If anything, they need to make certain parts of open PvE:
- Harder to require group participation and co-ordination.
They already tried that, it’s called Orr and everyone hates going there.
Also the Giant spider patrolling the Skill point in a cave just below the Concordia fort in Timberline is obviously a champion mob but is named Veteran with a veteran ring on its icon, but it took 6 of us kiting for a good 15-20 mins to kill it..
The Skill Point in Snowden Drifts up north in a cave Darkhoof heights has a Mesmer and a night courtier there, no way is that solo, i’ve never survived that..
The raven shaman can be beaten solo (hit her at range from that ledge just below where you enter), but it’s a huge pain and usually takes several tries.
That said, there’s a lot of places with issues like this, pois/vistas/skill points either guarded by too many enemies, or too powerful enemies, champion enemies that seem to be up all the time because no one can beat them, and so forth.
There’s really nothing you can do to make them dangerous to a zerg of 40+ people that doesn’t make them basically impossible for groups smaller than that, though.
http://www.eveonline.com/
10 years strong, 450k players World wide, full PvP loot system, so please don’t tell me people have no desire to risk items they won in game.
EVE is literally run by sociopaths, though. If there’s any game to serve as an example of everything wrong with the whole idea of open world PVP, it’s that one.
The oozes guarding the chest at the end of the Demongrub Pits jumping puzzle respawn way too fast, making the chest really difficult to loot. I only managed to do it on my warrior, and even she needed to kill most of them (including the two veterans) twice over to get enough breathing room.
The veteran Marsh Drake guarding that skill point in the swamp also typically respawns within maybe a minute of killing it.
The simplest answer is to make Story Mode scale so that you can do it solo.
A little research and judicious use of the trading post is in fact the best way of making gold if you don’t have a lot of time to spare. I play 2-3 hours a day, yet have ~200g + full t3 armour, exotics etc.
Realising that neither my class (mesmer), nor my limited time was geared towards farming for gear, I instead spent time studying the TP (Which is something I enjoyed anyway), came up with some spreadsheets and a business strategy. A month or so down the line I now make 15-30g a day (rising steadily over time) for 20-30 minutes work on the TP by setting up appropriate buy orders and selling the products each day – then when I log in I have all the gold i need to buy all the nice things, and I can spend my doing what I’ll find most entertaining.
I’d say it’s like having your cake and eating it
That sounds more like a job than a game.
If Tokens were available on the TP, the price of exotic gear would plummit. Tremendously. AC tokens would be insanely cheap. Ectoplasm supply would go up immensely, dropping their prices. t6 mats would also get cheap-er. Precursors would be more widely available and cheaper. Buying AC Tokens->buying exotic weapons -> forge.
I literally see no downside to this.
It’s baffling how charr NPCs will always stay bipedal and charr players will go quad.
I almost never see an NPC besides cubs run, really. Except in combat, but then a player is bipedal then too.
I’ve seen Flame Legion running on four legs before. Mostly the ones with greatswords.
I don’t see how letting people be able to solo dungeons if they want harms anyone.
Because projectiles and sounds are weapon type and class related, not weapon model.
If they can change them for legendaries (they do), they clearly have the capability to do it here.
Disappearing platforms are a dumb mechanic (they’re a dumb mechanic in REAL platformers, too, and this isn’t anything close). They were terrible in Spekk’s Laboratory and they’re terrible here. I’ve never even gotten past the snowflakes because either they disintegrate beneath my feet or in my haste to keep up I can’t reorient myself and foul a jump.
You could make the snowflakes permanent and it would still be a decent jumping puzzle (“navigate a series of suspended platforms” is second only to “traverse ruins/a cave” as a jumping puzzle motif).
Like I said before, convert one of the useless signets into a +25% speed one.
Maybe Signet of Midnight, since it seems to have the same active effect Signet of Shadows does.
Speed is the problem. Some players simply cannot do a jumping puzzle quickly, so making them timed automatically eliminates us from ever completing them. I can do the other jumping puzzles because they’re static and I can take my time on them to line up each jump. I still fall multiple times before completing any given puzzle (they are the worst part of the game bar none), but when they simply do not give you time to line up a jump at all, that is just bad design. Twitchmasters and Counterstrike players can pull it off no problem, I’m sure. Then they sit there and offer patronizing comments and explain how easy it all is. Well for some of us it’s not, and invalidating our experience by explaining how it’s so simple and our problems must be because we’re bad players is insulting and offensive.
This. I do jumping puzzles by lining up the camera and making forward leaps from place to place. It’s worked for me so far, since I’ve done most of the jumping puzzles in the game this way, but it doesn’t really work when the platforms disintegrate beneath you.
Every time I’ve tried this one either the snowflakes crumble while I’m on them or in my haste to keep up I misjudge a jump.
why is the silver doubloon worth more than the gold?
For some reason, likely an oversight, apparently they can’t be made like the other dubloons and drop very rarely. Also, a bunch of kittenes apparently cornered the market.
- Hawk and Eagle are exactly the same.
— Same Special Attack
— Same in game apperance
— Same avatar within the Pet Management System
Their ingame appearances are different, actually.
But there’s a lot of mismatched icons in the pet list. The River Drake has a Marsh Drake icon (technically the model’s wrong, since tameable River Drakes look like Rock Drakes instead of like the non-tameable River Drakes), the Marsh Drake has a Scaled Drake icon, the Cave Spider has a Canyon Spider icon, the Boar’s icon looks completely different than its model, etc.
I say just turn one of the existing signets (most of which are terrible anyway) into a speed boost. Problem solved.
Even most of the taming spots are just “there” for no apparent reason.
iirc, juveniles are usually found among other animals of their own species.
Also, leveling pets seperately was a huge pain in GW1 and I do not miss it.
You should be able to stay in them indefinitely, like how engineer kits work. They really don’t seem powerful enough for this to be imbalanced, and if it is they could tone them down a little.
@Vol – there’s a place to farm bloods underwater. It’s only a matter of time before botters expoit it too. The scepter is nice.
If you’re talking about skelk in Southsun, they’re already there.
Am I the only one who’s glad about this? All the 10% speed boost signets were awful.
Also, zooming around the map with a 25% boost is huge improvement in getting from point A to point B.
The thing is, it’s impossible to make a system that fulfills the following conditions, which I think is what most people would want a Legendary to be:
- Takes time
- Does not take grinding
- Is equally accessible to everyone
The process of getting a Black Moa Chick mini in GW1 worked almost exactly like that.
Problem: Everypony love Twilight.
You ARE the problem of inflating price. Other precursors except dawn(another twilight) and the legend are below your 100-200g range.
This. Very few precursors are actually in the 100-200g bracket.
Some are as low as 20-30g. When people say they can’t afford a precursor, what they really mean is they can’t afford a precursor greatsword
The ones that are cheap are mostly underwater precursors.
I’m not sure why no one wants those, but I have my suspicions (they can’t be seen on land, so you can’t show them off in town to feel superior to the unwashed masses, which seems to be the reason most people want a legendary these days)
I would not participate in that at all. >:( And I loved the MK JP! I did it several times on different races because I loved the challenge but PvP would ruin it for me. Now if a snowball fight was separate I’d be all over both.
@Op I can’t wait to see the JP for Wintersday! I hope it’s as hard as the MK one if not harder.
I never had a problem with other people blocking my paths and I did it twice on my asura with norns and charrs alike. It was my favorite thing in the Halloween event so I hope this one turns out just as cool and as challenging!
I’m just saying that other players knocking you off the puzzle would literally be the pinnacle of challenge. If you want hard, challenge, achievement that IMHO is the way to go especially if there is also incentive to not allow others to reach the top (besides griefing, griefing is stupid). People who made it to the top would have some serious bragging rights and I would salute them right before hitting them with another snowball to the face >:)
You’d just end up with a group of people camping a bottleneck and refusing to allow anyone through, like already happens in the WvW puzzles. We don’t need any more of that (or any of it at all, but I’m afraid the ship seems to have sailed on the wubwub puzzles).
On the other hand, timed jumping puzzles just shouldn’t exist, imo.
Spekk’s Laboratory is a prime offender here, I do fine in jumping puzzles when I can take my time and line up the camera, but I can’t do that quickly.
They need to fix the Black Widow so it isn’t objectively worse than the other spiders. The white raven also has this problem (though strangely the black moa and rainbow jelly don’t, so I’m pretty sure it’s a bug).
We’re probably going to get one either when we go inside the Domain of Winds or go back to Cantha.
I say if the ogres get to tame them, so should we.
This also applies to raptors, because I want the hell out of one of those for a pet.
Did Not Attend/Got Mail
I did have a character on the island at the time, though.
If the ogres get to have raptors as pets, we should too.
All the “move faster” signets should be the same speed, which means either lifting the ranger, elementalist, and necromancer ones to match the thief’s, or dragging the thief back down to join them.
I’d prefer the former, because that extra speed is so incredibly nice to have, whereas the 10% boost is basically unnoticeable for the most part.
Stuff in Southsun drop them. Sharks do, for sure, and there’s dozens of those things along the south side of the island.
We have the ability to put a handful of dyes on a favorites list, right? Why not make THAT account-wide?
Well then I must ask you first, why do you want a legendary? Cause it looks cool and no one has it? Well if we drop the prices to make it affordable to everyone, then that just doesn’t look right, does it?
Those are two different reasons. I don’t really think people who want a cool weapon necessarily care about how many other people have one (like the ones who just want to lord it over other players because it’s rare).
I have to agree with Vol. Legendary Weapons are legendary only because not everyone can get them.
I’m pretty sure they’re legendary because they have a bunch of special effects no other weapons have.
ANet said from the beginning that legendaries would be hard to get, a goal that not everyone will be able to achieve, and that you would have to work for a LONG time to get one (harsh reality kicking in).\
On the other hand, people had them within weeks of release, so much for working for a long time to get one…
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Underwater precursors are really cheap… probably because hardly anyone wants to waste the resources on a weapon no one can see unless you’re underwater. The wiki doesn’t even say what their effects are..
Story mode dungeons should be able to be done solo. They’re going to become harder and harder to do over time, even more so if you actually want to watch the cutscenes.
Wow, the "kitten you, got mine, " is strong in here. Reminds me of all those idiots whining about inscriptions ruining the value of their weapons when Nightfall was released.
karma =/= gold … they are two difference currencies and personally I dont want to see Cultural armor for karma.
If they make cultural armor cheaper or buyable by karma I will demand full refund.
Cultural armor should go for karma because cultural weapons do. Consistency.
Cultural tier 3 armor is so expensive because it should remain unique and rare armor. So not everyone will have one otherwise it would not be unique and rare at all.
So in other words, you don’t care about the way the skin looks at all, only that you can use it to feel superior to other players.
(edited by Hyper Cutter.9376)
I encountered one in the most hilarious place possible: at the absolute bottom of the ocean in Frostgorge Sound.
One of the medium armor sets includes an eyepatch (the same one engineers can pick at creation).
It’s supposed to be in Fireheart Rise (where the rest of the Conquest set is), but for some reason they (mistakenly?) gave the relevant karma vendor the mask from the Gunner set.
Reef Drakes are way too strong (one normal monster should not be able to beat you 2-on-1. If you’re wondering, my ranger and her pet were the 2), Reef Riders are just flying bags of HP that are just time-consuming to kill rather than dangerous, and there are way too many karka around considering we were supposed to have claimed the island from them. I have no idea what the deal is with the packs of sharks, either.
Also, why is the main island so hard to get onto? There’s no waypoints on the entire western half, and no way up from water level on that side.
There are still bots around. I recently encountered a small group of them in the skritt tunnel in Ebonhawke.
t3 is wildly overpriced. t1 is about 2 gold, t2 is about 8 gold, then t3 arbitrarily costs almost 15x as much as t2, how does that even work?
Compare to the corresponding weapons, where it goes 9,800 → 35,000 → 63,000. The gap between t1 and t2 is about the same, but the gap between t2 and t3 is much narrower.
Lastly, if u think fighting dragons is still bullkitten, okay, the main thing is you have a chance of getting rares, in which 4 rares you combined MAY get you a precursor.
Someone got a precursor from Tequatl while I was mapping Sparkfly Fen.
I’ve only ever seen them at Gamestop, and even then only at one of the three that are reasonably close to me.
I had to kill every single ooze at the end of Demongrub Pits twice over in order to actually open the chest there.
And they’d all respawned by the time I climbed the ledges to get out.
If anything, events need to give you a lot more karma than they currently do.
Also hearts should give you karma, I have no idea why they currently don’t.
Plants can be extremely colorful. Think beyond leaves and branches, to all other parts of a plant.
C: Couldn’t attend the event
Again, Boo hoo. No matter how it is scheduled, no matter for how long it runs, there will always be people that can’t attend. The only alternative to this is to never hold one time events. This means no holiday festivals, no world-changing events (because golly, new players won’t ever get to experience the old content that’s being replaced!) and a completely static world. Those exist already, in a large library of both multiplayer and single player games. How SUPER important is is that you missed something? If it was that important to you, would you not have somehow adjusted your schedule to attend? If not… then is it really that important?
Or, you know, they could repeat the event multiple times during a single day, THE WAY THEY DID IT IN GW1.