Showing Posts For Horrorscope.7632:

PvEers being picked on for not owning HoT?

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Horrorscope.7632

A daily for tangled depths still isn’t going to make me go there. :P

Made me.

How to get new players for next expac

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Horrorscope.7632

One additional problem I’ve thought of is the matter of scaling. If a substantial portion of a new expansion is leveling maps, then those maps can’t have mobs that give a level 80 with full exotics/ascended gear, all skills and full trait lines the same sort of challenge that a leveling person with crap gear and some skills and traits will have.

If full level 80s try to do events with low levels in leveling maps, they end up roflstomping the mobs/events and the low levels can barely tag the mobs (as seen by what happens when you mix low levels and large numbers of max geared players during event dailies). In addition, the high level players can to get to events/mobs faster, either because of speed boosts or already having the waypoints. It’s one thing to have the occasional level 80 in with the low levels. It’s another to have a large population of high levels trying to do the new content alongside the new people. The new players are going to be frustrated when they can’t tag mobs and can’t get to events because the high levels are doing it all and the max levels will be frustrated because everything is so easy.

TL:DR Because the leveling maps will have to be set for how weak the new people are, that means they can’t be harder in difficulty than vanilla maps. That means a substantial part of new expansions will be trivial for max level players.

Super-challenging content in the open world shouldn’t be the norm anyway. It’s okay to do it with the occasional map, but not okay to do it with all maps or even the majority of maps.

And that is the case with the game today. I think in general new content should be on the higher end. Why don’t we go back to the old stomping grounds over and over, talking majority? Because it’s simple, too simple and nothing there for us overall.

Offer a Map Booster in Gem Store?

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Horrorscope.7632

Where’s the sense of adventure? Or cheat, chat with someone to join up with on where you want to go and use Teleport to Friend.

I don't understand the opposition to mounts

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Horrorscope.7632

There must be a technical sound reason why not, that really as a player I don’t have to know, nor play jr game designer. But follow this… if they were possible they’d love to give them to you for $$$. They lose money not having them, so there must be a real sound reason why they don’t have them.

I'd be good too if I paid for Heart of Thorns

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What they should do is just enable HoT builds in sPVP for all accounts. Problem solved.

Since sPVP is their eSport mode, they should be doing this anyway.

The rest of the game is fine with HoT enabled accounts vs ones that are not.

Creates another problem, needing the revenue from PvP portion of game since there are PvP only players.

More dailies needed per day

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Horrorscope.7632

Personally, I loathe what they’ve done with the dailies. Once again, they are trying to ‘force’ people to participate in game elements they think under-utilized. And that’s just wrong for a game that essentially said ‘to each their own, have fun any way you want’ at launch.

Heart of Thorns turned out to be WAY too click-intensive/stress intensive for me. It’s more like a first person shooter – especially those ‘adventures’ – than a real MMO. It also lured you into playing WAY too long at a stretch, making rewards only available if you completed long-winded zone events. As a result, I ended up in physiotherapy with severe shoulder complaints (still ongoing, 4 months now).

I can’t play more than maybe 30 minutes a day without pain now. I definitely cannot do anything that causes tension in that shoulder.

Well there rewards are there now. But this is an interesting take, HOT is breaking people down, liability? Hmmm, I think this would force game development world wide to a screeching halt. I don’t know if that can truly be factored in, “are we abusing our players bodies?”.

How to get new players for next expac

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They are simply following market trends that they all see. In a MMO there is a strong feeling and rightly so, if you aren’t in early and it’s been out for quite some time, there is no hope for you ever catching up, so why start now? I’ll wait for the next.

So what combats this the best it can? With a new expansion let everyone start again from this new starting line by allowing a character to be built ready to go. HOT didn’t happen this way originally and that didn’t help, but this still helps some today. But moving forward smart money would be on “there will be a way to make a character right now ready for the new content day one”, this is inviting to new players. Even though I think they would be better off starting from scratch, but they don’t know what I know, they assume standard MMO fare.

It is still a business first and the better they do, the better chance we have for anything we personally want. We all know this, if you aren’t one giving back any $$$, I think you should be a bit more silent and grateful. These are highly skilled and hopefully paid developers.

To be honest I think HOT nailed it (counting after this patch), a lot of people want open world content, but it does need to get harder otherwise it’s just exactly what we have with a new dressing and to me that wouldn’t be good enough. So difficulty did ramp up, new mechanics were added, another smart thing, make it feel fresh and something to play for. The verticalness perhaps is questionable, but I think it could be genius as well, I think the verticalness actually helps open world not become a massive zerg fests that flatter lands lead to, because you can’t see as far ahead, where everybody just runs and gathers. You’ll have all these chained events now and you could be right around the corner and not see that it is even happening. You could be 100 yards away in HOT and feel like you are alone in the world. I get the verticalness could be a bit mind twisting, but I also see the beni’s and perhaps what their goal was. There is a lot packed into the area and with the new awards, bingo.

Chasing World Bosses on a timer schedule while fun time to time, imo isn’t where you want your open world meat and potatoes to be at. It really isn’t a challenge, it’s almost like a handout. I want the game to make me better in a natural progression, I still feel there is a large bump from standard open world content to explorer dungeons, I feel HOT is narrowing the gap for another large group of us that aren’t expert players to get better in the open world to then move into new explorables we struggled with. That’s player progression.

I'd be good too if I paid for Heart of Thorns

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The expansion has P2W aspects in it, no reason to sugar coat it, but that is typical and even more typical is they need to make money to keep this all rolling. I’d say confidently more people than not want the game to get more content vs just freeze everything now and see how far it goes until sunset. And because of that alone, that is why expansions have power creep. They want incentive for PvE, WvW and PvP players to want to have the new thing. It’s a biz and I think for many here, they’ve delivered quality entertainment for you over the years.

80lvl boost -throwing all maps into garbage

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What’s funny about the everyone… it’s a single person complains, turns into a few and that turns into a little flock and that is about it. What’s that in scope of a million players? Nothing. These few things people are poo poo’ing aren’t that heavily supported, but we jump on the conversation and it makes it seems big. IMO not really that big. If they did something really really wrong the thread would have been into the 1000’s quickly. Did not happen. We are just playing small ball here.

80lvl boost -throwing all maps into garbage

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Horrorscope.7632

I’ve leveled 13 characters from 1 to 80, done the story 13 times…

I don’t understand the issue with leveling, when i get to 80 its boring and i start a new character… end game is terrible.

Weird I get to 80 and I don’t think I’m even half way done in content.

More dailies needed per day

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The problem is, it’s still “do three of these per day,” and it’s still “out of only four options.” And now it’s far more likely that some of those options will end up being very inconvenient.

I’m actually having… like, a parallel problem. I’m a relatively new and casual player (only a couple of months), and I got most of central Tyria explored, but I’ve barely touched the HoT areas. I was able to get all the previous dailies done, but the new HoT dailies are largely in places that I haven’t set foot in. “Daily Adventure: The Ley-Line Run”? I haven’t even fully explored Verdant Brink, so I don’t know how to get to Tangled Depths, let alone how to get to that adventure X.x

Would it be possible to make HoT dailies like a 5th option? Have 4 dailies from central Tyria like before, and then add a 5th HoT daily?

See if you can find someone to group with that has those maps open and if you have Teleport to Friend items. This is a quick way to get some waypoints in those areas.

Video about Level 80 Boost

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Honestly I think the game is only hurting itself by continuing to add ways to auto level 80. Why? It just makes a HUGE part of the game irrelevant straight off the bat. Any gear not exotic or higher and not lvl 80 is now irrelevant for the purposes of equipping/using. Doing the story or knowing what it is at all is largely irrelevant. Knowing anything about Gw2 is largely irrelevant. Knowing the zones or anything outside of key areas is irrelevant. Exploring the maps…has been irrelevant for a while with the handholding “go this way and explore here next”

Cerby that is why if you are new and reading this, the standard game is still great and you are better off doing all that and learning your character along the way. Now the free 80 and the leveling Tomes, great for Alts!

Guess what I got from 10 BLC?

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My friend for the first time dropped around $20 on keys after hearing the changes and wanting a particular skin. Well, he hit the big time a handful of times. He got what he was in it for AND lets say he got dyes and other things worth a solid 1/2+ years worth of daily gold and still a bunch of other stuff. He’s always had the luck and well me… not so much. Tempting but still holding out, weakening…

ANET please nerf HoT

in Guild Wars 2: Heart of Thorns

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Horrorscope.7632

On this we will disagree red, when I am in the map, I wanna be free to chill out with friends on TS, and to pay more attention to chat that any loose npcs. Especially 2 vets parked right at the spot I need to be in order to jump to a mastery that is prolly gonna kill me anyways. In beta the masteries were alot easier to find and get to.

There are many maps you can do just that on. HOT’s degree of difficulty is exactly the correct design choice, it continues to build up from maps previous to it. Now you get more rewards to make it feel more with the effort. Sound.

Hardest class to level up?

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The profession you least enjoy playing.

This and imo only this. They all level fast. For me it is the Guardian.

I don't understand the opposition to mounts

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Horrorscope.7632

The problem with mounts and I’m not saying I’m for or against, just using logic, is that you can safely go by content that perhaps is designed not to go buy. It’s why that other leading brand doesn’t allow it with new content.

Since GW’s content is fun from Level 1 to Mastery Level 1,000,000 there is no need to want to just trivialize it. They have the way points strategically placed, it allows fast traveling for us and then earn at least a little bit going the distance needed.

Probably want it more for vanity… But I feel I gave some sound reasoning why not.

Binding mouse buttons to abilities

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Horrorscope.7632

One thing I’ve modified was RMouse=Roll. I have a toggle key to turn it on/off as something like Invite from the menu won’t work with it on, you’ll roll instead.

They created the action mode (thank you very much!), imo it is perhaps the only thing they missed. RMouse roll is heaven.

Oh yah… used Autohotkey.

Some other nice additions could be using one button to cycle several other buttons/options.

80lvl boost -throwing all maps into garbage

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Horrorscope.7632

Wait, where’s my silver platter?

And if one doesn’t want their silver platter you can email me yours.

*Good thing it wasn’t a orichalcum platter, the horror.

80lvl boost -throwing all maps into garbage

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Horrorscope.7632

As far as new people coming into GW’s and going straight to 80 and forgetting the past lands to me is a mistake for them. They should enjoy the first romp through, it’s great and with mega server there are still plenty of people out there, plenty.

It is very possible they would like those lands more than HOT’s twisted verticals as well, it’s much more traditional.

The free 80 I rec’d makes a great option for a new 80 after I have done one manually I feel, as someone just said, to test out the other builds.

Plus how awkward is it to start a new mmo and have a max’d out player? You’d be some shadow 80 with about 2% of the knowledge you need and then head straight into HOT? Yeah, to me that isn’t the ideal path for a new player. The game is plenty fun for a new player to start fresh from level 1. This isn’t like a standard mmo with truly abandoned lands that take forever and a day.

Just think when they are done with HOT then what? You start from say Queensdale, you still have Season 2 and Hot when done and not there with a finger in your bum… this is imo the best way to go for a brand new player and as another said… “they’ll play now because they can join me in HOT” we all know leveling is fast and don’t you want to level up another character to play with? Just start another and play with your friends.

Not poo poo’ing, but I’m not sure that a brand new player, straight to 80, straight to HOT is in their best interest. The old lands are super great at least the first time through. But whatevers.

(edited by Horrorscope.7632)

Shared Inventory Slot [Merged]

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I’d love to buy up many more Shared Inventory slots, but for a QoL feature, expensive

Maybe i am noob OR i have a point...

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One could argue the bedrock of conversation itself is to have your audience understand you. One can point to the other side in this case and say lazy or responsibility.

So what do most professional writers do? Actually what the OP(Original Poster) is asking for, the first time you abbreviate you define it. Now I know this isn’t going to happen, but for the writer to say it is the readers responsibility, well one could say the writer is lazy.

Someone throws out the RTFM (Read the fabulous manual) well most games don’t have these any more as we all know and well the poster is here seeking knowledge so they are trying actually, not being lazy at all.

That said, there is a link to a site for the GW (Guild Wars) abbreviations, best bet.

(edited by Horrorscope.7632)

Attitude about dungeons is irrational

in Fractals, Dungeons & Raids

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I haven’t seen this elitism in terms of attitude. Are there speed runs? Yes, but all games with instances have that, even the open world bosses are mob speed runs.

The so called toxicity/elitism left dungeons with the gold nerf. I alt a lot so my low ap account got kicked 2-3 a day before rewards nerf, now people are so desperate to get full party, they accept anyone. I don’t think I’ve been kicked from dungeons 3 times since the nerf.

We’ll never get everyone to agree, but your reply tells me that the gold nerf actually has reaped benefits lowering toxicity. I’ve held for years now the only way to satisfy the majority is to empower players to choose their difficulty. Fractal’s seems to do just that, I’m not sure how successful that has been as I venture further within them, but the idea is sound. But the other instances could all use choice. Scale rewards based on degree of difficulty, I believe most find that reasonable as well. Not all that super special to understand. There is no one difficulty for everyone, that to me is a given. I’m amazed at how awesome some people are, the only chance at challenge they ever see comes from PvP.

Attitude about dungeons is irrational

in Fractals, Dungeons & Raids

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When I last played in 2012 I believe, I found dungeon difficulty unapproachable for standard players, difficulty ramped up so much higher vs what we were playing in the open world.

Coming back in 2016, somewhere along the line nerf to dungeons or boon to players I don’ t know, but the content to me seems much more balanced than back then making it now approachable for a std player.

I haven’t seen this elitism in terms of attitude. Are there speed runs? Yes, but all games with instances have that, even the open world bosses are mob speed runs.

My 2 cents is make sure when you join in that your first goal is to quickly read what everyone else is doing and assimilate along with learning what is going on. After a couple runs you to will be zipping right on through the content. I didn’t run fractals back then, but I have this time around, I was thinking they were going to be something bigger than dungeons, some are laughingly small. But they are cool none the less and between 1-100 there is a difficulty level for pretty much any player. Just got to jump into the warm water.

I think every instance in any mmo should have difficulty choices so all players can find their place. I think DDO or City of Hero’s that I’ve played did this best. The higher the difficulty the greater reward, all were good with that. GW1 I thought did a good job in training the player to get better as they went along. GW2 isn’t as linear as GW1 so I think that part of training is gone from it.

Ideally for a mmo a nice mix of open world and group instance scenarios is required. I’d love to see more instances. If there was also somehow a way to limit how many can participate in open world bosses that would probably be nice. I have some amazing FPS screen shots of those, totally unrecognizable of what is even on the screen with all the erratic colors and shapes of 100 people zerging a boss at point blank range.

(edited by Horrorscope.7632)

DPS meter in game would be a "God Send"

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I would love an area to have test dummies, a DPS and other metrics. I don’t need it for people to spy on me running standard content. It could be a nice tool to tweak builds and become a better player. But oh well.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

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there will be hope for dungeons when:

They get a new person in charge of them.

GW2 on PS4?

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Steam Machine it.

Game ended up being more grindy...

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Fair enough. I’m defining a casual player as someone who doesn’t play 24/7, but instead only plays a limited amount. I’m not defining it by what they want to do in the game.

Well there are a lot of tiers then. I’d say that person needs help and beyond hardcore, Die Hard & Desperate would be more accurate.

'Leveling' is an archaic concept.

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It’s easy to understand what they did. It was very public this is the way it was going to be. I like it, you don’t, others will fall on either side. It is what it is.

I could make an argument the game should get harder the further you go along, so what it the point again about leveling should make things easier?

My opinion on the state of the game

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ArenaNet needs to do some serious rethinking on the direction they’re taking the game, because if they sway too far towards a more casual approach, they’ll be losing some of the hardcore player base, and if they sway more towards a hardcore approach, they’ll be losing some of the casual player base.

Well what can one suggest to them since one way you lose and the other way you lose?

Why are your Tooltips so vague

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Horrorscope.7632

Well /wiki helps a lot getting more detailed information.

Right there is some there, but there are plenty of vagues in the game.

Why are your Tooltips so vague

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Some people are following Sim City details really close and things aren’t adding up. It reminds me not only of GW but a lot of RPG’s anymore. They don’t share all the nuts and bolts, which leaves me wondering if there is a lot of fudge these days to make it all stick together and work. Not always getting details because they know some autistic minded person will break the numbers down to the core and take them to task. It’s a theory any way.

Dungeons aren't fun in my view

in Fractals, Dungeons & Raids

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Not for me anyway.

Fighting regular enemies with near champion level HP requiring all 5 players to focus fire for 3 to 5 minutes isn’t fun.

Getting killed in 5 hits at best and 2 at worst isn’t fun.

Having to sit there dead because I can’t just waypoint and run back until everyone’s dead or the others retreat isn’t fun.

Getting rewards that aren’t worth the time isn’t fun.

I just don’t get this. I’ve tried the story mode of every dungeon except Citadel of Flame, and it’s more or less the above happening all the time. So far, I’ve only ever beaten Twilight Arbor story and Arah story. All the other times, it just got so frustrating that we’d just give up.

So, what do any of you see in these dungeons that I’m not seeing? Because right now I can’t imagine anyone wanting to do these the 50 or so times each it takes to get the gear from those vendors.

Welcome to every single mmorpg game.

I have never had this issue until GW2 dungeons. Though to be accurate and state I am not exaggerating, in some other mmo’s there are sometimes a few dungeons out of the entire list of dungeons that are too difficult for me. In this game it’s every one of them. This is very different then all the other mmo’s, this is not common.

FWIW I’m over in Neverwinter’s forums trying to get them to make their content have a hint of challenge. Stupid easy.

(edited by Horrorscope.7632)

Guesting and Overflow [merged]

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Horrorscope.7632

Sea Of Sorrows
Jormag Event
2013-03-08
07.00 Central

Large number of home server players were disconnected and pushed into overflow during dragon event disallowing us from participating. Even though we were on our map, our server, our event – before it even started – we have been turned into second class players while guests and port ins were given higher priority. Some players had this occur to them multiple times over the day.

Your fix is not working.

I was guesting there at that time, it… felt… so… goooood!

Not really, but wished I’d been, must have been glorious. Sea of Sorrows living up to it’s name. Best news I can give you… it’s not Sim City.

Guesting and Overflow [merged]

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I don’t really care what the problem is, I just want to be able to participate in events on my own server I participated in before the last patch was rolled out without any problems. Now I’m constantly placed on overflow and this is getting increasingly annoying. If this was a quick and dirty fix to the lag problem or guesting, doesn’t matter to me. Just fix it.

There is nothing technology will allow them to do if many on any server want to be in the same place at the same time in the open world.

Guesting and Overflow [merged]

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I realize that. I said it is a possible solution to the issues at hand if guesting were limited to being invited to play on a server.

I think some of the point was that if you are in a dead zone and you wanted it to feel more like a mmo, you could jump out and try a more populated one. Friends or not. If it was what you suggest, then that feature would be dead to me, I have no friends on other servers. Ok.

Guesting and Overflow [merged]

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Again, why not just disable chests when guesting?

The recent change to chest drops changed the whole dynamic. Prior to this, many are tied up in dungeons going for the best loot. The open world on several servers had a dead type feel to it, because of that. So people asked for underflow instances. Where if for exampled all servers in Queensdale each had 10 people running around, that they would all come together since it is very low pop and 250 people would be in the entire zone.

Guesting was to make servers with empty areas to allow players to move to another hopping server to feel like they are in a mmo. And that was working as planned, and these people have to get the rewards to otherwise that negates the whole reason to even venture.

It’s when we got world boss drops on timers that this whole new level of zerging kicked in. Now people are jumping in mass all over to the same places.

Guesting and Overflow [merged]

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My recommendation is to either roll back the loot changes to the world bosses, or to change it to a “once per account per boss per day” and then scale the loot to reflect that.

My personal preference would be the former – we don’t need swathes of rare items from world bosses. There are more than enough other avenues for acquiring rare+ quality gear.

What logic states World Bosses shouldn’t drop loot better then a Risen Chicken? People should have a reason to want to fight a World Boss and that reason is solely loot based. What now has to happen is a mechanic where 1000’s of players don’t become a slave to farming them on alts and different servers. Some way, some how loot has to become balanced throughout the game. Any place it shows up top heavy there will be 1000’s rushing to it to farm non-stop. Fractals sucked a ton of people out of the open world, then hid the issue because everyone was ikittenman instance. My guess this is way way up there on their list of things to do, figure this loot/mob thing out.

Why so many people in Queensdale?

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Horrorscope.7632

I’m not sure what map has cc’s every second or every 10 seconds.

The boss fight is probably what you are seeing the most.

As several mentioned it was a popular destination to finish dailies, so that hasn’t changed. But perhaps some of the zone focus dailies have pulled in even more than usual from time to time.

Increasing leveled loot drops in below leveled zones don’t hurt either.

Guesting and Overflow [merged]

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You definitely need more education. Overflow event timers aren’t the same as the actual map. You expect players to wait there indefinitely for an event to spawn? Get real. Guesters should just gtfo.

Well not an education since I know that. I really suspect people to play the game and not camp a boss on a timer, that is cheeze game play. I doubt that is intended.

Guesting and Overflow [merged]

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There, what.. 24 U.S. servers? If just two players from each U.S. server guest over to another U.S. server for a particular event, that’s nearly 50 characters occupying space at a particular event.

It’s not difficult for guesting to cause problems quickly.

Good point, the comeback is 50 people isn’t much and any server with a timed boss can easily generate that and put many into an overflow, guesting or not. So net result is the same… RAGE!

50 people scattered around a server aren’t much. 50 people all in the same zone and at the same event.. is quite a bit. And if it leads to 50 people who reside on that server ending up in overflow, that’s 50 more complaints you have showing up on the forum.

Right and if guesting is a problem, it won’t be the only one and probably not the one that kicks off overflowing anyway. Putting a timed event in a place with good loot, is attractive enough for native players. My best answer is don’t be the person where timers are a big deal and then overflow isn’t really an issue.

No GW2 Expansions or Sequels (Anytime Soon)

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Horrorscope.7632

Hold off on time-gated equipments, and focus more on the expansion. Patches seem to worsen the state of the game. -_-

I think they are doing a lot of exploratory things here. This games open world is quite a bit different imo from any other mmo. They are seeing a lot of people are simply going to where the loot is, as like at least half the active base playing does this. Fractals sucked them in like no one’s business, now the open world is thinned a lot. Now we give bosses some loot to go hunt them, no we have overflow because a lot of people want that loot. They are still figuring and balancing this all out.

Guesting and Overflow [merged]

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Horrorscope.7632

There, what.. 24 U.S. servers? If just two players from each U.S. server guest over to another U.S. server for a particular event, that’s nearly 50 characters occupying space at a particular event.

It’s not difficult for guesting to cause problems quickly.

Good point, the comeback is 50 people isn’t much and any server with a timed boss can easily generate that and put many into an overflow, guesting or not. So net result is the same… RAGE!

Guesting and Overflow [merged]

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Posted by: Horrorscope.7632

Horrorscope.7632

How is it even conceivable that guesting is not part of the problem?

Because when low pop servers have overflow issues, it can then be considered conceivable that guesting isn’t the biggest issue. By putting such a large carrot on these bosses is forcing a lot of players on their own servers to run the same content at the same time as everyone else. So now instead of 30 zones, PvP, Dungeons to spread everyone out (and give the perception of a ghost town) you are linking a time to 20 specific areas in the entire game, where a lot of people from said server are going to.

The fact that lower pop servers are getting overflows can also be partly blamed on guesting. By putting such a large carrot on these bosses is forcing a lot of players on all servers to run the same content at the same time as everyone else on whichever server has a dragon. So now instead many servers to spread everyone out, you are linking a time to a few specific servers in the entire game, where a lot of people from other servers are going to.

That is true to. But it really doesn’t take many to make the area unplayable for most. 200 people in one area at the same time isn’t a lot of people in general compared to a servers pop on any server. If there were no guesting, it would still be an issue. As suggested having there be no gain to run this on 3 servers and alts squashes this issue like right now. I suspect continuous changes until that is primarily what you have. One chest from each boss per day account wide/all servers. If will still be heavier then prior to all of this, because before most of these bosses had little real loot value to run them at all. People will still want to get their daily boss runs in now, that will still cause a lot more traffic than usual.

The new AC...

in Fractals, Dungeons & Raids

Posted by: Horrorscope.7632

Horrorscope.7632

I know 3 people in my guild that will answer quite simply, they don’t know.

why? because they won’t do dungeons anymore. One evening of frustration, and they consider dungeons a no go, same with fractals.

I don’t know if this is working as designed, having people not experience content. But if that’s Anet’s goal, it’s working great. AC level of difficulty as a introductory dungeon is kitten Full on kitten

That is what I am up against. Now I would go in and bang my head a least a bit more, but they won’t. I don’t recall this ever being an issue with any other mmo, where we were afraid to do dungeons, because of it being frustrating and probably just quitting and being a big waste. This is a first. Sure it maybe on us, but we just got bushwhacked on this one, didn’t see it coming. They weren’t kidding when they said hard mode content lives in the dungeons. It’s more like a choice of Super Silly Easy Open World and Masochist Dungeon Mode. Each need to normalize more towards one another imo.

Someday perhaps I’ll get us through it and good and I’ll be on the side of it’s too easy… learn to play. It’s not totally impossible.

Guesting and Overflow [merged]

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Posted by: Horrorscope.7632

Horrorscope.7632

Personally, I don’t understand the allure as I could get more rares farming Orr than boss events.

That is yet another solid point. It’s not that hard to get a rare running events in Orr. Perhaps this boss farming is something easy for many to figure out and there is safety in numbers. So far my best spurts of gold /hr are still from Orr, there you go for qty vs quality. To me it seems qty at this point is a little better in payback, there are plenty of possible quality drops in that qty.

(edited by Horrorscope.7632)

Guesting and Overflow [merged]

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Posted by: Horrorscope.7632

Horrorscope.7632

Consider that these large boss events are resources with a limited number of uses. And people are temporarily hopping from the server community (Server-A) they originally chose to represent in order to use resources on another server (Server-B). And, in the process, they are making it difficult for people who call Server-B “home” to enjoy those resources that are a part of that server.

Snipped to save space…

But then it falls into “What are you really going to do about it?”. It is out of our control, we can let Anet know but I feel when we start telling others what they should or shouldn’t be doing, that starts to draw a line in the sand that could get ugly. That isn’t going to work, this will be up to Anet to fix, the fix if we keep our lust for absolute maximizing loot potential is to reduce the loot back to a point that no one cares about killing the boss, that isn’t a win either. Face it the engine design can’t handle everyone wanting to do the same thing at the same time regardless of guesting, no mmo has been able to handle that.

I still live with one can do the run on the overflow server. If it messes up a person living off of server timers, oh wells. If you are average joe like me, just wanting to do it as part of the evening… then you aren’t tracking timers and you may be in an overflow that is queuing faster than your home server, it would be like 50-50 which one is more opportune for you.

You use people don’t want to wait, I say some are that way. The thing is there are 100 thousand people on a server, it doesn’t take but 50, 100, 200 to be at the same place at the same time to cause issues. So lets say it is 250 that are circulating these bosses on a timer, that can ruin one’s experience, that can be all home server people that 250 doesn’t constitute close to everyone.

(edited by Horrorscope.7632)

Guesting and Overflow [merged]

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Posted by: Horrorscope.7632

Horrorscope.7632

I’m sure most servers are capable if filling a dragon event map with their own population, so guests are just forcing home-server players into overflow and making them lose out on the event. Even without guesting, the home-server crowds on most servers would fill the map and cause the same lag. This wasn’t happening 2 weeks ago because the rewards were usually bad. With better rewards, everyone wants to get the chests.

Prior to guesting, Lions Arch the central hub but even more importantly the place to gather for Fractals has put all servers LA’s into overflow, correct? This is the same idea, instead of Fractals and the mob it generated being the hot thing, chasing 20 bosses for rares now the in thing and surprise, overflows are happening.

Guesting and Overflow [merged]

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Posted by: Horrorscope.7632

Horrorscope.7632

What counts as low population server?
The 18 servers that say very high or the 6 just say high?

High then is lower than Very High. We’ll everyone can’t be guesting on every server at the same time now, right? If everyone is having overflow issues, then can it really be guesting?

Guesting and Overflow [merged]

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Posted by: Horrorscope.7632

Horrorscope.7632

How is it even conceivable that guesting is not part of the problem?

Because when low pop servers have overflow issues, it can then be considered conceivable that guesting isn’t the biggest issue. By putting such a large carrot on these bosses is forcing a lot of players on their own servers to run the same content at the same time as everyone else. So now instead of 30 zones, PvP, Dungeons to spread everyone out (and give the perception of a ghost town) you are linking a time to 20 specific areas in the entire game, where a lot of people from said server are going to.

The little trolll champion has always gathered a nice little crowed in Queensdale for no loot reasoning. Now we have what is considered uber loot by GW2 standards on a limited number of bosses. Not surprising the min/max’ers are feasting this for all it is worth.

(edited by Horrorscope.7632)

Guesting and Overflow [merged]

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Posted by: Horrorscope.7632

Horrorscope.7632

Game performance/framerate and lag/latency are not the same thing. I can have a comfortably playable framerate, yet my skills simply will not activate. My internet connnect is nowhere near saturated by GW2’s traffic. That leaves lag on the server side as the problem. The fact that everyone else in the map, no matter what PC specs, are having the same lag just confirms this.

Hmm… I haven’t seen that. In my case lag and frame-rate have been related for me on the various systems. I’m my top ends I don’t know if I’ve ever had terrible performance and this includes the famous Kraka weekend event, I was in the 20’s but the mouse/skills were smooth and consistent. You are saying you can have great frame rates but lag in using skills. I haven’t encountered that one.

On the slower systems, the FPS gets into single digits and everything is then affected on my end.

My internet pipe is nowhere near filled either, that will never be the issue. There servers would die before they would tax out our individual modern broadband specs. However more things on the screen lags HW on our end, week HW will force a slide show on our ends. Not because of the network traffic being passed between server and client, but our proc/gpu trying to keep up with all of that and mostly processor in GW2’s case.