LGN
(edited by Jim Hunter.6821)
I find it funny that you say Druids are overpowered…I constantly see them dead, because if you’re going for any group spec, you have no damage, and you’re focused on healing. All it takes is one encountering any roamer or person heading back to zerg that’s spec’d for damage, and that Druid is dead.
People are complaining because they are used to rangers being free bags so they never bothered learning how to fight them. Druids have no insta cast stability, most only use SotP to give them stability and they pop it before engaging since it has a full second cast time, once it’s down you can chain cc them to death without a problem.
If they are running staff/GS all you have to do is use the terrain to kitten up the pets pathing so they can’t hit you and avoid the GS maul which is the most telegraphed skill in the game. If they are staff/LB you just stay in close, run through them to screw up their damage, and save your blocks for rapid fire.
If you are running a condi build just save your bomb for the first time they go into CA. It cleanses when they first activate it and then they can’t use it again for a minimum of 10 seconds.
The only class ranger hard counters is necro, and that’s still going to be a long kitten fight. Any other class can beat a ranger if you know what you are doing.
(edited by Jim Hunter.6821)
A flat grassland with 3 towers (just straight stairs leading to a room with no walls, when you capture the tower you get a cookie). Done!
Projectiles would still be obstructed 50% of the time….
Not every idea needs to be tried. Breaking the game mode for the sake of change isn’t going to help.
REMEMBER GOLEM WEEK
We should actually repeat that as only during that week people learned how powerful cannons are against golems – it’s constant struggle to get them onto the cannons.
How about when we get deploable cannons? We can even call it Cannons Versus Golems week.
Only if they haven’t fixed the golem bug so I can run around outside of a golem with the buff on 1 shoting people.
People seriously need to start looking at WvW as a strategy based format and not a race against time. Sure, there will be times when you’ll need to beat the clock but for the most part, it should be about trying to figure out how you can outsmart your opponents instead of how many rams you can throw. Why do players consider it “boring” when they can’t get inside a structure right away? Is it not fun having to use your head? I suppose that’s more of an opinion so it’s not really valid but my point is that reducing the effectiveness of defences is only going to make WvW even less strategic.
This is all well and good when there are multiple pins running but with the population issues the strategic choice becomes do I spend an hour trying to take this objective which is defended and lose other objectives elsewhere or do I try another objective which might not be so well defended.
So…. do you fight for something or PvD an empty structure?
Yes I always see entire 50 man zergs consisting only of druids, condi mesmers and condi thieves, they’re just that OP. kitten GREN, DMT is the new meta.
Yeah thats how it is in wvw nowdays.
full of cheesy condi builds and druids everywhere.
It’s hard to pick up on sarcasm over the internet isn’t (stupid filter) it?
edited for filter
(edited by Jim Hunter.6821)
Maybe they’re trying to force us to play the DBL “YOU WILL LIKE IT!!!!”
T3 EU, it’s packed with organized guilds … not for you?
I logged onto my T2 NA account last night and there were queues on both alpine maps while EB and dbl were open. I popped into dbl (home bl this week), the entire map was solid red, no swords on anything, waited a few minutes to see if there was going to be any action, then swapped accounts because I didn’t feel like dealing with queues all night on the bl’s where people actually fight.
It would be interesting to do a trial with lower siege caps.
Would it be interesting? Or would it be like when the only siege people knew about was vanilla and nobody had masteries?
So…… pre power creep? Back when the game was in a much healthier state?
This game just started to evolve in a healthy way with all HoT related stuff and I much prefer the devs continue down this path.
What’s the issue?
Is that a serious question?
Yup
The only good thing about HoT is that it was such a spectacular failure that the dev’s finally had to start communicating with us to keep the game from completely going under.
This game just started to evolve in a healthy way with all HoT related stuff and I much prefer the devs continue down this path.
What’s the issue?
Is that a serious question?
My biggest problem with the current siege mechanics is how it effects the mentality of players basically encouraging people to sit on acs instead of engaging enemies, and relying on siege whenever they engage. Siege is supposed to be a tool, it is not supposed to replace players. It should not be made useless, nor should blobs be empowered.
The mechanics need to be overhauled and this is something I have called for many times, not to make blobbing or ktraining easier, but to promote better gameplay. There was a time in wvw, where we didnt have ac’s every 5 feet inside structures. The current siegecap is absolutely useless, we have all seen structures filled up the you know what with siege, honestly it is disgusting to look at. This needs to be changed and actually work properly so people cannot just mindlessly throw down and build siege all over the place. Same with groups being able to throw down 5 rams/catas in one place and melt gates/walls.
Siege like ac’s need to have a defensive emphasis, so increase its damage against other siege like rams and catapults, especially now that they have had their hp’s increased. And lower its damage against players to discourage to much use in fights, seeing people throw down ac’s in fights is pathetic, same as with those that run into structures to just sit on ac’s and avoid fighting.
WvW needs to encourage players fighting each other, that is the main selling point MASSIVE FIGHTS, siege should not be there to replace players, it should be there to be used as a tool. Adjusting the siegecap to be actually useful, the damage against players and other siege/structures would go a long way towards promoting better gameplay.
Agreed.
I think lowering the siege cap all around would be healthier for the game.
There shouldn’t be 20+ people sitting on ac’s instead of fighting. On the flip side there shouldn’t be massive blobs throwing down 5 proxy kittenhield generators and ac’s to flip something.
It would be interesting to do a trial with lower siege caps. Something like 2 catas/rams. It might encourage groups to split up and attack multiple objectives (or split the group and attack a structure from multiple sides) instead of blobbing so hard. If nothing else it slows down the massive PvD blobs that attempt to ninja things with 40+ people and WP whenever they meet resistance.
If they make a 3rd bl it needs to be live tested in eotm before being added to WvW. We don’t need the dbl situation all over again.
Only made it about a quarter of the way through the book you are writing before I got tired of seeing the same common theme in all your ideas which is basically “bring a blob”.
Your ideas seem better suited for eotm than they do for WvW.
I don’t get your point: nobody defends in EOTM.
My idea is: siege counters siege and slows down the attackers. If you want to kill the attackers, you need people. If you don’t have people to defend, you lose the objective.
And that’s why your suggestions sound like they should be in eotm. Making blobbing even more rewarding than it already is doesn’t help WvW.
Ac’s won’t stop a superior force unless they are stupid or to lazy to commit. Making rams stronger by having multiple people man them makes small groups less effective.
If the only way to get things done is by blobbing harder you will only end up with more people quitting when there is no tag running, more bandwagoning to the bigger servers and more k-trains without resistance.
How would this improve WvW?
Only made it about a quarter of the way through the book you are writing before I got tired of seeing the same common theme in all your ideas which is basically “bring a blob”.
Your ideas seem better suited for eotm than they do for WvW.
I can solo all 4 towers and I’ve duo Earth and Fire keeps. Never got anything at Air with less than 5 tho. The CC fiesta is too strong.
We duoloed air – thief and warrior – we called it quits on fire though.
Fire become quite easy once you realize that her cc break on stairs…
In my experience that kittening teleporting ogre is more annoying to fight than all the keep lords.
Annoying is definitely the right word. I haven’t tried soloing air keep but I did everything else during the dbl’s first go astound. Nothing was particularly challenging but everything was extremely annoying. Way to much cc.
This isn’t like vanilla vs chocolate ice cream. This is like 1 random guy (you) likes his ice cream with a handful of dirt thrown on it, and the random guy is trying to convince everyone that the shop would be successful if the owner threw dirt on all of his ice cream. Well the rest of us don’t like ice cream with dirt on it. That would just be ruined ice cream and we would stop frequenting that business all together.
Not every idea needs to be tried. Breaking the game mode for the sake of change isn’t going to help. Your suggestion is about 1 step removed from advocating the sale of gem store items that let you fly or walk through walls.
I think people are forgetting how useful revive orbs aren’t. Remember you get a debuff on you that means you’re essentially 1 shot for 5s, even an ambient could kill you when you get up and you bet players will wait on people who are rezzing with an orb to spam /laugh as they down you in hit from the auto.
I think you are forgetting how annoying it is to have to sit and wait for a mesmer to wp after a keep flips.
Remember how much fun it was sitting there for an hour before they added the 5 minute time limit? Why the kitten would anyone support bringing that back?
I don’t think you read his post correctly, he said aren’t I think you are both opposed to it.
I read it correctly. He is saying revive orbs wouldn’t be a problem because you can 1 shot them after they use them. That’s an argument supporting it, but it’s not nearly a good enough argument when mesmers can just sit there and use the orbs multiple times until one of you gives up out of boredom.
No I’m saying revive orbs are bad because quite frankly people can use them and get trolled constantly by being killed by pretty much anything after being rezzed and usually being unable to escape. Given 3 classes have traps now as well sitting on a dead mesmer and waiting for them to use a revive orb would be hilarious.
Also who the hell would use multiple revive orbs?! I just burnt mine out in fractals just to get rid of them, they are the most useless item in the game. I would laugh if I ever saw that and revive orbs were allowed, it would be free points over and over and over…
I’d use multiple revive orbs. I don’t PvE and I’m a packrat so I’m sitting on a ridiculous amount of those things.
I would hop on my mesmer, sit in a corner of a capped enemy keep (away from npc’s) and start binge watching a series on netflix.You must live a life full to the brim of excitement and fun to want to do that.
I work nights and I have a kid in elementary school….. so….. yeah, my social life is a non stop adventure.
This is a joke right?
People spend more time doing PvD in WvW than fighting and complain about having to do a bit of PvE to get an extra buff they actually don’t need.
LOL I know right isn’t the irony so funny, that it has you dying of uncontrollable laughter.
I’ll break it down to you tho. They are not complaining because they have to do pve. They are complaining because they can not get it, just by pressing skill 1 and outblobing things 4 or more to 1 with a 80 plus man omni-blob.
TL:DR
These players are mostly complaining because the content that requires them to get these upgrades, actually requires a little bit of effort and brain power. lol
As I sit with 6 infused and attuned Ascended Rings that was super easy for me to get. again lol
Because it’s the zerglings that care about this right? It’s not the roamers that are constantly fine tuning their builds…..
I think people are forgetting how useful revive orbs aren’t. Remember you get a debuff on you that means you’re essentially 1 shot for 5s, even an ambient could kill you when you get up and you bet players will wait on people who are rezzing with an orb to spam /laugh as they down you in hit from the auto.
I think you are forgetting how annoying it is to have to sit and wait for a mesmer to wp after a keep flips.
Remember how much fun it was sitting there for an hour before they added the 5 minute time limit? Why the kitten would anyone support bringing that back?
I don’t think you read his post correctly, he said aren’t I think you are both opposed to it.
I read it correctly. He is saying revive orbs wouldn’t be a problem because you can 1 shot them after they use them. That’s an argument supporting it, but it’s not nearly a good enough argument when mesmers can just sit there and use the orbs multiple times until one of you gives up out of boredom.
No I’m saying revive orbs are bad because quite frankly people can use them and get trolled constantly by being killed by pretty much anything after being rezzed and usually being unable to escape. Given 3 classes have traps now as well sitting on a dead mesmer and waiting for them to use a revive orb would be hilarious.
Also who the hell would use multiple revive orbs?! I just burnt mine out in fractals just to get rid of them, they are the most useless item in the game. I would laugh if I ever saw that and revive orbs were allowed, it would be free points over and over and over…
I’d use multiple revive orbs. I don’t PvE and I’m a packrat so I’m sitting on a ridiculous amount of those things.
I would hop on my mesmer, sit in a corner of a capped enemy keep (away from npc’s) and start binge watching a series on netflix.
Or they could give the linked servers their identity back….
I would just like both hornet’s sting and monarch’s leaps to have directional arrows. Think it of a leap skill that you can use twice if you use it back to back.
I’d be good with that if they gave it a decent cleave radius and allowed for multiple targets.
I think the biggest problem is how little sense it seems to make, if a server is in first place in T1 knocking them down to T2 for a little variety accomplishes nothing, all it does it place a large server with a consistent WvW population against servers that can’t compete resulting in 100k point differences.
That type of a match up isn’t fun, it’s just a slaughter resulting in lowered morale and fewer people bothering to play that week.
Speaking as someone on one of those T2 servers I’m glad we are getting different servers rolling down each week. No one gives a kitten about the score, that just shows we have a coverage gap. We have plenty of fun collecting bags the rest of the day.
I think people are forgetting how useful revive orbs aren’t. Remember you get a debuff on you that means you’re essentially 1 shot for 5s, even an ambient could kill you when you get up and you bet players will wait on people who are rezzing with an orb to spam /laugh as they down you in hit from the auto.
I think you are forgetting how annoying it is to have to sit and wait for a mesmer to wp after a keep flips.
Remember how much fun it was sitting there for an hour before they added the 5 minute time limit? Why the kitten would anyone support bringing that back?
I don’t think you read his post correctly, he said aren’t I think you are both opposed to it.
I read it correctly. He is saying revive orbs wouldn’t be a problem because you can 1 shot them after they use them. That’s an argument supporting it, but it’s not nearly a good enough argument when mesmers can just sit there and use the orbs multiple times until one of you gives up out of boredom.
I think people are forgetting how useful revive orbs aren’t. Remember you get a debuff on you that means you’re essentially 1 shot for 5s, even an ambient could kill you when you get up and you bet players will wait on people who are rezzing with an orb to spam /laugh as they down you in hit from the auto.
I think you are forgetting how annoying it is to have to sit and wait for a mesmer to wp after a keep flips.
Remember how much fun it was sitting there for an hour before they added the 5 minute time limit? Why the kitten would anyone support bringing that back?
anyone tried the stun breaker.
I’m feeling doubtful upon seeing a sbow in a pvp build
The power shortbow build with no stun breaks and healing spring as the condi removal?
No…… no I have not tried that…..
What a terrible idea….
the power creep and lack of balance is already big enough. why do you need more stats?
We don’t need more stats, but if anet is going to introduce them then they should give each game mode their own way to attain them.
This is the same argument that happened when HoT was released and people were forced out of WvW to upgrade everything. When people complained on here about not being able to level their stuff up through WvW you had a handful of kittens trolling the threads saying stuff like,“the new PvE isn’t that bad”, and “it won’t kill you to PvE”. The result of forcing players out of WvW was a kitten ton of people quit the game all together. I personally quit for several months because I can’t stomach this games boring kitten PvE.
For those talking about the gift of battle crap, that’s not at all relevant. Legendaries are cosmetic, having access to higher stats isn’t.
Saying near infinite rallies is a beloved and critical portion of WvW is ridiculous. Never ending rallies is a lame system centered around weak play and superior numbers.
We dont have near infinite rallies unless you allow it. If you cant stomp them after several tries… well then you lost the fight already. You failed, end of story.
Without the downed state, all you’d see in WvW is pinsniping 100% of the time, every engagement. Get him down and it’s game over for the other group, he’s dead and cant be ressed, lol. Fun fun. Rallying and ressing mechanics allow for some flexibility.
If your group falls apart the second you lose your driver…. well then you lost the fight already. You failed, end of story.
Was the op looking for a zerk (berserker) build or a zerg build?
The corner of the wall got bored of the map and logged off.
Do you guys just sit on this forum and hit refresh every few seconds, standing by to respond to people? I swear, if there’s anything related to DBL, the same few people crawl out of the woodwork to beat a dead horse.
A lot of the time it’s more fun playing the forums than it is playing the game.
….plus it gives me something to do when I’m in the John
So you’re saying that you lost because the enemy outnumbered you so much you couldnt win?
Yes, thats exactly how its supposed to work. In WvW, in sPvP and even in PvE. Thats how all games work when you fight enemies and they kill you.
It’s really not though…. In most games you can take a smaller group of skilled players and whittle down a large group by focusing and killing players. This game has a serious problem with that because of downed state and the aoe limit. One is a technical limitation, the other was to promote their super casual, care bear pve.
You can’t fully remove the downed state from WvW because it is to tied into the game (runes, traits, gyro stomp, etc.), but it definitely should be tweaked for WvW. Like maybe players rally with 25% health instead of 75%, players can only rally once every 5 minutes, vapor form no longer allows you to go through gates, etc.
Larger groups already have enough of an advantage, if anet took steps towards leveling the playing field maybe they will encourage more people to leave the blob (which would fix other problems like skill lag).
The only improvement that would make me consider playing that kitten map is the removal of the shrines, or completely changing their affects to something waaay less gimmicky and annoying.
kitten their stupid stealth sandstorms, pop up rock walls, aoe cripple, knockback turrets, fire turrets, immunity to fall damage, etc.
This stupid PvE bullkitten does nothing except interfere with fights.
They don’t seen to be up to be put with that one map with all the constant moaning about DBL we read here. If it was actually true, people would just suck it up and completely ignore the existance of DBL.
Those are the responses from the 33% that were unwilling to compromise.
And if you ignore Anet’s threats and think about it rationally those players are correct.
Out of 100% wvw population I’d say roughly 66ish percent are going to stick to EB, mostly following whatever pug tag is there. The only time they hop to bl’s is when the tag goes. The tag knows that going to any bl is going to lose him some pugs so most don’t border hop that often. Now you have 1 bl where a large percent of players absolutely refuse to go to making the eb tag even less likely to go there, so you lose that player base.
The other 33% of players are the roaming/small group players. The majority of that group is looking for other small groups to fight. Most of these people absolutely hated the dbl because it is full of gimmicks that interfere with fighting. So the bulk of this group will stick to Alpine where they can find each other quicker and there’s a lot less pve bullkitten to interfere with the fights.
Not all if that 33% enjoy fighting, there’s about 5-10% of the wvw population that enjoy ppt’ing. They will look for whatever empty map they can find to cap things and avoid fighting. These are the players that enjoy the dbl, but they only enjoy it when they can pvd freely. If people are putting up a decent defense they will leave.
This leaves you with a map where objectives will be flipping fairly regularly but there are almost no fights to be found. That makes for a very bad wvw map.
It’s still not a perfect map but they’ve made improvements to it. I’m more happy about variety than having no variety. And we had a blast with friends playing there last night.
The improvements are old and there’s really few who enjoy that map – what sense does it make to make it a permanent equal borderland if there’s only 5 of each server on it?
They could’ve added it to EotM – that would have made more sense.If there is so few people that enjoy the map, why the pool about it being discontinuated lost by almost 2:1 ratio?
Because they are willing to put up with 1 kitten map that they can ignore in the hopes that Anet will work on a new map (that hopefully doesn’t suck).
Edit: wvw players are so starved for attention that they will take any abuse as long as anet shows an interest in us.
1 kitten map>being ignored for 3 years.
It’s still not a perfect map but they’ve made improvements to it. I’m more happy about variety than having no variety. And we had a blast with friends playing there last night.
The improvements are old and there’s really few who enjoy that map – what sense does it make to make it a permanent equal borderland if there’s only 5 of each server on it?
They could’ve added it to EotM – that would have made more sense.If there is so few people that enjoy the map, why the pool about it being discontinuated lost by almost 2:1 ratio?
Because they are willing to put up with 1 kitten map that they can ignore in the hopes that Anet will work on a new map (that hopefully doesn’t suck).
Server relinking occurs on friday … hopefully it helps a few of the ‘very’ uneven matchups/servers
I’m hoping as well. I’m relatively new to WvW, but I’ve enjoyed it a lot despite being on the shorter end of a mis-match. Gates of Madness is currently linked with Sorrow’s Furnace, but I see in the beta list of the new linkings we’ll now be linked with Sea of Sorrows. I hoping it’s a good match up and that we’re put against a fair mixture.
That’s the list from 4 months ago. They don’t officially announce the new links beforehand.
Yeah, I didn’t know that poll – maybe that was the time when I avoided the forums – or maybe didn’t play wvw.
I should’ve asked someone to inform me about the most crucial polls so I can vote. Too late now *sighOr: Wait a second: did that poll come after the 1 DBL, 2 ABL or… poll?
It has been a huge mess. First, there was a poll with 3 options, that has eventually been cancelled, then they ran the poll I told you, and afterwards, a poll to choose between : “1DBL + 2ABL” or “3 ABL then 3DBL in a 3 months rotation”.
You forgot to add the not so subtle threat the devs made on Reddit about not working on any new wvw maps if the players voted to permanently disable the dbl….
Just a random question: Why the red map?
1. DBL is easier to defend.
2. Some folks hate DBL, which means less traffic and therefore a small boost in ppt for the lowest ranked server.Jayne, it’s a “match color to map theme” thing… Has nothing to do with what you stated.
Lol the sad part is you are probably right
OP actually had fun in wvw, but low loot quantity=no play. Even if that changes, he/she isn’t in wvw for “fun”…just bags.
Like Reverence above, can’t wrap my head around that.
If someone made an online game with nothing but boxes on a screen with shiney things popping out and no other content, would you just play that and cut out the middle man of farming?
Isn’t that what 90% of apps like candy crush are?
In a winner up/loser down system CD would have moved up after the first week and rotated in and out with SoS who has a much smaller NA population.
This would have kept a lot of people from transferring off of the T4 servers. That and the fact that they would relink soon enough.
T4 was getting crushed by CD for weeks. Moving them up just made it worse as a stronger server moved into T4. This also unbalanced T3 which was very competitive before CD got locked into it. Your system wouldn’t have fixed anything as T4 would have been getting crushed by stronger populations just as it is today.
ANet should have balanced out the T2 and T4 in week 2 by unlinking a server or two from CD. This would have made T4 competitive and brought T2 into a closer match as well.
There was no downside to tweaking the links in week two or three.
CD during the first 2 weeks of this current linking was a LOT stronger than it is currently, before all the guilds moved off those 4 servers into the upper tiers. It could’ve been comfortable being the 2nd or 3rd server in T2 in fact, back then. CD should’ve been moved up, but the glicko cliff was just way too massive.
Yup, a lot of people transferred off of it because they were bored as kitten and they were going to be stuck in that match up for 2 months. It would have been interesting to see how far the quad server could have climbed in a winner up/loser down system.
One thing i can tell you, is that wvw players havent the same mentality of pvers grinders, so we don’t give a kitten about reward tracks XD, we play for fights and we have fun fighting, our fun is not coming from opening the loot but from killing the opponents.
That’s why people always cried about how rewards were bad and how EotM was much more rewarding?
That doesn’t mean ppl play for rewards, it means they see the difference between the two an common sense would dictate that reward/loot progression should be close to equal. It’s the principle more then anything I would think.
But this person said we don’t care about rewards, then why would we complain when the rewarding is poor? That whole “WvW players don’t care about rewards” thing is a lie.
Sure, we don’t want to turn WvW in EotM 2.0 by overflooding it with rewards, but I’m thankful for the reward tracks as they now increased the poor income I have from playing mostly WvW. That mean less time on PvE and more time in the game mode I want to play.
I think most of us were complaining because we’d actually lose gold playing WvW, especially those of us that were constantly upgrading things. Even now with the reward tracks I’m lucky if I break even.
Why do you ever set foot in wvw then?
It is because you want your gift of battle, then you need to accept what wvw is. Is losing gold for what 10 hours of game really matter that much for the sake of finishing your shiny legendary?
I play it because I enjoy it. I couldn’t care less about the gift of battle, I’ll quit the game before doing all the pve that’s necessary to get a legendary. The only way I’ll ever have a legendary is if they make one that you can get purely through wvw and even then I’d likely reskin it.
I only care about rewards to the point where they allow me to afford wvw without having to pve.
Before reward tracks I used to have to run dungeons every few days so I had enough gold for food/utility buffs, siege, and upgrades. Running dungeons is mind numbingly boring and it made playing the game feel like a chore.
……..what?
Invuln only stops direct damage, it does nothing against cc.
You need stability to stop the rest of that, but thanks for contributing…….… what?! Invoulnerability stops all direct cc (ie knockbacks, pulls, fear etc). You can look it up in the wiki if you want.
Wtf are you talking about? SoS, and endure pain sure as hell don’t. If you are talking about mist form or elixer S, the trade off is they can’t do damage or contest anything when they are using it. Distortion is just a long evade so that doesn’t really count.
Those aren’t Invulnerabilities for one learn the skills, those only stop physical damage.
You’re saying mistform isn’t invuln? Pretty sure that’s right in the description.
If you want to make resistance work the same way, where it is super short, not a boon, and they can’t do any damage while using it I’d be fine with that but I’m sure you’ll kitten a lot of people off.
……..what?
Invuln only stops direct damage, it does nothing against cc.
You need stability to stop the rest of that, but thanks for contributing…….… what?! Invoulnerability stops all direct cc (ie knockbacks, pulls, fear etc). You can look it up in the wiki if you want.
Wtf are you talking about? SoS, and endure pain sure as hell don’t. If you are talking about mist form or elixer S, the trade off is they can’t do damage or contest anything when they are using it. Distortion is just a long evade so that doesn’t really count.
pvers are all guilty before proven innocent. They are all leeches and should not be in here to defile the sanctity of wvw. All they do is run in a circle and kill npcs.
/proceeds to run in a circle and hit doors
A WITCH!
BURN HIM! BURN HIM!!!
“How do you know he is a witch?” asks Sir Bedevere.
He looks like one!
Resistance just needs to either stop all damage from condis, or stop all other effects (ie cripple, slow, immobilize, healing potential reduction from poison, weakness effects). Its only so strong because it allows someone to ignore not only the damage but also all of the CC effects as well.
You mean how invuln allows the stopping of all direct damage and cc effects like daze, stun, stone, knock down knock back, launch?
……..what?
Invuln only stops direct damage, it does nothing against cc.
You need stability to stop the rest of that, but thanks for contributing…….
Invuln is fine as is because it isn’t a boon that can be extended or shared. The cooldown for each one is already appropriate to how long they last.
Resistance definitely needs to be changed. 75% damage reduction would be a good place to start but in the future I’d look into bringing it down to 66 or even 50% and changing some of the skills that grant resistance to cleanses instead.
But yeah, for a starting place 75% is good because it solves the most important problem which is resistance makes you completely immune to soft cc.
In a winner up/loser down system CD would have moved up after the first week and rotated in and out with SoS who has a much smaller NA population.
This would have kept a lot of people from transferring off of the T4 servers. That and the fact that they would relink soon enough.
T4 was getting crushed by CD for weeks. Moving them up just made it worse as a stronger server moved into T4. This also unbalanced T3 which was very competitive before CD got locked into it. Your system wouldn’t have fixed anything as T4 would have been getting crushed by stronger populations just as it is today.
ANet should have balanced out the T2 and T4 in week 2 by unlinking a server or two from CD. This would have made T4 competitive and brought T2 into a closer match as well.
There was no downside to tweaking the links in week two or three.
Shuffling servers around on a weekly basis is just to short.
Before people started abandoning t4 due to the kittenty glicko locked match, those servers could have been competitive with SoS for 3/4 of the day. They wouldn’t have won PPT wars but the match would have been a lot more enjoyable.
If they relinked after a month like I suggested they would have ended up with 2 bad weeks instead of 2 bad months.
Yup, it’s called dragon hunter.
They need to shorten the links to 1 month and switch to a winner up, loser down system.
This makes transferring with every new link impractical and encourages players to fight to improve the server they’re on since they aren’t glicko locked in a stale match up the entire time.
I think this is outdated thinking using the old model. My preference would be to continually unlink and relink a server here or there between full linking resets to balance out tiers.
Had they moved BP from CD and linked it to FA after the first week, it is likely all three lower tiers would have been competitive for far longer. Instead they overloaded CD, locked them into T4 for too long then locked them into T3 for too long.
In a winner up/loser down system CD would have moved up after the first week and rotated in and out with SoS who has a much smaller NA population.
This would have kept a lot of people from transferring off of the T4 servers. That and the fact that they would relink soon enough.
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