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Server Error 502 - not sure if me or servers

in Forum and Website Bugs

Posted by: Imagi.4561

Imagi.4561

I was getting this today as well, along with many 503 errors.

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503 all day

in Forum and Website Bugs

Posted by: Imagi.4561

Imagi.4561

I got these errors for about 5 hours again today, and was unable to log on to the forums for that time. There was a glaring 502 error mixed in for variety, but for the most part it was:

Service Unavailable
________________________________________
HTTP Error 503. The service is unavailable.

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Focus. Make some noise!!!

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Posted by: Imagi.4561

Imagi.4561

Reduce cooldown on air 5, earth 5, change the skills on fire, and modify the water skills to function better.

Modify the water skills to actually provide healing?

Since condition removal is currently within earth.

That would be convenient. I didn’t notice that particular discrepancy until I used staff for a while, and then switched back to D/F and found that my water skills didn’t provide much self-sufficiency by comparison.

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Request for a Collaborative Thief Dev Thread

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Posted by: Imagi.4561

Imagi.4561

(1.) An improvement to Steal. I agree with Pixels that I’d like to see it get a teleport of some kind, but I think we should have more micromanagement ability. It’s been a common suggestion since betas to have F1 steal an offensive item, F2 steal a CC item, and F3 steal some kind of healing item or boons.

(2.) Improvements for traps. Right now, they are clunky to use and build around, and lackluster compared with the stealth and mobility options in the utilities.

Perhaps, instead of being small-radius skills that trigger upon hit and disappear, Thief traps could be made more like Ranger traps. Increase the radius to 120, with an effective range of 180, and make them static objects with charges. Auesis provided a more detailed description of this kind of trap change in the fourth post of this thread.

Provide additional options in the traitlines like Crimes’s suggestion in that same thread. His particular suggestions—which I agree with—were Explosive Traps for extra damage from traps, and Trap Artist which will provide initiative upon using a trap skill.

(3.) I second evilapprentice’s first point. Many of the Thief weaponsets have issues—like the acknowledged Pistol Whip problem that resulted from the stun change and the renewed uselessness of Larcenous Strike against boon bunkers—but P/P is downright contradictory, and has been complained about since the early days of the game. Why is Unload, the core source of damage for P/P, dependent on power and crit while Vital Shot is purely conditional?

Edit: minor formatting change.

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(edited by Imagi.4561)

I'm done playing thief. How about you?

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Posted by: Imagi.4561

Imagi.4561

other are repeating their negative blather over and over again. go after them.

Can you provide an example of one individual repeating or rephrasing the same negative comment about Thieves 10+ times in this thread? I haven’t seen it, but perhaps I simply lack your keen perception.

Maguetarr has provided an excellent example about how you could improve the constructive nature of your posts. I would encourage you to take his advice.

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"Finish Them!" in PVE -- no, please?

in Tower of Nightmares

Posted by: Imagi.4561

Imagi.4561

This mechanic seems entirely pointless in group play, where downed enemies sit there uselessly until AoE inevitably kills them in a few seconds, and nothing more than an annoyance or aggravation in solo play. Similar to the feel of the downed state in PvP, actually.

Like almost everything in Guild Wars 2, I think this mechanic has incredible potential to be fun and engaging. However, as it stands I don’t think it is a valuable contribution to gameplay.

In the Kessex Hills instance, for example, I discovered that not only do I have to clear a bridge from 5+ mobs by myself—since my ally NPCs still rush into battle and promptly die without doing much of anything—but I also have to finish off the members of the Nightmare Court while doing so. What is this supposed to add to my game, besides an extra chore? Where is the fun?

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A note to fellow S/D thieves

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Posted by: Imagi.4561

Imagi.4561

I think this might be more effective if it were placed in the bugs thread.

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I'm done playing thief. How about you?

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Posted by: Imagi.4561

Imagi.4561

Someone needs to offset the victim mentality in that’s rife in this thread.

I disagree with the phrasing of “victim mentality,” since it implies that people who dislike the state of the Thief class are less entitled to their opinion than you are entitled to yours. I could call your comments "ignorant bloat,” but that doesn’t make it true.

And, assuming that there is a “victim mentality,” how is that offset by repeating the same thing a dozen times? General statements that don’t present any kind of an argument seem more like monotonous grandstanding than an opposing viewpoint.

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I'm done playing thief. How about you?

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Posted by: Imagi.4561

Imagi.4561

I think thieves are in a great place right now, but I don’t rely on perma stealth.

At this point, you’ve given your opinion on how great you think Thieves are over 10 times in this thread. It seems less like a contribution now, and more like unproductive spam.

We understand. You think Thieves are doing just spiffy keen.

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How much candy corn have you acquired?

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Posted by: Imagi.4561

Imagi.4561

Altogether I’ve probably collected somewhere around 1,500, between the Labyrinth and the tot bags from the other events.

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I'm done playing thief. How about you?

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Imagi.4561

Well disrupting back lines aren’t just 1v1 fights. Blinds are useful in group fights. Look at ranger aoes. They aren’t that good either. Just because single target dps is the strength of the class doesn’t mean that said class can’t contribute to a group.

Sometimes I really have to wonder if you read other people’s comments before replying to them.

Never, at any point, have I said Thieves were useless or can’t contribute at all. However, I said that any role a Thief can perform in a group, another class can perform better. Mesmers and Necros can disrupt backlines, and Mesmers and Eles can both make better distractions. Numerous classes can blind.

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(edited by Imagi.4561)

Some facts you may not have known about ele.

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Posted by: Imagi.4561

Imagi.4561

Some of these I knew, but quite a few were new to me. Very educational.

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Focus. Make some noise!!!

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Posted by: Imagi.4561

Imagi.4561

You might consider it boring, but I love it. Every skill doesn’t have to be dynamic or “define battlefield space,” and I use it in my rotation to give me breathing room, if need be—like in cases where I’m outnumbered—or save it for emergencies.

As a side note, if I want to “shape the battlefield,” I use staff. I enjoy the self-sufficiency of D/F. To me it’s designed with the intention of being a tankier set that doesn’t have the burst capacity or mobility of D/D or S/D, but it has more staying power. I’m fine with it staying that way.

All I’m saying is that having a self-target panic button on an enormous cool-down in a place where one typically encounters damage rotation skills seems like a wasted slot, no matter how good the panic button might be. It’s fundamentally goofed. Also, you’re saying that running S/D with +450 toughness for 15 seconds with a PBAoE bomb in reserve that baits dodges and/or forces opponents to break off close attacks wouldn’t be tanky?

Well, you can think whatever you like, but I think it’s clear we have two very different opinions about the skill.

I never said S/D couldn’t be tanky. Please reread my comment.

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I'm done playing thief. How about you?

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Posted by: Imagi.4561

Imagi.4561

He’s done with the class because he’s bad at arguably the highest reward class in the game. No other class yields as much skill ceiling reward as the thief does when you finally learn other classes and know your own capabilities. He’d rather, instead of doing that, continually complain like a little kitten on the boards everyday about everything he doesn’t have. It’s ok, bads will be bads , go roll necro/warrior Zacharry it suits you better.

Is this post just a complaint about other people’s complaints? If so, that seems exceptionally pointless.

Regarding what was actually said, I disagree that Thieves are the highest reward class in the game. I think that title probably belongs to Elementalists or Engineers, since they have a higher skill floor.

I still like my Thief, but I’m enjoying my time spent branching out to different professions. On my Ele, I feel needed in groups because I can give the gift of boons. It seems that anything Thieves can do in a group, someone else can do it better. I’m struggling to really see the point of the class.

wow. really you don’t see the point of the class? it can do plenty of things

A class being able to do “plenty of things” doesn’t give it a purpose, if other classes can perform those functions better—especially in a group setting, where class roles are more sharply defined.

There is no better roamer than a thief. Sorry. Rangers aren’t the best at anything, but people seem to enjoy them. Your purpose is to kill the enemy. Don’t over complicate it.

Rangers can provide support with spirits and area control with traps.

Please read my previous posts. I’ve put emphasis on group roles and dynamics several times now, and I’m not going to keep repeating myself.

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Focus. Make some noise!!!

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Posted by: Imagi.4561

Imagi.4561

But it’s so booooring.

It’s a PANIC button shoved into a skill set that is supposed to be composed of rotational skills. It makes no sense and it does very little—if nothing at all—for defining battle field space. No zoning capabilities; no damage whatsoever; not even any movement. You can use it to revive a downed ally, but outside of that situation, it’s rather poorly used within a rotation. Furthermore, reviving someone is something that doesn’t typically happen at the beginning of combat. What this means is that Obsidian Skin is just going to sit there until somebody goes down or you decide to blow it as part of a rotation (which wouldn’t add any damage or CC to said rotation). In the end, [Obsidian Skin] falls flat when it comes to battle presence (and I know that it’s going to be hard to convince people that 5 seconds of invulnerability can fall flat), and its bland, shallow nature is evidence of maybe someone/a team giving up when designing skills towards the approaching betas and release.

Ele focus’ real issue is its lack of battlefield presence. All skills outside of [Flame Wall] and [Swirling Winds] are single-target or self-target. Ele focus needs more ability to shape a battlefield.

You might consider it boring, but I love it. Every skill doesn’t have to be dynamic or “define battlefield space,” and I use it in my rotation to give me breathing room, if need be—like in cases where I’m outnumbered—or save it for emergencies.

As a side note, if I want to “shape the battlefield,” I use staff. I enjoy the self-sufficiency of D/F. To me it’s designed with the intention of being a tankier set that doesn’t have the burst capacity or mobility of D/D or S/D, but it has more staying power. I’m fine with it staying that way.

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(edited by Imagi.4561)

Which thief looks cooler?

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Posted by: Imagi.4561

Imagi.4561

I like the one on the right better, although I think that color scheme is overused.

How can anyone hate Sylvari?

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Focus. Make some noise!!!

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Posted by: Imagi.4561

Imagi.4561

-snippity-

I think you have some interesting ideas, but to be honest I’d rather have Obsidian Flesh the way it is now. I think it’s a wonderful and invaluable skill; I just wish the cooldown weren’t quite so long.

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Antitoxin spray

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Posted by: Imagi.4561

Imagi.4561

Toxin sounds like a more intense form of poison, similar to how torment is essentially a more intense form of bleed that also punishes movement.

And since torment started out as an NPC-only skill in PvE, as I recall, I don’t have much faith that toxin won’t soon work its way into PvP as well.

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Help on S/D please

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Posted by: Imagi.4561

Imagi.4561

You might want to practice on the dueling servers people have set up, since a duel allows you to devote all of your focus to what your opponent is doing. Try to duel classes you have a particular problem with, like Rangers.

It’s helped me greatly in the past.

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clock tower for next year

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Posted by: Imagi.4561

Imagi.4561

The point of having that drop is to keep players under time pressure; it’s the same reason for the delay at the beginning of the puzzle, while you wait for the wall to explode. If you can fall back onto those rails from a later point in the puzzle and be able to drop down and try again without penalty, then there’s no point in having that drop exist at all.

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GW2 Livestream: History of Tyrian Halloween

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Posted by: Imagi.4561

Imagi.4561

In my opinion, the Bloody Prince events seemed lackluster compared to Mad King Thorn’s last year. Can we expect a grande finale from Edrick Thorn?

Edit: As a side note, will the Mad King’s history be available anywhere in Tyria? I’d think with him surfacing every Halloween again, the Priory libraries would stock their shelves with volumes about his reign, and I’d love to read them.

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(edited by Imagi.4561)

What Class(es) are you scared of?

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Imagi.4561

So I guess sic em hasn’t been the huge problem many thieves thought it would be, lol.

I’m going to refute this once because I think it’s worth addressing, and then let it be because this topic isn’t really related to the subject of this thread.

The vast majority of complaints related to “Sic ’Em” were about the implementation of the Reveal—i.e., giving a profession an unavoidable hard counter to stealth, which in turn can hard counter the Shadow Arts trait line and the benefits therein. Thieves and Rangers both agreed that “Sic ’Em” as a skill wasn’t really an issue for Thieves nor would it help to address permastealth, since the likelihood of an otherwise weak utility being incorporated into the meta was slim to none and permastealth Thieves can restealth enough to make the Reveal moot.

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(edited by Imagi.4561)

I'm done playing thief. How about you?

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Posted by: Imagi.4561

Imagi.4561

He’s done with the class because he’s bad at arguably the highest reward class in the game. No other class yields as much skill ceiling reward as the thief does when you finally learn other classes and know your own capabilities. He’d rather, instead of doing that, continually complain like a little kitten on the boards everyday about everything he doesn’t have. It’s ok, bads will be bads , go roll necro/warrior Zacharry it suits you better.

Is this post just a complaint about other people’s complaints? If so, that seems exceptionally pointless.

Regarding what was actually said, I disagree that Thieves are the highest reward class in the game. I think that title probably belongs to Elementalists or Engineers, since they have a higher skill floor.

I still like my Thief, but I’m enjoying my time spent branching out to different professions. On my Ele, I feel needed in groups because I can give the gift of boons. It seems that anything Thieves can do in a group, someone else can do it better. I’m struggling to really see the point of the class.

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Madness armor

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Posted by: Imagi.4561

Imagi.4561

They use the skins from these sets, so you can get the rest of the pieces if you want matching looking skins:

Heavy: http://wiki.guildwars2.com/wiki/Dark_armor
Medium: http://wiki.guildwars2.com/wiki/Conquest_armor
Light: http://wiki.guildwars2.com/wiki/Tactical_armor

The Mad King’s Armor does use skins from other sets, but not those ones.

As far as I know, the Light armor is this one, Medium is this , and Heavy is this set.

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Mad King's Lunatic macroing?

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Posted by: Imagi.4561

Imagi.4561

It could just be people walking in a circle so they don’t get kicked out of the game after becoming a ghost. Some players dislike being ghosts, and essentially give up after they’re killed.

You can try reporting, but realistically I don’t know how you can prove any behavior that violates game rules.

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Reaper's Rumble?

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Imagi.4561

I actually enjoy Lunatic Inquisition, although I think it has a few issues. It would be nice to see some more mini-games, though, since the holidays are such a rare pleasure.

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So I'm curious about Ele..

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Imagi.4561

I don’t mind if people enjoy ADD style play but it should not be the only option to play successfully.

I think the frenetic play is more a factor with burst builds, like D/D and S/D.

When I use staff, my rotation is nonexistent. I essentially use each element in a set role and switch between them as needed. My other weaponset is D/F, and the only time I rotate quickly is when I’m trying to maximize burst—which isn’t always necessary in PvE. The focus typically necessitates a slower rotation, since the cooldowns are exceptionally long.

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Focus. Make some noise!!!

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Imagi.4561

I’ve been playing with staff a lot lately, since I’ve running about with the Labyrinth zerg for Halloween.

Staff is a little clunky, but whenever I go back to D/F, I feel truly aggravated. I love D/F and I don’t want to give it up, but the cooldowns on Focus are just ridiculous compared to the cooldowns on staff.

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What Class(es) are you scared of?

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Posted by: Imagi.4561

Imagi.4561

but a good warrior is not going to lose to a good thief.

With the proper setup, there is very little a warrior (in WvW) can do against a P/P thief. They can’t maintain melee range, can’t maintain stuns, and can’t out-heal or mitigate the damage.

Of course, that’s from my experience, and I gladly welcome alternate insights otherwise.

I wonder, though, how many players use P/P? I dislike the weaponset because of its inherent lack of synergy, and from what I’ve seen it’s generally unpopular for the same reason.

I think it hints at some mechanics issues if the only weaponset that Warriors have difficulty countering is (arguably) the weakest and least popular one.

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What Class(es) are you scared of?

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Posted by: Imagi.4561

Imagi.4561

I struggle against some Engineers and Mesmers, but it’s Necros that I fear the most. I get overwhelmed by the condition spam.

Warriors and Guardians I’m not particularly afraid of, but I always test the waters. Even if I can beat them, sometimes it’s just not worth the effort of an engagement.

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Shortbow Thieves

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Posted by: Imagi.4561

Imagi.4561

1. why are you using blast finishers in combat? your job is to use them to spam stealth to run past stuff
2. s/p has more utility than sb in combat
3. s/p hits higher on 3 than sb does on 5 (edit: thats higher on the 3 hits total then shortbow hits on all kittens total)

I feel like that first point must be a joke.

S/P has more utility for melee—since it is a melee set—but even so, it’s not particularly useful against elite mobs.

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So I'm curious about Ele..

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Imagi.4561

Personally, I’ve played both Thief and Ele, and I love both for different reasons.

Thief is easy to kite and solo with. It has a lot of tricks and can be a generally wicked class. It’s sly. I enjoy it the way I enjoy crime dramas and detective stories.

Ele is more like an explosive action movie. I thought I would dislike the class because it’s less forgiving of mistakes, and it uses a (long) rotation. It’s harder to solo with. But I’ve found that I enjoy Ele every bit as much as Thief. The combat is chock-full of combos. It’s dynamic and exciting.

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Purposely becoming a ghost?

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Posted by: Imagi.4561

Imagi.4561

I made a thread talking about this yesterday.

The existence of this behavior just illustrates the need to tweak the rewards system that is currently in place. Surviving a match is an admirable feat, and should have rewards to reflect this.

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Silly comments about thieves

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Posted by: Imagi.4561

Imagi.4561

“Spam 22222222 some more”

I use S/D…

I love that, because I’ve heard the same thing running S/D.

“Spam HS more, noob”

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A Key 'RTL' Problem

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Posted by: Imagi.4561

Imagi.4561

They should have trait RTL instead of adding the one with air.

Traited RTL:
Breaks stun / Immunity to immobilize / gives aegis

And then everyone ran Fresh Air D/D, and offhand focus was never seen again.

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I'm done playing thief. How about you?

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Imagi.4561

I’ve moved to Elementalist, because I’m evidently a masochist.

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Silly comments about thieves

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Posted by: Imagi.4561

Imagi.4561

Have you guys seen the crap eles say about thieves on their forums?!

Yes, and I gently correct it on occasion. They understand the “this class desperately needs reworked” feeling.

Attachments:

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(edited by Imagi.4561)

Lunatic Inquisition Regular

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Posted by: Imagi.4561

Imagi.4561

Also, the timer counts to 4:40 no matter what. I was in a game with just one other person, and after killing him we just had to stand around until 4:40. So the fastest game is 8:20. Assuming an 80-game requirement, it’ll take 11 hours minimum to complete.

Every game does not end at 4:40. I think that the timer will end the game at various intervals, if the requirements are met—I’m relatively sure it’s every 20 or 40 seconds—but I’ve had a game end at 6:00 and games end at :40.

For your game, my best guess is that the server was waiting to add other players, or perhaps it wants a certain number of villagers killed—the game isn’t supposed to be 1v1.

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Inquistion - do not hide.

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Imagi.4561

I love to play ghost.. never seen peasants win when i’m playing

Never seen peasants win at all, that’s why I stopped playing. As long as the ghosts aren’t afk the peasants don’t have much of a chance. Yay for lopsided mini games!

I see the villagers win maybe 1 or 2 games in 8.

I understand the lopsided nature of the game, but the chasm could be—and should be—bridged a bit. Ghosts just don’t need radar-enhancing portals and ridiculously powerful attacks and long, spammable emotes that make villagers drop items (including The Ripper). Even villagers that play exceptionally well often lose simply because there are too many things stacked against them.

Also, the game directions could probably be more clear. There’s no way for the newcomers to understand the teamwork dynamic of the villagers side unless it is explicitly explained to them by other players.

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Mad King's Clock Tower No Achievement Credit

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Posted by: Imagi.4561

Imagi.4561

I’ve gotten the specific achievement for completing the Clocktower without a hitch, but I’m puzzled as to why it doesn’t count towards my regular jumping puzzle daily. Is it not a jumping puzzle?

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(edited by Imagi.4561)

So.. About the improvement on targets

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Posted by: Imagi.4561

Imagi.4561

I actually like the priority targeting. The only problem I have with it is it will give me “priority targets” that are well out of my range.

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Please try to dodge on Skeletal Lich

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Posted by: Imagi.4561

Imagi.4561

That’s all well and good to say “dodge,” but it’s a little more difficult when you’re in-game and can’t see the lich or the ground around him from all the bright, whizzing colors from the zerg’s various attacks.

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Inquistion - do not hide.

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Imagi.4561

B-but…I like it when they hide.

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Silly comments about thieves

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Posted by: Imagi.4561

Imagi.4561

No, just ignorance at it’s finest.

Welcome to the forums, where the facts are made up and the stats don’t matter.

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Grand high viscount of candy corn...really??

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Posted by: Imagi.4561

Imagi.4561

The actual change that’s needed is possibly to make it more apparent just what the mechanics are - I’d daresay that most players who know about the Candy Coated buff got it from reading the forums (and the majority of player don’t…) with the odd couple who discovered it by happenstance and those who were informed during the fight and believed the speaker. It’s far from intuitive that the way to fight the Candy Corn Viscount is to roll around in a pool of molten candy.

I agree. I don’t think that the boss necessarily needs a change—although the amount of HP he has is bordering on ridiculous—but the appropriate tactics for the fight are very unintuitive. It has to be explained before each encounter by people in the zerg.

I will say that after doing the PvE instances for the Bloody Prince the candy puddles make much more sense, but not everyone participates in the Living World.

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Better Off Dead

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Posted by: Imagi.4561

Imagi.4561

The new rewards system for the Lunatic Inquisition is, on the whole, a great principle. It brings new players into an underrated minigame, and dedicated players can earn something for the time they spend.

However, the way the rewards system is currently being implemented, you only get a chest (and achievement credit) if you kill a villager. It gives you no credit for participating as a ghost without accomplishing that, and it gives you no credit for surviving the entire match without dying. So, not only is surviving often difficult and harrowing, but you get nothing for doing so. Nothing. Nada. There have been several threads questioning this implementation.

What I haven’t seen addressed yet, however, is what’s happening in-game as a result of the rewards system. Players are committing suicide at the beginning of matches to start ghosting earlier, and entire servers are having “time-saving” matches by beckoning everyone to meet in the center and die. People occasionally get yelled at for not being “team players” if they want to play the game correctly.

This skewed rewards system needs to be fixed, and sooner rather than later. Two extra trick-or-treat bags doesn’t compare as a reward for survival next to chests, achievement points, and loot bags. Please give survivors something better than a pat on the back.

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(edited by Imagi.4561)

Please nerf Mad King says

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Posted by: Imagi.4561

Imagi.4561

I love Lunatic Inquisition, but it seems every game I get into now people are spamming mad king says. It’s not really fair when a ghost can just sit back and spam that skill until you do the emote, get killed by the amount of times they can use it, or they catch up to you from the stun. At the moment it is way too OP, the game mode is fun, but getting killed from spam is annoying.

Thanks for reading!

You know what’s OP?

The fact ALL the villagers can get hammers and completely destroy the ghost…

Yeah, and the ghost can get up 2 seconds later. Unless they’re allowing themselves to be hammered to death, that scenario always wins in the ghost’s favor.

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Neutrality in WvW

in Suggestions

Posted by: Imagi.4561

Imagi.4561

Wouldn’t neutral status give you the ability to walk into enemy territory and either distract them or report on their movements to your own side? I don’t know how practical it is to spy using stealth, but I could see this becoming potentially troublesome.

I agree, there really isn’t a fix for that. Even if you limited chat functions to “neutral” people, that wouldn’t stop them from using third-party chat systems like Ventrilo.

A neutral function would be nice, though, so map completion in WvW wasn’t such a pain.

#ELEtism
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[Merged] Think "Mounts" outside the box!

in Suggestions

Posted by: Imagi.4561

Imagi.4561

What if the mounts were just like a skill that you have to place on your skill bar, just like the engineer has to place the flame thrower skill on his bar. I mean this could be the operating mechanism and the sacrificial method. They could be summoned upon the use of the skill, and that summon would change your 1-5 skills to reflect the type of mount that you just summoned. I mean really unusual skill play here. Like for instance how about a mounted skill that allows you to throw a rope to a downed player and drag them out of red circles so that you could rez them. I also think while mounted, mounts should have a the ability to use the dodge feature. This may or may not have some animation, maybe when mounted you only get a small boost to the already trotting speed of 25% say up to 33% for 3 seconds.

I agree that would be odd, but fun. I’d try it.

#ELEtism
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[Merged] Think "Mounts" outside the box!

in Suggestions

Posted by: Imagi.4561

Imagi.4561

“If people can afford the tools” being the key phrase. Yes, it’s something that people can work towards if it is implemented that way, but then some people are setting a long-term goal for themselves that requires them to either wait a significant amount of time—getting left behind by other players in the interim—or farm gold, which is a different problem altogether..

Making gold in this game is very easy. Once they discover how to earn a steady income then being poor becomes less of an issue. I also notice you keep referring to things as not being able to keep up with others or not be able to afford what others can. This is an mmo,. And in mmo`s different people earn and get at different paces. You can`t really expect everything ingame to be had overnight for everyone. I know you are all for equality and all but a persons desire for something is what drives them for it. If it took me a week to get enough to buy a mount by doing my normal routine and it took you two months, then you either didn`t want it bad enough, or your routine wasn`t that great at making coin. Or maybe you just took your time because it wasn`t a priority for you. There will always be people who get things faster then others. Always has and always will be.

In my opinion, MMOs should strive to achieve a level of equality. Obviously, people who grind for 6 hours every day will have more than those who play 2 days a week, but I think necessary things should be easily accessible and cheap. GW was a bit like this, with end-game gear.

Perhaps that’s off-topic, but it seemed relevant to your comment.

I found this you posted. But what real difference is it in a pve setting? Who cares if your thief can run faster then my guardian? And who would care if my guardian had a mount and your thief didn`t? Nobody.

Actually, the quote I meant was the one you used after that:

My real-life economic status shouldn’t affect my ability to succeed in a game.

That is the crux of my problem with any cash shop, and stuff that is cash-shop only. No one enjoys feeling “poor” in a game because they can’t drop $20 on X or $15 on Y.

If mounts are provided some other way, as you have suggested (karma!), then all’s fair in love and Wars. But cash-shop only things—especially items that provide not only a cosmetic benefit, but a tangible in-game bonus—help create a discriminatory environment.

#ELEtism
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