Showing Posts For Hitman.5829:

[bug] thief stomping when I am still alive

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

It’s not a bug, thats the thieves elite skill, annoying for sure (but to be fair its quite tough to pull off)

get out of here with your BS, is that true? if so, Anet just proved the whole world how much their developers love thieves. I am willing to bet that the guys that designs thief has a main.

[WvW] Final chest does not give tickets.

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

The final chest has no tickets. What is going on?

[bug] thief stomping when I am still alive

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Posted by: Hitman.5829

Hitman.5829

There is a bug where thieves can stomp you when you are STILL ALIVE (not in down state). I don’t know how they do it, but today I was about 5% health when i was instantly killed by a thief’s stomp elite skill and the fisher animation played.

[suggestion] Warrior fast hands change

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

That could make Warrior a bit too dangerous imo. Lets say a Burnzerker, defense for adrenal and discipline for fast hands. If you move the fast hand to defense then that burnzerker can get Arms for additional condi and bleed power without sacrificing any of Adrenal/Cleansing, or Fast Hands.

But if they chose arms, then they miss:

  • Versatile rage which gives adrenaline on weapon swap.
  • Brawlers recovery which remove conditions when you swap weapons.
  • Versatile Power which gives might on weapon swap and burst skills recharge 15% faster.
  • Burst Mastery: Burst skills deal more damage and restore a portion of the adrenaline spent on use.
  • Axe Mastery: Critical axe hits gain extra adrenaline. Gain ferocity while wielding an axe in either hand. Reduce recharge on axe skills.

By having fast hands on defense, warriors will only choose fast hands when they want to trait for discipline. If they opt for arms, then the only benefit they get is a 5 sec reduced recharge on weapon swap. If warriors want to get the full benefit for discipline, then they will have to trait for it on the last slot and exclude berzerker.

Having fast hands on defense will give more diverse builds and a more realistic view to the warrior class because warriors are the masters of weapons.

It makes sense to have fast hands on defense to make it a primary trait just like other classes have access to their primary traits without sacrifice.

(edited by Hitman.5829)

[suggestion] Warrior fast hands change

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

Warrior fast hands needs to be part of defense traits instead of being in discipline trait.
It makes more sense to have a warrior change between weapons to survive and seek the optimal weapon to stay alive.

Take for example Cull The Weak this skills is in defense yet it gives the warrior an increase 7% damage against weakened foes. It makes no sense to give an increase of 7% damage in defense traits.

My suggestion is:

  • Move fast hands to Cull The Weak Or some other place in the defense trait.

[Fix endure pain please] Warrior Vs Revenant

in Warrior

Posted by: Hitman.5829

Hitman.5829

A warrior vs revenants is not even a fair fight. Every time I fight revenants they instantly deal massive damage ignoring my 2 endure pains, when I see the damage logs it shows siphoning life when endure pain is active.

Endure pain is useless against revenants because revenants can deal massive damage by siphoning life.

Please fix endure pain as it is very frustrating to be killed by a stupid bug/mechanic that sucks kitten

Spellbreaker showcase (all traits)

in Warrior

Posted by: Hitman.5829

Hitman.5829

To be honest the spellbreaker looks weak. A warrior is dead meat without endure pain and berserk stance! A warrior is forced to play with those 2 utility skills or else the warrior is easy prey in PvP or WvW.

The new dagger skills have kitteny mobility, the spellbreaker warrior will be easy prey for all the range classes.

I am not surprised!

(edited by Hitman.5829)

UN-OFFICIAL Dead-Eye Traits/Cantrips/Info

in Thief

Posted by: Hitman.5829

Hitman.5829

1500 range, I knew it! The prediction I made was close to the real deal.
https://forum-en.gw2archive.eu/forum/professions/thief/Snipe-mechanic-prediction/first#post6583801

Anet developers sure love their thieves.

In Game Marriage system

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

People don’t know this, but you can get married in Lions Arch at Deverol Gardens. You can invite all your guild to the ceremony and buy Scatter flowers petals.

Zerker warriors with huge regens in wvw

in Warrior

Posted by: Hitman.5829

Hitman.5829

Unbelievable! The regen on warrior has been nerfed over 10 times in the past 5 years and people are still complaining. Based on the history of nerfs to warrior regen, I am convinced this is a Learn to play issue. Use poison, deny burst, spam condition to force warrior to use signet of regen.

In other words, learn to play!

Well, in fairness, we’ve received significant buffs to regen over that time as well. It’s not as though it’s been a steady decline, and the post-AH buff is our period of strongest regeneration.

That said, there is certainly some l2p (hence my suggestions), and I think a minor nerf to how berserker burst procs AH is about all that’s needed on this front.

Well, I disagree that we have received buffs to regen. If you have played the game since day 1, then you know that warrior adrenal health and regen has suffered a lot of nerfs and people still complain to this day. The fact that people complain is an indication that they need to play a warrior and learn to play!

And to prove my point, next time you go to WvW count the number of warriors that you see. Maximum you will count 5 out of the 50+ players in the world. When noobs get owned by a warrior they come to this forums and complain because they don’t know how warrior works. It is a L2P issue!

Zerker warriors with huge regens in wvw

in Warrior

Posted by: Hitman.5829

Hitman.5829

Unbelievable! The regen on warrior has been nerfed over 10 times in the past 5 years and people are still complaining. Based on the history of nerfs to warrior regen, I am convinced this is a Learn to play issue. Use poison, deny burst, spam condition to force warrior to use signet of regen.

In other words, learn to play!

Pips are unbalace

in WvW

Posted by: Hitman.5829

Hitman.5829

Currently as 6/9/17 if you are outnumbered and you are a low rank individual you get minimum 7 pips per tick while someone whose server is winning and has a rank of 2000 earns 6 pips per tick. Obviously there is something wrong with math.

Get your game together and fix it for god sake!

[Suggestion] Remove pips based on level

in WvW

Posted by: Hitman.5829

Hitman.5829

There is no reason to give pips based on level. This only rewards the farm abusers by giving them more rewards.

Upset with the WvW update

in WvW

Posted by: Hitman.5829

Hitman.5829

What a nonsensical and infantile argument. Their rank has no bearing on your rewards. You had the same opportunity but didn’t take it. That is your responsibility. I personally thought EotM was a snoozefest, so didn’t participate.

But that doesn’t mean I begrudge someone else their rewards. They put in their (incredibly boring) time. Grow a pair, mate.

Infantile? The people who karma/experience train EoTM were abusing the game mode, a game mode that was not intended to be played for experience farming; and now those people get the benefits of getting more rewards? please, come back with a more logical argument.

Nobody in the history if video games has abused a game mode and then receive rewards for doing so.

[Suggestion] Remove pips based on level

in WvW

Posted by: Hitman.5829

Hitman.5829

In other words, you’re suggesting ANet remove the loyalty bonus for playing in WvW and ranking up multiple times that gets those players the highest rewards just because some people did it easily?

People who abused EoTM game design are now rewarded even more! People who ranked while playing EoTM were just leveling characters and farming gold.

The least Anet could do is make it a flat 3 pips for everyone regardless of rank.

[Suggestion] Remove pips based on level

in WvW

Posted by: Hitman.5829

Hitman.5829

Remove pips based on rank so that the EoTM farmers/abusers don’t get more rewards than the WvW players that actually played the WvW game mode.

Please make it fair for everyone by disabling pip based on WvW rank, but do it fast or else the EoTM farmers will get away with it and the rewards.

Upset with the WvW update

in WvW

Posted by: Hitman.5829

Hitman.5829

If Anet cannot de-rank the EoTM farmers, the least they should do is remove reward based on level to make it fair for everyone.

And base the reward you’re talking about on what instead?

Just remove pips based on rank, simple! But it needs to be done fast because if they wait 10 years to fix it then it will be too late.

Upset with the WvW update

in WvW

Posted by: Hitman.5829

Hitman.5829

If Anet cannot de-rank the EoTM farmers, the least they should do is remove reward based on level to make it fair for everyone.

Upset with the WvW update

in WvW

Posted by: Hitman.5829

Hitman.5829

I have played WvW since the game came out and currently I am level 2277 Gold General. I am upset that you decided to give rewards based on your WvW level because people who farmed EoTM and got higher levels by abusing a game mechanic now can get more rewards than a player that played the game fairly.

You should de-rank all those people who got high ranks using EoTM. I am very upset right now because I got 7329 hours of game play and over 90% of those hours were because I played WvW.

This feels like a slap on the face for all WvW players. EoTM was PvE material, those who got WvW ranks in EoTM should get a de-rank.

If Anet cannot de-rank the EoTM farmers, the least they should do is remove reward based on level to make it fair for everyone.

(edited by Hitman.5829)

Arcing Slice range is too kitten ed high!

in Warrior

Posted by: Hitman.5829

Hitman.5829

It is not high, it is a proper range for those who decide to run away from the warrior. Specially the thieves and mesmers. The range is fine considering it is a specialization skill, it makes sense that a huge sword would have more range.

[Suggestion] WvW supply mastery

in WvW

Posted by: Hitman.5829

Hitman.5829

Please introduce supply mastery for the advance players that have a very high rank of 2k or more. I run all alone and always want to build trebs and catas to counter other trebs and catas, but due to the limit requirement of 25 max supply and in the worst case scenario 15 max supply, I have to make 8 trips just to build a treb.

With supply mastery you can carry 60 supply so that building a treb only costs 2 trips.
This will also make use of the world ability points that are currently unused.

[Suggest] Allow 1 utility change in combat

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

I disagree with the OP. If people want more diversity, add a utility slot. Swapping in combat is a bad idea.

You said it is a bad idea but you don’t say why it is a bad idea. If people want to swap skills while in combat, how does that affect those who don’t want to swap while on combat?

i don’t see how adding that option affects those who don’t want to swap, if you dont want to swap, then don’t swap.

Warrior constrained to GS+SS or L, or rifle

in Warrior

Posted by: Hitman.5829

Hitman.5829

How come we, warriors, never complain about dual welding weapons? When was the last time or first time you ever saw a warrior using mace + mace and sword + axe or any combination of these in WvW or PvP?

Do you know why nobody uses dual welding weapons in WvW or PvP? It is simple, if you use dual welding weapons you become the SLOWEST class on the game that it is nearly impossible to even hit a moving target. You become so slow that even a necro will out run you. Not only that, but your mace skills are so slow and telegraphed that even a guy with a 1 second lag spike can dodge your mace skills.

Now, with the new leaks about dual welding daggers for warrior, it just make me wonder if warrior will be forced to be the slowest class AGAIN or if the daggers will have some range and close gap abilities to finally enjoy dual welding weapons.

(edited by Hitman.5829)

[Suggest] Allow 1 utility change in combat

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

Not a fan either, and it would be distracting from the combat having to change while fighting.

You can easily change while blocking or stealth, so that is not an excuse, besides if you would not like to change your utility skills while in combat, then don’t do it, but it would be unfair for those who do want to change while in combat.

(edited by Hitman.5829)

[Suggest] Allow 1 utility change in combat

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

For the sake of build diversity, I suggest you allow 1 utility change while in combat and keep the rest locked.

IF this idea is implemented, it would make gw2 more interesting to play because of build diversity. The current system is not efficient, take for example this:

For the sake of argument I will take warrior as an example:

  • Suppose a warrior equips on my mark to make use of the reveal against thieves, but all of a sudden you are faced against a warrior, necro, or guardian and you rather have balance stance to counter the CC (crowd control) skills. On my mark is pretty much useless against those classes and you are basically using only 2 utilities instead of the 3.

Invisibility problem

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Posted by: Hitman.5829

Hitman.5829

The skill is working as intended and it should stay that way! If the ranger used skill #2 on longbow while you were visible then you get hit by it. Do you want to know how to avoid it? Simple, just stealth before ranger uses it, that way you will not get hit by it.

Condi War and rifle

in Warrior

Posted by: Hitman.5829

Hitman.5829

It sort of already has huge power burst capability, doesn’t really make sense to buff it more. I believe you will see more condi varieties of weapons in the near future don’t worry.

Actually, rifle is mediocre; guardian’s bow has more damage than rifle. That says it all!

[Poll] Which looks more legendary to you?

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

Honestly, citadel of flame armor looks more legendary than this crap.

Bug: Sigil of Bounty

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Posted by: Hitman.5829

Hitman.5829

New patch today 5/10/17 and the bug has not been fixed yet. There has been at least 10+ game builds since the new content and the bug is still not fixed, this is beyond shameful, it is disgraceful.

Things like this reinforce the notion that hardcore bugs will never get fixed. It is an indication that the game is dying and that Anet does not give a kitten about it. Perhaps they are working on a new game.

Please teach me how to fight a Daredevil

in Thief

Posted by: Hitman.5829

Hitman.5829

Just run, by not fighting them you are already a winner. Don’t waste your time trying to kill the thief because you will either be killed OR the thief will run away when health gets low and you will never catch him. in the end, you will always lose, you lost your time fighting him or you become a bag.

(edited by Hitman.5829)

[Bug] Traps can be used twice

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Posted by: Hitman.5829

Hitman.5829

This isn’t a bug; it’s how traps work.

Is it balanced? Doesn’t seem like it to me, given how other skill types have been implemented. So I’d support ANet taking a second look.

All the same, I think you’d have better luck turning this into a suggestion rather than presenting it as a rant about something that isn’t clearly a bug.

Ranger spirits once behave like the trap cooldown. The ranger would summon spirits and run around the map meanwhile the spirit cooldown time will reset and if the spirit died, then you could summon another spirit of the same type. Of cource anet patched it because it was a bug.

The same thing is happening with traps. It is an exploit that needs a fix fast.
A group of 5 guardians place 5 traps each on a point, if someone comes they will be hit with a total of 50 traps.

If that is not an exploitable game play then what is it?

[Bug]Endure pain is broken

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Posted by: Hitman.5829

Hitman.5829

So descriptions should be incredibly detailed to include everything otherwise omissions are seen as bugged?

Hammer shock is a conic attack in front of the player. And just so this doesn’t go back and forth listing skills, there isn’t just one thing that determines whether a skill shouldn’t be used from behind a player. Projectiles is of course one but it can include skills designed to only trigger in front of the player.

You just don’t like warrior do you? I have seen skills with 7 times much more description than endure pain. Tell me how hard it is to say “you are susceptible to conditions, indirect damage and control effects.”

And since you like to find an excuse to everything please explain to us why guardian bow skill #3 can be thrown back? Please enlighten us with your infinite wisdom know it all lord.

[Bug] Traps can be used twice

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Posted by: Hitman.5829

Hitman.5829

This has been bugging me for a very long time and nobody has ever said anything about it in the forums.

  • Ranger abuse this exploit and they can use 8 traps at once instead of 4.
  • Guardian abuse this exploit and they can use 10 traps at once instead of 5.
  • Thief abuse this exploit and can use 6 traps at once instead of 3.

How to solve this?
Easy, just put a cooldown WHEN THE TRAP IS ACTIVATED NOT WHEN YOU ARM THE TRAP.

Please don’t fix this in 4 years from now, fix it on the next patch. Thanks!

What is the most OP class right now?

in WvW

Posted by: Hitman.5829

Hitman.5829

Whenever you see hoards of people using the same builds in WvW it’s an indication that they are currently OP. I am seeing lots of dragon hunter guardians most of them noobs and others are somewhat good, but usually its the noob guardian that sits on traps and ranges you.

[Bug]Endure pain is broken

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Posted by: Hitman.5829

Hitman.5829

That’s different than categorizing a skill’s damage.

Something isn’t bugged because you say so. With how long long it’s been in the game, and how they had similar skills behave as such in GW1, it’s more than likely intended.

Oh, and of all the skills you listed in that link, none of them are projectiles like impale.

It is a bug because it is not doing what it says in the description as simple as that.

  • Hammer Shock is not a projectile yet you cannot hit enemies behind you while running, so your argument is invalid.

[Bug]Endure pain is broken

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

It’s still not a physical attack. It doesn’t have to fit in one or the other group. GW1 had physical and elemental damage but had other skills which didn’t fall under either of those types.

The description on endure pain is very clear. “You take NO damage from attacks, you are SUSCEPTIBLE to conditions and control effects.

What else do you want? the description is crystal clear! You take no damage from attacks, any attacks; the damage should come from conditions only!

Again, you’re assuming that lifesteal type attacks fall as either which I had pointed out that GW1 has had skills that fell outside the two main types.

You may or may not receive a response from Anet. It’s been brought up several times since the game launched with no response that I’m aware of otherwise I would have linked it. If it was unintended, do you think Anet would have left it like this for so long? They’ve made changes for less.

Anet is know for being lazy, there are bugs that have been around since launch day and they are still present. Take for example elementalist scepter AIR #2 and #3 those skills can be thrown back while running and they have not fixed them yet. https://forum-en.gw2archive.eu/forum/support/bugs/Fix-bug-Casting-spells-behind-while-running/first#post6569252

Or the most recent bug https://forum-en.gw2archive.eu/forum/support/bugs/Bug-Sigil-of-Bounty

They have had several patches and the bug has not been fixed yet.

Endure pain is bugged and that is it, end of discussion. Anet does not respond and does not fix it because they are lazy, if they cannot fix a simple bug like sigil of bounty imagine fixing bugs like endure pain, but anyway just bringing that to the public’s attention.

(edited by Hitman.5829)

[Bug]Endure pain is broken

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Posted by: Hitman.5829

Hitman.5829

It’s still not a physical attack. It doesn’t have to fit in one or the other group. GW1 had physical and elemental damage but had other skills which didn’t fall under either of those types.

The description on endure pain is very clear. “You take NO damage from attacks, you are SUSCEPTIBLE to conditions and control effects.

What else do you want? the description is crystal clear! You take no damage from attacks, any attacks; the damage should come from conditions only!

Snipe mechanic prediction

in Thief

Posted by: Hitman.5829

Hitman.5829

Knowing that Anet developers main thieves, I predict the following:

  • Rifle will have 1500 range snipe
  • # 1 will be a Shadow Step to target and upon hit it will be a retreat 1500 to any location, cleaning all conditions and gaining 1 stack of might.
  • # 2 will evade all attacks for 3 seconds and deal a massive hit at the end of evade, gain 3 initiative, 500 health, 10 sec of regeneration.
  • # 3 will be a powder combo field and projectile that deals 10K damage if you evade it and its unblockable.
  • # 4 will deal a 20k damage if thief is below 99% health.
  • # 5 will fire 10 rounds in 1 second dealing 50K damage, this skill is unblockable, but if its dodged then you and everyone around you will be instantly killed.

[Bug] Earthsaker is not hitting

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Posted by: Hitman.5829

Hitman.5829

I wonder, what is your latency? It could be that you are seeing the models inside the ring, but by the time it triggers on the server the actors have moved just outside it, avoiding the damage?

here are some pictures describing the bug.

Attachments:

[Bug] Earthsaker is not hitting

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

I wonder, what is your latency? It could be that you are seeing the models inside the ring, but by the time it triggers on the server the actors have moved just outside it, avoiding the damage?

It is not a latency problem. It is a range problem, I have tested it with mobs of animals in WvW and it does not hit them. The problem is that the AoE ring somehow has a smaller range for WvW than for PvP.

The animals are clearly inside the AoE ring but there is no damage dealt. For all of you who are skeptical just go and test it.

Broken Mechanics When Roaming

in WvW

Posted by: Hitman.5829

Hitman.5829

Again if the Thief Resets so does the player they are resetting from, and if the Player isn’t a total potatoe they will start moving in a direction instead of standing in the same spot, they have a few options, and all of them will force the Thief to burn more resources to try and disengage to reset or to re-engage that same target, it’s really not that hard, but most players I have ran into root up in the same spot just like a potato waiting for people to re-engage.

No, No, No, if the player has a condition then that player will remain in combat while the thief is out of combat and full health. The thief comes back full health and the other guy half health due to the conditions that kept him in combat.

Superior Sigil of Bounty Broken!

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Posted by: Hitman.5829

Hitman.5829

Anet, you have had several patches since the release and this BUG still has not been solved. What is going on?

[Bug]Endure pain is broken

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Posted by: Hitman.5829

Hitman.5829

Lifesteal isn’t a physical attack.

Life steal is not a condition and shows on the game logs as direct damage.
On a WvW serg fight, warrior is usually melted easily because of bugs like this.
Have you even experienced that moment when you use endure pain and you are like “WTF? why did I die? I had endure pain and berserker stance and boons were not corrupted.”

Well, now you know, the whole serg is draining out warrior’s health even when endure pain is active. This needs a fix!

On a 1 vs 1 fight this does not matter because the damage is small, but on serg fights it does matter because you have 30+ players and all of them with vampiric presence necros.

[Bug]Endure pain is broken

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

EDIT:
This is a list of the skills that I know deal damage to endure pain:

  • Vampiric aura
  • Vampiric strikes
  • Vampiric Rituals
  • Leeching venoms (Thief)
  • Retaliation
  • Enchanted Daggers (Revenant) This particular skill deals too much damage that it renders endure pain useless.

This is the reason why warriors are so easily melted in WvW serg fights, because the whole serg is draining warrior’s health even when endure pain is active. If you have ever experience the “WTF why did I die? I had endure pain activated.” Now know why!

If you know of any other skill that deals damage to endure pain please post.

(edited by Hitman.5829)

[Suggestion] Sigils that give +5

in Guild Wars 2 Discussion

Posted by: Hitman.5829

Hitman.5829

Just make them give the whole thing at once and permanent, in the end one always ends up getting 25 stack anyway. Changing maps resets the stack and one has to start all over again, so please just make it a flat attribute.

[Bug] Earthsaker is not hitting

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Posted by: Hitman.5829

Hitman.5829

This skill is not hitting enemies in WvW. Enemies are clearly in the edge and inside the AoE ring, but the skill simply does not connect.

I also tested the skill on PvP using the golems and it seems to connect normally, but if you go to WvW the skill does not hit enemies if they are on the edge of the AoE ring.

PvE is also affected.

Rage rant warrior mobility a joke.

in Warrior

Posted by: Hitman.5829

Hitman.5829

@Op youre troll, last post you said that necro is slower:

Get your facts straight before you post. I said warrior was faster than necro by 7 seconds. In that list I ranked warrior higher than necro, so the troll post is you.

Rage rant warrior mobility a joke.

in Warrior

Posted by: Hitman.5829

Hitman.5829

Let me see if I got this right… you had GS, sword mh and bull’s charge against a scepter ele? How in the world did you not escape by the second roation?

Even if he had a focus offhand, your resistance would deal with the Chill, and RtL and Lightning Flash both have long cooldowns (even longer if you dodge the RtL). I am legit curious here.

I have explained this mathematically, look up for the explanation i gave about rush taking 2.20 seconds to travel 1200 units.

Rage rant warrior mobility a joke.

in Warrior

Posted by: Hitman.5829

Hitman.5829

Top 4 classes with best mobility(no order ):
Ele,thief, ranger, warrior
And at the bottom: necro, guardian, mesmer.
OP can you show us when you play how you run away from enemies?

I have already described the combination set:

  • Gretsword 5,3
  • switch to Sword and use #2
  • Shield bash
  • Bull’s charge
  • Switch back to GS use #3
  • Switch back to Sword use #2
  • Switch back to GS use 3# then #5
  • Repeat

I just tested a necro build with war-horn and I was astounded by the speed the necro was able to achieve; it is almost exactly the same speed as the warrior. If you don’t believe me do the following test:

Go to Gendarran Fields traveler’s dale waypoint which is located on the south west. From this waypoint follow the path that leads to broadhollow waypoint. Use a stop watch to record the time it takes the necro and warrior to get to the same destination.
I found that warrior took 1:33 min while necro took 1:40, there is a difference of 7 seconds which translates to roughly 2400 units of advantage

The necro leap combination was:

  • F1 reaper active
  • 2
  • F1 deactivate reaper
  • Warhorn #5
  • Repeat

This is unbelievable!

The warrior closing gaps is nothing but an illusion! And when you factor the movement impairing conditions that necros, rangers,thieves, guardians leave behind and slow you down by -50% and on top of that cliff climbers like ele, thief, mesmer, guardian; it is obvious that warrior is currently at a disadvantage against runners and kitters.

[Bug] Casting spells behind while running

in Bugs: Game, Forum, Website

Posted by: Hitman.5829

Hitman.5829

When are you going to fix the “behind spell casting” while running of these skills:

  • Steal (thief)
  • Lightning strike (Ele scepter #2)
  • Blinding Flash (Ele scepter #3)
  • phantasmal berserker (Mesmer Greatsword #4)
  • phantasmal duelist (mesmer pistol #4)
  • phantasmal warden (mesmer focus #5)
  • Symbol of blades (Guardian sword #2)
  • Chains of light (Guardian scepter #2)

I remembered when impale on warrior sword was a behind spell caster, anet immediately patched and the skill could not be thrown back anymore. So, why is this taking so long to fix these bugs?

(edited by Hitman.5829)