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Are you going to still play WvW?

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Posted by: Jayne.9251

Jayne.9251

To be fair, that’s just one guy spouting off and apparently he doesn’t know much match history. I’d be surprised if he was actually even on TC, given the comments.

L’enfer, c’est les autres

Are you going to still play WvW?

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Posted by: Jayne.9251

Jayne.9251

How cute am I?

HOW.

CUTE.

AM

I?!!!

:D

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Are you going to still play WvW?

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Posted by: Jayne.9251

Jayne.9251

Lol, no. Never.

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To see the future of WvW. Check Tier 2

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Posted by: Jayne.9251

Jayne.9251

If you look at the EU, wvw players have spread much more evenly across the servers.

What garbage are you spewing here? It only takes 4 ranks difference before EU servers start getting rolled, and many of us have 5 and 6 ranks difference in our match up.

Skill lag is pretty rare unless you are fighting viz or sfr and most groups run with 15-35 people. And you get good fights every week.

Again, more garbage. I get skill lag all the time in EB. That’s why I don’t play there anymore. I haven’t had the large problems with buff recalc lag this week but we aren’t getting “good fights”. We’re getting blobbed and run over which really isn’t much fun.

I don’t think he’s spewing garbage at all. When I joined Piken in June (after playing NA since beta) it was rank 16 (14? can’t remember but it was firmly mid tiers). At one point at rank 9 it was thrown into tier1, with the 2 & 3 servers.. It is now rank 3. The reason for that? Aside from some tough guilds, the ranking difference in EU vs NA is much more marginalized and mobility within the ranking tiers more fluid compared to NA. And those tier ranks are constantly changing, meaning more variety of matches — I think six servers have held the third place rank since June. And the shuffling goes on downstream as well.

What this translates into is competitive matches and game play (outside of Viz and SFR, but even those two big boy servers are a ton of fun to fight — I was dreading Viz from all the idle forum gossip, but it turned out to be just that — gossip — and they were actually a lot of fun to fight). It means that if there’s that much volatility in the EU ranking system that each server there can give each other a decent fight each week.

In NA the top six servers (and downward to some extent as well) have been pretty much locked in where they’ve been for a long time — meaning the same RNG variance and subsequent opponents. And the disparity in population from Tier 1 to Tier 2, even T2 to T3 is significant to be reflected in those ratings non-movement.

As for the lag, my experience (having two accounts — one in NA and one in EU), is it’s similar — big blob in NA, big blob in EU, going to get the same kind of lag (friends in Oceanic have actually reported having less lag in EU than NA, which I found surprising, but I guess it makes sense proximity-wise). Oh and i play EB about 90% of the time and I’m East Coast NA. But I think Saiyr figured out that I live on a boat that paddles somewhere in the Atlantic ocean for maximum connectivity.

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(edited by Jayne.9251)

Army Marching Sound Effects

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Posted by: Jayne.9251

Jayne.9251

I will most often hear an attack before I actually see it in game. I can hear mesmer noises, cata sounds, rams hitting, etc … and will run to it to look where it’s coming from, and often thwart a ninja attempt as a result.

I think this is a fabulous idea, mostly because this game is so sound-friendly and would give another auditory cue, particularly for solo roamers out there.

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Good manners and respect

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Posted by: Jayne.9251

Jayne.9251

If I have a good 1v1 fight, I wont jump on the person. However, if you jump me with 3 other people and I find you solo and stomp you, you better believe i’m going to jump on you.

I’ve actually had a few 1 vs 2 and 1 vs 3 where they all took great pride in their antics for beating an uplevel in greens/blues. A couple of times I’ve caught the culprits alone and they didn’t fare so well.

This, pretty much. I usually will find them without their two friends, stomp them …. and then /bow.

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Leagues & stacking on T1 US

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Posted by: Jayne.9251

Jayne.9251

Ah someone told me it was such, and I had seen several French Canadian guild names when we last met up …. I had heard they were all on one EU server, do you know which one?

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Leagues & stacking on T1 US

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Posted by: Jayne.9251

Jayne.9251

Time to move to EU. While there’s grumbling about potential matchups, the population is by far more evenly spread out than the mess that NA is …. and should make for some interesting matches. Honestly, pick any server but the top two, and you’ll likely have a blast.

Wouldn’t you just be PvD’ing the whole time since you’re (most likely) not on during European prime time?

No, that’s largely a myth. There are NA crews on various servers (Viz has French Canadians and Baruch has some South Americans, for example). SFR has a really nice NA crew, and others have some 50-man competitive numbers …. But yes, if you didn’t do your research and went to a server with existing NA coverage you’d be bored to tears because there would just be more of you overwhelming the smaller night time crews. The key is to do the opposite of what NA has done and spread out for the fights.

There’s even decent oceanic and sea on some servers.

EU is packed on most servers during its prime, but there is action all around the clock, it really depends if you can content yourself with a 30-50 man fight vs say 100 man. Less lag anyhow, and no queues

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(edited by Jayne.9251)

Leagues & stacking on T1 US

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Posted by: Jayne.9251

Jayne.9251

There’s no NA guilds on PS. In fact Desolation has more NA players than us, unless those guys from previous matches have bailed?

Anyhow any blue flag server would be a great choice, English is common language there, but even the national servers have English speakers.

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Buff decay?

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Posted by: Jayne.9251

Jayne.9251

Ah I know where I read it, was in the “leaked” notes:

Alll duration stacking boons(Aegis, Fury, protection, Regeneration, Retaliation, Swiftness, and Vigor) and conditions(Blind, Burning, Chilled, Cripple, immobilze(now stacks duration), and Poison) now stack to a maximum of 5 times.

It’s not in the official patch notes though, so this shouldn’t be there …. But?

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Leagues & stacking on T1 US

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Posted by: Jayne.9251

Jayne.9251

Time to move to EU. While there’s grumbling about potential matchups, the population is by far more evenly spread out than the mess that NA is …. and should make for some interesting matches. Honestly, pick any server but the top two, and you’ll likely have a blast.

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save wvw - break up the top tier groups

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Posted by: Jayne.9251

Jayne.9251

People can play any way they want. Everyone paid the same $60 for the game. They have no obligation to satiate any one person’s idea of fair. You can, however, argue the merits of depopulating, and then let people figure it out for themselves. But I can assure you, insulting them won’t open their minds. Argue facts.

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save wvw - break up the top tier groups

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Posted by: Jayne.9251

Jayne.9251

I was with you and your idea until you started insulting people …" That video doesn’t impress me". …. “you are all paying to win” …. It’s not productive and likely won’t get a consensus by slinging mud. So while the idea may have some merit to depopulate the top servers, the message gets lost entirely with the nasty comments.

Flute did the same thing, same “voice”, which makes me think you two are related.

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(edited by Jayne.9251)

Buff decay?

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Posted by: Jayne.9251

Jayne.9251

There was something in the patch notes about reducing stacks to a maximum of five, instead of the 25 you could regularly get before. Wonder if it affects that too?

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(edited by Jayne.9251)

save wvw - break up the top tier groups

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Posted by: Jayne.9251

Jayne.9251

I’m beginning to think Ricky is Flute’s long lost brother. The writing “voice” is similar. As is the persistence, and inclination to troll rather than have a civil adult conversation.

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save wvw - break up the top tier groups

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Posted by: Jayne.9251

Jayne.9251

Well this started off as a decent topic for discussion, but has devolved I see. Well good luck….

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save wvw - break up the top tier groups

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Posted by: Jayne.9251

Jayne.9251

The GvG guilds were in the process of self-regulating (NA and EU) and spreading out amongst the silver league, I believe, which would have made for some interesting WvW pop changes …. But then the bloodlust thing was implemented.

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save wvw - break up the top tier groups

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Posted by: Jayne.9251

Jayne.9251

Eh don’t make it an us vs them argument. Make it about how depopulating means more action/fights for all involved. Where a guild can go to a lower tier server to get out of a 60 map endless map queue and really prove their skill in guaranteed pop cap fights where it’s not about how many numbers you have, but rather the level of skill. I think some t1 guilds really get diluted in their core strength in the higher tiers because they are one of thousands of players and recognized as such, instead of the strike force they may very well be.

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save wvw - break up the top tier groups

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Posted by: Jayne.9251

Jayne.9251

No I think capping the map at 60 per team per map would give plenty of incentive for guilds to jump to another server to help shape its ranking, etc … if there was a guaranteed finite cap. Then if all servers had reasonably equal footing that way, the WvW would flourish and actually be a bit more exciting than the present steamroll/get steamrolled matches every server but the top three are experiencing. And heck, even the top three have kind of forced themselves into a Sartre-esque Huis Clos, with little chance of variety.

Imagine having the RNG matches each week where each server was reasonably equipped with bodies to deal with the 60 man cap, and you didn’t have a guaranteed winner by the end of the weekend? Equally appealing, no lag, no queues (if people dispersed), and nailbiting finishes that didn’t determine final score until reset day.

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(edited by Jayne.9251)

save wvw - break up the top tier groups

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Posted by: Jayne.9251

Jayne.9251

So … overflow WvW maps? Neat idea, but you remember when they intro’d the new RNG matchups and players from the same server found themselves fighting their teammates on the same map? I think they had accidentally put overflow on WvW maps and had to fix it, which is why you got the mixed members per map. That was hilarious, but I’m not sure it was quite what was planned.

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(edited by Jayne.9251)

[PS]Piken/[ER]Elona/[JS]Jade Sea [20/9]

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Posted by: Jayne.9251

Jayne.9251

You’ll have to catch me first … wheee!

Actually send me a whisper, always up for a nice duel.

L’enfer, c’est les autres

save wvw - break up the top tier groups

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Posted by: Jayne.9251

Jayne.9251

Just cap the maps at 60 per team per map.

Responses to this idea have been generally “well people will just quit” …. Not like that’s not happening now. Rip the bandaid off. Hopefully WvW is engaging enough that people would repopulate other servers to play. Then again, who knows? It would sure solve a lot of complaints though …. Lag, queue times, population imbalances ….

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(edited by Jayne.9251)

Blacktide took bloodlust only with 1 point.

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Posted by: Jayne.9251

Jayne.9251

I’m so confused. The pix you posted is from a borderland.

From the pix you posted: meta timer indicates you still own the buff in the map you posted the image from, but that enemy team has flipped one point and is likely sitting on two others and about to take the buff if not countered in 30 seconds. What has the image you posted have to do with EB? Did you post the wrong pix? Cos from the one you posted, nothing looks amiss.

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Blacktide took bloodlust only with 1 point.

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Posted by: Jayne.9251

Jayne.9251

Could it be they got the buff from another map? Seems your own screen indicates you still hold it on the map you are on ….

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Blacktide took bloodlust only with 1 point.

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Posted by: Jayne.9251

Jayne.9251

The capture point turns grey the minute someone steps away from it (or within 30 seconds, can’t remember). If its grey and they own the buff, it means no other team has tried to contest and flip, so they’ll continue to have the buff until its contested/flipped by an enemy team.

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Difference between EU vs NA recruiting

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Posted by: Jayne.9251

Jayne.9251

The reason might be the fact that prime time in US servers is stretched over time, due to timezone differences, while in EU it is more packed.

Yup. There’s truth to that.

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Difference between EU vs NA recruiting

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Posted by: Jayne.9251

Jayne.9251

Yes, but that’s at the crux of why I created this thread. If there are no queues in NA, where are all these people going?

There’s been countless guilds who have gone to NA (particularly T1), that if it happened on the EU side, the queue times would be insane.

Yet there’s still a push for recruiting in NA, even when there’s a wealth of bodies. I understand, in theory, that it’s to provide relief for players who are burning out from doing 12-14 hour days, but surely there’s been enough movement in the NA tier that all bases are covered?

So either when people get to T1 NA, as an example, they find the gameplay not to their liking and they transfer off again, or going there has somehow made them stop playing entirely. Otherwise there would be a finite number reached and no need to recruit more — because there’s only so many players that can get onto a map. Any other ideas/reasons you can think of?

And why is this not happening on the EU side … that a transfer of three or four guilds to a server means hour long queues and reactionary protest?

It’s puzzling.

L’enfer, c’est les autres

Piken(PS)/Augury(AR)/Vizunah(VZ) 9/13

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Posted by: Jayne.9251

Jayne.9251

Wait!!!!!

Where are you going?!

Get back here!!

I have cookies!!!!

Oh that’s me – and i’m pretty sure i was running away from you not catching up with my raid or anything /sarcasm

Well, we can duel anytime if u like , just contact me “Intuxicated” when you feel like it. ^^

I was only trying to give you cookies

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Difference between EU vs NA recruiting

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Posted by: Jayne.9251

Jayne.9251

NA: come here! Come here! We need more people! Our server is amazing! Come heeerrreee.

EU: oh god we are doing well in ratings, quick everyone hide.

NA: we just got 10 guilds but no queues! We need MOAR!

EU: don’t come here! Go away! Shoo! We don’t want queues!

Of course I’m being a bit tongue in cheek, but it’s puzzling how EU for the most part is covetous of its queue times and at times apprehensive about any mass influx of guilds because of that. Whereas NA seems to constantly absorb guild after guild, and still want more, yet claim there’s no real queue times. I have my theories on these differences mostly about retention, but would like to hear your opinions.

Discuss.

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9/13 IoJ/ET/HoD

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Posted by: Jayne.9251

Jayne.9251

Oh I have plenty of friends on other servers that I chat with. But in a Zerg fight I usually get plowed right along with everyone else, regardless of friendship. It was just so hilarious, I had to come post about it. Still laughing really.

How does that even work? Don’t you think one of the mindless pugs would have attacked the player?
!!

Lol, that’s what was so remarkable about it, and made me come here to post about it. It was a “what the heck” moment, and if the two IoJ guys hadn’t gone running up to him immediately after I probably wouldn’t have even noticed

Still laughing,

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9/13 IoJ/ET/HoD

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Posted by: Jayne.9251

Jayne.9251

Oh I have plenty of friends on other servers that I chat with. But in a Zerg fight I usually get plowed right along with everyone else, regardless of friendship. It was just so hilarious, I had to come post about it. Still laughing really.

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Piken(PS)/Augury(AR)/Vizunah(VZ) 9/13

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Posted by: Jayne.9251

Jayne.9251

Wait!!!!!

Where are you going?!

Get back here!!

I have cookies!!!!

Attachments:

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9/13 IoJ/ET/HoD

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Posted by: Jayne.9251

Jayne.9251

lol, I just watched an unguilded ET guy stand in the middle of an IoJ zerg and not get hit, as everyone else was being targetted and hit. Then two IoJ guys ran up to him, didn’t hit him, looked like they were having a nice chat, and then run off — ET guy still standing there. lol. Right at the bridge outside of Blue Keep. Haha, they do this kind of stuff in the higher tiers, but usually it’s way more discreet.

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Questions for the Community Team/Mods

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Posted by: Jayne.9251

Jayne.9251

We are currently working with our mod team to improve moderation responses and communication. Please email any issues you have with moderation to forums@arena.net. I know some of you feel that’s a tired response, but in addition to fielding appeals, emailing us there helps us to identify where the mods could use improvement and communicate this information back to the team. Since we’re not omniscient, we depend on you guys to let us know when mistakes are being made.

Yup. I can vouch for this. There was an overzealous mod who was repeatedly deleting some of my posts because he didn’t understand the context. Mark himself replied to my query about it and managed to correct the issue on his end.

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SFR | Deso | Kodasch [DE] 09/13

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Posted by: Jayne.9251

Jayne.9251

Haha, you too! You heard me :p

(Home now, not the other. Sheesh, Deso has changed you Ireth.)

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SFR | Deso | Kodasch [DE] 09/13

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Posted by: Jayne.9251

Jayne.9251

I’ve watched Vii take out 50 with 15, multiple servers over the course of many weeks. Just sayin’.

Also: GET HOME NOW!

*cough

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A Solution to GvG

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Posted by: Jayne.9251

Jayne.9251

Crafted food that removes the stat buff for the duration of the food timer. Players can click on their competitors, see the “unbuff” food icon and GvG. Crafters make money from selling the food, players can equalize the playing field at will, it’s win-win.

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You like the new content for WvWvW? Yes-No

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Posted by: Jayne.9251

Jayne.9251

I have never seen a Anet employee in WvW on my server, not that I want one there, I don’t much care for Anet, I think they think they know it all, but they don’t, and this patch proves it.

And yes, I know Anet employees show up at Meta events every once in awhile, but that isn’t playing with us, by playing with us I mean joining a guild, being part of a real server community and actually learning what that community thinks about their game. That’s playing with us.

Actually TC had an Anet guy in WvW pretty regularly, fighting alongside us. He even joined DIS at one point.

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Organising Peaceful Protest - 20th @ Reset

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Posted by: Jayne.9251

Jayne.9251

They have to see a significant drop in numbers over a period of time (one week/one month) before they’ll consider doing anything about it. One hour could be explained as an anomaly.

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Organising Peaceful Protest - 20th @ Reset

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Posted by: Jayne.9251

Jayne.9251

The thread with the screen cap of that post was deleted. But it’s floating around various server forums.

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Are you going to still play WvW?

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Posted by: Jayne.9251

Jayne.9251

Aw guys, you know you’ll have some bratty kid that will go to one of the bl’s and troll just because everyone else is saying “don’t do it” …

I’m all for the idea, believe me, but there’s so many, um, “personalities” in an MMO … you know what I’m saying….

That said, I read a post somewhere (it’s since been removed) by a certain Dev that said if the wvw population goes down drastically, they’ll revisit the bloodlust idea. Seems to me the short term answer is just to take a couple weeks/month off to give them the proper metrics/approval/disapproval rating.

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(edited by Jayne.9251)

Are you going to still play WvW?

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Posted by: Jayne.9251

Jayne.9251

Alternate suggestion: Hold your own BL’s buff and refuse to take enemy BL’s buff

A bit harder to organize but at least I can enjoy my wvw.

So everyone has the buff, thats a novel idea but troll players will not comply.

I really think this could work. Also, a much sweeter form of protest. Sort of an in your face dumb devs kind of thing.

Will not work.

Yup. Impossible to control everyone.

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You like the new content for WvWvW? Yes-No

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Posted by: Jayne.9251

Jayne.9251

Heh.

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WvW, bots incoming!

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Posted by: Jayne.9251

Jayne.9251

It appeared to me that if it ticked from your color to grey, it still counted toward your 3/5.

Yup, but if another opposing player walks into the square and stands there alone, he can flip it. If nobody wanders by, then you keep it .. but how likely is that?

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You like the new content for WvWvW? Yes-No

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Posted by: Jayne.9251

Jayne.9251

Ruins and capture are a lot of fun, but I don’t think you’d ever need the bloodlust stat to motivate players to use it. This does a lot to break up the blob, and I think simple ppt gain (heck even no ppt gain) would have been motivation enough to control the points. I’d still recommend getting rid of the stat boost.

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9/13: FA/DB/TC

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Posted by: Jayne.9251

Jayne.9251

I don’t know how TC is following and hitting cloaked thieves/mesmers but I’m calling you out on it.

Some good tips here: https://forum-en.gw2archive.eu/forum/wuv/wuv/exploit-of-permanent-invisibility-thife

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Simple Solution to The Bloodlust Controversy.

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Posted by: Jayne.9251

Jayne.9251

But JQ has said very publically and by many members that they do not GvG, and the server itself discourages it as a whole? Maybe you’re thinking of a different mode of play? Or maybe I’m not understanding what you mean by train v train?

Sorry, but JQ is a server, not a person and as such, is incapable of “saying” anything. There are actually quite a few guilds that GvG on JQ (DA, HzH, formerly Pro), and absolutely no server consensus at all against GvG…

However, consider the name “Jade Quarry” which was a fairly major PvP gametype in Guild Wars 1. Many of the guilds and players on the server are old veterans of the first guild wars, and feel that the current incarnation of GW2 GvG is simply not complex or varied enough to be worth playing.

For those who disagree with me, think of how many types of team compositions there were in GW1 GvG and how your very precise team comp could win or lose a game for you, not to mention the complex strategy involved in the game mode. Unfortunately, with the current GvG mode that has been created by the community, there is very little variance in team composition, and very little deviation from the current meta.

Now, I really don’t believe that this is a reason at all to do what Anet has done and entirely kill a very well developed community. I, and many other players would love to see the GvG meta evolve, because unlike in GW1, players in GW2 were given incredibly limited tools to work with regarding GvG and have made something fantastic out of a bad situation. Just because my guild doesn’t wish to become involved in the GvG community at this time doesn’t mean we wish to see it die.

Fair enough and well written. You guys just had a number of very vocal members who said that JQ definitively and server-wide agreed that GvG would not be tolerated on your server. Over and over, lol. Many indicated that any who would try would have the event sabotaged. But you’re right, usually the most vocal ones tend to not express universal truisms. But that’s the message they were putting out, saying it was a united front on the issue. I’m glad you took the time to write an alternate view.

L’enfer, c’est les autres

Simple Solution to The Bloodlust Controversy.

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Posted by: Jayne.9251

Jayne.9251

Why not just have a npc that sells food/recipe you can craft and sell that removes bloodlust for the typical length of food duration? Crafters make money (it will sell), opposing teams can click on each other and see the food “unbuff” …. Bloodlust gets to remain as planned by anet. Players who wish to fight without the buff (I’m thinking GvG here) can do so.

It doesn’t matter much for me now that I’m on deso, but I’d imagine some people don’t like the queues being made even worse due to some people choosing to not even play wvw but instead, train v train. The worst I can remember was when [censored to avoid kitten] transfered to JQ in order to train v train. It was really lame trying to do our thing when they were being so selfish. Intereting idea though, I’m sure a lot of people would like that (train v train’ers)

But JQ has said very publically and by many members that they do not GvG, and the server itself discourages it as a whole? Maybe you’re thinking of a different mode of play? Or maybe I’m not understanding what you mean by train v train?

A sanctum of rall “gvg” guild vacationed to JQ for a week so they could gvg with guilds on a server they hadn’t got to face. This was back, probably, in april or june of this year.

Yup, TW went to JQ when SoR was dumped down into Tier 2 for a week. They claimed T2 was not challenging enough at the time. But if you go through JQ match threads you’ll see many saying they do not support GVG …. It doesn’t matter really, and it’s going off from my original post which might offer a panacea for some rather unhappy players at the moment.

That said, I’ll echo what many have said here, with the way the servers are stacked, particularly NA, the buff only serves to help the dominating server further dominate. Frankly most servers who already dominate don’t need any more help.

L’enfer, c’est les autres

Simple Solution to The Bloodlust Controversy.

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Posted by: Jayne.9251

Jayne.9251

Why not just have a npc that sells food/recipe you can craft and sell that removes bloodlust for the typical length of food duration? Crafters make money (it will sell), opposing teams can click on each other and see the food “unbuff” …. Bloodlust gets to remain as planned by anet. Players who wish to fight without the buff (I’m thinking GvG here) can do so.

It doesn’t matter much for me now that I’m on deso, but I’d imagine some people don’t like the queues being made even worse due to some people choosing to not even play wvw but instead, train v train. The worst I can remember was when [censored to avoid kitten] transfered to JQ in order to train v train. It was really lame trying to do our thing when they were being so selfish. Intereting idea though, I’m sure a lot of people would like that (train v train’ers)

But JQ has said very publically and by many members that they do not GvG, and the server itself discourages it as a whole? Maybe you’re thinking of a different mode of play? Or maybe I’m not understanding what you mean by train v train?

L’enfer, c’est les autres

Simple Solution to The Bloodlust Controversy.

in WvW

Posted by: Jayne.9251

Jayne.9251

Why not just have a npc that sells food/recipe you can craft and sell that removes bloodlust for the typical length of food duration? Crafters make money (it will sell), opposing teams can click on each other and see the food “unbuff” …. Bloodlust gets to remain as planned by anet. Players who wish to fight without the buff (I’m thinking GvG here) can do so.

L’enfer, c’est les autres