WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
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It’s dead… Let it rest in peace.
RIP Darkhaven 2012-2016
Now I have 2 dead servers on my summary (RIP Eredon Terrace 2012-2015)
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Rangers also give shared precision so bonus.
Since druids came out, I don’t think I’ve seen anyone running spotter.
Get a 40k hp full sentinels warrior
I tried it but even with momentum and might at 25 stacks I could only make it to 39,8k HP.
I failed you senpai.
hmmmm, my former guild transferred on Ebay pre linking, mind you, thats the biggest WvW guild of GoM at that time, got kicked out for staying on GoM, so i think DH and EBay just having a slumber party on WvW
And what guild it would be…?
I’m interested to know if you fold the t4 servers onto the t3 servers, how big would their population be? enough to compete with t1 servers?
No… Maybe the servers from the SF links, but Dh and EBay would at best make a T3 server be ‘competitive’ to T2.
The 3 servers alpine BL empty , meanwhile EBG with a queue of 40-50 ppl.
Didn’t people were crying about bringing alpine BL back ? , and now that we have it no one plays on those maps , did the people finally realize that desert BL wasn’t that bad?On what server is this even remotely true?
Must be EU problems… Here on T4 NA we have all 4 maps empty (not just the BLs), except for the green team presence.
In their zerg they have the safety of aoe cleanses and resistance being boon shared so the builds they are running are garbage in small scale fights.
I somewhat disagree with that part. Group oriented builds work nicely in any scale. Ofc, they are useless if you are by yourself, but a frontline aurashare tempest for exemple is going to be strong both in a, say 5v5 or a ZvZ.
But I get what you meant. Most of them don’t even run groups builds at all, just whatever garbage they use in pve and roll over with the blob pressing 1 pretending to be awesome.
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One thing I recognised especially is that Anet should take away the immobilize removal on dodge since this is basically your goto counter against a class that needs movement to stay alive.
While I agree that this trait is pretty strong (Immobilize removal, swiftness and 10% dmg reduction on dodge), I honestly think bound is much more annoying as it’s a leap finisher which allow the thief to stealth by executing it on top of black powder.
His point has literally nothing to do with anything, people are talking about the CD quad server, say it with me, the CD quad server.
People are complaining about CD quadserver even when CD quadserver isn’t able to compete with the 2-server links from T3. Honestly, you weren’t in T4 to see the ammount of moaning about CD having 4 servers that I saw right on the reset of the first week. People DID QUIT even before seeing how the populations would fare simply because 2v3v4 wasn’t fair. Hell, we’re losing a lone server server now! You gonna tell me that the 3-link of SF+ is unfair to YB? Because these people would.
The ammount of linked servers isn’t the issue, the population is. They can link 10 servers if they want as long the population in the match get somewhat balanced.
Forum bug begone!
Also you don’t lose traits either. You used to be able make moa clones as a mesmer till ANet nerfed fun.
I think it do, at least some of them. Warrior for exemple don’t get the traited endure pain while they are on Moa form.
The whole skill should be replaced for something else.
Its useless in PVE and overpowered in pvp+wvwIt’s only overpowered if the reciever is a complete nab. But that counts for most stuff.
Oh yes, because loosing your skills and traits for a whole 8 seconds is not overpowered
*6 secs.
And like people mentioned several times in this thread you can dodge/block/invuln against the signet which have 1s cast time, obvious cast animation and 3 minutes cooldown.
Honestly, I feel Headbutt is much more a I-Win-Button than Signet of Humility.
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I train and practice so that I don’t give them the chance to go ooc. Training and knowing how and when to burst is the key.
If a thief resets a fight against me, I count it as my loss. I let him escape.
Unless your signature is outdated, I find hard to belive that you actually do that as a reaper, honestly… Necro is problably the slowest class in the game.
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What you guys are doing by complaining about these things is slowly homogenizing the game. If your a slow, bulky, whatever class/build that gets ganked by thieves, probably don’t go out alone. We can either have an asymmetrical unbalanced game about fun and flavor and different classes, or we can have WoW.
I’m not complaining… I’m just pointing that it’s annoying when a thief keep comming back 5-6 times and failing at what he should have done at best on the second try.
Unlike some stupid people here, when a thief moves out to gain space, I don’t chase. Instead I make that gap even bigger by using my mobility to the oposite direction. That way the thief will have to burn all his initiative to reach me, or when he finally get back my cds will problably be all ready again.
Good luck with something like that on Blacktide, our zerg is 15 players (that’s what i saw in past 3 days).
This is pure, liquid crap.
I’ll just copy and paste my post from the other thread for you:
I complete reward tracks in that time on Darkhaven, which been stuck in last place of last tier ever since the links started (almost 4 months now). You just need to stop thinking that zerging is the only way to get participatiion and go capture some stuff by yourself or with friends.
And please, don’t come with the “I’ll get zerged at every corner” argument. Unless you’re on T1 (which you are not, Aurora Glade + Blacktide are currently 12th and on T4 matchup), there won’t be groups at every corner. And even if you were in T1, it would mean your server do have enough people to zerg.
8h for gift of battle? not on blacktide, what a kittenty change. If ill get it after a month, i will consider myself lucky.
I complete reward tracks in that time on Darkhaven, which been stuck in last place of last tier ever since the links started (almost 4 months now). You just need to stop thinking that zerging is the only way to get participatiion and go capture some stuff by yourself or with friends.
And please, don’t come with the “I’ll get zerged at every corner” argument. Unless you’re on T1 (which you are not, Aurora Glade + Blacktide are currently 12th and on T4 matchup), there won’t be groups at every corner. And even if you were in T1, it would mean your server do have enough people to zerg.
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Not all players are worthy of using a legendary weapon.
I know a lot of them that have one and aren’t worthy of it…
You’re trying to make an argument where there isn’t one, the quad server was the issue. Whether you think 4 other servers would have worked is irrelevant because it is not the case in point.
You just don’t want to accept that he do have a point.
I haven’t crashed since the last set of mid-week patches. Could be coincidence but I have played 30+ hours without incident.
Same.
Sometimes I still get that crash I posted when leaving WvW to a PvE map, but that must be a map transition error and not a WvW specific issue.
Now my opinion, a good thief should win every 1 vs 1 they come across. The ability to reset fights at a whim makes for no risk and all reward for any competent thief, the problem is there really isn’t that many competent thieves.
I don’t know if the fact that a thief can reset a fight at will can be considerated good for winning 1v1. Just as you get out of combat, your oponent also do, so if you go back you’re just starting over a fight that you are likely to lose (as you already were threatened with a defeat once).
Sure, some people will say that you only lose when you die, but if you are forced to tuck your tail and disengage completely (go ooc) it’s a loss in my book.
While a bit more health surely won’t save your from power spikes, it may save you from being insta gibbed by conditions.
That’s condi thief. Condi thief has strong 1v1 potential. Even then, winning all of those 1v1s is easier said than done. Roaming is more than 1v1s on a flat field.
Honestly I find condi thieves more a nuissance than a threat. Power thieves in the other hand can be dangerous.
Haaaa. I didn’t say we win all the fights. Ah well at the end of the day there’s only one important thing… having fun.. and that’s what I do !!!!
Well, I don’t have fun losing my fights. But if you do, who I am to judge, ya?
And yet I continue to run backline and pick off enemy cmndrs my cmndr tags. And my kill count is big most of the time. So I don’t provide the boonshare etc that other classes do. But I still kill a lot and of course that’s what we want too right? My build is my own hybrid thats better imo than condi or the other so called meta.
After all is said and done, my main cmndr knows how to make use of me and it translates into a lot of kills and fun.
That says a lot more about the guilds you are fighting than it does about rangers being viable in a zerg.
Considering CD (OP server) is being farmed, I really don’t know what’s happening there.
And yet I continue to run backline and pick off enemy cmndrs my cmndr tags. And my kill count is big most of the time. So I don’t provide the boonshare etc that other classes do. But I still kill a lot and of course that’s what we want too right? My build is my own hybrid thats better imo than condi or the other so called meta.
After all is said and done, my main cmndr knows how to make use of me and it translates into a lot of kills and fun.
Good job?
Imagine doing map completion 10×.
Please, refrain from remind us of such painful experiences.
I’m sorry but you’re wrong. You seem to be under the impression a ranger has to run a longbow, our melee weapons cleave and our staff isn’t blocked by all the projectile hate.
If our weapons scaled properly and our pets received aoe damage/cc reduction we could run frontline melee and bring some decent support to the group.
Dropping 10k+ mauls on 5 players every 5 seconds while providing heals, condi clear, group stun break, and cc would be enough that rangers wouldn’t be shunned from zergs.Ranger was my first main, I have at least an idea how the class works, never tried staff though, but every other set. LB and SB are more or less single target – your melee weapons aren’t and you would have traps. I don’t get how weapons don’t scale properly because of your pet – don’t they scale just the same no matter whether or not your pet is alive or dead? If you run melee and have some friendly guards, you’d do enough damage, have your pet always near and that should work – right now without any further buffs.
Rangers have lower power coefficients and base numbers on their power weapons to account for the pet. Even if we somehow miraculously keep them alive in a zerg fight we deal less damage because pets don’t cleave, they were never given the 10%ish more damage that everyone gets when they upgrade to ascended gear, they don’t receive the benefits of our food/utility buffs, they don’t even get boons like might unless we run nature magic.
So even if the pets live a skill like maul is doing half of the damage it should be because of the pet tax.
Mesmer phantasm problems too, at least they only tax you 30% instead of 50% like they do mesmers.
Mesmer is a group utility class in zergs. Always been like that for them too. Ranger doesn’t provide as much group utility.
And that’s why you problably only want 1 or 2 mesmers at best on your group.
The whole skill should be replaced for something else.
Its useless in PVE and subpar in pvp+wvw
FTFY.
However, I wouldn’t mind a whole new skill at all for both my mesmer and engi (Toss Elixir X).
You just described fairweathers buddy. “These guys can’t carry me anymore, so I’ll just sit out of the match until I can be carried again”.
You seem to be under the impression a ranger has to run a longbow, our melee weapons cleave and our staff isn’t blocked by all the projectile hate.
Gonna quote myself from the page 2 of this thread
Ranger is problably the profession with most bad players per capita (Some of them don’t even know they have a weapon other than Longbow)
Signet of mercy have 3s cast time. Just saying…
I don’t see anything new here, really… This is just the description of what thieves been doing since 2012.
They removed the cap on conditions and then buffed them crazy. It’s like a mad-scientist experiment gone wrong and we are the test subjects.
I don’t think I’ve seen conditions go over the 25 stack cap outside pve except when a rev or guardian use the skill that pull all condi to themselves. Condition application isn’t THAT kittened.
I wish people would stop talking about 4 servers vs. 2 servers, ect. with regards to the linkings. Its not the number of servers that matter, its the population and coverage!
Look at T3 now. The 4-servers are getting beat handily. Getting beat by both other linkings which only have 2 servers in them. Its not the number of servers, its the population and coverage!
Even if you combined all the NA servers below T2 they couldn’t match DB, BG, TC. Because its not the number of servers, its the population and coverage!
Amem brother.
There isn’t really much way to escape 100-0 in few seconds as a thief if your reaction time is slow. You can try somenthing like this but in the end you’ll only be 100-0 in 3 hits instead of 2.
Plenty of people on during ocx for t3.
Sure… That why SoS always tick 400+ (or whatever this is on the new scoring) during OCX, amirite?
Obviously, some people will not agree with this post. If that’s you, please think about saving both of us time and don’t reply at all.
How self-entitled are you that you think you deserve to be able to make a thread and have no one disagree with you?
+1
If you just wish to make a statement Anet has Email.
Forums are for discussionCan we please stay on the topic of catapults?
No.
So yeah, there should be discrimination to the ranger because it is not a class designed for anything else than 1v1.
I disagree with it being a 1v1 profession… Druid still pretty strong in small scale skirmishes as pets take reduced damage from AoE skills. Sure they will insta die when there are 40 people kittenting AoE all over, but you hardly see a pet die in a 5v5 for exemple unless the ranger is a complete idiot (common ocurrance, honestly) and isn’t using pet swap to take the best out of the two pets and related traits.
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12k Decapitate? 10k Backstab? 15k Coalescence of Ruin?
#Balance.
All of which can be dodged, most condi application cannot be dodged because A- it’s AOE, B- Has no cast tell, C- Condi application skills can be spammed, D- Hitting the enemy gives you condi’s.
A – You can dodge AoE just as you can dodge any skill in the game.
B – Please name 3 skills without cast time that can deal as much damage as the 3 I mentioned.
C – And all stacks of a single condition can be cleared with a single cleanse.
D – Only a few runes do that with the only bad one being perplexity as far as I know.
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SoS, don’t listen to the zerg kids in T1, SoS still has arguably the largest Auzzie crew.
If you like to PvD, sure, go to SoS. Because there is no one else in that timezone in the lower tiers. So you’ll either be on the fat side beating doors, or you’ll be on the empty side watching SoS beat on empty doors.
Like I said before, if you want a somewhat balanced ocx go to T1 or maybe T2.
T1 NA
/15 charrs
Are you tired of Duelists wasting Space in WvW and WvW forums when they clearly belong to the sPvP section?
No. I like the duelists. They keep other roamers busy dueling so I have to spend less time running circles flipping camps.
Running DD is more than enough to be considerated cheese thief tbh… Too much evasions. Just as other professions elites have a lot of blocks, invulnerabilitys and kitten.
So, like I said on another post: Anything that is HoT based is cheese these days.
Power D/D is a VERY difficult set to run right now. It is without a doubt the most difficult thief set to run. It is fine on a condi-build but not power. It was already weak but the ICD nerf just killed it. Anyone running it now is anything but cheese.
I meant DD as DareDevil, not as Dagger/Dagger. But even a Dagger/Dagger Daredevil still pretty annoying simply because the elite spec give the thief: a 3rd dodge, a 20s cd healing skill that heals double of the others, a stun-breaker block that can be followed by a knockdown among other stuff like the increased damage trait or the dodge that remove immobilize.
My statement still stand: Anything HoT based can be considerated cheese these days.
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Honestly. Aside from Chronomancers, I haven’t had any problem with condition builds. Sure, fighting a Dire Necro is a uphill battle, but necros can be kited to death.
You people are turning this unto a matchup thread.
Inb4 zealous moderator close it.
we’re sort of like the sith empire, amazing potential if we decided to work together, and have some very strong guilds and players, but put us together and it ends up being like a power grab, with nothing happening but weaker servers than us getting beaten into utter submission.
With Darth Bannok MIA, the Sithbluff Isles have their throne open for the next emperor.
It would really depend on how well Anet managed to merge.
And that’s the problem.
12k Decapitate? 10k Backstab? 15k Coalescence of Ruin?
#Balance.
At this stage I won’t be.
Unless you quit the game entirely, you will… We know.
4) Duelers are invulnerable to non-duelers, and vice versa.
Not that I care but: people would use them as scouts and rivers of tears would be formed…
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