Showing Posts For Hitman.5829:

Warrior is garbage in its current state.

in Warrior

Posted by: Hitman.5829

Hitman.5829

I respectfully disagree. There’s room for buffs and shaves for sure, but the class is hardly garbage. Certainly not relative to where the class had been in the past.

And I roam, duel, and run small group wvw all the time. It’s not just scrubs I’m beating, and I run vanilla, so I’m not even using OP builds.

I understand that you beating noobs that remain stationary gives you the impression that the warrior is in a good standing (I do too, when I beat the stationary noobs that don’t move) but please try fighting the kiters and you will realize that the warrior is the second rank from bottom’s up in speed and leaps (the least being necro).

The warrior should be rank 1 in leaps due to its nature of being a melee class.

Warrior is garbage in its current state.

in Warrior

Posted by: Hitman.5829

Hitman.5829

The warrior is exceptional only when targets are stationary. In a combat environment where the target is in constant motion the warrior becomes a useless class because now everyone can easily run faster than the warrior. Necros and guardians with swiftness and leap abilities can run close to or in the case of guardian even faster than the warrior.

To get close to the target, the warrior often sacrifices its leap abilities and in ALL of the cases those abilities have a very obvious effect that makes it easy to dodge, thus rendering the skill useless. The leap skills serve only one purpose which is to get close to the target and nothing more; if you are lucky enough to face a noob, then those skills could hit the target, but not against a decent opponent.

If the warrior gets close to the enemy, the enemy can use leap skills of its own to kite the warrior and leave a trail of traps, wells, bombs, grenades, behind. If you decide not to pursue them, they simply turn their back and range you.

The HoT expansion gave all other classes a buff on leap abilities, thus affecting the warrior directly. And please don’t get me started on the mesmer, thief and guardian leaps and teleports on ledges and cliffs.

Please consider reworking the warrior sprint and leap abilities.

Oh and yes, I am aware of the “OP builds” that the warrior has; those “OP builds” only work on noobs that remain stationary and that do not have stun breaks, in fact that build can be rendered useless if the enemy eats bowl of roasted lotus root with 40% stun reduction and if the enemy decides to get malendru runes then a 65% stun reduction.

(edited by Hitman.5829)

[Video]Revert back Vault

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

It is blocked by the object. Ranger projectiles behave the same why should this skill be any different? Don’t revert it back!

If for some reason you do revert it back then:

  • please make ranger projectiles go through solids object too.

Make WvW user friendly, team speak problem

in WvW

Posted by: Hitman.5829

Hitman.5829

I’m sick and tired of not being able to join a team because “they” want people to be in team speak, a 3rd party software used to communicate with each other. The people that don’t want to install the 3rd party software are being left out of the team and the boon sharing being denied. I have seen and experienced it first hand, if you are not in a team, you received a lot of damage because basically you are not getting any boons and heals.

To solve this problem and to make WvW more efficient, I propose the following:

  • Put everyone on the same team upon entry to a wvw map and make it a choice to get out an create your own team. That way everyone gets boons and heals. This makes sense because we all are members of the same team. In pvp you don’t see 1 person running by itself and the other 4 in their own team.

OR

  • Allow the TAG to create a separate party where only the people who are not in team speak are allocated so that they can benefit from the boons and heals from non team speak users.

Now, you might say: why not just create your own party with non-team speak users?
Well, you can do this, BUT it is highly inefficient because people constantly change maps and log off. Also, a lot of people don’t know how to join a group!

This has been my suggestion for WvW. I hope that you will implement something like this in the future to make WvW more efficient and user friendly.

[Bug] Caladbolg disapeared from inventory

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

I deleted the sword a long time a go, now I went to the mystic forge and got a new one for 10 wines, I went to home instance and upon presenting the sword to the NPC, the sword disappeared from my inventory. Now I have completed the dreams of a thorn and shards of a thorn but according to Dulffy, the achievement says:

“Once you finished the two collections, bring a Vision Crystal, the two collection items, and the Broken Caladbolg.”

I know it is only 10 wines, but my pride refuses to pay 10 wine again for something that i paid already. Please reimburse and fix the bug.

Thief Balance Patch - Your opinion ?

in Thief

Posted by: Hitman.5829

Hitman.5829

Don’t expect any valance patch on the thief, the developers love to play their thieves that is why they make the thieves strong.

[Bug] stun,daze, knockdown

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

Using the warrior (I don’t know about other classes), I have noticed that these effects are not applied in certain circumstances. I don’t know what is causing this, but I assure you it is not stability or stun removal so don’t even comment that.

For example:

In the Plains of Ashford map, between Agnos Gorge and the waypoint Spirit hunter Camp there are carrion devourer. If you use stun/daze on these creatures, sometimes the stun or daze will not be apply. What I have noticed is that if you stun them when they are about to use a skill, it will show you that you interrupted the skill, but you will not apply the stun boon.

Another example:

In the map Cursed Shore, at the point of interest Thorn Dock located in the Harrowed sea there are risen pirates. If you stun those pirates, they will be completely immune to stun or daze only in certain circumstances. I have notice that stun/daze are not applied if you interrupt their skill when they are bout to drink an elixir OR if you interrupt the skill after they drink the elixir.

Now, all these bug would be fine if they did not make it to competitive game play like in WvW. I have encountered countless times when I interrupt an enemy and the message “interrupt” is shown, but the stun boon is not applied.

Please have a developer look into this because it breaks the warrior class.

Guys please don’t let this one die, it is important that the warrior be fixed because the melee warrior rely on stunts to do damage.

[question] For the developers, easter eggs

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

I think it depends what you would class as an easter egg, something unique and for just a bit of fun to find (The kittens and quaggans in WvW, or lore/reference related tid-bits like Alfa the cat). I doubt Anet will say whether we have found all of the little quirks in the game, that would ruin the surprise of finding them :P

They dont have to tell us where they are, just a yes or no answer if all the eggs have been found.

[BUG]back item sclerite karka shell

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

You cannot apply upgrade components to this item. For example, i want to apply a poly luminescent upgrade but it only has infusion slots.

The same thing happens with Fervid Cencer back item, you cannot apply poly luminescence because they only have infusion slot.

(edited by Hitman.5829)

[question] For the developers, easter eggs

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

Is it Easter already?

I am referring to the secrets that developers put in the game, you know, like a turkey room inside the ascalonian catacombs, or a cat room in WvW

why is the siege positioned so badly?

in WvW

Posted by: Hitman.5829

Hitman.5829

Why? why is the siege in WvW like mortars and cannons positioned in places where they can easily be killed? It makes no sense from a defense stand point.

It’s fine the way it is m8. just think if mortars and cannons were super hard to kill nothing would ever flip and everything would be t3. that sounds like a lot of fun.

Karma trains exists because of bad siege placements, correct me if I am wrong, but isn’t this game called GUILD WARS 2 or perhaps I got the wrong game and bought the karma wars 2?

[suggenstion] rework resurection in WvW

in WvW

Posted by: Hitman.5829

Hitman.5829

This idea would be very easy to exploit. Think about it for a bit and I think you can see how.

There is no exploit with this, think about it for a bit and you can see how.

So my guild squad splits in twine and pinch / flanks enemy zerg. Done deal. I gain more strategies in ts and get two of my commanders tagging at same time when we ppk harassing. You get to still be a bag.

Side note – serg? Zerg! Semantics.

Side note par deux ~ I use all the best punctuation!

How is this an exploit? A huge blob is more effective, if you split you basically split the force by 1/2. If you split to 3 then 1/3 if you split to 5 then 1/5 etc… if you split to 50 (meaning everyone doing their own thing, then the force is 1/50) Your argument makes no sense.

Besides, the code measures the number of players within X range, the developers can make the range 5000 to count all the players within that range.

[suggenstion] rework resurection in WvW

in WvW

Posted by: Hitman.5829

Hitman.5829

Its down its dead. And thats how it should be period.

I also agree with this idea, if anet does not implement a balance, at least make it down = dead. Except for PvE.

Skill Balance Coming

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

Changes for thief:

  • Shadow shot:*
  • This skill now insta-kills on hit and gives 6 initiative.
  • If missed, this skill now applies 10 seconds of blind
  • If blocked, the skill applies 5 seconds of blind and shadow steps to the enemy to hit them for a dagger strike, then immediately gain stealth. The skill remains unblock-able!

Skill Balance Coming

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

Every class will get nerfed except Thieves. (As usual)

What do you expect, the developers love their thieves. If you were a developer and you love to play with thieves, you most likely improve their class to have advantage over others. You most likely give the thief lots of dodges, lots of evade skills, lots of blinds, lots of blocks, lots of stun breakers, and lots of stealth, oh and lots of DPS.

[Bug] stun,daze, knockdown

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

Using the warrior (I don’t know about other classes), I have noticed that these effects are not applied in certain circumstances. I don’t know what is causing this, but I assure you it is not stability or stun removal so don’t even comment that.

For example:

In the Plains of Ashford map, between Agnos Gorge and the waypoint Spirit hunter Camp there are carrion devourer. If you use stun/daze on these creatures, sometimes the stun or daze will not be apply. What I have noticed is that if you stun them when they are about to use a skill, it will show you that you interrupted the skill, but you will not apply the stun boon.

Another example:

In the map Cursed Shore, at the point of interest Thorn Dock located in the Harrowed sea there are risen pirates. If you stun those pirates, they will be completely immune to stun or daze only in certain circumstances. I have notice that stun/daze are not applied if you interrupt their skill when they are bout to drink an elixir OR if you interrupt the skill after they drink the elixir.

Now, all these bug would be fine if they did not make it to competitive game play like in WvW. I have encountered countless times when I interrupt an enemy and the message “interrupt” is shown, but the stun boon is not applied.

Please have a developer look into this because it breaks the warrior class.

(edited by Hitman.5829)

Please make raids user friendly!

in Fractals, Dungeons & Raids

Posted by: Hitman.5829

Hitman.5829

I am new to raids, the description people use in game is like gops, gamd, pot, bar, vog, EG, Kola, bmsf (as an example)

What do they mean with all those abbreviations?
Please make separate tags for the raids just like you have done for the dungeons and fractals. Make it easy to understand and join a raid.

Thank you!

[question] For the developers, easter eggs

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

I just want to know if all the Easter eggs have been discovered. Please let us know!

[suggenstion]Reward rare items as loot

in Fractals, Dungeons & Raids

Posted by: Hitman.5829

Hitman.5829

Every game that I have played gives the player the chance to loot a legendary or very rare weapon or armor upon killing the last boss.

Please make dungeons have a small chance to drop rare items when looting form the final boss chest.

I think this will give incentive for players to continue playing dungeons.

[Bug]Warrior axe off hand gives wrong speed

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

Are you certain that you don’t have a 25% move speed boost by default?

Move speed increases (generally) don’t stack, you simply get the largest one, so you would see 125% default and 150% with the effect, if both were present?

Like I said:

  • I tested it without the 25% speed buff given by the trait and I observed an increase of 25% speed when using the whirling axe.

Then,

  • I tested it with the 25% speed buff given by the trait and I observed that upon using whirling axe, the speed remained at 25%.

All this was done out of combat.

Also, I have observed that in WvW if you are pursuing an enemy and use whirling axe, the speed in not increased and you and your enemy remain at about the same distance from each other. (You and enemy having swiftness)

[suggenstion] rework resurection in WvW

in WvW

Posted by: Hitman.5829

Hitman.5829

This idea would be very easy to exploit. Think about it for a bit and I think you can see how.

There is no exploit with this, think about it for a bit and you can see how.

why is the siege positioned so badly?

in WvW

Posted by: Hitman.5829

Hitman.5829

To balance their power. If an enemy group of 30+ camps under them then they are now under ac fire.

Defense in layers.

Well, now reverse this argument, what about the 30+ that go around killing siege when 2 or 3 defend a tower. The siege is killed and there is no way to defend against 30+.

3 should lose to 30+. Siege if well used can stall for a really long time, but in the end, you will need reinforcements anyways.

Thats not true even in real life

^Yup. The whole point of walls and static defenses is to magnify the force of the defender. A well defended fort or whatever should absolutely be able to win an outnumbered defense if the static defenses are used well.

For example: sending out a small group to troll the kitten out of attackers and draw them into AC range for easy pincushioning rather than pushing out in force.

In what world do you live? are you forgetting there are shield generators? The enemies can just build 2 shield generators and they will be immune to any siege damage.

why is the siege positioned so badly?

in WvW

Posted by: Hitman.5829

Hitman.5829

To balance their power. If an enemy group of 30+ camps under them then they are now under ac fire.

Defense in layers.

Well, now reverse this argument, what about the 30+ that go around killing siege when 2 or 3 defend a tower. The siege is killed and there is no way to defend against 30+.

why is the siege positioned so badly?

in WvW

Posted by: Hitman.5829

Hitman.5829

Why? why is the siege in WvW like mortars and cannons positioned in places where they can easily be killed? It makes no sense from a defense stand point.

[suggenstion] rework resurection in WvW

in WvW

Posted by: Hitman.5829

Hitman.5829

No, he said to disable resurrection if the enemy had more players than you did.

Implement a code that disables resurrection when the enemy has more players in a map or area.

Maybe he meant the opposite, but what he wrote would be an awful idea

I meant to say: “disable or slow down resurrection for the enemy serg that has more players than you.” I think that if your serg is smaller and manages to down 4 players, they should not be able to resurrect their downs.

WvW needs a huge balance; perhaps an example like this will work:
if you get down 1 or 2 times and if you get resurrected, then on your third down within 3 min you get a buff that prevents people from resurrecting you.

[Bug]Warrior axe off hand gives wrong speed

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

The whirling axe skill states that movement speed is increased by 50% but in fact it is only 25%. I tested this with a stop watch traveling the same distance over 10 times. I observed the following:

  • Without speed buffs, the whirling axe granted a 25% increase in movement speed.
  • With a speed buff of 25% (using the trait warrior’s spring) the whirling axe had no effect in movement speed.

so, based on this, I conclude that the speed granted by whirling axe is only 25% and not 50% as stated. Thus, a bug.

[suggenstion] rework resurection in WvW

in WvW

Posted by: Hitman.5829

Hitman.5829

What would this accomplish aside from an even greater incentive to blob up?

Even fights!

[suggenstion] rework resurection in WvW

in WvW

Posted by: Hitman.5829

Hitman.5829

Implement a code that disables resurrection for the enemy, when the enemy has more players in a map or area. For example, in python:

if serg1 >= 20 in a radius 2500 from commander:
if serg1 > serg2 and serg1/serg2 >= 2/1:
print(“If you die, you suck.”)
serg1 resurrection disabled or slowed down
else:
serg1 resurrection enabled

In English words:
if serg1 has more than 20 in a radius of 2500 units from commander, and if serg 1 has more people that serg2 and if the the ratio of serg1 to serg2 is 2 to 1, then disable or slow down resurrection for serg1. Else, enable resurrection of serg1.

Now, I am not an expert in coding, but the PhD’s on your company can sure implement a state of the art code that could valance fights in WvW.

(edited by Hitman.5829)

[Game Valance] The thief

in PvP

Posted by: Hitman.5829

Hitman.5829

Play a thief and do the same.

Really? so that is the solution, to play a thief? So everyone just grab a thief because it is the 1 button kill.

[Game Valance] The thief

in PvP

Posted by: Hitman.5829

Hitman.5829

I just fought a thief and every second or so he kept evading evading, evading and breaking out of the stunts:

  • Head but
  • Bull’s charge
  • Shield bash
  • Skull crack

Not to mention blocks and a kitten ton of blinds.
And if that is not enough it could do a kitten ton of damage with critical hits in the range of 2k-3k.

What has this game become? Unbelievable!

[suggestion] Make warrior shield viable

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

You cannot ask for a shieldbuff Just because you cant handle unblockable attacks.
Warrior can also do unblockable attacks lol.

Shield is fine though. I Block attacks, shoot back projectiles, CC the enemy with my shield, and also gain allot of might from my shield. Learn to play warrior.

You need to read the wiki. The unblockable attacks are that UNBLOCKABLE! You cannot block them with the shield. Currently, the shield #5 has only one purpose which is to block attacks, but due to the extensive list of unblockable attacks, the shield is absolutely useless specially if you do pvp or wvw.

[suggestion] Make warrior shield viable

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

The warrior shield’s only purpose is to BLOCK attacks, however, due to the extensive list of unblockable skills, the shield is absolutely useless. It is perhaps the most useless skill in the entire gaming universe ever created.

It makes no sense whatsoever to make something block attacks that are unblockable. It is an OXYMORON.

Please rework the warrior shield, make it give stability,protection, retaliation,healing, or something else because the current state of the shield is absolutely crap considering the list of unblock-able skills and traits.

EDIT: beware, lots of thieves, elemental and engineers will say the shield does not need a rework because they have the most unblockable stuff.

(edited by Hitman.5829)

[sugestion] Account wide gear wallet

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

Just think how that would hit the economy. Level one char to 80 and you can get all the below level 80 armor for that armor weight plus the weapons it uses stored away. Get one of each armor weight and you can have all the below level 80 gear that you use in your gear wallet. If they don’t use more than one stat set at 80 then they can have as many chars as they want and have completely free gear. No need to run dungeons, craft or buy with gold after you get set up once. The prices of mats would crash.

The price of mats is inflated because people craft many gears for their other toons.

[sugestion] Account wide gear wallet

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

I’ve unlocked hundreds, if not thousands, of items. So, basically, you want anything in the Wardrobe to be accessible at no cost? Or, just a really, really large bank carried around with each character?

Good luck.

The idea is simple. I don’t know why you guys don’t get it. The gear wallet will allow you to select a weapon with specific stats that you have unlocked. You don’t need a really really large bank to access gear stats. Based on this link https://wiki.guildwars2.com/wiki/Equipment_acquisition_by_stats

There are 32 gear stats.

If its so simple then why can’t you use shared inventory slots? These are your exact words below:

This will diversify play and will allow us to experiment with different builds.
Currently, if the gear is account bound, I have to un-equip the gear, send it to the bank, log in with the other toon, have the other toon go to the bank, look for the gear and equip it. SO, if I decide to play with the toon that I removed the gear from, I will have to do the same thing.

Either you are asking to be able to share equipment between characters more easily than going through the bank (which is possible with shared inventory slots), or you are asking for the ability to acquire a piece of equipment one time and have as many copies of it as you could ever want, which is beyond absurd. So which one are you asking for?

Share inventory slots are expensive and do not help at all the cause. I don’t want to move gear from 1 player to another.

So you just need to acquire a weapon once, so say a Zojja’s Claymore, and then you can replicate that item as many times as needed/wanted from your “gear” wallet?

Is that what you are asking for? Looking for clarification as to what you are proposing.

I don’t want to switch gear back and fort between my characters. If I have unlocked a weapon and its account bound, then I want the weapon or gear to be available in a gear wallet or something.

Right now, we have many account bound items, but equipping those items is inconvenient when you have 10+ toons and you play with all of them.

[sugestion] Account wide gear wallet

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

I’ve unlocked hundreds, if not thousands, of items. So, basically, you want anything in the Wardrobe to be accessible at no cost? Or, just a really, really large bank carried around with each character?

Good luck.

The idea is simple. I don’t know why you guys don’t get it. The gear wallet will allow you to select a weapon with specific stats that you have unlocked. You don’t need a really really large bank to access gear stats. Based on this link https://wiki.guildwars2.com/wiki/Equipment_acquisition_by_stats

There are 32 gear stats.

If its so simple then why can’t you use shared inventory slots? These are your exact words below:

This will diversify play and will allow us to experiment with different builds.
Currently, if the gear is account bound, I have to un-equip the gear, send it to the bank, log in with the other toon, have the other toon go to the bank, look for the gear and equip it. SO, if I decide to play with the toon that I removed the gear from, I will have to do the same thing.

Either you are asking to be able to share equipment between characters more easily than going through the bank (which is possible with shared inventory slots), or you are asking for the ability to acquire a piece of equipment one time and have as many copies of it as you could ever want, which is beyond absurd. So which one are you asking for?

Share inventory slots are expensive and do not help at all the cause. I don’t want to move gear from 1 player to another.

Well then bite the bullet and craft more gears for your other characters.

mmmm no, your suggestion is outrageous. There is no way you can explore the game play if you have 10+ toons and you want to experiment with different stats combinations.

[Suggest] Remove the canceled skill cooldown

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

Please remove the time cooldown that activates when you dodge while you are casting a skill and it gets canceled. Why should your skill get a 3-4 second cool down if you cancel it? It just don’t make any sense.

The canceled skill should be immediately available if you canceled it while dodging.
Please improve the game!
Thanks.

[sugestion]Warrior bow need improvement

in Warrior

Posted by: Hitman.5829

Hitman.5829

They can be reflected because they function as projectiles during travel (although they don’t actually proc projectile finishers). The same applies to stuff like Symbol of Energy on DH longbow. Just aim them so that the center of the aoe doesn’t overlap the reflecting entity and they’ll land just fine.

There are plenty of reasons to choose longbow over rifle. It works on condition builds – heck, macebow was meta for a couple of seasons – and its burst skill automatically procs all traits that activate on landing a burst (Adrenal Health, Cleansing Ire, Berserker’s Power, etc.), making it a lot easier to maintain uptime on those effects. Reflects are actually one of the few methods of countering it. Additionally, warrior has plenty of cc, so it’s not too hard to stun, daze, or immob the target before using Arcing Arrow if you can’t predict where the enemy is moving.

This needs to change, these skills on the bow should be changed to AoE skills just like the barrage on the ranger longbow.

[sugestion]Warrior bow need improvement

in Warrior

Posted by: Hitman.5829

Hitman.5829

They can be reflected because they function as projectiles during travel (although they don’t actually proc projectile finishers). The same applies to stuff like Symbol of Energy on DH longbow. Just aim them so that the center of the aoe doesn’t overlap the reflecting entity and they’ll land just fine.

There are plenty of reasons to choose longbow over rifle. It works on condition builds – heck, macebow was meta for a couple of seasons – and its burst skill automatically procs all traits that activate on landing a burst (Adrenal Health, Cleansing Ire, Berserker’s Power, etc.), making it a lot easier to maintain uptime on those effects. Reflects are actually one of the few methods of countering it. Additionally, warrior has plenty of cc, so it’s not too hard to stun, daze, or immob the target before using Arcing Arrow if you can’t predict where the enemy is moving.

well actually you can counter the bow very easily with blocks, evades, dodges,blinds and reflects. But please lets not get off topic, we are discussing the fact that the AoE skills in the bow are reflected, the bow skills are supposed to be AoE that is the main concern here.

[sugestion]Warrior bow need improvement

in Warrior

Posted by: Hitman.5829

Hitman.5829

Combustive shot and Arcing Arrow are “area of effect” skills yet they can be reflected back. As long as I know these are the only AoE that can be reflected.

Please fix this and make it fair for the warrior, just like all other classes AoE skills that cannot be reflected back.

This will greatly help warriors on wvw if they decide to go with bow.

(edited by Hitman.5829)

[sugestion] Account wide gear wallet

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

I’ve unlocked hundreds, if not thousands, of items. So, basically, you want anything in the Wardrobe to be accessible at no cost? Or, just a really, really large bank carried around with each character?

Good luck.

The idea is simple. I don’t know why you guys don’t get it. The gear wallet will allow you to select a weapon with specific stats that you have unlocked. You don’t need a really really large bank to access gear stats. Based on this link https://wiki.guildwars2.com/wiki/Equipment_acquisition_by_stats

There are 32 gear stats.

If its so simple then why can’t you use shared inventory slots? These are your exact words below:

This will diversify play and will allow us to experiment with different builds.
Currently, if the gear is account bound, I have to un-equip the gear, send it to the bank, log in with the other toon, have the other toon go to the bank, look for the gear and equip it. SO, if I decide to play with the toon that I removed the gear from, I will have to do the same thing.

Either you are asking to be able to share equipment between characters more easily than going through the bank (which is possible with shared inventory slots), or you are asking for the ability to acquire a piece of equipment one time and have as many copies of it as you could ever want, which is beyond absurd. So which one are you asking for?

Share inventory slots are expensive and do not help at all the cause. I don’t want to move gear from 1 player to another.

[sugestion] Account wide gear wallet

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

I’ve unlocked hundreds, if not thousands, of items. So, basically, you want anything in the Wardrobe to be accessible at no cost? Or, just a really, really large bank carried around with each character?

Good luck.

The idea is simple. I don’t know why you guys don’t get it. The gear wallet will allow you to select a weapon with specific stats that you have unlocked. You don’t need a really really large bank to access gear stats. Based on this link https://wiki.guildwars2.com/wiki/Equipment_acquisition_by_stats

There are 32 gear stats.

[sugestion] Account wide gear wallet

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

So something along the lines of shared inventory slots for gear? Well we already have shared inventory slots, so if you want to swap gear through it you are free to do so.

That is not what I said. I said a “gear wallet” similar to the skins wallet but with real weapons that we can choose from.

[sugestion] Account wide gear wallet

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

I suggest an account wide gear wallet of all the items that one has unlocked. I am suggesting an actual wallet that holds account bound real items not just the skins.
These items would have to be account bound and not be usable in the mystic forge or salvageable.

This will diversify play and will allow us to experiment with different builds.
Currently, if the gear is account bound, I have to un-equip the gear, send it to the bank, log in with the other toon, have the other toon go to the bank, look for the gear and equip it. SO, if I decide to play with the toon that I removed the gear from, I will have to do the same thing.

This is tiring for most people who love to play with their 1,2,3,4,5… toons.
Furthermore, mixing gear often results in a mixed, scramble bank and lost of memory of where the gear is, you don’t know if it is in toon 1 or 2 or 3 or 10.

Please add this suggestion to the TODO list.

My god, what have you done to thief?

in Thief

Posted by: Hitman.5829

Hitman.5829

The thief does a kitten ton of damage and has a kitten ton of blocks and evades and stun breaks and it can reset the fights any time. This class is completely broken, I am starting to think that the developers main characters are thieves. There is no other explanation but to assume that they are tweaking the game in the thief’s favor because they play thief.

Run wars 2 and stare wars 2 need to go

in WvW

Posted by: Hitman.5829

Hitman.5829

Make gvg instances similar to pvp, but where guilds can fight. I am tired of “fighting” in WvW because most of the time is just running from point A to B then back from B to A to recapture point A and then go back to point B to recapture it once again. This repeats over and over again!

And when you finally reach the enemy zerg, you engage in stare wars because the zerg is larger than your zerg.

Please make a gvg fighting arena similar to pvp but capable of holding 30+ players per team.

Thanks and hopefully you implement this in the future.

My god, what have you done to conditions

in PvP

Posted by: Hitman.5829

Hitman.5829

The condition damage in this game is out of control. 2 years ago the conditions were even but now you can kill a person in 3-5 seconds with condition burst. What has this game become? a game for noobs?

I am hopeful that conditions will get a nerf in the upcoming updates for the sake of the game.

winterberry nodes are not resetting

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

Since when? I remember farming them without a timer reset.

[suggestion] add sell in material storage

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

Add the “SELL” option when you right click the material storage. Currently we can only buy from trading post or withdraw material.

when you want to sell all your materials, it is so tired to withdraw the material and then sell it.

winterberry nodes are not resetting

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

yesterday i farmed all nodes in the map. Then I went to sleep and now (12hr later) there are no nodes in the map.

Disconnect error & rewards deleted

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

I am disconnecting due to an error and everything that I have earned is erased. When i reconnect the game is reset about 10 minutes back in time. Please fix this, it is annoying to have nice rewards drop just to find it gone after disconnect.