One of the bigger changes recently was the removal of The Power of the Mists. It provided a passive boost to “critical crafting” of about 20% for most of the week. That alone could count for a 10-20% drop in crafting XP gain.
There are other active buffs that you might have used for your main that aren’t available for your grandkids’ account.
gw2crafts.net is a website that offers the least-cost method to max crafting ranks, along with a shopping list. I strongly recommend using that, as you can’t go wrong. There are some caveats:
- You can save by refining things that can’t be bought on the TP: luck for the first rank of artificer (buy some ecto to salvage; sell the resulting dust); refining bloodstone, dragonite, empyreal; etc.
- The shopping list/order is true for the moment, so don’t refresh the page (as things will change) until done.
- The site doesn’t account for critical crafting; you’ll need fewer mats/items than it predicts, if you are using the relevant buffs.
- https://wiki.guildwars2.com/wiki/Guild_mission that is near a guild mission is handy
- Anything near a world boss
- Pact Supply Network Agents
However, typically, just spending 10 minutes running to each zone is sufficient to unlock “enough” waypoints to get you around
Elementalist was incredibly overpowered over all profs for ages. Now it’s just overpowered. Sure, that’s a major nerf, but it’s exactly the sort of thing that should happen in balance patch: rebalancing the profs so they are more comparable.
As soon as the August 28, 2017 update went live, the loading time for Lion’s Arch increased from 8 seconds to over a minute.
You might try a -repair of your data file. (Instructions available in the technical forum/knowledge base and on the wiki.) That typically reduces load times for a lot of people.
There are also a number of new assets in LA, so it could just be the first visiting LA that takes longer.
Ah ok.
Generally speaking, it’s worth mentioning the specifics in your bug report — what’s obvious to you isn’t obvious to everyone else. More importantly, there are plenty of things the devs have to look at, so it helps a lot to make things simple for them. The time they don’t spend playing “what’s wrong with this picture” can be spent on other bugs.
See also:
https://forum-en.gw2archive.eu/forum/support/bugs/Pof-Preparation-Pack-Issue/6681742
(basically the same issue)
Be good if the description included the fact that it won’t increase the max number of character cap.
Ammo reset is shared across skills. Could that be what you’re seeing?
It’s less consistent than before, so it looks like a bug (whether it is or not).
What I’d really live is some way to get the commander tools (like markers), and preferably the tag, to use in a squad whitout showing a tag for the entire map.
Make it possible to hide the tag for non squadmates, and it can be used in Open Worls guild stuff without confusing outside people.I want to +1 this like forever
ANet has said they don’t want this, because it defeats the purpose of squads.
However, you can work around this as follows:
- Create a squad
- Commander drops
- No one else steps up to command
You don’t get a tag, but you do get up to 50 people who can see each other more easily on in game and on the mini- and world- maps.
If Balthazar can attack Taimi in Taimi’s lab, he can attack an Elder Dragon in Frankfurt.
we also took a hard look at the crafting costs associated with them and made some adjustments to bring down the costs of making Furious, Toxic, and Bountiful utility items. It should be significantly less painful to craft these items going forward, and we are hopeful that the reduced cost of entry leads many more people to experiment with new utilities they may not have considered before.
looking at the furious and toxic crystals, the recipes look the same. Was this change supposed to go in or were these recipes deemed fine in the end?
This is a bug we’re aware of, and it will be addressed in an upcoming hotfix. Sorry for the delay!
For future reference, you can use the following links to find dev quotes, if Googling isn’t your forte:
You don’t think the foods were the least bit overpowered?
There aren’t any answers today, Zyrxz; they just finished bringing up the data server, getting people back online, and a huge patch needed for this weekend’s demo. Give them some time.
Based on previous examples, my guess is that either they’ll extend the sale or otherwise give people a chance to get the discount some other way. But… I don’t really know; I’m just guessing.
There’s a lot of arguing about if there is/isn’t enough people in the region to justify the costs when not a single person here has any idea what the costs are, they’re just making numbers up from thin air.
Actually, numbers have been presented in numerous threads: there just aren’t as many potential players within 100ping of e.g. Sydney as there are near Texas or Munich. Just the fact that ANet doesn’t have a server farm in Australia tells us they don’t think it’s a good investment at this time.
So if you have data that would help convince ANet to revisit this, please share it. (With them — you don’t need to convince anyone here.) Like most businesses, they would love to increase their potential customer base, without adding much to their overall risk.
I’m just glad that I found this post. I KNEW I had read that post from Arenanet back when HoT first came out. Hell, I purposefully held off on getting HoT because I wasn’t all that interested in what it had to offer, and I figured I could easily wait for the next expansion.
I thought I was going crazy when I saw the ‘pay more for the bundle’ but I see I’m not the only one angered by this.
And because Arenanet was shady with how they handled it, I’m likely not going to buy this expansion either. Arenanet won’t get a dime more from me and I will continue to play for free. Eventually all the expansions will be dirt cheap anyways. I can wait….
I’m confused by why you think this is ‘shady’. They said they’d offer a bundle; they’re offering a bundle. I admit that I assumed that what they meant was that HoT would be included with the price of PoF…
But as it turns out, this is better: instead of being asked to spend US$50 for both, I only have to spend $30 for the one I’m missing. In your case, you can still spend US$50 for both — the exact same price you were reluctant to spend 2 years ago gets you both PoF and HoT.
So how again is that “shady”?
Omg yea I totally agree. I literally spent 300g yesterday for my commander tag >_<
Kind of a pain in the rear to have to shell out another 150 if I want the newer icon
Talk to support. If you just bought yesterday, they’ll probably help you out.
One of the devs says it was a bug that the recipes didn’t change entirely.
What’s wrong about it? (Maybe I’m missing something.)
Double check that all your traits are selected. Some were changed significantly; some were removed (although I don’t remember if that’s true for necro specifically). Also double check your stats in the hero’s panel — a number of changes to food & buffs affect that, too.
I like making duplicate threads to raise awareness
That tends to slow things down, since the mods have to deal with bookkeeping duplicate threads instead of alerting developers. It’s a bit like cutting in line/skipping the queue because you think your issue is more important than any others.
Next time, please just add to an existing thread and/or +1 the post that best describes the bug. Or use the in-game /bug reporting tool, since that provides ANet with additional data about what’s going on behind the scenes.
Here’s an alternative for you:
- Buy what enough of the finished mats to fill your immediate needs.
- Start the time-gated crafting, every day — you can use your “filled wallet” to buy the required mats.
- If you’re clever on your buy offers for step 1, you can make clever sell offers of what you made in step 2 and end up coming close to breaking even; if you’re very clever, you can even profit slightly.
There are also things you can make with the ecto-refined mats that increase your margins, making it easier to break-even or profit.
In short: if you find the existence of “craft 1 per day” is too burdensome, you have alternatives. Pay extra to bypass the time-gate or pay it forward and recoup your costs later.
I have misinterpreted the “10 – 25” the wiki shows. So has anyone ever got 25?
Yes, pretty much every time I’ve made a stack, it takes less than 25 rolls at the 10-AmGem recipe.
@Illconceived: Unfortunate because I cannot save gold/time by crafting them. It would be fortunate for me if I could trade time and effort for gold. With some orbs you can save a few percent, but it depends on the price that day. Next day, you could lose money. It takes some time to watch the market for that many recipes, it’s more efficient to just buy the gemstones, unless you automate the market research and get the best deal at any time.
.
That’s fortunate — it’s telling you that you can choose to do whatever you like and simply buy the AmGems directly, if your goal is exchanging time for gold. You can trade time for gold by playing the game and doing …anything.
The only reason to forge your own AmGems is if you are the sort of person who enjoys making everything from scratch. Otherwise, this game is ideally suited to not worrying about it — crafting is so quick & efficient in this game, that market prices adjust over hours, if not faster.
tl;dr Don’t watch the market, just put in an AmGem buy order at the price you’re willing to spend, with the gold you have available to spend. As you gain more gold, you can order more. Prices will go up and down and eventually, you’ll get your AmGems.
Your memory is a bit off.
First, the “devs” never said much about Cantha or Elona other than they weren’t part of immediate plans at launch or after HoT. Second, we only know about what happened before the sinkhole from a single developer; it wasn’t about “culture neutrality”. The issue was specific to the Canthan district.
Here’s what the dev said in an interview with fans:
We had a Cantha district. It was built out. It was polished. It was beautiful. We kept getting feedback about the Asian market. And everyone was having a problem with it because the Chinese don’t like having their architecture mixed with Koreans and the Koreans don’t like having their architecture with the Chinese. And of course it’s fantasy smorgosbord. It’s gothic mixed with Nordic mixed with … that’s just the way fantasy works. But not over there apparently. So it got to the point where we were like … well, what do we do with this spot? We don’t have time to rebuild from scratch, so we just nuked it.
He didn’t explain who “everyone” was that had “a big problem” and the reason he gave … has some issues. There’s all sorts of games with mixed Asian influences and this is a game produced in the US, originally for US & EU markets (primarily).
Regardless, whatever it was … was clearly specific to how that particular section of a single city was handled; it wasn’t about avoiding influences beyond Europe, North America, or the Middle East.
In short, we don’t have any information about why we didn’t visit Cantha or Elona before 2017; all we know is that we went to the Prophecies areas of the game first and the Nightfall areas second.
As I have posted before, the big problem with this business model is that going forward, we will have alot of community segregation.
What alternative do you propose?
- ANet tried charging one price for Core + HoT
- ANet is charging a lower price for PoF and a discount for HoT, with the total price being the same as the previous expac.
How does ANet make enough from expacs to keep funding LS + new features + the next expac without charging for all parts of the game?
This model will become unsustainable after only a few years… we already have people who can’t do champion HPs, extend that to entire maps.
If I agreed that champion HPs weren’t doable now, I might be worried. They were designed for groups and they get done by individuals and small groups (as well as large ones).
More importantly, it’s hard to know what’s sustainable or not without much to go on. How about if we wait to see how PoF affects HoT and LS3 maps and whether ANet responds to those effects? What if PoF brings in more new people than HoT did and what if some of those people like it well enough to buy HoT? Then we’d end up with more people, not less.
I think it’s premature to start worrying before we even know how PoF does.
https://help.guildwars2.com/anonymous_requests/new
If you consume things as you get them, instead of duplicates, you’d get some spare keys. (If you don’t consume and close the interface each time, same.) Otherwise you can get dupes.
But if you forget, support will help you out.
There was an Anet video of some kind (don’t remember) released prior to the Legendary Armor where the dev responsible for the Legendary Armor basically acknowledged that they knew the players didn’t want trenchcoats but they did it anyway. So there’s that.
Watch it again. That’s not quite accurate.
The problem is that the mesh they use for medium armor is setup to favor certain styles — trenchcoats and buttcapes; the light & medium are not. To change that would require overhauling the system in some way.
So they didn’t say that “they did it anyway,” they said that they didn’t have the alternative for legendary armor, without delaying it even longer, much longer.
It seems clear to me that they designed themselves into a terrible corner with armor generally: it takes them 9 months for one full set (of all weights), they have stark limits on design for each weight, and (although we have outfits), they have locked us into one weight per class permanently.
It’s about the same drop rate as for all the other ones. There’s always one item that stalls all of us.
For me, it was aged ectoplasm, also. I ran through 5 full kills of Hablion, no luck. Finally, what I did was swap to a foe-tagging build on another toon. Even if that didn’t work, I was already less frustrated simply by changing characters, because it felt like a fresh start.
tl;dr don’t rush it; it will drop eventually
There’s a bug affecting Noran’s Safe House (the lighting), and the second impact is stuttering in parts of the map just above. The devs are aware of it and working on a fix. I thought I remember them saying they had a fix imminent.
How many people do you think want this skin? Once those who really want it got theirs and once it started dropping ‘regularly’ from ToTs, the supply saturated the demand.
As a simpler example, even 3 units of something is a saturated market if there’s only one buyer who already has the item.
People who go to maps to gather don’t participate in the maps. You end up with lots of bodies but no more event participation; possibly less since the maps fills and people actually interested in doing things on the map can’t get in.
What maps have people who “can’t get in” because there are too many people doing nothing except gathering mats?
(edited by Illconceived Was Na.9781)
Mystic Coins are only used in the production of top end luxury items. As such, their high cost on the TP is unlikely to ever receive any ArenaNet action.
Not really you need 1 if you want to promote or demote fractal of the mist essences aswell.
Found that out when I wanted to demote some of my high level ones to lower ones.
3 globs from 1 shard costs: 1 master’s kit + crystalline dust + 1 coin (~2g) OR just under 3g + 300 fractal relics.
In other words, even if mystic coins triple in price, there will be a lower-cost method to demote mist essence.
I just had the same problem everyone is talking about. I deactivated all the nodes and the Justicar’s bubble was still there. So still bugged.
I had it happen once. I tossed another stone on a random glyph (turning it on and its two neighbors) and then again on the same glyph (turning them all off); boss appeared just fine.
I have good memory, especially when it comes to stories, and even I’m starting to forget why I ever liked Braham when he was first introduced.
Oh I have a good memory of why I never liked him. It’s mostly that I’m not a fan of how he’s been portrayed, both the acting (or direction; hard to know which sometimes) and some of the writing is …awkward (in a bad way).
I think they need to stop making excuses and do it.
Try reading some of what they have actually said about why they aren’t planning on doing it, before claiming they are “making excuses.”
People align themselves with a spiritual understanding of the gods. The Balthazar we see in the story has diverged from that path.
It’s a similar idea to being able to be a patriot of your country without supporting its government or being a Catholic while fighting a war against a pope’s representatives.
Tyrian gods aren’t omnipotent, omniscient, or infallible the way some western representation of deities are. They are simply beings of relatively extraordinary power compare to the sentient species of the planet.
according to lore, they created tyria and all that is on it.
the book is in the box of GW prophecies.
Beside the citations above, there are a lot of things that Tyrians have believed that aren’t necessarily true. The lore of the non-human races has a very different take on things.
How are you determining that they are “out of this world”? Although m-coins represent a huge fraction of the cost of legendary weapons, the market price of tradeable legendaries is actually lower now than when people started commenting on the price of m-coins.
Another way of looking at this is that the cost of m-coins used to be absurdly low and prices are slowly reaching their “fair market” value.
ANet gives away 20 m-coins every 28 days to everyone logging on. In addition, they give us 2g/day for an extra few minutes of effort, more than enough to pay for an extra 28/not-quite-a-month. That’s enough for a gen 1 legendary every 5 months or a gen 2 every 9, without dipping into financial reserves.
Further, the high price is great for new players (who have no need of such shinies), allowing them to jump start their gold acquisition by selling to those of us who want to make more shinies than 20-free-coins/month allows us.
In short, it’s a matter of perspective whether coins are currently over- or under-priced.
I read on the wiki that pets counted as Great-Swords. I wonder if some pets are Great-Sword and maybe others are just Sword?
That’s possible. I’ve looked for a comprehensive list of what weapon masteries are progressed by what odd circumstances; I haven’t found one yet (the wiki has the most thorough I’ve seen).
It should be noted that it does not add a bag slot to your account. It should have sent you an item that will add a bag slot to a character upon being consumed.
OP explained that they made an additional purchase (one of the options that pops up after you’ve chosen the price point for the game).
And in Canada we pay on average 1.25 so what’s your point?
Anet still has to get the same amount from you as they do the American selling for less in other country would mean a loss profit. They are not responsible for the exchange rate.That’s the point. They don’t get the same from europeans. They get more. Yes, that’s after considering the tax some people mentioned.
When the exchanges rates change (as they do, sometimes quickly), ANet might get less from the same area that currently generates more.
There is no possible way to set this up to be the same, unless the prices change by the second… and then ANet (and we as consumers of their product) would pay extra for the service that calculates and collects the exact amount.
It could also hurt sales, if we all thought that waiting a few hours or a day or a month might mean we pay less. People who bought for 30 units on Tuesday might be angry that someone spent only 28.88 on Wednesday.
So again, the idea of setting a fixed number is a compromise between all the various ways to price the game; it’s just easier for ANet (and players) if there’s a single number across EU/UK/US and that residents of other areas pay DigitalRiver to convert to local currency.
tl;dr there’s no such thing as a “fixed” price that’s fair to everyone. This is one of many possible compromises, with the chief advantage that it’s simple to remember.
Among the reasons the devs haven’t made mid-tier nodes available in L80 zones are:
- This gives an economic incentive to return to mid-tier zones, something people in other games don’t usually do (and made possible in GW2 via downscaling).
- This gives a financial leg up for newer players, who spend more time in mid-tier zones, and thus get more wealth via nodes/drops than they would otherwise.
Some utilities count as particular weapons. Generally speaking, the main hand weapon tends to get the “kill credit” (for a variety of reasons). So it’s easier to get dagger on a D/D ele or thief than a ranger.
It’s weird, but not necessarily a bug. Just a quirk about how the game recognizes which weapon is active for a kill.
I’m not against the idea, but I don’t think it’s a good use of limited developer resources, when there are so many, many other QoL changes we want.
If I don’t want other people to be bothered, I can pop into my home instance or the Hall of Monuments (the stone is available to everyone for free, regardless of owning GW1).
This just doesn’t happen that often that I care about it. I am, for example, far more bothered when people spam turrets and meteor showers, as well as certain tonics. Those are more annoying because they keep going on and on inconsistently, whereas someone levels up quickly.
I prefer the alternative solution of allowing people to trade in ToK to Miyani for a “level to 80” scroll. It could cost say 78 tomes, regardless of existing levels (easier to program probably) or be amortized to the toon’s current level.
Stop grinding. Just go out and do … whatever. Try exploring new zones. Turn left instead of right.
Everything in this game grants xp (except chatting and posting on the forums), so it hardly takes anytime compared to other games, imo.
You can boost your XP gains with cheap consumables, including food and fireworks (available on the TP). You can craft to rank 25 in each of the 8 disciplines — not very expensive and a good chunk of xp. You can do PvP and get leveling tomes (or WvW, although I don’t recommend that without traits).
Core Tyria has launch pads in many zones (including LA), giving you additional ways to gain altitude. For me, gliding (HoT only) plus autoloot (PoF or HoT) was worth the US$50 base price for HoT when it launched. It is a game-changing amount of fun. For example, I’m no fan of map completion (it’s a minor, time-consuming chore to get a legendary), however, with gliding, it can be fun at times, too.
tl;dr gliding alone is worth an extra US$20 in my strong opinion.
(oh and yeah, you get 9 elite specs, four huge new zones, a new story, and the opportunity of six more zones + a new story (with the optional LS3).
Using Octovine To PowerLevel level 2 and Up
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
Looks like a lot of effort and less like “power levelling”. Many people are hoarding tomes of knowledge and then there’s some who need to do Octovine events to get to 80.
It’s maybe 5% more work than doing Octovine normally (arguably less, since you’re mostly letting other people do the fighting). You get the same loot as anyone else doing the meta. And while many vets have tons of Tomes, many do not.
People keep repeating the same argumeny:
“Excess points exist so people are not pressurec into doing a fixed set of things but have options/freedom"
Again, we’re not arguing this, and the last thing I want is for a lack of freedom.
The entire discussion is about, what to do with the extra points after everything’s been unlocked.People keep repeating that because you keep repeating the same contradiction: it’s not a “surplus” if there are uses for it. The point is to have “extra”; you can’t have that if there’s something to spend them on.
So again, find a way to keep pressure off those who don’t want to get gold in adventures (for example). I’m sure ANet would be interested.
like I said, bags of rare gear, VI crafting bags, that kind of stuff, it’s a nice commodity, in no way marketing breaking, remember you can only spend the point once, so it’s not like the market will suddenly flood with materials. it’s like a one time gift, and then the points are gone.
I didn’t have to repeat the ‘contradiction’ if people didn’t repeat the need for it, how am I supposed to raise new points if people repeat the same first point? I agree, it ceases to be “surplus” if it has a use, but right now, it’s surplus for the original goal (which is masteries), and then becomes quite useless for any second goal, instead. If it has a second goal, then it ceases to be surplus, but it remains to be surplus until you finish all your other masteries
What other options could it have… HoT map currency? (the six know we could use another source for leyline crystals)
Let’s say you can buy one heavy or medium crafting bag with “surplus” mastery points. That’s a current market value of 1g. That means everyone who can do gold adventures would be 16g wealthier than those who feel they cannot (in addition to the rewards they already get: AP plus drops).
Given how people complain about not being able to get a spirit shard from XP (due to not being willing/able to participate in a successful Escort raid), don’t you think that people would be livid about this? (Spirit shards have a potential value of 1g, but on a practical basis, if everyone used their “surplus” shards, that value would drop to nothing.)
As long as ANet wants people to have the freedom to avoid doing certain mastery unlocks, they aren’t going to offer additional incentives to complete them all. Especially since we already get rewards with AP plus.
Whatever is happening for Elona has already been decided. They aren’t going to scramble to change things at this late date.
People align themselves with a spiritual understanding of the gods. The Balthazar we see in the story has diverged from that path.
It’s a similar idea to being able to be a patriot of your country without supporting its government or being a Catholic while fighting a war against a pope’s representatives.
Tyrian gods aren’t omnipotent, omniscient, or infallible the way some western representation of deities are. They are simply beings of relatively extraordinary power compare to the sentient species of the planet.
FYI there’s no limit on the number of times you can get the 2nd key, from the L40 arc.
Unfortunately, crafting them costs about as much as buying.
Why is that unfortunate? That means you can choose to forge your own or you can pay a few percent extra for others to forge for you.
FYI worst case scenario is that you use the 10-AmGem recipe 25 times to get your stack, but likely you’ll need fewer. It’s not very much work to get 250.