Showing Posts For Interpretor.3091:

"League Professional" is killing me

in PvP

Posted by: Interpretor.3091

Interpretor.3091

I have over 2000 games on my warrior. I used to be like you, but now I play warrior, necro, engi, revenant and some thief. I’m much happier and a better pvper because of it.

Warrior

"Daily Warrior Winner"

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

Please remove from daily ASAP. Anet here is another prime example that you are setting impossible goals for your players to reach! You all make me sick! How am I expected to win a game as a warrior in its current condition? Plz fix plOx before I cry more.

Warrior

Foefire Lord Buff?

in PvP

Posted by: Interpretor.3091

Interpretor.3091

I wouldn’t like to see a buff to Lord to be honest, if you are willing to risk a 5 man Lord rush and lose all 3 caps in the process I think you should be rewarded with the kill. Also, I think a significant buff to the Lord would make the game less interesting (no chance to rush Lord when 350-450 because it would just take too much time to kill).

Honestly the risk is too low and the reward is too high.
Hell, I just had a game where I solo’d lord, guards AND an enemy DH in about 2 minutes. The rest of his team was busy fighting on points and I was able to outmanuevere and out survive him indefinitely and continue to apply damage to the lord.
The lord should be as tanky as a human player if not more, which is tricky I know, but right now lord is about the equiv. of a warrior that doesn’t use any skills and runs a kitten heal that is easily interruptable.

Warrior

Foefire Lord Buff?

in PvP

Posted by: Interpretor.3091

Interpretor.3091

Perhaps instead of buffing lord we could gut the classes and builds that can solo lord so quickly..?

They wont nerf anything around one map in PvP…nor would I want them to lol.

Warrior

Foefire Lord Buff?

in PvP

Posted by: Interpretor.3091

Interpretor.3091

I’m thinking like a defiant stance that has a quick activate time but is still interruptable, this will add more of a skill cap to kill the lord and defend the lord, instead of the incredibly easy to spot and easily interruptable kitten heal that the lord has now… and possibly some up time Resistance or a block to defend against condi and poison spam because right now as it is, Revenants destroy lord with Torment since the bosses pathing is horrible and he is constantly moving.

Warrior

Foefire Lord Buff?

in PvP

Posted by: Interpretor.3091

Interpretor.3091

What is the general consensus with the health of lords in Foefire? Do you guys think it’s OK!?

IMO In its current state I believe that Lords are wayyyyy to squishy. I had my whole team fall back against a 4 man lord rush and we still couldn’t keep the lord at full…It was 5v4 in our favor with lord and guards and we still couldn’t keep our lord up, we had been outplaying the other team all game and they just win because lord is the worst player on our team.

I would really like to see a significant lord buff. Right now I can solo lord and guards by myself in a good 45 – 60 seconds as a scrapper.

Warrior

(edited by Interpretor.3091)

Pips loss in leagues is a serious issue

in PvP

Posted by: Interpretor.3091

Interpretor.3091

Any coordinated team should be able to knock out a pug team regardless of who they are and what they do. If I lose to them, regardless of their MMR or mine, they still had a significant coordination advantage over myself and my teammates as solo Qers and pugs and we should NOT be losing more than 1 pip to them.

For example, I played Radioactive and friends today when I was SOLO queuing. They were a mixed team of PRO LEAGUE players, however, just because they had 1 player who was in emerald on their team, I lost two pips for losing against them. I have no problem with losing, I just don’t like losing more than I should!

Warrior

(edited by Interpretor.3091)

Pips loss in leagues is a serious issue

in PvP

Posted by: Interpretor.3091

Interpretor.3091

How is it when I beat full 4-5 queued teams as a solo queue player, I am only getting one point?
We need to at least be consistent here ANET because this is getting extremely old.
I’m beating organized teams of 5 players as a solo Q player and not being properly rewarded, then vice-a-versa, when I lose to teams of 4-5 Q as a solo player and I am LOSING 2-3 points. WTF!?!?!?!

If I am queuing as solo, I shouldn’t be losing more than 1 pip per game VS enemy teams. That’s just unreal and bad design. If you’re not going to add solo queue into the game at least refine your system. IDC what their MMR is or what my MMR is, a coordinated enemy team can and should be able to take down ANY pug team without a problem.

This issue needs to be addressed next guys. Thank you for making the game at least semi-viable with nerfing mesmers and revenants to at least moderate OPness…I’m just saying that the league system has been out for two weeks now and it’s not fun or well designed, we need a change.

Warrior

2-4 mesmers got replaced by ele's

in PvP

Posted by: Interpretor.3091

Interpretor.3091

Reaper counters Tempest with a coordinated team. As long as you have someone else to focus DPS the tempest and get it down past its passive condition immunity, a reaper condition and poison spamming a tempest will eventually be enough to take it down which is fine. Tempest has a counter, Chrono did not.

Reaper and DH were the counter to Chrono. We’ve gone from 2 counters to 1.

When are people going to admit it was never about how strong the builds were, just that Mesmer was in the meta.

Reaper and DH barely countered Chronomancer, only be being able to daze and chill through shield blocks, but not blurred frenzy or precog.

I’m a necro main so I know what I’m talking about. Just because I showed up to a fight didn’t necessarily mean that the chronomancer bunking mid would die in a reasonable time frame. The only way it would happen would be if he was running all wells and blew all of his cooldowns while I still had corrupt boon or well of corruption or what have you. Those bunker mesmers running null field, heal mantra, or temporal enchanter were much harder to take down because they had better condi clear and access to higher amounts of resistance, which is often too much general boon production to quit. Add a tempest with soldier runes and the condis will have even a lesser chance to stick.

I’ve won 1v1s against bunker mesmers, but it took over three minutes to happen. Yeah 3 minutes to bait out cooldowns until one side gives in sure sounds like an extreme hardcounter in the favor of the reaper to me. I mean at that point the fight would probably be turned by allies if there wasn’t bunker tumor metastes going on elsewhere..

Furthermore DH/reaper were pushed out of the meta by a combination of atributes from condi rev and tempest, including diamond skin, perma resistance, perma protection, and high group projectile hate and better condi pressure. I mean don’t get me wrong, tempest and rev need nerfs too, as do the majority of elite specs, except for maybe berserker.

But I encourage you to see beyond your blatant mesmer bias and see how pre-nerf bunker mesmer ruined to fun in pvp for anyone playing against it.

Well said.

Warrior

2-4 mesmers got replaced by ele's

in PvP

Posted by: Interpretor.3091

Interpretor.3091

Reaper counters Tempest with a coordinated team. As long as you have someone else to focus DPS the tempest and get it down past its passive condition immunity, a reaper condition and poison spamming a tempest will eventually be enough to take it down which is fine. Tempest has a counter, Chrono did not.

Warrior

Chrono bunker vs old bunker warrior

in PvP

Posted by: Interpretor.3091

Interpretor.3091

Since Chronobunker is so mainstream now, does anyone remember how strong bunker warrior used to be!? Mace block, shield block, double endure pain, 2 conditions to boons with both WH skills, team vigor and swiftness, banner healing, banner buffs, a stun, and a snare…and then anet nerfed it into the ground. They nerfed banners and WH to almost unreasonable degrees and now look at the warrior.
I can only imagine what will be next for the chronomancer….lol. Since Chrono is used more than bunker warrior was ever used, (I think Olrun, the builds creator, and myself were the only two to play bunker warrior in competitive tournament play before it got nerfed about a month later) I’m assuming the nerfs will be much more intense this time around for chronos.

Warrior

DH in PvP (FIX THAT kitten)

in PvP

Posted by: Interpretor.3091

Interpretor.3091

Surely the class you’re playing has some other means of survivability than just dodging.
The dodging is just a general tid bit. You expect a trap somewhere? Dodge through it.

Also, they literally only have 5 skills you have to worry about.

Dragon’s maw, true shot, judge’s intervention, SoJ, and hunter ward.

Once that’s on CD, they’re done.

They’ve sacrificed their sustain in order to try and kill you as fast as possible.

It’s like shatter mesmer. You can die in the blink of an eye if you’re squishy and not expecting it.

If you’re expecting it, it’s actually relatively simple to dodge both.

Also, pro-tip.

In a team fight, just throw a target onto the DH.

He’ll die before any of his bunker friend’s on the point will.

Thank you for the advice. Again, play versus a team with brain that coordinate with their DH, you’re destroyed!! Sure every class has their survivability skills, if that’s the case. I don’t want to read complaining about other OP classes (since we can dodge all of them or use our personal surviving skills), because as we all know, there is nothing called stun, immobs, chills, dazes, confusion etc…….

why aren’t you dodging the taps then dude? like, why not. it’s not hard. they have activation times. they daze before damage so you even get an icon telling you to dodge. dragons maw even has an animation where you are fine until the jaws close. it’s not hard to dodge them tbh.

if you cared to read my signature you’d know that I play predominantly scrapper in PvP. can’t see why I would be defending DH for my own benifit when I’m on an engineer. but you got emotional and accused me of self serving bias. nice one.

I am not going to re-explain the dodging part for you. So, because you mentioned couple classes in your signature that means you never played anything else?? what are you talking about man…… cool cool I got your point.

Actually, I got everyones point, that I need to L2dodge. Can someone on this forum try to understand what I mean beside the L2dodge kitten?? Like the dodge his always there in team fights.
Again, I am not talking about a 1v1 situation. Have fun with your DHs everyone.

Lmao is this dude for real?! I can’t tell if this is a troll post or not. Listen OP, It’s seriously a l2p issue man, DH are good at stomping bad players and that’s about it. I’m sorry and I know it’s going to upset you but just practice a little more instead of complaining. For the record, I don’t play DH either because it’s actually not a good class right now.

Warrior

Anet I would like 3 pips added to my account.

in PvP

Posted by: Interpretor.3091

Interpretor.3091

I agree with OP, this is outrageous. Give him his pips back.

Oh and while you’re at it nerf Mesmers.

Warrior

Will the Warrior plz swap?

in PvP

Posted by: Interpretor.3091

Interpretor.3091

No, stop asking.

As a warrior of three straight years, it is an insult to me as a player and PvPer. I am already deeply disappointed and upset that arena net would take a class that I have enjoyed so much and put so much effort into perfecting since the games release and absolutely kitten ON IT.
Now I have to enter solo queue and listen to some pleb who has maybe PvPd for six months tell me to switch because the “pros” say the class isn’t good enough? GREAT!..What more do I have to do?

…Everything that is happening right now is a god kitten shame.

Warrior

Condi warrior, this a thing?

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

You guys seen condi reaper? lmao so good. https://www.youtube.com/watch?v=ODtnV2KI7gA

Warrior

King of Fires - Spvp Build

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

Warrior

King of Fires - Spvp Build

in PvP

Posted by: Interpretor.3091

Interpretor.3091

wrong subform, delete please

Warrior

(edited by Interpretor.3091)

[PvP]Will anyone compete with Warrior?

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

Leagues yes, tournaments no. Switched to reaper to compete but warrior is my main.

Warrior

PvP doesn't need soloQueue to be an Esport

in PvP

Posted by: Interpretor.3091

Interpretor.3091

because people have lives and can`t wait for team to show up. If you want esports you need to have a LARGE player base and like it or not solo casual players who will never play in the pro league ARE your player base.

Which is exactly why unranked queues and custom made servers exist. Thank you for proving my point.

Warrior

PvP doesn't need soloQueue to be an Esport

in PvP

Posted by: Interpretor.3091

Interpretor.3091

To make it short:

People should get punished for having friends that play other games than gw2? I believe you are just worried about not being able to farm pugs to gain ranks in the league.

This actually made me laugh out loud. I honestly can’t tell if it’s a troll post of not…honestly, I will have no problem farming you in leagues. ; )

Warrior

PvP doesn't need soloQueue to be an Esport

in PvP

Posted by: Interpretor.3091

Interpretor.3091

I don’t know where the notion came from that soloQueue is needed for then game to be popular and an Esport. This game especially. GuildWars2 is an MMO (massively multiplayer online) platform. The main appeal for a large majority of players is playing with friends and guildies…why should PvP be any different? It’s not like you’re going to get better as a solo queue player anyways. There is no communication, no rotation call-outs or bursting targets. You SHOULD be punished for not playing with a team. It’s a part of the game. SoloQueue is what it is and you should know that going into it. If it doesn’t please you, unranked queues are available. Teams won’t queue into unranked games anymore because they are actually trying to get better as a team instead of crying about things on the forums.
Games like CSGO and LoL thrive as very popular eSports games and have generally the same Matchmaking as Guildwars2. In fact, CSGO Match making puts you against full enemy teams all of the time and that game has absolutely sky rocketed in terms of popularity this last year and a half. Their last major had over like 1.2million real time views on the stream of the grand finals. Only 2 years ago that number was only like 50k maybe.
Just make some friends, stop being nasty and elitist to everyone you meet and just have fun with the game. Ranked is ranked for a reason after all.

Warrior

Warriors and the balance patch

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

If you guys thought they were going to buff warriors in the middle of the pro season, you’re wrong. Sorry. The fact that there is absolutely nothing for warriors this patch (12/1/15) means that they are most likely overhauling and reworking the warrior so just be patient.
We don’t want the meta to be worse than it is. There are so many suggestions on how to balance warrior it will be important to do it right this time since they didn’t during the release of HoT. Warriors are relatively balanced and still important in PvE and I guarantee that that is why it’s taking so long.

Warrior

(edited by Interpretor.3091)

Revenants do it better

in PvP

Posted by: Interpretor.3091

Interpretor.3091

Warriors and Thieves are and have always been a selfish burst class (with the ONE TIME exception of Shoutbow in the EU meta). Both classes rely on heavy damage to defeat their enemies, while in-turn, not giving much team support.
Regardless of this selfishness, Warriors and Thieves were always in the meta because they countered bunker play with high amounts of sustained physical damage. The addition of the Revenant class in HoT made the warrior and the thief absolutely irrelevant because Revenants can produce the same amount of physical burst damage as Thieves and Warriors can, BUT they are not selfish. Revenants have an immense amount of might stacking and boon sharing.
Why would you bring a selfish class such as a warrior or a thief to the fight, when you can bring a Revenant to do exactly the same thing AND act as a buff bot your team?

Both the EU and NA pro league data collected by Morwath.9817, (https://forum-en.gw2archive.eu/forum/game/pvp/EU-Pro-League-Meta/first) heavily supports this . Revenants are playing Maruaders/Berserker/Vipers amulet and are the main source of physical burst damage for their teams.

I’m not going to pretend I know enough about Thieves/Daredevils to suggest specific and detailed balance ideas, even though I have some pretty good ones. Even though I main Warrior, I don’t want to give my detailed ideas either because my ideas don’t matter. However, I’m hoping that balancing can be relatively simple if we look at it from this standpoint: Buffing Thief and Warrior abilities to support their teams will make them both more viable in team fights as well as 1v1 situations.

Warrior

(edited by Interpretor.3091)

Game not starting up

in Bugs: Game, Forum, Website

Posted by: Interpretor.3091

Interpretor.3091

So my game isn’t starting up. The client will come up, I log in and press play and then nothing happens. The client goes away and that’s it. I tried repairing client and looked through all the troubleshooting stuff and nothing has worked. The only time I can get the game to start up is when I restart my computer, then everything is fine. If I exit out of the game and attempt to start it back up again, the same thing happens and I have to restart my computer again to fix it.

What’s happening.

Warrior

Warrior raid tank?

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

Think of it this way: Yeah you could run a super tanky warrior with 3.4k toughness and 30k health, Mace/Shield, Mace/Sword and you would be almost unkillable. But when you look at scrapper who can live just as well as that and produce average damage. Why would you take a warrior who isn’t going to do nearly as much dps.

Look at this scrapper PoV on a kill of Vale Guardian: https://www.youtube.com/watch?v=zFAS7jPwPKk” The guild is Sickest Guild [NA], one of the best raiding guilds in the world. Look how much DPS he does, and he tanks the encounter with ease.
Here are the reasons why Scrapper will always be better than warrior in tanking:

  1. The Scrapper has full up time protection and regen., while also doing some pretty efficient dps.
  2. The Scrapper also brings an AoE healing with his turrets, the only healing a warrior brings is with banners and shouts and you have to purposely spec into those, which is an even bigger DPS loss. Also, why run bannerhealing/shouts when you already have a druid who does it twice as well!? Any more healing would be overkill and an unnecessary DPS loss of an extra person.
  3. Banner buffs are already being brought by PS warriors which are almost necessary in raids for might stack upkeep in combat.
  4. You’re not nearly as mobile as a Scrapper who can run away and still do their main damage rotation, when to do DPS as warrior and tank, you either have to backpedal (which is NEVER good) or you have to awkwardly side strafe to move. Losing control of a boss when moving him into a different position could be a possible DPS loss as well. The best tanks are the ones who can keep the boss in a position where the DPS can constantly attack it.
    …When bosses have enrage timers, you’re pretty much gimping yourself by bringing a warrior tank.
    So no, warrior tanks aren’t viable, not nearly as much as a scrapper. Not even close.
Warrior

(edited by Interpretor.3091)

HoT warrior duo

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

The posts above me are all horrible advice. Warrior is fine, just not Berserker elite spec. I have the most success in a warrior duo when I’m playing with a support guardian, a Druid or a good staff ele.
Overall it depends on your personal preference and skill levels. If he is new, you might want to play a non-support class and you should both be relatively tanky. I would recommend a GS guardian or a DD ele. That way you two can just beat down targets and not have to worry about dying right away like you would playing a thief or Mesmer. I always find that when I duo with a thief or a Mesmer I always have to save them from downstate. However if he is good, play support and have him play high damage, low sustain builds. Any really good warrior with a support class next to him will kill almost anything.

Oh, totally forgot about Revenant. Probably the best duo partner for a warrior.

Warrior

(edited by Interpretor.3091)

Warrior raid tank?

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

Warrior tanks are purely situational because you rely on defensive healing and boons from outside sources. I think scrappers are the best tanks right now. They can maintain high toughness, self uptime protection, aegis, and regen, while at the same time remaining mobile and pumping out decent damage with bombs. Tanking in this game is all about protection and aegis boon uptime, which warriors don’t have. I think the world first clear of the new raid content used a scrapper to tank all four of the encounters.

Warrior

Torch needs a buff

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

Resistance for 5 seconds sounds great actually. My suggestion was clearing a condition every 3 seconds and last for 6 seconds on a 20sec CD with 16sec traited. Torch 4 is fine. It would be cool if it dazed as well as applying burning.
Also berserker when activated should give protection.

Warrior

pls nerf/delete everything

in PvP

Posted by: Interpretor.3091

Interpretor.3091

Warriors only. Not op.

Warrior

The Return Of The Hambow! - Video in comments

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

The only problem I have with longbow right now is how clunky it is. If you have a target and you use the longbow berserk elite on it, if it’s not directly in front of you it doesn’t go off and it’s very buggy. Any suggestions!?

Warrior

The Return Of The Hambow! - Video in comments

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

You get pulsing stability every 3 seconds while in berserker, which has a pretty constant uptime (around 60-70%) which is rediculous. With this you have more uptime stability than any other class in the entire game. You don’t need the stability outside of berserker because you have 4 stunbreaks. Outrage is every 10 seconds and if you are really getting stun chained you have endure pain. Also if you didn’t know, headbutt also breaks stuns and snares. So you have 4 stunbreaks and two of which grant adren. which you need. You also do they large majority of damage while in berserker so it’s not a damage loss at all. Try the build.

EDIT: I have also learned that Berserk can be activated while stomping and ressing, so there is a stability stop and stability res for you if you wish.

Warrior

(edited by Interpretor.3091)

The Return Of The Hambow! - Video in comments

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

You’re right there is no fury in this build. It’s under the assumption that you’re gonna get fury from outside sources but I guess i shouldn’t assume. This build is intended to be in a team fight, however it’s still effective on its own. Still 37% is still worth the extra crit dmg, I’m getting 4-5k crits with arcing slice, hammer 5 and headbutt. Im also getting anywhere from 500 to 1k burning ticks.

Warrior

The Return Of The Hambow! - Video in comments

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

Sorry my writing is horrible. This build has a 37% baseline crit chance and With fury (+20%) it is 57%. Baseline crit damage is 197% and with blood reaction it increases eve more (I’m not at home so I can’t tell you exactly).When you activate Berserker with changes to eternal champion you also get 3 stacks of might. Activating Berserker also gives you quickness. Also, hammer trait also does 20% more damage on targets who are dazed and stunned. Strength runes also give you a 5% damage increase under the effects of might.
Basically all of these components are important to your damage output, since you don’t have any support except for might stacking and your hammer, you need to be able to produce damage. Berserker is meant to be a brawler, a heavy hitter that controls the fight with the hammer. You can still survive burst with your two endure pains, you get stability while in berserker, a stun break that is on 10 second cool down and conditions shouldn’t be an issue with Berserker stance, brawlers recovery and cleaning ire.
The build offers heavy physical dps with medium condition damage and poison with your sigil. It gives you two defenses against a burst and you are considerably durable already with the celestial amulet. And you have many defenses against conditions.
Also, yes I can duel you. Just add me in game and contact me when I’m online.

Warrior

The Return Of The Hambow! - Video in comments

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

Going to have to agree with lighter on this one.. Dead or Alive isn’t going to keep you alive for very long after it procs. If you are being focused, you aren’t going to have time to react to anything for that 5-7k hp to even matter. You have double endure pain, which is more than enough to counter any burst done to you. I always thought dead or alive was supposed to be used situationally in raids. Dead or alive would be a cheesy 1v1 dueling build trait, but other than that, Blood Reaction is a huge dps increase and much mor valuable to you especially with this build.

  • you are in zerker mode I would say ~60-70% of a fight and with fury you have a 60% crit chance,including the MINIMUM 3 might stacks you have by using berserker. On top of all that and the quickness buff, you’re gonna be swinging your hammer like crazy and pumping out a LOT of damage and control with the hammer. Blood reaction is actually one of, if not THE trait that makes this build so viable.
Warrior

The Return Of The Hambow! - Video in comments

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

I can’t agree with Blood Reaction over Dead or Alive.

How so? Elaborate please.

Warrior

The Return Of The Hambow! - Video in comments

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

Pretty much need hoelbrek for this with how many reapers are out there and engis, almost everyone is condi and i only die to condi

Strength are better, run the same build but use Brawlers Recovery instead of Destruction of the Empowered. It will keep you from getting blown up by burn guardians and warriors. That was my only counter and after I switched it wasn’t a problem.

Strength is more overall constant dps, 5% dmg under the effects of might and increased might duration. Hambow is about using your fire field to stack might while fighting.

Warrior

The Return Of The Hambow! - Video in comments

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

Warrior

The Return Of The Hambow! - Video in comments

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

Tbh the only thing I see this being good at is stacking AoE might with Rupturing smash into scorched earth :/ I mean sure the 2 sec Immob might help u land a CC chain but you could do much more if you swapped the LB for a GS and used that 2sec immob to land a partial 100b instead. If used at the start of berserker mode with quickness you could theoretically land a full 100b with a 2sec immob, still idk :S scorched earth is very bad, you can just walk out of it, unlike the small constant pressure Combustile Shot provides by covering the whole flipping point Scorched earth does very little. I mean the daze duration isn’t even long enough to hit with 1 hammer attack too.

That’s what oldschool hambow was all about my friend! The good warriors might stacked with hambow! I’ll have some footage soon.

Warrior

The Return Of The Hambow! - Video in comments

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

Warrior

(edited by Interpretor.3091)

{Berserker Viable??} Barret's LB/GS Build

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

The reason people played GS/Longbow was because it had a lot of damage but in turn sacrificed a lot of defense . It caught enemies off guard, and that was really it, after you were found out, you became the easiest possible target to focus down. It was a great dueling build. Rampage gave you a little more survivability and damage in pvp matches before you were easily focused/bursted, but even then no one used it in actual tournament matches. This build sacrifices damage which is what the other strength tree based build is all about. Without the damage from the strength tree and the slightly extra survivability from rampage, your build is a very squishy hybrid build that doesn’t really do much damage. Yeah it does damage, but if you’re gonna go full physical damage just go all the way and use the strength tree. Basically the Berserker tree was forced and the elite skill it gives you doesn’t give you anything significantly beneficial. It is not worth taking berserker tree over strength tree with full physical traits and stats.
Also rampage makes these full physical damage warriors viable. Any full physical damage build not running rampage is either a dueling build, or useless.

Warrior

(edited by Interpretor.3091)

Berserker - Roaming Vid (Vaanss)

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

That warrior you dueled choked so hard.

Warrior

celestial needs to go or get changed

in PvP

Posted by: Interpretor.3091

Interpretor.3091

Shoutbow warriors used settlers, leave us out of it.

Warrior

WvW Super Tank Warrior

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

I’ve played for Ark and other gvg guilds for quite a while, and I main warrior. So here is my input. An effective frontline warrior is a mix between being tanky and having damage. Without damage you are useless. Yeah the CC and stuns are nice but you aren’t going to do anything against a good team with condition clear and party stability.

Warrior

Proposed Changes to Berserker Elite Spec

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

I really wish Flames of War on the torch would remove a condition every 2 seconds instead of just 1 at the end or at least have berserker pulse protection when activated. The main issues with torch in PvP is the lack of defense.

Warrior

Condi zerker; new top damage dealer?

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

I believe that there were a few issues with condition warrior that made it inferior to physical damage builds in PvE raids and fractals.

1. It requires quite a bit of ramp up time to get going, makes it less viable than GS when clearing trash and doing speed runs.
2. Since longbow berserker burst is a big part of your damage output, the target needs to remain stationary at almost all times.
3. You need to be in Meele range at all times to deal maximum damage or it’s worthless and you’re better off going physical damage with a rifle or longbow for situational use.

On paper berserker condition looks great but In actuality I feel like it’s pretty lackluster. This…is pretty sad because Revenants are outdoing warriors in raids because they give the same boons and utilities AND perform better damage wise on moving targets so…bleh.
And this is only raids. In open world it’s even more useless because the adrenaline dies so quickly. I’m s definitely the best AOE dps however. The burn damage spreading on crit is huge damage…that is however if you have the ramp up time to get the dots rolling.

Warrior

A New Viable sPvP Berzerker build????!!!!!

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

Hey guys, really awesome feedback. Gonna try out all of these and come back with my own input.

Warrior

A New Viable sPvP Berzerker build????!!!!!

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

Berserker really is fine against other builds, just not the new ones! Against the new ones it is DEAD LAST.

I think a solution can be found to make Berserker viable in a competitive setting. We just need more time. I’ve already made a post on it, but if Fast Hands became a passive warrior trait, Warriors would instantly become viable again.

Warrior

A New Viable sPvP Berzerker build????!!!!!

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

Hey guys, I love this game. Been “Warrioring” in PvP since release and I simply will not give up on my class(stay strong boys and girls). Here’s another build I’ve been playing with. It’s physical and condition mixxed. It goes off the same principle that axe/sword, longbow used to go off of, but less bursty physical damage and more bursty burning damage. Mace hits SO hard right now with Berszerker, when I first learned of this, I could not wait to construct a build around my once beloved mace. Everything is so strong right now and warriors aren’t at the top of the food chain at the moment, but remember we are only a few DAYS into the games first major content expansion, so things wont remain this way long, trust me. My biggest advice is to just play extremely smart, this build isn’t face roll, everything is calculated and every hit counts. So here you go, enjoy and remember that we warriors will be relevant again, I promise.

http://gw2skills.net/editor/?vJAQRAsf5cnMdAVhglkCehAElilrATJH06aBIBgJQq7d0eaftA-TphHwACeAAEOCAAOBABOIAj2fwYZAA

EDIT: Edited the build slightly, replaced passive Endure Pain for the Mace Trait in the defense tree, gives quite a bit more damage output and gives your more control over a fight. I also replaced Balanced Stance with Endure pain in Utilities, since you don’t have much in terms of burst defense, but have quite a few stun breaks. Run Double endure pain if you have trouble with staying alive against bursty teams.

Warrior

(edited by Interpretor.3091)

TorchBow - Spvp

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

Warrior

(edited by Interpretor.3091)

Feedback on sPVP Warrior Play

in Warrior

Posted by: Interpretor.3091

Interpretor.3091

So since no one is really giving you feedback, I will!

1.) You spend a lot of time running (or jumping) around, make a decision and go there. You’re wasting time either way. You go home to fight a 3v2 where you probably should have gone mid to fight and claim it 100% since home already had 2 of your teammates on it. You lost mid because of this, your mid player was fighting a 1v2 and you should have been there to support him.
2.) Speaking of mid, you go right into the fight and pop rampage. It’s almost NEVER advisable to pop rampage right off the fight. You’re goal as full Zerker is to do as much constant dps as possible. You should do your regular axe/shield, GS damage rotation first and then go into rampage to finish them off. Once you get back out of rampage, your cooldowns will be back up for another round of burst, which is even more dps.
If you wait to pop rampage, the enemy players will be low and less equipped with cooldowns and dodge rolls. They will be sitting ducks for when you do rampage, and you will have an easy stomp with the constant stability it gives you.
3.) You were never going to win that fight mid, you should have said, hey I need a peel off mid, I’m heading: (insert site here), and you should have ran like hell. Instead you stayed to fight and died for absolutely no reason. It was more downtime for you and your team suffered for it (except now I see that you decapped far to which that I say: any good team would have stopped that, you would have been snared and dead a lot sooner than you were). The only time you do stay on point is if you absolutely know you’re going to get backed up with 2+ within 10 seconds.
4.) The rotate home was good, as your teammates had far. Finish your Axe 1 chain if you’re gonna do it. You double stomped the necro, when you should have just cleaved since there was still a threat on the point. Good kill on the thief lol he’s mad.
5.) The rotate far is sketchy, you had just wiped 3 of them and you go far as a zerker alone. Fortunately for you the enemy team didn’t go home like they should have (horrible rotations on their part), but with any other team would would have been 1v3 and you would have quickly died with no chance of escape.
6.) When you downed the engineer mid during the second team fight you didn’t follow up for some reason. No idea why you did that. Make you sure watch your axe 1, icon when auto attacking stealthed targets, when you hit them it will switch to the next line in the chain. You did it a few times, found the stealthed player, but neglected to follow up and the engineer was ressed. Misplay on you big time there.
7.) lol Rush is so broken right now, that thief is so mad.
8.) In the 3rd mid fight vs the thief and guardian you panic dodged after you blocked the thief’s first attack. Then you start swinging back at him with your GS and you didn’t use WW on him before switching back to axe. You had 3 more skills up on your GS and you didn’t use them. Then you switched to axe, didn’t use shield bash at all to push out more damage, you could have set up a nice burst there, but you didn’t. Then you use a dodge roll on rampage for no reason. Basically you wasted your skills/didn’t use all of them, then paniced into a very predictable, healing signet rampage.

All I can say is: poor Five Gauge, I bet he’s ready for the league system lol, he was the only good player in that enemy team.

Bimbim is a top thief too – he just didnt play too well that game.

I agree with your feedback for the most part, but for the rotation at the beginning…I knew that Chaith +1 were heading home so wanted to make sure Chaith was taken out. Also, I went mid to keep it decapped while i had rampage to ensure far could be pushed. Sure, I could have +1’d mid from the beginning or left to far after the home fight but that was assuming they wouldn’t just push far from spawn and mid with Chaith alive and have mid + far after the engagement. I bought a lot of time for our team to regroup and hit far, which they did. I went to far knowing that I had some time before Bimbim ressed and it would force him to either come to me at his home or decap far, which we were watching. I’ve seen Apex do this before with this type of rotation and it tends to work as long as the matchup is ok. They had no dd ele, and I was decently confident I could hold a 1v1 vs most of the other team.

- I wasn’t even concerned about the skill of the players, at top level competitive play the skill of the players doesn’t matter. It’s the rotations. Chaith or no Chaith, it was a bad rotation.
- Yeah you bought a lot of time in this instance, but the enemy team was a Pug had no coordination. Any actual team, you would have been decimated much faster in a 1v3, no doubt. In an actualy competitive match you should have gone home to regroup, fought out of home, had a thief try to decap far and then regroup to fight it out middle.
- I believe that after you went far you had downed the engineer, the thief and a guardian. So you would have been 1v3d (or 1v2d) and you really shouldn’t be taking 1v1s anyways since you’re mainly a burst class to kill people in team fights, but that build doesn’t do horribly in 1v1s so in Pugs you should be fine.

Warrior