Showing Posts For Jim Hunter.6821:

Please change Waypoint Contesting

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Posted by: Jim Hunter.6821

Jim Hunter.6821

That garbage upgrade should be removed from the game. All it does is discourage solo/small groups.

I couldn’t disagree more. There are far more fights now because of that feature. I actively stick around veteran scout flags to draw players to small scale fights and I am certainly not the only one.

Players see a dot or two by a flag and roamers will show up. Players see a zerg at a flag and a big fight ensues. It is fantastic from my perspective.

Yeah, at a flag (sentry).
These draw solo players because they can quickly take the sentry out and now their side has the early warning system.

But towers/keeps have the opposite effect. Unless your side is dominating, small groups just ignore those structures and move on because you have no chance of breaking in before they siege the kitten out of it or call in a zerg to swarm you.

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Please change Waypoint Contesting

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Posted by: Jim Hunter.6821

Jim Hunter.6821

My preference would be that WPs only contest when a breach occurs. They would stay contested until the breach is closed. I also like the player map dots and would prefer that over the keep swords. I think all keeps should have that “radar” installed as a T2 upgrade.

That garbage upgrade should be removed from the game. All it does is discourage solo/small groups.

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Ghost Thief Gameplay - Tier 1

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I consider myself a pretty terrible WvW player. Anybody decent player watching me play would laugh. Despite this, I have no major concerns about this ghost thief build. I bet half the people who play WvW could not roll a thief and play the build skillfully enough to be effective and kill many people with it, certainly not as well as the OP uses it in these videos. On top of this, even bad WvW players like me should be able to at least clear condis and get away from a ghost thief. I only recall being killed by one of these on one occasion and that was in a 2-on-2 with the ghost thief laying on condis while his partner (a condi druid, IIRC) also attacked. I haven’t played as much WvW lately so maybe these thieves are all over the place right now. If so, maybe I’d change my mind, but I have not experienced that. Yes, the build is trolly and annoying, but people really should not be raising such a ruckus over it. Even if I got killed by one of these on occasion, so what? I get killed in WvW all the time. :-)

Lol what exactly do you find skillful about his play?
Drop 2 traps on a semi afk player, run away to stack stealth, rinse and repeat until they die, edit out all the footage where it doesn’t work.

The only thing I’ll give him props on is running sylvari so he can use the elite to counter reveal.

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Help needed - Gearing Ranger

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Posted by: Jim Hunter.6821

Jim Hunter.6821

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Help needed - Gearing Ranger

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Helps to know if you are gearing up for wvw or pve, they are 2 entirely different animals.

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Power Druid or Condition Druid?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

For pve condi ranger > condi druid > power druid

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QoL List 3

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Build with Expertise. Problem solved.

If we are the only class that is forced to build into expertise just so our abilities work – that’s absurd and failed design.

User-unfriendly, unbalanced and unfair.

If developers think your way, I know why our class is in such a wrong state.

You said yourself: “Most of classes have means to reduce incoming condi durations which will make roots last shorter.”

That being said, one could say those classes “are forced to build into condi-reduction just so they can counter our abilities — that’s absurd and failed design.”

Do you see the flawed logic here? They have to invest into greater defenses to reduce the effectiveness of our abilities. Is it not logical that we have to invest in greater offense to re-increase the same effectiveness?

Without their condi duration reductions, entangle keeps them perma-rooted for the duration of the vines and before condi-clears. That in itself is sufficient enough.

Most of those traits are tacked onto traits that increase movement speed. It’s not like they are making some big sacrifice, these are traits they would have picked up anyway.

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Please change Waypoint Contesting

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Guess were all gonna pretend that waypoints themselves aren’t lame to begin with.

They give a reason to care about upgrades. Part of the reason dbl was such a failure was the side keeps didn’t originally have wp’s.

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Please change Waypoint Contesting

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Would like to see this reverted back by tapping a gate. It is indeed silly you only have to aggro a guard and job is done..

Given the following scenarios:

  1. Single Roamer running around your BL tapping your gates to keep you busy.
  2. Zerg of 15-50+ players running around your BL & 1 silly pug zergling decides to run a little too close to a Guard.

Which scenario happens more often nowadays?

Contested was adjusted to be an easier “Automated Early Warning” system against zergs…imho

Personally I’d prefer that gates need to be tapped to trigger Contested. At least it shows that a player has to make the choice to “strategically” do it.

Agree with this. The ability to tap shouldn’t be removed all together but swords shouldn’t be triggered just because you ran past something.

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Druids healing more manageable now?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Well wilderness knowledge still works fine but empathic bond definitely needs to be updated.
The real problem with our condi removal is our class mechanic needs nature magic (fortifying bond) and BM to be fully effective. Makes it pretty tough to pick up wilderness survival.

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Times change

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Split balance between game modes
Return server identities
Remove glicko and don’t create artificial tiers when you link servers.

By the last point I mean the goal when linking should be that tier 4 should have the population to compete with at least tier 2. People would be less likely to bandwagon if they arent stuck in a stale match up for 2 months.

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Druids healing more manageable now?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I remember there was a massive thread here on how OP the druid was in small scale fights.
High damage great mobility insane healing daze invis pets all in one build.

Are they more balanced now in the current patch?

Not really. With like 400 healing power I heal ~6.5k casting lunar beam + rejunvenating tides.

The balance came with the 15sec hard cooldown on Celestial Avatar.

That and the nerf to ancestral grace.

But I doubt either of those nerfs were enough to make any of the bunker druids change their builds (maybe they had to add a bit more healing gear). My fear is that all these nerfs accomplished was to force a lot of glassy druids to pick up bunker gear to compensate.

Wrong. Bunker Druid does not have enough condition removal to face condi mesmers now. That and the AG nerf reduces ability to mitigate endless drones. I switched to GS/SB Demolisher, but think Druid makes a good target now.

It should definitely be the first target in a team fight. Low stability up time, limited condi removal and stun breaks. Good target. You should be able to 1v1 a good one with relative ease if you run a condi heavy build.

You might want to get in a bit more practice vs condi mesmers, or spend a few weeks playing one. With trooper runes, blocks, stealth, and a full cleanse every 15 sec you shouldn’t be getting overwhelmed by condi’s.

Condi mesmers are definitely strong in a 1v1 but it’s a pretty even fight.

The problem is the confusion itself and how is applied. After burning is the strongest condition and mesmers can apply a lot of those just for standing there.

Another problem is how confusion works. Because you get full damage on autoattacks you probably will instadie if you are using a sword or shortbow.

Confusion absolutely should trigger on auto attacks. The real problem with confusion is Anet added a passive tick to make it useful in pve but this made it broken in wvw.

Their unwillingness to balance the game modes separately is one of the biggest problems with this game. The druid spec is a perfect example of why they need to balance things separately, they designed a healer for pve raids in a game that was never meant to have healers.

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Druids healing more manageable now?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

They should probably throw resistance on one of the survival skills, or have Signet of Renewal grant the pet resistance.

~ Kovu

well 3 quarters of our sigils need to be reworked, they are completely outdated. 25% movement speed with a crap active when we have multiple ways to keep up 33% speed. Stability that isn’t a stun break and has a full second cast time. And yeah SoR… I mean it was bad enough before condi’s stacked in duration, now it’s just a death sentence for your pet.

Personally I’d like to see the range limit on SoR removed and have it grant x seconds of resistance for each condition it pulls. But I’d also like to see pets reworked to only take 25% condi damage unless they are targeted. They die far too easily to random aoe condi’s.

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Ghost Thief Gameplay - Tier 1

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Someone didn’t got the joke in the quoted post.

You looking for a cookie?

No… I’m just pointing that you are answering to a sarcastic post.

So you want a cookie?

I’d like a cookie if your handing them out….

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Druids healing more manageable now?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I remember there was a massive thread here on how OP the druid was in small scale fights.
High damage great mobility insane healing daze invis pets all in one build.

Are they more balanced now in the current patch?

Not really. With like 400 healing power I heal ~6.5k casting lunar beam + rejunvenating tides.

The balance came with the 15sec hard cooldown on Celestial Avatar.

That and the nerf to ancestral grace.

But I doubt either of those nerfs were enough to make any of the bunker druids change their builds (maybe they had to add a bit more healing gear). My fear is that all these nerfs accomplished was to force a lot of glassy druids to pick up bunker gear to compensate.

Wrong. Bunker Druid does not have enough condition removal to face condi mesmers now. That and the AG nerf reduces ability to mitigate endless drones. I switched to GS/SB Demolisher, but think Druid makes a good target now.

It should definitely be the first target in a team fight. Low stability up time, limited condi removal and stun breaks. Good target. You should be able to 1v1 a good one with relative ease if you run a condi heavy build.

You might want to get in a bit more practice vs condi mesmers, or spend a few weeks playing one. With trooper runes, blocks, stealth, and a full cleanse every 15 sec you shouldn’t be getting overwhelmed by condi’s.

Condi mesmers are definitely strong in a 1v1 but it’s a pretty even fight.

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[Build]Godlike Shout Trooper Updated!

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I tried out something similar the day they buffed WH but I just couldn’t get into it.
It works great when people are willing to fight but I spend so much of my time chasing after people that it doesn’t work for me. I would rock the kitten out of this build if they would just re work sword 2 into forward or directional leaps.
Great video.

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Ghost Thief Gameplay - Tier 1

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Meh this looks legit. It’s those pesky druids and their op 10k laserbeams that are the real problem.

How do you get insta 10k laser beams with staff, its a channel skill building up damage.

It’s been a running joke on the forum since some baddies complained about it in a druid qq thread.

@Op
What can I say about a ghost thief Montage video….. at least I enjoyed your music. I’m pretty sure you made some of those pre bronze rank players rage quit wvw for good.

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Anet, pay attention to WvW ASAP

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Seriously who cares about winning in WvW anyway? Everytime I’m in WvW no one takes it seriously and everyone runs in a main zerg with a commander to conquer castles etc to get xp and some rewards. It’s not like they play WvW to win and just obliterate the other worlds.

WvW is a joke so stop trying to balance it when it doesn’t needs balancing.

honestly the way i see wvw is no skill just numbers. your 1 endure pain doesnt matter when your surrounded by 20 people or more.

Indeed, the people with the biggest numbers win. You are not going to win a 6vs10 in WvW.

Always amusing to see pve players discussing wvw, especially when they say wvw takes no skill as if this games pve want designed to be easy mode to attract causal players.

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Armor Sets and Builds!

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Anything will work in open world. Probably the first set of gear you should start working on is berserker, it will work for the majority of the game content including WvW (might want to mix in some valk/knight/cav/soldier for WvW).

Try out sword/axe instead of warhorn. Off hand axe brings some solid damage, axe 4 is helpful against break bars and axe 5 will block projectiles and give you different affects when used in various combo fields.

When using longbow think about when it is appropriate to use point blank shot. If you are playing with a group of players and they just dropped a ton of aoe on something do not randomly knock it out of the area.

If you decide to stick with the game you may want to work on getting some viper gear, but you have a little way to go before worrying about that and depending on when the next expansion hits that gear may be outdated.

The one other thing I need to mention is invest in beastmastery and learn how to control your pets. When used properly they will bring some decent damage and utility, when used improperly they draw unwanted agro and cause problems. Don’t be that guy running around with a bear that you fully ignore.

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DH hardcounter DD: Fact or Fiction?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I dont think so. A DH has plenty of defense and may be a dangerous foe when skilled, but it if the DH build for damage, he’ll equal the hp of the DD. A good DD will burst through that in a second. If the traps miss, the DH is toast. If they hit… well you know.

Agreed. The DH has the advantage but it’s not a hard counter. I think the hard counter perception stems from the impatience of new/low skilled thieves. If they can’t insta gib a target they run and look for an easier target.

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Does 'best' equate to 'cheesy'?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Yeah Dawdler, you really should think a bit more especially given the context. It’s a cheesy build because of the way you go about it. Jump on a person loading up with conditions and running away if they can cleanse it when you CC them.

Though I do think pistol offhand would be a nice option too for blowtorch for extra burn especially with double elixir S and stealth. I used pistol shield as an example as I ran into a guy using this the other day pretty much only going after thieves as everyone else had too much condi clear.

For thief I would definitely run offhand pistol. Most are either relying on escapist absolution or shadow’s embrace for their cleanse, in either case you are best off overloading them with condi’s. If they are jumping around like a monkey you just stop attacking and let them burn, if they throw down a refuge either knock them out of it or keep aoe on the area to try and keep the cover conditions on.

I like the shield for builds with good sustain but not a lot of stability. Things like PU mesmers or druids. The shield reflect comes in pretty handy in both of those situations as well.

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Does 'best' equate to 'cheesy'?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

.
So an example would be that lovely incendiary ammo P/S scrapper with double elixir S, stealth gyro, gear shield and normal shield who hangs around a tower and doesn’t venture out further than his elixir S procs will get him back in. Loads up a target with burns and 4-5 other conditions and melts them before running away, waits on cool downs and does again, that is cheese.

P/s?

Hahahaha you have no idea what you are even talking about. No one in their right mind use the shield nowadays. A p/s engie is in now way capable of “melting” anyone, just going p/s instead of p/p is a 50%+ drop in potential condi dps.

At best using toolkit then confusions can do some damage, but its still nothing compared to what a perplexity mesmer can do.

Most go tanky hammer today as even marauder can achieve tons of sustain with tons of damage on a scrapper.

I occasionally still use p/s. In a lot of situations it ends up being better than p/p. Having an extra few burn stack doesn’t make a huge difference if the player you are fighting has a good amount of cleanse. P/S isn’t only defensive, it helps you chain cc a person after you load them up with condi’s.

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Open server ajust JQ

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Posted by: Jim Hunter.6821

Jim Hunter.6821

fixthekitteningforumbuganet

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Open server ajust JQ

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Posted by: Jim Hunter.6821

Jim Hunter.6821

What I observed in the couple of months I spent on JQ is that your server lives and dies depending on if you have a pugmander running. When Cloudfly was spamming team chat with his annoying stars you would have a huge blob k-training alongside him.

Ok, so you are one of the guys lurking on an server in your matchup do kitten there?

Was that English?

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Open server ajust JQ

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Posted by: Jim Hunter.6821

Jim Hunter.6821

What I observed in the couple of months I spent on JQ is that your server lives and dies depending on if you have a pugmander running. When Cloudfly was spamming team chat with his annoying stars you would have a huge blob k-training alongside him. Without a tag you’d find 15 people milling around spawn, another 20 sitting in your keep, and people popping onto the map every couple minutes asking if there was a group running and then leaving when they didn’t see a tag.

I almost never saw any other roamers, the bl’s remained untouched unless a guild decided to do a run. Without a tag you all tend to make a half kitten attempt at holding onto your corner of the map, mainly through trebs/ac’s and backcapping instead of fighting which causes even more people to log off out of frustration. You have a huge population but it is extremely fairweather.

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When will the new relink happen?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Anyone heard anything more on them switching to a monthly rotation? I know a dev mentioned that they were considering it a couple weeks ago but I don’t read twitter, reddit, etc. so it’s hard to keep track of them.

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JQ Baddie in WvW: The Halloween Edition!

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Great music choices again, very entertaining

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Solo Roaming 2016 Nutshell, Uncut 7min

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Posted by: Jim Hunter.6821

Jim Hunter.6821

It gets asked often enough so I just upload 7min uncut of what to expect when solo roaming for anyone who may have left and wants to get back into it or new/bored people.

https://youtu.be/WO1CtOI4DHE

Some of this isn’t really new to roaming but it has definitely gotten worse.

  • hot raised the skill floor so anyone and everyone has the potential to not instant die and still deal easy dmg with aoe/cleave everything lvl of skill.
  • some how with that high skill floor people are still terrible and you will find it most effective to build to kill bad people more so than building a dueling character for roaming.
  • Unless you like getting hunted down and killed like a dog for appearing to be OP/Hacker, stealth &/or mobility are necessary to escape the inevitable mob.

Just 3 aspects to keep in mind if you want to return/get into solo roaming currently.

Lol tell me which part of that video require skills to play u are playing against bad players

and a condi druid with longbow lol

telling others bad and telling them l2p when playing condi druid lb lol

go make a clip dueling any of voxl , CAT or tM on nsp and see if u can win any of them 1v1 i dont think so

I kill voxl and cat frequently. Don’t see too many tm running solo.

You kill voxls and cat with ur strm blob not by solo thats what STRM always do lol

and Aaaaaaaaaaaa should see this and laugh at u “i kill voxl frequently”

there’s no one u can kill solo in voxl , tm or cat because they at least more skilled than u are.

only person i dueled 1v1 in STRM was sky and volumont which was ok but rest of STRM? they are way below average

Took you 2 weeks to come up with that reply?

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Condi roamer?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I already have a ranger, thief, and engi. What else would be good for condi roaming/dueling?

Please.

If u want to get better in game play pure power

condi builds are for noobs that want to troll/facerolling with no skills

Please.

If you want to get better at the game play everything, especially builds that you find challenging to fight.

Complaining on the forums instead of learning each builds weaknesses is for noobs that want to troll and have no skill.

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Does 'best' equate to 'cheesy'?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

According to the whispers I get, cheesy seems to be whatever build I’m running when I win the fight.

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Druids healing more manageable now?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I remember there was a massive thread here on how OP the druid was in small scale fights.
High damage great mobility insane healing daze invis pets all in one build.

Are they more balanced now in the current patch?

Not really. With like 400 healing power I heal ~6.5k casting lunar beam + rejunvenating tides.

The balance came with the 15sec hard cooldown on Celestial Avatar.

That and the nerf to ancestral grace.

But I doubt either of those nerfs were enough to make any of the bunker druids change their builds (maybe they had to add a bit more healing gear). My fear is that all these nerfs accomplished was to force a lot of glassy druids to pick up bunker gear to compensate.

Yeah this. Kind of the opposite of what I was hoping for. The disconnect between the player and pets re: stats means a druid can even go nomad or minstrel and still do decent damage. The extra 5 secs on ca hurts but bunker is much more forgiving than running glass.

Yeah the real problem is they still haven’t given rangers a better option. HoT added so much projectile hate to the game that glassbow isn’t a viable option against organized groups.

Instead of giving rangers a way to make their attacks unblockable for a short amount of time they gave it to the pets instead. This just buffs the bunker spec (that relies on pet burst) even more. To go along with that they buffed GS which was the bunkers go to weapon besides staff.

So the options they opened up were play bunker with a buffed GS or play bunker with x/wh for easier might stacking and unblockable pet burst.

Really the only good thing to come out of this balance patch is clarion bond just happens to be in the marksmanship trait line so some players might be encouraged to pick up that line instead of running NM/BM/Druid.

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Druids healing more manageable now?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I remember there was a massive thread here on how OP the druid was in small scale fights.
High damage great mobility insane healing daze invis pets all in one build.

Are they more balanced now in the current patch?

Not really. With like 400 healing power I heal ~6.5k casting lunar beam + rejunvenating tides.

The balance came with the 15sec hard cooldown on Celestial Avatar.

That and the nerf to ancestral grace.

But I doubt either of those nerfs were enough to make any of the bunker druids change their builds (maybe they had to add a bit more healing gear). My fear is that all these nerfs accomplished was to force a lot of glassy druids to pick up bunker gear to compensate.

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Superior cannon blueprints - When?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

To add to this; cannons should apply 50 stacks of every condition in this game.

Cannon mastery also unlock a 50 AoE skill that put 50 stacks of every boon on players for 10s (12s cd, dont want to make it too OP).

The next tick they add should change the shots to fields that pulse for 30 seconds, that way we can just cover the area with pulsing chill/bleeds.

This way when air defense and chilling fog expire we can just use the cannons to keep the fields going so we never have to fight.

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Pool to remove downstate from wvw?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

What is your problem with downed state?

Guy must play a thief in a group of thief roamers.

They can burst on or two enemies to the ground, but cant finish them :P

Thieves have one of the best safe stomps in the game with shadow step, or if they are in a group one of them could run finishing blow so they don’t even have to stomp.

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Pool to remove downstate from wvw?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Just nerf it. No down state = no stomping = no fun.

Agreed, I would miss stomping so I think nerfing downed state would be a better solution. Ressing someone that is in downed state should take twice as long and only be able to be performed by one person at a time.

Just change it so a player can only go into downed state once every 2 min. Anything more than that and they insta die.

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How to work druid in? (WvW)

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Posted by: Jim Hunter.6821

Jim Hunter.6821

So theory crafting on how to use the new SB and CoTW changes. Seems have to take BM at minimum. Now you could take MM for the swap or SK for the SB cool downs.

If you take MM it frees up the WH slot for another offhand.

Where does that leave surviving though? Seems either Druid has to go for WS or you become super vulnerable to conditions unless I’m missing something.

With the healing nerf and CA nerf is it really wise to take druid on a roaming capacity anymore? Sure CA clears conditions but it’s also 15 sec gated now assuming max AF generation.

So I gave this a try today and it was interesting. http://gw2skills.net/editor/?vNAQNBMhVakQFKZxKWwlFoaxihgxEAGdNA4s6XNt20BSdtgSWRaA-TlSAABAcIAaTJIFnBAxUi5jqBBu/wXKP4RNHFeAAvoPIAACA7cnHdnH9olCQspRA-wa
It’s pretty amusing having birds constantly pecking away at people and then stomping them with the scarecrow finisher which summons even more birds lol. It definitely has some weaknesses, especially vs players with a high uptime of retal, but it’s not too bad.

Between the sword and pets your direct damage is pretty solid against players with a lot of condi removal, and if you need to escape you can blast smoke cloud 3 times and use the multiple super speed skills to get away.

Doesn’t hold up to well against warriors though.

Edit: I also tested it with BM instead of druid, it was a nice increase to damage but it was tougher to survive

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(edited by Jim Hunter.6821)

what wrong with BGserver?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Toes to fit the shoes

Out of that entire message… this is what got me thinking.

P.S is BG the pinky or big toe?

Pretty sure it’s the toe fungus

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No invulnerability for downed players

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Downstate in general is a pretty bad mechanic outside of PVE so I support this.

^That sums up my feelings

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Warhorn and Pet F2 skills

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Enjoy it while it lasts, it will be reverted or the very least nerfed to 1-2 seconds of unblockability. The crying will be immense, especially if this works with the trait on pet swap.

We all know what happened with an unblockable taunt, this is the same thing but with every pet skill.

Like I said, enjoy it while it lasts, because it won’t be long.

2 seconds would be fine for smokescale/bristleback, it would just make it useless for every other pet.

So….. yeah, that sounds like the kind of change they would make…. you know, a change that makes no sense.
Either that or they will flat out reverse it.

Also known as Puck when my account isn’t suspended
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Server with "best" roamers/havok squads?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Fighting JQ this week it doesn’t feel that way. There are a few solo roamers that seem good, but “solo roaming” really doesn’t describe one or two people being chased down by a group of 5 or 6.

Honestly not blaming them, that’s the game. It’s just hard for me to personally judge their skill level when I’m downing them 3 or 4 times and each time them getting power resed by 5 teammates.

That’s been my experience with JQ. Fighting them and during my time on the server.

Also known as Puck when my account isn’t suspended
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SOTP nerf a bit uncalled for

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I’d be fine with the increased cooldown if they’d just remove the kittening cast time…

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SOTP nerf a bit uncalled for

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Posted by: Jim Hunter.6821

Jim Hunter.6821

25 might, pulsing stability, fury, swiftness, and regen,

That is pretty much baseline for every class at the moment.

And that’s the problem they seem to be trying to address…. very very very slowly…

Starting with ranger….

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Ranger/Druid Patch Notes 10-18

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I was so confused when I read that buff to Maul. I mean I’m happy as a greatsword user but it just seemed really random? Maul has always been a good skill with decent damage and the cooldown, as far as I’m concerned, was perfectly okay.

No complaints about it getting buffed but it just seems weird considering it was honestly fine as it was. But hey, if they want to buff it alright, I’m down.

Will also be checking out shortbow for most of the day I think. I don’t expect anything great but I always like to try out new adjustments.

EDIT: And the SOTP nerf was a bit unnecessary IMO. Although Druid was able to maintain a pretty consistent flow of supportive boons, SOTP was never a huge issue. It was the mobility, stunbreaks and stealth that made it problematic to pin down. SOTP should have been left alone and I’m not particularly happy about seeing it nerfed.

I guess a buff is a buff but maul never had a cooldown problem, the problem has always been the huge tell and the long cast time.
Same goes for shortbow, all these buffs that require you to be flanking the target and the flanking requirement (along with the crappy range) is why the weapon is so bad in the first place.

Sustain for anything non bunker took a double hit with the ancestral grace nerf, making zerk druid even less viable.
What really bugs me though is they nerfed SotP and we still don’t have an instant cast stability.

So no big surprises here, just anet doing what they do best, knee jerk reactions to forum whining with very little understanding of what the changes actually mean for the class.

Also known as Puck when my account isn’t suspended
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Prepare for baseline healing nerfs

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Posted by: Jim Hunter.6821

Jim Hunter.6821

- We really don’t care about PvP or WvW druids, in fact they were pretty bunker anyway…so no loss no gain!

Yeah this only hurts players that weren’t running the boring bunker meta. They are taking our strongest build (the one everyone on the PvP and WvW forums have kittening about for months) and making it the only real option. Good old anet logic….

Zerker ranger works well in PvP too, it’s just not as mindless, and thus not as popular.

Yeah but zerker druid, the one that takes skill to play, is the one being nerfed. Menders will be the same or possibly stronger. That’s the problem with this.

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Prepare for baseline healing nerfs

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Posted by: Jim Hunter.6821

Jim Hunter.6821

- We really don’t care about PvP or WvW druids, in fact they were pretty bunker anyway…so no loss no gain!

Yeah this only hurts players that weren’t running the boring bunker meta. They are taking our strongest build (the one everyone on the PvP and WvW forums have kittening about for months) and making it the only real option. Good old anet logic….

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How does pigeonholing healing = diversity?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

In otherwords, it’s a really nice spin on saying “we aren’t giving you good damage AND healing, now you have to choose stats to decide where you are on that spectrum”. I don’t really see a problem with that …

I do.
You can’t really deal damage in CAF (which is the main healing source) unless you want to suicide. It roots you in place if you do.

So now we are forced into healing power exclusively because if we don’t, our whole traitline that made us competitive is absolutely counter-productive and useless – in which case we might as well want to play the core ranger that is super bad. And anyone will tell you that.

I personally would not be okay with that.

I won’t discuss specifics, mainly because he have none from Anet ATM

… but currently, if your specing for Druid, your intention is to heal in a raid. now you are talking about being forced into heal power to heal in raids. If your primary role is to heal, regardless of how you gear to get it, then what is the concern for how good your damage is?

You are right, the difference might be damage, we won’t know until they change it, but why is that so unreasonable if the expectation is that you are there to heal anyways? I mean, the thinking that you’re going to be primary healer and complain about damage … that’s backwards.

As far as I’m concerned, this is exactly why it’s happening … You’re not OK with having your stats impact your healing? Funny … everyone has NO problem with stats impacting damage. It’s a double standard.

Healing in a raid has never been the reason I specced intro druid.
I’m guessing you are primarily a pve player. Maybe that’s why you don’t understand what a bad idea this is for pvp/wvw.

Also known as Puck when my account isn’t suspended
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How does pigeonholing healing = diversity?

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

HoT being a power creep was their strategy to make them money? Wow, there is some overtime conspiracy theory going on there … I won’t bother to ask you for how you arrived at that conclusion.

Nerfing base healing is related to game balance if your goal is to make healing in your groups more dependent on gear of the healers instead of the classes that group is made up of. If that’s not clear to you, well, I will leave you to figure that out in your own cesspool of vitriol yourself.

……You don’t think the purpose of an expansion is for a company to make money?

That’s not what I said now is it? I’m challenging the ridiculous statement you made about how power creep was introduced in HoT to make money. I’m pretty sure HoT would have made money without power creep, probably more, since people abhor power creep anyways. It’s bad when you don’t understand other people, it’s even worse when you can’t even follow your own discussion.

What would have been the motivation for pvp/wvw players to buy it without the power creep? Especially rangers that had zero interest in being healers?

I personally couldn’t care less about the new boring kitten pve maps, I had to buy HoT to remain competitive in the pvp modes. Just like all wvw players had to buy it to have access to the new gear with better stats, and to be able to build up guild upgrades.

If the new specialisations had been a lateral progression like they claimed instead of a strait power creep they probably would have lost about 25-30% of their sales, at least until the price was more reasonable.

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Server with "best" roamers/havok squads?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Some friends went to mag and say it’s great cause it doesn’t feel like they need to carry the players around them while roaming.

So they are so bad they get carried by those roamers on mag instead? Its a matter of perspective, lol.

It’s not about being carried, it’s about knowing you can jump into an outnumbered fight and knowing the other guy isn’t going to immediately bail or die.

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Server with "best" roamers/havok squads?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Some friends went to mag and say it’s great cause it doesn’t feel like they need to carry the players around them while roaming.

This is why my main account hasn’t moved from Mag since I put it there. I bounce my other account around a good bit and I’m my experience mag has a higher concentration of good roamers.

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Regarding build diversity/ ANETs Post

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Ah yeah, I’m not running full traps, only 2. Running that with shout bunker…and a LOT of things die.

Really the traps are just for stealth condi bombing, but I’ve seen more than a few people dance around in flame trap long enough to feel it.

Yeah it never fails to amaze me how many people will face tank traps. These are the same people that whisper you afterwards about playing “cheese” and then come cry on the forums about condi’s being op lol.

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