LGN
LGN
Any video that starts off with Johnny Cash gets a +1 from me
LGN
I don’t understand why this video got so many dislikes. I am really happy to see a video that just shows some random action going on, something that represents wvw gameplay rather than just some ego-booster video of someone editing in only kills that he made. Maybe girls are more honest in this sense, but that is besides the point.
Maybe people are so full with their own mental projection that as a result most viewers are clueless on what OP is providing, regardless of a decent description.
The thumbs down are from people who have no interest in roaming or people who do roam but think they would have done in 2x better. They completely missed the point of the vid because they cannot read or it does not apply to them and they really had no reason to even watch the vid in the first place based on the wording in the op. But I didn’t make the vid for them and so I don’t ultimately care if they thumbs up or down.
Don’t forget the people that automatically give you a thumbs down for running druid without having any clue what build you are running.
LGN
PS: I don’t know either necro or ranger’s skill level, in my mind the necro would win, as I have no evidence as to the contrary I’m just gonna leave my opinion to N/A.
Necro beat ranger?
…..Okay this guy is definitely trolling us.
LGN
It is not surprising that your main issue are condi thieves and mesmers – because those are the strongest roaming condi builds and because you refuse(d) to adapt your build to counter them (which is true for many players that complain about condis).
How can I adapt to the meta when they banned my firework build? Go cry in a corner :’(
And from which era do those folks who defend condition builds live? Condition burst is the new meta mate, stop living under a rock <3 Condi burst someone with the speed of a full zerk build
https://www.youtube.com/watch?v=DtiwMnX_glY
Nothing like a montage video to show how “op” something is. I’m sure all those footmen and invaders would have lasted a lot longer vs a power build lol.
Was waiting for that one ^^ As you can tell it was a troll video and Anet response was to ban fireworks since noobs all around were raging about getting killed by fireworks ^^
As for condition burst, it pretty much kills anyone who don’t invest enough in instant condi clear/instant resistance. It’s an old build that still works as of today, the video is just one of the many exemple. Easy to reproduce while in game and easy to find on the internet, I clicked the first video that poped on my youtube research ^^
As for wheter I truly want to nerf condition, I could care less. Roamers know who is worth fighting and who is not after all those years. Roam wisely is my advice. As a warrior player, just don’t use any of your mobility skills to fight them the moment you see they are condi, you should be able to outrun them and then /laugh at them for running that cheese build, it enrage them so hard <3
I was roaming on my warrior today and just wrecking condi players. I wasn’t even playing well, I haven’t played my warrior in months so I had no muscle memory for the combos and cooldowns. But when you can rotate between a stupid amount of resistance, blocks, stuns, ridiculous regen, and cleanses through a 5 sec weapon swap and cleansing ire, you can afford to make plenty of mistakes and still win the fight.
LGN
It is not surprising that your main issue are condi thieves and mesmers – because those are the strongest roaming condi builds and because you refuse(d) to adapt your build to counter them (which is true for many players that complain about condis).
How can I adapt to the meta when they banned my firework build? Go cry in a corner :’(
And from which era do those folks who defend condition builds live? Condition burst is the new meta mate, stop living under a rock <3 Condi burst someone with the speed of a full zerk build
https://www.youtube.com/watch?v=DtiwMnX_glY
Nothing like a montage video to show how “op” something is. I’m sure all those footmen and invaders would have lasted a lot longer vs a power build lol.
LGN
the annoying bit about soloing towers is that you have to build the siege solo as well
^so much this. I miss being able to build my own guild catas in my solo guild so kittening much….
@op Get your own siege and just call out in map chat that you are hitting X tower, a lot of times you will have people show up to help.
LGN
If something makes too much dmg nerf that spec not conditions. If you start to nerf conditions these broken specs will be only viable condi specs and other condi specs will be totally useless. Most of condi specs are already weak.
wtf is happening…..
Something is seriously wrong with the world when junkpile is making more sense than the majority of the people in this thread.
LGN
I’m not sure what’s more amusing, a warrior having problems vs condi builds, a warrior saying he can’t get away from a condi mesmer, or just all the pve player comments about wvw balance.
LGN
Ok corrected it
In response to your updated post I’d say gank groups are still perfectly viable the majority of the time. It’s pretty much just on reset that you find organized groups running by themselves anymore. Even on organized runs during the week most guild groups tag up and have a train of pugs following them that are easy targets for gank groups.
Of course when I’m ganking zerglings I don’t run anything close to the op’s build or the one I posted. You want something with good CC, mobility and damage so you can pick off your target and get the f out before they swarm you.
LGN
There are a lot of rangers that haven’t gotten past the open-world mentality of just unloading at a distance
In case you didn’t know, longbow’s autoattack Long Range Shot deals more damage when fired at greater distance. That’s why you see rangers firing at distance and not coming to melee range to hold your hand.
The commanders know when a player is good on a ranger, thief, or anything, really so long as you’re visible, but they can easily check their damage logs to know precisely when someone isn’t good and hurting the group, and it’s the easiest to determine it as a ranger, because not many professions are so capable of killing their own allies while having that damage recorded in logs.
I’m not too familiar what stats commanders see, but I haven’t yet found a way to kill my allies when playing ranger. Is this another passive-aggressive whine from you “if Timmy wasn’t playing Ranger and was playing banner warrior instead we wouldn’t have died – he killed us !!!”
…… he’s talking about rapid firing into reflects and lighting up your own teammates….. which is what 90% of rangers in zergs do.
LGN
Oh so your whole argument is based on the assumption that every enemy group you come across is full of brain dead morons….
Play and learn the class. So many players here have no clue how to play ranger. They put it on some zerg mob and are surprised when it doesn’t work. Oh really?!
……. k
LGN
Ranger could trait for piercing arrows even before the trait changes last June, it was just a different trait. And no, ranger doesn’t has better dps than other classes. Rapid Fire has a high total dmg, but you are ignoring that it is a) a 2 1/2 seconds long channel, which gives even players with slow reactions more than enough time to react and b) it is a projectile based attack, which can and will be easily countered in zergfights by projectile reflection/destruction if the opposing zerg is not completey trash.
CoR has less than half the cooldown, less casttime, is not a projectile, hits up to 15 players (which will result in higher total dmg than RF) and hammer rev has additional non-projectile hard hitting aoe skills, projectile destruction, overall better dmg modifier and boon support.
It is fine to play ranger and having fun doing so, but that doesn’t make it as efficent as other classes in zerg fights. And no, i don’t think the class will get buffs, because there are other playstyles (roaming/small scale) and game modes, where ranger/druid shines.
the funny thing is.. and i see this a LOT… especially in zerg fights.
I target someone in the mid or back. They start getting hit by the first part of the rapid fire chain, and its low damage.. 3k usually.. then its 6k then 9k then 15k etc… By the time they realize they are being targeted, they are down.
Now with a melee class, your in their face and they know they are under attack and dodging is almost instant. With 1500 range, they almost never dodge, drop a reflect wall or even try to evade.
Not saying its better or worse really.. just saying its a little easier to kill someone at range when they dont know where its coming from than standing on top of them and they can see the hit coming and dodge it.
Oh so your whole argument is based on the assumption that every enemy group you come across is full of brain dead morons….
LGN
https://wiki.guildwars2.com/wiki/Rapid_Fire
https://wiki.guildwars2.com/wiki/Coalescence_of_Ruin
for the comparison as to what puck’s referring to
Humm.. Coalescence is 3 targets 1200 range and does crappy damage. 4 sec recharge
Rapid fire is 1440 base damage, 1500 range and hits 5 targets (with multipliers i sometimes can pull off 30k on 5 targets in a single rapid fire. 10 sec recharge (untraited)
so.. they can hit 3 targets at 1200 range for about 1200 every 4 sec .. while i can hit 5 targets 1500 range once every 10 sec for around 16,000-30,000 damage… seems clear to me
lol
LGN
I
Combining the fact that pet is yet another object that will absord boons (stab / protections etc) from others while being least contribution
They changed that ages ago.
@op consider something a little closer to this http://gw2skills.net/editor/?vNAQNBmYD7kSFohFsWQwiVgrFsMLYORt5UWD+fWQfoPBg603KFpZd2gA-T1CEABurZwgjAA/qUAwBBIp9HGUJ47XAA/VX5OdAP8AAsS5XAAEgbezAwQH6QHaM0hO0hO0hWKAvWGB-w
With 0 crit chance your GS would have been doing garbage damage, main hand sword will up your damage quite a bit especially since you will have decent quickness uptime. It also let’s you bring either warhorn for the extra blast finisher or offhand axe for more damage and whirling defense which is great for blocking siege disablers or cleaving downed players.
They finally fixed trooper runes so that ranger shouts clear condi’s off allies and shouts + natural healing should keep your astral force topped off.
Definitely don’t run invigorating bond, it’s trash. Your shout regen alone heals for nearly double that, has twice the radius, and doesn’t rely on a pet who will likely be dead in a large fight. You are better off sticking with the “on swap” traits when it comes to zerg fights.
LGN
(edited by Jim Hunter.6821)
Even DBL guards are too bored to play on DBL.
^wins the thread
LGN
What does it make if you are spawn camped at the gate or 1200 units outside of the gate? You still have a huge invulnerable area, and you still have other exits including 3 other maps to choose from.
This gate don’t have a invulnerable area, otherwise he wouldn’t be dead where he is.
Also, this map only have 2 exits (not 3). Allowing spawn camp in a map that people already despite isn’t a good deal.
Does that change the fact that he still has a huge invuln area behind the gate? It’s not like he is insta dying as soon as he respawns. There is nothing forcing him to go out that gate when he has 10 other gates to choose from (not counting any wp’s they might have).
If he insists on using that gate then he should group up with some other players and wipe the group outside of spawn. His group has every advantage in that fight.
They are right next to spawn, they are able to duck in and out of an invulnerable area when they are in danger, anyone they full kill has a way longer distance to run to get back to the fight.
LGN
What does it make if you are spawn camped at the gate or 1200 units outside of the gate? You still have a huge invulnerable area, and you still have other exits including 3 other maps to choose from.
LGN
(edited by Jim Hunter.6821)
I didn’t really see much from this gameplay, though. The opponents played poorly, and it mostly consisted of favorable matchups (thief/reaper/ele).
A well played thief actually has the advantage fighting against this build. The druid isn’t running nature magic for all the passive bunker/boon crap and a good chunk of his damage is coming from fast attacks to stack bleeds without a lot of cover conditions, making it very easy to cleanse with evades. Plus the druid build is running longbow/staff which offers almost nothing in the way of cleave for a stealthed thief .
Of course most thieves in WvW are pretty terrible so it’s not that big of a problem.
LGN
So……I guess you let yourself die to someones auto attack?
LGN
If you prefer not so large scale you could problably try SBI, SoS or NSP.
Actually SoS has always been carried by their night crew as well so the op should probably avoid that one.
LGN
I don´t get what the op want us to know. Is that a complaint about the power creep in hot ? Because honestly playing a druid which is one of the more ridiculous elite specs in terms of survivability and damage output and complaining about:
“some how with that high skill floor people are still terrible and you will find it most effective to build to kill bad people”
makes no sense, you are part of the problem.
Try running the build the op is playing. It doesn’t rely on a bunch of passive crap to carry the fight. He’s not using nature magic, beast mastery, or druidic clarity/celestial shadows from the druid line.
He could be running the boring bunker druid and outlasting or stalemating every fight but instead he chose to run a riskier build that will allow him to end most fights quickly but still have enough mobility/stealth to escape a zerg. In a nutshell he is running a roamer build instead of a dueling build.
LGN
Before HoT I had made a second necro because norn Leopard form was pretty awesome when solo roaming. I ended up deleting him because my other necro was several years older, it was way too much of a grind to get the specialization twice, and I needed a character slot for rev.
LGN
I don’t know why you didn’t just take out that group at the end with your 10k staff auto attacks….
LGN
I’m sure we’ll get at least one completely off the wall nerf like we always do…. something like nerfing “light on your feet” or “invigorating bond” and providing no explanation for why they would nerf such an underused trait.
LGN
Was there ever a problem in SPvP where after the first few games a bunch of people transferred onto the winning team so they could fight 20v5 for the rest of the season and then pat themselves on the back for “winning”?
LGN
How is anything i have pointed out misinformation?
Okay first off, piercing arrows wasn’t added with HoT, rangers have had that for a long time. Rangers dps is garbage, it’s the 2nd worst in the game. I know people like to argue that this doesn’t matter in a PvP setting and they would usually be correct but it does matter in a zerg setting because your high damage skills are useless against competent groups and your pets are dead after the first push (also ruining all the traits and self buffs that are tied into the pets).
Running longbow in a zerg is actually in a much worse place than it was pre hot because of all the projectile hate that was added to the game. A coordinated group will negate 100% of your projectiles. This is why people ask for necro’s, rev’s, ele’s, for damage.
I point you again to piercing arrows and the short cooldown on rapid fire. Five targets, full dps, very short cooldown.. far shorter than any other aoe in game.
^Can you seriously say with a straight face that this isn’t misinformation?
LGN
lol buy ur wvw legendary backpack from gem store
Get access to your Legendary backpack reward track by completing every dungeon and living world story.
LGN
It will be arrow cart that drains gold from your account while you wear it
LGN
blah, blah,blah, wall of text
Dude please just stop… your posts are so full of misinformation it’s embarrassing.
If you want to play back line pew pew then give a hammer rev a try. CoR is rapid fire on half the cooldown, it’s not a series of projectiles so it’s not completely negated by any competent zerg the same way rapid fire is.
To top it all off rev’s have a bunch of passive damage modifiers that will boost your damage, they have roiling mists which will let you build tankier and still maintain 100% crit chance, and they are passively crapping out a bunch of useful boons including might to help out everyone around them.
This is coming from someone that has mained his ranger for years, when people say there are better options for zerging it has nothing to do with an irrational hatred of rangers, it’s simply the truth. This doesn’t mean you can’t make them work and have fun with them, it just means if you are serious about group comp there are better options.
That being said… no pug zerg should turn away anyone willing to help, that’s just a sure fire way to kitten over your server and lose bodies.
LGN
cc isn’t stronger versus engis all of a sudden.
I know, it’s always been their weakness, along with the condi clear thing for immob. I was getting the genius title when entangle was still meta and man was that annoying, especially when elixir gun wasn’t meta. Only way out was a movement skill or using heal.
Entangle is replaced with ancient seeds now which might be even more annoying.
It’s easy to lock up an engi once the first CC lands. Nothing makes them easy to kill, but necros and engis are very weak to CC.
What’s Ancient seeds?
LGN
Contrary to what a lot of people in this thread are saying the balance is actually pretty good right now. However the combat is another story… The HoT power creep pretty much ruined the game, the meta is ridiculously boring and if you want to experiment with new builds you need to grind through hours of PvE to gear up.
Along with that they still haven’t addressed issues like smaller servers losing their identities due to the server linkings, smaller guilds and roamers being kittened over by the GH upgrade system, and the passive upgrade/surveillance systems ruining small scale WvW.
LGN
They need to just give pets the pve treatment. Let them remain glassy so smart enemies can burst them down but give them that 90% damage reduction when they arent being targeted.
LGN
Condi druid is similar to the trollish bunker druid. Basically you won’t be able to kill anyone that decides to ignore you and keep running. But WvW is full of players that don’t know when to give up and you can easily 1vX some mediocre players. In PvP you have the advantage of fighting over a point but you can’t pull off the same tanky stats WvW offers and you are still vulnerable to heavy CC/focus since druid has no source of instant stability.
There is also the problem with staff being pretty useless in pure condi builds which makes it harder to charge your AF. You can get around this by going with a hybrid crit/bleed build but that leaves you glassy and is a lot riskier than pure condi or the meta shout build.
LGN
their pets eat buffs
no they don’t
LGN
There Is No Dana, Only Zuul
LGN
As it stands now (on Tarnished Coast at least) Rangers/Druids are being insulated
The amount of asbestos in druids is too kitten high!
made me lol
LGN
I think ranged siege requiring ammo would be a good idea if they implemented it right. Would mean worlds need to think about siege placement and using only what is needed instead of filling keeps and towers with them.
It means that one or two people can’t. Just sit on siege and spam.
Well it is a good idea at least xD
Yeah kitten those 2 people trying to defend! Don’t they know the only way to play is to follow a tag and k-train?
LGN
Maybe they should be cheaper to build to conpensate a little but the 20 sieges in a tower is crazy
And also only use supply if they hit to prevent supply wasting
So if you are planning to solo a tower you get to make about 20 trips to a supply camp? Sounds super fun, great idea…..
LGN
Because you are little channel like me I didn’t down vote. Don’t text spam a vid, if you got alot to say then speak it is my thought.
^This. You can’t really focus on the combat and read the text at the same time so the text is pretty much ignored the majority of the time and every time you paused the video to write out a paragraph it felt like an extremely long interruption.
By the third or 4th time you paused the video I completely gave up on it which is a shame because the fighting wasn’t bad.
LGN
Anybody explain what the kitten a ghost thief is?
A thief that can stealth 100% of the time and still apply damage.
LGN
It doesn’t.
Red is now dbl indefinitely. You also don’t need WvW maps for map completion.
LGN
They were never able to get it to work right. Part of the reason they gave up on underwater combat.
LGN
Bro? what part of the world you in? Not judging man, but you were drunk in the morning/afternoon?
I work nights so 10am is basically my 5pm
LGN
Gyro dies much easier than a pet and a cc doesn’t leave the gyro enough time to try and stomp again.
gyro doesn’t take up a utility slot….
LGN
I have the feeling this whole thread is just one big QQ about Quickcry the streaming cele druid.
That’s funny, I killed that guy earlier today when he was repeatedly tapping Mag keep and he sent me a qq whisper. Best part is I was drunk at the time and playing sloppy as hell.
LGN
I feel like it would need to be such a massive bonus that it would still leave people shouting for others to get off their map.
And I kind of thought my ideas were leveling the playing field lol. If you outnumber the enemy you have more supply (so siege is easy to build), and more people to scout the area/your stuff (so you don’t need all the passive crap telling you where people are).
This forces the blob to split up or risk having all their crap ninja’d. Which in turn encourages small groups to play because instead of running into 40+ guys everywhere they go they will run into numbers a little closer to their own.
I wonder from a code perspective if they could do the supply boost since they would need to decrease the amount being carried if the ratio changed. I like the idea of being able to carry more supply but worry about it being gamed as well if not coded with care. Agree though, things to draw people to less populated maps is never a bad thing. Less blobbing = bonus.
Yeah that’s why I suggested siege cost less instead of letting you carry more supply. That keeps people from just hopping to an enemy bl to get their extra supply before jumping on the EB karma train.
LGN
4 years in and I still haven’t gotten a precursor
People are always going to kitten about something, at least this gives outnumbered players incentive to keep trying instead of just logging off.
Could be worse, the one you found could have been an underwater one for 40 gold.
I admit I like seeing outnumbered but hear you about incentive for other players. I wonder about a bonus for on capture. Would leave a level playing field as far as ability but pay more for outnumbered people. Was going to say on kill, but that again leads to get off my map syndrome. Capture still would only pay once per objective regardless of player counts.
I feel like it would need to be such a massive bonus that it would still leave people shouting for others to get off their map.
And I kind of thought my ideas were leveling the playing field lol. If you outnumber the enemy you have more supply (so siege is easy to build), and more people to scout the area/your stuff (so you don’t need all the passive crap telling you where people are).
This forces the blob to split up or risk having all their crap ninja’d. Which in turn encourages small groups to play because instead of running into 40+ guys everywhere they go they will run into numbers a little closer to their own.
LGN
Nah. I just want to be able to cast it without a target like Warrior’s “On My Mark!”. If a target is selected, the reveal is applied. If there’s no target selected, then the nearest target in range is revealed.
Keep the buff, otherwise, as Chrury mentioned, it would be a one-trick pony.
I was thinking of just making it an aoe reveal like the toolbelt skill for sneak gyro but your idea is pretty interesting. It should get a shorter cooldown if it remains single target though.
LGN