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Why is damage not the same each time?

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Posted by: Hitman.5829

Hitman.5829

Why is the damage dealt not the same each time? I have tested this with a warrior rifle, no runes and sigils, no boons, and no conditions on the target.

The damage dealt seems to be random and sometimes the damage decrease is up to -12.78%

There is a damage range on each weapon, indicating the range of damage it is capable of. Since there is a range of damage each weapon does, it makes sense that not every hit will do the same damage.

Did you look at the picture? it is the same skill and I was shooting at the same distance so your explanation is wrong.

Why is damage not the same each time?

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

Why is the damage dealt not the same each time? I have tested this with a warrior rifle, no runes and sigils, no boons, and no conditions on the target.

The damage dealt seems to be random and sometimes the damage decrease is up to -12.78%

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Rage rant warrior mobility a joke.

in Warrior

Posted by: Hitman.5829

Hitman.5829

Don’t forget over 15s each of Stability and Resistance. Warrior basically can’t be immobilized, crippled, chilled, or cc’d.

And how is that going to help against a range kitting player? Is your stability going to teleport 1200 units to the target? If stability is up, then turn around and kite as simple as that.

Warrior cannot be chilled or cripple? yeah right, better fix that exploit.

Rage rant warrior mobility a joke.

in Warrior

Posted by: Hitman.5829

Hitman.5829

…Properly built Warriors are only 2nd to Thieves in mobility

No man, did you read one of my reply about the difference between instant teleports and warrior leaps?

To understand this concept you need a bit of physics knowledge and mathematics. I will try to explain it again with just 1 warrior skill called “Rush.”

Warrior rush takes about 2.20 seconds to travel a distance of 1200 units; during that elapsed time, someone that is running away from you will have traveled about 800 units from their initial position, thus you will have shortened the distance by only 400 units (that is about the same distance traveled by using #4 on shield)

So to put things in perspective, the efficiency of rush is only 1/3 compared to an instant teleport. That means that you will need 3 sets of rush just to cancel one instant teleport.

  • That is the reason why elementalists along with their elite great sword leave the warrior behind the dust.
  • That is the reason why thieves with their instant teleports leave the warrior behind the dust.
  • That is the reason why mesmers with their instant teleports and stealth leave the warrior behind the dust.

And when you factor all the stealth and cliff climbing involved, you end up with a recipe that that affects the warrior mobility.

Warrior is not 2nd best in mobility, the second best is ranger, then elementalist, then mesmer, then warrior

Rage rant warrior mobility a joke.

in Warrior

Posted by: Hitman.5829

Hitman.5829

Here’s a more realistic answer to your problem.. ^^

If you find that you can’t catch someone or are forced to chase someone into a bad position.. why would you do so? As a skilled and experienced WvWer.. move on, reset, pick a fight on your own terms.

If you play into the hands of a good opponent you’re likely dead.

Likewise if you’re as good a player as you’re letting on they’re dead if they play into yours.

Edit: @zomgbuffalo.5276 – IKR..~ what they did to Rev was just.. *cry. T____T

LOL “move on, reset, pick a fight on your own terms.” How exactly are you going to do that if they have more mobility than you? Not only do they have mobility but range and stealth as well. Are you going to pick a fight on your own terms saying “excuse me Mr. thief let me go because I cannot hit you and I cannot chase you.” No, the thief is going to keep attacking you.

If you chose range as a warrior, then everyone that is losing the fight will leave you behind the dust because warrior range weapons do not offer any mobility.

Lets see the classes that have range AND mobility in their weapons:

  • Thief bow #5
  • Ranger, staff #3
  • Elementalist, scepter-dagger #4 on dagger
  • Engineer, rifle #5
  • Guard, sword #2, range #3
  • Mesmer, staff #2
  • Necro, I feel sorry for you.
  • Revenant, I have no idea, I don’t play revenant.

All these classes have range weapons with mobility.
Like I said in one of my previous posts, the only class capable of exceptional mobility should be the MELEE warrior for the obvious reason that warrior requires you to be withing 130 units to do damage. But honestly I doubt anet try to modify all these classes mobility.

You know what would be a perfect balance?
Give us an instant teleport on either rifle or bow to even out the playing field against runners and fight re-setters.

Oh and make that teleport a cliff climber for balancing purposes.

(edited by Hitman.5829)

Rage rant warrior mobility a joke.

in Warrior

Posted by: Hitman.5829

Hitman.5829

I can keep up with, if not catch, most classes (excluding thief) because I run sword and bulls charge with my gs. Sure, ports and stealth make that harder, but who says it should be easy?

I honestly don’t see a balance problem here.

I don’t know who are you fighting, but in my server you will never catch a thief, ranger, elementalist, mezmer due to their high mobility, use of stealth and cliff climbing abuse.

Maybe in your server you face the casual player that has no clue, but in Tier 1 WvW that is a total different thing because people actually know how to play and abuse the instant teleport climb cliff to disengage out of combat etc…

When you have a skill like rush that advances you only 400 units relative to the enemy and an instant teleport skill that advances you by 1200 units instantly, then there is a problem.

You will require 3 sets of rush on the GS just to cancel the instant teleport used by the runner. That is 45 seconds total time!

(edited by Hitman.5829)

Rage rant warrior mobility a joke.

in Warrior

Posted by: Hitman.5829

Hitman.5829

You actually answered your own question already..

You CAN’T outrun most people in WvW with just Greatsword mobility alone.. specially experienced roamers who prioritize mobility in their builds *cough you can be one of those guys fyi..

You CAN run Sword with your GS to further improve your mobility, you CAN also slot skills like Bull Rush. Rampage and/or Sundering Leap which can also be used as mobility options.. finally you CAN then run traits like Forceful Greatsword, Blademaster and/or or Peak Performance to reduce the cooldowns of your mobility skills.

This limits your build options somewhat so its a bit frustrating, but it is also a fair trade-off..

Edit.. the only class you mentioned that can actually catch up with you is Thief.. and it eats up a lot of their resources to do so, once at a fairly safe distance from the mob simply turn around stun them and whack them.. they’ll die in a few hits specially since their slot skills are on CD and initiative drained from chasing you.

Edit..2 Another thing to note. You might be disengaging too late.. learn to identify your vulnerabilities and threshold. Even the most experienced and mobile of Warriors have a bad day every once in a while.. GAME SENSE OFF..

That is what i said: I use Sword, GS, and bulls charge to get max mobility but it is not enough to keep up. The reason why warrior cannot keep up with them is due to the fact that thief, mezmer, elementalist, guardian have instant teleport but warrior skills require a time to travel that distance, for example:

  • Rush takes about 2.30 seconds to travel the 1200 units, during that time the guys that is running away with swiftness can travel 800 units, thus if the math is correct, you only shortened the distance by 400 units.
  • Bull’s charge takes about 1.20 seconds to travel 900 unit, during that time someone that is running away has traveled about 500 units, thus you only shortened the distance by 400 units.
  • savage leap takes about 1 second to travel 600 units

The problem here is that our mobility is not instantaneous which means that anyone that is running away has time to move EXTRA distance during the animation cast. On the other hand, with instant teleports the distance traveled is instantaneous.

And when you factor stealth into the picture (which many classes now have access to) then escaping and resetting a fight is as easy as running away.)

(edited by Hitman.5829)

Rage rant warrior mobility a joke.

in Warrior

Posted by: Hitman.5829

Hitman.5829

You might want to play elementalist, thief, mesmer, guardian, revenant, or ranger a bit to see how they are escaping from you.

Well honestly I play all classes except revenant. I know exactly how they work so I am 100% sure it is not a learn to play issue.

A simple scientific test is to go to WvW and test what toons get faster from point A to B, do it and you will see that the ranking will be:

  • Thief
  • ranger
  • Elementalist
  • Mezmer
  • Warrior
  • Guardian
  • Revenant
  • Necro

Now, if you you are in combat then the ranking is:

  • Thief
  • Ranger
  • Elementalist
  • Mezmer
  • Guardian
  • Warrior
  • revenant
  • Necro

Do the test!

Now, considering that warrior is a Meele class, its current mobility rank is mediocre.

(edited by Hitman.5829)

Rage rant warrior mobility a joke.

in Warrior

Posted by: Hitman.5829

Hitman.5829

You have got to be doing something very, very wrong, since Ele mobility skills are all on long cooldowns. Escaping one with just Warrior Greatsword should be a piece of cake.

Oh man, If you think that you can escape an elementalist with just great sword you have been hiding under a rock. I go through 4-5 combination sets of GS 3,4, switch to sword #2 and bull’s charge but the elementalist was still right behind me hitting me with the scepter.

And don’t get me started with thief, bow #5 is enough drive the warrior crazy going from one side to the other hitting nothing.

Rage rant warrior mobility a joke.

in Warrior

Posted by: Hitman.5829

Hitman.5829

WvW:
I am sick and tired of elementalist, thieves, mezmers, guardians, revenants, rangers having to much mobility along with range weapons. Remove mobility for those classes that have range weapons the only class that should have exceptional mobility should be the melee warrior.

I chase an elementalist, he runs cast spells on his back hits with lighting while I chase. I notice he does not want to fight so I turn around and leave, but then he chases after me, he is hitting me with range so I turn around to fight him but he sees me and runs again casting spells back hitting with lighting, I cannot catch up with him so I leave and move the other way I use 3,5 on Great Sword then switch to sword and use 2, then 4 shield, then bull’s charge switch to GS 3 switch to sword 2, switch to GS 5, repeat repeat, in the mean time the elementalist is running behind me hitting me with range weapons.

What the kitten is this game becoming? In the beginning when this game was release, the only class capable of exceptional mobility was the warrior and rightly so because the warrior is a melee class. How is a MELEE warrior supposed to fight range classes that not only have huge range but huge MOBILITY as well.

I am talking about WvW in PvP that mobility is useless because the maps are small.

just a thought about some weapon skill

in Warrior

Posted by: Hitman.5829

Hitman.5829

The reason there is perma dodge is because of :

  • Traits (Thief)
  • Utilities that refill endurance (Signet of Agility)
  • Food (Bowl of Orrian Truffle and Meat Stew)
  • Sigils (Sigil of energy)

The traits are enough to make Thief OP, but when you add food, utilities and sigils, you have a recipe for disaster. Currently, thief is the noobs choice. I started playing thief about 1 month ago and it is the easiest class to play.

All I have to do is stealth, dodge and hit. I have killed countless people in WvW with my thief and I am a complete noob with thief.

I like the idea of making some skills not dodge-able, everyone has access to blocks and immunities, so if you don’t want to get hit by an un-dodge-able skill then use a block or damage immunity.

(edited by Hitman.5829)

Black gate in tier 2, why?

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Posted by: Hitman.5829

Hitman.5829

It is very disappointing to face this week Tears of sorrow and bags of Denravi, I mean what chance do they stand against Beast gate?

Also, can someone explain why Black gate is in tier 2?

[Suggest] Make instant teleports recognizable

in PvP

Posted by: Hitman.5829

Hitman.5829

I can’t agree that they are even a little overpowered. The whole point is that they are hard to avoid. That makes them useful as closers and openers and discourages opponents from staying too close (or not having their own escapes).

They are extremely over powered with combos because you see them 1200+ units away and instantly you get hit with a combo that drains your health by 10000 HP or more. Without the cast animation it is a guarantee hit.

Not to mention that some users use mice with built in macro capabilities that allows them to write a script that executes the combo with the click of a single button.

(edited by Hitman.5829)

Please revert the reset time to 4:00 PM

in WvW

Posted by: Hitman.5829

Hitman.5829

Please revert the reset time to 4:00 PM pacific time; over the past years you have not adjusted the server reset time according to the daylight savings and each year it resets 1 hour late. Currently it resets at 7:00 pm pacific time and that time sucks!

[Suggest] Make instant teleports recognizable

in PvP

Posted by: Hitman.5829

Hitman.5829

The instant teleport skills are practically un-dodge-able if there is no cast animation and they trigger instantly. Currently these skills are extremely over powered because they guarantee a 100% hit.

I suggest you make an obvious cast animation like you have done with:

  • Ranger point blank shot
  • Warrior Pin down

Mystic Coin needs more supply

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

I disagree, that will impact me and others like me that have 3 stacks of them or more because I have not spent a single one since the game came out. Keep it the way it is, play the game and earn your coins.

[Suggestion] Add practice golems for WvW

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Posted by: Hitman.5829

Hitman.5829

Add indestructible practice golems for WvW. When I want to test a build I have I go to the near by mobs and practice on then, but they die and it is not reliable 100% of the time.

This should be easy to do, just copy and paste code from PvP.

Has rallying of NPC beed disabled in WvW?

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Posted by: Hitman.5829

Hitman.5829

Guards can rally you but random mobs cannot. The mechanic was removed around the time HoT dropped. Summoned guards, like those that are with Yaks, don’t rally you. Not sure on the guards on structure walls.

By random mobs you mean the mosquito, deer, pigs and others? can you rally of those or was it removed too?

So, now the only time you can rally is by killing actual players? if so that is awesome change.

Has rallying of NPC beed disabled in WvW?

in WvW

Posted by: Hitman.5829

Hitman.5829

About 1 year ago or more I remember being able to rally of NPC, but today I killed an NPC in WvW and was not able to rally. If it has been disabled i am happy this annoying mechanic was removed from the game.

Slow should not negate quickness completely

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Posted by: Hitman.5829

Hitman.5829

Which patch notes? I don’t see any such change for today.

Looks like the OP is quoting patch notes from almost exactly 1 year ago.

LUL what ?!?!?

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-19-2016/first#post6102561

Note that 2016 is not 2017.

And why exactly should slow completely overpower quickness?

Because quickness is a more common and slow is less common.

This argument is absurd, by that logic then we should also claim that:

  • Reveal should last for 10 seconds because stealth is more common and reveal is not.

Intelligent match making algorithm

in PvP

Posted by: Hitman.5829

Hitman.5829

I am tired of getting in a rank match just to find out that my team sucks. In the end of the game when the stats show up, I am the only the one that makes the most contribution to everything (I swear to god, I ALWAYS do the most contribution based on the statistics)

I have always been a WvW player and the reason I don’t play PvP is because of kitten like this. There is no incentive to play this game mode when you are the one making all the effort and your team sucks.

If for some reason you cannot make an intelligent algorithm, then at least give BIG rewards to the guy that makes the most contribution to the team.

(edited by Hitman.5829)

Slow should not negate quickness completely

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

Eh, slow is a heavily restricted condition as it is. I don’t think it needs to be nerfed by having quickness completely negate it.

Actually it is the other way around, slow completely negates quickness and on top of that puts your skills on a higher cooldown. Hence my complain.

Warrior makes noobs cry, here is why:

in Warrior

Posted by: Hitman.5829

Hitman.5829

  • Guardian sits still on traps
  • Necro sits still on wells, marks
  • Ranger sits still on traps

Well, technically you shouldn’t be sitting in the traps and marks either.

Noob will be crying about how any class is OP until they learn how to counter them. I know because I came from there. Back then, I thought trap guardians were OP until I realize “don’t stay in the trap if they hurt so much” once they are out of cooldowns on their trap and invulnerability, they are rather useless.

PS. I play a warrior too.

Well, I activate endure pain and zerker stance, that nullifies the utility skills that they used. The noobs don’t see that and stay still thinking that their utilities are doing damage. When I see they are standing still, I simply use 100 blades to chop off their heads and put them on sticks for tomorrow’s breakfast.

Then they come to this forum and complain that the warrior is OP.

Slow should not negate quickness completely

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

From the patch notes:
“Quickness/Slow: The formula for animation-speed increases and decreases has been modified. Quickness is normalized to behave the same as before, while Slow has had its effectiveness reduced. However, due to the formula change, Slow will continue to have a negative impact while Quickness is in effect.”

Let me get this straight:

  • I use my quickness and I have slow on me, if the NORMAL skill cast is 10 seconds, then the skill cast with quickness and slow is 11.66 seconds?

In what universe do you live?
The least you can do is negate quickness with slow, bring back the old system.

The current system negates quickness AND on top of that it also slows down your skills.

Warrior makes noobs cry, here is why:

in Warrior

Posted by: Hitman.5829

Hitman.5829

Dear OP, tell me what class/build can deal with warrior without external help and without losing point. According to you it is a l2p issue so teach us, noobs, how to deal with war.

All classes can deal with warrior, but you need to know how to play.

Avoid doing all of these:

  • Do not stand still on warrior’s 100 blades.
  • If you think that your traps are going to kill a warrior because you stay on them, you are SO wrong. The warrior is going to own you so good for being a noob and staying still so he can connect all his 100 blades and DPS.
  • NEVER walk backwards, if you want to run, turn your back and run or use your leap skills to run forward and leave the warrior behind.

If you knew how to play this game, you would know that warrior mobility is actually at a disadvantage against other classes, because most classes have access to stealth, teleport abilities and can easily climb cliffs so high that the warrior cannot.

So, use your mobility to deceive the warrior and make him use his utilities. When his utilities are over, attack him. Simple!

Warrior makes noobs cry, here is why:

in Warrior

Posted by: Hitman.5829

Hitman.5829

I recently tried PvP (I don’t like PvP I have always been WvW). Anyway, I was shocked to find out that almost ALL players stand still on my warrior damage attacks. They stand still for more than 10 seconds.

This is what I noticed:

  • Guardian sits still on traps
  • Necro sits still on wells, marks
  • Ranger sits still on traps

Another thing I see is that when I am attacking them, then retreat backwards instead of turning their back on me and leave a trail of moving impairing conditions.

Next time you get wrecked, please notice what you are doing wrong instead of claiming that warrior is OP.

Vault hack or working as intended?

in Thief

Posted by: Hitman.5829

Hitman.5829

Today I encountered a thief that kept spamming vault over and over again; I s**it you not, he kept spamming it like it was 1111111.
The first vault I dodged, second I dodged, third I use whirl on great sword to evade,
I counted the number of vaults connected on the game logs and they came out to be 6.

Did I encountered a hacker or working as intended?

Constant chase and fight resetting has to go.

in Warrior

Posted by: Hitman.5829

Hitman.5829

Forget about catching a thief or a mesmer. Especially thief can reset whever she wants. Druids with quick draw staff/gs can be painful also. But I mean warrior hits like a truck, so some professions should escape.

On the other hand everyone told me that playing warrior was easy. On the contrary, it is harder than playing a thief (it feels like it ). Of course I am accustomed to thief but it is so easy to dodge/shadowstep/steal etc. all those sweet mobility options. How do you guys deal with high mobility professions anyway?

We just cope with it, there is nothing much we can do, except to constantly chase and chase and chase the enemies because our class require us to be within 130 units of the enemy. To be honest it is exhausting!

However, once in a while you encounter the noob that sits on your 100 blades and you feel like you have finally accomplished something in life.

Hey! New warrior need help (WvW)

in Warrior

Posted by: Hitman.5829

Hitman.5829

You choose the wrong class, in the beginning back in 2012 when the game came out, warrior had the best mobility, but people complained and out mobility was butchered. Whoever told you to choose a warrior probably did not read the patch notes over the past 5 years.

The best mobility (along with deception and cliff climbing) is as follows:

  • Thief
  • Ranger
  • Elementalist
  • Mezmer
  • Warrior
  • Guardian (if using trapper runes mobility with deception can surpass warrior)
  • Necro (you will forever be the guy on the back line)

Oh and if you ever decide to play other builds that don’t use great-sword, then warrior will be ranked on the lowest scale of mobility, even lower than necro.

(edited by Hitman.5829)

Constant chase and fight resetting has to go.

in Warrior

Posted by: Hitman.5829

Hitman.5829

I have played warrior since the game released and I had no problem chasing players however, over the past years with all the nerfs to the warrior’s leap abilities and closing the gap abilities, it has become a tiring effort to constantly be on the chase after you opponents. Now, everyone can be a range/meele class and reset fight with stealth and/or teleports.

Examples:

  • Thief losing the fight? No problem, runs away and resets the fight. Comes back full health and gets another shot at it. Or use teleport skills to get to the top of a cliff where warrior has to travel 10000 miles to get to the top.
  • Ranger losing the fight? No problem, stealth, run, leave a trail of traps with movement impairing conditions.
  • Elementalist losing the fight? No problem, call the elite great-sword skill and run, use teleports to climb a cliff while the warrior has to travel 10000 miles to get to the top.
  • Guardian losing fight? same thing, use teleports to get to near by NPC, rabbits, deer, etc.. use teleports to get to the top of a cliff.
  • Mezmerer losing fight? No problem, use stealth, run, use blink to get to the top of a cliff where the warrior has to travel 10000 miles to get to it.
  • Engineer losing fight? No problem, leap, use stealth, run, leave a trail of movement impairing conditions.
  • Warrior losing fight? Big problem, just run like forest gump you will be visible the entire chase and you cannot leap to cliff.

Seriously Anet how can you not see that the warrior is at a disadvantage here? The warrior is the only Melee class that has to constantly be near the enemy to deal damage. I am getting frustrated at all the times that thieves, rangers, elementalist, mezmers run away when their health is low then use stealth or climb a cliff, regenerate and come back for another shot.

[Suggest]spectral strawberry ghost stacking

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

You could befriend an artificer and ask him/her to make you this – https://wiki.guildwars2.com/wiki/Potion_of_Ascalonian_Mages

That potion is not even close to the cool effects of the strawberry Ghost effect.
The strawberry Ghost allows you to maintain your normal look, however, getting this look is tedious because the look is given at random and only last 5 minutes.

Like a few people already mentioned: a recipe or perhaps a tonic would be cool to have this ghostly look.

Skill tracking even after stealth

in Thief

Posted by: Hitman.5829

Hitman.5829

Because rapid fire is 1 skill. If the ranger used it when you were visible then you are going to get hit, but if the ranger uses it when you are in stealth, then the skill is lost and it will not hit you. IF you dont want to be hit by this skill, get in stealth before the ranger uses it.

[BUG]Warrior impale

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

I can’t answer the bug, but “why do you nerfed this perfectly balance skill over the past 5 years?” …

… it was changed because it was either unbalanced as it was, or because other changes made it unbalanced.

When they introduced the no-throw back, they broke the throw and since then the skill is very buggy. It is so buggy that the sword sometimes goes flying up the sky like a rocket.

If you look at the notes in the wiki, the skill has only had major nerfs and a few minor buffs.

The no-throw back is actual what broke the skill.

(edited by Hitman.5829)

[BUG]Warrior impale

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

The sword goes flying up the sky almost every single time it is thrown. It has been broken since 2 years a go.

Also, why do you nerfed this perfectly balance skill over the past 5 years?
https://wiki.guildwars2.com/wiki/Impale_

Revert the throw back sword.

[VIDEO] Warrior WvW

in Warrior

Posted by: Hitman.5829

Hitman.5829

Lots of smart decisions and efficient movement there. Impressive stuff and fun to watch too. Thanks for the vid.

playing as a char warrior and looking at this video, I can guarantee you that there is something wrong with char warriors:

  • When I use shield #4 on my char warrior, the leap range is very small compared to the leaps shown on this video.

Another thing:
WTF is up with the DPS of over 23K? I use all ascended gear and I can do maximum about 6k and if it is a lucky critical hit with bursts about 11K, but never 23K with blades.

When I say all ascended gear is zerker, I really mean it, including legendary weapons and infusions.

I am starting to think chars must have a bug.

Guards are char warriors and they have full movement on Shield Bash. Maybe you’re getting lag? It’s been bad lately, and I find it can cut movement on all of our skills.

Not sure how you figured 23k dps there… I mean, maybe a few times when he landed some aoe. But his numbers seem pretty normal to me.

EDIT: Or are you talking about 23k Gunflames? I didn’t notice any of those, but if that’s what you mean, it looks to me like he’s running Strength there instead of Defense, with Berserker Power for +20%, +10% from Stick and Move, full Bloodlust stacks, Signet of Might, some might, and probably some vulnerability on the target. That said the Gunflames I noticed ranged from 10k-18k or so.

He was able to do 23+K with 100 blades. I have experimented with many many gear and sigils and no build I have tried can reach 23K. I am extremely zerker that even a leaf falling from a tree can kill me.

[VIDEO] Warrior WvW

in Warrior

Posted by: Hitman.5829

Hitman.5829

playing as a char warrior and looking at this video, I can guarantee you that there is something wrong with char warriors:

  • When I use shield #4 on my char warrior, the leap range is very small compared to the leaps shown on this video.

Another thing:
WTF is up with the DPS of over 23K? I use all ascended gear and I can do maximum about 6k and if it is a lucky critical hit with bursts about 11K, but never 23K with blades.

When I say all ascended gear is zerker, I really mean it, including legendary weapons and infusions.

I am starting to think chars must have a bug.

[Bug] Stun boon is removed upon daze

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

so all these should cancel each other outs?:
Daze
Fear
Float
Knockback
Knockdown
Launch
Push
Sink
Stun
Taunt

Did you read my other posts or… ?

yes, just trying to make sense of the whole thing..
so if I use a 3 sec stun on someone and right after someone use a 1/4 sec daze on the Person, that 1/4 daze overrides the 3 sec stun?

Yes it will,every other CC will cancel that effect.Try to imagine that those effects would all stay while getting other cc’s ontop of you ( a 3 sec stun + a 4 sec daze + a 2 sec knockback for e.g ) when having a teamfight.People wont be able to move,and be in constant cc chains.Some classes when timing it perfectly can already stunlock you well enough.

Just try to make sure that every knockback,launch,stun,daze,fear,pull you make will be used for its full duration.So you cc,make a spike or apply normal damage or w/e,let the full duration of the cc last before you make another cc.

By the looks of it, people don’t understand the bug.

  • Stun roots you and puts your skills on cooldown (You are not able to move or dodge unless you use a stun break).
  • Daze only puts your skills on cooldown but allows you to move and dodge.

The bug consists on daze overriding stun and thus acting as a FREE stun break. Daze should not override stun; daze should only override daze and stun should only override stun.

Additionally, there is a misconception that stun stacks duration which is wrong.

(edited by Hitman.5829)

[Suggest]spectral strawberry ghost stacking

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

Please allow the stacking of the strawberry ghost effect. The spectral look is awesome but having to constantly consume the food every 5 min just to get the effect is not very user friendly.

Or make it a 30 min effect.

Roamers vs Zergs (video)

in WvW

Posted by: Hitman.5829

Hitman.5829

Let me fix the title for you “Roamers vs EoTM rankers”

If you were fighting black gate your group would die in 0.001 seconds.

[Bug] Stun boon is removed upon daze

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

That is no bug,you should not override your own stuns with a daze,they do not stack and daze + stun is not possible,it’s either daze or stun.Or you wanna see people in perm cc state ?

I think it is legitimate to expect that both may apply concurrently, only one taking precedence, here. Like: not that adding daze to stun extends the duration of the CC, but that both can apply, and if one wears off before the other, the other is still in effect.

Hence you get CC stacking,i doubt this is a bug and it’s meant to be like this.

That seems like an odd definition of stacking; would you also argue that “blind and stun” at the same time is stacking, and one should be removed if the other is applied?

I can see an argument that they should not apply consecutively, but I can’t see why they couldn’t be applied concurrently, just like any other distinct conditions are?

Blind and stun are 2 completely different skills.Stun is a cc,Daze is a cc,Just as launch overrides a knockback the same happens on daze – stun or any other cc besides immob.if i stun you for 3 sec and use a 1 sec knockback/launch/fear/daze right after it. the stun is gone and the 1 sec knockback/launch/fear/daze ( pull i think aswell ) is applied instead so the stacking of different kind of cc’s won’t be able.

So, what is the purpose of stunning an enemy for 3 seconds if you use a skill that has daze and breaks him out of stun? Should one be passive while the target is stun? should one just sit and wait till the stun is gone so that you can use the skill that has the daze?

Please enlighten me because the logic escapes me.

Daze overwriting stun is a bug, and it needs to be fixed.

What Happened to Hardened Leather?

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

1 gold for 1 Cured hardened leather is way to much. My guess is that one of your developers messes up on the drop rate in one of the previous patches and instead of putting 0.01% drop rate they left their fat finger on the 0 key for way to much time and instead changed the value to 0.0000001%

We need a fix fast.
I am currently waiting for a fix so I can buy 250 for kudzu

[suggestion] Make ranger pets smart

in Ranger

Posted by: Hitman.5829

Hitman.5829

Allow us to select a third fight stance on pets. Currently, we have the guard and avoid combat stance on pets.

So, my suggestion for the third stance is:

  • Make another stance where the pet is on guard and the pet can only move within X units from the ranger. (Allow us to chose that range anywhere from 0 to 1200)

You might ask, why a new stance? The answer is obvious: I don’t want my pet to constantly auto chase the sergs in WvW and die.

I want to have control over the pet and give it commands as to how far out he is allowed to move, etc…

Thanks!

How to report a guild name?

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

I once had a bad kitten name with the word MILF on it, but somehow Anet forced me to change it. Now I see lots of people running with the guild named:

  • Your mom is my legendary mount (MILF)

So, if I can’t have a nice name with the word MILF on it why do lots of people do?
What the kitten is wrong with you Anet?

How to craft the Beast Gate legendary?

in WvW

Posted by: Hitman.5829

Hitman.5829

I have been gathering maguuma tears all week long, anyone knows how many tears are required to craft the Beast-Gate?

I had enough of thief...so

in Thief

Posted by: Hitman.5829

Hitman.5829

I had enough of dying to the OP thief, so I made one. As soon as I got in WvW I owned a ranger, then an engineer, a warrior and a thief. I swear I have 0 experience with thief.

However, i still have the mentality of running when outnumbered and I often die when fighting more than 2 players. I guess I will get use to it.

By the way, the staff and evades need a huge nerf. It is ridiculous that a new player like me can spam evades and dodges and still deal a huge damage without any risks.

If this is true it only exemplifies what I always say about thief…

Thief is an Apex Predator in WvW. The class design is completely surrounded around solo play. They have little to no support skills, group heals etc.

Congratulations you have figured out why people play thief, because they can single target gank people and win.

That is the ONLY thing they are good at, good luck finding a spot in a raid, fractal group (if there is already a thief in the group) or a “good spot” with a healer and support in a WvW party. I dont join commanders because i get thrown into the “we need numbers so thieves go here section”

I swear to god it is 100% true. I have 0 experience with thief, today i killed countless people, mainly elementalist, rangers, and thieves and a few warriors. (I haven’t killed any mesmers, guardians or revenants)

I am having trouble with conditions but since I am a noob with thief it is reasonable.
The thief is without a doubt the best choice for wvw ganking.

[suggestion] Stop overwelming us with boxes

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

Please for god’s sake and for our own sanity. Please stop the boxes inside boxes inside boxes madness. I just want to play your game without stressful salvaging. I want to spend more time playing the game and much much less time salvaging, opening boxes, or deleting them.

Currently I spend about 7+ hr per week salvaging, selling, and cleaning all the crap the game gives. I could be using those 7 hours exploring the maps or playing WvW or PvP.

Things to consider:

  • When salvaging items, allow us to toggle on/off if we want to get the sigil or armor runes. I am tired of getting green and yellow sigils and runes every-time i salvage. I don’t want them.
  • Give a Toggle on/off for the crap loot thorns, claws,paws…etc I don’t want them
  • Give a toggle on/off option for any item that you don’t want to loot. For example: toggle off looting bloodstone dust, or intricate totem, etc…

Please make the game fun to play and do not stress your customers.
Thank you!

I had enough of thief...so

in Thief

Posted by: Hitman.5829

Hitman.5829

I had enough of dying to the OP thief, so I made one. As soon as I got in WvW I owned a ranger, then an engineer, a warrior and a thief. I swear I have 0 experience with thief.

However, i still have the mentality of running when outnumbered and I often die when fighting more than 2 players. I guess I will get use to it.

By the way, the staff and evades need a huge nerf. It is ridiculous that a new player like me can spam evades and dodges and still deal a huge damage without any risks.

[Bug] Stun boon is removed upon daze

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

That is no bug,you should not override your own stuns with a daze,they do not stack and daze + stun is not possible,it’s either daze or stun.Or you wanna see people in perm cc state ?

Nobody is asking for daze and stun to stack. Stun roots the enemy while daze allows the enemy to move and dodge. Take for example head butt, this skill has a 3 second stun, however, if you use daze on the stun enemy, the stun is removed and the player can now move and dodge. For this reason daze is a FREE stun break for the enemy.
Stun should take priority over daze.

This is a bug that needs a fix.

(edited by Hitman.5829)

[Bug] Stun boon is removed upon daze

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

The Stun boon is removed when you daze someone. To replicate this bug on warrior:

  • Stun someone with head butt OR use #4 on shield, then use skill #3 on mace; the stun will be removed. This bug is basically a free stun break for the enemy.

Please fix this bug

(edited by Hitman.5829)

Warrior is garbage in its current state.

in Warrior

Posted by: Hitman.5829

Hitman.5829

You have Warrior’s sprint in Discipline. A minor trait who gives you a perma 25% speed increase if you are melee a clean roots when you leap.

- rush (1200 range dash)
- Wirlwhind (8sec dash)
- #2 sword (who crippled)
- F1 axe
- F1 hammer
- F1 mace
- bull’s charge
- sendering leap

and you only left necro behind ? I left my bus behind

From these skills, the only good skills are:

  • Rush
  • Whirlwind
  • #2 sword
  • Bull’s charge

The rest root you for about 0.5 seconds, which is the same as just running normal.
Warrior leap skills have a long cast time compared to all other class leap abilities.
Please rank from fastest to slowest all the class. Everyone would agree the fowwling rank:

  • Thief
  • ranger
  • Mesmer
  • Elementalist
  • Guargian
  • Warrior
  • Necro or revenant