Showing Posts For Jim Hunter.6821:

Druids are overpowered in wvw

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

ya as op as druid is made out to be (it is pretty amazing) I still see fair representation of all classes when in wvw. I find it hard to believe that many people are so proper about not rushing to pickup the next op thing. If druid was so op it just had to be nerfed hard trust me, there would be like a 5-1 ratio of them in wvw because that’s probably the ratio of people who have no shame when it comes to winning.

That’s because druids are only strong in small scale and most of the people are just here for the blobs and ppt.

And these are the people that come to complain about dying to druids.
“I died to a dueling build on my staff ele, please nerf”

Easy now, was just about to post that. Yesterday I got my pixels beat up by a thief, while fighting a RANGER too, on my staff ele build.

It’s not fair that the thief can stealth over and over and over, while eles don’t have any reveal and their staff skills are so slow. Where is my ele version of double 10k vaults hmm? Am I expected to run DD for another 4 years to be even remotely competitive? Where are my stealth skills? Can’t even make use of runes of the trapper because we don’t have traps… Why is it that thief gets ultimate stealth PLUS ultimate mobility PLUS ultimate burst PLUS have access to make these super condi builds that melt you? Eles have low hp too so why don’t eles have similar movement skills to run away better? Where is my ele condi bomb build so I can laugh at my opponent frantically trying to run away while their hp are ticking out?

Speaking of condi, where are all my super condi clears? It’s not like the meta hasn’t been all about the condi for a long time… Would stand to reason that eles should get equivalent condi clears to other classes like necro and guardian and warrior and druid, and go into stealth like thief while removing condi too lol… It’s not right that thief can just layer stealth plus condi over and over and over while I’m standing there unable to clear or run properly…

And through the whole fight the druid was nothing more than an annoyance, it took the thief to kill me… Go figure… Nerf OP thief.

Edit- and the Druid was running that supposed “cheese op” builds people are complaining about too.

I checked, “See all messages by Swagger.1459”
because I remember saw you lot of times in the ranger forum before.
Do not disguise your self to ele fellow ranger, don’t try any dirty tricks.

I have one of each profession and that’s a true story. Thief OP, Ranger UP.

Still main Ranger and that won’t change, but I have to be honest.

I also have one of each and I can’t agree with meta wvw druid being UP. It’s plain kittened to say that considering they have all a cele d/d ele has but better and an easy access to stealth + a pet.

It’s not because other builds can do well vs that build that it isn’t overall over-performing. When you take in what is sacrifice and what is gained relative to what other can sacrifice and gain for the same sacrifice, it’s pretty kitten cheesy.

It sacrifices a crap ton of personal damage for sustain. That’s a big part of why it does so poorly outside of 1v1’s.

More than a cele d/d ele?

Cele ele was dominating before the HoT power creep. It was basically on par with current builds when everything else was significantly weaker.

Sure but you do realize you do all they ever did but better on every aspect and then add stealth and a pet?

Stealth is probably what makes it too much in WvW to be fair. In pvp stealth is no problem but in WvW it’s enough to break a lot. It’s just too easy to get away from situations anybody else would have died long ago whwn you have so many ways to evade death and pursuit. The only way to defeat a druid in WvW is massive cc chains. If you can’t pull that along with the required damage spike just go home, you loose your time.

If you are that hard to threaten, it should not be that easy to be a threat to others. Druids do WAY too good damage for their level of defense. Yes, I agree the HoT power-creep is largely to blame and that druid are not alone to drip cheese like that but it is what it is.

BTW, I did the same discourse for other builds including the cele ele back then. It’s not a case of nerf all but me or nerf all that kill me. It’s a case of do a better job at balance.

^

trust me people like jim hunter or justine only mained druid and obviously havent played other class

Lolwhat?

My first was a warrior, second a mesmer (was main), 3rd a new warrior (was main), 4th ranger (was main), fifth is rev(new main).

Not sure why I got to prove anything, I agree celestial shadow needs to be changed. Everything else? Those are the things that make for good roamers. They are used on other roamers, they are used on druids and if they didn’t exist on druids they would be more apparent on those other classes and zerglings would be crying about them instead. L2p or go hide in a zerg or tower and leave roaming to roamers who know how to build a roamer and play like one.

If they tone down the access to stealth I agree it would go along way to help re-balance.

Juts remove the stealth on celestial shadow and give something else instead and call it “celestial [something else]” instead. Why always more stealth ANET…

I’m thinking the noobs crying would benefit more from celestial shadow competing with ancient seeds as a grand master trait. Cause you know these are the same people who can’t figure out how to get out of roots that die to a mean glare or are rendered useless by all the reduction/removal of immobilize given freely to everyone that has the sense to use them. I’m surprised we haven’t seen “black hole op perma immobilize” type threads. Of course that would require them to actually know about the skills a druid has.

Funny how the 2 people that know about druid traits recommended the same thing at the same time.

Inb4 some zergling cries about how rangers would still be op

Everything about rangers and druids is op. That’s why you, I and 95% of the player base will only ever play this class cause we are skill-less noobs carried by an easy to play class.

2k range
15-20k rapid fire
100k barrage
perma stealth
perma protection/dmg reduction/ dmg immunity
evade chaining
blocking
10k laser beams
one shot f2 x 2
15k mauls
perma super speed
0% to 100% heals instantly every 10sec
probably more stuff
and more stuff
oh and that op thing too

don’t know why I put druid aside, oh I suppose it had something to do with all the bunker builds face tanking me on glass gear stat, yay block-spam dragon hunter, reflect-invulnerable scrapper, reflect-invulnerable tempest, regen/stance king berserker, block-invulnerable chronomancer, health bar-swapping reaper, evade-chain daredevil and I suppose dueling revenants.

Nothing else can come close to competing with druid leetness though. The only thing truly holding druids back from god-mode is flying pets that we can mount and ride around. Of course we don’t have flying pets but in the mind of the non-druids we do because lol fire wyrven.

Ummm the fire wyvern evades attacks for like 5 seconds while shooting fire. Super op pet, please nerf.

Also known as Puck when my account isn’t suspended
LGN

Druids are overpowered in wvw

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

ya as op as druid is made out to be (it is pretty amazing) I still see fair representation of all classes when in wvw. I find it hard to believe that many people are so proper about not rushing to pickup the next op thing. If druid was so op it just had to be nerfed hard trust me, there would be like a 5-1 ratio of them in wvw because that’s probably the ratio of people who have no shame when it comes to winning.

That’s because druids are only strong in small scale and most of the people are just here for the blobs and ppt.

And these are the people that come to complain about dying to druids.
“I died to a dueling build on my staff ele, please nerf”

Easy now, was just about to post that. Yesterday I got my pixels beat up by a thief, while fighting a RANGER too, on my staff ele build.

It’s not fair that the thief can stealth over and over and over, while eles don’t have any reveal and their staff skills are so slow. Where is my ele version of double 10k vaults hmm? Am I expected to run DD for another 4 years to be even remotely competitive? Where are my stealth skills? Can’t even make use of runes of the trapper because we don’t have traps… Why is it that thief gets ultimate stealth PLUS ultimate mobility PLUS ultimate burst PLUS have access to make these super condi builds that melt you? Eles have low hp too so why don’t eles have similar movement skills to run away better? Where is my ele condi bomb build so I can laugh at my opponent frantically trying to run away while their hp are ticking out?

Speaking of condi, where are all my super condi clears? It’s not like the meta hasn’t been all about the condi for a long time… Would stand to reason that eles should get equivalent condi clears to other classes like necro and guardian and warrior and druid, and go into stealth like thief while removing condi too lol… It’s not right that thief can just layer stealth plus condi over and over and over while I’m standing there unable to clear or run properly…

And through the whole fight the druid was nothing more than an annoyance, it took the thief to kill me… Go figure… Nerf OP thief.

Edit- and the Druid was running that supposed “cheese op” builds people are complaining about too.

I checked, “See all messages by Swagger.1459”
because I remember saw you lot of times in the ranger forum before.
Do not disguise your self to ele fellow ranger, don’t try any dirty tricks.

I have one of each profession and that’s a true story. Thief OP, Ranger UP.

Still main Ranger and that won’t change, but I have to be honest.

I also have one of each and I can’t agree with meta wvw druid being UP. It’s plain kittened to say that considering they have all a cele d/d ele has but better and an easy access to stealth + a pet.

It’s not because other builds can do well vs that build that it isn’t overall over-performing. When you take in what is sacrifice and what is gained relative to what other can sacrifice and gain for the same sacrifice, it’s pretty kitten cheesy.

It sacrifices a crap ton of personal damage for sustain. That’s a big part of why it does so poorly outside of 1v1’s.

More than a cele d/d ele?

Cele ele was dominating before the HoT power creep. It was basically on par with current builds when everything else was significantly weaker.

Sure but you do realize you do all they ever did but better on every aspect and then add stealth and a pet?

Stealth is probably what makes it too much in WvW to be fair. In pvp stealth is no problem but in WvW it’s enough to break a lot. It’s just too easy to get away from situations anybody else would have died long ago whwn you have so many ways to evade death and pursuit. The only way to defeat a druid in WvW is massive cc chains. If you can’t pull that along with the required damage spike just go home, you loose your time.

If you are that hard to threaten, it should not be that easy to be a threat to others. Druids do WAY too good damage for their level of defense. Yes, I agree the HoT power-creep is largely to blame and that druid are not alone to drip cheese like that but it is what it is.

BTW, I did the same discourse for other builds including the cele ele back then. It’s not a case of nerf all but me or nerf all that kill me. It’s a case of do a better job at balance.

^

trust me people like jim hunter or justine only mained druid and obviously havent played other class

Lolwhat?

My first was a warrior, second a mesmer (was main), 3rd a new warrior (was main), 4th ranger (was main), fifth is rev(new main).

Not sure why I got to prove anything, I agree celestial shadow needs to be changed. Everything else? Those are the things that make for good roamers. They are used on other roamers, they are used on druids and if they didn’t exist on druids they would be more apparent on those other classes and zerglings would be crying about them instead. L2p or go hide in a zerg or tower and leave roaming to roamers who know how to build a roamer and play like one.

If they tone down the access to stealth I agree it would go along way to help re-balance.

Juts remove the stealth on celestial shadow and give something else instead and call it “celestial [something else]” instead. Why always more stealth ANET…

I’m thinking the noobs crying would benefit more from celestial shadow competing with ancient seeds as a grand master trait. Cause you know these are the same people who can’t figure out how to get out of roots that die to a mean glare or are rendered useless by all the reduction/removal of immobilize given freely to everyone that has the sense to use them. I’m surprised we haven’t seen “black hole op perma immobilize” type threads. Of course that would require them to actually know about the skills a druid has.

Funny how the 2 people that know about druid traits recommended the same thing at the same time.

Inb4 some zergling cries about how rangers would still be op

Also known as Puck when my account isn’t suspended
LGN

Druids are overpowered in wvw

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

ya as op as druid is made out to be (it is pretty amazing) I still see fair representation of all classes when in wvw. I find it hard to believe that many people are so proper about not rushing to pickup the next op thing. If druid was so op it just had to be nerfed hard trust me, there would be like a 5-1 ratio of them in wvw because that’s probably the ratio of people who have no shame when it comes to winning.

That’s because druids are only strong in small scale and most of the people are just here for the blobs and ppt.

And these are the people that come to complain about dying to druids.
“I died to a dueling build on my staff ele, please nerf”

Easy now, was just about to post that. Yesterday I got my pixels beat up by a thief, while fighting a RANGER too, on my staff ele build.

It’s not fair that the thief can stealth over and over and over, while eles don’t have any reveal and their staff skills are so slow. Where is my ele version of double 10k vaults hmm? Am I expected to run DD for another 4 years to be even remotely competitive? Where are my stealth skills? Can’t even make use of runes of the trapper because we don’t have traps… Why is it that thief gets ultimate stealth PLUS ultimate mobility PLUS ultimate burst PLUS have access to make these super condi builds that melt you? Eles have low hp too so why don’t eles have similar movement skills to run away better? Where is my ele condi bomb build so I can laugh at my opponent frantically trying to run away while their hp are ticking out?

Speaking of condi, where are all my super condi clears? It’s not like the meta hasn’t been all about the condi for a long time… Would stand to reason that eles should get equivalent condi clears to other classes like necro and guardian and warrior and druid, and go into stealth like thief while removing condi too lol… It’s not right that thief can just layer stealth plus condi over and over and over while I’m standing there unable to clear or run properly…

And through the whole fight the druid was nothing more than an annoyance, it took the thief to kill me… Go figure… Nerf OP thief.

Edit- and the Druid was running that supposed “cheese op” builds people are complaining about too.

I checked, “See all messages by Swagger.1459”
because I remember saw you lot of times in the ranger forum before.
Do not disguise your self to ele fellow ranger, don’t try any dirty tricks.

I have one of each profession and that’s a true story. Thief OP, Ranger UP.

Still main Ranger and that won’t change, but I have to be honest.

I also have one of each and I can’t agree with meta wvw druid being UP. It’s plain kittened to say that considering they have all a cele d/d ele has but better and an easy access to stealth + a pet.

It’s not because other builds can do well vs that build that it isn’t overall over-performing. When you take in what is sacrifice and what is gained relative to what other can sacrifice and gain for the same sacrifice, it’s pretty kitten cheesy.

It sacrifices a crap ton of personal damage for sustain. That’s a big part of why it does so poorly outside of 1v1’s.

More than a cele d/d ele?

Cele ele was dominating before the HoT power creep. It was basically on par with current builds when everything else was significantly weaker.

Sure but you do realize you do all they ever did but better on every aspect and then add stealth and a pet?

Stealth is probably what makes it too much in WvW to be fair. In pvp stealth is no problem but in WvW it’s enough to break a lot. It’s just too easy to get away from situations anybody else would have died long ago whwn you have so many ways to evade death and pursuit. The only way to defeat a druid in WvW is massive cc chains. If you can’t pull that along with the required damage spike just go home, you loose your time.

If you are that hard to threaten, it should not be that easy to be a threat to others. Druids do WAY too good damage for their level of defense. Yes, I agree the HoT power-creep is largely to blame and that druid are not alone to drip cheese like that but it is what it is.

BTW, I did the same discourse for other builds including the cele ele back then. It’s not a case of nerf all but me or nerf all that kill me. It’s a case of do a better job at balance.

^

trust me people like jim hunter or justine only mained druid and obviously havent played other class

Lolwhat?

My first was a warrior, second a mesmer (was main), 3rd a new warrior (was main), 4th ranger (was main), fifth is rev(new main).

Not sure why I got to prove anything, I agree celestial shadow needs to be changed. Everything else? Those are the things that make for good roamers. They are used on other roamers, they are used on druids and if they didn’t exist on druids they would be more apparent on those other classes and zerglings would be crying about them instead. L2p or go hide in a zerg or tower and leave roaming to roamers who know how to build a roamer and play like one.

If they tone down the access to stealth I agree it would go along way to help re-balance.

Juts remove the stealth on celestial shadow and give something else instead and call it “celestial [something else]” instead. Why always more stealth ANET…

I wouldn’t remove it but moving it to GM so it competes with ancient seeds wouldn’t be bad.
If they did that they’d need to buff ranger in other areas so it’s not completely kittened.
Personally I’d recommend making sharpening stone remove boons with every hit. This would encourage rangers to run wilderness survival breaking the druid bunker meta and it would add some much needed counter to the boon stacking meta,

Also known as Puck when my account isn’t suspended
LGN

Druids are overpowered in wvw

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

ya as op as druid is made out to be (it is pretty amazing) I still see fair representation of all classes when in wvw. I find it hard to believe that many people are so proper about not rushing to pickup the next op thing. If druid was so op it just had to be nerfed hard trust me, there would be like a 5-1 ratio of them in wvw because that’s probably the ratio of people who have no shame when it comes to winning.

That’s because druids are only strong in small scale and most of the people are just here for the blobs and ppt.

And these are the people that come to complain about dying to druids.
“I died to a dueling build on my staff ele, please nerf”

Easy now, was just about to post that. Yesterday I got my pixels beat up by a thief, while fighting a RANGER too, on my staff ele build.

It’s not fair that the thief can stealth over and over and over, while eles don’t have any reveal and their staff skills are so slow. Where is my ele version of double 10k vaults hmm? Am I expected to run DD for another 4 years to be even remotely competitive? Where are my stealth skills? Can’t even make use of runes of the trapper because we don’t have traps… Why is it that thief gets ultimate stealth PLUS ultimate mobility PLUS ultimate burst PLUS have access to make these super condi builds that melt you? Eles have low hp too so why don’t eles have similar movement skills to run away better? Where is my ele condi bomb build so I can laugh at my opponent frantically trying to run away while their hp are ticking out?

Speaking of condi, where are all my super condi clears? It’s not like the meta hasn’t been all about the condi for a long time… Would stand to reason that eles should get equivalent condi clears to other classes like necro and guardian and warrior and druid, and go into stealth like thief while removing condi too lol… It’s not right that thief can just layer stealth plus condi over and over and over while I’m standing there unable to clear or run properly…

And through the whole fight the druid was nothing more than an annoyance, it took the thief to kill me… Go figure… Nerf OP thief.

Edit- and the Druid was running that supposed “cheese op” builds people are complaining about too.

I checked, “See all messages by Swagger.1459”
because I remember saw you lot of times in the ranger forum before.
Do not disguise your self to ele fellow ranger, don’t try any dirty tricks.

I have one of each profession and that’s a true story. Thief OP, Ranger UP.

Still main Ranger and that won’t change, but I have to be honest.

I also have one of each and I can’t agree with meta wvw druid being UP. It’s plain kittened to say that considering they have all a cele d/d ele has but better and an easy access to stealth + a pet.

It’s not because other builds can do well vs that build that it isn’t overall over-performing. When you take in what is sacrifice and what is gained relative to what other can sacrifice and gain for the same sacrifice, it’s pretty kitten cheesy.

It sacrifices a crap ton of personal damage for sustain. That’s a big part of why it does so poorly outside of 1v1’s.

More than a cele d/d ele?

Cele ele was dominating before the HoT power creep. It was basically on par with current builds when everything else was significantly weaker.

Sure but you do realize you do all they ever did but better on every aspect and then add stealth and a pet?

Stealth is probably what makes it too much in WvW to be fair. In pvp stealth is no problem but in WvW it’s enough to break a lot. It’s just too easy to get away from situations anybody else would have died long ago whwn you have so many ways to evade death and pursuit. The only way to defeat a druid in WvW is massive cc chains. If you can’t pull that along with the required damage spike just go home, you loose your time.

If you are that hard to threaten, it should not be that easy to be a threat to others. Druids do WAY too good damage for their level of defense. Yes, I agree the HoT power-creep is largely to blame and that druid are not alone to drip cheese like that but it is what it is.

BTW, I did the same discourse for other builds including the cele ele back then. It’s not a case of nerf all but me or nerf all that kill me. It’s a case of do a better job at balance.

^

trust me people like jim hunter or justine only mained druid and obviously havent played other class

You caught me, 4+years, 2 accounts and I’ve stuck to 1 profession that entire time…..

You probably have like 50 cheese mode Druids

Yeah but they are all a different flavor of cheese. Who has the time to constantly be changing gear, I just set up 25 druids power account with every build u could come up with.

Also known as Puck when my account isn’t suspended
LGN

Roaming protacal

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

If they are “dueling” in a high profile area that’s a risk they take not yours by any means. If they really wanted to be reasonably let alone they would go to the obsidian sanctum and duel there. If you see a server mate fighting another and they don’t indicate that they are dueling go ahead and wipe out the instigator nothing wrong with that it is wvw not duel vs duel.

Personally I prefer people not interrupting my 1v1’s whether it’s a duel or not.

If I see a fair fight I usually won’t interrupt unless I recognize the opponent and it’s someone that deserves to be ganked.

And by fair I mean fair. If it’s someone on a roaming build hitting a zergling I’m going to jump in.

Also known as Puck when my account isn’t suspended
LGN

Druids are overpowered in wvw

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

ya as op as druid is made out to be (it is pretty amazing) I still see fair representation of all classes when in wvw. I find it hard to believe that many people are so proper about not rushing to pickup the next op thing. If druid was so op it just had to be nerfed hard trust me, there would be like a 5-1 ratio of them in wvw because that’s probably the ratio of people who have no shame when it comes to winning.

That’s because druids are only strong in small scale and most of the people are just here for the blobs and ppt.

And these are the people that come to complain about dying to druids.
“I died to a dueling build on my staff ele, please nerf”

Easy now, was just about to post that. Yesterday I got my pixels beat up by a thief, while fighting a RANGER too, on my staff ele build.

It’s not fair that the thief can stealth over and over and over, while eles don’t have any reveal and their staff skills are so slow. Where is my ele version of double 10k vaults hmm? Am I expected to run DD for another 4 years to be even remotely competitive? Where are my stealth skills? Can’t even make use of runes of the trapper because we don’t have traps… Why is it that thief gets ultimate stealth PLUS ultimate mobility PLUS ultimate burst PLUS have access to make these super condi builds that melt you? Eles have low hp too so why don’t eles have similar movement skills to run away better? Where is my ele condi bomb build so I can laugh at my opponent frantically trying to run away while their hp are ticking out?

Speaking of condi, where are all my super condi clears? It’s not like the meta hasn’t been all about the condi for a long time… Would stand to reason that eles should get equivalent condi clears to other classes like necro and guardian and warrior and druid, and go into stealth like thief while removing condi too lol… It’s not right that thief can just layer stealth plus condi over and over and over while I’m standing there unable to clear or run properly…

And through the whole fight the druid was nothing more than an annoyance, it took the thief to kill me… Go figure… Nerf OP thief.

Edit- and the Druid was running that supposed “cheese op” builds people are complaining about too.

I checked, “See all messages by Swagger.1459”
because I remember saw you lot of times in the ranger forum before.
Do not disguise your self to ele fellow ranger, don’t try any dirty tricks.

I have one of each profession and that’s a true story. Thief OP, Ranger UP.

Still main Ranger and that won’t change, but I have to be honest.

I also have one of each and I can’t agree with meta wvw druid being UP. It’s plain kittened to say that considering they have all a cele d/d ele has but better and an easy access to stealth + a pet.

It’s not because other builds can do well vs that build that it isn’t overall over-performing. When you take in what is sacrifice and what is gained relative to what other can sacrifice and gain for the same sacrifice, it’s pretty kitten cheesy.

It sacrifices a crap ton of personal damage for sustain. That’s a big part of why it does so poorly outside of 1v1’s.

More than a cele d/d ele?

Cele ele was dominating before the HoT power creep. It was basically on par with current builds when everything else was significantly weaker.

Sure but you do realize you do all they ever did but better on every aspect and then add stealth and a pet?

Stealth is probably what makes it too much in WvW to be fair. In pvp stealth is no problem but in WvW it’s enough to break a lot. It’s just too easy to get away from situations anybody else would have died long ago whwn you have so many ways to evade death and pursuit. The only way to defeat a druid in WvW is massive cc chains. If you can’t pull that along with the required damage spike just go home, you loose your time.

If you are that hard to threaten, it should not be that easy to be a threat to others. Druids do WAY too good damage for their level of defense. Yes, I agree the HoT power-creep is largely to blame and that druid are not alone to drip cheese like that but it is what it is.

BTW, I did the same discourse for other builds including the cele ele back then. It’s not a case of nerf all but me or nerf all that kill me. It’s a case of do a better job at balance.

^

trust me people like jim hunter or justine only mained druid and obviously havent played other class

You caught me, 4+years, 2 accounts and I’ve stuck to 1 profession that entire time…..

Also known as Puck when my account isn’t suspended
LGN

Druids are overpowered in wvw

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

ya as op as druid is made out to be (it is pretty amazing) I still see fair representation of all classes when in wvw. I find it hard to believe that many people are so proper about not rushing to pickup the next op thing. If druid was so op it just had to be nerfed hard trust me, there would be like a 5-1 ratio of them in wvw because that’s probably the ratio of people who have no shame when it comes to winning.

That’s because druids are only strong in small scale and most of the people are just here for the blobs and ppt.

And these are the people that come to complain about dying to druids.
“I died to a dueling build on my staff ele, please nerf”

Easy now, was just about to post that. Yesterday I got my pixels beat up by a thief, while fighting a RANGER too, on my staff ele build.

It’s not fair that the thief can stealth over and over and over, while eles don’t have any reveal and their staff skills are so slow. Where is my ele version of double 10k vaults hmm? Am I expected to run DD for another 4 years to be even remotely competitive? Where are my stealth skills? Can’t even make use of runes of the trapper because we don’t have traps… Why is it that thief gets ultimate stealth PLUS ultimate mobility PLUS ultimate burst PLUS have access to make these super condi builds that melt you? Eles have low hp too so why don’t eles have similar movement skills to run away better? Where is my ele condi bomb build so I can laugh at my opponent frantically trying to run away while their hp are ticking out?

Speaking of condi, where are all my super condi clears? It’s not like the meta hasn’t been all about the condi for a long time… Would stand to reason that eles should get equivalent condi clears to other classes like necro and guardian and warrior and druid, and go into stealth like thief while removing condi too lol… It’s not right that thief can just layer stealth plus condi over and over and over while I’m standing there unable to clear or run properly…

And through the whole fight the druid was nothing more than an annoyance, it took the thief to kill me… Go figure… Nerf OP thief.

Edit- and the Druid was running that supposed “cheese op” builds people are complaining about too.

I checked, “See all messages by Swagger.1459”
because I remember saw you lot of times in the ranger forum before.
Do not disguise your self to ele fellow ranger, don’t try any dirty tricks.

I have one of each profession and that’s a true story. Thief OP, Ranger UP.

Still main Ranger and that won’t change, but I have to be honest.

I also have one of each and I can’t agree with meta wvw druid being UP. It’s plain kittened to say that considering they have all a cele d/d ele has but better and an easy access to stealth + a pet.

It’s not because other builds can do well vs that build that it isn’t overall over-performing. When you take in what is sacrifice and what is gained relative to what other can sacrifice and gain for the same sacrifice, it’s pretty kitten cheesy.

It sacrifices a crap ton of personal damage for sustain. That’s a big part of why it does so poorly outside of 1v1’s.

More than a cele d/d ele?

Cele ele was dominating before the HoT power creep. It was basically on par with current builds when everything else was significantly weaker.

Sure but you do realize you do all they ever did but better on every aspect and then add stealth and a pet?

Stealth is probably what makes it too much in WvW to be fair. In pvp stealth is no problem but in WvW it’s enough to break a lot. It’s just too easy to get away from situations anybody else would have died long ago whwn you have so many ways to evade death and pursuit. The only way to defeat a druid in WvW is massive cc chains. If you can’t pull that along with the required damage spike just go home, you loose your time.

If you are that hard to threaten, it should not be that easy to be a threat to others. Druids do WAY too good damage for their level of defense. Yes, I agree the HoT power-creep is largely to blame and that druid are not alone to drip cheese like that but it is what it is.

BTW, I did the same discourse for other builds including the cele ele back then. It’s not a case of nerf all but me or nerf all that kill me. It’s a case of do a better job at balance.

The pet isn’t a bonus, it’s a liability. The damage from cele ele came from the ele, it could properly time its bursts. The druid build relies on the pets for the bulk of its damage, (another reason it scales so poorly.) It’s also the reason it does poorly against a smart condi player. The ranger can use shouts to clear a few condi’s off their pet if they are using trooper runes but druidic clarity does nothing for them. The pets go down quick completely neutering the rangers dps, might, and quickness stacking.

What they really have over the old cele ele is stealth and slightly better mobility. But the cele ele didn’t have to rely on poor pet ai, they had the benefit of mixing in offensive condi’s and they were harder to cc lock.

So all things considered I’d say they are roughly equal to the old cele ele which might have made them op pre HoT, but now it only makes them strong in a 1v1 and exponentially weaker as more people are added to the fight.

Also known as Puck when my account isn’t suspended
LGN

Druids are overpowered in wvw

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

ya as op as druid is made out to be (it is pretty amazing) I still see fair representation of all classes when in wvw. I find it hard to believe that many people are so proper about not rushing to pickup the next op thing. If druid was so op it just had to be nerfed hard trust me, there would be like a 5-1 ratio of them in wvw because that’s probably the ratio of people who have no shame when it comes to winning.

That’s because druids are only strong in small scale and most of the people are just here for the blobs and ppt.

And these are the people that come to complain about dying to druids.
“I died to a dueling build on my staff ele, please nerf”

Easy now, was just about to post that. Yesterday I got my pixels beat up by a thief, while fighting a RANGER too, on my staff ele build.

It’s not fair that the thief can stealth over and over and over, while eles don’t have any reveal and their staff skills are so slow. Where is my ele version of double 10k vaults hmm? Am I expected to run DD for another 4 years to be even remotely competitive? Where are my stealth skills? Can’t even make use of runes of the trapper because we don’t have traps… Why is it that thief gets ultimate stealth PLUS ultimate mobility PLUS ultimate burst PLUS have access to make these super condi builds that melt you? Eles have low hp too so why don’t eles have similar movement skills to run away better? Where is my ele condi bomb build so I can laugh at my opponent frantically trying to run away while their hp are ticking out?

Speaking of condi, where are all my super condi clears? It’s not like the meta hasn’t been all about the condi for a long time… Would stand to reason that eles should get equivalent condi clears to other classes like necro and guardian and warrior and druid, and go into stealth like thief while removing condi too lol… It’s not right that thief can just layer stealth plus condi over and over and over while I’m standing there unable to clear or run properly…

And through the whole fight the druid was nothing more than an annoyance, it took the thief to kill me… Go figure… Nerf OP thief.

Edit- and the Druid was running that supposed “cheese op” builds people are complaining about too.

I checked, “See all messages by Swagger.1459”
because I remember saw you lot of times in the ranger forum before.
Do not disguise your self to ele fellow ranger, don’t try any dirty tricks.

I have one of each profession and that’s a true story. Thief OP, Ranger UP.

Still main Ranger and that won’t change, but I have to be honest.

I also have one of each and I can’t agree with meta wvw druid being UP. It’s plain kittened to say that considering they have all a cele d/d ele has but better and an easy access to stealth + a pet.

It’s not because other builds can do well vs that build that it isn’t overall over-performing. When you take in what is sacrifice and what is gained relative to what other can sacrifice and gain for the same sacrifice, it’s pretty kitten cheesy.

It sacrifices a crap ton of personal damage for sustain. That’s a big part of why it does so poorly outside of 1v1’s.

More than a cele d/d ele?

Cele ele was dominating before the HoT power creep. It was basically on par with current builds when everything else was significantly weaker.

Also known as Puck when my account isn’t suspended
LGN

Druids are overpowered in wvw

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

ya as op as druid is made out to be (it is pretty amazing) I still see fair representation of all classes when in wvw. I find it hard to believe that many people are so proper about not rushing to pickup the next op thing. If druid was so op it just had to be nerfed hard trust me, there would be like a 5-1 ratio of them in wvw because that’s probably the ratio of people who have no shame when it comes to winning.

That’s because druids are only strong in small scale and most of the people are just here for the blobs and ppt.

And these are the people that come to complain about dying to druids.
“I died to a dueling build on my staff ele, please nerf”

Easy now, was just about to post that. Yesterday I got my pixels beat up by a thief, while fighting a RANGER too, on my staff ele build.

It’s not fair that the thief can stealth over and over and over, while eles don’t have any reveal and their staff skills are so slow. Where is my ele version of double 10k vaults hmm? Am I expected to run DD for another 4 years to be even remotely competitive? Where are my stealth skills? Can’t even make use of runes of the trapper because we don’t have traps… Why is it that thief gets ultimate stealth PLUS ultimate mobility PLUS ultimate burst PLUS have access to make these super condi builds that melt you? Eles have low hp too so why don’t eles have similar movement skills to run away better? Where is my ele condi bomb build so I can laugh at my opponent frantically trying to run away while their hp are ticking out?

Speaking of condi, where are all my super condi clears? It’s not like the meta hasn’t been all about the condi for a long time… Would stand to reason that eles should get equivalent condi clears to other classes like necro and guardian and warrior and druid, and go into stealth like thief while removing condi too lol… It’s not right that thief can just layer stealth plus condi over and over and over while I’m standing there unable to clear or run properly…

And through the whole fight the druid was nothing more than an annoyance, it took the thief to kill me… Go figure… Nerf OP thief.

Edit- and the Druid was running that supposed “cheese op” builds people are complaining about too.

I checked, “See all messages by Swagger.1459”
because I remember saw you lot of times in the ranger forum before.
Do not disguise your self to ele fellow ranger, don’t try any dirty tricks.

I have one of each profession and that’s a true story. Thief OP, Ranger UP.

Still main Ranger and that won’t change, but I have to be honest.

I also have one of each and I can’t agree with meta wvw druid being UP. It’s plain kittened to say that considering they have all a cele d/d ele has but better and an easy access to stealth + a pet.

It’s not because other builds can do well vs that build that it isn’t overall over-performing. When you take in what is sacrifice and what is gained relative to what other can sacrifice and gain for the same sacrifice, it’s pretty kitten cheesy.

It sacrifices a crap ton of personal damage for sustain. That’s a big part of why it does so poorly outside of 1v1’s.

Also known as Puck when my account isn’t suspended
LGN

[SUGGESTION]WVW Guild server pass

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

PvE players can easily afford to pay the 500 gems to transfer to a medium population server.

this sir , is bullkitten just saying ^^

How do you figure? Go to any flavor of the month map and hop on the train, spend a few hours pressing 1 and you will have the gold needed in no time.

Also known as Puck when my account isn’t suspended
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You know you're a scout when ...

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

Thread is broken….
*repair work in progress

Also known as Puck when my account isn’t suspended
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Roaming protacal

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

If they attacked you without bowing it isn’t a duel.
The 1 guy staying out of it was just giving you a fair fight instead of ganking you.

Also known as Puck when my account isn’t suspended
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I have a question.

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

4.
A condition built player takes condition, stun breaks and something else.
A power built player takes condition removal, condition removal, all traits to condition removal and will still die to passive condition application.

so you’re saying a condition builds is immune to conditions and doesn’t need to bring condition removal?

Also there are plenty of power builds in the game that don’t require you to go full glass due to traits, sigils, boons, etc. making up the missing stats. There are also plenty of condi builds that require crits or +condi duration to be effective.

Also known as Puck when my account isn’t suspended
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World Linking 8/26/2016

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

Hello everyone,

I know a lot of EU players are asking why Far Shiverpeaks is linked with Whiteside Ridge and Fissure of Woe so I figured I would clear up why this link was made.

Our goal with World Linking is good matches. This doesn’t necessarily mean that worlds in tier 4 are intended to be competitive with worlds in tier 1, but ideally every world in tier 4 should be competitive with the other worlds in tier 4 and likewise every world in tier 1 should be competitive with the other worlds in tier 1. It would be nice if worlds in tier 4 were competitive with tier 1, but it’s not realistic since the distribution of players across worlds is not consistent. The issue is compounded in EU, due to the fact that we are avoiding linking worlds with different languages. For example, there is only one Spanish world, so they’ll never be linked and thus might never be competitive in tier 1 worlds. Similarly making each set of German worlds have equivalent populations has proved equally impossible because if we were to link them they would have a much higher population than other worlds, making match-ups against them not competitive.

Far Shiverpeaks was linked with two worlds because we needed a third world that would have similar population to the French worlds, specifically Jade Sea and Vizunah Square so that the matchup could be competitive. Far Shiverpeaks, Whiteside, Ridge, and Fissure of Woe linked together gave us the best population to create competitive match-ups for that tier.

It is also important to keep in mind that this is the very first week of match-ups and it will take time before glicko adjusts worlds into their correct tiers.

Could you please drop your artificial walls next time around? Do your best to give every server pairing the same population and drop the glicko bullkitten. Forcing stale matchups isn’t helping anything, and if this ends up not working you can always switch things back.

This is the type of trials you should be doing instead of wasting time on repair hammers and open field siege.

Also known as Puck when my account isn’t suspended
LGN

Druids are overpowered in wvw

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

ya as op as druid is made out to be (it is pretty amazing) I still see fair representation of all classes when in wvw. I find it hard to believe that many people are so proper about not rushing to pickup the next op thing. If druid was so op it just had to be nerfed hard trust me, there would be like a 5-1 ratio of them in wvw because that’s probably the ratio of people who have no shame when it comes to winning.

That’s because druids are only strong in small scale and most of the people are just here for the blobs and ppt.

And these are the people that come to complain about dying to druids.
“I died to a dueling build on my staff ele, please nerf”

Also known as Puck when my account isn’t suspended
LGN

Force transfer for dominant world

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

ANET gets fooled by the players all the time. BG has been doing it for years.

BG pretends to to stop playing every few weeks so they can open up the server and overstack it some more. ANET falls for it ever single time. BG isn’t the only server (see TC or the shi… alliance) that does it but they are the worst offender.

If ANET would stop getting fooled things would even out over time, but that isn’t going to happen. ANET will continue to be played and fooled and WvW will continue to be a mess of garbage overstacked servers and empty ghost towns.

ANET only has themselves to blame.

Yes how dare people take a break from a video game, don’t they know they should be on all day farming virtual points for their server so they can keep people out by means of an artificial wall.

Also, is this thread for real? Do people ever understand when they make these kind of suggestions that it would be applied to ALL servers. OP you are on TC which has a linked server and was recently opened. Your server also has massive numbers running throughout the day, it is nobody’s fault that you guys don’t use them properly but your own. BG has coverage gaps that you guys are quick to take advantage of. TC won several matchups at the start of the second relinking because they wanted to win, so don’t act like its not possible. BG has the same limitations as everyone else, we cant put more people on a map then you guys can.

So please knock it off with these ridiculous suggestions, because I am sure you wouldnt want to be forcibly kicked off your server if it was winning again right? Just go out and have fun, or transfer somewhere else.

What makes you think they are taking a break from the game and not just playing on their alt accounts until the server opens up again?

Also known as Puck when my account isn’t suspended
LGN

I want a pet that has an F2 water field.

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

If they add that your pet will only cast it after running to an enemy and then channeling for 6 seconds to give you a 1 sec water field.

Also known as Puck when my account isn’t suspended
LGN

Druids are overpowered in wvw

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

Also means the only condi removal they are running is druidic clarity and maybe SoR which has a 60 sec cooldown. So basically they are a free bag to everyone but a pure power build that doesn’t know how to CC.

Druidic Clarity is a very powerful cleanse though, if specced for frequent CA access. Common druid builds are not weak vs condi builds nor free bags in general (unless played bad of course).

And I was just eaten alive by a condition necro even with max condition clear on my Druid… So nerf op necros plz

Druid counters necro. If you die to one 1vs1 it is an issue with your build or your playstyle (or both).

Druidic clarity is strong when paired with shouts because they can use the shouts for minor stuff and use drudic clarity to clear the bombs. When that is all they are running they are easy to lockdown with soft cc and it is easy to draw out their CA before bombing them.

Remember you have plenty of time to wait for an opening, it isn’t a high damage build.

Also known as Puck when my account isn’t suspended
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I have a question.

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

Because people don’t want to build to counter conditions because “they lose DPS doing so”.

Aside from condi-chronomancer, there is no condi build that worry me. The current bunker boonspamming meta annoy me much more than condition builds ever did.

^this
Even condi chronomancer wouldn’t be a problem if they’d revert confusion to the way it used to be, or just separate the skill for PvP/WvW so it only passively ticks in PvE.

Also known as Puck when my account isn’t suspended
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Druids are overpowered in wvw

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

Durability runes and damage reduc food + half decent gear makes the game plenty forgiving for bunker druid vs thief burst.

Also means the only condi removal they are running is druidic clarity and maybe SoR which has a 60 sec cooldown. So basically they are a free bag to everyone but a pure power build that doesn’t know how to CC.

Also known as Puck when my account isn’t suspended
LGN

Druids are overpowered in wvw

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

And here’s another qq thief

I have every profession, I like to switch things up on a regular basis to keep things fresh and to stay up to date on how to fight every class.

The bunker druid build (which I don’t play) is about as effective as the evade spam thief (or a dueling build on any class), except the thief still has a strong burst. Unlike several other professions (warrior, engi, etc.), the bunker druid scales horribly outside of 1v1’s because it is sustained damage and it relies on pet ai.

The only valid complaint in this whole thread is that they are boring to fight, but being boring doesn’t make them op.

I tried to kill a pretty good bunker druid with another guy – we had no chance. After us was an evade spam thief who also had no chance. All Elites are pretty OP but druid and Berserker are on top of that chain. Druid might even be a bit above Berserker. And it doesn’t really matter how the class scales. And btw: Every class has as least equal if not higher burst than a thief – Deceiver always has got some 20k backstabs which I have never achieved and never received, the common backstab is around 8-9k, coalescence of ruin12-16k, arc divider 13k and so on and so on.. I thought you played every class?

Lol so you’ve seen thieves hit 20k backstabs but because you didn’t do it thieves only have mediocre burst right? Just like because you lost against a druid they have to be op, it can’t be that he was just a much better player than you right?

What’s sad is the meta build for thieves have all the tools needed to deal with a bunker druid as long as you aren’t trying to yolo in and 1 shot him, you don’t have to make a special build for the fight at all.
You can stealth and wait out SotP to deny them their might stacks, hit them with your shortbow to trigger protective ward so you’re out of range of the weakness aoe and then steal to them to rip their protection and hit them with a burst. You also have head shot to interrupt their heals, multiple ways to get out of ancient seeds, extra dodges to avoid pet bursts, shadow shot to bypass their GS block or staff’s sublime conversion.

Seriously, just learn their traits/skills and learn to draw out their cooldowns instead of spamming crap without knowing what you are fighting.

Not sure what build of druid you’re fighting but you would need a pretty solid skill difference if you’re talking about winning the 1v1 on a thief. Or maybe the druid is some brand of potato

Druid will evade, stealth or just facetank your burst and erase it with heal. If you’re not in stealth or evade/block that staff will find you.

Best bet for a thief is to gank from stealth as a +1

You know what allows them to face tank the burst? The automatic application of protection to them and weakness to you from protective ward, that’s why I explained how to bypass it.

I’ve never run into a single one of these druids that I couldn’t beat because I know the class inside and out. I’ve run into a few that I didn’t bother fighting a second time because I didn’t feel like dealing with a long fight but that doesn’t make them op, it makes them a bunker.

And the really sad part is it’s not even a good bunker build because 2 capable players will tear it apart.

Also known as Puck when my account isn’t suspended
LGN

rangers kitten stick nerf

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

What’s a kitten stick?

Also known as Puck when my account isn’t suspended
LGN

Druids are overpowered in wvw

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

And here’s another qq thief

I have every profession, I like to switch things up on a regular basis to keep things fresh and to stay up to date on how to fight every class.

The bunker druid build (which I don’t play) is about as effective as the evade spam thief (or a dueling build on any class), except the thief still has a strong burst. Unlike several other professions (warrior, engi, etc.), the bunker druid scales horribly outside of 1v1’s because it is sustained damage and it relies on pet ai.

The only valid complaint in this whole thread is that they are boring to fight, but being boring doesn’t make them op.

I tried to kill a pretty good bunker druid with another guy – we had no chance. After us was an evade spam thief who also had no chance. All Elites are pretty OP but druid and Berserker are on top of that chain. Druid might even be a bit above Berserker. And it doesn’t really matter how the class scales. And btw: Every class has as least equal if not higher burst than a thief – Deceiver always has got some 20k backstabs which I have never achieved and never received, the common backstab is around 8-9k, coalescence of ruin12-16k, arc divider 13k and so on and so on.. I thought you played every class?

Lol so you’ve seen thieves hit 20k backstabs but because you didn’t do it thieves only have mediocre burst right? Just like because you lost against a druid they have to be op, it can’t be that he was just a much better player than you right?

What’s sad is the meta build for thieves have all the tools needed to deal with a bunker druid as long as you aren’t trying to yolo in and 1 shot him, you don’t have to make a special build for the fight at all.
You can stealth and wait out SotP to deny them their might stacks, hit them with your shortbow to trigger protective ward so you’re out of range of the weakness aoe and then steal to them to rip their protection and hit them with a burst. You also have head shot to interrupt their heals, multiple ways to get out of ancient seeds, extra dodges to avoid pet bursts, shadow shot to bypass their GS block or staff’s sublime conversion.

Seriously, just learn their traits/skills and learn to draw out their cooldowns instead of spamming crap without knowing what you are fighting.

Also known as Puck when my account isn’t suspended
LGN

Druids are overpowered in wvw

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

Funny thing is when you go from playing a ranger to pretty much any other profession you feel like the game just got put on easy mode. All of a sudden you have roughly the same sustain but 2-3 times the damage.

He’s the posterboy of what I meant above

And here’s another qq thief

I have every profession, I like to switch things up on a regular basis to keep things fresh and to stay up to date on how to fight every class.

The bunker druid build (which I don’t play) is about as effective as the evade spam thief (or a dueling build on any class), except the thief still has a strong burst. Unlike several other professions (warrior, engi, etc.), the bunker druid scales horribly outside of 1v1’s because it is sustained damage and it relies on pet ai.

The only valid complaint in this whole thread is that they are boring to fight, but being boring doesn’t make them op.

Also known as Puck when my account isn’t suspended
LGN

Druids are overpowered in wvw

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

Also, as an aside, and I’m not calling out druids in particular, could people that main a class please stop with the just straight denial of broken stuff. Play 1 other class at least, and if you don’t maybe look at your response and ask ‘is this biased’? If something is overtuned in WvW it affects all of us, I get my ‘mai class is mai class’ but please, Anet clearly haven’t got a kittening clue about WvW balance so just discuss instead of straight white-knighting. We don’t want Glorious Leader to be confused.

Funny thing is when you go from playing a ranger to pretty much any other profession you feel like the game just got put on easy mode. All of a sudden you have roughly the same sustain but 2-3 times the damage.

Also known as Puck when my account isn’t suspended
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Spotter vs Hidden Barbs - solo roaming

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

I use it with staff and longbow in WvW.
http://gw2skills.net/editor/?vNAQJAWTjEqQJL2wCusAVLWMEM4u6YNt20BSdtAmAworBUyKSD-TlSAABBu/AAHCgMVz5FdBbqaAEXAAKeCAtpE8LlHipELAACA7cnHdnH9olCwupRA-w

Once I have my stacks up I’m sitting at 85% crit chance since I pretty much constantly have fury during a fight. 95% crit chance if I’m flanking my opponent. Spotter would be diminishing returns, and with 80% bleed duration hidden barbs is a lot more useful.

Also known as Puck when my account isn’t suspended
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Help with Core Ranger

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

I might be wrong with this one but…

Condi was a way to go for non-HoT. It was some time ago but I remember my guildies play core stealth trapper all the time even if they could have played druid.

Since it was long time ago, please, consider this as nothing but a template. I might have mistaken in some things. But I think it was a build like this.
http://gw2skills.net/editor/?vNAQNAV8YnUqAlrgtrA2CCUtgBGh6fiVP17xdDCBuAu8AogJVA-TlQqwAD3fAg6PAA-w

Power naturally has a use, too. I’m just saying what I learned back then. I never really was a WvW player.

Probably want empathic bond over wilderness knowledge for that build since the only survival skill is entangle. I’d also go axe/torch over shortbow but that’s a personal preference.

Also known as Puck when my account isn’t suspended
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When will we have our 3rd borderland map?

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

Does it remind you of the T8 maps from whence you came, dearie? Miles of running around without seeing anyone?

Not really, at least not recently with YB/Ferg zerging around on every map right now in the current linking.

Honestly I just don’t see the hate, it’s a fun map, but since it’s not the alpine BL’s no one gives it a chance because… gasp they have to play a game!

A lot of people gave it a chance and still hate it. I know it’s crazy but people have different tastes.

Also known as Puck when my account isn’t suspended
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Utils Gone - Disabilities Not Understood

in Bugs: Game, Forum, Website

Posted by: Jim Hunter.6821

Jim Hunter.6821

Yeah they’re still there. I saw this bug a couple weeks ago when I was gearing up a new toon but I was able to search for them and by them. The easiest way around this is anytime you are getting low on food or utilities you can just right click on the ones you have and it gives you the option to buy more off the tp.

Also known as Puck when my account isn’t suspended
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Help with Core Ranger

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

I used to run something more like this http://gw2skills.net/editor/?vNAQJATRnUqA1CiNsAusActgBGh6fiSI17xdDyAOc/2AoA1JA-TlCEABKqyQiqz8wRAYLlgJt/ABPAAmU+1muAAOEAIcBACAgAczbmNvZg1re1re1reu5Nv5Nv5NLFg5CtA-w

The build Mr Greggles posted is better if you stick close to zergs because lead the wind let’s your arrows pierce, but I find quickdraw way more useful for roaming. Being able to double rapid fire, maul, stealth, or leap makes your build very versatile. Shouts + empathic bond is more than enough condi removal for any 1v1, just keep an eye on your pet, if you lose them then it’s time to double leap away and reset.

Around zergs zephyr’s speed is much more handy than beastly warden but for roaming it depends on what fits your play style. I love the taunt and it pretty much guarantees the bird will land its f2 which still hits pretty hard. For the wolf it helps cc those classes that have that near perma 1 stack of stability.

Edit: Forgot to mention that if you do go with the skirmishing line you should swap that energy sigil on the great sword to something else since you’ll have perma vigor while fighting with it from primal reflexes. I personally like hydromancy for that damage spike/cc but a lot of people go with intelligence for the guaranteed maul crit.

Edit 2: if you are soloing an undefended camp or tower swap the bird to a drake, they are tanky and their attacks cleave. Marsh drake has a nice poison spam to keep the npc healing down, and it’s a channeled attack that will get you to 25 might stacks with SotP for a nice maul burst.

If you are going to solo a keep go with double bears and switch 2 hand training to natural healing and signet of stone to signet of the wild.

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(edited by Jim Hunter.6821)

Vanilla vs HoT specialisations

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

Would like to see the Specializations tweked down to the Vanilla builds in power level. I expected them to be stronger at expansion launch, and then expected that they would tweak them (slowly) back to be even with the Vanilla builds. Obviously this has not happened.

They will a few months before the next expansion is ready to release, that way everyone will be forced to buy the new one or be under powered again.

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Druids are overpowered in wvw

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Posted by: Jim Hunter.6821

Jim Hunter.6821

What I am trying to empress here is that a lot of what is going on…or should I say “the lack of” in WvW is that these OP condi builds are killing WvW.
Choosing to ignore it changes nothing.

seriously dude wtf are you talking about? Is google translate broken?
This isn’t a condi build.

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Druids are overpowered in wvw

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

Either you have poor reading comprehension or are totally ignoring this thread. Read again what everyone is saying.

Point made…or just continue to ignore the overall problem and maybe one day you may find yourselves sitting in a empty borderland.

Am I the only one that gets it? Or are those running condi refusing to come up off their builds?

All I ever hear these days is how WvW is dead, or that this condi build is OP or that class is OP.
You also have the those who blame those who jumped ship for a gold server leaving the silver / bronze servers gutted.

Day after day I hear this and no one ever comments on the common denominator.
Condition Damage IS the problem with WvW.
It is the reason why newer players stay away from WvW…tried of dying…lack of funds to build…lack of understanding of the builds.
It is a reason why people jumper servers…to be with others who are running the “flavor of the month” (builds / classes) and who communicate on TS. To be in a server with Condi liked people and not have to deal with pugs who are NOT running condi and become a liability.
And then there is this question…Why spend the time or gold on a build that is ONLY used in WvW?

When a few condi bombs can wipe a zerg…can you really sit there with your condi build and say that Condition Damage is not the problem with WvW?

What does this have to do with druids again?

……the build they are complaining about is a tanky, might stacking power build.
Your condi rant makes absolutely no sense in this thread.

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Druids are overpowered in wvw

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Only few things needed to be nerfed on staff druid:

- ancestral grace – make it 450 or 600 range + heal nerf (600 healing) . Its annoying seeing druid with 1100 range escape from gs and 1200 from staff. No other class have that. Plus that annoying stealth and poping up with full hp after.
- HOT pets needs hp nerf.

Oh yes nerf staff…

I mean….. staff apparently does 7-8k auto’s on a cele build, it’s auto’s must be 1 shotting people on a full zerk build….. how could they not nerf it?

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Druids are overpowered in wvw

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Posted by: Jim Hunter.6821

Jim Hunter.6821

full cele druid can hit up to 7~8k auto attacks on staff with celestial with perma 25 stacks of might

sigh…….
You don’t know how channeled attacks work do you?
A full cele with 25 might stacks is going to be sitting around 2400 power (give or take depending on food, etc.), that means his auto’s will do 1-2k depending on who he is hitting, crits, etc.
You are seeing 7-8k because the damage keeps ticking up as long as he is channeling the auto attack, and the staff only has 2 other skills worth using, and both of those skills are defensive/utility so you wouldn’t stop auto attacking unless you need them.

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Druids are overpowered in wvw

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Those of you that think pet stats should be based off or ranger armor might want to rethink that position. Right now smokescale has roughly the same stats as our bears, which is basically as tanky as our pets get. If it scaled off our gear you wouldn’t see much difference against a bunker druid but you’d see a huge damage increase from glassier druids. A glass ranger using traits and utilities to buff a bird would be 1 shotting glassy builds.

Not sure I understand your reasoning here. Obviously base stats would be rolled way back and then keyed off of gear in a manner akin to player stats.

In your example, a smokescale would probably be a bad choice for a bunker druid because damage output would be super low, allowing an opponent to simply ignore the pet.

In your other example, yes the pet would be more dangerous and that’s not inherently a bad thing. If the scaling left that pet combined with the ranger way too overpowered, then it would have to be balanced like anything else in the game (e.g. by reducing base damage). Then again, such a pet may be balanced by how glassy it is, making it a more priority target.

If you thought the proposal was, “leave pets how they are, but then give them bonuses based on gear choices” then you’ve misunderstood the proposal.

No you misunderstand how pets work. Smokescale’s are tank pets, they deal very low dps. You only think they are high damage because smoke assault lets them hit a moving target. People are complaining because for 3 years they could fully ignore pets since the pets stopped moving before attacking and wouldn’t connect on anyone that was moving, and then HoT released 2 pets with built in mechanics that work around the terrible AI allowing their hits to connect. Pair that with might stacking and pets are actually something you have to pay attention to when fighting a ranger.

So even if they nerfed pets base stats and had them scale with player gear a ranger running tank gear would give the pets tank stats (like the smokescales current stats), then the traits in beast mastery will buff the pets stats, then the ranger will might stack the pets, and you will see no difference from how they currently work. If a ranger decided to run the same build you are all complaining about but with say…. marauder stats instead of soldier, his personal survivability won’t take that much of a hit because of the high up time of protection, kiting and stealth, but his pets will be glassier but they will hit much harder.

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Spotter vs Hidden Barbs - solo roaming

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I use hidden barbs but that’s because I’m geared for a crit bleed build. It really depends on what you are going for.

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Vanilla vs HoT specialisations

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Vanilla PU mesmer is still broken as kitten…. but yeah that’s about the only one that can compete with the specialisations.

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Druids are overpowered in wvw

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Posted by: Jim Hunter.6821

Jim Hunter.6821

/kicks broken thread

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Druids are overpowered in wvw

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Scroll down.
What you said up there made no sense. Not our fault you can’t even explain it.

English not your first language? What didn’t you understand about it?

Those of you that think pet stats should be based off or ranger armor might want to rethink that position. Right now smokescale has roughly the same stats as our bears, which is basically as tanky as our pets get. If it scaled off our gear you wouldn’t see much difference against a bunker druid but you’d see a huge damage increase from glassier druids. A glass ranger using traits and utilities to buff a bird would be 1 shotting glassy builds.

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How does this game work?

in Players Helping Players

Posted by: Jim Hunter.6821

Jim Hunter.6821

Thanks for that answer. Why would an entire squad change borderlands? To raid supply?

The bl’s are different from EB. Each server (or pair of servers) has their own home bl with keeps, towers, etc.
Your zerg may be hopping to your home bl to defend or they can be hopping to an enemy bl to capture their stuff. Sometimes you’ll hit their bl to draw them out of EB so you can jump back and go after their stuff in EB.

A lot of the more experienced vet’s spend the majority of their time in the bl’s, especially roamers. You’ll find better quality fights and small group action.

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How does this game work?

in Players Helping Players

Posted by: Jim Hunter.6821

Jim Hunter.6821

I’m a PvE player that comes to WvW occasionally. There is a game mechanic that I don’t understand. Please someone explain it to me.

I join a squad with a commander. We move around until the commander reaches a particular spot. Then everyone just disappears from view, but not from the squad. When I right click there is no “Joint in xxx” option. I’m left behind and I don’t know where everyone is. They seem to be no longer in the same map.

Help ??

Open up your map, they hopped to one of the bl’s.
If you’ve never been to any of the bl’s you won’t have the wp’s unlocked but you can get to them through the WvW panel.

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4 years in: siege overhaul

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Posted by: Jim Hunter.6821

Jim Hunter.6821

People seriously need to start looking at WvW as a strategy based format and not a race against time. Sure, there will be times when you’ll need to beat the clock but for the most part, it should be about trying to figure out how you can outsmart your opponents instead of how many rams you can throw. Why do players consider it “boring” when they can’t get inside a structure right away? Is it not fun having to use your head? I suppose that’s more of an opinion so it’s not really valid but my point is that reducing the effectiveness of defences is only going to make WvW even less strategic.

This is all well and good when there are multiple pins running but with the population issues the strategic choice becomes do I spend an hour trying to take this objective which is defended and lose other objectives elsewhere or do I try another objective which might not be so well defended.

So…. do you fight for something or PvD an empty structure?

Siege wars aren’t fights. I’m talking about a situation where the defenders just turtle on siege and don’t come out and engage the attacking force directly.

Then you break in to force the fight…. unless you prefer fighting empty towers?

Already answered, you’re pretty much trying to create a straw man.

Yeah your answer was you can’t be bothered to slow down your karma train

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4 years in: siege overhaul

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

People seriously need to start looking at WvW as a strategy based format and not a race against time. Sure, there will be times when you’ll need to beat the clock but for the most part, it should be about trying to figure out how you can outsmart your opponents instead of how many rams you can throw. Why do players consider it “boring” when they can’t get inside a structure right away? Is it not fun having to use your head? I suppose that’s more of an opinion so it’s not really valid but my point is that reducing the effectiveness of defences is only going to make WvW even less strategic.

This is all well and good when there are multiple pins running but with the population issues the strategic choice becomes do I spend an hour trying to take this objective which is defended and lose other objectives elsewhere or do I try another objective which might not be so well defended.

So…. do you fight for something or PvD an empty structure?

Siege wars aren’t fights. I’m talking about a situation where the defenders just turtle on siege and don’t come out and engage the attacking force directly.

Then you break in to force the fight…. unless you prefer fighting empty towers?

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Druids are overpowered in wvw

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Druids are pretty much the one thing i can’t burst with my gunflame. I’ll land the hit…they go to 25%, they instant heal. They use that stupid wild leap thing to run when they are in trouble and their pet STAYS ontop of me ccing and doing dmg to me. Then they just use another movement skill to come back to me at 100% hp like they are fully refreshed….and im sitting there with abilities still on cd with hardly anything available to use to defend myself. I played with one of them yesterday…..we did that back and forth 3 TIMES! And finally i decided i was gonna lose the 4th time so I ran back to spawn where i got downed by spawn next to our legendary defenders. They had to fire 3 salvo’s before they killed his stupid pet cause of kitten invulnerabilities.

Srsly fix the pet situation with rangers….random invulnerabilities all the friggin time. I’m supposed to ignore the pets right? Then why can their pet maintain aggro right ontop of me when the ranger is over 2500 range away from me? I wouldn’t be surprised if the ranger is getting ooc and just leaping back to where his pet is mauling me.

We also need to be able to interrupt ranger heals in a meaningful way….interrupting their heal should be a death sentence for them and yet its a “oh lets stealth/run and wait 3 seconds or oh it doens’t matter since my heal can’t be interrupted anyways”.
Should we even rant about thier healing abilities? like cmon…..they seem to make the downed and themselves MORE powerful after getting them up (a process you will not be able to stop without a large force or engie). ITs basically 2 periods of invulnerability for the downed player, and they are just as powerful and hard hitting when they get back up (thanks downed penalty).

I personally would take the downed penalty 24/7 all the time, if in return it gave me 2 separate periods of complete condi clear and invulnerability. who wouldn’t?

Perfect example of what I ‘m talking about. You clearly have no idea how to fight a ranger, you aren’t paying any attention to their skills or trying to figure out their build, you just expect to face tank it and overpower them.

Please do share the correct way then.
So far regardless of what class my only solution is outnumber the druid and pray you can cc them.
The ones that dont die hit like a wet noodle so not an immediate threat, however they are great scouts and guarenteed you’ll see that stupid staff AA the second you engage someone.

scroll up

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Druids are overpowered in wvw

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

Druids are pretty much the one thing i can’t burst with my gunflame. I’ll land the hit…they go to 25%, they instant heal. They use that stupid wild leap thing to run when they are in trouble and their pet STAYS ontop of me ccing and doing dmg to me. Then they just use another movement skill to come back to me at 100% hp like they are fully refreshed….and im sitting there with abilities still on cd with hardly anything available to use to defend myself. I played with one of them yesterday…..we did that back and forth 3 TIMES! And finally i decided i was gonna lose the 4th time so I ran back to spawn where i got downed by spawn next to our legendary defenders. They had to fire 3 salvo’s before they killed his stupid pet cause of kitten invulnerabilities.

Srsly fix the pet situation with rangers….random invulnerabilities all the friggin time. I’m supposed to ignore the pets right? Then why can their pet maintain aggro right ontop of me when the ranger is over 2500 range away from me? I wouldn’t be surprised if the ranger is getting ooc and just leaping back to where his pet is mauling me.

We also need to be able to interrupt ranger heals in a meaningful way….interrupting their heal should be a death sentence for them and yet its a “oh lets stealth/run and wait 3 seconds or oh it doens’t matter since my heal can’t be interrupted anyways”.
Should we even rant about thier healing abilities? like cmon…..they seem to make the downed and themselves MORE powerful after getting them up (a process you will not be able to stop without a large force or engie). ITs basically 2 periods of invulnerability for the downed player, and they are just as powerful and hard hitting when they get back up (thanks downed penalty).

I personally would take the downed penalty 24/7 all the time, if in return it gave me 2 separate periods of complete condi clear and invulnerability. who wouldn’t?

Perfect example of what I ‘m talking about. You clearly have no idea how to fight a ranger, you aren’t paying any attention to their skills or trying to figure out their build, you just expect to face tank it and overpower them.

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Druids are overpowered in wvw

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Am I the only one that gets it? Or are those running condi refusing to come up off their builds?

All I ever hear these days is how WvW is dead, or that this condi build is OP or that class is OP.
You also have the those who blame those who jumped ship for a gold server leaving the silver / bronze servers gutted.

Day after day I hear this and no one ever comments on the common denominator.
Condition Damage IS the problem with WvW.
It is the reason why newer players stay away from WvW…tried of dying…lack of funds to build…lack of understanding of the builds.
It is a reason why people jumper servers…to be with others who are running the “flavor of the month” (builds / classes) and who communicate on TS. To be in a server with Condi liked people and not have to deal with pugs who are NOT running condi and become a liability.
And then there is this question…Why spend the time or gold on a build that is ONLY used in WvW?

When a few condi bombs can wipe a zerg…can you really sit there with your condi build and say that Condition Damage is not the problem with WvW?

What does this have to do with druids again?

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When will we have our 3rd borderland map?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Do hope that a third map is under way. As stated before in an ideal world would love to see 2 additional maps per year added and then they could be rotated weekly or some how linked.

It’s most likely not, and won’t be until it’s selected as the priority choice, which won’t be until we get the next priority poll after the scoring changes are done. Also keep in mind, if they go into developing another map and your expectations is 2 per year, expect no other developments from wvw. Eotm took over a year to develop, I expect dbl took almost just as long.

They can test a new map in tandem. There are enough people that enjoy EoTM as is that it wouldn’t make sense to disrupt EoTM players game play if this is for the BLs.

Besides based on forum posters there are different people that EoTM so wouldn’t you want BLers testing instead? ANet has shown with the mixed borderlands that they can add mixed maps. That said we also saw where limited testing did not meet various players expectations so how can you expect good tests without full player base access.

Dunno why anyone would want eotm to be a testing bed either, when it’s constantly labelled as “not the real wvw”, players who went in there just to level, so wvw alts, karma trainers, and pve players… that’s who we want to testing and giving input on new maps? They also tried testing dbl on it’s own in beta, and that turned out bad for participation.

DBL turned out bad for participation because people hated the map and quit playing it after the first hour. No one I knew even showed up for the second test.

I suggested eotm because it’s original purpose was to be a testing ground for WvW and a place to play while waiting on queues…. but you guys are right, there are way too many PvE players in there to use it as a testing ground anymore.

I’m just hesitant to have them test it in WvW unless they are going to replace the dbl for a week or 2. I’m already getting both alpine bl’s queued on a regular basis thanks to the return of the desrted bl, I don’t want to be down to 1 alpine with a 60+ man queue if they screw up the new bl.

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need help with a new build

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

did you link the right build? Right now you have a shortbow/staff build, you don’t have a warhorn on.
With the build you posted I’d swap celestial shadow to natural stride to gain swiftness, swap SB to LB and use that to gain stealth (x2 thanks to quickdraw)…. and yeah, I’d definitely lose healing spring and trapper runes. TU isn’t a bad heal when you have the added healing from CA to burst you back up. Of course for more zerg support you might want to consider shouts now that they fixed trooper runes.

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4 years in: siege overhaul

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

Only made it about a quarter of the way through the book you are writing before I got tired of seeing the same common theme in all your ideas which is basically “bring a blob”.

Your ideas seem better suited for eotm than they do for WvW.

I don’t get your point: nobody defends in EOTM.
My idea is: siege counters siege and slows down the attackers. If you want to kill the attackers, you need people. If you don’t have people to defend, you lose the objective.

And that’s why your suggestions sound like they should be in eotm. Making blobbing even more rewarding than it already is doesn’t help WvW.

how does reworking siege make blobbing more rewarding?

Making rams stronger by having multiple people man them makes small groups less effective.

you need supplies from 5 people (without mastery/+5 supplies upgrade) to build a superior ram, then those 5 people man it, how would a small group be punished by this?

If the only way to get things done is by blobbing harder you will only end up with more people quitting when there is no tag running, more bandwagoning to the bigger servers and more k-trains without resistance.

How would this improve WvW?

it wouldn’t and it’s definitely not what I would want for the game
I still don’t understand what brings you to think these changes would make blobbing even more rewarding

Your saying nerf defensive siege, nerf offensive siege when used by 1 person, buff offensive siege when used by multiple people……
Are you seriously asking how this doesn’t promote blobbing?

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