Trying to get the vista in the North of Cozen Desolation in Fireheart Rise from south and you will find yourself being demoted to level 63 in a vast area while every mobs around are level 69. It is even hard to kill just one trash even with almost full exotic gear.
I have reported this fatal bug more than one month ago and still it is not fixed. I reported it again a few weeks ago, still not fixed.
A huge part of this zone is just the WTF zone and ok, it is challenging, but leaving this bug for more than a month is something I cannot stand. Don’t they consider this a fatal bug? Level 80 players demoted to level 63 to fight a bunch of level 69 mobs is what they call side-kicking? Seriously if anyone learn this before they know about he game, I wonder how many would consider even trying the game.
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Need to correct my guess on the plant farms. At least not on daily reset. With my experience on several of them (such as Artichokes in SoD and Sugar Pumpkins in Iron March), probably on a timer less than 24 hours, but much longer than the usual nodes.
Many players come to GW2 only for PvE. Forcing them to PvP for a monthly achievement does not benefit anyone, even ANet themselves. They only risk losing those players who hate PvP. And it is pointless to have people hates PvP to be in the battlefield, unless you insist them to stay there because you needs your prey. i.e. again risking them to leave the game after grieving.
GW2 is a very good game even with PvE alone. Why force people to PvP? Aren’t you not confident for your PvE content? Do you think you need to force them to PvP so they would stay longer in the game. I don’t see the point. It should be best to have a PvP Montly and a PvE Monthly, and I guess no one would object that.
Usually only when there is a chance that some mobs would respawn instantly and hit on me, and you know, some mobs really respawn almost instantly. That really hurts how Vista works. It is supposed to let you enjoy the scenery and urge you to view it again if you really love it. And it is also a good chance for you to take a break and lift your arm away from the keyboard and mouse.
After completing 4 charr’s zones (level 1-50), all I got is around 10 chilli peppers. All from herbs nodes (not always give you chilli peppers). I have farmed every herbs I saw and even running all the way back to collect the respawn after completing the zone.
This is supposed to be a tier 1 mats but I only got 2 in the level 1-15 zone. I will get more Orichalcums if I spent 4 days walking the entire specific zone. What an epic tier 1 mats … Any recipe including chilli pepper should be colored as purple IMO.
My guess is:
Tier 6 nodes + Plant farms = Reset when daily achievement resets, Account based.
Tier 6 nodes change their locations randomly during reset.
All other nodes = 2 hours reset, character based.
I have seen and experienced many of these in Korean’s MMO so I will never touch any respect of this game that looks like under influences from NC. I still use the forge but never have a thought for the dusk. If you still want it by means of your own effort, you risk the frustration and waste. And I personally wish this sort of things won’t prevail or it can destroy the game. Easy money stops you from working hard. If adding a few more zeros in the probability data sheet earns you million dollars, you rather stop fixing or improving the game but keep adding more zeros behind the decimal dot.
I am not sure if the escort into the factory is required, for the 3 times I did it, it always started with repairing(?) a golem in there and escorting him to the fire elementals room. Then you have to clear the waves of mobs. I am not sure if there is a timer or cool down related. If there is, it won’t work until the timer is hit.
I was completing Charr’s maps in level order and what I found is, at level 80, I keep receiving 1s20c and 243 karmas for all DEs until I entered the level 50-60 zones. This means it is not a scaling. I keep receiving 1s20c even for a level 49 event and suddenly I start receiving 1s60c in a level 50+ zine. I have no idea how the maths rule work in the office of ANet.
Zone: Iron March
The Renown Heart NPC Sentinel Jaggerclaw won’t let you see his item list unless you complete the group event “Defeat Victurus and his Branded Army” nearby. He keeps telling you to kill the champion. WTH would anyone apply such a condition to access a RH NPC? Not to mention that there are so few players in this zone and usually there are always several Champion bosses sitting there and no one bothers to hit. This is so ridiculous. C’mon use your common sense.
This is just what happened with auto target on.
There are two mobs in front of me. A Minotaur right in front of me at 12 o’clock but at around 1500m, does not aggro at all. A rock dog at 2 o’clock but at around 600m. I have no target and start mining. Then the rock dog noticed me and started attacking me in melee range. My auto target is targeting at that Minotaur who is not even in combat.
Tab targeting is more or less doing the same stupid targeting, often it will skip the target right in front of you and target at an irrelevant mob far away.
Now you can see how the targeting system in this game sucks. It does not consider mob state in combat or not. And frequently I find it has higher priority for static objects rather than mobs hitting on you that have to kill first.
If it applies to yourself as well, the tooltips need to be “heal/cure yourself and allies”. Usually the word ‘allies’ do not include oneself. Many tooltips in this game are so vague.
I agree with Bawlduke that those adds might be the key of defeating him. It is a very popular mechanics in raid boss where adds provide invulnerability and damage buff to the boss which oblige you to clean up the adds first. Hope more people would try this and report their results. If it actually can be done with a small group provided you use the correct tactics, people would be more eager to take the challenge.
Not exactly. I am not sure of the case of level 50 in level 20 area, for your reference, a level 80 in level 1-25 area will receive around 70%-75% of the reward he receives in a level 80 event. Not bad if you can finish many events, however, all drops from trashes are same level of that zone, which means you get a lot less coins from selling those items. Only chest, veteran or champion mobs would drop items near your level.
These zones, yes they are challenging, I mean for level 80s with exotic gear.
I doubt how many would want to do them again. You may spend 30 minutes and still fail the event, grab 60c for reward and lol at yourself. Well, one way of wasting your time.
But definitely they are not tuned for leveling players. I would say they are simply unfinished, still half way through adjustment, let say Beta Zones.
Was trying to complete Field of Ruins today, also tried soloing (can hardly find anyone) most of the DEs. I guess I have shouted WTF for more than 30 times. As a level 80 warrior with almost exotic gears and balance build, there are so many madness in this zone. Instant respawn? That’s nothing special, it happens everywhere. Tons (I mean really tons) of trashes + 2 champions for one singe DE which only reward 1.2s. Some champions are not doable at all because of insane condition damage.
Field of Madness would be a better name for this zone. I have failed a few events because mobs respawning faster than I could kill. And most of them has knock back or some sort of CC. I felt like I was in Cursed Shore and imagine 5 mobs on you all can knock you back … The imbalance in this map, and probably in other Charr’s high level maps, are just horrible.
Most serious problem is, respawn rate for Renown Hearts mobs that you need to kill are not good enough, but respawn for irrelevant mobs (those for DEs) are insane. No consideration for how many players are involved in the DE.
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You can’t tab target objects.
Even the range marker shows you are in range, most hits with melee weapon would just miss. You have no idea where you should stand to hit it even though you are right in front of it.
Even finally you hit on it, you just start missing again even you are still at the same place.
Why must you find a small spot and hit on it to damage a huge object?
Why must you hit on just the legs of a dragon to damage it?
Why can you only target its leg?
This whole targeting design is just too primitive. Looks like it only accepts small hit box consists of small square shape. The graphics are so real but the targeting system is even worse than a TV game in 1980.
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Even if they fix the bug, I doubt how often would the cathedral get out of contested state and have the vendor NPC ready to sell what you need. There are so few players in that zone now and most people are leveling 70s who won’t be able to complete it even with 10 people or so.
I have been trying to access the NPC for days and no luck. This is what you see on one of the most populated server (JQ) in US peak hours, I wonder how would it be in other less populated servers. I always see people using map chats to tell you to go there for the event, and usually it is only 2 or 3 players.
They also need to adjust the difficulty to fit smaller group of level 70 players or this is just a Cathedral of Ghosts. It is expensive to travel to check it out, and it may take 30 minutes or more to run there, and even finally you get to say hello to the priest, the reward maybe just an expensive repair bill. I doubt how many would want to do it for the second time if they are not interested in the vendor.
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The current system requires a couple of players to rim DEs smoothly. And there are a lot of human players, additionally the center line map of Tyria is where every races come across, thus it is the most popular zone. On the contrary, the Charr’s zones are far away from the story quest progression that very few would go there. People go to where the crowd is, thus causing an extreme concentration on one place but deserted on the rest.
Besides, it seems that they spent less time in balancing those Charr’s zones. Therefore there are less events but a lot of boring grinding. Some bosses and locations are extremely hard, with extremely high density and quick respawn. There are also a few locations that you are demoted to incorrect level to fight mobs which are 5 or 6 levels above you (yeah it’s insane). Unless you need 100% map completion or you really want to explore or challenge harder maps, usually you don’t want to go to those maps.
First of all, they need to finish the balancing and debug ( a lot of bugs too) in those zones or I doubt people would respond even with extra benefits given. Everything is just harder and with almost no support from other players, you gotta expect tons of frustration to complete those maps.
Sometimes I leave the event unfinished intentionally, so that other players can finish the remaining part to get their rewards. Well, only when I expect someone to come before I leave that map. It is all up to the players. If it is hard for the remaining players I would never leave half way.
Some player leaves the event thinking they have done enough. I don’t blame them because some events really need balancing. The real problem is, almost every event gives same reward regardless of their difficulty and required time. Some needs a long time (especially escort events) but some need shorter time. Some are easy but some are real difficult. They should not give exactly the same reward. And that is why people stay in specific area to farm because those are easy and efficient, others are not.
Actually I think the DR is based on a specific area. If you do DE within an area for a couple of times, you hit DR even on a DE you did for the first time in that day. I have experienced this in the starter zone where there are a lot of DEs around and I run through a vast area circling for the active DEs while I tried to complete all the Renown Hearts around. I will hit DR even on a event just doing second time or like the one mentioned above, even for the first time. I guess it is about 10 events in the same area and you start hitting DR. On the contrary I don’t hit DR for doing just the same event 3x without doing other event even I don’t even move out of the hub.
DR is fine as long as it works precisely against a BOT farming, but I am disappointed at the current system because it is not doing things right. How can someone hit DR when he is only trying to do as much DEs as he can while running around to complete the map? There are a lot of DEs in the start zone while ther eis hardly any active DE in the mid-level zone. We have no choice, do we? The current DR system is simply denying what it is supposed to recommend. And I do help a lot of lowbies with DE that you need to kill veteran or champion, getting DR is really not what I deserve. Don’t they even count how many types of DEs you are doing? Do they expect bot to autorun and do non-stopped DEs around half of the whole zone?
Same here, apparently longer loading time since last patch. On a 8GB RAM + SSD + i7-2600 PC, I have never felt that “I am waiting” in the loading screen of GW2 until the recent patch.
At least they should lower the cost for travel within the same low level zone. It does not make sense that they nerf the reward (only 1s20c for a DE in start zone) and everything drops (from trashes) are low level yet charging you the same level 80 travel cost within a starter zone. Some DE ends so quickittenhat you won’t make it without WP. And you can’t find any Orichalcum nodes while moving across the map. It makes you feel that the game is so unfair. Demote you, worse drops and rewards, yet maintain the cost, including repair. Yeah if you died and get no rezz, repair bill + WP cost takes away rewards for 3-4 DEs, and assuming you are lucky and don’t receive any DR just for happening to attend the same DE chain in a row.
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Yes, Virtues are essentially party-support Signets. Out of the box, they’re okay, but they really shine when traited. Activating Resolve, for example, isn’t really worth it unless it helps a lot of nearby allies, in which case you get more out of it.
The idea behind Virtues is that, while passive, they help you. But when activated, they help nearby allies. Virtues express a Guardian concept of sacrificing your own good for the good of the many.
Thank you very much for the explanation. I’m glad that I can leave VoR alone while soloing.
My guardian is still level 18 but I would like to ask a question about this.
Does it work like signets that, once you activate it, there will be no more passive effect until the cool down is over? I am curious of how much the activated VoR would be useful because the active heal is so small (if I lose the regeneration by activating it).
It is hard to confirm how many of that item (especially cooking ingredients) you have in your bank when you are being offered something to buy at a vendor. You will have to need to relog into a character in front of the bank to find where the item is in your collection, then check the quantity, then log back to decide how many to buy it.
It will be very helpful to show “xx in bank” on the tooltip of a vendor item. Some items are only available at specific vendors who are far away from the cities and you definitely want to check it out before you decide how many you should buy.
I agree with the OP that we should be able to use more of our utility skills in the same combat, probably restricted to PvE for the moment to avoid creating more imbalances in PvP. I already have 2 level 80s and is playing with another 4 classes but I end up sticking with 3 or 4 utility skills in each class because those are just essential for almost every fight. Why something essential has to be part of an option? It also means you don’t have any option for utility skills in fact.
They probably want you to buy more bag slots to keep different types of tools, just like the costs of waypoints and “2 Trade Post NPCs but no bank NPC in hub” design, trying to make you buy their mobile bank expendables. But seriously, I am getting sick of this. I have already paid more than $100 (excluding game package) and tbh I hope this is just a monthly subscription game. Then the game would be much much better than its current intended-to-make-you-inconvenient state.
The mechanics in the story quest instance is probably the worst I have ever seen in an MMORPG. Mobs aggroing at you with no reason. Even if you just try to start the encounter by approaching them, without even harming them. They just don’t care who is hurting them, they all just want to kill you. No one would want to play a game like this.
If GW2 does not have this story quest, I won’t mind and I would probably give it a score of 90 regardless of so many bugged events. But with all those nightmare experiences and frustration from the story quest, I would give it at most a score of 50. We pay and play for fun. Tons of frustration would just eliminate all those fun and make the game worthless to play.
Even now, I am running away from the game due to a level 8 story quest that makes me mad. Still unable to complete it and I gave up. It might take me a day if I come back for the game. But I guess I would never try to do the story quest for that character anymore unless they fix the whole mechanics.
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Doing this one for 5 times already and died twice, still unable to complete it. With all level 10 fine gears at level 10. Now I understand why there are so many in my guilds who have never come back after the first few days. Anyone who has experienced this would possibly just give up on the game with the impression of WTF.
The worst part of all story quest is, you have to grab aggro somehow to start the encounter. But once you grab the aggro, it is extremely hard to drop it. All mobs would try to kill you to death, even if you only hit once on a mob or just approach to let them notice you without even dealing any damage.
I already have two level 80s and I had few problems with my warrior. And I did this with a guardian in BWE and it is still doable though very hard. You can see the point here. They are both heavy armor classes and can take the hits. The golem is so f**king slow and deal so little damage that it cannot grab and hold aggro at all. And this happens in so many story quests, frequently you are paired with a medium or light armor class who cannot tank at all. So if you cannot tank, you are in trouble.
This give us the conclusion. Most story quests are balanced with a heavy armor class. Very little consideration are made for the other two armored classes.
I wonder how many players they have lost from this insanity of story quests and I am very sad to see this still happening after one month of release.
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If you are Order of Whisper, you can run to the HQ and use the portal to Fort Trinity for free. If you are Vigil or Priory, you need to pay 1.5s or 1.75s to their HQ, or pay 2.75s to port directly to FT. No one wants to go the faction HQ after they entered Orr, so basically the portals at these 2 HQs are quite useless.
Then you can see 5 more Huge Useless Portals in Lion’s Arch. Those Portals to the WvWvW ground. Why would anyone want to use them? 3 of them should be portal to the 3 faction HQs instead. Even consider the story intention. Really? No portal in between LA and faction HQs?
There are many travels between Fort Trinity and Lion’s Arch for your daily activities. We should be able to travel between these main portals freely regardless of what faction we belong. Pay a fee every time, which is much more than the reward for a DE is just dumb.
Maybe they should charge for moving from a low-rank server to high-rank server, then free for opposite transfer.
I agree with the OP. In real world, you can’t stop prostitution if you only punish the prostitutes. You have to punish the customers, which is the real source. Demand is the source, supply ceases if there is no demand.
Instead of direct banning, you can also impose some sort of penalty to the buyer that if he/she buys from gold-seller, it will end up costing him/her much more from buying from the BLTC. Such as tax. Apparently most of the transactions come from mails. They simply pay with multiple mails, each with small amounts of attachment.
(1) Add a limit to number of payment-attached mails you can receive. When you exceed that amount, you need to pay 100% tax for each attachment. Which means you need to pay 2g to transfer 1g.
(2) Add a 100% tax to every mail which includes any amount more than say, 50s. Or just sum up the total amount of mail-attached gold an account can receive, then add 50% deduction tax for everything that exceeds that amount through mail.
(3) How to prevent huge amount transaction using TP. Gold sellers can ask their customers to put something rare but worthless on TP with an extremely high price, such as something that no one would ever bother to put on TP to be the unique item on the list, then the gold seller buys it with a level 1 character. To stop this, simply put a limit on the level of the character able to buy something expensive. For example, you need a level 10 character to buy something worth 1g or more, then level 20 to buy something worth 2g or so. It will take a lot of trouble to sell gold, especially in many cases that the gold-seller is merely a broker.
The fight involves a pretty complicated raid mechanic which you need to observe carefully and discover in order to finish it smoothly. This is already hard while you are constantly busy to avoid all his AoE attacks. But this is not a raid boss, not everyone does raid, and you are not expected to study or even be aware of raid mechanics when you enter the story instance. That part telling you to hit from range is fine and that actually helps, but they should add the other parts including the sword and the courier too. Current implementation assumes you are someone who are always aware of raid mechanics and have decent range gear, which is a huge mistake. Luckily I have an exotic ranged weapon even though I use melee for over 90% of my fights, if I only had a masterwork, I guess I would have to cry and teleport back, get something betterpay the waypoint fee to come back.
Creating a solo content assuming the player knows everything you implemented is just some sort of self-centered design, as I can see from many parts of the story quests, which makes them extremely difficult while the creator does not realize at all.
Another horrible imbalance that give you 200% frustration for the 100% fun.
I just did it today and it took me like 30 minutes to kill the boss. Its like a raid boss design but the boss has TOO MANY HP for an average solo player. It should be 1/5 of current health. I am level 80 with Exotic rifle and mostly exotic or rare gear, dps specced, yet it still took me 30 minutes to just repeat hit and dodge. Imagine how long it will take for a level 75 even with all green gears, not to mention that not everyone is specced for ranged. It is just a boring fight if it takes so f**king long to down him.
Besides, his sludge attack always hits you even if you dodge quickly enough to be away from it. His attack frequency is also too high if your ranged attack are mostly casted attacks, which means you will get constantly stunned and burned for everything he releases. This fight makes me feel that you guys at ANet were testing this with full exotic gears.
I crafted 4 level 80 masterwork rings and threw them into the forge, it tells me there is a match. I hit forge button but nothing appears and I just lost all 4 rings. I tried with another 4 masterwork items (I don’t know why, I placed 3 accessories and it grey out an amulet that I intended to put it but let me add a chest piece or an weapon, seems strange) and this time it gave me a masterwork chest piece. I wonder where the result of the first forge gone. Is there possibility that I got nothing even it tells me there is a match?
I was exploring low level zones with my level 80 for a while then finally I decided not to continue. The biggest reason is, no matter how hard or how long you spent, you get the same down-scaled reward. Even you finally completed an event in a deep deserted cave which may have been ignored for hours or even days, you still receive the same reward. Even if you spent more than an hour to solo an escort event which is hard and gets stuck here and there, you get the same reward as jumping into the final 10 seconds of a simple ’kill a veteran mob" event.
Don’t try hard. Everyone gets the same. Sort of communist-like.
We need diversity for the rewards or everyone ends up in Orr, regardless of the side-kicking system urging you to go for low level zones.
Looks like there is only one category ‘undead’ in Orr.
I was at 13/15 types of mobs killed when I entered Orr. Played there for 8 hours and I am still at 13/15. Killed so many different mobs, but everything is undead. I had to switch to my alt in LA to finish it because the cost to travel to other zones then come back just not worth it.
Please change this to something like 30/30 but count every mob with different names as one type. It is ridiculous that you can’t finish your daily achievement after hitting level 80 and playing in the corresponding zone.
The devs said they are working on this issue to facilitate guild moving across worlds. I think charging for world transfer would only start after they get this resolved because they need to balance up server population but there are many guilds out there hesitating to move due to this issue. So you might wanna wait until something comes out if you don’t want to waste your influence.
I suggest you show our loots on map and mini-map, just like harvesting nodes. This is especially useful in underwater, swamp, and WvW whereas it is very hard to see your loots in many occasions. There are suggestions about auto-looting but apparently it has a potential to ease botting. If it can simply be seen on the map, we won’t miss it.
I had serious problem with my Elementalist in some level 50-70 charr’s densed zones.
With my warrior, not much a problem because I don’t need to move around.
But still sometimes they would respawn on the spot immediately after they are killed.
This can be some sort of bug. Sometimes its 2 guards respawning almost immediately right on top of their corpses after they are both killed at around the same time.
I hope they can find some sort of solution to prevent this from happening.
I am not sure if this fits your case, some subzones have your level demoted to wrong level, such as you become level 52 while your enemy is 58. This happens in borders of two quite different level subzones and some caves. You would notice that the mob’s level is red because they are +5 or +6 level than you are. I have encountered 5 areas (all reported in-game) like this. If this is the case, try report the area so they can fix it.
I noticed that the tunnel at the level 65 dragon’s area was flooded with level 67/68 mobs while you are demoted to level 65, but now they are level 65/66. I hope they will fix the other areas too.
Don’t call the white gear vendors useless.
Those pieces of white gear have a skin which can be used for mogging.
Well, at least we don’t need 2 identical armorsmiths in the same hub selling 2 sets of identical armors each. And we don’t need them everywhere. What we need everywhere are those selling what we need to replenish constantly.
Some of the story quests require you to go to a place which is very far away and that can be an area that is completely unexplored. It only gives you a location name, assuming you know the name of every places in the whole world(Oh yes that’s crazy).
Now you have to look at the world map to find that yellow star. It can be extremely hard to spot it if it is in a snowy zone. Besides, if it is in an unexplored area, you don’t even know which zone it is in because borders or unexplored zones cannot be identified. Usually it only shows you an exit of your current zone, trying to find a route for you. Sometimes it assumes you have to walk through all the areas without using portals. It can also mislead you into a long way, where you actually could get there crossing 1 single easy zone which you have already explored, instead it leads you into crossing 3 rather difficult unknown zones.
Here is the suggestion. Give us the destination in the form of “Location” in “Zone Name” at least. In that case, we are given more options to select our path to get there. It is also possible to go through portal to another city for a shorter route, with choice to select zones that we want to complete on the way.
Providing a location for destination out of nowhere is always what you should avoid.
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Zone: Frostgorge Sound
Area: Swamp between Trionic Lattice and Yakkinton’s Toil
Drakes here are level 80s but you are demoted to level 74 to fight them.
You have to run through them, go near the valleys to become level 80. The nearby Renown heart is level 73 but suddenly you are facing level 80 mobs while being demoted.
There are many border problems like this in the high level zones. If there is a big level gap between two subzones, suddenly you find yourself being hit like truck and you can die easily without realizing Why? Why a single trash can kill me so easily?
This is a very serious problem that needs to fix ASAP because it ruins the basic concept of a side-kicking system. You need to double check all borders that have huge level differences to make sure player don’t have to walk into instant-death traps like this.
Level 80 player being demoted to 5-6 level lower than a trash is nothing but frustration.
Maybe they want us to use their portable bank items but I don’t think this has the point. You never want to keep your harvesting tools occupying your bank, not to mention they are, ridiculously, not even account bound and you can’t share between characters. I have already paid 6 extra monthly subscription fee for only those bank/bag slots although I have only played for a month. I am very disappointed at how they make failed decision like this. Besides, in real world, you don’t have tons of useless vendors selling things NO ONE wants to buy.
Was trying to buy some harvesting tools and frequently there are only vendors such as Armorsmiths or Weaponsmiths selling useless white gears, but no NPC selling what you really need. Besides, these NPCs have 2 tabs which sell EXACTLY the same useless items.
This can even happen in key hub like the one near the ice dragon. Two armorsmiths but no one selling harvesting tools …
Should we consider this a bug? Or just some intention to make it as inconvenient as you can? And if this is a bug, how can this bug be staying for more than one month without fix? Aren’t these the easiest things to fix?
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Didn’t know this. Thanks a lot!
+1.
I hate to pay for the waypoint charge only to get to that skill point to complete the map. It can be very costly depends on which you missed, besides, you don’t even know if it is fixed.
It also helps with many bugged Renown hearts and Waypoints too. Waypoints that are permanently contested and no way to fix (because there isn’t any hostile NPCs in town). Same for RHs that are unable or extremely time-consuming to complete due to nearby bugged events.
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