LGN
LGN
At 2500+ condition damage traps hurt…
If they are allowed to tick their condi damage, sure…
^This.
Like I said they are great for clearing camps and killing bad players that are willing to stand in them. And I don’t get how they are good for disengaging…. maybe against 1 player who has zero cc or mobility. If you are running full traps you maybe have 1 stun break depending on if you are druid or not, after you pop that you are pretty much screwed.
Don’t get me wrong, occasionally I get bored enough to throw on my trapper gear and I can rack up some kills, but I also used to lvl up rangers in WvW just to kill people as an uplevel. That build had no runes, sigils, it was missing whole traitlines and it still killed people, that didn’t make it a good build.
LGN
You claim Anet doesn’t fixing things then? That’s exactly their motivation for making this healing change on Druid. Anet uses balance patches to ‘fix/change’ (whatever word you want to call it) all the time for all classes. You can sit there and argue semantics, but lying about Anet doesn’t do stuff because ‘work’ and when they do it ‘not fixes but changes’ is just nonsense.
I don’t see anything to be upset about here; Anet want gear stats to matter and when gear stats matter, options open up for players. I don’t see how anyone could argue that’s a bad thing unless they don’t care about game balance.
Their motivation is to make money. That’s why HoT was such a power creep and it’s why they are slowly nerfing everything before the next expansion comes out.
Nerfing base healing doesn’t do anything for game balance. The strongest ranger builds are already running bunker gear, this change will either leave those builds the same or make them stronger and make builds running dps gear weaker.
So the options this opens up are get bunker gear or be weaker.
LGN
In otherwords, it’s a really nice spin on saying “we aren’t giving you good damage AND healing, now you have to choose stats to decide where you are on that spectrum”. I don’t really see a problem with that …
Yeah except no matter how glassy we go we never really get good damage. If they want our healing to scale off our stats they should make our power scale more appropriately while they are at it. Otherwise why will anyone bother gearing for damage?
I don’t think that’s a compelling argument to be honest. It’s not about if you get good damage or not because we’ve had situations with classes having bad damage for 4 years now … it’s about putting druid on a sliding scale so they have choice in gear stats impacting their healing performance. Frankly, I don’t get why that’s a problem but apparently, Anet thinks it is. I believe it has more to do with the underlying team composition options than it does giving Druid stat choice.
If someone had the forethought to do so, they would measure current healing performance and compare to post fix healing performance …. you never know, druid healing performance may even increase.
Anet thinks it is because they have no clue how to balance their game and they react to complaints instead of paying attention to how things actually work.
I would have no problem with healing scaling off armor as long as we have other viable options.
Sigh … this is a tired bit of vitriol and not worth discussing. If that’s your belief, then you wouldn’t be here making a statement on the topic.
As to ‘viable options’, you can’t make that conclusion. You don’t know what balance has in store for the class. Like I said, you can’t even say this is a bad change yet, healing may actually increase.
I’m making that conclusion because that is what their history has shown us. They have very little interest in fixing the core problems with the class because it is to much work.
That ‘s untrue … Anet has revisited and changed core class skills in every balance patch we have had so far … so yeah, make up whatever facts you want to believe, but try not lie about things. Obviously if it’s too much work, they don’t mind doing it.
I get it, you don’t like what’s happening, but you’re just not credible if you’re going to lie about the history that your basing your arguments on.
I said fixing, not changing.
Doing things like nerfing the kitten out of shortbow to make longbow more appealing is a change but it is far from a fix. Lowering the cooldown on a pet attack without fixing their core problem of not being able to hit a moving target is a change but not a fix.
Making it so traps are no longer throwable is the opposite of a fix. The list goes on.
It’s sad how much fun the ranger was to play in the betas before it constantly took a nerf bat to the knee.
LGN
yeah, we did something similar in spvp with the names.
on the funner side =)
wvw not so much.
Yeah I did that with my brothers in law back when the game first started, we would run the same name with 1 dif alt character. Even had my pets using the name when I was on my ranger.
LGN
lol, if you wanna get really interesting all the mesmers names can go
IllI llI IlllI
or something similar, with the amount of clones and invis its really fun
…..To confuse your allies? Your enemies can’t see your names.
LGN
Wouldn’t work. The servers store account information, so you need to be on at least one server before you log in the first time.
So give 1 free transfer to every new account. I get they want to make money but the megaserver really screwed things up, new players shouldn’t be discouraged from giving WvW a try because of anets mistake.
LGN
Amazons are women, bruh.
And dragonhunters (!= dragonhuntress) are men :I.
That’s sexist.
LGN
No matter the build/stat combo I can’t make my Druid kill things in PVE very fast at all… which is why I gave up on it and run a magi wearing glyph buffing GOTL build and don’t care about DPS… It’s just pitiful. My zerk necro kills things in PVE a helluva lot faster than my Druid. It’s very very noticeable.
^Perfect example of what I’m talking about.
And it’s even worse in WvW because we lack any real burst. Longbow was decent pre Hot because you had the room to kite while your wore them down but HoT brought a lot more mobility, projectile hate, and passive defense to the game. They nerfed our sword dps and it doesn’t have a burst skill, our GS damage is pathetic when you compare it to other professions, and off hand axe pretty much requires your target to stand still like a PvE mob to do any damage.
If they want to break the bunker druid meta they need to give us a reason to run something else, not force us to re-gear to be even more bunkerish.
A few ways to do that would be to make fortifying bond baseline so people aren’t forced to pick up NM. Fix the marksmanship line to make it more enticing, the minor traits all need to be lumped into 1 trait and they need to add 2 more useful ones, maybe make opening strikes unblockable or make it strip a couple boons. That could really make remorseless builds popular again with the current boon meta. They also need to revisit some of our less popular utilities. Spirits need a complete rework, glyphs are terrible, signet of the hunt is pointless. SoH is actually a great candidate to add “for the next x seconds your attacks are unblockable” to.
LGN
In otherwords, it’s a really nice spin on saying “we aren’t giving you good damage AND healing, now you have to choose stats to decide where you are on that spectrum”. I don’t really see a problem with that …
Yeah except no matter how glassy we go we never really get good damage. If they want our healing to scale off our stats they should make our power scale more appropriately while they are at it. Otherwise why will anyone bother gearing for damage?
I don’t think that’s a compelling argument to be honest. It’s not about if you get good damage or not because we’ve had situations with classes having bad damage for 4 years now … it’s about putting druid on a sliding scale so they have choice in gear stats impacting their healing performance. Frankly, I don’t get why that’s a problem but apparently, Anet thinks it is. I believe it has more to do with the underlying team composition options than it does giving Druid stat choice.
If someone had the forethought to do so, they would measure current healing performance and compare to post fix healing performance …. you never know, druid healing performance may even increase.
Anet thinks it is because they have no clue how to balance their game and they react to complaints instead of paying attention to how things actually work.
I would have no problem with healing scaling off armor as long as we have other viable options.
Sigh … this is a tired bit of vitriol and not worth discussing. If that’s your belief, then you wouldn’t be here making a statement on the topic.
As to ‘viable options’, you can’t make that conclusion. You don’t know what balance has in store for the class. Like I said, you can’t even say this is a bad change yet, healing may actually increase.
I’m making that conclusion because that is what their history has shown us. They have very little interest in fixing the core problems with the class because it is to much work.
I’m sure healing will increase if you spec heavily into it, and I’m saying that is a bad thing. The majority of rangers in PvP and WvW are already running bunker stats because they can rely on might stacking/pet burst to kill their opponents. What’s the incentive for players to go with zerk/marauders if their healing is reduced? The small damage bonus isn’t worth the sacrifice to their sustain.
LGN
In otherwords, it’s a really nice spin on saying “we aren’t giving you good damage AND healing, now you have to choose stats to decide where you are on that spectrum”. I don’t really see a problem with that …
Yeah except no matter how glassy we go we never really get good damage. If they want our healing to scale off our stats they should make our power scale more appropriately while they are at it. Otherwise why will anyone bother gearing for damage?
I don’t think that’s a compelling argument to be honest. It’s not about if you get good damage or not because we’ve had situations with classes having bad damage for 4 years now … it’s about putting druid on a sliding scale so they have choice in gear stats impacting their healing performance. Frankly, I don’t get why that’s a problem but apparently, Anet thinks it is. I believe it has more to do with the underlying team composition options than it does giving Druid stat choice.
If someone had the forethought to do so, they would measure current healing performance and compare to post fix healing performance …. you never know, druid healing performance may even increase.
Anet thinks it is because they have no clue how to balance their game and they react to complaints instead of paying attention to how things actually work.
I would have no problem with healing scaling off armor as long as we have other viable options.
LGN
In otherwords, it’s a really nice spin on saying “we aren’t giving you good damage AND healing, now you have to choose stats to decide where you are on that spectrum”. I don’t really see a problem with that …
Yeah except no matter how glassy we go we never really get good damage. If they want our healing to scale off our stats they should make our power scale more appropriately while they are at it. Otherwise why will anyone bother gearing for damage?
LGN
Ranys since when is condi meta in wvw zerg/blob fighting? I haven’t wvw’d much in a year but those fights used to have more then enough cleanses for condi to be viable. Raw dmg was always the way to go?
I believe the trapper did good in WvW.
It was also stated as a popular build on metabattle. I’ve never been a WvW player but that’s what I heard.Trapper is terrible in wvw, even more so in zerg fights. Traps were decent when you could still throw them but since they were nerfed they have become useless. Without a point to fight over there is no reason for anyone to stand in them.
@Bast bow, condi is strong for small zerg/large havoc against unorganized pug zergs because epi bombs can melt a group. This tactic doesn’t work against organized zergs because of resistance boon share.
Stealth trapper is actually still pretty good in WvW. I’d never use traps without those runes though.
Stealth trapper is good for clearing camps quickly, not much else.
Sure you can use it and kill bad players but the build is full of weaknesses, including the inability to kill someone that just decides to run from you. The players that you can kill as a trapper will die no matter what build you are running.
LGN
Honestly condi’s are really only a problem for people who aren’t prepared to deal with them. Guild groups have no problems with them and roamers don’t have a problem with them. It’s players who get separated from their zerg or pug groups that don’t run the right builds. These players rely on the group to keep them cleansed instead of adjusting their builds to handle it.
That being said I absolutely agree that verdant etching is worthless and I have been saying for years that empathic bond needs to be changed. I really want it to transfer 1 condi to your pet every 3 seconds and either convert it to a boon or give your pet 3 seconds of resistance.
LGN
I’m fine with 1 rally, I rage quit when I’m fighting 1vX in a camp neither of us own and the other player gets rallied several times because I can’t get a stomp off with his buddy wailing on me or killing off a guard to get him up.
But that’s really just a problem with how forgiving the stupid rally system is. You really should only get the downed state every few minutes, anything more than that and you are being hard carried by that idiotic game mechanic.
LGN
Ranys since when is condi meta in wvw zerg/blob fighting? I haven’t wvw’d much in a year but those fights used to have more then enough cleanses for condi to be viable. Raw dmg was always the way to go?
I believe the trapper did good in WvW.
It was also stated as a popular build on metabattle. I’ve never been a WvW player but that’s what I heard.
Trapper is terrible in wvw, even more so in zerg fights. Traps were decent when you could still throw them but since they were nerfed they have become useless. Without a point to fight over there is no reason for anyone to stand in them.
@Bast bow, condi is strong for small zerg/large havoc against unorganized pug zergs because epi bombs can melt a group. This tactic doesn’t work against organized zergs because of resistance boon share.
LGN
My little asuran can’t pass for a warrior woman
LGN
Something broken in the game that warrants this?
the devs common sense
LGN
Anet needs to do a complete overhaul of how stealth works in the game otherwise a nerf like being dealt damage cancels stealth would almost delete it from game use.
No, they just need to reduce the amount of access to stealth Thief can get, and then it’ll be fine. Which of course means nerfing the Pistol #5 skill from Smoke field to Dark field in order to stop the easy access stealth…but that of course opens a different can of worms dealing with Thief…how weak the class actually is, and how much of that is masked by the constant Black Powder -> Heartseeker combo that is prevalent for stealth stacking.
The thing is, if you’re adjusting so many skills to prevent stacking a mechanic and when the mechanic is transposed onto other classes they suddenly become completely overpowered; at what point do you say it’s the mechanic that might need tweaking and not everything else in the game?
If I recall, Scrappers only have access to the mechanic through an elite that’s easily visible and easily destroyed and blasting a smoke field which they can only put down with bombs, Druids only have access to it through LB3, and Mesmers have it through Torch 4, Decoy, Veil, and Mass Invisibility. Of those only Mesmer would be the biggest stealth problem other than Thief, though they can be fixed through alteration of skill cooldowns (something which Thief lacks in weapon skills).
Scrappers also have elixir S toolbelt skill for stealth
LGN
The general community thinks Druids are too tanky (because they don’t know how or when to hit a build running 0 toughness because they are bad), and ANet has heard that loud and clear.
^Quote of the day.
LGN
Or one of you could convert some gold to gems and transfer to the others server.
LGN
What I took from the Druid changes is that it will have less personal heals but more support heals. Meaning that the heals it applies to itself won’t be quite as potent as they currently are but it may see a rise in group roles.
Sounded more to me like they are going to shave the base healing and buff the scaling with healing power…… which will just force more players to go bunker instead of running marauder/zerk.
Not exactly the smartest move on their part…..
LGN
Many rangers (and not only) ask my build when see me playing it on WvW, they can’t believe i can kill enemies (low and medium defense builds) with only 3 traps
but i leave you guys to guess how to. So, if you can find “the secret” then post it here.
The secret is that for every good player in WvW there are 99 absolute kitten players that are too busy skill clicking to realize they shouldn’t run directly into your traps.
LGN
What heavy condi pressure? If they are ranging you SB won’t do kitten against them because they will be facing you. The only ranged condi pressure you have is winter’s bite and throw torch, which are both pretty slow moving and easy to avoid.
Sorry man, that build relies entirely on catching a person off guard or hoping they are running zero cleanse. You are extremely vulnerable to CC, condi’s, and direct damage (no toughness).
Nobody would really use a ranger condi build for fighting at range in the first place. You just make due with what little tools you have in order to keep people off guard and draw them into your traps.
I play a crit bleed longbow/staff build in WvW on my ranger and I know several other people do as well. It’s a hybrid build but it definitely qualifies as long range condi.
LGN
The way I see it from my AR account is AR no longer exists. When I run into other friendly players I have no idea if they’re from CD or SF, there is no way to establish a community.
There is nothing we can do to improve our server because anything we capture or any kills we make contributes to CD’s score. Players will continue to slowly drift off the server until the only people left are the PvE players that have no idea what server they are on and only come in to grab daily’s.
Anet needs to return the server identities. We shouldn’t be listed as CD because we are not CD. We should be Red Team AR, our allies should be Red Team CD, Red Team SF. This will allow players to know who they will be with from month to month and allow new guilds to form.
LGN
Sorry to say but this is a bad build. You NEVER EVER run full traps on ranger, our traps have 0 utility.
No stunbreaker. You can argue druidic clarity but this build right here has very poor AF regen.
The problem with running traps with anything other than a full condition trap build in pvp is that you really have no sustain and can’t do enough damage to kill quickly enough. Your traps are a mere nuisance and a waste of utility slots while your conditions are cleared almost immediately.
My build is not the best for large scale team fights in large areas but easily one of the best ranger builds for capping and holding a point against unsuspecting opponents. Of course, once a good player knows your build, they will avoid your traps and try to range you – that’s where the shortbow and heavy condition pressure comes in handy and you still can hold the point while fighting.
What heavy condi pressure? If they are ranging you SB won’t do kitten against them because they will be facing you. The only ranged condi pressure you have is winter’s bite and throw torch, which are both pretty slow moving and easy to avoid.
Sorry man, that build relies entirely on catching a person off guard or hoping they are running zero cleanse. You are extremely vulnerable to CC, condi’s, and direct damage (no toughness).
If I was going to run traps (unlikely) I’d try something more like this http://gw2skills.net/editor/?vNAQNAnfWnUqA1CilrAurActgFDB7ZL8sqdwZ1vaalJAM6aAnMtwMB-TphAABCcIA4Z/BofAAAcCAm4IAofZAA
Running BM and staff will keep your AF charged (shouts, natural healing) meaning you should be able to cleanse on a pretty regular basis. Celestial shadow, and quickdraw/ancestral grace make rotating/escaping a lot easier.
While staff isn’t a great condi weapon sigil of earth and sharpened edges will let you keep pressure on people. If they are trying to run away you’ll have a 91% crit chance since you should have perma fury and the added 10% from hunters tactics.
The other big advantage is by picking up BM you will constantly be proccing ancient seeds since you can taunt, and your pets will deal a decent amount of damage.
LGN
I still want preparations back.
LGN
Someone suggested that the supression should be moved from map to team and that would probably be a good thing, at least for a few weeks until people get used to it.
^That’s a good idea.
LGN
I don’t use auto target and I still have issues with targeting.
I have the problems where tab targeting selects random yellow mobs over players, I have the problem where I will randomly untarget the player without being taunted or them stealthing.What’s really annoying is when I try to drop target to use a weapons movement skill and it continues to target the person (even though it doesn’t show it) and leaps me in the opposite direction of where I am trying to go.
I second this. Even when not using auto target it is cumbersome and makes drop-target/retargeting difficult.
P.s. LOL Puck on ur new forum name. Where is LGN prowling these days btw Miss joo all
?
The bulk of LGN is on JQ, I’m on Mag and AR, I think theirs still a handful on Ebay that never made the move to JQ. I may end up moving my AR account to rejoin them but I’m waiting to see who AR get’s paired up with in the next link. I really didn’t enjoy JQ’s play style and I’d rather avoid being there.
LGN
I don’t use auto target and I still have issues with targeting.
I have the problems where tab targeting selects random yellow mobs over players, I have the problem where I will randomly untarget the player without being taunted or them stealthing.
What’s really annoying is when I try to drop target to use a weapons movement skill and it continues to target the person (even though it doesn’t show it) and leaps me in the opposite direction of where I am trying to go.
LGN
I would really like it to be changed. Immobilize is such a wonky thing in GW2, anyway. As far as I know, stun breaks don’t actually break immobilize. Or they bug often. Or it has something to do with how this trait pulses immobilize, which I think should be changed.
Why would a stun break cleanse a condition?
LGN
and the only class that can uncloak stealth is herald.
nice balance.
Rangers can, druids can, engineers can, scrapper can.
Thats not acceptable. Those classes are weak in WvW, only really good for 1v1 sniping or full mobility troll builds. Maybe scrapper but I’m not buying HoT as a WvW exclusive player.
Did you just start to play this game? You’re calling some of the most OP classes weak?
ETA: I’m honestly a bit annoyed by the ignorance in this thread, so I’ll be out after this post but:
All Elite specs are overpowered – you’re having a hard time as a non elite against no matter what class. Demanding more “unstealth skills” doesn’t help this game one bit.
@Jana countering thieves doesn’t make them OP
@Displayname Yes those classes are more effective in small scale WvW…. but that is also where thieves are dangerous. A zerg doesn’t need a way to proc reveal so your comment makes no sense.
LGN
the only class that can uncloak stealth is herald.
Engineer and dragonhunter also has reveal. The stealth gyro toolbelt, analyze, lock on, and lights judgement. Taunts can break ppl out of stealth as well.
no guardian is going to use that skill in wvw and engineers are too gimmicky
Too gimmicky?
they cant kill anything in wvw
Ummmmm…….. sure…
LGN
the only class that can uncloak stealth is herald.
Engineer and dragonhunter also has reveal. The stealth gyro toolbelt, analyze, lock on, and lights judgement. Taunts can break ppl out of stealth as well.
no guardian is going to use that skill in wvw and engineers are too gimmicky
Too gimmicky?
LGN
yup, very annoying
LGN
I’ve been wanting main hand dagger for years. My last post on the subject:
I’ve always wanted a main hand dagger with a 3 part auto that bleeds the target on the first 2 attacks and applies torment on the third. Skill 2 would be a 600 range leap that applies aoe chill where you land. Skill 3 would be an evasive roll backwards while you simultaneously throw a dagger that poisons and immobilizes.
Of course it would also be fun to have a hammer again. Bunny thumper elite spec
LGN
Because forget about thiefs having no support skills, being naturally squishy and having no access to shield/invul/aegis whatever. Lets remove mobility because no one should be mobile.
It’s your choice whether to build to be squishy or not, but I have yet to see a thief wearing PVT because incredible mobility plus invisibility plus giant spike MORE than makes up for it and that’s a problem.
ummm…. didn’t you just say you wanted them to lose their mobility? And PVT gear would kind of kill those massive spikes…….
But at least they’d still have stealth right? That means they could…. um….. stand around not doing anything without you seeing them…..
So basically they could watch other people play the game….Obviously there would have to be some form of compensation, but endless mobility is insane!
….You do realize the mobility is the compensation for not having the innate survivability of the other professions right?
I realise, and imo, it’s overcompensation.
Druids are compensating for somenthing they don’t have, bwahahahaha.
/endlife
Lol Jeknar, started drinking a little early tonight huh?
LGN
YB in tier 1: Why should a game get boring if people are actually trying to play the system? Try to find a way around it by defending, by guessing where they go and ambush them. If they maphop they can only come from uncontested waypoints, so why is it so hard to find them and fight them?
Because once you find them they map hop again….
I dont have a lot of hours to play, I’m not going to waste my time playing hide and seek and never getting a decent fight.So if they run it’s not good, and when you get them to fight it’s also not good… No way to please you then man.
Sorry I guess I should have said “any fight”. Most of the people I ran across would head for the nearest portal as soon as they saw me. I’ve also had a stupid amount of people just stand still and let me kill them without trying to fight when I caught them out in the open.
LGN
YB in tier 1: Why should a game get boring if people are actually trying to play the system? Try to find a way around it by defending, by guessing where they go and ambush them. If they maphop they can only come from uncontested waypoints, so why is it so hard to find them and fight them?
Because once you find them they map hop again….
I dont have a lot of hours to play, I’m not going to waste my time playing hide and seek and never getting a decent fight.
LGN
Because forget about thiefs having no support skills, being naturally squishy and having no access to shield/invul/aegis whatever. Lets remove mobility because no one should be mobile.
It’s your choice whether to build to be squishy or not, but I have yet to see a thief wearing PVT because incredible mobility plus invisibility plus giant spike MORE than makes up for it and that’s a problem.
ummm…. didn’t you just say you wanted them to lose their mobility? And PVT gear would kind of kill those massive spikes…….
But at least they’d still have stealth right? That means they could…. um….. stand around not doing anything without you seeing them…..
So basically they could watch other people play the game….Obviously there would have to be some form of compensation, but endless mobility is insane!
….You do realize the mobility is the compensation for not having the innate survivability of the other professions right?
LGN
The TL:DR of this thread is that it seems that people also think that conquest mode spvp should just be everyone meeting up in the middle of the map and having a 5v5 instead of capping, rotating, and retaining points.
Well there’s a reason why SPvP is a failed esport. Running in circles, bunkering down, and fleeing from equal number fights is extremely boring to watch and play.
Why keep playing WvW as a large scale version of that when it’s already dying? Unless the next expansion is amazing this game has maybe another year or so left before there won’t be enough of a WvW population to sustain the mode, can we try to have a little fun with it before it completely dies?
LGN
Because forget about thiefs having no support skills, being naturally squishy and having no access to shield/invul/aegis whatever. Lets remove mobility because no one should be mobile.
It’s your choice whether to build to be squishy or not, but I have yet to see a thief wearing PVT because incredible mobility plus invisibility plus giant spike MORE than makes up for it and that’s a problem.
ummm…. didn’t you just say you wanted them to lose their mobility? And PVT gear would kind of kill those massive spikes…….
But at least they’d still have stealth right? That means they could…. um….. stand around not doing anything without you seeing them…..
So basically they could watch other people play the game….
LGN
This entire post is a simple hate on YB post, and it’s getting old. You want YB outta T1? So do most YBers, but we aren’t going to NOT PLAY a week to suit you or anyone else. You want us out? Figure out a way to kick us out. Double team us, focus us and ignore the other server, I don’t care how you get us out, but get us out. We took the lead shortly after the weekend. It’s not like we played some trick to get the lead. It’s not like we PPTed into the lead Thursday night. You’re the ones that stopped playing on Monday. You want us out? Play the whole week.
The match gets boring when your opponents are constantly back capping/map hopping looking for empty structures to k-train and avoiding fighting. This leads to a lot of people logging off.
I couldn’t care less about PPT or what tier I’m in, if the roaming sucks I’m not going to spend my play time chasing your server around in circles fighting arrow carts until I break in and you all jump out the back, I’m going to log onto my other account or find something else to do.
Honestly it’s hard to understand how so many people on your server still go PPT tryhard after 4 years of this game. If they aren’t in WvW for the PvP action why not just go PvE instead? Or why not switch to a game with good PvE?
….and before you say it, I know every server has PPT guilds (which I still don’t understand), but with YB it seems to be about 90% of your server.
LGN
- NOBODY should be faster or slower than anybody just because of the class they chose.
and everyone should get a trophy just for showing up…
LGN
I guess you could drop combat speed even more but that will bug ppl a lot. A real fix would be adding longer cd to all leap skills unless they hit something a lot like what they did to rtl.
The problem with that is a lot of mobility skills like ancestral grace, and most of the ground targeted teleports aren’t offensive skills.
LGN
I don’t remember p/p being meta but I do remember it being fun as hell before they nerfed ricochet and before HoT brought so much projectile hate to the game.
My memory might be fuzzy because it was like 3yrs ago, was a condition roam build if I recall to tackle havoc groups solo
?
The P/P build wasn’t condi.
There was the condi ghost thief which is still a thing, and there was p/d condi which also still works as long as you are good at landing c&d.If you really want to harass havoc groups there it the d/d condi evade build. If they aren’t running resistance boonshare or good group cleanse you can tear them apart. Once you down one and they try to power rez you get to condi bomb the whole group.
Weird, probably my memory, my thief us so dusty I haven’t even l9oked at his build setup since before the trait tree change. Back when stats where packaged into the lines.
I swear it was referred to as gunslinger and people youtubed 1v5s.
I’m probably just dreaming…
It actually had some pretty crazy burst. Still does but it’s single target now. One advantage HoT gave for p/p is bounding dodger let’s you combo off of Black Powder for stealth, the 10% damage boost, and sneak attack.
I guess you actually could run p/p condi now since you have access to stealth but I haven’t tried it. Black Powder and c&d have the same initiative cost and it’s really not hard for a daredevil to keep up vigor so using dodges to pop in and out of stealth wouldn’t hurt too bad. Might be fun to try it out with vipers gear.
LGN
I don’t remember p/p being meta but I do remember it being fun as hell before they nerfed ricochet and before HoT brought so much projectile hate to the game.
My memory might be fuzzy because it was like 3yrs ago, was a condition roam build if I recall to tackle havoc groups solo
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The P/P build wasn’t condi.
There was the condi ghost thief which is still a thing, and there was p/d condi which also still works as long as you are good at landing c&d.
If you really want to harass havoc groups there it the d/d condi evade build. If they aren’t running resistance boonshare or good group cleanse you can tear them apart. Once you down one and they try to power rez you get to condi bomb the whole group.
LGN
I don’t remember p/p being meta but I do remember it being fun as hell before they nerfed ricochet and before HoT brought so much projectile hate to the game.
LGN
At the moment ANY powerbuild that isn’t in the zerg boonsharing, that isn’t beserk or maruder aren’t viable. PERIOD.
Good to know, now go tell that to all the people complaining about bunker druids…
Maybe it’s the enemy servers, but all “bunkers” druid build i’ve been playing against and with are druids with dire to get that stack of bleed rolling.
Do you happen to be playing in 2013?
No i’m in the boonshare abuse meta.
And i googled for Druid buils, went to metabattle and youtube. There’s a SINGLE build using soldier stuff that’s a shout trooper that is meant to boonshare.
So unless one single guy is making everyone cry with a shaddy build, you should pay more attention to the enemy. Because they are using or Zerk/Marauders or dire/viper(cond)
Trust me, there is more than 1 person running that build. That is one of the most prevalent roaming builds at the moment. Along with durability rune warriors rocking about 3k armor on power builds, glassy hybrid mesmers, and perma dodge thieves (power and condi). The other builds you are likely to run into are scrappers and tempests who also both run bunkerish power builds and try to out sustain you because they no longer have decent spike damage.
Really the only players running full dire at the moment are thieves and old school PU mesmers, every other profession has stronger power builds.
LGN
At the moment ANY powerbuild that isn’t in the zerg boonsharing, that isn’t beserk or maruder aren’t viable. PERIOD.
Good to know, now go tell that to all the people complaining about bunker druids…
Maybe it’s the enemy servers, but all “bunkers” druid build i’ve been playing against and with are druids with dire to get that stack of bleed rolling.
Do you happen to be playing in 2013?
LGN