So do you not like this or like this? I kinda like it.
There is still hope that Evon seeks revenge and we have some story about that lets us try and take revenge and potentially assassinate the little goody goody. Seriously, who would give back ALL THAT GOLD that was already stolen. Finders Keepers. Evon FOREVER.
Because it couldn’t possibly be that maybe, just maybe, people wanted the reactor?
Abbadon lost. That’s all there is to it.
Good job derailing the thread in the first post.
If everything else was out of the picture I wanted the Abbadon Fractal. I didn’t play GW1 and even though the Abbadon event apparently happened 1079 yearsbefore GW1 I still want to know about it a bit more.
What is there to derail? This thread wouldn’t exist if Abbadon hadn’t lost. It’s just another person who feels cheated because Abbadon wasn’t the assured victory that people were so convinced it would be. They can’t accept the loss of Abbadon, so it MUST be that people actually want Abbaon, because the reactor is a dumb smelly asuran reactor explosion.
And frankly, let’s say the survey is made. What happens if Kiel still won? You think that would be accepted? It wouldn’t. Because the only acceptable answer is that Abbadon wins.
That’s the only reason they want a survey. Because they can’t accept the results.
For me if the reactor frac won I would be ok with it. Hell I am ok with it already i just wanted the other one more. But if Evon had won all these threads would still exist just be reversed. This isn’t a bad idea I am also kinda interested if the fractal was really the main reason .
Because it couldn’t possibly be that maybe, just maybe, people wanted the reactor?
Abbadon lost. That’s all there is to it.
Good job derailing the thread in the first post.
If everything else was out of the picture I wanted the Abbadon Fractal. I didn’t play GW1 and even though the Abbadon event apparently happened 1079 yearsbefore GW1 I still want to know about it a bit more.
They should made it such that if kiel and evon mini are near each other, they will start to bicker.
That would be amazing.
Making it public like this with an election kinda lets everyone know.
I would agree with the funding research into why it happened if it wasn’t for the fact that during any of the given paths of Asuran story (I have done them all) it is mentioned several times how the Arcane Council likes to sweep stuff under the rug and not acknowledge things such as failures. So I cannot see why they would agree to acknowledge the need to research why the reactor blew. If there was something into say funding a clean up then that is fine because having the lesser races deal with it is much more appealing then having to do it ourselves. But this isn’t the case.
This is kind of a call to the devs to work it into the story line of Kiel. I personally voted for Evon but o well.
How did Kiel get our (I only play Asurans cause they are adorable) Arcane Council to agree to lower our prices on OUR waypoints? Our people for the most part hate working with each other and the only reason we put up with the other races is because we have to.(for the time being till these dragons are taken care of then we will rule you all)
I just cannot for the life of me figure out how you are not simply breaking the lore/arrogance of the Asuran race by having a human have the ability to determine the waypoint pricing.
I don’t want to get the vulgar comments some people have posted on this topic either. For that matter we Asuran find the human figure to be disgusting so those kinds of comments just prove your jealously of our vastly superior intellect, insinuating that we would be swayed by the feminine figure. HA utterly absurd.
Seriously though, are you going to shed some light on this,what I consider a potentially drastic oversight of your own lore? Has it been explained and I missed it some where?
What exactly are we getting out of letting this Kiel…….ugh……. human halving OUR waypoint prices? What kind of deal did she actually strike with the Arcane Council? We better see some kind of compensation for this.
I love my Scepter and would fancy myself one of those “skilled” users of it but I have a different issue with #3. And that is the angle to the opponent at which point the beam gets cut off or doesn’t activate. I am not saying it should fire off behind you that is silly but it really does seem to me that the angle to the enemy that is acceptable for the ability to fire off is a tad small. I run a stealth healing condition build so usually before I use it I get some distance and stealth myself so I have a more of a chance to hit.
Though speeding it up a bit would not make me angry in any way, shape or form.
This is just a problem or game design choice with Gw2.
This is the only mmo I’ve ever played that won’t let you keep a right angle to a enemy while attacking. In most mmo’s I’ll kite while having my camera at a 45’ angle from them meaning I’m strafing away while still attacking.
In Gw2 it seems you need to keep almost a 35’ angle to keep some in target. I find this really nerfs kiting in general without the use of blinks stealth etc.
If they made it like other mmo’s where you can have a 45’ angle then I bet you we would see dps rangers become useable.
Rangers needs stealth because they can’t really kite. Hard to kite when you have to be constantly turning inwards. Works on mesmer because we have target drops, blink, etc.
I’m not really sure why I’m the only one who sees this design flaw.
Might be a design flaw but I have only ever noticed a significant problem with the angles on the #3. Everything else I do fine. I honestly think the #3 is actually less than even you say though.
What you just mentioned sounds a lot/very close to a “hard counter” which does not equal balance.
I honestly can’t comment on WoW as I only ever played it on a private server of 7 people BUT I also don’t remember a single class that relied on stealth like the Thief does in GW2. Stealth was always a fall back not a fighting utility mechanic.
Also, I am not a thief I have never played thief and don’t plan to. I do however enjoy my Mesmer’s stealth abilities and boon I get for being in stealth and with the lack of viable condition cleansing that the class has our stealth would become worthless.
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Please list these games that have PvP in them. All genres simply doesn’t count they have to have PvP or some sort of player vs player or the argument doesn’t hold water in the context we are talking. I have played many mmos but this is the first one I have PvPd in so I am curious what other PvP games have this kinda stealth function AS well as having classes that can keep perma 3-4 conditions up at all times.
the issue is , stealth itselfi s the real OP thing thieves have , dmg does not break it (ie if you still have bleeds on it your still completely invisible) , most games of all genres that have stealth , apply this rule , it prevents them from being OP as hell , that is why thief keeps getting looked at as OP , they have no worries about risk as they can just spam stealth and get away even if they still have a bleed / poison on them. this is pretty much a golden rule for stealth and its pretty much been broken in this game , hence all the real hate for thief , it gives them high survivability (disengages that is) , and pretty high dmg too. Stealth needs to have that rule applied , take dmg and stealth breaks.
Well then that would make stealth pointless versus a necro. Pretty close to pointless versus a Thief or a Mesmer or a Ranger. Close but less so for Ele and War. That would simply break stealth totally. Might as well remove it if that was the case.
You still get hit by AoE damage while in Stealth so in a way Wells do help with stealth if you stand in them. I just started playing my Necro in PvP but as soon as I see a Thief stealth I instantly put a few marks on the ground and stand in them. Not saying that a Thiefs damage really is crazy just commenting on your stealth detection I really think Necro has the best skills to do that.
Ok you mentioned Shattercat Mist. The thing that Mist has that yours doesn’t is the max amount of in combat mobility that a Mesmer can get. It can maintain that mobility as well thanks to CD reduction. Your stealth will help you with that but two of your stealth skills are on a 90s CD and the one only gives 2 seconds unless you run back over it which would make you have to stay in the same spot for longer thus reducing mobility.
Mist is simply more sustainable than your build.
This build has the same weakness all other Mesmer builds have. It is weak to conditions and because you have nearly no VIT it is especially weak to conditions which is the current hot thing to run. Also, Aern’t all “Shattercat” builds made by Osicat since his name has cat in it?
You take every stealth ability Mesmer has but not PU. You also don’t have traited torch or Veil CD reduced.
The perfect shatter build (which by the way doesn’t exists as there are many varied ways to run shatter specs) shouldn’t ever really run out of shatters. The fight should be over one way or the other before that happens.
The only damaging condition the on death traits proc is bleeding of which with your condition damage is going to be doing about 90 damage per stack. That isn’t going to pressure anyone. You do have a far toughness stat that will help with raw direct damage.
I have run all of the real Shatter Cat builds that Osicat has put out so far and I just can’t imagine this being anywhere close on par. A video of you using it might help break that thinking though.
Also, threads with titles such as “Near Perfect” or “Best” or “Ultimate” never receive good feedback thanks to everyone assuming you won’t listen anyway thanks to the underlying arrogance that is present in titles like that.
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Weakest? Necro is so powerful I have started running one myself. I simply don’t understand this thread.
I can take them in WvW because I run Melandru and Traited Torch but in PvP I never face a necro alone because there is very little chance of survival with the new condition meta.
Different server, still free solo kills.
I thought lower tiered servers had better soloers.
I think most of us, Soloers/low man groups are just taking the week off since we cant accomplish anything since as SOON as we start taking a camp a JQ zerg runs in. (At least during Sea time).
I have tried my best to stop comparing. Helps with the depression.
I love my Scepter and would fancy myself one of those “skilled” users of it but I have a different issue with #3. And that is the angle to the opponent at which point the beam gets cut off or doesn’t activate. I am not saying it should fire off behind you that is silly but it really does seem to me that the angle to the enemy that is acceptable for the ability to fire off is a tad small. I run a stealth healing condition build so usually before I use it I get some distance and stealth myself so I have a more of a chance to hit.
Though speeding it up a bit would not make me angry in any way, shape or form.
They said there are coming out with new PvP modes like Capture the Flag so we can hope at least. ^^
Time Warp is still amazing in PvE. I would also love to see it turned into a Glamour. Also, Chaos Storm as Glamour = Amazingness
I too would agree that this is unorganized and an undecided build. Also that build editor is out of date.
The reason Ranger gets less from the skills is simply because they do have a pet. Yes, with nerfs it may not be doing as much damage but it still does some and has a lot of utility so where as the Warrior is doing all his own damage rangers have a buddy to help and that is the most logical explanation for them doing things like this.
Swordsman has never worked. Zerker doesn’t get its attack speed reduced that much cause it already attacks kinda fast so it will be harder to test.
On the Glamour one I think you should reconsider the amount of boon duration you have. 90% boon duration is of course good but since you don’t take the signet to share your boons it is rather selfish. I think more damage from you would help out the group on the whole.
On the signet version without a third form of invis I don’t think you are going to be able to achieve full uptime of protection. In the White Witch build in my signet I have to have at least three forms of invis to keep pro up 100% and even then thanks to the randomness of it that doesn’t always work.
1k Vit and 1k Toughness. You are NEARLY a glass cannon but don’t do as much damage or have as much survivability as a tankier build. I skrimish all the time actually and love the build I am using so I know what fun you are trying to have but I agree that you are running to middle of the ground here and not really specifying what your build is. Hybrids thus far from what I have seen don’t work super great even when supported by team mates.
None of your Utility skills have CD reduction which is big no no for me. Your phantasmal haste trait. Though you do have two phantasms that are actually speed up by this your zerker is only by .4s and the iWarden doesn’t move unless out of sight range. People worth anything will not stand and fire into a traited iWarden they will switch to melee and kill it. You also don’t take any Phantasmal HP traits or skills. They nerfed the HP of them in WvW and thus they are not going to last long if someone coughs too kitten them. You also don’t take the GS trait so the Zerker will be on full CDs and though he may hit like a truck the first round that is all he is going to get and then he won’t be seen for a good while, while the trait is on CD.
Why DE? More than likely if your phantasms don’t get steam rolled you will replace them on accident when you dodge. I don’t think anyone running a phantasm build takes DE (could be wrong). You also don’t have clone death traits and your shatters are not going to hit that hard and you won’t be able to do them as much as you want I don’t think.
For swiftness if you are running in a team that isn’t all Mesmers (oh the glory days of 15 Glamour Mesmers) your Curtain won’t be worth anything cause other jobs have longer lasting and stackable swiftness that will simply be better than your curtain.
Compounding Celerity also only affects forward movement. I have taken it a few times in various builds but mainly it was just there because nothing else really matched the build at all.
You don’t have condition damage worth mentioning so your bleeds from crits are actually going to reduce your teams condition damage if you have someone else who can stack bleeds and has higher condition damage like a necro or even a condition Thief.
Personally, I would remove all your Dueling traits and put 5 each into Illusions and Inspiration for IC and 15% phantasmal damage and then but 10 into Domination for 15% Illusion Damage trait.
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Your idea of relation being a deterring factor isn’t a bad idea. However, I think Skcaw is right that you don’t have enough ways to get it on you for extended periods of time that it would be work anything. On top of that even if you did have it on long 15k health isn’t going to take much to get down even with 1500 toughness. Through that into a small group fight and your retal might hit everyone twice or thrice for about 360 damage each hit (without Might stacks) if you actually have it on and it doesn’t get ripped. Your retal actually would do better against a single opponent since you all the damage to you is from one source so it takes more hits from him to kill you. But again with only 15k health that wont be many anyway.
I now run a PU Condition build that is simply amazing. The thing I see in your build is that you use veil but don’t have glam cool down so it is crazy long CD and you don’t take torch which is simply amazing with PU. You do have a lot of boon duration to hold onto the boons you get but people rip boons from you so ability to stack more on you is far more beneficial than longer lasting ones.
You have a good idea of what you want from the build and if it is fun for ya fine but I don’t see it working very well.
You inbox is full so I can’t respond to you lol.
I am also currently looking for a server where small man groups flourish. I am assuming that is lower tier servers actually. I saw a few people saying JQ but I would advise against that. We are currently up against them and I can not see how a small man group would matter when they have nearly 24/7 coverage and enough people to have a 20+ man zerg on each map. I havnt even been in WvW the last week cause a small man group will just get zerged down the moment they attack a camp.
Now, I realize wvw is a completely different setting, as is PvE (where Time Warp is god), but from a PvP perspective alone, Moa is by far the most useful elite you have.
One more post then I stop. I totally agree with you here. It is the most useful in PvP that is one of the main reasons so many of us want to see it removed for something else because even if it is the most useful the most useful piece of crakitten till a piece of crap.
Gimmicky sure, but saying it is weak is just ignorant. Watch what they do with it in tPvP; you can completely destroy a bunker in seconds using Moa and burst.
It is simply weak. Can be ageised, can be blocked, can be dodged, can be obstructed and has a rather long cast that if not done from stealth can be easily interrupted. I will give you that it can make a different in a small skirmish IF you can actually get it off but it is our weakest Elite. It gives the enemy the ability to run away at a rather fast pace.
When I used it before I got sick of it for being gimmicky and weak I would have to cast from stealth or knock down before trying to use it and even then it was rather easy to dodge and go onto full CD. It is a weak ability but there is already a few threads in Mesmer about this so I will stop here.
You won’t catch good PvPs off their game very often and when you do it is pure luck.
Wait seriously? I can’t think of any mesmer that’s like “you know what elite sucks, Moa. I hate free kills.”
Funnily enough, I’ve actually gotten quite a few kills on bad mesmers as an MM Necro, because they’ll get scared after a burst and Moa me when they only have like 1k HP, and I can peck them to death. Sweet, sweet payback.
I would say it is about a 60/40 split of Mesmers that post on the forums that would want to see it removed because it is either really weak or because they find it gimmicky.
I like some of what you said and didn’t like some other things but the one thing I will say is your Scepter ideas are WAY OP. A condition Mesmer would be unstoppable when our clones also give a stack of Torment per hit. I won’t say I would love that change but it is simply too much.
A lot of us Mesmers wouldn’t mind if Moa was simply removed and replaced with something else but yeah like Drarnor said know it exists at least.
Unfortunately, if the confusion doesn’t hit hard enough it doesn’t count as a tag so you won’t be getting all those glorious loot bags.
1) Glamour Mastery (Because I use at least 1 glamour in pretty much all my builds.)
2) Cleansing Conflagration (My fav build atm uses torch and this is amazing and gives a lot of condition removal since the bounce from iMage removes a condition from you as well as when you actually summon him.)
3) Restorative Mantra (Simply amazing on demand group heal. Really wish it would increase with healing power but a solid 2.5k even on a build that doesn’t stack it is amazing.)
4) Chaotic Dampening (If I run staff I take this no matter what)
5) iPersona is simply possibly the best trait in the game.
This is a pretty sweet build, very different and quite refreshing.
One question I’m curious about however…..does anyone know if Chaotic Transference (25 in Chaos) and Superior Rune of the Undead +6 bonus stack?
Both give the 5% toughness to condition damage.
They do indeed stack.
After facing a team of 3 Necros, a Trap Ranger and a Bunker Guardian on Mesmer, Necro, Guadian, Engineer and Ranger I can safely say that no class has enough condition removal to deal with that kind of team. It was ridiculously strong.
I only agree on conditions our conditions and the lack of condi cleans, mesmer dont aply a lot of conditions and the main condition (confusion) is very underwelming.
Other than that warrior is still the free kill of the game.
I still don’t understand this lack of condi cleans argument that is still EVERYWHERE on these forums.
iDisenchanter = removes 2 per bounce plus rips boons and is on a 16/20s CD
Null Field = removes 1 per second and on 40second CD
Manta of Resolve = 2 conditions per use with 2 uses per charge
Traited Torch = 1 per skill use both of which are on a ~21s CD thanks to the trait and one stealths you.
Arcane Thievery = takes away three condi and can take up to 3 boons.
Mendure’s Purity = condition removal on heal
Shattered Conditions = 1 conditon per illusions shattered can be used pretty much as fast as you can pump out more conditions since we have 4 shatters.
Temporal Curtin plus iWarden = condition cleansing bullets.That seems like a lot of on demand condi cleansing to me. Sure don’t have a “cleans one condition every Xs skill” but three of our cleanses also cleans allies.
actually if u play wvw most of your solutions arent viable at all, apart from nullfield. disenchanter dies instantly in zerg, mantra would have t be channelled all the time and u get interrupted all the time. temporal curtain and i warden same thing, acrane thievery has a very long cd and no range so doesent work most of the time and not everyone uses torch in wvw, most of us carry focus to pull and for swiftness to get around. the necro meta in wvw is becoming a real issue.
as for tpvp the necro meta has become a similar problem and there i can only carry the disenchanter with me and it does have a bad cd….
Selena you know personally that I play WvW but don’t run in Zergs because of my lag issue. ^^ Also, in Zergs null field is amazing but other than that really it is a zerg fight trying to apply skill is rather pointless.
I understand that we can’t take them all off but on my Condition Mesmer and Conditon Necro I run I don’t have any trouble taking out Guardians and Ele either which are the two that keep coming up as good at cleansing. An Ele and a Guard are not going to take all of there cleansing abilities either. Mesmer in particular isn’t weak against conditions due to lack of removal but all jobs are. Certain jobs like those two might have more condition removal built into builds that work a bit better than we would but really all jobs are simply super weak to them. Mesmer isn’t alone in this battle.
Mirror Images is good cause you are not always going to want to use your dodges for clone generation as there are some mobs that you will need to save dodges for certain moves.
We’re trash for large scale, but for small scale (pvp and small group wvw) we’re very strong. I’d love for us to have more impact on larger fights even if it meant losing portal and/or veil, but it hardly makes us the weakest class.
Our build diversity right now is fairly terrible, but there are some decent fringe builds if you want to change things up.
PS most of those cleanses blow alone, requiring us to stack many of them to achieve what many others can do with 1 utility or heal. You can cleanse allies, grats… ele and guard will put you to shame in that regard and still have far better self cleansing.
I actually do not agree totally but kinda that we have to stack BUT I don’t really care if ele or guar put us to shame. Every class shouldn’t have the same abilities.
I only agree on conditions our conditions and the lack of condi cleans, mesmer dont aply a lot of conditions and the main condition (confusion) is very underwelming.
Other than that warrior is still the free kill of the game.
I still don’t understand this lack of condi cleans argument that is still EVERYWHERE on these forums.
iDisenchanter = removes 2 per bounce plus rips boons and is on a 16/20s CD
Null Field = removes 1 per second and on 40second CD
Manta of Resolve = 2 conditions per use with 2 uses per charge
Traited Torch = 1 per skill use both of which are on a ~21s CD thanks to the trait and one stealths you.
Arcane Thievery = takes away three condi and can take up to 3 boons.
Mendure’s Purity = condition removal on heal
Shattered Conditions = 1 conditon per illusions shattered can be used pretty much as fast as you can pump out more conditions since we have 4 shatters.
Temporal Curtin plus iWarden = condition cleansing bullets.
That seems like a lot of on demand condi cleansing to me. Sure don’t have a “cleans one condition every Xs skill” but three of our cleanses also cleans allies.
I am pretty sure Mesmer still has the title for being able to solo perma retaliation. I could be mistaken but pretty sure we still beat Guardians.
Other than Mirror Blade your boon generation is 0 so I would say lose the Signet if you are just using it for a Stun Breaker and pick up Mirror Images since you have Illusionary Celerity to reduce the CD already anyway.
Because you yourself say you mainly shatter and because the extra bounce from Mirror Blade isn’t super and the extra bounce on Magic Bullet gives Confusion (ahahahahahaahah) I would say it isn’t needed and you could take Precis Wrack or Illusionary Invigoration.
With your current gear you have listed I would say don’t worry about condition damage and go straight power/prec instead. So get Zerker or Knights Weapons or Caviler Weapons. With a little more push up of your Crit rate with Zerker of Knights weapons I would say get rid of Phantasmal Fury since you said you only allow your phantasms to do one attack around anyway a 50% crit rate is plenty. Instead take blade training.
The rest seems Okish.
If you are talking WvW then here is some advice.
We Mesmers, on most of our most popular builds have limited condition removal set. The build I run is not among that lot but I don’t run a popular build (at least not yet). You must get as good as you can at foresight. Our stealths do not last long but we have a far amount of them and they drop target. However, unlike a thief you cannot assume we are going to backstab you (cause we can’t). What we do in stealth is usually 1 of 4 things: 1) gain distance on you (if you see a GS Mesmer this is a safe assumption) 2) summon a phantasm (our phantasm summonings especially the two that hurt the most iDuelist and iZerker are VERY obvious and easy to stun, summoning also doesn’t throw us out of stealth is this is a possibility) 3) Prep for a shatter spike (if you realize you are facing a shatter and they go stealth watch for a mirror images mind wreak from stealth, they will be trying to get close to you for this so all of the shatters hit hard and fast) 4) I don’t run shatter but I to like to get close to the enemy when in stealth (I won’t tell you why because well gota keep some secrets probably already going to get flamed for writing this much.)
When facing a Mesmer keep your camera zoomed as far out as it can. We are probably the most mobile class inside of combat rivaled by S/D Thieves.
Clones do NO damage until we shatter them. Clones are the ones that look identical to us except they attack much slower and don’t have an off-hand weapon (we still can’t decide if this is a bug or if Anet really does hate us that much). When the clones start ALL running at you get ready to dodge as that is a shatter and it will hurt you but it can be dodged easily.
Phantasms have longer cast times and the summoning it self can be interrupted easily. It can also get interrupted by a freakn pebble in the road as it requires line of sight and well apparently Mesmers have really bad depth perception because seriously a freakn blade of grass can cause it to not go off and it goes to FULL CD.
That should cover a basic way of handling the average Mesmers running the popular builds. There are those of us who run unique builds that personally I have no found a counter for mine yet other that 1v4. There are also exceptionally good and I mean ridiculously good Mesmers out there that you will simply never beat in a fair fight.
The build in my Signature is not my WvW build btw.
Good Luck ^^
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