how death magic works and your suggestions make the trait line useless to me.

Get rid of Desert BL

in WvW

Posted by: Hesacon.8735

Hesacon.8735

No blood lust

Who cares? It’s 30 stats and 1 PPK if you can manage a stomp. Not having it has had no significant impact.

Super hard to get around

It’s no more difficult or time consuming than Alpine. As a roamer, there’s more stuff to attack.

No one goes to them but ppters

I see lots of roamers, including ones roaming specifically to troll for a fight. In T4 this week, people would follow me around and back cap unless I go stop them.

The server that has the red BL is put at a disadvantage

How?

every keep can be glitched into

There are methods of reporting bugs.

Do us all a favor and get rid of them. thx

Just because you don’t personally enjoy it doesn’t mean others don’t. I’ve had a lot of fun in there recently attacking it in T4 as a roamer, small group, and zerg.

https://en.wikipedia.org/wiki/Selection_bias

Tomes of knowledge

in WvW

Posted by: Hesacon.8735

Hesacon.8735

For some rewards tracks (I looked at the LW3 ones), they replaced tomes with siege. Kinda nice.

Official Feedback Thread: Episode 3 -- A Crack in the Ice

in Living World

Posted by: Hesacon.8735

Hesacon.8735

Another inventory clogging item? Another map I am going to avoid out of principle.

Agony Resistance Setup

in Fractals, Dungeons & Raids

Posted by: Hesacon.8735

Hesacon.8735

I change weapons a lot, so I find not putting the infusions on weapons to be helpful.

I have 2 3-slot rings with +10s in them, and +9s in every other slot to hit 150.

How's Power Reaper in Fractals?

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

I have no issues doing T4 fractals and do them most nights except when the really tedious ones roll around (looking at you Cliffside and Mai Trin).

The thing with fractals and power necro/reaper is you’re very often changing your build depending on where you are in the fractal.

For example you’d go greatsword/minions with death magic for old tom to gravedigger spam and condi transfer against old tom. You’d also want base necro with an axe for fights like the chaos boss.

Many fights it doesn’t matter though, especially if you join necro-only parties. The reason people like necro-only parties is because they seldom wipe or go down. So long as you manage that, you’re fine.

Unlike condi where you can stay in your same build the whole time, a power build can involve some creativity if you’re into that sort of thing. Just get all your agony resist in trinkets and armor and not in your weapons.

Update on PvP Map Achievements

in PvP

Posted by: Hesacon.8735

Hesacon.8735

I think it’s a great thing, but there are two outstanding issues:

  • The balance in spvp right now is really bad, to the point I can’t be bothered paying it. The genuine lack of balance makes spvp no fun for me to play, so I don’t
  • spvp already has twice as many achievement points possible in wvw, which always seemed weird to me

Make Jade encounter in Bloodstone Fen a daily

in Living World

Posted by: Hesacon.8735

Hesacon.8735

Part of it is so many people are on the halloween map that it’s hard to fill normally profitable areas like bloodstone fen, silverwastes, etc.

I won as a necro!

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

I’ve never liked blood magic as a general rule, and even less so in a 1v1 situation. If you’re going to use it, you might consider well of corruption as a utility, as that’s one of the best ways to shut down many builds. Corrupting stability turns it into fear.

Your crit rate is pretty low, especially considering your choice of sigils. You might consider going knight’s over cavalier’s if you still want the toughness, or just having a berserker’s to switch to if you feel your DPS is low.

Lately I’ve been running this with a lot of luck:

http://gw2skills.net/editor/?vRUQNAndWjc0Oaqst2WTbsRSb4v93OqFK6YMHVrcIG7AGmABwMA-TlDFQBN4IAQgHAg70gwu9HUiSt0oLQhKJajWABcICSiyA9p+TJ0QgFlgA4EIEAABwQH6QH6QHa38mH9mD9mFCo8WA-w

With the axe buff this (for me) went from good to great.

Being a Necromancer in WvW Outside the Zerg

in WvW

Posted by: Hesacon.8735

Hesacon.8735

Token Collector (extreme drudgery at Sopor)

in Living World

Posted by: Hesacon.8735

Hesacon.8735

Or do the silverwastes approach and allow us to return to checkpoints if we screw up, even if it costs a gold to purchase the service.

The JP already has 5 checkpoints.

I read somewhere, and maybe it was wrong, that dying loses credit for checkpoints in terms of completing the puzzle. Are you saying if you die, you can return to a checkpoint?

If you leave the puzzle area, you lose the checkpoints (works the same in SW’s Drydock Scratch). If you die and use a WP, you’ll have left the puzzle area. If someone rezzes you, you’ll remain in the area and won’t lose the checkpoints.

(Unlike SW, changing to a new instance also loses you checkpoints in EB.)

So unlike drydock scratch, there’s no way to return to a previous checkpoint? I’ve never died in drydock scratch, but when I’ve fallen, the skritt tunnels let me back to where I need to go.

Chalice is a lot less forgiving in the whole not dying thing.

NA World Linking 28 October

in WvW

Posted by: Hesacon.8735

Hesacon.8735

Dragonbrand was T1 at the end of the previous linking and gets 2 links. There’s going to be some glicko adjustment in their future.

Future Legendary Weapons

in Guild Wars 2 Discussion

Posted by: Hesacon.8735

Hesacon.8735

I’d like a new trident, but Anet has written off water combat.

Token Collector (extreme drudgery at Sopor)

in Living World

Posted by: Hesacon.8735

Hesacon.8735

Or do the silverwastes approach and allow us to return to checkpoints if we screw up, even if it costs a gold to purchase the service.

The JP already has 5 checkpoints.

I read somewhere, and maybe it was wrong, that dying loses credit for checkpoints in terms of completing the puzzle. Are you saying if you die, you can return to a checkpoint?

How To Make Axe Good

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

I’d be satisfied if life steal worked in shroud. It fits the theme and would be a simple-but-not-gamebreaking boost.

Life steal does work in shroud.

Couple weeks ago I tested sigil of leeching, sigil of blood, and life steal food. None of them stole life in shroud. The damage part of life stealing still did damage, but I gained no health.

Ok so I just got back from my test and I can say with 100% fact that you CAN lifesteal in Shroud, however you have to have Blood Magic.

(…)

Anyways, you can lifesteal/regen while in Shroud, it just has to come from Traits not external sources such as Runes or Sigils.

I’d be satisfied if life steal worked in shroud. It fits the theme and would be a simple-but-not-gamebreaking boost.

Life steal does work in shroud.

Couple weeks ago I tested sigil of leeching, sigil of blood, and life steal food. None of them stole life in shroud. The damage part of life stealing still did damage, but I gained no health.

None of those are actual life steals. They just do damage and heal you. I’m talking Blood Magic Vampiric/vamp aura/vamp wells here.

Blood magic is terrible. It defeats the purpose if the good forms of life steal are broken.

50% Chance on Critical: Steal Health
(Cooldown: 5 Seconds)

https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Blood

Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9 Seconds)

https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Leeching

Nourishment(30 m): 66% chance to steal life on critical.
+70 precision
+10% Experience from kills

https://wiki.guildwars2.com/wiki/Omnomberry_Pie

All steal life. Except they’re far better than blood magic.

So yeah, it’s broken.

How To Make Axe Good

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

I’d be satisfied if life steal worked in shroud. It fits the theme and would be a simple-but-not-gamebreaking boost.

Life steal does work in shroud.

Couple weeks ago I tested sigil of leeching, sigil of blood, and life steal food. None of them stole life in shroud. The damage part of life stealing still did damage, but I gained no health.

Token Collector (extreme drudgery at Sopor)

in Living World

Posted by: Hesacon.8735

Hesacon.8735

I got 36/40 tokens only to notice the rest of them are deep within a jumping puzzle. I watched the video guide for the puzzle and decided that maybe it’s not a puzzle for me. I wish they’d move them anywhere else that didn’t involve a high chance of brutal death followed by a several minute trip back to try again.

Or do the silverwastes approach and allow us to return to checkpoints if we screw up, even if it costs a gold to purchase the service.

So, that’s unfortunate.

Devs only allowed to play power Necro

in PvP

Posted by: Hesacon.8735

Hesacon.8735

Funnily enough I mostly played power necro when climbing to legend last season. The build I played is pretty janky, but it was a fun change of pace and ended up being a bit better than I expected.

http://gw2skills.net/editor/?vRAQNBIhZ6kZTocTsbTwdTgeTsgLYQXtAwBgKN0GeWxXxuYYE-TpBFABMcEAA4BAU/+DNcIAEvMABnAAA

Depending on the amount of condi builds on the enemy team I would swap in plague signet, and if the enemy comp was super condi heavy I would swap SR for curses to get the extra plague signet proc as well.

Not trying to say power necro is top tier or anything but it was good enough to win games with and pretty fun to play.

What, no greatsword?

Extreme loading times

in Guild Wars 2 Discussion

Posted by: Hesacon.8735

Hesacon.8735

Back when we had crafting stations in wvw, I would go months at a time without stepping foot into a town. All the towns suffer from this problem.

One thing I’ve found that helps is if you waypoint into or log out from a town like Lion’s Arch, pick a waypoint far from where people tend to congregate. It’s faster to port to Gate Hub Plaza Waypoint and run to Trader’s Forum Waypoint than it is to port to Trader’s Forum Waypoint because of the obnoxious load times.

If they would only allow crafting stations and/or trading post NPC upgrades in guild halls I could avoid ever going to a town. I’d gain a couple of minutes of play time each say because it takes <5 seconds to load a guild hall, but can take 60+ seconds to load lion’s arch.

TD community unintentially toxic

in Guild Wars 2: Heart of Thorns

Posted by: Hesacon.8735

Hesacon.8735

That doesn’t sound like a toxic situation. It sounds to me as if some people have irrational confidence in a map that started organizing earlier and aren’t willing to try on another map.

It’s toxic because those organizing full maps know full well how many people are in other maps (they can see, for example, 15 out of 40 people in the squad are in their map and are told their map is full), but choose to leave it on LFG anyway. This, being one squad of 4 (each lane does it) and each squad having over a dozen players not on their map indicates to them there is enough interest to support at least one more map doing the meta.

But since the optimal move for the organizing map is to try to stay full and the individual player to try to get into that map, and that leads to a worse outcome to the players not on the map, it becomes toxic to the game. It lowers interest in at least that one HoT map, and for players who spend 20 minutes trying and failing to get into a full map leaves them dejected and soured on the game.

It’s like a modified version of the Prisoner’s Dilemma.

https://en.wikipedia.org/wiki/Prisoner%27s_dilemma

Viper Armor

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

There’s no reason you couldn’t run a power build out of viper’s gear with proper trinkets and ways to generate conditions without scepter. I ran one spvp season with a condition build with axe/focus and staff. This was before they changed chill to instead inflict bleed.

I miss that build

How To Make Axe Good

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

We have two melee weapons and a melee shroud. They’re all underwhelming except in niche circumstances.

All the more reason to fix Axe

I don’t think anything is wrong with it, it’s my favorite necro weapon and this last update made it into a great weapon for those who know how to use it.

Death Shroud is more of a tomb than a bunker; if power necro was healable in Death Shroud maybe that wouldn’t be the case.

I’d be satisfied if life steal worked in shroud. It fits the theme and would be a simple-but-not-gamebreaking boost.

How to Beat a Thief

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Posted by: Hesacon.8735

Hesacon.8735

Mesmers are easier than thieves at the moment, but neither are invincible. I find berserkers and druids far more challenging, at least in wvw.

Mesmer’s clones are very susceptible to wells. The trick with mesmer is to find the real one. The real one is very weak to conditions or spike damage from shroud.

Thieves can chain cloak, but unless they’re the venom variety I can’t get worried about them. I find marks and wells are good area denial, as well as your favorite boon corruption or removal.

It might be that I play base necro though. Reaper shroud’s melee orientation is a liability against classes you can’t target quickly. Life Blast is surprisingly strong, especially if you add spike damage from things like sigil of air, fire, or blood.

How To Make Axe Good

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

We have two melee weapons and a melee shroud. They’re all underwhelming except in niche circumstances.

How To Make Axe Good

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

I like axe how it is now. I’d be fine with more damage or other goodies, but I wouldn’t change the mechanics of how it works.

Since the damage boost, my success rate 1v1 against roamers in wvw has gone from 50-60% depending on the day to 80%+ (warriors are kittening cancer man). I’m drunk on extra damage, but since I was able to kill people before, it’s an easier to use boost for me.

Can you Please Fix Presence of the Keep....

in WvW

Posted by: Hesacon.8735

Hesacon.8735

It’s at the point where it’s almost better to just use auto turrets and save the frustration of presence of the keep, which works maybe 20% of the time.

TD community unintentially toxic

in Guild Wars 2: Heart of Thorns

Posted by: Hesacon.8735

Hesacon.8735

@OP Have you tried putting up a tag and organizing the map? Its stupid but most people listen better to someone speaking with a tag up, especially for large meta events.

Yes, on a half dozen occasions I have tagged and pleaded with others to do the same. Usually I’m the only tag, maybe I’ll get one more. In last night’s example I was tagged for 20 minutes and one other person was nice enough to tag. The meta failed because the other two lanes couldn’t get past the first phase.

20 minutes is more than enough time to organize this thing and people would taxi to our map from LFG, leave squad, and continue to try to get into the full map while standing at the central waypoint.

I thought I included that part in the refusing to organize spiel I gave, but upon further inspection I missed adding the part where I have tagged with 15-20 minutes notice and could not get people to commit to the map. It’s a bunch of people trying to get their way into a full map.

Commander Tag Counter

in WvW

Posted by: Hesacon.8735

Hesacon.8735

Seems reasonable.

TD community unintentially toxic

in Guild Wars 2: Heart of Thorns

Posted by: Hesacon.8735

Hesacon.8735

Perhaps disable hard-cap full maps from appearing on LFG?
A problem not exclusive to TD, having half the squads on LFG not actually permit joining kind of defeats the purpose.

You cannot post an LFG for a dungeon/fractal group that has 5 members (full), and notably the existing advertisement is taken down automatically when the group is filled. Something that turns off LFG for filled overworld maps would improve the LFG tool by quite a lot tbh.

I don’t own HoT and completely agree that this would be a huge QoL improvement. Having to manually join 10 different squads for The Mad King’s Labyrinth and finding that all of them are full maps was just a waste of time. I’d imagine the stakes are higher for maps with non-trivial events tied to specific timers.

That would resolve the problem, but I think it would require some development work and might break other things. When a party hits 5 people, that’s the max party size so it is removed from LFG. When a squad hits 10 or 50 people it does the same.

So how would the squad know what map its on and remove itself? The game doesn’t currently work this way, so it’s not a simple fix. But it would fix this problem is a method were devised.

TD community unintentially toxic

in Guild Wars 2: Heart of Thorns

Posted by: Hesacon.8735

Hesacon.8735

I noticed something a few months ago and it led me to stop playing the TD meta because the players in-game ignored my pleas to stop doing something. Tonight I tried to do the meta for the first time in months and the problem is exactly the same.

The problem is that squads for full maps are left up on LFG 20 minutes past when they are full. The map will fill up by :10 or :15 and the meta starts at : 30. For any other map, for example teq or shatter, this does not pose a problem, since an overflow map fills and it’s business as usual on the new map.

Not in TD.

A few months ago, just like tonight, I’ll join one of these squads, notice its full, and try to organize a meta on the new overflow map. Standing around me are 30-40 players at the waypoint, and if you join any of their squads, you will notice they’re trying to get into the full map. There’s no possible way 40 players are going to get into a full map. Sure, one or two people might disconnect or change maps, but most of these people standing around the waypoint will not get in.

These overflow maps even fill up because my own squad gets players to taxi from a third map. There are plenty of players to make the second map successful.

But they refuse to try to organize the new map, when there are plenty of people to do the meta! Their best chance of success is to get into the full map and beat out the other 40 people trying.

The squads left up on LFG are left up for two reasons:

  • Make it easier for people on that map to join the squads for organizational purposes
  • Make sure the map stays full to give the best chance of success

But the side effect of this is that there will be a large part of the population that cannot complete the meta. And trying to convince those running the squads that what they are doing is harming other players are met with silence.

So unless I want to show up a half hour early and stand around, I am unable to complete one of my favorite metas. These groups organizing other maps are trying to help, but the way they do it is unintentionally toxic to the game as a whole.

Adjustment to Deployable Cannons

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Posted by: Hesacon.8735

Hesacon.8735

I think if deployable cannon damage were reduced by 20% they’d be in a good place.

Are you "Faring quite well"?

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

My axe damage went up and I mostly use an axe to solve disputes, so I’m faring quite well.

Some stability would be nice, or some stun breaks worth using as utilities.

Condi/Power Hybrid for raids?

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

The thought occurs to me that Viper stats give a lot of power and precision. With many lamenting the changes made this week, I got to thinking if a condi/power hybrid could work. Go condi until 50%, then gravedigger spam.

http://gw2skills.net/editor/?vRUQNBLhF6kjGo7GscTwxGgeTsgLYRbtOwIIuK+FHjQDgAQLA-ThSBQBXRpQHV2BgDBAM0D4sHAAe0EMTlgQ4MA4v9Hao6PkCwutAA-e

It’s pretty straightforward to maintain 100% bleed time during the scepter part of the fight.

The damage multipliers for the second half are pretty serious. Rune of berserker (5%), close to death (20%), sigil of force (5%), spiteful talisman (5%), while maintaining 50% condi duration for epi bombs.

Thoughts?

Reaper or Necro for WvW solo roam?

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

Meta? Not even close, you’re basically cannon fodder. A mixture of marauder’s and soldier’s is probably better since you need survival against other roamers. Sigil of force is also going to outperform sigil of strength.

The thing with power necro is it’s all spike damage, so slow-building things like might stacking aren’t going to build, so sigil and runes of strength are not doing you many favors.

You want wells for clearing camps.

You’re not generating a lot of chill, but have a lot of traits based on it.

These changes might help you out, if nothing else the traits:

http://gw2skills.net/editor/?vRUQNAW3dnc0Al3gd2AG3A0bilaBjaMMHKDxbxy4ZEKBEAmBA-TVSBQBYRpxVUihHdDP4JAsIlg7b/BtoMAAXEgEq+TAAEgbezsZbG4m7cnH9oBA-w

WvW is Forced on players crafting legendary!

in Guild Wars 2 Discussion

Posted by: Hesacon.8735

Hesacon.8735

Is it being entitled to say it’s a kitten design? I honestly don’t rly care that I have to wvw, I make too many legendaries and don’t give enough of a crap about achievements that I had to wvw for badges anyway. But this reward track is so terribly passive and long. There’s no efficient farm, no way to speed it up. It’s all locked behind being there for a million years with boosters capping a momument/killing a sentry every 10min and/or more daily crap (as if we don’t have enough of that already). TBH by defending the reward tracks you’re just sabotaging your own gamemode, especially if you’re on a high pop server with queues.

A million years with boosters?? Ha! It’s only 5 hrs. And takes less than 10 minutes to build full participation. You do care or you would make these largely exaggerated claims.. and no it doesn’t hurt the game mode and I am on a high pop server the farm is faster than any Pve farm that is for sure….

Sure completely misread what I wrote and add more salt lol. At least it’s amusing.

How did I misread?let’s look over your main points.

You say you don’t care you have to WvW, but complain vehemently.

You say that the Reward track is long. Equivalent to a million years as you put it,

But it only takes 5hrs minimum with boosters and 8 hrs max without, yet is a slight fraction compared to the farm of Map completion.

Saying it sabotages the WvW gamemode, yet to get it you have actively participate at least every 10 minute by either capping a Sentry/killing a Doly or take a Shrine that can be used for Bloodlust seems to help out slightly so not a total waste..

No salt I am just stating you guys are blowing this out of proportion for entitlement when this has been a requirement to WvW since launch. And it’s one of the fastest materials needed besides dungeon gifts..

Read over my posts again. I never said pvers shouldn’t have to wvw. I only responded to your salty bs of “how the pvers don’t care QQ”. I still stand by that it’s a horrible design. Timegated stuff rarely feels rewarding and I find the whole thing extremely boring. While map completion is just as bad, at least there’s a sense of progression, but in wvw it’s just doing your time…

And how is it not “just doing your time” in PvE for map completion?

Because you’re actually doing smth, not just waiting around. Defend the system all you like. It promotes afking and keeps WvWers from actually entering wvw.

To get any progress on the track you have to be actively playing which isn’t being afk. Nice try. You have to do something to progress the reward track in WvW. And when you’re playing WvW, you’re a WvW’er. Maybe only a temporary one, but it makes you one.

To get any progress on your track you have to play wvw for a very short time and then you can afk for hours. Are you seriously going to argue with me that’s active play?

After 10 minutes participation drains, after 15 minutes it afk kicks you to character select.

No Sustain Changes

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

Raids are not exactly profitable relative to most other game modes, so there’s that.

I think the assumption is that necros can just take a lot of damage with a high health pool and shroud, but it seldom works out when you can’t mitigate damage and all our heals are pretty terrible. I sometimes use Take Root (sylvari elite) in wvw as a source of a 3 second invulnerability, but that’s the only way to get some defense is racial skills.

PSA: Essence of Light

in Guild Wars 2 Discussion

Posted by: Hesacon.8735

Hesacon.8735

Thanks for the 50g. <3

I accept donations.

WvW is Forced on players crafting legendary!

in Guild Wars 2 Discussion

Posted by: Hesacon.8735

Hesacon.8735

Ah this post again, think how WvW and PvP players feel they are forced to grind pve for any Legendary and it takes a lot longer than 8 hrs max of WvW.

Seriously. World competition? The collections/jumping puzzles making Astralaria were horrible. Let us trade 10 gift of battles for one world competition.

Gift of Battle Reward Track

in PvP

Posted by: Hesacon.8735

Hesacon.8735

I don’t see any harm in it. WvW is enjoyable to me and recently all my trips to spvp have been a toxic and unenjoyable mistake. If people would rather subject themselves to that than wvw, I say let them.

Really? No new Halloween content? Again?

in Guild Wars 2 Discussion

Posted by: Hesacon.8735

Hesacon.8735

LW3 .

PSA: Essence of Light

in Guild Wars 2 Discussion

Posted by: Hesacon.8735

Hesacon.8735

http://www.gw2shinies.com/item/75648

https://wiki.guildwars2.com/wiki/Essence_of_Light

New Halloween decoration for guild halls use it and all the supply in the trading post has been used up, so it’s a money making opportunity for those so inclined.

Looks like no one's happy re balance patch.

in Guild Wars 2 Discussion

Posted by: Hesacon.8735

Hesacon.8735

My only real complaint is warrior retains its stupid amount of sustain in wvw.

Power build

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

Valkyrie is horrid if you know how to do math. Marauder’s has all the benefits of Valkyrie while providing more solid stats.

Power won’t work in spvp, but will work in wvw.

For pve it depends very much on what you’re doing. Many fractals (cliffside, uncategorized) where you have to keep your distance axe is fine and probably a good idea, whereas something like molten boss or the old tom fight you’re better going with dagger or greatsword.

Carry all the weapons and switch between them as needed.

I do like durability runes to boost some tankiness outside of raids.

Necro changes 18.10

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

As someone who has always main-handed axe and made Astralaria to celebrate this fact, I don’t mink the buff.

My issue is I mostly wvw and while I got a damage buff, so too did the classes that were broken before. It doesn’t resolve some underlying balance issues.

But I’ll take what I can get, a 13% damage boost outside of shroud is a big deal.