LGN
LGN
I think my biggest problem with it is I simply don’t need it for a 1v1-2 and it scales horribly for anything more than that.
They really should have added something to it when they nerfed it. They could have reduced the cooldown, made it a stun break, made it cleanse condi’s from your pet, made it add stability (how kittening nice would it be to have an insta cast stability), made it so your pet gained stacking toughness with every hit, something….
LGN
Gem cost for transfer needs to increase per account each time a transfer is made.The time wait to get in to WvW needs to increase per account each time a transfer is made.After one year reset.
These fair weather guilds and people have little to no skill and only move to the highest ranked for easy pickings.
Low WvW populations need to start boycotting WvW stacked servers .I f they have no one to kick around for easy bags then maybe some of these fair weather guilds and individuals will move on.
I’ve moved accounts out of T1 several times because the roaming there is pathetic. Not everyone transfers on to the bandwagons.
With the way linking works any of the lower pop servers can get thrown into a blobby match that they hate. Your suggestion would likely make them just quit playing.
LGN
I wish I could get a legendary without going to PvE.
You can. Just save up the gold and buy one off the TP.
Admittedly I can do the same thing, but I’m not complaining about having to spend time in WvW; on the contrary, I think someone crafting a legendary SHOULD have to spend time in WvW. What stinks is that the time there feels like a timeout from getting any other rewards in comparison to the loot I get from PvE.
Think how we feel any time we’re forced into pve, it’s like a time out from having fun.
The pve in this game is so mind numbingly boring that any time I’ve had to spend any real time doing it (for a rune set or whatever) I end up quitting the game for several weeks.
LGN
Nah bruh. It’s going to be a water map. :/
Rangers will finally be welcome!
Well…. for a day or so before anet decides to not let us have pets underwater or something.
LGN
One thing i can tell you, is that wvw players havent the same mentality of pvers grinders, so we don’t give a kitten about reward tracks XD, we play for fights and we have fun fighting, our fun is not coming from opening the loot but from killing the opponents.
That’s why people always cried about how rewards were bad and how EotM was much more rewarding?
That doesn’t mean ppl play for rewards, it means they see the difference between the two an common sense would dictate that reward/loot progression should be close to equal. It’s the principle more then anything I would think.
But this person said we don’t care about rewards, then why would we complain when the rewarding is poor? That whole “WvW players don’t care about rewards” thing is a lie.
Sure, we don’t want to turn WvW in EotM 2.0 by overflooding it with rewards, but I’m thankful for the reward tracks as they now increased the poor income I have from playing mostly WvW. That mean less time on PvE and more time in the game mode I want to play.
I think most of us were complaining because we’d actually lose gold playing WvW, especially those of us that were constantly upgrading things. Even now with the reward tracks I’m lucky if I break even.
LGN
With the amount of projectile and “no valid path” problems that occur over perfectly flat terrain, I dread the thought of a jungle bl.
LGN
They need to shorten the links to 1 month and switch to a winner up, loser down system.
This makes transferring with every new link impractical and encourages players to fight to improve the server they’re on since they aren’t glicko locked in a stale match up the entire time.
LGN
No big surprises here. I wonder how much bird dps would go up if we had the ability to disable swoop and quickening screech.
LGN
Well it’s not like they are totally ignoring us….. I mean just look at all the threads they locked today. I especially enjoyed them shutting down the “who do you want to be linked with” thread and calling it a match up thread, they are clearly paying attention to what is being discussed lol.
As far as DC’s go my T1 account DC’s a good ten times as much as my T2 account and even on empty bl’s the skill delay is noticeably longer, EB just isn’t even worth playing on. I prefer glassy builds but if you have to wait .5-1.5 seconds for a skill to go off you are pretty much kittened.
LGN
I haven’t bothered with it since the nerf. Sad part is I had this skill on my bar for years. I know most people hated it but the previous short cooldown provided perma swiftness, regen, was a very short cooldonwn condi removal, and it gave your pet perma protection which was huge for WvW. Not to mention I could keep my pet stealthed when fighting thieves so they didn’t have a free C&D target.
I honestly wish they had just left it alone, I don’t need a button that instantly kills my pet, they die fast enough already on their own.
LGN
The mist barricade sounds cool but I can see it being abused by one side that has people camping there and kill everyone who comes through.
It would be hard for them to camp if the barricades covered as much territory as the old ones. Plus it could easily be translucent.
LGN
Someone with a tight body and daddy issues.
LGN
Nice.
Hopefully the changes to Arid will make it good enough it’ll be well received, and that’ll open the doors for eventually having 3 different borderlands.
Maybe even more, 4 or 5, rotating quarterly, maybe getting a 4th and a 5th 3 and 6 years in the future.
Jungle or forest with trees and undergrowth that blocks LoS along routes to objectives and slows movement, so people have to decide whether to risk the road out of need or laziness, like in real life.
Oh, and better visibility out than in.
That wouldn’t go over well. The barricades in DBL were removed after people complained too much and they were only there to slow movement down. Putting that mechanic in another map won’t work if it didn’t work the first time
It was more of an issue with how the map was supposed to encourage the zergs to break up but everything they added made the map unfriendly to roamers. The barricades took way too much time for solo/small groups to destroy to be worth the effort, but zergs could melt them in seconds.
I always thought it would have been interesting to add a mist barricade that was indestructible but allowed 1 player through every 5 seconds. This would let a small group take short cuts but force the zerg to take the long way around or risk getting hit while they are divided.
LGN
Weekly would just turn WvW in EotM imo. 1 month still reasonable tho.
Yeah 1 month was the sweet spot, and if I remember right it was also the option that got the most votes.
LGN
Cat, on the northern side of the keep.
And yes not being able to counter siege is a problem when the supposed weakest server is being stuck with the bl. A determined zerg will eventually make it into any keep but it requires a lot of work in alpine since you can counter siege and slow them down. In the dbl the zerg just has to hit certain points and they will roll right over the smaller force.
Nah… ABL is also full of spots where you can no longer counter siege. Worse: These are the double wall spots. If a larger zerg decide to take Garrison by the NE wall, God forbid they have elementalists, because nothing will hit these catas except for a AC on top of that wall (which will melt in seconds to meteor showers). Same goes for Bay. Sure, on Bay you can counter treb them when the outer wall is down. But you need to shoot with lot of power, and the attacking force can easily rotate 2 bubbles to deny 1 treb of hitting. Imagine if they have 4-5 catas. You’re not stopping that. Hills is problably the only structure where you can proper counter any attacker siege.
The problem with DBL before was that the defending team never had enough people because everyone but the karma trainers refused to play the map. So it’s not a map design problem. It’s a people’s mentality problem.
NE wall on garri has plenty of spots to drop ac’s that are nearly impossible to hit. Even if they do break through right there the inner cannons can destroy the catas before the attackers can get close to you.
Same goes for bay. You might not be able to completely avoid damage with the ac’s but you avoid 90% of it if you place it properly. Plus those spots can all be mortared .
LGN
The difference between tiers is just stupid right now.
Thats why I voted for 1 month (or weekly) re-links, then the bandwaggoners get linked down before they overstack that much
Same. Shorter links would make bandwagoning impractical and kept the match ups a lot fresher. They could have even done away with glicko entirely because there wouldn’t be enough time for people to try and game the system.
LGN
Yeah that didn’t happen until Mag went to bed though. DB was being kitten on all night. They didn’t catch up until around 6am EST.
If anet would hurry up with the scoring change so night capping didn’t carry so hard this could be a competitive match up.Here comes the Mag excuses and whining again.
How is that whining? You can look at the match history yourself, Mag was winning all through reset in PPK and PPT. I personally don’t care if dragonwagon players get bored during off hours, that’s what happens when people bandwagon that hard. I’m enjoying myself during the hours I play, plenty of bags to be had.
LGN
How do you figure?
Your whole argument is based on the dbl being easier to defend. If you read what I wrote it clearly isn’t.It absolutely is Puck.
The fact that you can’t plant yourself in a north tower and treb garri is just one example — it’s slower process; swords can appear on the map and that doesn’t mean the gate is already down and the tower/keep flipped like in alpine. You actually have time to run and defend. Pair that with revisions to keep wps and it becomes infinitely easier to respond to.
On top of that, there’s a lot of creative places to put siege that gives full advantage to the defensive side. I watched on guy from SFR keep out a 10 man group from Hills on DBL (whatever the name is), with strategically placed trebs. People couldn’t even get close to the gate or vuln wall.
Pair that with the travel time it takes to cover DBL and get from one structure to another, and that added time aids the defensive team.
Overall, it’s an easier map to defend.
A treb isn’t going to do anything against a large group dropping multiple catas in those spots you can’t ac and rotating bubbles.
Same thing goes for trebbing from towers. That is usually a tactic used by smaller groups against heavily sieged structures, this isn’t something a blob needs to waste its time with when they can throw down proxy catas.
And if anything the longer travel distance hurts defenders, especially from surprise attacks.
I agree the bl is easier to defend against small groups but it is much easier for large groups to k-train, which is a big part of the reason it failed so spectacularly. It’s not roamer friendly if you enjoy small scale fighting, and zergers prefer EB. It pretty much only draws in players that like to PvD when there is no one defending, if someone shows up to defend they just move on to something else.
LGN
Yeah that didn’t happen until Mag went to bed though. DB was being kitten on all night. They didn’t catch up until around 6am EST.
If anet would hurry up with the scoring change so night capping didn’t carry so hard this could be a competitive match up.
LGN
Lol what kind of thought went into that argument?
Well, not a lot, since I wasn’t really planning on arguing
I would prefer another tower or something in the center. Hell they might even fix the map if they place it so it can hit both southern towers and at least outer east/west keep.
Oh, you’re one of the people who think the map is broken. Moving on
And yes not being able to counter siege is a problem when the supposed weakest server is being stuck with the bl. A determined zerg will eventually make it into any keep but it requires a lot of work in alpine since you can counter siege and slow them down. In the dbl the zerg just has to hit certain points and they will roll right over the smaller force.
Not the point
How do you figure?
Your whole argument is based on the dbl being easier to defend. If you read what I wrote it clearly isn’t.
LGN
You already run, hide and cap empty towers during night times*because you’re dead afraid of facing better players*..now you want me to leave at all?..lol sorry..I didn’t mean to scare you that much
I didn’t ask you to leave, but since you are capping my empty towers in my night time, and want it to stop, I suggested you leave since you are doing the exact thing you claim to want to remove. If you leave, it won’t happen to us anymore. SoS rarely runs from fights that are semi-balanced numbers.
…Lol this would come from someone on SoS….
Yeah, what’s your point? SoS OCX players should just leave the game completely or move geographically to NA? What would you like us to do, play GW2 only while you do?
Or just move to a server that has people to fight during those hours……
SoS has always been the kittentiest server to be matched up against ( I won’t say fight, because the fights are non existent). You have a PvD night crew propping up a dead server, You have no one to fight at night and we have no one to fight during the day, and no one that transfers to your server stays long because if you move up a tier you get kitten stomped because your players only know how to fight doors.
LGN
I know for a fact you can cata both outer and inner on earth keep, and on the other 2 there are cata spots that can’t be counter sieged.
Cat or treb? I know there’s the treb spot near north camp which can hit both outer and inner
Not being able to be hit by countersiege is fine as that’s not really the point, the outer walls on all keeps are almost always speedbumps anyway so it doesn’t matter so long as they can’t push into lord on one wall
Also the oasis event was disabled long before the bl went away because it was a kitten gimmicky mechanic that favored the strongest server and literally broke the game by causing massive amounts of people to crash.
It was only disabled because it caused massive lag
Only having the event run on a single borderlands opposed to multiple may help with both of these issues
Cat, on the northern side of the keep.
And yes not being able to counter siege is a problem when the supposed weakest server is being stuck with the bl. A determined zerg will eventually make it into any keep but it requires a lot of work in alpine since you can counter siege and slow them down. In the dbl the zerg just has to hit certain points and they will roll right over the smaller force.
LGN
Has nothing to do with rangers. It’s a general issue. You could be right next to something and can’t hit it.
Rat’s OP, please nerf.
LGN
Let players select a “WvW guild”
Find a WvW guild on your server, it’s truly not that hard. If my WvW guild should decide to swap servers, I would swap with them. But that’s just because I enjoy the guild.
If a WvW guild swaps, but you want to stay loyal to your original server, find another guild.
How about no? I move 1 account around with my guild and I prefer solo roaming on my other account. Why the hell should I have to join a guild to play WvW?
LGN
1. Bigger objectives mandate more resources spent to attack. There are no points at which a catapult can hit both outer and inner walls, for instance, while all ABL maps have this.
I know for a fact you can cata both outer and inner on earth keep, and on the other 2 there are cata spots that can’t be counter sieged.
Also the oasis event was disabled long before the bl went away because it was a kitten gimmicky mechanic that favored the strongest server and literally broke the game by causing massive amounts of people to crash.
LGN
Did you make any significant changes since its last appearance or is it still crap?
Did you played them after the april patch that did some drastic changes to it (shortening ways and removal of barricades)? It’s problably the same as after this patch, just with a few tweaks.
Yeah I did, the map was still crap. I’m hoping they made some new changes like pulling the PvE shrines/gimmicks and putting something worthwhile in the center of the map.
If they are going to be running alongside alpine they really should have bloodlust added to the map.
LGN
Just a random question: Why the red map?
1. DBL is easier to defend.
2. Some folks hate DBL, which means less traffic and therefore a small boost in ppt for the lowest ranked server.
Or it could go the other way.
People hate the bl and don’t want to go there to defend so the PvD players can karma train to their hearts content.
LGN
Did you make any significant changes since its last appearance or is it still crap?
LGN
Standard staff/x druid with NM, BM, druid(obviously lol) trait lines. Go bunkerish with your gear choices, maybe add something for additional regen like Dolyak runes or food, and play defensive while relying on your pet to do the bulk of the damage. If you use GS you can throw on an intelligence sigil for a decent maul burst now and again.
It’s very easy and incredibly boring to play. It’s also very mediocre outside of 1v1’s.
If you are an experienced ranger it’s not that hard to kill people running this build, it’s just time consuming. The only real damage comes from pet bursts and maul, the pets are easy enough to avoid just by using the terrain, and maul is the most telegraphed skill in the game, avoid that wait for them to pop into cele form and start cc’ing and bursting the crap out of them.
LGN
Population refused to balance itself in the past. Why would them do it now? Doing hard merges will just recreate the stale enviroment we had prior the links.
The Links are bad? Honestly, no. They made WvW much more lively than it was to least for 12, maybe 18 servers (Not even counting EU). The server shuffling after two months also bring some varierity to this extreme stale gamemode, somenthing that many servers haven’t seen IN YEARS.
The issue still lies on glicko not allowing servers to move around faster when they clearly do not belong to a tier. The quadserver fiasco could have been averted if CD had moved before everyone on DH and SF said “kitten this kitten” and left the server or quit the game entirely. Will a rating reset solve the population imbalance? Clearly not. But at least it will break the staleness of the gamemode and people won’t feel like “oh kitten , this boring matchup again” and just stop playing.
^So very much this.
LGN
:( Gyro rez the commander? ‘Nice banner!’
lol right?
I happened to rez a bunch of people yesterday in wvw when our zerg was hitting keeps. I even hard rezzed a few since the wall had been closed behind us.
I was doing my normal thing of picking off players trying to run and join their zerg, picking off thieves, etc., this meant I was breaking combat often since I wasn’t trying to tag the whole enemy zerg.
If someone did try and stop me from rezzing I would use my pets to slow them down, and pop SoS to absorb their burst. If a group tried to bomb me I could stealth and take cover in my zerg making them lose target.
I think my personal reason for rezzing is just because it fits my playstyle of sticking to the fringes.
LGN
P/P thief!? What are people going to complain about next a…… um……. I can’t think of anything easier to kill than a P/P thief….
It can be a kitten,it’s one of those “fly on your nose builds” more annoying than they are dangerous.
But they will get you downed as soon as they have your target. No build howsoever should do double damage that any hp pool is.
Not that is an only thing: ballistas doing 10K, hamrevs doing 15K.. There are a lot of classes should be looked upon as PvP is not fighting the 1 million hp golem.
Fkitten that.
I actually was downed by a P/P thief yesterday. I was fighting 1v3 outside of bay, I just finished downing the last 2, had all my cooldowns blown, but I was at about 25% health so I had to wait for stealth before trying to stomp when he came yoloing in.
Luckily right after going down I rallied off of 1 of the players and kitten all over the thief.
So…… I guess if you have no defensive skills available at the moment they can be dangerous.
LGN
Instead of basing it off the servers place they should give benefits when you have the outnumbered buff.
The benefits should be things that encourage small groups to go out and try things on their own instead of logging off because there isn’t a blob running.
A few examples of what I’m talking about are:
When outnumbered you can pick up an extra 5 supply, so if you are running on an enemy bl and claim a camp you can grab 25 supply.
When outnumbered you will not be marked by sentries, watch towers or when a keep flips.
When outnumbered it takes twice as long to trigger white swords.
Not only does this promote small group play, it forces the blob to split up or risk losing everything.
LGN
LGN
When roaming the piercing from lead the wind becomes a lot less important, you should try mixing things up a bit. Most people run nature magic over marksmanship for the boon duration/pet sharing (especially to might stack your pet) and protective ward, but I’m a big fan of running skirmishing for quickdraw.
The nature magic version is very passive, easy and boring. The quickdraw version is a bit more high risk for greater rewards. If you are good with it you can troll the hell out of multiple players, win outnumbered fights and escape from bad situations.
LGN
Yeah sorry if my posts don’t always come across as friendly, I’m a bit of an kitten but I’m an honest kitten. I know the ranger class inside and out which means I know exactly how effective (and ineffective) it can be in any situation. I can make a ranger work in a zerg but it isn’t optimal.
LGN
I dont really mind the chests but when u get a bag out of a bag out of a chest which is in a chest, then yes it gets annoying. Unneeded imo.
^That’s my problem with it. I really wouldn’t mind having a reward track that just gave gold or sup siege though.
LGN
Also I’d personally drop the precision a bit and work on getting the ferocity up. You are going to have perma fury in a zerg and you were running over 80% crit chance without fury, meaning you were wasting stats.
If you roam at all and you use the same gear go with sigil of blood instead of fire. You’ll lose out on that little bit of aoe in zerg fights but you’ll get more life steal which helps recharge CA.
LGN
@ArchonWing:
Thank you for the advice… I will definitely give it a shot.. I’m open to all suggestions except those that don’t have a clue and just laugh.. lol.. .Thanks
Based on what you are currently running I swapped some stuff for you to make you somewhat useful.
Staff over axe goes without saying. Not only does it hit more targets since the latest axe nerf, it also isn’t a projectile so you can still focus a target through the projectile hate. Staff also provides a water field, a blast finisher, and a 1200 range evade for repositioning.
I’m assuming you were taking healing spring for the water field and super slow group condi cleanse. Well now you can use shouts for a mobile group condi cleanse, you’ll have WHaO which is just a way better heal on half the cooldown, and thanks to the constant regen ticking (along with the signet, life steal on crit, and natural healing for pet, and heals from staff) you will be able to pop into CA much more often to use the mobile water field on rejuvenating tides, which you can self blast with a pet swap (clarion bond).
With shouts you don’t have any need for natural stride (shouldn’t need it in a zerg anyway). Celestial shadow will help you quickly reposition if you are getting focused. The other option is you could drop 1 or both signets, trait for glyphs, and bring another group stunbreak/condi clear.
LGN
??? Upset.. he asked for the link.. laugh if you want… don’t give a rats kitten really… I’m not offended… you all can keep your trapper and condi… but if you think this one is funny then you just don’t know how to play Ranger.
Lol sure thing buddy.
LGN
Lol are you so upset that no one asked for a link to your build that you had to do it yourself?
And no offense but you might want to keep that build to yourself…..Actually anduriell.6280 asked. He just don’t know how to cut the quotes right.
Didn’t see that, just saw him quoting himself, asking himself a question and then responding to himself lol.
LGN
I must have the only Ranger that runs with a minimum of 72% crit, around 3k power, 2500 toughness, 20k+ health…
Link to the build please? Just to know what you are talking about…
This is the base build I posted a while back.. I tweak it now and then depending on what I want to do. The stats are close to what’s real in the game and that’s before utilities, food, and stacks.
… and yes I can hit those cannons high up at south Hills, and in SMC.
——
Any weapon with 1200 range can hit those. Even 900 in the case of south hills.So MANY times I hear a commander saying… “RANGE Hit those cannons…” “someone hit that guy up there”.. and most people can’t.. but I, and other Rangers can.
—-
Seriously? Nobody? no even Ele that has better range than LB? And you can hit a dude using the cannon with the LB? Really?Read what I wrote… I didn’t say nobody.. I said “most people”.
This build is obviously by no means the be all end all.. but… it’s what I use very successfully a lot of the time. For a ranger I believe I do very well. Yes I get killed by all kinds if they are decent players. I’m an old fart and my reaction time isn’t what it used to be, otherwise I think this little pewpew would be even better. Colour vision is poor too so I can’t see the queues that other people can see when being marked etc, but do my best :P
All in all I continue to love my little pewpew… but I do indulge my Guardian, Ele, Rev, when the mood hits and the team needs it.
Lol are you so upset that no one asked for a link to your build that you had to do it yourself?
And no offense but you might want to keep that build to yourself…..
LGN
Nope, my main account has been on Mag for quite a bit, I moved my alt to AR since LGN was on JQ. Might end up fighting you guys soon though, I think I’m going to leave my alt on AR and see where it rolls to with the next merger, JQ is in no way worth the gems it would cost to transfer there.
LGN
Yeah haven’t had an account on ebay for a couple months.
LGN
Unless you are talking about possible incoming downward adjustments to our sustain, then no. I wouldn’t expect anything positive. Druids are pretty much like the original Guardian in that the slightest positive adjustment usually makes them broke or over powered on the scale of 10.
My personal opinion is that we’ll continue to see tuning of the type Druid players don’t like with positive adjustments to everyone else. Especially since they do not seem to be interested in trying to fix or balance Ranger / Druid and Pets. So take the path of least resistance and leave us alone, adjust everyone else.
I think this is why they only released changes for a few pets this last go around. They can make minor changes that have no real impact on the class, tweak the pets a bit, and it all adds up to a lot of filler in the patch notes without actually doing anything positive.
LGN
I firmly believe that the game would be far more enjoyable if they just straight up removed all damaging conditions.
I know that’s just an opinion but it is so wrong it hurts. Do you realize how bunkerish and boring combat would become if players didn’t have to worry about conditions?
Warrior is a perfect example of how bad your idea is. Rousing resilience and cleansing ire currently compete for a spot, so does brawlers recovery and destruction of the empowered. Your idea would make 2 of those traits completely worthless and we’d have warriors that are already incredibly tanky running around with an extra 1000 toughness and 3-25ish% more damage.
And it’s not just warrior, every profession sacrifices defenses against direct damage, or additional power in order to be able to deal with conditions. Some sacrifice whole trait lines to do so.
What you propose would require a complete rework of everything in the game and would lead to incredibly boring bunker/sustain combat.
LGN
In their zerg they have the safety of aoe cleanses and resistance being boon shared so the builds they are running are garbage in small scale fights.
I somewhat disagree with that part. Group oriented builds work nicely in any scale. Ofc, they are useless if you are by yourself, but a frontline aurashare tempest for exemple is going to be strong both in a, say 5v5 or a ZvZ.
Yeah those aren’t the type of people coming to the forums to make these complaints. Anyone that actually takes the time to tweak or comp their builds don’t cry about condi’s because they know how to counter them.
LGN
No skirmishing either….
With that crit chance why wouldn’t you go sharpened edges, sigil of earth over geomancy, hidden barbs for that 33% damage boost on your bleeds…..
But yeah, there’s no way I’d run double bow. SB is just bad, you’d be so much better off with any of the other weapons.
LGN
There are still plenty of builds which are nearly invulnreable to condis, its amazing to me that people don’t use them. I can make one on most classes, the 2 I happen to run lately are Inspiration mes and kitless gyro / elixir scrapper.
But I also have done druid, berserker and DH along the same theme.
I think out of all the classes and builds I have tried, druid took the cake for cleansing both AOE (team based) and self, it was just right down silly vs condis, but it felt too neutered DPS wise for me and I don’t like the whole pet mechanics so I am not sticking with it. Ele was second but staff being a poor weapon for small scale / roaming kinda limits that.
I find it particularly funny that while playing my scrapper I can basically LOL all day long at condi reapers and necros (and anything condi really) while when I hop on my necro or switch my mes to condi I end up straight up completely owning scrappers and most other power builds most of the time.
This pretty much tells me that it comes down to the players and their choices in what to run. Incidentally, when I do run condi, I run mostly sinister, with some carrion and dire mix since I don’t like to go completely defenseless or completely neutered for DPS. There is a huge difference between being bunker condi, glass and in between, obviously the glass will down anyone much faster and obviously stealth have the advantage here because of the disengage.
You’ll notice these threads rarely come from roamers. The people that make these complaints are zerglings that get wrecked when they are separated from the herd. In their zerg they have the safety of aoe cleanses and resistance being boon shared so the builds they are running are garbage in small scale fights.
LGN