I can go back to GW1 if I want to play ritualist, the original mesmer, paragon, or monk. I don’t particular want to play nostalgia classes.
So, no, I disagree with the OP.
Vengeance is great, except when it’s not. It’s perfect for finishing a cap and then being able to escape or get that last few % health off a foe in PvE. It isn’t personally good; it’s good for the “team”.
It sure beats mesmer ‘2’, which 60% of the time, puts me into more danger, not less.
I’m not against changing it to its previous functionality, but honestly, I think warrior downed skills are far, far more useful than the mesmer’s.
A few of us on ATT/Broadband have been suffering lag spikes during US prime time. It goes away eventually and it never lasts long.
However, that’s probably worse than a consistent 200 ping (versus usual 90 for me) for the same period — it’s hard to adapt when you don’t know what to expect.
Both toons I tried it from did not have any invi bags. So is this some kind of bug?
You had the ingots in your inventory? Not in the bank? If it’s not triggering, either you’re at the wrong spot or there’s a bug :/
Do you have the electrum in an invisible bag?
It works from invisible bags. (Or it least it did for me when I did it; I kept stuff there so I wouldn’t accidentally deposit-all.)
Of course, it has to be in inventory, not in the bank…
That’s odd, because they didn’t work there for me, I saw exactly what the OP described and had to move them to a different bag.
Huh. When did you try? I finished Aurora II maybe during the first week or so after the patch.
Incidentally: charging quartz used to work that way (or rather, it also failed to work from invisi-bags), but they fixed it ages ago. Maybe that old code sneaked back in?
Next xpac is announced, HOT free?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
If you don’t like the direction the game took just before HoT, this expac probably won’t make you happy either, since it doubles down on the new trait system, the living world stories, and nearly everything else that HoT introduced (many of the details are different, but the overarching goals, mechanics remain the same).
You can play this weekend’s demo for free and check it out. Or wait for October to see reviews.
PS the cost of PoF basic is US$30. If you bundle in HoT when you pre-purchase, it’s US$50 — that’s the same price that HoT alone cost 2 years ago, but this time, you get both HoT & PoF. (So there’s a weak argument to be made that you do get HoT included with the “full” price… but I doubt that will sway anyone on the fence about HoT in the first place.)
Do you have the electrum in an invisible bag?
It works from invisible bags. (Or it least it did for me when I did it; I kept stuff there so I wouldn’t accidentally deposit-all.)
Of course, it has to be in inventory, not in the bank…
Remember that I included 15 winterberries that you buy from heart vendors for karma. Not sure if that was clear. Average it was about 67-71 (often). I got a rare spike of 85. That was with 4x striking single berry node, few times, 7+ icebound chest all giving 1-2 winterberries. Now i’m stuck at maximum 60, usually 53-57.
Unlike the OP, do you attribute this entirely to the removal of the extra strike(s) after losing Power of the Mists?
I ask because the consensus seems to be that the drop rate hasn’t changed recently, other than that — a lot of people are saying their rates have been consistent before and (although fewer) after.
…daredevil build with rifle could be worth a shot.
bada bing, bada boom
I think it’s better for overall game balance if choices matter more: limiting us to one elite (with one extra weapon) is easier for many players, easier for the balance team, and (for me) makes things more interesting.
Fractals largely have a theme of being able to move through time and space. What if we could buy something like teleportation charges with our fractal relics for specific places. Maybe places like rich resource nodes? So you could spend your relics on these charges, and then you could use them to do node farming runs quickly.
Like a non-random version of the Twisted Watchwork Portal Device? Interesting. I think it would have to be incredibly expensive to make it more about convenience than about monetizing relics.
However, that suggests maybe other quality-of-life options, such as unlocking a random WP (as Proofs of Heroics can unlock a random HP), unlocking a random recipe (as we can with Scout Mapping tokens), or even just a random teleport (for funsies or perhaps to nodes).
They did say specifically that Gen 2 weapons would be released with PoF/LS4 but would continue to use the same system as e.g. The Shining Blade.
But those still require gift of maguuma mastery. What I’m expecting is alt recipes for Elona to produce a substitute gift, since that would immediately solve the Map Mastery element moving forward. It would also help to rename Gift of Mastery to “Gift of Tyrian Mastery”.
Ah, I see.
I am not holding my breath. I’m expecting that they’ll keep it the same because this gives a reason for PoF owners to return to HoT maps.
However, there’s enough ambiguity in ANet’s quotes on the topic to allow for an updated Gift option, so you might well be correct. (Fortunately, we’ll find out soon.)
Having mirrored sigils between your 2 weapons sets makes them available all the the time, but doesn’t affect this cool down in any helpful ways.
That’s a useful phrasing for the wiki.
I feel that this question comes up every month or two, even from people who have read the Sigil article. Perhaps you could add it or include it as a “leave feedback on the article”.
I love the OP’s suggestion, although I’m not sure that it wouldn’t constitute a practical new glider (in terms of coding and so on). I’d pay the retail gem cost to have this as a feature.
I can’t disagree with the other posters who say that other people’s raven gliders are an obstruction and that a slowly growing/shrinking one wouldn’t necessarily make it less obtrusive. On the other hand, folks can buy their own raven for the next ~4 days
More seriously, the easy-to-see raven is good for when you’re in a squad and trying to play follow the leader, e.g. during HP or JP trains (as long as only the leader is running it). And also more seriously: I do swap out the raven in situations when other people might have trouble seeing.
What if after receiving 144 points the others are automatically converted in to spirit shards?
To me that would be fine as a vendor option,
Too people like inconceived-was-na it would still mean that the mastery points have a second usr
You keep missing the point: I don’t really care one way or another. I have been pointing out that ANet cares, because they felt there was too much pressure on folks to go after masteries in areas that they didn’t like.
And you’re correct, it doesn’t matter how the mastery points are repurposed, if the goal is to have a surplus.
Anet only did it for weapons and armor as a band-aid reaction to players exploding in anger when it was announced Ascended gear would have 10% more stats than exotic.
I don’t think that’s why they did it. Anyone with existing ascended armor or weapons would have had to completely remake their armor to change stats; that’s always been an issue. Plus, various dev posts before|after the change suggests it was a response to stats being moved from traits and into gear.
All of that applies to trinkets and backpieces. And, as others have noted, there’s nothing intrinsic to the mystic forge that prevents using insignias|inscriptions for conversion.
Actually there is…. the output results. The Mystic Forge has a massive bespoke recipe list, with very few instances of wild card usage (which result in either a random item or multiple recipes for one specific output).
It’s hard to see why this would matter. ANet added recipes for all armor and all weapons (and fixed situations, e.g. pvp armor, where the recipes didn’t work). They added ascended breathers to the game and went back to add stat-changing recipes for those.
Plus there are all sorts of recipes for infusing backs & rings and attuning rings (which might or might not be infused first).
I don’t mean to suggest that it’s easy, but it was a simple solution that they used for other items.
As it turns out, when I wrote the post above a year ago, ANet seemed to have an entirely different strategy: making it almost trivial to get trinkets of the desired stats. Gathering sufficient mats in the new LS3 zones requires so little farming that even I can stomach it.
tl;dr sure, there are plenty of custom recipes, but ANet keeps adding more. As it turns out, it’s nearly as easy to replace trinkets (even backs) in the six newest zones.
ANet hasn’t remarked on this at all, to the best of my knowledge.
The reason our weapons (not just legendaries) sheath has a long (and boring) history. Briefly, gathering would bug out (and give ruined materials) when a character was in combat, under various specific circumstances. After attempting to resolve the individual occurrences (problematic in itself), ANet decided to treat gathering as a special mode: there’s out of combat, in combat, and gathering. (This is why we can’t swap tools unless “ooc”.)
So it strikes me that this can be solved by not automatically sheathing when beginning/ending gathering. I have no idea how big a headache that is to code.
tl;dr sheathing happens with all weapons, not just TSB; ANet hasn’t commented on the status of this issue.
This box only covers the first half of LS1. Scarlet’s Champion pack was released in March 2014
They did say specifically that Gen 2 weapons would be released with PoF/LS4 but would continue to use the same system as e.g. The Shining Blade.
I was with a group and we were all failing to see it. I logged off for a few hours and when I came back, I could see them. So I guess it resolved itself?
I’m guessing it was a client-server lag problem — the game just didn’t generate the stepping stones for some reason.
Glad it resolved on its own.
I have got to ask, how does a level 50, get enough AR, to even enter a T4 fractal without getting eaten alive by Agony?
You can purchase as much AR as you like on the TP.
Ok.. Well, Wow, in the off chance this was not a total troll response, as far as I know, Agony Resist infusions can only be slotted it into Ascended Gear which is ML 80 (might be ML79 on some pieces).
So, I’ll ask you again.. how exactly does a level 50, get enough AR to enter a T4 fractal?
On the off chance that you’re not trolling, as I added above, “L50” might have been referring to personal fractal level. (There are also more than a few exotics that will take infusions.)
Besides, you don’t need any AR to enter a fractal. There are only a tiny number of spots where agony can’t be avoided (and some people are good enough at footwork to avoid all the others).
If someone is at Fractal level 50, would have the common sense by that point to know what the abbreviations mean in the LFG panel , so that makes no sense.
Lets get real, anyone who has the twitch to dance agony in a T4 fractal with what amounts to No AR, could out strip any elitist with a meta toon.. because.. kitten they are serious pro.
Also, Exotics are also level 80 (I believe 76 might be the ML, or some such)
I’m not altogether clear on your point now. Do you claim that everyone reads the LFG? Do you claim that people who do always respect the requirements?
The issue raised was that someone looking for an experienced group got people who were demonstrably inexperienced or otherwise not ready to do T4 dailies. You’re still quibbling about the details, rather than accepting that people organizing for challenging group content sometimes (even often) get people who aren’t prepared.
I asked above and I’ll ask again:
- If you join a group that’s asking for experience (or whatever), is it okay for the leader to /kick those who don’t have it?
- If you join a group that is “all welcome”, is it okay for the leader to /kick those who demonstrate they are looking only for an experienced group (e.g. they complain about folks with low DPS)?
It seems to me that using a DPS meter makes it easier for experienced people to find and group with other experienced people. And it also makes it easier for the inexperienced and those who don’t care to avoid folks focused on DPS. Regardless of the other pros/cons, that seems like a good thing for everyone.
My point, is that the hard gear requirement just to get enough AR to do fractals weans out the clueless players, as such, all these Elite Zerg players claiming to get plagued by noobs for T4 fractals, reeks of being a myth, a fable if you will, more then any real event, all said to justify their own elitism.
If you want to be an Elitist, just own it, don’t go blaming anyone else for your attitude, and if you are so plagued by “noobs” on your T4 fractal runs that you feel the need for 3rd party software to DPS check them, then, its time to face facts that Pugging is not for you. Find a Guild of like minded players and stick to static Fractal runs.
Dude, calm down. I don’t use a DPS meter. I don’t kick people from my groups. I’m not sure why you take umbrage whenever someone disagrees with you, so much so that you aren’t even reading what they write.
I’m asking if there are any situations in which you (or others) agree that it’s okay to kick someone from a group. Are there? Or do you think that people who use LFG should have to stick with whoever shows up, regardless of compatibility?
I don’t have a stake in your answer. It’s an honest question so I can better understand how other people see cooperative gaming, which I hope will make me a better team player.
It could take as little as 24 hours. The longest I’ve seen someone claim so far is 96. It depends on your bank, its relationship with DigitalRiver, and potentially what sorts of things you regularly purchase with your account.
Two fictitious examples to highlight the extreme:
- A new credit card that has been used twice to purchase toothpaste and gas gets used to buy the game, compared to…
- A dedicated PayPal account that you have used once per month to buy GW2 gems from ANet.
(I’m not saying that one would necessarily take 96 or the other 24, just that you can see how one might take longer to verify than the other.)
I have got to ask, how does a level 50, get enough AR, to even enter a T4 fractal without getting eaten alive by Agony?
You can purchase as much AR as you like on the TP.
Ok.. Well, Wow, in the off chance this was not a total troll response, as far as I know, Agony Resist infusions can only be slotted it into Ascended Gear which is ML 80 (might be ML79 on some pieces).
So, I’ll ask you again.. how exactly does a level 50, get enough AR to enter a T4 fractal?
On the off chance that you’re not trolling, as I added above, “L50” might have been referring to personal fractal level. (There are also more than a few exotics that will take infusions.)
Besides, you don’t need any AR to enter a fractal. There are only a tiny number of spots where agony can’t be avoided (and some people are good enough at footwork to avoid all the others).
If someone is at Fractal level 50, would have the common sense by that point to know what the abbreviations mean in the LFG panel , so that makes no sense.
Lets get real, anyone who has the twitch to dance agony in a T4 fractal with what amounts to No AR, could out strip any elitist with a meta toon.. because.. kitten they are serious pro.
Also, Exotics are also level 80 (I believe 76 might be the ML, or some such)
I’m not altogether clear on your point now. Do you claim that everyone reads the LFG? Do you claim that people who do always respect the requirements?
The issue raised was that someone looking for an experienced group got people who were demonstrably inexperienced or otherwise not ready to do T4 dailies. You’re still quibbling about the details, rather than accepting that people organizing for challenging group content sometimes (even often) get people who aren’t prepared.
I asked above and I’ll ask again:
- If you join a group that’s asking for experience (or whatever), is it okay for the leader to /kick those who don’t have it?
- If you join a group that is “all welcome”, is it okay for the leader to /kick those who demonstrate they are looking only for an experienced group (e.g. they complain about folks with low DPS)?
It seems to me that using a DPS meter makes it easier for experienced people to find and group with other experienced people. And it also makes it easier for the inexperienced and those who don’t care to avoid folks focused on DPS. Regardless of the other pros/cons, that seems like a good thing for everyone.
Among the possibilities:
- You gw2.dat file has been corrupted. Repairing it will fix that (as well as other graphical glitches). (Follow the links to support and ask a question, typing in “repair.”)
- There’s a minor issue with your graphic settings, via the game, windows, or your GPU’s custom software. That can be annoying to troubleshoot. The easiest way to start is to change a few of the settings to see if that helps.
- There’s a major bug with the display settings for these objects. That’s the least likely (for a variety of reasons) and the easiest to test: all it takes is asking someone else to look. If they see the same (or rather, if they fail to see the same), then that’s pretty good evidence.
Let us know what you find out.
I have got to ask, how does a level 50, get enough AR, to even enter a T4 fractal without getting eaten alive by Agony?
You can purchase as much AR as you like on the TP.
Ok.. Well, Wow, in the off chance this was not a total troll response, as far as I know, Agony Resist infusions can only be slotted it into Ascended Gear which is ML 80 (might be ML79 on some pieces).
So, I’ll ask you again.. how exactly does a level 50, get enough AR to enter a T4 fractal?
On the off chance that you’re not trolling, as I added above, “L50” might have been referring to personal fractal level. (There are also more than a few exotics that will take infusions.)
Besides, you don’t need any AR to enter a fractal. There are only a tiny number of spots where agony can’t be avoided (and some people are good enough at footwork to avoid all the others).
Generally you need to stack different versions to get the best effects, e.g. one condi plus one power plus …
I have got to ask, how does a level 50, get enough AR, to even enter a T4 fractal without getting eaten alive by Agony?
You can purchase as much AR as you like on the TP.
edit: they also might have been referring to “personal fractal level 50” rather than L80 for the character.
(edited by Illconceived Was Na.9781)
FYI: There’s a pinned thread at the top of this forum section to submit QoL suggestions.
No one looks at that post because it’s a ginormous mess.
Actually they do.
If you don’t check; I submitted an idea for a ‘Living World’ portal book to put all our scrolls in as QoL request. 7 months later we got the LW Portal Tome.
Just because an idea we like isn’t added to the game doesn’t mean the devs didn’t read it. (And likewise, just because it was added doesn’t mean they hadn’t already planned to include it, when they had time.)
All we know for sure is that some devs read some of what’s on the forums and reddit and others rely on folks that ANet pays to forward ideas on. “Cutting in line” by hijacking threads, duplicating threads, and worse, by typing up everything without filtering by your own priorities… all of that slows down the devs ability to absorb suggestions.
The OP in this thread would help ANet far, far better if they picked a couple of ideas that we important to them, rather than spammed all of the things they could think of into one post.
The only solution as I see it would be to Bind on Account the rarest of skins when they drop.
Which is pretty much what a lot of folks don’t want. (And, it’s not what we had in GW1 — there was a marketplace there, too, even if you didn’t participate in it.)
Plus, once we change this to “bind-on-acquisition,” then it’s no longer about loot hunting — you are still free to farm for items now & ignore the TP.
There are, in fact, lots of cool skins that drop at the frequency you desire, including things like Infinite Wisdom (from JP chests), Twin Talons (from human champs), Combustion & Stardust (from icebrood, destroyer champs, among others), and so on.
In other words, some of what you want already exists in the game and it’s balanced with some of what other people want. It might just be that, like most humans, you tend to dismiss skins if they seem “too easy” to obtain or “too hard”, some of that judgment coming from whether it’s available on the TP for cheap.
Here’s a brief summary of Danikat’s advice for those who want a tl;dr:
- It takes about 5-10 hours to get the two cats plus minis, even if you start out knowing less than Jon Snow (i.e. nothing).
- World & score aren’t important for this goal.
- Waypoints are free & running helps you learn the the area.
- Be patient. Things don’t happen quickly.
- Think of it like bumper cars: rush in, make mistakes, back up & try again.
- There are lots of details; you need not worry about most of them initially.
- Your PvE build will suffice to start.
- Don’t forget to set your reward track.
Again, thanks for posting this, Dani.
Well, let’s ask the people who don’t run the unofficially approved builds:
Is it acceptable if the group kicks people (perhaps you) who don’t meet the requirements stated in the LFG? For example, if it reads, “80s xp” and someone joins at L50 — do we agree that it’s ok to kick them without explanation?
Likewise, if the description is “T4 fracts, all welcome”, is it acceptable to kick those who call people out for poor DPS?
In other words, shouldn’t it be up to the group organizers to decide on the requirements and those joining an established party/squad should respect that?
If I understand correctly, you’re advocating for more random loot, with high-enough drop rates that you can get the ones you want. You’re not alone.
However, there are also plenty who hate that. Generation 2 legendaries use account bound precursors that must be ‘collected’ and can’t be found or traded, because people asked to eliminate those aspects. People also weren’t happy with the randomness of Silverwastes armor acquisition, which is why a lot of HoT skins require specific achievements. In other words, for some people, “spending countless hours searching” isn’t rewarding at all; it’s just busy work.
ANet has always tried to find a balance between those extremes. Unfortunately, it’s mathematically certain that some people won’t be happy with it. Some, like yourself, really like farming for the one thing they want; some can’t stand it and there isn’t a good compromise.
The closest the game can get is having a mix of things. So there are super-rare items (e.g. Chak Egg Sac) and very rare (e.g. Lightward Battle Hammer & Staff) and simply rare (e.g. Jormag’s Breath. You can choose whether to farm them or buy them in the market place, same as in GW1 where you could sit in Kamadan to buy an Icy Dragon Sword or farm (was it ice imps?) yourself.
tl;dr there is some “loothunting” in GW2, but since many people seem to hate it, there’s also a lot of achievement-associated skins, too.
This is awesome, Dani. Well done.
Each box contains three items from the first half of Living World Season 1. Each box also drops Nostalgia Tokens that can be exchanged for different items.
Wings of the Sunless were introduced during “Boss Week”, which was September 2013 and approximately the 15th chapter of LS1.
This was one of my favorite decisions made by the actors and ANet. There was a lot of criticism of Trahearne (some well deserved, some not so much). I attributed much of it to Trahearne being such a Debbie Downer (rather than a Debi Derryberry): things never end well with him, which is exactly the opposite of what you want from a Pact Marshall (even if the dude is conflicted about his own role, he should be confident-ish in front of the troops).
Matthew Brenher agreed to re-record a lot of his bits, as well as do the voices for some of the color dialogue in Silverwastes and the Rebuilt LA. He went from being one of the most disappointing actors in the game (for me) to one of the best. (Example: hang out by LA’s mystic forge and listen for an Asura remarking on the amount of weapons that Zommy is collecting.)
Big thanks to ANet and Brenher for making this happen.
http://www.gw2shinies.com/shard-alchemy
- Filter to “promotions”
- View components as “sell price”
- View forged items as “buy price”
That answers the question of:
“Should I sell my T3 mats & use the funds to pay for T4 or promote them instead, getting the best bang for my buck?”
If you’re lazy about the TP, reverse the last two (buy @sale offers, sell to buff offers).
There are other websites with similar tools, including GW2 Efficiency, many of which can also read your API to see which mats you have.
When I clicked on this thread I thought it was going to be about making Norn more distinguishable from humans….
I’d also like that (and, as with the actual OP, I strongly suspect the costs far outweigh the potential benefits to both ANet and the community).
The rewards are consistent & constant, which is why they are ‘garbage’. That allows even the unlucky to afford shinies (if they are only a little careful with their spending & inventory management). In other games, it’s like I told you, only the lucky can play.
They read all the forums. Double posting slows down their ability to pay attention to the things we care about. Try to stick to one thread per issue — making it easier on them to find out what concerns you, rather than giving them more to do.
Good idea Korval
Thanks
There’s money in everything. The question is: what does it cost to make this available in the first place? I think we underestimate that cost substantially, because we can’t see the bits that make this difficult.
If I had to venture a guess for how GW2’s Database is setup, they likely segmented different aspects of player’s character into several tables. So, for example, you have class, class_attributes, build_attributes, armor_race, personal_story_choices, inventory, currency and so forth. Most of the fields in these tables would likely be simple bit types (meaning true or false).
So it would not be impossible to believe the programmers created “Creation” methods (also known as functions) that turn these bits true based on the player’s choice. These same methods could be repurposed (the process of copying methods for a different albeit similar purpose) to handle Race Changing. So going from Norn to Human would only involve setting the Norn bits from true to false, and setting the Human bits from false to true. Yes, I understand this is basic, but the idea just implies cloning these methods to set the appropriate bits.
Hope that wasn’t too technical. I’m a professional web developer and programmer, so I looked at it purely from that perspective. Obviously, an MMO is a ton different than an e-commerce website, but the principle of both submitting, storing, and retrieving data from tables within a database is the same.
I don’t mean to make light of your typo, but it’s an ironic example of how tricky stuff like this is: you attributed the quotes wrong. Capt Yuan wrote “good idea” and I wrote about how the cost of doing something like this is largely hidden.
Regarding the salient points in your reply, I’m sure you’re right about some of how the structured. But you’re missing that the devs have told us there are additional dependencies (perhaps a certain table isn’t created until Flag X is set and that table would have to be removed & replaced). And you’re also missing that they tried to do something similar, when they “simply” reordered some of the story instances and some people’s personal stories suffered as a result. The bugs took ages to track down.
So again, it’s not that this is impossible or even horribly difficult. It just requires a huge amount of attention to detail, there’s a known risk of error, and it’s tricky to account for all cases that are likely to show up when there’s a million people playing the game.
Since ANet’s resources are limited, should they choose to work on something risky like this, with limited benefits or other quality-of-life issues/features that folks want just as much, but that have fewer “moving parts” to get wrong?
(edited by Illconceived Was Na.9781)
This isn’t a bug, which is perhaps why you started a nearly-identical thread about it in another forum:
https://forum-en.gw2archive.eu/forum/game/gw2/AFK-Farming-is-very-annoying/6701492
“Yobculture.5786. – it’s just that we need reliable metrics to be able to do raids properly and monitor what is going right/wrong in a particular raid group.”
I left work at work. I’m home and want to play.
That’s not different from what Yob is wanting to do. Your styles of play might not be compatible, so you probably don’t want to game together.
This year the sales started earlier than ever before and this far they’ve always lasted at least to august 29th (which would be end of 3rd week this year). They’ve also usually started with skins and visual stuff and brought the useful stuffs to sale towards the end of sales. Kitty knows that “Everything. Here. Now.” is quite common attitude these days, but she’d advice patience in this case. Rant after sales are over. <.<
Yeah, they have started earlier, I just don’t see the point in these sorts of marketing ploys. I’m not going to buy any of this crap so I’ll have to wait another 3 weeks to see if ANet gets my money. That’s all. It’s just a shame to me they don’t go “For 3 weeks, 20% of everything in the gem store” and be done with it, I’d probably blow a lot more coin then as it’s spaced out over several pay cheques.
There have already been some popular skins plus the controversial (and nearly-lucrative) watchwork mining pick.
Given how many items there are available in the gem shop, if they discount only 3/day, there still isn’t enough time in the month for everything that someone might want to go on sale.
See that’s what I don’t get, why not just go blanket -20% for the whole shop for the month?
Because then only the most impatient would buy stuff the rest of the year — the rest of us would gladly wait 11 months or less to get 20% off.
It’s not like stores don’t sell anything before the christmas sales once per year. Most chains have sales all the time.
What stores discount everything by 20% during the holidays? What stores discount everything at any point in time? Only those trying to clear all their inventory because sales have been bad and they need the cash now.
Every major chain here in Australia has sales like you are talking about every year, Boxing Day in particular. And you are right, they want to clear inventory. So they can get new stock, not necessarily because sales have been bad.
The gem store doesn’t have inventory and the stock never gets old, it’s never outdated and there is no cost to storing it.
Like I mentioned above, it’s just marketing and that’s what annoys me.
It’s all pricing & marketing. I’m not sure why this particular practice annoys you more than any of the others. There’s literally no particular reason for character slots (for example to cost 800 gems rather than 750 or 850, other than it’s a round US$10.
Is the OP asking ANet to ignore what the author of BGDM was doing? Sure, losing the developer for this tool is going to hurt the people who rely on it. But just like B took on the original code from someone else, maybe someone will take this on. Or maybe someone will step up to compete with Arc, since a lot of people feel as the OP does.
I think it’s too bad that it came down to this, but I don’t really see how ANet had any choice, given B’s inability to stick to the spirit and letter of the rules.
Been suggested many times and it made too much sense so A.net just decided to sell it in the gem store for an insane price.
First, it doesn’t necessarily make sense, because it only happens once per character. Second the 2000 gem item is for people that aren’t overflowing with tomes. I can’t imagine spending that much, but then again, I have plenty of tomes.
already been through it???? What did everyone decide the definition of casual is?
Read the thread.
I did and I’m still don’t see where people agreed about the definition. It’s a poor word choice to get the OP’s point across and I really wish y’all would stop using it. It distracts from the very conversation you’d like us to be having.
It would be better to restart the thread and state clearly, from the outset the things that the OP liked about the original game and which they haven’t found in HoT. In some cases, there might be a misunderstanding that can be cleared up; in some cases, there won’t be.
Also it would be better to avoid making claims that anyone can speak for anyone else. There are lots of different playstyles, lots of different ways of paying attention or not paying attention.
Right now, this thread is mostly people holding to their point of view and being unwilling to even consider changing their mind based on what others are saying. That’s not very useful to ANet and not all that interesting for those of us who would like to discuss what works, what should have worked, what doesn’t work, and so on.
A company would not stay in business operating with stolen keys for long. Chargebacks most always land in favor of the card holder. There are major penalties from the credit card companies and processors. It’s in a merchants best interest to not get charge backs so they aren’t put into a “negative file” from the banks. Plus if they were getting alot of chargebacks, PayPal wouldn’t support them as a payment processor. But again, your money, your call.
On the contrary, some of these sites stay in business even though they are aware that some of the keys sold through their software are fraudulent. Enough people are willing to risk the chance of losing everything to save a few bucks.
There have already been some popular skins plus the controversial (and nearly-lucrative) watchwork mining pick.
Given how many items there are available in the gem shop, if they discount only 3/day, there still isn’t enough time in the month for everything that someone might want to go on sale.
See that’s what I don’t get, why not just go blanket -20% for the whole shop for the month?
Because then only the most impatient would buy stuff the rest of the year — the rest of us would gladly wait 11 months or less to get 20% off.
It’s not like stores don’t sell anything before the christmas sales once per year. Most chains have sales all the time.
What stores discount everything by 20% during the holidays? What stores discount everything at any point in time? Only those trying to clear all their inventory because sales have been bad and they need the cash now.
If i knew about the “selling/receiving from the TP” i would have bought this years ago
Thanks again
:)
some people love that feature (a few hate it)
(I’m in the first camp)
If there’s money in it it’s doable. I’d even consider paying for it and I’m cheap.
Good idea Korval
There’s money in everything. The question is: what does it cost to make this available in the first place? I think we underestimate that cost substantially, because we can’t see the bits that make this difficult.