Showing Posts For Hitman.5829:

Thief "heartseeker" bug

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Posted by: Hitman.5829

Hitman.5829

Here,

I tested this with a mob of 5+ Hoping to see some heartseeker damage. I made sure to stay still to see how long I survived and for how much I got hit. AS you can see the video shows the thief was the only one to deal crazy damage. I’m not sure why the hits where ridiculously high. I wanted to see some heartseeker damage but instead I recorded more crazy damage coming from other skills named clock and dagger, and backstab.

Probably there is some kind of game code that is not working properly. I am not sure how 3.7K toughness can result with a 5k critical hit. I have even fought zerker warriors and they don’t hit me as hard as thieves. For this reason I am a little bit suspicious about these thief’s skills that deal this crazy damage.

Video is set to private.

Video is here,

Thief "heartseeker" bug

in Thief

Posted by: Hitman.5829

Hitman.5829

I’m reminded of why I don’t bother with this forum anymore. What a broken record. Some guy comes in asking if there’s a possible bug because of the amount of damage he’s receiving with a huge amount of armor and it’s just the same “L2P”, insults, etc. over and over and over.

I’m tires of hearing this response. The OP did nothing to test, provides no data or screen shots. Barely told us anything about anything except the fact he’s getting owned by heartseeker. Called a bug and posted here.

Seriously, what do you expect to get when you come here simply complaining about our profession?

I’d expect no less if I went onto the warrior boards. And complained about skull crack and then called a bug ontop of that. I’d never do such a thing because I have a much better understanding of the game than the OP.

I have no sympathy for noobs who complain. Especially ones who try to disguise thier complaint under the term bug without actually providing evidence or testing of said bug.

Here,

I tested this with a mob of 5+ Hoping to see some heartseeker damage. I made sure to stay still to see how long I survived and for how much I got hit. AS you can see the video shows the thief was the only one to deal crazy damage. I’m not sure why the hits where ridiculously high. I wanted to see some heartseeker damage but instead I recorded more crazy damage coming from other skills named clock and dagger, and backstab.

Probably there is some kind of game code that is not working properly. I am not sure how 3.7K toughness can result with a 5k critical hit. I have even fought zerker warriors and they don’t hit me as hard as thieves. For this reason I am a little bit suspicious about these thief’s skills that deal this crazy damage.

PvP solo arena bug not sure maybe

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

still not been able to join a 1 vs 1 game…

Boon against condition damage

in Suggestions

Posted by: Hitman.5829

Hitman.5829

You can use melandru runes and Bowl of Lemongrass Poultry Soup for a -65% condition duration.

Stun duration is unvalance needs change

in Suggestions

Posted by: Hitman.5829

Hitman.5829

The only way for anyone to get close to 5s of fear is a Necro traited and geared for fear duration with a skull environmental weapon. Without the skull, they cap out at a base of 3.4s (2s for Wave of Fear (underwater only) or +1s for trait, +0.4s for 6 Superior Rune of the Necromancer). Baring that, 3.6s for a runed warrior (Fear Me), or a runed thief (stolen skull ability for their F1).

So the only way you will see anything near a 5 sec fear vs a necro trated and geared for nothing but fear duration and using an environmental weapon, otherwise it caps out very similar to a full adrenaline mace f1 (3s vs 3.6s) for the same class that your are arguing buffs for.

Fear is also affected by -condition duration and can be cleared by condition clearing abilities in addition to stun break abilities and is thus astronomically easier to get out of (especially in a large group).

Fear is a condition and because of that you can increase the duration by +70% with just food and traits. You can even make fear +100% duration by getting Master of Terror (fear lasts 50% longer).

Now, suppose the opponent gets 6 Melandru runes and -40% condition duration food.
That is -65% fear duration. However, the necro can buff fear to 120% duration, therefore, the necro will have an effective 55% fear duration.

WHAT IS UP WITH THAT?

Now, lets go back to the warrior stun duration topic and ask: why is there not food or runes that grant stun duration so that at least gets cancel with the melandru runes so that at least we get the 3 seconds stun with mace and hammer?

Stun duration is unvalance needs change

in Suggestions

Posted by: Hitman.5829

Hitman.5829

The other factor the food only plays in wvw with the -40% stun duration food
You should also know that a 1 second stun is still very potent and with that a player can loss because you inturpet his heal or just plan out kill him with team coordination. I really don’t see this as a problem since in wvw its mostly just zerg battles. So that stun duration decrease is very viable there because a ton of people throwing stuns at you is just.. out right unbalanced if you didn’t have a way to nullify it somehow. I’m pretty sure the food is there to help subside the fact that there are many people throwing stuns around in wvw. Also 3 second stun is very very strong getting it decreased to .7-1 second is still very strong. In team play 1 second of not being able to do anything can be a deadly situation.

Also if you are one of those people that roam around by yourself you just have to be more aware of the people you decide to fight.

Now i could see your concern if this was possible to do in spvp.
I hope this kind of sheds some light on why this probably wont change.

I must disagree on your point of view. In zerks people throw a lot of conditions too. For example, Conditions can be buff to +65% duration. You have food that gives you +40% condition duration and traits that increase condition duration by +30%. This gives you +70% condition duration.

So, if you use 6 Melandru runes + -40% condition duration food, you completely nullify the condition duration of the enemy and the conditions only last for the original value.

In fact, In zerk battles you die not because of direct damage, but because of condition damage. Now imagine stacking the condition to +1 min. That my friend will be unbalanced! Luckily we have melandru runes and food that nullify the conditions to their original value.

(edited by Hitman.5829)

Stun duration is unvalance needs change

in Suggestions

Posted by: Hitman.5829

Hitman.5829

Hello,

With the right runes and food, one can get -65% stun duration. This affects the warrior because most of the skills with mace and hammer do stun for 2 or 3 seconds. This mean that the stun can be reduced to 0.7 sec or 1.05 seconds.

The problem is that there is no food or runes that will counter the -65% stun duration.

There is only one sigil of paralyzation that grants +15% stun duration. Even with the runes alone, the enemy can still get a -10% stun duration and still use food with different stats.

PvP solo arena bug not sure maybe

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

I have been wanting to joing a 1 vs 1 but I have to wait for long long periods and finally joins a TEAM. I keep doing this over and over again and it keeps sending me to team areana.

Attachments:

(edited by Hitman.5829)

WwW - Remove invisiblity from Stealth

in Suggestions

Posted by: Hitman.5829

Hitman.5829

To put it in a few words, the thief is a +Zerk warrior with stealth abilities every 1 to 2 seconds. This needs to change!

In the current state, the thief has privileges. The thief not only can gain stealth at any time, but he can also move at any speed he likes.

For that reason I like to refer to them as +Zerker warriors with invisibility. But why +Zerker warriors? Well, the reason is obvious, the thief can deal damage as high as +7k in a SINGLE strike with backstab.

Noone, in this game can deal that crazy amount of damage in a single strike but the thief.

Not even warriors can deal +7K with a single strike. The only way to deal that crazy damage is to channel 100 blades for 3.5 seconds. By the time that skill gets to 3.5 seconds the opponent has already gotten out of the attack. It only works for NPC that just stand in front of you and don’t move.

(edited by Hitman.5829)

Mezmer clones and phantasm bug

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Posted by: Hitman.5829

Hitman.5829

That’s the whole premise behind being a Mesmer…. Hiding behind your clones and phantasms! This is not a bug!

That is preposterous, Mezmers create clones and phantasm to confuse the opponent and give him/her a hard time trying to figure which one is the real mezmer. However, in the curret state, Mezmers clones not only act as a distraction, but as real entities as well.

Fear not interrupting

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Posted by: Hitman.5829

Hitman.5829

I have been noticing too that “fear” is now lasting much longer even when I have 6 melandru runes and food with (-) condition duration. This leads me to believe that the Melandru runs are not treating “fear” as a condition.

I have noticed that “fear” last for around 3 to 4 seconds. So, if we do the math correctly, the “fear” condition is 5 to 6 seconds.

If the person using “fear” has 65+ condition duration, then this is plausible.

Solo Arenas and the thief

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Posted by: Hitman.5829

Hitman.5829

With the new content that brings solo arenas, all there is, is to speculate that the thieves will rank highest in the leader boards if there is any leader boards.

I have not tried the arenas yet, but I think it will bring a bad game experience if the classes are not balanced.

Before you even bring solo arenas to the game, you make sure that all the classes are BALANCED.

I have not even tested the solo arenas and I am disappointed already.

Warrior rush and bull's charge bug

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Posted by: Hitman.5829

Hitman.5829

Hello guys, I will respond to my post so that this tread keeps on top. This is too important to just let it hid under the rug.

Warrior rush and bull's charge bug

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Posted by: Hitman.5829

Hitman.5829

I was wondering why my rush and bull’s charge skills where not connecting at all when fighting in WvW.

Then I made this video. Please Anet don’t give me a earth attack and fix these bugs instead of binging new useless content every week.

For those of you who cannot read what is happening in the video, the bug is:

  • Rush misses and gets behind the enemy.

I did a bull’s charge video too, but not posting it because this one took me about 2 hrs to upload to youtube.

  • The same bug happens with bull’s charge

So, Anet developers please at least try to respond to this post.

On a side note, please fix these bugs too, playing with a warrior in WvW gives me the rage every time I experience these bugs.

(edited by Hitman.5829)

Mezmer clones and phantasm bug

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Posted by: Hitman.5829

Hitman.5829

That is not a bug, that is just how projectiles work with everything in the game. If you don’t want clones and phantasms taking the hits then don’t try to shoot through them or use a piercing projectile trait.

I am not convinced, phantasm are purely an illusion, they are not made of real material, thus arrows, bullets should go through them.

Sure, if you target a phantasm or clone and then deliberately shot at him then that is a different story, but targeting the real Mezmer and hitting a clone because it gets in the way is just ridiculous.The more I play this game, the more I realize that game developers did not pay much attention to details.

(edited by Hitman.5829)

Mezmer clones and phantasm bug

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Posted by: Hitman.5829

Hitman.5829

If you target the REAL mezmer and shot at him, the bullets or arrows will hit clones and phantasms if they get between you and the mezmer.

If I was targeting a phantasm or clone then that would be a different story, but wasting a skill that goes on 15-30 second coold down just because a stupid clone or phantasm gets in between is just ridiculous.

Thief Stealth bug

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Posted by: Hitman.5829

Hitman.5829

How would this be a cheat? Stealth has a limited duration and a cool-down before it can be used again, and it is only 1 skill that is changed by the stealth. This would be the same as saying the half second finish due to quickness is a cheat. It is a game mechanic that has been in since beta and is not game breaking by any means.

PS, if it was changed, many people would be upset with fractals as using stealth to not be swamped by mobs is a common practice such as during the dredge event.

Oh really, so you think that making a warrior waste a skill that goes in a 30 second cooldown while the thief rejoices on stealth while he is attacking you is not a bug?

You must be a thief that loves to exploit this kind of game play hahaha pathetic.

Warrior's bow bug

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Posted by: Hitman.5829

Hitman.5829

The warrior’s bow is bugged when trying to use the adrenaline. The bug is as follows:

The “combustive shot” will reset each time the adrenaline is build on each stage. So, if you are about to use combustive shot on a 1.90 adrenaline bar built, the skill will reset and you will have to grab it again with the mouse, click on the terrain and shot. This makes us warriors lose 2 seconds in combat.

2 seconds against a thief are the equivalent of 8k + damage.

Please fix this bug.

Not sure it this bug also occurs with sword, rifle, mace, etc… need to test those weapons!

Thief Stealth bug

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Posted by: Hitman.5829

Hitman.5829

This isn’t a bug, stealth breaks on time or the next hit, not attack. The real stealth bug is if the thief leaves Shadow Refuge right as it ends it will un-stealth everyone nearby.

Assuming what you said is true, then the developers made a hell of a cheat. So are we supposed to be sitting ducks while the thief is on stealth?

Thief "heartseeker" bug

in Thief

Posted by: Hitman.5829

Hitman.5829

I’m reminded of why I don’t bother with this forum anymore. What a broken record. Some guy comes in asking if there’s a possible bug because of the amount of damage he’s receiving with a huge amount of armor and it’s just the same “L2P”, insults, etc. over and over and over.

I’m tires of hearing this response. The OP did nothing to test, provides no data or screen shots. Barely told us anything about anything except the fact he’s getting owned by heartseeker. Called a bug and posted here.

Seriously, what do you expect to get when you come here simply complaining about our profession?

I’d expect no less if I went onto the warrior boards. And complained about skull crack and then called a bug ontop of that. I’d never do such a thing because I have a much better understanding of the game than the OP.

I have no sympathy for noobs who complain. Especially ones who try to disguise thier complaint under the term bug without actually providing evidence or testing of said bug.

He never whined, complained or asked for any nerf – he simply asked if there was a possible bug with heartseeker. This because he noticed that it is one of the only skills in the game that can hit him for over 4k. I too would probably start asking questions if I was used to see hits of 1k or 2k and then suddenly I was seeing 4-5k. He was asking if this was a bug, which it wasn’t. It was a powerful attack that hit him for about 50% of what it would hit a ranger for..

Not sure what is causing this, I tried different sets of gear and the one with power, toughness and vitality seems to not be of any help with thieves. Not sure why the thief is the only profession that can hit me for over 4000+.

The P/T/V gear is the most tanky gear in the game, combined with P/T/V trinkets and weapons and P/T/V traits. With this build I would assume that any profession will become an extreme tank with huge resistance to attacks and with a low damage deal to opponents.

Like I said on my original post, I can last 5+ min on 1 vs 1 battle and I can take up to 5 attackers and survive for a good amount of time 1 minute maybe (if I run away) 30 seconds if I stay.

Anyway, the thing is that on the chat logs i see the thief doing huge amount of damage with heartseeker and backstab (4000+). The barzerker warrior can do lots of damage with burst skills and 100 blades, the only difference is that the warrior can not spam 100 blades every 1/2 sec.

So, that is why the questionis: is this a bug?

Thief Stealth bug

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Posted by: Hitman.5829

Hitman.5829

so on all counts the thief does not become visible, maybe intentional and not bug…

Not intentional, the first strike should reveal the thief, that is the rule!

The warrior skill #5 on the shield, #2 on the mace, #5 on the offhand sword are going on a X second cool-down while the thief can still enjoy stealth. This is obviously a bug!

What is to be done against thief hackers?

in Suggestions

Posted by: Hitman.5829

Hitman.5829

If they cannot be seen how can you know they are doing it?

People out there, please avoid me a heart attack and only read the post and dont post questions like this. Anet knows perfectly what I am talking about! So please do not post more on this suggestion.

Thanks.

Immobilize bug, a game breaker

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Posted by: Hitman.5829

Hitman.5829

Hello,

I have notice a bug regarding the immobilize condition. The condition says “unable to move”, however, players are still able to move using teleports.

The only reason to use an immobilize condition is to have your opponent in a spot where you want to deal as much damage as possible. The only way to remove this condition should be by stun breakers or by condition removal skills.

(edited by Hitman.5829)

What is to be done against thief hackers?

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Posted by: Hitman.5829

Hitman.5829

I know what skills thieves have available for teleport, However I am not talking about that. There are hacks that allow the player to travel fast, and thieves use this while on stealth and they cannot be seen and thus they cannot be reported.

What is to be done against thief hackers?

in Suggestions

Posted by: Hitman.5829

Hitman.5829

Anet, what are you doing to avoid the so called thief hackers that go on stealth and use cheat programs to boost their speed and teleport hacks? It is impossible to spot those thief cheaters because DUH they do it while on stealth.

I have had a few encounters where I’ m kicking a thief’s butt, then all of a sudden he disappears and is nowhere to be found. If he were to log off then I had get experience but that is not what happens.

What guaranty do we have that you are doing all you can to stop this kind of cheating?

(edited by Hitman.5829)

Thief Stealth bug

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Posted by: Hitman.5829

Hitman.5829

The thief DOES NOT become visible when he attacks a warrior that is blocking. Example:

  • A thief goes on stealth, and you as a warrior use skill #5 on the shield; the skill will block the attacks but the thief will not become visible.
  • Skill #5 on a offhand sword also blocks counter attacks and does not reveal the thief.
  • Skill #2 on a mace does the same blocks attacks from thief but thief does not become visible.

warrior's utilities bug

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Posted by: Hitman.5829

Hitman.5829

As a warrior, I am constantly using my banners to gain swiftness and extra buffs, and I am constantly changing my utilities. This bug is a game breaker!

Replicate the bug:

  • Equip 3 banners
  • swap any 2 banners
  • Use one of the swapped banners
  • change one of the swapped banners to signet of fury

Result: the signet of fury goes on cool-down as if it was a banner.

This bug is elusive, I could not replicate the bug on a 100% basis, I dont know if other signets will also go on cooldown, or if any other utilities will go on cooldown.

warrior's rampage duration bug

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Posted by: Hitman.5829

Hitman.5829

The warrior’s elite skill Rampage only last for 20 seconds regardless of how much boon duration you equip.

For example, if you equip +30% boon duration on tactics, the elite skill will show a 26 sec duration but will end prematurely at 20 sec.

(edited by Hitman.5829)

thieves must de-cloak to spike

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Posted by: Hitman.5829

Hitman.5829

The title say’s it all, “thieves must de-cloak to spike” Anything else is just plain cowardly. Why this mechanic isn’t in the game, I have no idea.

It’s not in the game for the simple reason that their spike damage skills are only available when stealthed, and they instantly destealth upon using them. Don’t get me wrong, I’m not arguing that it wouldn’t be a good idea to force them out of stealth to use their spike skills but, they use them in stealth because it’s how the mechanic was built and it’s conceptually logical.

If you sneak up behind someone and stabbed them in the back before anyone saw you you’d have an upper advantage and likely hit a vital spot. The same applies to Thief’s stealth abilities, they surprise attack you while unseen, able to slip their blade into a vital spot before you can put up a defense.

But in order to sneak behind someone they need to move really slow so that the victim does not notice… However, in this game, the thief travels at the speed of light even when it is stealth.

In all mmorpg games I have play, the stealth class MUST lose movement speed on stealth or else the class becomes overpowered.

Warrior "impale" skill bug

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Posted by: Hitman.5829

Hitman.5829

The sword skill “impale” is not applying the 5 stacks of torment, instead only applies 2 stacks.

fear condition bug

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Posted by: Hitman.5829

Hitman.5829

It is still being treated as a condition, if it wasn’t the rune wouldn’t have any effect on it. What it is not longer being treated as is a stun. This is the same change as the one to Sigil of Paralyzation in the previous patch.

Why does “Fear Me!” miss with blind? “Next outgoing attack misses.” It’s an AoE skill which applies a condition. You can miss from blind even if the AoE was already placed before the blind was applied.

Fear me is not an attack, it is a shout. Therefore, it should not miss!

The warrior does not have blind skills

in Suggestions

Posted by: Hitman.5829

Hitman.5829

Guardians are really more about defensive boons, whereas warriors are more about offensive conditions or boons that buff offensive capabilities (might as opposed to aegis or retaliation, for example).

If anything were to change, I’d want to see guardians have offensive-boosting boons removed from their arsenal such as might or fury, to make the division of labor between guardians and warriors more clear regarding which profession boosts what.

Elementals stack the might too, thiefs do this too, and engeniers, not sure about guardians and necros

Mist Form

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Posted by: Hitman.5829

Hitman.5829

a really annoying bug, it happens to me when a huge zerk attacks me and for some reason I cannot move in mist form. Not sure what causes this, probably the entanglement or some sort of rooting skill.

Thief "heartseeker" bug

in Thief

Posted by: Hitman.5829

Hitman.5829

This is ridiculous, this build is meant to survive for a long period on 1 vs 1 or even 5 vs 1. It is meant to deal low damage to the attackers and receive low damage from the attackers. If this is a bug then it obviously needs a fix, if it is not a bug then the game is completely unbalance and unfair.

Imagine running with a paper gear on 1 vs 1 with a thief? A gear such as power precision and critical damage, you don’t stand a chance! One back stab or heartseeker and you are down. This is just ridiculous and unbalance!

A really annoying camera bug

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Posted by: Hitman.5829

Hitman.5829

If you are looking behind, right before a cut scene starts, then by the end of the cutscene your character movement keys will switch from forward motion to backward motion.

In other words:
The W key becomes S and S key becomes W, so if you try to move forwards you will move backwards….

Please fix this.

Hearseeker bugged vs projectiles

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Posted by: Hitman.5829

Hitman.5829

I can confirmed that, projectiles miss and it is not even an evade move. Also check this other bug for the same skill “heartseeker”

https://forum-en.gw2archive.eu/forum/support/bugs/Thief-heartseeker-bug-1/first#post2512516

Thief "heartseeker" bug

in Thief

Posted by: Hitman.5829

Hitman.5829

Hello,

I have been running my warrior with power, toughness, vitality specs in ALL the gear including the weapons.

On the traits I have:

  • 0/0/25/30/15

On the skill tab I have:

  • Banner of defense (170 toughness)
  • Dolyak signet (reduces incoming damage)

This gives me 3684 toughness and 32605 HP all together.

With this build I can survive almost any 1 vs 1 on WvW for over 5 minutes or possible even more. HOWEVER, I have been noticing that thieves are the only class that can hit me for 4700+. I have noticed that a certain skill call heartseeker is responsible for that.

Possible a bug since that damage is unrealistic considering how much toughness I have and how fast the thief can spam heartseeker.

I was checking videos on youtube about heartseeker when I came upon this video.

(edited by Hitman.5829)

The warrior does not have blind skills

in Suggestions

Posted by: Hitman.5829

Hitman.5829

The warrior is the only one that lacks the ability to use the blind condition. It has access to only 1, that is right only 1 blind condition skill. The other professions have access to 4-5 or more blind conditions.

http://wiki.guildwars2.com/wiki/Blind

No wonder I, as a warrior, am always blind and constantly missing on battles. Please fix this!

fear condition bug

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Posted by: Hitman.5829

Hitman.5829

I read that in the new update the melandru run now has a -25% fear duration only once?
Anet are you serious?
If fear is not going to be treated as a condition, then why do warrior’s skill “fear me” misses on blind?

Please dont try to fix what is not broken or if you want to fix something fix it for all of us.

Warrior's skill "stomp bug

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Posted by: Hitman.5829

Hitman.5829

This skill gets interrupted if you move while the skill is being casted AND gets into a 40 second cooldown WITHOUT the skill been used.

Also, this skill is completely broken: please see this post for another bug relating this same skill.

https://forum-en.gw2archive.eu/forum/support/bugs/Warrior-s-skill-stomp-bug/first#post2471183

I like to use this skill on the battle field, but due to all of this bugs I have given its place to banners.

(edited by Hitman.5829)

When will the overpowered thief be settled?

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Posted by: Hitman.5829

Hitman.5829

I have seen hundreds of post asking for a rework on thiefs mechanics but 2 years latter they are still overpowered. It is not cool to die in 5 seconds with 6 armor pieces with:

  • Power, toughness, vitality
  • 6 Melandru runes.

http://youtu.be/xWBi5moR6VE

you broke the flute mechanics with update.

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Posted by: Hitman.5829

Hitman.5829

now to play 2 consecutive identical notes we have to press 3 times that note. That creates a discontinuous music and becomes harder to play more complicated notes. Please fix it ASAP, I used to play “ode to joy” and I played it in an extremely smooth way, now the song sounds terrible with pauses in between notes.

Warrior's skill "stomp" bug

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Posted by: Hitman.5829

Hitman.5829

It misses all the targets.

Warrior's skill "stomp" bug

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Posted by: Hitman.5829

Hitman.5829

This skills is an AoE skill, but it misses when you are blinded. It is not a cool bug considering that it takes 40 seconds to cool-down and does only 2 sec knockout.

Hope it gets fixed.

Allow transmutation stones into crystals.

in Suggestions

Posted by: Hitman.5829

Hitman.5829

As a level 80 with 122 transmutation stones i find them useless since they only allow you to transmute items with level 79 and lower. But the transmutation crystals are useful for all levels of weapons. So my suggestion is:

Please allow us to transform transmutation stones into transmutation crystals.

Melee range warrior vs thief vs ranger

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Posted by: Hitman.5829

Hitman.5829

By logic, one might conclude that warrior should be superior on the melee range, however, warrior melee is by far the worst in the game.

  • Warrior has 130/130/130 units of range with a Greatsword.
  • Thief has 170/130/130 units of range with sword.
  • Thief has 130/130/130 units range with dagger
  • Ranger has 130/150/150 units of range with a greatsword.

The questions here are obvious.

Why does a thief get 130 units of range with a dagger while a warrior gets 130 units of range with a Greatsword?

Why does a thief gets 170 units of range with a SWORD while the warrior gets 130 units with a Greatsword?

Why does a ranger get 150 range with a greatsword while the warrior gets 130 units of range?

Why has this not been fixed?

Fear me bug of suppose to happen?

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Posted by: Hitman.5829

Hitman.5829

It should not be missing when blinded. Like you said, it is a shout; Hopefully this will get fixed soon.

POST PATCH WARRIOR BUGS

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Posted by: Hitman.5829

Hitman.5829

Confirmed,

  • I was wondering why Bull’s Charge misses most of the time and why was the target always knock out behind me, now I know why.
  • As for the Throw Bolas, I have not try it yet.

Flute can be barely heard.

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

I recorded myself playing the flute with max volume, but when I play the video the flute can be barely heard.

Flute can be barely heard.

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

I have all volume tuned up and the background music is louder than the flute, this is really annoying. I want to hear myself play some really nice songs but the background in-game music is louder than the flute.

Literally, the flap of a mosquito sounds louder than the flute. Stand near a mosquito and you can hear the wing flaps are louder than the flute.

Anyway to fix this?

(edited by Hitman.5829)