Showing Posts For Imagi.4561:

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Imagi.4561

Imagi.4561

I like how each time you critic ranger in the ranger forums, you get learn to play and stop using bear bow posts.

It’s not like ranger have kittened up traits, the worst profession mechanic and the worst power scaling of all the professions in the game.

Lol they have worthless pets and give up 40% of their dps for their useless pets. I can easily 2×1 or 3×1 rangers. Poor things.

thats also the reason why their performance in wvw is quite bad. their pet dies in like 2 seconds. i’ve seen a zerg though usingglasscannon rangers nuking everyone from a safe distance.
mesmers have the same problem as their clones barely spawn and the perma blinds , perma interrupts,perma stuns and the condition bombs cripple our class a lot.
anet, i’d be happy to give up some of our dueling abilities, if u give us more aoe based sklls that are mesmer unique like we had in gw1.
every class in wvw should be as feared as a necro or a warrior.
anet has to stop balancing wvw and spvp the same way. wvw is not just about roaming and 5 people vs 5 people.

its this
http://www.youtube.com/watch?v=voHYLhEbCYc

and this
http://www.youtube.com/watch?v=gKKaSluD1GQ

u really dont wanna buff warriors in wvw. go check your numbers of the classes played in wvw atm:

1warrior(by far)
2 guardian
3 necro
4 ele
5 thief
6 engi
7 mesmer
8 ranger

now ask why.

warrior is godmode:too much regen,too much toughness for the dps they have, too much cc, too much resistance to conditions, to much interrupting, too much of everything

guardian: too many boons, best support build, great stability, great survivability

necro: to many conditions, great dps, awesome range, great tagging, can hold back an entire zerg with marks, too much fear, great health

ele: best aoe dps, great healing support, can destroy everything on walls and behind gates

thief: too much stealth, can 3 shot almost everything and has the role in zergs to gank the caster in the back. dps is too high though.

engi is great, but very hard to play. otherwise i think he could be way higher up.

mesmer: veil, tw, portal…thats it. lack of aoe, no clear role apart form a boring utility bot. servant for the warriors

rangers: pet dies in 2 seconds…game over. u can maybe have high dps rangers in the back of the zerg nuking some people, but still recruiting guilds often state:now recruiting. need mesmers for veil, warriors, and necros. no rangers!

Alert alert – ranger player detected – "every class is OP except the one i’m on " !

That’s essentially the opinion I’ve formed, too, even if they “have an ele” and are “talking about wvw zerg fighting,” as they said.

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This is spvp for elementalist

in Elementalist

Posted by: Imagi.4561

Imagi.4561

If you’re dying to Heartseeker spam, I feel like there are other factors at work besides the way Elementalists sPvP as a whole.

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Are our skills really weak?

in Elementalist

Posted by: Imagi.4561

Imagi.4561

The angrier they get, the more emoticons they add.

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Sylvari Thief

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Posted by: Imagi.4561

Imagi.4561

In my opinion, the stag storyline fits the “adventurer” persona, while the shield storyline has more of a “protecting the innocent” theme. I enjoyed them both equally.

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At least in WoW, stealth was balanced

in Thief

Posted by: Imagi.4561

Imagi.4561

I don’t know of any sane thief player that uses a utility spot for solely for rezzing allies and honestly, only a bad thief would. Because enemies know EXACTLY where you are since you’ll be rezzing.

lul

Shadow Refuge denies finishing moves, as long as the downed person doesn’t keep attacking through it. I use it for that purpose fairly often if I bring it along.

And people that are finishing should cancel the animation and lay down damage, thieves are squishy. You’d be dead before you can rez, unless the enemy player is just stupid.

Shadow Refuge is situational, like most support skills, but it’s phenomenal under the right circumstances.

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October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Imagi.4561

Imagi.4561

warrior is godmode:too much regen,too much toughness for the dps they have, too much cc, too much resistance to conditions, to much interrupting, too much of everything

guardian: too many boons, best support build, great stability, great survivability

necro: to many conditions, great dps, awesome range, great tagging, can hold back an entire zerg with marks, too much fear, great health

ele: best aoe dps, great healing support, can destroy everything on walls and behind gates

thief: too much stealth, can 3 shot almost everything and has the role in zergs to gank the caster in the back. dps is too high though.

engi is great, but very hard to play. otherwise i think he could be way higher up.

mesmer: veil, tw, portal…thats it. lack of aoe, no clear role apart form a boring utility bot. servant for the warriors

rangers: pet dies in 2 seconds…game over. u can maybe have high dps rangers in the back of the zerg nuking some people, but still recruiting guilds often state:now recruiting. need mesmers for veil, warriors, and necros. no rangers!

Please post videos of your gameplay, so we can see how truly OP all those other classes are. I’d be particularly interested to watch your Ele and Thief.

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October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Imagi.4561

Imagi.4561

Warriors are fine – for the first time they’re competitive in PVP and I’m pretty tired of all the people QQing that they don’t get their free kill anymore. Honestly sad.
Instead of shifting the meta they QQ about warriors being OP.

well i kill warr on daily basis in pvp so they are still a free kill

Maybe you’re just good. Now can you please teach all the other people constantly complaining how you do it? Maybe then we’d have some peace.

Well in every mmo i v played i am used to playing an thief/assassin character. The thing that is bothering me with warriors is that they are a class for beginners a class that in pve is a armor wearing crit damage killing machine which IMHO is just asinine. But on the other hand in pvp berserk warriors are just hunks of meat compared to berserk thief’s which is also asinine. In www and in dungeons when i roll with warriors for example the thing i don’t get at all is that as a berserk thief i outlive those warriors… It is the strangest mostly unbalanced class in gw2..

Warriors are not unbalanced.
I agree – warriors are good in PVE BUT all the classes are good in PVE.
Other classes ( Thief, ele – and according to some guardian ) outdamage it easily in PVE so I don’t see that being much of an issue.

Maybe give those classes a chance or read up on the dps calculations people have done. Warrior is preferred not necessarily because it has high dps but mostly because its dps is high for the skill floor needed to achieve that DPS.

I agree with you that Warriors are overstated in terms of how awesome they are, and all classes can be good in PvE. However, the problem is that all classes aren’t at the same state of balance, so Warriors seem like the “pet” class.

Rangers have had to deal with shoddy pet AI since betas, and have a sword AA chain that is often more efficient than a bow—besides the fact it roots them in place, so those DoD attacks hit them square in the face. Elementalists fight with a clunky, awkward attunement mechanic, which requires stance dancing for the most effective burst but is completely at odds with many of their traits. Thieves are in a constant war to keep stealth—one of their main survival mechanics—alive, since it has a valuable trait line tied to it and their only alternative for damage mitigation is evasion.

All of that is very aggravating when compared to the Warrior, who is in a relatively good place right now.

Without your knowledge you’ve actually stumbled upon one of the reasons Warrior is considered to be OP.
Let me explain. Warrior is alright – as stated many times before.
The fact that it is overplayed however aggravates this situation – and makes people believe it is overused because it is OP. This is false.

The reason warrior is the most played class in this game is not because it is OP ( in fact new players rarely research which class is OP before they start) – the reasons are completely different.

1)It is simple to play – yes – I’ve spent 1400+ hours on it and I agree – it is much simpler than other classes. Simple to play, difficult to master but the bottom line is warrior is a class for the simple guy – who just wants to pick up a weapon and hit things with it.
You’ll see no complicated gimmicky mechanics such as stealth/virtues/attunements here. Things are simple – you hit stuff – then after a while another attack charges up and you can hit some more and generally harder.
You don’t have to dance around through attunements, you don’t rely on stealth or blocks and reflects to stay alive – you have high armor and high HP.

2)It is cool to play and it looks cool – let’s face it – the majority of players that want a heavy class probably want the type of character that goes out there and clobbers things – guardians can do that sure – but they’re not marketed as killing machines but as stoic protectors and supporters of others.
People want to be the hero not the sidekick.

3)It is notorious – the idea that warrior is OP, and “KING OF PVE” has gone on for so long that it has built tremendous momentum. People who have no idea about the game/ classes will spew out " warrior is the best class " and this has given the class a sort of notoriety.
You’ll have no trouble getting in dungeons or in parties because you’re ON a warrior. I’ve seen parties go " we’ve got 4 warriors – we can’t go wrong" but also " kick the thief – they are bad in pve" or " lol no ranger pls".

These are the reasons people play warrior.

After the first three paragraphs, I ran out of breadcrumbs.

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Simple solution to all the "permastealth" QQ

in Thief

Posted by: Imagi.4561

Imagi.4561

If I understand this correctly, then wouldn’t Shadow Refuge have to be completely removed or reworked? It applies stealth through “pulses” that stack in duration.

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At least in WoW, stealth was balanced

in Thief

Posted by: Imagi.4561

Imagi.4561

I don’t know of any sane thief player that uses a utility spot for solely for rezzing allies and honestly, only a bad thief would. Because enemies know EXACTLY where you are since you’ll be rezzing.

lul

Shadow Refuge denies finishing moves, as long as the downed person doesn’t keep attacking through it. I use it for that purpose fairly often if I bring it along.

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Why to roll a thief?

in Thief

Posted by: Imagi.4561

Imagi.4561

S/P is arguably the easiest weaponset for leveling, since it gives you easy access to blind and daze. D/D or P/D condition builds are also viable (for the time being, anyways), especially with with the caltrops utility and/or the caltrops-on-dodge trait in Trickery. D/D or D/P burst builds are also an option, but they’re more difficult and often less effective than the alternatives.

Personally, I use a S/D evasion build, and I really enjoy it. Timing evades can be a challenge, though, since the sword evade is sticky.

For ranged, SB is probably the most viable option. P/P can do more damage with Unload spam, but the shortbow has great utility.

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State of the thief [Heartseeker]

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Posted by: Imagi.4561

Imagi.4561

Here’s is my suggestion:
“Heartseeker” ini cost increased by 1 (4ini), “Heartseeker” dmg cost like it was pre-nerf or just a slighty buff to dmg:
now there are 2 possibilities:
-every time the thief hits with this skill it gains 1 ini back
-every time the thief is bloked, blinded or dodged while using “Heartseeker” or simply it doesn’t hit anything, the thief loses 1 ini more

This is my idea for rewarding a skillfull use of “Heartseeker” since if you hit the damage is increased and the skill will cost just like now, and for punishing a mindless spamming of this skill since if you miss this skill will cost 2 more ini than now.
This also will nerf perma stealth thief that uses 3\4 times “Heartseeker” inside “Black Powder”

Except many Thieves use Heartseeker as a mobility skill, and your concept would punish them for that.

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(edited by Imagi.4561)

Bring pause to GW2 for event.

in PvP

Posted by: Imagi.4561

Imagi.4561

How do we handle trolls that disconnect on purpose?

Do we count a disconnect as part of dishonor?

In my opinion, the best way to approach that problem is to give players a certain amount of time to reconnect, like 5 minutes, and if they do not reconnect in that time, then they receive dishonor. If a player disconnects multiple times during a match—perhaps more than 2 overall, or more than twice within 10 minutes—then they will also receive dishonor.

Please don’t make disconnects an automatic “dishonor offense.” That existed in the original Guild Wars, and it caused unimaginable frustration. The game punished you if your Internet connection decided it was going to take a vacation for a minute, or if your computer decided it was time to update without asking permission. Players should at least be given a chance before they are condemned as “dishonorable.”

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Most beautiful and interesting zone?

in Guild Wars 2 Discussion

Posted by: Imagi.4561

Imagi.4561

I think the Bloodtide Coast, Southsun, Timberline Falls, Mount Maelstrom, and the Plains of Ashford are all pretty in their own way. Lion’s Arch is far and away my favorite city.

Really, the only areas I don’t like are the ones infected by dragon corruption—and even then, corrupted ice and Kralkatorrik’s crystals have a twisted kind of beauty.

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Inc Perplexity Rune Nerf...

in Engineer

Posted by: Imagi.4561

Imagi.4561

I did not get snappy

The shield skills are two of the best weapon skills in the game. I’m sure they’ll be okay

No ones asking you to like it, or agree, clearly a nerf has you dang near singing gospel.

Quite right, coglin. You’re full of dancing teddy bears and sunshine. Rainbows, even.

On a serious note, I’m glad these runes are being toned down. As someone on the original thread said, runes shouldn’t require counterplay. People are making these runes the core of their build rather than using them as an upgrade component.

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queensdale farming

in Guild Wars 2 Discussion

Posted by: Imagi.4561

Imagi.4561

So we’re now in a situation where the community as a whole benefits (ie gets more loot, not to mention champion-kill-count credit, group-event-count credit, zone-event-count credit, and event-count credit toward dailies and monthlies) if more of us are involved in the killing of an every-x-minutes-spawn champ or zone boss.

This is about teamwork and community — maximizing rewards to the community as a whole.

This is a constant source of conflict on my server, Sea of Sorrows.

Many of the things in bewhatever’s post are the arguments that take place in map chat every day. “It’s about community,” “the good of the train > the good for an individual,” and so on and so forth. Following the zerg is suddenly the path to enlightenment and the moral high ground.

It’s a valid point to say that “if everyone follows the zerg, then more people reap the benefits,” but GW2 is a game, and the entire point of a game is to have fun. People should be allowed to play how they like—particularly in a beginner zone—without causing a massive argument about how selfish they are.

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Not enough skills!

in Guild Wars 2 Discussion

Posted by: Imagi.4561

Imagi.4561

I felt like the GW build system was intuitive, diverse, and fun. It was one of the features that made the game unique.

One of my biggest disappointments in GW2 was that the original skill/traiting system from GW did not cross over.

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(edited by Imagi.4561)

Oct 15th patch: condition stacking problem

in Elementalist

Posted by: Imagi.4561

Imagi.4561

There are abilities that cause ten stacks. Are any of those abilities going to be cut down because of this?

The better question might be “if those abilities are cut down, is there going to be compensation?”

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State of the thief [Hard to Catch]

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Posted by: Imagi.4561

Imagi.4561

Ok, we can compare it to all classes:

Engineer: Grandmaster. 4s blind field with 30 sec cooldown.
Ranger: Adept. Transfer disable to the pet with 90 sec cooldown
Elementalist: Grandmaster. Gain shocking aura that stuns attacking enemys with 60 sec cooldown. And a +20% damage bonus against stunned or knock downed foes.
Mesmer: mirror disable to the source with 45 sec cooldown.

That Ranger trait seems terribly weak compared to the Mesmer trait…

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/// The Question of "One" \\\

in Elementalist

Posted by: Imagi.4561

Imagi.4561

I like the Elementalist im just not into the Attunement switching thing.

You’ve picked the wrong profession because what you’re saying is like the Ranger not using his pet or the Thief not using stealth.

I’d just like to point out that there are several Thief builds with S/D and S/P that don’t use stealth, but I understand your point.

But Sabull, I want to play the way I want !!!
Don’t impose something on me!
Also when I am in a group no one can tell I am not switching attunements if I wave my arms around pretending to be busy!

Oh wait they can …
Attunements icons should be removed, they are elitist!

This puzzled me, because I didn’t see the OP make that kind of implication anywhere.

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Cosmetic back items

in Guild Wars 2 Discussion

Posted by: Imagi.4561

Imagi.4561

A turtle-shell backpack? Yes, please.

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No underwater elite for ele?

in Elementalist

Posted by: Imagi.4561

Imagi.4561

All the more reason why we should be able to equip utilities in the elite slot.

I wish. So often I would rather take a fourth utility.

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No underwater elite for ele?

in Elementalist

Posted by: Imagi.4561

Imagi.4561

Tornado becomes Whirlwind underwater, it’s the only elite we can use there

*Whirlpool

And it’s actually one of the better underwater elites in the game.

Perhaps it’s just me, but I found it to be much better underwater than on land.

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State of the thief [Discussion]

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Posted by: Imagi.4561

Imagi.4561

.
———————————————
Acrobatics:
———————————————
IV Assassin’s Retreat
Gain swiftness when you kill an foe. This effect cannot occur more than once every 5 seconds.

What’s wrong with it exactly?

In a large zerg fight with an aoe weapon to tag lots of targets, this will give you perma swiftness. Extremely useful trait imo.

But will it still work that way after the upcoming patch?

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nothing wrong with stealth.

in Thief

Posted by: Imagi.4561

Imagi.4561

I don’t think “Sic ’Em” will have all that much of an effect, to be honest—as long as it’s a regular reveal time of 3-4 seconds. It’s a lackluster utility otherwise, so I doubt many Rangers will bother to swap out a better skill for it.

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Focus. Make some noise!!!

in Elementalist

Posted by: Imagi.4561

Imagi.4561

Air 4 is absolutely amazing. 6 seconds of huge aoe projectile nullification is just really good for its recharge. Honestly Air 5 is in a worse state just because of recharge.

I don’t think focus needs mobility if it actually gets to a point where it can area control efficiently like it should. However, it needs a lot of work to get there.

Air #4 is totally redundant as Earth #4 already reflects projectiles. Air #4 should be a blind (pulses every 3sec) + swiftness and/or lightning field.

IMO focus is totally useless in PVP (read: WVW) until it gets mobility and/or heals enough to make it comparable in effectiveness to /D. /D and /F are nowhere near comparably effective ATM, even with focus’ overpowered earth skills.

I run D/F, and I don’t find earth and air #4 redundant at all. Earth #4 requires impeccable timing to reflect and has a very small area of reflection, so it only works against single-target projectiles. Air doesn’t have those limitations.

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(edited by Imagi.4561)

nothing wrong with stealth.

in Thief

Posted by: Imagi.4561

Imagi.4561

Stealth is not the problem here. Stealth is fine, only problem is the fact you can spam it using D/P. You won’t see people crying over D/D, that’s because for D/D you need a target.

Beside, this is the only kittening game that doesn’t have a skill that are able to detect stealth, it is just bullkitten. Anet need to make a stealth detector skill, preferably for rangers.

You mean like the “Sic ’Em” change that they’re talking about?

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October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Imagi.4561

Imagi.4561

Warriors are fine – for the first time they’re competitive in PVP and I’m pretty tired of all the people QQing that they don’t get their free kill anymore. Honestly sad.
Instead of shifting the meta they QQ about warriors being OP.

well i kill warr on daily basis in pvp so they are still a free kill

Maybe you’re just good. Now can you please teach all the other people constantly complaining how you do it? Maybe then we’d have some peace.

Well in every mmo i v played i am used to playing an thief/assassin character. The thing that is bothering me with warriors is that they are a class for beginners a class that in pve is a armor wearing crit damage killing machine which IMHO is just asinine. But on the other hand in pvp berserk warriors are just hunks of meat compared to berserk thief’s which is also asinine. In www and in dungeons when i roll with warriors for example the thing i don’t get at all is that as a berserk thief i outlive those warriors… It is the strangest mostly unbalanced class in gw2..

Warriors are not unbalanced.
I agree – warriors are good in PVE BUT all the classes are good in PVE.
Other classes ( Thief, ele – and according to some guardian ) outdamage it easily in PVE so I don’t see that being much of an issue.

Maybe give those classes a chance or read up on the dps calculations people have done. Warrior is preferred not necessarily because it has high dps but mostly because its dps is high for the skill floor needed to achieve that DPS.

I agree with you that Warriors are overstated in terms of how awesome they are, and all classes can be good in PvE. However, the problem is that all classes aren’t at the same state of balance, so Warriors seem like the “pet” class.

Rangers have had to deal with shoddy pet AI since betas, and have a sword AA chain that is often more efficient than a bow—besides the fact it roots them in place, so those DoD attacks hit them square in the face. Elementalists fight with a clunky, awkward attunement mechanic, which requires stance dancing for the most effective burst but is completely at odds with many of their traits. Thieves are in a constant war to keep stealth—one of their main survival mechanics—alive, since it has a valuable trait line tied to it and their only alternative for damage mitigation is evasion.

All of that is very aggravating when compared to the Warrior, who is in a relatively good place right now.

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October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Imagi.4561

Imagi.4561

so, while the other classes get super bonuses, thief gets nerfed more

well… thief hate at it’s finest….

lol thieves aren’t getting nerfed. scrub permastealthers ruin the game for everyone, especially decent thieves.

We get it. You don’t like stealth.

I’m a thief who hates what permastealth has done to my class.

So you say. Frequently.

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October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Imagi.4561

Imagi.4561

so, while the other classes get super bonuses, thief gets nerfed more

well… thief hate at it’s finest….

lol thieves aren’t getting nerfed. scrub permastealthers ruin the game for everyone, especially decent thieves.

We get it. You don’t like stealth.

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Stealth Mechanic Without 100% Invisibility

in Thief

Posted by: Imagi.4561

Imagi.4561

i play low to non stealth builds and do just fine. perma stealthers need to l2p.

Just because a build utilizes stealth does not automatically make it “permastealth.” Even Thieves who regularly run stealth builds disavow permastealth because it cheapens the whole mechanic—and, in many cases, the class.

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Heart Seeker spam guide

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Posted by: Imagi.4561

Imagi.4561

heart seeker spam actually works at <25% HP

It does?!

I would say it does lol. I usually anticipate the heartseeker spam at that point, but am pretty much kittened no matter what. (good thieves will headshot your heal)

Attachments:

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Comprehensive List of Desired QoL Changes

in Suggestions

Posted by: Imagi.4561

Imagi.4561

I understand this is an old topic, but I think it is worth reading and deserves more views. After 1 year, I feel like a lot of these should already be fixed/implemented.

The ideas here are very encompassing and analytical, and picked up on issues that probably wouldn’t have even crossed my mind. Excellent work.

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More red posts incoming :D

in Thief

Posted by: Imagi.4561

Imagi.4561

Don’t yes too hard. Believe it when you see it.

Unfortunately, I agree.

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Arenanet totally forgot GW1 fans?

in Guild Wars 2 Discussion

Posted by: Imagi.4561

Imagi.4561

I’d probably be more sympathetic to your statement if Prophecies has anything that even remotely resembled a city in the first place…but it doesn’t.

I think the old Lion’s Arch looked more like an encampment than a city, and I was very disappointed when I first got there, after hearing about it.

Whatever you say Vayne

Oh and you ENTERED that area, or you saw it floating above you while you stood at a tent in LA. How many structures could you enter in LA…please provide a count. I don’t remember any structure in LA you could enter. Hell, with the exception of a fountain, I don’t even remember any structure in LA you can walk around…well except for tents.

Anyone who can begin to compare something like LA with something like Divinity’s Reach in Guild Wars 2 is being completely disingenuous.

Look everyone, it’s a painting you can look at but can’t enter.

Yeah….some city.

Can you enter Isgarren’s keep, that giant floating castle in the Kessex Hills? What about the inner palace in Divinity’s Reach? Can you enter more than 3 of the normal houses within your home district? It’s disingenuous to imply that GW2 allows you to explore within any structure you please.

Also, Lion’s Arch was part of the original Guild Wars, which was released in 2005. Divinity’s Reach (and GW2) came out in 2012. In the world of video games, that is a lifetime of difference.

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Heart Seeker spam guide

in Thief

Posted by: Imagi.4561

Imagi.4561

heart seeker spam actually works at <25% HP

It does?!

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Collaborative Development

in CDI

Posted by: Imagi.4561

Imagi.4561

Since the discussion has moved to UI and customer feedback, I’d like to bring up a related suggestion: reinstating the in-game bug report function, which we had during betas.

The current method of bug reporting—by going to either the various forum threads or through the official, separate support network—is rather circuitous, and reinstating the in-game function would give ArenaNet more qualitative and quantitative information on errors.

You can bug report ingame.

Go to the main menu, and go to Support. There’s an option for bug reporting there.

Well I feel like an idiot, because I thought that feature had been removed. Thank you for the information.

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"Rytlocks" sword: Sohothin

in Lore

Posted by: Imagi.4561

Imagi.4561

Of course the “rightful king of Ascalon” might turn out to be Mad King Thorn obtaining Magdaer for himself and taking over Ascalon as a villain.

That’s the best Halloween event idea I’ve ever seen.

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Pet naming question

in Ranger

Posted by: Imagi.4561

Imagi.4561

You can’t. As far as I know this has been a complaint since betas, but they’ve yet to fix it.

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Elemetalist bad? :(

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Posted by: Imagi.4561

Imagi.4561

Saying that “most of PvE revolves around group fighting” is absurd.

Is it really that absurd? Granted, questing and hearts is mostly solo stuff. However, the tougher open world content (world bosses and Living Story stuff) is made for groups. And that’s where balance really comes into play. The story stuff everyone pretty much agrees doesn’t matter what you do, it’s head-into-keyboard-easy.

In my opinion, yes, it is. Group events and dungeons are the only PvE content that is designed with group dynamics in mind. Altogether, there are 255 group events, and 26 dungeon paths.

Everything else, from regular events to map completion, is designed with the individual player in mind. That’s about 1,526 events, 301 hearts, 487 waypoints, 647 points of interest, 189 skill points, and 226 vistas that are all soloable. For argument’s sake, I left out holiday events, Lion’s Arch events, meta events, and the map completion from the four WvW maps.

I’m not saying that group balance should be disregarded, by any means. But individual balance is a crucial part of the game, and I’m not sure why anyone is arguing that it isn’t.

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Elemetalist bad? :(

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Posted by: Imagi.4561

Imagi.4561

so if 1vs1 is not supposed to happen, what if you want to reach your precious cuddling zerg when first logging in the game and you have to lonely travel from WP to zerg and you find a bad bad unattended really unforeseeable event like….meeting an enemy on the war field?
Will you pm him “hey, this is not supposed to happen!”, “this is not what the game was designed for!!!”.
Maybe it works.

The fact that it happens doesn’t mean the game needs to be balanced around that fact.

Would you like it if they nerfed all your precious warriors skills because a few players can solo Lupicus? Or half your damage because with all buffs you can get, you can deal a 5digit number on a non-moving mob?

Then why do you insist on making all balance around 1v1 duels when most of PvP (and most of PvE too) revolves around group fighting?

And yeah, if I make a group-optimal build, I’ll likely go down when fighting a player that has optimized for single targets. That’s like saying the police are weak because the firemen can put out fires so much better than they can.

I’m okay with a Warrior nerf.

Saying that “most of PvE revolves around group fighting” is absurd. PvE content is sometimes easier when done with a partner or a group, but it is predominantly designed to be completable alone. I explained my logic for individual balance in WvW and PvP on the previous page of this thread.

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(edited by Imagi.4561)

Collaborative Development

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Posted by: Imagi.4561

Imagi.4561

Well thanks for reaching out to the community, but over the past year I have seen ArenaNet heading exactly opposite the direction that I (I’ll just speak for myself) would like the game to evolve in.

The reason I bought the game is for two reasons:

  • The Manifesto
  • Because I loved Guild Wars 1

Because of the above, I expected certain things from Guild Wars 2:

  • Extreme horizontal progression where item stats do not matter and progression is aesthetics only, and you can get max stat items in less than an hour – NO GRIND, NO GEAR THREADMILL
  • Extremely deep character customization, making me think what skills to bring and what gear to equip on my character
  • Extremely fast to max level and max gear a character to max to make it easy to have alts (takes me 3 hours to get a GW1 char to 20 and have him kitted out)
  • An enviornment permanently shaped by players, not devs
  • Exciting, carefully balanced PVP

Thus in my eyes, the devs have done a few things wrong and are continuing to do things wrong:

  • High level cap that takes ages to reach (in my opinion, having levels in the first place is a mistake)
  • Restricting players to a single class and having very very few skills and traits per class – thus very few options to make interesting builds
  • The boring stat system (power, vitality, etc) and the item system that came out of it that only offer simple +stats, instead of ‘cool’ situational bonusses such as +20% enchantment length or +10 armor when in a stance. In my opinion, stats can and should be completely removed from GW2 and such bonusses on items should be replaced by a whole boatloat of diverse situational bonusses that are a direct part of the characterbuilding/planning process.
  • The legendary and ascended items. Exotics were just about right, maybe even a bit too hard to obtain in the first place. I don’t want a gear grind; this game shouldn’t be about obtaining items with stupid stats in my opinion. Again, items should be diverse in what they do and not have bigger numbers.
  • PVP and WVW just isn’t interesting at the moment, but I think that is largely because of the above points, with the inability to make interesting and diverse character builds and the game focussing highly on the base stats.
  • The dynamic events don’t care that I’m there, because next hour they just replay and reset themselves. Thus they lack meaning and epicness.

I personally don’t think that temporary content is the biggest issue, I have much more problems with the fundamental game mechanics (stats, skills, items, progression).

What I personally want to play this game for:

  • Discovering new character builds that noone else found before (not possible)
  • Equipping my character with fancy clothing, armor and weapons in combinations that almost noone else has (already possible)
  • Influence the way the server evolves and make it different from other servers (not possible, outside the elections we had, which were not per-server unfortunately)
  • Build a nice place for myself, such as a nice house, and haul loot and decorations in there (not possible, home instance is terrible because other players cannot easily see it, and it is not customizable)
  • Compete with others based on creativity and skill (not really possible)
  • Challenge myself playing multiple accounts and doing all of the above with them (not possible unless using outlawed programs. In GW1 it was possible because game had much easier controls. GW2 is the only MMO that I have only one account in, normally I have 3 accounts…)

If ArenaNet is seriously reading and considering the feedback they receive on the forums, then I hope they see Shakkara’s comment. More importantly, I hope they reflect on it. I haven’t completely given up hope on this game—GW is dear to my heart, and GW2 has incredible potential—but I am losing faith.

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(edited by Imagi.4561)

Life after the s/d nerf

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Posted by: Imagi.4561

Imagi.4561

I’ve been playing S/D since betas, so I intend to doggedly stick with it through the good and the bad. I’ll consider changing weaponsets when they add a sword offhand option, but not before.

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(edited by Imagi.4561)

Interview with a top thief (Ningyou)

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Posted by: Imagi.4561

Imagi.4561

What is this business of “a top thief”? This is quite kitteny to come into a forum and post “a top thief” as if everyone knows anything about this shadow. The ones that advertise themselves get torn down the fastest.

I bet I could nail down this “top thief” >:) What say you good sir? A duel, or multiple?

if you don’t know ningyou you have never played guild wars 2 pvp

thanks for the comment.

I’ve played GW2 PvP, and I don’t know him.

Its prob cause u play Spvp but you dont play it competitive like in a team that only do that or on the leagues thatteams played to get into PAX and stuff like that, if you even watched the games from the top teams going for PAX you would know him and know that hes awesome

I’ve also played tPvP.

Congratz? even my little brother can play tpvp if he wishes.. now competitive level as i said you probably didnt or tried just a little. w/e if you never hear of him its only your loss =/ good luck out there

Well, first the assumption was that “everyone who PvPs has heard of this person,” and then when I said that wasn’t the case, it became “well, then you’ve never played anything besides sPvP.” And now that I’ve refuted that claim, it becomes “well, then you’ve never played tPvP competitively.” Next, will I have to say that I’m a dev for my opinion to be valid?

The argument being presented here is a fallacy. I shouldn’t have to have a certain PvP resume to objectively consider someone a “top” player.

The arrogance and pretentious nature of your comments are disgusting.

Are you really going to be that nerdy? Let’s get this straight…

We have a random trying to act like this guy is not 1000x better than him, this thief is VERY VERY good. Stop trying to make the .01% happen.

You’re the guy who will always be like, well guys this is not always the case, when 99.99% of the time it is. God the earth needs less people like you.

Stop trying to catch people on technicalities, because we all know you can’t catch them on anything else…like your skill in gw2.

What ranking are you on leaderboards again? We didn’t catch it in your previous posts.

Nerdy? In the forums for an MMO? Lol. Pot, meet kettle.

I’ve never claimed to be better than Ningyou, nor have I said that he’s not a skilled player. I PvP, and I don’t know who he is. That’s about the extent of my opinion on the matter of his skill.

With the other things you mentioned, I’m not sure what you’re talking about. Make the .01% of what happen? What isn’t always the case?

Just ignore this guy and enjoy the interview. It’s obvious to everyone what this guy is trying to do — don’t waste anymore of your time.

Remove a witch-hunt from the GW2 forums? Blasphemy.

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Interview with a top thief (Ningyou)

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Posted by: Imagi.4561

Imagi.4561

What is this business of “a top thief”? This is quite kitteny to come into a forum and post “a top thief” as if everyone knows anything about this shadow. The ones that advertise themselves get torn down the fastest.

I bet I could nail down this “top thief” >:) What say you good sir? A duel, or multiple?

if you don’t know ningyou you have never played guild wars 2 pvp

thanks for the comment.

I’ve played GW2 PvP, and I don’t know him.

Its prob cause u play Spvp but you dont play it competitive like in a team that only do that or on the leagues thatteams played to get into PAX and stuff like that, if you even watched the games from the top teams going for PAX you would know him and know that hes awesome

I’ve also played tPvP.

Congratz? even my little brother can play tpvp if he wishes.. now competitive level as i said you probably didnt or tried just a little. w/e if you never hear of him its only your loss =/ good luck out there

Well, first the assumption was that “everyone who PvPs has heard of this person,” and then when I said that wasn’t the case, it became “well, then you’ve never played anything besides sPvP.” And now that I’ve refuted that claim, it becomes “well, then you’ve never played tPvP competitively.” Next, will I have to say that I’m a dev for my opinion to be valid?

The argument being presented here is a fallacy. I shouldn’t have to have a certain PvP resume to objectively consider someone a “top” player.

The arrogance and pretentious nature of your comments are disgusting.

Are you really going to be that nerdy? Let’s get this straight…

We have a random trying to act like this guy is not 1000x better than him, this thief is VERY VERY good. Stop trying to make the .01% happen.

You’re the guy who will always be like, well guys this is not always the case, when 99.99% of the time it is. God the earth needs less people like you.

Stop trying to catch people on technicalities, because we all know you can’t catch them on anything else…like your skill in gw2.

What ranking are you on leaderboards again? We didn’t catch it in your previous posts.

Nerdy? In the forums for an MMO? Lol. Pot, meet kettle.

I’ve never claimed to be better than Ningyou, nor have I said that he’s not a skilled player. I PvP, and I don’t know who he is. That’s about the extent of my opinion on the matter of his skill.

With the other things you mentioned, I’m not sure what you’re talking about. Make the .01% of what happen? What isn’t always the case?

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(edited by Imagi.4561)

Zack's weekly controversial topic #6

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Posted by: Imagi.4561

Imagi.4561

It is. There are other ways to improve one’s self rather than trial and error.

I think “trial and error” is fine, as long as you aren’t repeating the same trial over and over again and expecting to avoid the error.

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Interview with a top thief (Ningyou)

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Posted by: Imagi.4561

Imagi.4561

What is this business of “a top thief”? This is quite kitteny to come into a forum and post “a top thief” as if everyone knows anything about this shadow. The ones that advertise themselves get torn down the fastest.

I bet I could nail down this “top thief” >:) What say you good sir? A duel, or multiple?

if you don’t know ningyou you have never played guild wars 2 pvp

thanks for the comment.

I’ve played GW2 PvP, and I don’t know him.

Odd because I looked you up and you’ve never done Solo Q or Team Q… so you exclusively hotjoin?

No, although I admit I’ve done significantly more hotjoin than tPvP. I have multiple accounts, and this is the one I’m using for the forums.

What is this business of “a top thief”? This is quite kitteny to come into a forum and post “a top thief” as if everyone knows anything about this shadow. The ones that advertise themselves get torn down the fastest.

I bet I could nail down this “top thief” >:) What say you good sir? A duel, or multiple?

if you don’t know ningyou you have never played guild wars 2 pvp

thanks for the comment.

I’ve played GW2 PvP, and I don’t know him.

Its prob cause u play Spvp but you dont play it competitive like in a team that only do that or on the leagues thatteams played to get into PAX and stuff like that, if you even watched the games from the top teams going for PAX you would know him and know that hes awesome

I’ve also played tPvP.

Congratz? even my little brother can play tpvp if he wishes.. now competitive level as i said you probably didnt or tried just a little. w/e if you never hear of him its only your loss =/ good luck out there

Well, first the assumption was that “everyone who PvPs has heard of this person,” and then when I said that wasn’t the case, it became “well, then you’ve never played anything besides sPvP.” And now that I’ve refuted that claim, it becomes “well, then you’ve never played tPvP competitively.” Next, will I have to say that I’m a dev for my opinion to be valid?

The argument being presented here is a fallacy. I shouldn’t have to have a certain PvP resume to objectively consider someone a “top” player.

Right here.

What is confusing you about that statement? I’ll do my best to clarify.

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Interview with a top thief (Ningyou)

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Posted by: Imagi.4561

Imagi.4561

I don’t get imagi’s argument….. just because YOU don’t know him means he’s not famous..? I can probably name a foreign sports star or singer and you wouldn’t know anything. Does that make this person any less famous?

What a joke of a post.

I never made that statement, so I’m not sure what has you confused.

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Interview with a top thief (Ningyou)

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Posted by: Imagi.4561

Imagi.4561

i think his S/D build is OP, and will be nerfed in the next patch
ahaha

That’s probably true. q.q

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Interview with a top thief (Ningyou)

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Posted by: Imagi.4561

Imagi.4561

The argument being presented here is a fallacy. I shouldn’t have to have a certain PvP resume to objectively consider someone a “top” player.

That’s your problem. If you disagree with the OP for calling someone — anyone — “top” player, then the matter at hand has to be considered as a subjective matter.

Forcing your view that this should be “objective” is absurd. A lot of the content in this thread points to the subjectivity of the the topic.

This is not an introduction about someone whom you know nothing about. This is a thread for those who do knows him or wants to know him. If you’re neither, why do you even bother to derail the thread? Just move along, for quaggan’s sake.

I don’t think I’ve “forced” any view. People were attacking opinions as not being “qualified” enough in PvP to be valid. I felt that was ridiculous, and I said as much.

I’m replying to what is being said to me, not intentionally derailing. It takes two to tango.

The topic is about a “top” player in PvP whom you will never find in your daily PvP activities. To say that you know not of him is only because you have not looked from the “top”. Things are blurry from the bottom looking up you know…a lot of things are not visible to you, you know, when you’re being overshadowed.

The assumption in this topic is that you know the subject. If you don’t, then you either research about the subject or you don’t. If you don’t, you really have nothing to say about the subject since you know nothing about it. Am I right?

So why go through all the trouble of make the thread about the “top” claim, than what the thread is all about — the subject?

You are derailing the thread and you don’t even know it? What kind of fallacy you think is that?

Your entire first paragraph was completely irrelevant and partly nonsensical. The fact that I’m not a “top” player has absolutely nothing to do with anything.

I never said that I “didn’t know” the topic was being derailed. I said I wasn’t the only one responsible. By the way, you’ve done a top-notch job of getting it back on track.

Also, I don’t know how you think logical fallacies work, but I’d like you to point out exactly where I “denied the antecedent.”

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Interview with a top thief (Ningyou)

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Posted by: Imagi.4561

Imagi.4561

The argument being presented here is a fallacy. I shouldn’t have to have a certain PvP resume to objectively consider someone a “top” player.

That’s your problem. If you disagree with the OP for calling someone — anyone — “top” player, then the matter at hand has to be considered as a subjective matter.

Forcing your view that this should be “objective” is absurd. A lot of the content in this thread points to the subjectivity of the the topic.

This is not an introduction about someone whom you know nothing about. This is a thread for those who do knows him or wants to know him. If you’re neither, why do you even bother to derail the thread? Just move along, for quaggan’s sake.

I don’t think I’ve “forced” any view. People were attacking opinions as not being “qualified” enough in PvP to be valid. I felt that was ridiculous, and I said as much.

I’m replying to what is being said to me, not intentionally derailing. It takes two to tango.

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