Dare to dream sir, dare to dream….
If you are called a noob they are just trying to protect their online ego and don’t count it as a loss due to some imaginary technicality in their head.
Kind of when sport teams lose and all you see * the refs handed them the game, that was a BS call* anything to keep them perfect in their own little world.
Right but the ref IS from their city so, its like it was rigged from the beginning. We can all agree it was a bs call tho right?
It has always been very easy to get dragon, if you can win 1 game you can win a billion games given enough time, and time is all that is required for dragon.
I like this.
Ever stop and think about why dueling is a heavily requested feature by none other than Thieves and Mesmers mains?
Coincidence? I think not.
I main a guard. So… I don’t know why you are just making things up… at least other anti-duelers put up their straw man, you just commented to be included?
Also.
What? i don’t know if it’s my understanding, or your comment just didn’t make sense..
It must have been your understanding of English, because you said:
…if people don’t just run hard counter dueling yolo builds, i will be enjoying quite a lot since it will be more skill related and not hard counter yolo build wars 2….
So I said:
Wait wait wait. So you would enjoy dueling quite a lot except you are afraid of people playing hard counters?….
Then I created a hypothetical situation in which your counter argument fails to hold up.
Dueling is not fun in GW2, everyone will just be running 1v1 hard counter builds.
If you don’t like dueling, and you reject any duels, wtf do you even care what “everyone will be running”. If you are playing dungeons/ other pve content, what do these ‘hard counters’ have to do with you?
Because it is the reason why i don’t enjoy dueling, if people don’t just run hard counter dueling yolo builds, i will be enjoying quite a lot since it will be more skill related and not hard counter yolo build wars 2, i mean what’s the point of dueling if you just run yolo hard counter dueling builds and faceroll to win, like seriously.
Wait wait wait. So you would enjoy dueling quite a lot except you are afraid of people playing hard counters? In your assumed future where only yolo and hard counters would exist for dueling, wouldn’t you be able to look at the person requesting and duel and prob tell if they were a class that would hard counter you? If yes, then don’t fight them. If no, then they probably don’t know what you are playing either… so they couldn’t know if they hard counter you…?
Dueling is not fun in GW2, everyone will just be running 1v1 hard counter builds.
If you don’t like dueling, and you reject any duels, wtf do you even care what “everyone will be running”. If you are playing dungeons/ other pve content, what do these ‘hard counters’ have to do with you?
You can setup your own PvP arena for Dueling – Invite the person, DONE.
People want open world dueling so that they can be irritants. They want to be able to harass others and flex their kittens. They want to roll flavor of the month dueling builds, play their scissors and specifically hunt down their paper to cut, then crow about how awesome they are.
Otherwise, they’d be fine with specific arenas where they could easily find other people like them. But that would mean they’d actually have to fight other people who are built for dueling… and well, they can’t have THAT.
That Goldshire example I mentioned earlier? There’s a reason that dueling crowd hangs out in a low-level zone, and it’s not because it’s easy to find others duelists. It’s so that they can harass “easy marks”, low level players who are either new to the game or new to a certain class and might not know everything about it.
Straight up untrue. Sorry you had a bad experience that one time.
People hang out there because it’s right outside a major city.
Anyway, I suggest you stop worrying about how other play and whether or not they choose to duel. It’s really none of your business.
It’s my business if it affects me, and it affected me. I don’t really care if I can block people in chat or not. It’s obnoxious to have some teenage cretin badmouthing me in local chat because I refuse to duel him. It’s not why I play games. And yes, I did block him, but I still find it obnoxious.
This is the kind of player that dueling invites to the community. It ruins the community not just for me, but for the dozens of others who feel like I do. This isn’t something we made up inconvenience people. We feel this way due to our experience with players like that. Same with open world PvP.
Sure, I can ignore them. But they don’t make the game more fun for me, and they DO affect some people a lot more than they affect me. I’d probably rather have the affected people to play with than the griefers.
So I say no to dueling.
I had a similar case with you.
Everyone keeps begging me for gold.
It’s my business if it affects me, and it affected me. I don’t really care if I can block people in chat or not. It’s obnoxious to have some teenage cretin badmouthing me in local chat because I refuse to give him gold. It’s not why I play games. And yes, I did block him, but I still find it obnoxious.
This is the kind of player that gold invites to the community. It ruins the community not just for me, but for the dozens of others who feel like I do. This isn’t something we made up inconvenience people. We feel this way due to our experience with players like that. Same with other currencies like etco in gw1.
Sure, I can ignore them. But they don’t make the game more fun for me, and they DO affect some people a lot more than they affect me. I’d probably rather have the affected people to play with than the beggars.
So I say no to gold.
Bravo sir. Bravo.
And xmas! Xmas in July?! Forget it, Xmas in April is even better!
I do like the rank change…but at the same time, I really don’t like it. It is a little unfair to the higher ranked players who’ve worked for it honestly. But the rank-point boosts from 45 or whatever to 80 seems excessive to me. r55 jumping up to 80 is ridiculous. (If I’m understanding that correctly)
Here’s what Im thinking. Instead of the 20k rank points required per level after R39, once you hit r40, it should start with 20k points and 40-49 would all be 20k. 50-59 might be 30k or 40k pts. 60-70 would be 55k points then maybe 70-80 would be 75k-100k points, which may seem a lot still, but its not like 750k or 8million total rank points…
r80 should still be a challenge to get, but not this easy… what do u guys think?OR what if the 20k ranks per level remained, but once you hit 80, your rank was reset to 1 and you’d be given rank titles like in WvW. So then you’d be Bronze Rabbit, bronze Deer, Bronze Dolyak…etc then Silver, Gold, Platinum, Mithril and Diamond. And once you went through r80, you’d be an Ascended Bronze, Ascended Silver, Ascended Gold, Ascended Platinum, Ascended Mithril and Ascended Diamond rank.
I suggest you read the numerous threads on the matter, similar solutions have been offered. The fact is that it took 2 years to the most dedicated players to reach r70, and that is only 30% of r80 so you understand there was an issue.
ArenaNet wants r80 to be accessible, I doubt we can make them change their mind about the amount of rank points necessary. What we can do is offer suggestions to keep a sense of progression in PvP after r80.
Sense of progression? Why should that be needed for pvp?? Progression has nothing to do with engaging in combat with others, the only progression pvp needs is the individual getting better at the game, realizing their strengths and weaknesses in relation to their competition.
The only thing the ranking system does at this time is:
- Shows who cheated with the skyhammer exploit
- Shows who played the game much longer than others
None of the two are relative to a individual being skilled at the game or not. One cheated and one has more time to put into the game than another person. Both circumstances are irrelevant when it comes to pvp.
I like this. Well put.
I’d like to hear some comment / justification for the rank rescaling and removal of jewels from amulets. Many of us have expressed our reasons for opposing these changes. Something to address those concerns would be appreciated.
And many of us have expressed our reasons for appreciating these changes.
Simple solution:
Create a few PVP rooms with a two person limit. Rooms already have max limits so the coding should not be much more than changing a few numbers. Done
In GW1 we had a lot of fun just chatting and sparring. Until the guild hall are finally made this would be a nice addition.
This isn’t open world dueling. This is a custom arena. People want to be able to run around, see someone that looks awesome, think, ‘hey i want to see if this guy is good at fighting’, right-click, ‘request duel’, then the person can:
a) accept, the fight happens, the 2 people get to talk about how fun/lame taht was, life moves on, maybe they become friends, idk
b)decline, life moves on, both players continue about whatever they were doing, farming, living story, etc
I wonder what all those people that constantly want PvP in the PvE world would say if each day a new thread popped up where people demand that we can go into PvP zones without beeing attacked by other players.
I mean .. hey .. we need that so badly, a non-pvp flag for PvP zones .. i never get my 100% map because since AION i will never again want to have to deal with PvP in any form.
I demand that in PvP/WvW, each player can toggle PvE mode on. In PvE mode you can not be attacked by other players and therefore focus on events, exploration and jumping puzzles.
This kind of comment continues to be the problem with the anti-duelers in this thread. They keep thinking of dueling as being like WoW where you are just walking around and someone from the other side (alliance or horde) jumps out and kills you randomly.
Duels are just for 2 players to fight choose to fight each other. It does not mean the whole game becomes a free for all where any player can be targeted and attacked.
I’m just going to leave these here
RE dragon rank:
+1, very mindfull. dragon rank is just no life.
RE Skyhammer farming:
We are aware of this and are taking steps to mitigate this type of play.
Before you take too many steps.
Think for a momment, why a very high number of high ranked players (Included the winners of PAX) are doing this farm.We are doing it, because at rank 50, it´s the only way to rank up at a decent path. This is not really players fault. It´s your system´s flaws and reward system who are forcing us to make this kind of farm.
If you give rank points for non skill things, instead a huge amount for winning a match, this is what happens.
Even if you try to nerf it, until this rank reward system changes, rank farmers will find another way.
Summaryzing, we don´t do it because it´s fun, no. It isn´t. We do it, because it would take insanely lot of time doing it “normal” at rank50/60, therefore if we want to have the next rank “some day” we should do this.
Well, now it’s clear what type of player you are, your skill and dedication to running in with AoE and dropping down a hole
At least those casuals you so complain about will get their ranks using so much more skill than you did and actually playing the game as intended.
GG. Like the turkey, you’re done.
Nice one. Extra points for the dedication to dig that stuff out.
Mesmer downed state 2 is like, the best downed state 2 attack there is, after elementalist.
It’s easy to see why stealthing and moving a random 400 distance is harder to stomp than preventing a stomp by shooting a measly interrupt projectile (Warrior, Ranger, Necro, Engineer, Guardian).
- Your stealth cannot miss. Therefore, you can’t be countered by: Blind, Aegis, Stability, Invulnerability, a dodge roll.
- You often port right out of the downed cleave on you, in teamfights, and are in stealth for ez-mode revives. It angers me when I’m cleaving where the Mesmer went down and suddenly I see 2 enemies start reviving their invisible ally .. right behind me, and then it’s too late.
A superior downed state 2 skill, if anything. Get some perspective.
Agreed
At least the mesmers get 1 free “you can’t stomp me yet!” some of us get stomped with just a little stability.
Yeah, after reading several posts about how it isn’t fair that r70 people are being rewarded less than r55 people, the point I was trying to make was that they did receive rewards and if you all play as much as you must have to be r70, you should have had glory hand over fist. And if you had spent all that glory on the various chests or whatever, that was fine you still got something out of it, its not like you were cheated out of rewards.
And Uhtameit is right, so they don’t have the skill points, but tomes of knowledge should also reward a skill points. And there is an somewhat valid point to be made that the gold req made it tougher, but you have been able to receive some gold recently from matches.
And if the goal is to move more pve’rs and others to pvp, why can’t devs also want pvp’rs to do some pve? Why does it have to be such a hard line in the sand of, you vs them? You spent time in pvp, you got rewards, and likely your gear shows it. Also you prob are much better at pvp than the pve’r running in pvp now. So even if he looks good in his gear, you can beat him to a pulp, and really that should be more satisfying than clicking through chests and a number next to your name. At least that seems reasonable to me.
Right and those players at r70+ got glory, which these r55 people won’t, and that glory could have been spent at the vendor on items such as skill point scrolls and tomes of knowledge.
If the person is, say r80 vs r55, they have earned 25 more chests already than the r55 person. On top of that, they earned glory (until recently) which they were able to spend and get more chests at the vendors. But these r55 people being pushed to r80 will only get those 25 chests, they won’t get all that glory to spend on chests or whatever else at a vendor.
http://wiki.guildwars2.com/wiki/PvP_RankThe only issue is that the old chests used to give you gear from your rank, which you could already craft. The new ones are much better.
rng and gear is what it is. You can’t say they aren’t getting as many rewards are the current r55 people though.
If the person is, say r80 vs r55, they have earned 25 more chests already than the r55 person. On top of that, they earned glory (until recently) which they were able to spend and get more chests at the vendors. But these r55 people being pushed to r80 will only get those 25 chests, they won’t get all that glory to spend on chests or whatever else at a vendor.
http://wiki.guildwars2.com/wiki/PvP_Rank
I’m rank 36 right now. This doesn’t affect me that much but rank 80 was my small dream in GW2. Now it will be so easy to get I’m not even sure if it will be worth to get
or care getting
If this r55 proposal keeps going ahead, you´ll just be rank 55 in 2 weeks playing intensively (I promise) with the current rank rewards in the game (that have been raised lately).
Sadly, it won´t give you any prestige, fame, or coolness attached. You´ll just be another one amongst lots, you won´t be distinguished.
You cant be serious, omg my sides xD
It’s true though. When you see an r55 player right now don’t you think, “wow that noob prob has about 2 weeks of game time under his belt”
So “everyone” who is rank 55+ right now is a bit disappointed about the “nerf” to rank points. What I do not understand is why no one has asked about a rollover for people with a rank higher then 55?
Q: Why is there no rollover rewards for people with ranks higher then 55?
Example: If you are rank 70 you will have acquired 3.421.500 rank points. Someone with rank 55 has acquired 1.171.500 rank points. After the patch rank 55 will become and infinite loop like in PvE lvl 80. If I am not mistaken the rank points required for the infinite 55 loop is 25.000.Logically, people that are higher then rank 55 should get rewarded with every 25.000 rank points past the 1.171.500 rank points it requires to reach 55. Example:
Rank 70 = 3.421.500 rank points
Rank 55 = 1.171.500 rank points
Difference = 2.250.000
Rollover rewards = 2.250.000 / 25.000 = 90 chests.
Rank chests gained past 55 = 70 – 55 = 15 chests.
90 chests – 15 chests = 75 chests.Maybe this has been said before, I don’t know. But this seems the most logical and fairest to everyone.
Because, logically, they received chests for every rank along the way, plus glory, which they were able to spend however they wanted. So they will receive the same number of chests as these r55 people, plus they got glory all along the way, which the r55 people won’t get.
That does not make any sense. We are talking about rank points and gained chests not glory. These people gained 2.250.000 more rank points then us and would not get rewarded for it. But I still do have not conformation whether or not it works the way I explained it.
How does it not make sense? If the person is, say r80 vs r55, they have earned 25 more chests already than the r55 person. On top of that, they earned glory (until recently) which they were able to spend and get more chests at the vendors. But these r55 people being pushed to r80 will only get those 25 chests, they won’t get all that glory to spend on chests or whatever else at a vendor.
http://wiki.guildwars2.com/wiki/PvP_Rank
Well I just don´t want every r55 spamming the dragon. Simple as that.
As for the op proposal, it´s good, but r55 should never be dragon, rather 70
Dear sir, you are getting rather annoying.
Ostrich Eggs might have a big ego, but at least his complaint makes sense : he’s not getting as many chests as the r55 and he’s had chests filled with poor rewards instead.
You, on the other hand, just seem want the rewards to be solely for the r70s while you don’t even try to offer constructive solutions. Guess what : no one cares what you specifically want. If people offer solutions so that the r70 aren’t somehow harmed by the rank changes, maybe Anet will listen and use those ideas. Complaining like you do doesn’t help anyone and is starting to be particularly annoying.
Another good idea, thank you OP.
You do you have problems with reading comprehension.
The solution I´m proposing is pretty much clear: r70 being dragon.
Don´t read if your eyes bleed. These are forums, opinion is free to be expressed.
Furthermore, There are many topics asking the same than me: r70 being dragon. There are also players in game sharing this same thought.And guess what? Arena-net is open to this kind of feedback.
No doubt there is no censorship and you are free to express your opinion, you should definitely open a thread to make that proposal instead of polluting every single thread that offers some thoughtful solutions on the matter.
ArenaNet is open to feedback, your answer is more of a “You are wrong, change it that way because I say so” while they obviously have their reasons for wanting to change the ranks that way. You are not even offering arguments to support your idea, so then again : go and create your own thread, it will probably be the 7th on the matter and probably the least interesting of all.
I already opened a thread, which has gotten plenty of views and replies. Nevertheless, I´ll continue expressing my concerns on future threads.
I don´t care what you personally think about my solution, you are no veteran neither dedicated pvper, while I am, and I have been speaking with lots of them, and they share my opinion.
Changing it to r70 is ultimately, another suggestion, whenever you want to take it by youself.Finally, I do have lots of reasons as to why r70 should be the real dragon and for your information, the thread I made has gotten up to 1.400 views and many replies.
Definitely your opinion as a random, doesn´t really matter to me, since you haven´t dedicated much effort in this pvp, your opinion isn´t highly valuable to me.
Sadly it doesn’t matter whether my opinion is valuable to you or not, nor does it matter if I am not a pvp veteran according to you : all that matters are suggestions. Yours is far from being the most constructive and that’s all there is to it.
Agreed.
So “everyone” who is rank 55+ right now is a bit disappointed about the “nerf” to rank points. What I do not understand is why no one has asked about a rollover for people with a rank higher then 55?
Q: Why is there no rollover rewards for people with ranks higher then 55?
Example: If you are rank 70 you will have acquired 3.421.500 rank points. Someone with rank 55 has acquired 1.171.500 rank points. After the patch rank 55 will become and infinite loop like in PvE lvl 80. If I am not mistaken the rank points required for the infinite 55 loop is 25.000.Logically, people that are higher then rank 55 should get rewarded with every 25.000 rank points past the 1.171.500 rank points it requires to reach 55. Example:
Rank 70 = 3.421.500 rank points
Rank 55 = 1.171.500 rank points
Difference = 2.250.000
Rollover rewards = 2.250.000 / 25.000 = 90 chests.
Rank chests gained past 55 = 70 – 55 = 15 chests.
90 chests – 15 chests = 75 chests.Maybe this has been said before, I don’t know. But this seems the most logical and fairest to everyone.
Because, logically, they received chests for every rank along the way, plus glory, which they were able to spend however they wanted. So they will receive the same number of chests as these r55 people, plus they got glory all along the way, which the r55 people won’t get.
Dueling would be nice add.
Here’s a different prospective….
I’m upset that now that the new changes are coming, I will never be able to get the rank 60 and 70 reward skins now that I’m being bumped to 80.
You did get more rewards for your time investment, Eggs…all that glory you could have spent on winter’s day boxes as well as unlocking rank 60 and 70 items. You already GOT your rewards, why do you want more?
You are recognized by the community for your skills and dedication. This whining about pixel rewards lowers you in my eyes. You were one of my heroes. I used to watch you stream for hours. Get over it, man.
OMG he wants to be compensated for his time and hard work! This is not acceptable. What’s worse, he’s whining about being penalized for putting in thousands of hours more than others. Cry baby. What’s a few thousand hours after all huh?
He should play for nothing more than the sheer enjoyment of the game and adopt a zen like monk attitude towards life. Strive not for rewards, for that is an evil thought.
Hint: /s
You all did get compensated. You’ve been earning chests and glory (up until the last patch or so) that you could have used on lots of different things. The 10 or so of you who spent all that time playing pvp need to stop the qq, and stop spamming the forums with your qq threads. Go back to spending your time where you have been for the past year and a half, and play some pvp.
I feel sorry for you mate, but Dragon Rank shouldn´t be something every casual should get. It´s meant to be for the most dedicated players. It was that way back in guild wars 1, and it has to be that way here.
No trust me, I feel much more sorry for you because to get rank65+ you have to make PvP your life, and that’s sad. I don’t know if it’s rose colored glasses or something else on these forums, but the system in GW1 for rank was horrendous it promoted elitism and slowly strangled itself to death. The only reason I’m still posting in these threads is because I want Anet to see that there are people who want this, that it has the makings of bringing new life into pvp. I know I won’t change any minds, because you don’t care, everyone screeching about “dragon rank is going to be worthless” can only see their “prestige(LOL grind is a better term)” disappear. The same people have been begging for ways to bring new people(or old ones back) into pvp. This is the first step, I would guess the next few would be adding rewards into leaderboards and adding seasons with rewards for the top players. I’m also guessing adding more game modes is in that track. So stop being selfish, figure out that time != skill, and give ideas on new rewards and game modes Anet can use to rewards skill instead of time.
I think I agree with this fellow.
I think you meant to say “truly prestigious” players.
As the forums are well aware, next patch is bringing free dragon to all! …
This is where I stopped reading and realized you were qq enough to create a new post. There are several threads already open and active for you to qq in. Please go there.
And you consider rank to be progression?
I do yes. It’s a permanent number that keeps increasing and is by definition “progression”. See how easy it is to please everyone? If ranks mean nothing to you, then let us have this and everyone is happy yes?
Well I find it funny as a PVP player you want to be rewarded for quantity of time instead of quality. Anyone can sink huge amounts of time in something if they have nothing better to do. Rank 55 requires a big time investment and until now it was rewarded poorly. Scaling down the ranks means people will be rewarded better for the time they spend on the game.
My point about ranks not being real progress is because it does in no way or form reflect the actual skill of the player. Ranks only matter every now and then when you get a new finisher, that is it. Instead of complaining about how this is going to destroy progression try to find a way of progression that is actually meaningful in this game mode.
I think the upcoming ladders will have to fill the role of progression for pvp players, not some rank which anyone with oceans of time can achieve.
I agree with you, sir/madam.
Only reason I was playing this game anymore from time to time was eventually getting to shark. If you’re going to remove the rank grind can you please at least make the game more enjoyable to play. Thanks.
I like how you said “Ranks are not being removed” and now we’ve flipped and apparently ranks are being essentially removed. I can’t imagine how those people who grinded out phoenix feel. :/
If you only played “from time to time”, then this was a fever dream.
Clearly, you’re the only one who thinks this. Go look at the perplexity thread and you’ll see the general consensus is that there are plenty of builds and professions that can abuse perplexity. Once again, you’re just letting your blind hatred of engineers cloud your judgement.
Clearly you forgot that they have classified engineers as a disease. This is why people hate them.
When everyone ‘s a Dragon… everyone will think their kitten don’t stink… feel me? No one will care to become better or listen to someone with more experience to gain new perspective. Everyone will think they know everything. It’s gonna be a great environment… Lovely.
I don’t know. When I see someone r70+ I don’t think, “wow that guy’s got a lot of experience, they must have a lot of skill.” I think, “wow that guy’s got a lot of free time.”
So I guess in that sense, it is impressive. But I would think you’d rather show off your skill w/ titles/gear or something, not by amount of time spent in the game…
I like the change too. I love pvp, but I never even thought about getting r80 because of the stupid amount of time it would have taken to get there. Kind of like maxing out some of those achievements in gw1 pvp.
Good change.
I already have 2 dragon rank accounts. One imba and one on eu.
That’s not incentive for me to play.
Isn’t the incentive to get more gear and have fun? Beating people down? Not to have a larger number next to your name?
Can’t I have multiple incentives to play? Or is that too complicated to fathom?
Can’t you max out and achieve that incentive at some point? And it sounds like you have. Cheers mate! Maybe now I can get to r80 like you now too!
I like the change too. I love pvp, but I never even thought about getting r80 because of the stupid amount of time it would have taken to get there. Kind of like maxing out some of those achievements in gw1 pvp.
Good change.
I already have 2 dragon rank accounts. One imba and one on eu.
That’s not incentive for me to play.
Isn’t the incentive to get more gear and have fun? Beating people down? Not to have a larger number next to your name?
I like the change too. I love pvp, but I never even thought about getting r80 because of the stupid amount of time it would have taken to get there. Kind of like maxing out some of those achievements in gw1 pvp.
Good change.
The FWR- Frequently worried replies.
- I am afraid of duel requests.
Auto-decline is a standard dueling feature. There should be no reason for ANet to not add this.
- I am afraid of someone constantly harassing me about dueling.
Report them for verbal abuse and block them. Should Gold be removed because a beggar constantly harrass me about giving them gold or should I report and block the beggar?
- I am afraid dueling will make PvE players toxic.
I see many toxic PvE players and dueling hasn’t been implemented yet. Should ANet remove PvE because there is a toxic sludge in PvE?
- I think that PvP isn’t balanced around 1v1 so I think that dueling should not exist.
1v1 happens in sPvP, whether or not you like it. They are called home bunker and far point assaulter.Many MMORPG with dueling exist anyways.
- I am afraid that forums will discuss about 1v1 balancing.
Everyone is always crying about thieves because of their 1v1 capabilities. This will not be new.
- I am worried that thieves and mesmers sending duel request to me.
You have a choice. You can get a better build, or you can decline it. If you are feeling venturous, then duel them.
- I think that duel rooms are a aviable alternative for dueling.
Anyone can easily grief in hotjoin. It takes one person to ruin the duel.
- I think that duelist should buy custom arenas for their duels to be protected.
That is incredibly selfish. If I have to pay a monthly fee to duel, then you should pay a monthly fee to Champ farm and do dungeons.
- It doesn’t interest me so I want ANet to use resources on something that interest me.
That is very selfish.
- I worry that the duelers might get distracted by outside forces.
It is the duelist’s fault for picking a bad spot to duel. They have the choice to duel anywhere in the world.
- I am afraid that duelist will interrupt something that I’ll do.
There is no way that a duelist can grief you anymore than another regular player can. In Dynamic events, even if duelist are fighting without doing anything to help the DE progression, those duelist will not gain any rewards nor make the DE more difficult to complete.
- I am afraid of seeing two duelist fighting each other.
Their annoyance is equal to some player that is spamming their skills. Except, I see plenty of players spamming their skills.
This is exactly what I was thinking about doing. I don’t even care about dueling, I’ve played swtor and always declined duels, but I’ve been following this thread and the arguments against dueling are selfish, and inconsiderate. One of the main things I like about guild wars is it is able to allow people to play how they want, spvp, rvr (wvw), pve. Why shouldn’t devs put a bit of time and let people who want to duel, duel.
I just can’t see it having any of the negatives that keep being brought up. I think the few people who continue to voice their negative opinions about it must have had a really bad exp at one time.
So, here’s a question (purely for discussion):
If you had to choose one, would you prefer RANKED Solo Arena, or UNRANKED Team Arena? I’d imagine unranked team arena would still allow you to queue up by yourself or with 1-4 friends much like the rated version does now.
Thoughts?
I’d prefer ranked solo v anything team.
I don’t have the time to make an organized, regular group of people to team with. I can always just play one solo match and log off.
I know you can join a team of other people, but the organized team of 5 will still usu beat the 4 + 1, or the 3+2 teams.
I think everyone needs to open their post with “Dueling is not ganking, we aren’t talking about adding ganking”
Every one of the people opposing the dueling I think continue to imagine it as wow alliance v horde. People would just like to be able to right click > duel.
If it’s a decline, I think most people move on. As some people above have said, if someone wants to run around you and /whisp you just to be annoying, they can do that all the same now. Adding dueling wouldn’t make it more common.
You can duel in swtor, and I think I was only ever invited once. I declined. Game moved on.
So once again, I’ll ask, why is there no dueling yet in the open world?
Every time this is asked all I can see is a 12 year old player waiting on a Thief/Mesmer thinking it takes skill to stealth around on random mobs while waiting for the “Opponent” to be on cool down with all of their skill.
Dueling in this game would be a joke due to the game mechanics. It is why this question has been laughed off the forum since release of this game. You would only ever see horrible stealth Thieves and Mesmer (sadly thinking it is their skill carrying the fight instead of the horrendous stealth mechanic in this game).
I think you don’t really know what everyone else is talking about here. I think you are thinking that dueling = ganking. A dual is a mutual fight accepted between 2 players.
Does this mean we should pull all our skins out of the pvp locker and store them in bank tabs and bags so that they don’t auto convert into skins we have to pay for if we want to wear them?
It could also help a lot with this pve merge w/ pvp. It could give people who don’t have the leet gear that pve players have been able to gain a chance to not feel inferior.
Say, ‘well i might not have the legendary you have, but i can pummel you into the ground.’
As someone who has frequented this forum for the past few months, I Just wanted to that I have never seen more posts from the devs than there have been the last few weeks. They have answered questions in a respectable and personable manner since a rather explosive event three weeks ago.
Granted, this all comes in light of the coming patch. But we cannot deny that they have been more personal and less vague in their responses to our questions and concerns.
I, for one, am appreciative of the obvious turnaround in public relations—however slight. It shows a maturity in management, and in the community developers. This forum especially has received the most attention and warrants at least a modicum of appreciation from its members.
Thanks.
I been thinking the exact same thing. They likely sat around and decided that they keep hearing people QQ on the forums about being ignored, so they will try a different approach.
The amount of QQ hasn’t changed, but that’s the internet for you.
They haven’t released all the details on the balance patch for current skills/traits. It’s possible there’s something coming for spirit weapons
Currently skills while in downed mode are vastly imbalanced if you compare different classes, to the point that if two downed players fight the result is pre determined. Are there any plans to make downed mode more balanced?
I’m with you, but I think there are so many other issues and balancing going on at the moment, you are best to just wait it out for a year or so. Then attempt a revisit at this topic…
snip
TLDR?
I’ve numbered the paragraphs to correspond with the list if you want to see what I thought.1) Completely separate queues for this game mode
2) Enrage timers for stalemate games, wins based off of kills/damage done
3) Ranked leaderboards for solo/team queues
4) Registration for teams. Teams get their own MMR and not the individual player
5) Hardcore mode. Have players pay an entrance fee for a chance of winning the purse
6) Spectator mode gambling ring
Dare to dream sir, dare to dream…
I think the skill deserves a little more love. Right now it’s simply too weak in sPvP for the following reasons:
1) sPvP is dominated by tank builds for guards to hold down points. Littany of wrath is near useless since DPS for guards in general is too low and sPvP is more centered around small fights where AoE skills don’t hit many people
2) When you use the skills there’s an indicator under your health bar that everyone can see. Everytime I use the skill people are quick to catch on and simply kite to kill my healing as guardians are not very mobile
Suggested buffs:
Make it instant, like the rest of the meditations, and remove the indication under your health bar
Thoughts?
2. Instant is a good idea, but if you look thru here you’ll see many people have brought it up and many people have said that anet doesn’t want uninterruptable heal skills. They have said prev they are reducing the cast time from 1s to .75s, which… helps?
Better is better I guess, even if it is marginal and still results in a useless skill.
I don’t think it would be bad to have an instant skill that isn’t interruptable. Most classes have something alone that line already, including guard shelter, which is not instant, but blocks all attacks.
I don’t think it would be bad either since, like you said, if you get kited so that you can’t land any meaningful dps to gain the 20% hp, you were essentially countered. But, sounds like Anet disagrees, or doesn’t care, either way, no love.
I think the skill deserves a little more love. Right now it’s simply too weak in sPvP for the following reasons:
1) sPvP is dominated by tank builds for guards to hold down points. Littany of wrath is near useless since DPS for guards in general is too low and sPvP is more centered around small fights where AoE skills don’t hit many people
2) When you use the skills there’s an indicator under your health bar that everyone can see. Everytime I use the skill people are quick to catch on and simply kite to kill my healing as guardians are not very mobile
Suggested buffs:
Make it instant, like the rest of the meditations, and remove the indication under your health bar
Thoughts?
2. Instant is a good idea, but if you look thru here you’ll see many people have brought it up and many people have said that anet doesn’t want uninterruptable heal skills. They have said prev they are reducing the cast time from 1s to .75s, which… helps?
Better is better I guess, even if it is marginal and still results in a useless skill.
It seems that its been generally agreed that the new Honor grandmaster trait we’ll be getting is kind of meh, so…
Why don’t we come up with some ideas on what to replace it with?
I’ll start.
Energizing Strike
Each time you perform a critical hit, you restore the Endurance of up to 5 allies (yourself included) within 600 range to you by a set amount.
Maybe it could give vigor to allies, but not restore an amount. That’d be OP if you have multiple guards spamming crits. Even if you put a CD on it, I think its not good. I prefer the burning crit concept more or something that can boost burning dps further.
I just hope this wasn’t the one they were trying to impress us with, as if they all end up like this… nothing will be changing for my guardian haha.
This is what I was thinking…