(edited by Horrorscope.7632)
Anet decreased difficulty level before the launch so your video is quite invalid.
It plays out like that in our group unfortunately to this day. Sure it may have been nerfed, but not that much.
This is the first dungeon in the easy mode in the first room.
Probably 50 downs in this span. That isn’t how you invite people in.
I’m going to have to see what kind of leeway I have for getting the team I play with using builds the way the game makes me.
What about 30 minutes?
can people stop being a bunch of [insert appropriate word]? how can changing a password be so kitten difficult? just changing your password instead of whining about it here
You are correct. Here’s to you not being the one that for some reason has a problem with it when something happens and then you are locked out for days. You know this is RNG to.
I’m not quite sure of what you meant with your post…
For some this change will fail and they will be locked out and they’ll be kitten off. It will happen, basically it’s RNG. We will read this in the Tech Section the day it goes into affect. Hopefully it’s not you, because you will change your tune on the whole deal, it’s just a simple password change.
My company a couple weeks ago changed their password rules for login at the web site, the steps were clear, but boy did the phones blow up.
Until you have the problem, it really can’t be appreciated. That said, it is simple like you state and if it has to be done, then so be it.
The open world is a pleasure to run through with others, time and again so far. Haven’t seen that in any other mmo yet. I hope it becomes the new standard.
Are MMO Gamers Too Heavily Rewarded?
No.
vs single player RPG’s it’s in the same ball park.
vs an ARPG, MMO’s are restrictive.
I still wouldn’t mind a 3rd person ARPG that was a lot like a mmo, but played like a ARPG. There are a couple out there, but they have balancing issues, need a AAA effort. I thought GW1 would be that, but when they went the direction they did with loot, that is like the total opposite of an ARPG.
Yeah I don’t think that is happening, it’s going to happen no matter what we do. We just go around for the eww and ahhs, take a reward and in the end something will be forever different then it was before hand. Hopefully fun goes along with it.
LastPass is another. Then there are just apps that are loaded on your computer to generate and store passwords. The reason online one’s are good, is you can be anywhere and get it. I don’t even know my email password anymore.
If it has to go, I would suggest bumping everything up 25%, the game feels much better at that speed.
Then swiftness would need to be bumped up to 33% ontop of that. The whole purpose of the swiftness boon is to provide a limited ability to close the gap/get away which is countered by cripple/chill.
Yep and enemies as well. Saying make the base speed faster and everything else from there. Like this won’t happen, but just sayin…
I’m not sure but we have the same task as we had the other day. So I assume it’s like you get a part of it, it will last for say a week so everyone can play. Then the next step kicks in, will past Story Lines still be available after the new one is in place? I’m thinking no.
Each step will evolve the world and this will be a truly permanent the effect. So lets say this story line ends with an area erupting in a zone that causes an entrance to a lower subterranean. That will be the new zone, until another living story comes along and changes it.
It is a good idea for sure. Now we have to see how often it changes and when it does, are past steps gone and just the current one is in place can be run until the next comes along.
I’ve felt a number of single player RPG’s could have really enhanced themselves if there was a way to play back a recording of your game play afterwards at your request. Take out UI type things, use multiple camera angles etc.
Yes. PvE to 100% completion. PvP wouldn’t be affected.
If it has to go, I would suggest bumping everything up 25%, the game feels much better at that speed.
can people stop being a bunch of [insert appropriate word]? how can changing a password be so kitten difficult? just changing your password instead of whining about it here
You are correct. Here’s to you not being the one that for some reason has a problem with it when something happens and then you are locked out for days. You know this is RNG to.
Hopefully this sill be alleviated when they are able to give people an option of choosing which task they want to complete, but until then, people are going to complain.
They’ll complain after it’s released. 4 out of 6 and people will complain that there are 3 they don’t like to do. Meaning they’ll have to do one that they don’t like.
And there’s probably someone that will complain that it is choose 4 of 6 and not do all 6.
So be it.
The bloated sense of entitlement surrounding these threads is absolutely astounding.
A game is performing a task under a set of specific rules for specific rewards – deal with it.
It’s called varying opinions. If there is something in life you don’t like… I guess the answer is deal with it, no lip service. People are just expressing their concerns, it’s called feedback. People paid to handle this… will. No reason to squelch them.
hehe.
just keep shooting range at jormag.
with a guard, he cant down you.when the mobs appear, this is more tricky.
but overall its a very VERY forgiving fight…
its not a challenge whatsoever.
its a graphic show off with free loot.Ok, so is this very specific to a few encounters? Lets say you go into a general dungeon, with so-called Dungeon trash mobs, can you AFK them with Auto-Attack? I go down in about 6 seconds.
no!
dungeons are cool!
nice difficulty!
i want more of this.
more dungeon and more instanced epic boss fights (to avoid zergs).
Got it, but please don’t ignore my point. Is it because you have a great build and I have an average one? That could vary difficulty wildly. My guess is Anet wants all reasonable builds to be competitive with another. So lets say you have a great build, that could affect your reasoning of balance, as does my build.
There is a huge difference, I’m talking on a level of 10x if you can stand there in a dungeon and take down mobs doing really nothing. No wonder you like it or want it more difficult. You make it sound like a level 80 in the OW going to Level 20 and fighting in a zone. I have never experienced that at all in a dungeon. So perhaps I’m barking up the wrong tree. Maybe builds need to be normalized and then from there adjust Dungeons if needed.
I agree with OP on most of their points. On one’s that don’t have that speed, I make up with Swtiness gained per kill, not as good as the passive, but you can boost it up to around 1:30 worth of 33% speed. Yes I think it could be cleaner.
Also a norn melee is abysmally slow in feeling. An asura with passive speed, plays like Yoda from episode 2. The lower to the ground, the more sensation of speed.
(edited by Horrorscope.7632)
I’m probably in the minority, but I liked Orr, difficulty wise, the way it was. Rather than cutting the difficulty I would have liked it if they just upped the reward.
The game needs more open zone areas where player cooperation is highly encouraged by difficulty, not less.
Orr is just plain too easy now. That’s fine, but can we get something in terms of an open zone with a better risk/reward? I honestly like southsun, but don’t bother soloing the vets (which are the most fun mobs to fight) any more because the drops are awful, and now, without the rich orichalum node, the entire “adventure” of the average southsun run doesn’t have much of a payoff.
I can buy into that. The pulling seemed to be the biggest annoyance. Perhaps just limiting that and keeping density might have been a good middle ground. But I could also have seen the baddies just being another say 25% tougher. Now it’s a gold mining area, which I’m ok with that, can use the gold.
hehe.
just keep shooting range at jormag.
with a guard, he cant down you.when the mobs appear, this is more tricky.
but overall its a very VERY forgiving fight…
its not a challenge whatsoever.
its a graphic show off with free loot.
Ok, so is this very specific to a few encounters? Lets say you go into a general dungeon, with so-called Dungeon trash mobs, can you AFK them with Auto-Attack? I go down in about 6 seconds.
Mentioned above: Does a FOTM run count as a dungeon? Thanks.
thats a problem with open world event..
mass zerg is never fun.. at least, imo.
dungeons is where it’s at. make half the world instanced for all i care! (wasnt gw1 like that? i never played)
themepark open world is full of fail at endgame (its great while levelling up/ gearing up, but thats it, then you are left with a few challenging maps only and a big world that you can spank for loot if you dont feel like playing.
GW1 was all instances. However their instances were 3x easier then GW2 dungeons. Meaning any player could beat 95% of 100 instances without complaining. Which is well under your skill level. They did add a hard, which is probably 1/2 the difficulty of GW2 dungeons.
i dont see how being easier makes it more fun.
sooner than later, the only content that will interest me in pve will be the dungeons, everythin else is faceroll.
i can litteraly kill jormag while being afk.
I understand your point, but then you and others and some really mean it litterally….
“i can litteraly kill jormag while being afk”
I do not know how to do that, I am not even close to being able to do that. So build and gear must kick in something that a standard build simply doesn’t have. If what you say is true, this is a HUGE issue for Anet. They need to nerf the poop out of your build. That isn’t in the spirit of the game. I would suggest if you then want more a challenge, to not use a Exploiting build. There is no way on any of my chars my guy can beat anyone of note worthiness while being AFK. What that tells me, if true, you heal faster naturally then you take damage, as I would consider AFK means you are just auto-attacking back.
I write this as this has been said enough over the months about “I go change laundry while still fighting and beating X”. Either that is botting which I won’t accuse you of, or something so simple that you stand there, auto attack kicks in and you heal naturally faster than the damage they deal to you. I HAVE NEVER SEEN THIS. You shouldn’t be complaining about the AI toughness but your builds total overall power.
With guesting I’ve played around a little. A while back Magumma (my home) was doing ok, but for the past several weeks it’s been surging and growing, don’t need any more. 30+ in Orr runs. And 1/2 dozen-dozen around in seemingly every zone cranny, when an Event kicks in. Both are good numbers, not too few, not too many.
Guesting I found Sea of Sorrows equal with the little time I’ve had. And Tarnished Coast for O.W. PvE to be a step down. But both of those two server I guested on, were just a couple samples each, running PST evenings. I’ve known both of those two to be at least assumed the most populated. But didn’t know if it is due to WvW/dungeons/O.W..
If Magumma keeps it up, no need to look elsewhere. But do applaud the guesting option… in case it doesn’t.
(edited by Horrorscope.7632)
Instead of the general smug attitude most of this thread has had so far, maybe we could actually get some decent advice in it?
For those of us who just do not like dungeons, especially GW2’s often less than stellar dungeons, what would be the easiest way to get 5 done? I’ve done a total of 2 dungeon runs. Both of which occurred during the first month of the game. Which dungeons should I look for when people are asking in trade chat? Which are usually pretty fast and fun? Stuff like that.
That is a good question, I’d like pointers as well. As much as I find them un-fun, the monthly overall seems to be within reach for me and I can embarrass myself through 5.
So what are easier one’s, including FOTM’s? Thanks.
I don’t really get it. You guys seem to hate dungeons so much, yet I consider them the best content in any mmo. Dungeons are loads of fun and in GW2 they’re actually very accessible. In WoW this monthly would be Kill Ragnaros twice.
Here is your answer, peoples brains are developed differently which totally affects their being. Hence they are different than you. Your brain is doing the same thing to you, but on the other end. Since we know people are different, respect it, not just say it. And give us difficulty choices. Why do some people not like them beyond science… the mobs have many times more health and hit harder in a dungeon vs their same counterparts in the open world, end of story there. What works in 90% of the game may very well not work in the other 10%.
Other games get it, they have long made difficulty a choice so everyone, not just you, enjoy the content. I do feel with your skills you should get a better reward, that is how I would satisfy your level. I do not find GW2 dungeons accessible in general. I see certain builds needing to be used, also dying a lot and beating a dungeon, brings no satisfaction to me, it feels cheesy.
Indeed. I still want an official answer from ANet on this good or bad.
That ain’t happenin, this is part of the game that feels like D3. Rarity and silence… which means it’s a matter of cold hard cash for Anet, well at least that is what I think. I like paying subs with no cash shop better, that way the devs can simply focus on fun game play. With a cash shop, I always have a paranoia of when something is really dry, it’s dry for a monetary reason.
Here is a graphic representation of how I rate difficulty in GW2:
Std Zone=^
New Orr = #
Old Orr = %
Dungeon=*
Scale:
|.^.#…%…………………………..*.|
Orr should be a noticeable step more difficult vs a Std Map imo., the old Orr wasn’t far off, the new one plays a lot like a std map, other than you have the Cathedrals, which those are a noticeable step up from Std maps, that is good.
The OP’s point is why do dungeon mobs play considerably different from the Open World vs an Instance? Why not have it scale to team size? The person responsible is passionate about Dungeons, why have they not taken leasons from the dozens of MMO’s prior to understand you need things like Scaling, Dungeon Difficulty. LFG Tools (in-game) and scaling rewards based on difficulty? That is what is missed here, this isn’t a player thing, this is a development over-sight. GW2 is under performing up to industry standards here. What we look is for all of the standards…. then something more as we progress in gamings future.
DDO has six difficulties per dungeon, GW2’s singular difficulty is equal to or still even more difficult then DDO’s highest Epic difficulty. If DDO only offered Epic, they’d been bankrupt years ago. And just to note, they have one difficulty called solo.
And if things are being worked on, it’s moving at a glaciers pace, very little in the grand scheme is changing, big patch to big patch.
I can live with changing my password. I had to put up with that from blizzard always detecting the school network as someone hacking me and I have to change a password every time (After two weeks of this I just decided to quit for a couple months until they fixed their crap so yes people actually do quit games they enjoy when the developers kitten them off). My issue is with how they made it so every time I change my password it gets added to a blacklist. I wasted 5 or so variations of my current password just testing it out.
Yeah I’m not sure if I’ll ever play another Blizzard game, I quit WoW and unsubscribed and many months later I got a message from Blizzard that my account has been suspended for suspicious activity. Fast forward many months later and the D3 beta, I couldn’t log in… suspended account due to suspicious activity. First who is logging into and using a non-paid for account in my absence? There is no gain for them there. Second, it usually takes many days to get it cleared up and simply I refuse to waste my time on something hacked on a non-sub’d account, while I was doing something else. These systems to me, become customer service issues that can risk business. I am still all for a mouse-click pin entry after login as a second level of security. No need for an external authenticator.
Now that said, I monitored GW2 from the start and noticed a lot of hacking early on, that is when I went to a password generator for everything important. You get a web based one, because you won’t remember your passwords, which are now cryptic as can be. Everything I have of any importance is now different and more secure, if I am out of my office, then I can log into a website and get it if need be. So far, so good.
Places I’ve been hacked:
Steam
Blizzard
Origin
Steam now has Steam Guard, haven’t been hacked since.
Blizzard…. happened while I’m gone, not addressing that.
Origin, once, they had me up and going in 15 minutes, by far the best turn around I’ve had. Steam was about a day. Moved over to a generated password at that time. Blizzard with my son, a week to fix, he moved to an authenticator on his ipod, not hacked since.
I will say there is a little more tension, when I have had to retype, or redo something like what GW2 is asking with resetting a password. With a generated one, I have none, zero, never guess of a clue what my passwords are for anything anymore, it’s the same as punching my keyboard 4trTIojr$%, gobbly kitten. And just hope my lists are accurate and available, the application I use is easy and hasn’t failed, nor should it. But also having a password in memory has a comfort to it, that I have lost. For example after a recent update on GW2, my wife was asked to enter her password. Months ago I could have just stated it, I had to rely on an app to go back to get it.
(edited by Horrorscope.7632)
I do agree that skills in general need to be more pronounced.
But in open world, I’m not sure any build can’t work. Now in Dungeons, that is where it seems to be another story. Unless one considers several deaths and beating a Dungeon, a good job.
There are over a million players, GW2LFG is so small it’s doesn’t move the needle at all. That lists about 150 LFG.
I swear I must be the only one NOT happy about the density change. I just can’t farm as well as I used to because no matter how hard I try I can’t pull more than 4-5 mobs at a time in 90% of the zone.
I used to AoE farm 5-10 mobs at a time between DEs.
Edit: No complaints about the rest of the changes though. They are all good changes.
I get your point, I didn’t have an issue before at all, never understood the complaint in full, it was still several times easier than a dungeon run and something like maybe 50% harder than other open world zones.But thinning it out does make it like all the rest of the zones… free to travel. Instead of mob pulls, run the events. You get hundreds of mobs which are dropping much better than before. Overall I like it better with the combo of loot and player increase. Been hopping imo.
The thing I don’t want is for them to nerf drops there, it’s not crazy over the top, just better. Better enough to bring people back. Yes gold per player will go up a bit faster than before. That is a good thing.
Are there a good number of players who don’t do dungeons?
I don’t. At least not until they change. But yea running Orr now has more return than before. Seems like population has picked up quite a bit since the revamp.
Drops in Orr seem to be well ahead of where they were pre-patch. 4 gold in about 90 mins…
How are you dying in these dungeons in the first place? Most people have no trouble with them.
Prove it.
the way the game is designed you can ever go naked & still finish the dungeon.
I’m starting to think there is a bug with dungeon difficulty and it’s based on player name how difficult the dungeon is setup as. Not only are dungeons easy, they say. We can go naked and do them. Wow, the variance in description from player to player cannot be wider.
Almost made me laugh there, but that is the core of skill games, its not the dungeon that is hard is the skill that is lacking in that player.
Sure it’s lacking, I asked for some builds and people hold on to them like fort knox, it’s pve for crying out loud. And this is a forum, why not some community help here? Or are you saying any build can pretty much romp a dungeon? Our group must be borderline in getting a blue card to hang from our car mirrors. But then we are used to other mmo efforts that have multple levels, where you learn as you go. Some find dying semi-often as a fail and winning that way is not satisfying at all. We suck, I can live with that, but I need some assistance, a link a good video?
First the economy would adjust. But we do have on patch notes that a drop is to happen for every champion, end of story. I’m not saying it has to be high-end, just your std RNG thing. The deal here is, it will draw people together in the open world to take Champions down more often, which is a good thing for the health of the game. Vets, I can’t recall what was said about them, but it could be clarified once again.
There is no way Champs are dropping loot 100% of the time, which was stated in a Nov 15th patch note I believe it was.
the way the game is designed you can ever go naked & still finish the dungeon.
I’m starting to think there is a bug with dungeon difficulty and it’s based on player name how difficult the dungeon is setup as. Not only are dungeons easy, they say. We can go naked and do them. Wow, the variance in description from player to player cannot be wider.
Ignorance is the best policy it seems with GW2. The more you know, the more it can frustrate.
The explorable dungeons are supposed to be “face meltingly hard”, people gotten used to mindless playstyle and not learning the fights and even mechanics of their classes properly, hardly can you put all the blame on the developers in my opinion.
But those devs also made the open world game so easy as not to have it make you a better player. Devs did very little to prepare you for the difference. So yes we can just put it all on them.
Would anyone mind sharing a link to solid builds for doing dungeons?
What class are you.
Necro, Ele, Guard, Range or Warrior. So not to be over asking, even just one to start with. Say ele, guard or war. Thanks.
The explorable dungeons are supposed to be “face meltingly hard”, people gotten used to mindless playstyle and not learning the fights and even mechanics of their classes properly, hardly can you put all the blame on the developers in my opinion.
But those devs also made the open world game so easy as not to have it make you a better player. Devs did very little to prepare you for the difference. So yes we can just put it all on them.
Would anyone mind sharing a link to solid builds for doing dungeons?
[quote=1321690;DocHolliday.5921:]
These new dailies are so easy and diverse I don’t feel like I’m doing the exact same thing over and over and over again every single day.
Now I have 2 laurels.
Whatever you do, don’t rest on them….
I was told it was reduced to make the game more balanced, more viable builds, easier for Joe Q Public.
But then you go into dungeons and you quickly find out all builds are no where near equal. You have some people that can steam roll dungeons and others that cannot complete them. I have to assume build variation plays a large role in that variation.
Now for me, it was easier in GW1 to figure out a working build(s) for all content, then it is for me in GW2. Also saving load outs made it easy to change the build quickly when needed, you cannot do this today.
You cannot beat dungeons in this game with any build or character. It has to be planned. To me this goes against what they stated, but that is now par for the course. I’d check the air over there to be honest, somet’n fishy is goin on.
Thank god you never played GW1 then. You would quit in pre-searing lol.
I didn’t know GW1 was considered hard. Sure a few points like maybe 1% of the game was hard, but in general fairly well balanced.
I hate to sound like an elitist or conformist, but honestly, the change won’t be any sort of problem. If you look at practically every other MMO and its group content, you can’t rez rush.
I agree, but then I’ve never played a mmo dungeon that are this hard to start out with. The mob on the outside is the same on the inside if you read me correctly. In this game put them in a dungeon and they become supermen.
Dodge is a cheesy one for a few suggestions listed. You can do it with one mob acting as a prop.
The best part of dailies is how they work on the HUD. Other than that, they fixed something that didn’t need fixing and I like your idea, perhaps each daily should have been focusing on a particular map.
