LGN
(edited by Jim Hunter.6821)
Sounds an awful lot like crafting stations in alpine bl.
How? In what possible way does adding something to an already existing wvw vendor, with currency you already earn in wvw, sound like having crafting stations in the alpine bl?
(edited by Jim Hunter.6821)
Let players talk to the Heroics Notary to swap stats on ascended gear (armor, weapons, and accessories) in exchange for badges and proofs.
Since WvW players are “encouraged” to play the other 2 game modes to earn the ascended gear, this could be our unique thing to draw the PvE/PvP players into WvW. If they absolutely hate WvW they can still grind out individual sets in their respective game modes instead of stat swapping.
Well I typed out a long post explaining this but the kittening forum decided to log me out and delete everything I wrote…..
Try something like this instead http://gw2skills.net/editor/?vNUQNBMhZ6kSFoWQsXQwiVgrFsMLYOVtrWW7JAUn2aw/zC6DtkVkG-TVSDQBXS9nJ8AAkoyvQqEkJ7PIvjAge0HAgDBwxOBAkCwv9WA-w
(edited by Jim Hunter.6821)
The permastealth-trapper thief needs to be nerfed. There is no counter play to this. It’s toxic and should not exist in this game.
Nobody has ever seen a permastealth-trapper. How do you nerf what isn’t there?
Just run a condi scrapper and kill them yourself.
AoE reveal, load them up with condi’s, spam /laugh.
Because who doesn’t want more cc in WvW am I right guys…… guys?
Probably because siege counts as population
this is 2017 not 2015…..
Yeah, but disloyal, bandwagoning “fight” guilds ignorantly perpetuating an old and now highly inaccurate stereotype, whatcha gonna do?
Lol are you trying to say YB doesn’t still hug siege? Because that’s not what I’ve been seeing this week.
(edited by Jim Hunter.6821)
Probably because siege counts as population
^This guy wins the thread lol.
Judging by some of the threads they’ve closed match up threads are any threads where people are criticising anet.
Add a teleport and stun break. Goes from being one of the least used skills to most used.
Where should the player crap out the immobilizing “mud”? At the beginning of the teleport, the final location, or both?
on the brown bear’s head rofl I tell stupid joke.
My biggest gripe is that it conflicts with trappers expertise. Those should complement each other not be either/or.
You know, for as much as people want to say that both traits should be a choice against each other, it was once planned to be able to take both. Unfortunately, Most Dangerous Game happened. Anyone remember that?
Jon Peters: “Hold on a second. I want this trait [Most Dangerous Game] to be a Grandmaster. Move the Trap trait [Trapper’s Expertise] down [Master to Adept] and make the Shortbow trait [Light On Your Feet] into a Master.”
Though, Strider’s Defense eventually was moved from Grandmaster to Master since Anet wanted to thematically keep both Bow traits as Grandmasters. Ah, fun times.
Yeah that was disgusting to watch, moving kitten around on a whim with so little understanding of the class and how the traits/skills work…. makes it obvious why the game has gone so far down hill.
That incident and when they were joking around about “bear bows” ruined what little faith I still had in the company.
Add a teleport and stun break. Goes from being one of the least used skills to most used.
Where should the player crap out the immobilizing “mud”? At the beginning of the teleport, the final location, or both?
Don’t expect any real changes any time soon.
Svarty.8019:
Are Arenanet unwilling/unable to totally rework abilities or just in number tweaking mode?
Does it take the resources of an expansion budget to totally rework an ability?
Irenio:
We’re able, but it is a question of time tradeoffs.
- Tweaking something requires quite a bit of testing to see that it will not have dangerous consequences.
- Re-working something entirely requires even more testing for those dangerous consequences as well as functionality and potential bugs.
If it is needed and we have the time resource then we’ll do a re-work, but we’ll use tweaks when they’re deemed sufficient.
It doesn’t work for WvW. Guesting was a way to play PvE with friends on other servers before they created the mega server.
- increased target caps from 5 to 10
My favorite part of that was when someone asked why warrior banners affect 10 people and ranger spirits don’t when they are essentially the same thing and Irenio’s response was basically, “because kitten you rangers, that’s why.”
Last time i checked a condi chrono was nigh unkillable as well because you simply cannot escape the mass amount of conditions being thrown at you, not to mention the insane sustain that build provides. The problem is that you need to burst it down while being lucky on all evades, which you can’t if the condi chrono is not afk.
Evasion condi thieves, boon duration warriors, power mesmer, mallyx rev, several guardian builds and several other builds can beat condi chrono. It does generally require a higher skill level to beat one though as the class doesn’t really have a hard counter.
Condi Chrono is busted as its effectiveness doesn’t require a lot of skill. Not as low of a skill floor as DH but generally more effective in small scale.
I beat them on my ranger the majority of the time but it is always an uphill battle. It helps that I’m normally running marksmanship (piercing) or skirmishing (quickdraw) so I have the tools to put them down. A bunker druid build would be super easy but it is normally a 10 min+ stalemate until 1 of us dies of boredom.
Thanks for the super fun meta anet….
They’ve been watching your videos and decided the crit bleed build was op. It’s the same reason the carry devourer went untouched while the other pets were buffed.
Tactivators were a crappy addition to the game anyway, the less they are used the better.
This is awesome: Being killed while outnumbered no longer grants any war score to the enemy team.
That might be something worth celebrating if outnumbered was a local buff instead of map wide…… or if the score actualy mattered….
^ This lol.
So not worth celebrating for people who don’t actually play the game as designed? I mean if you’re going to ignore the scoring of the game mode which counts the score according to things all over the map, whatever you’re doing is objectively no better from a game perspective than running around like a quaggan.
I play for my own enjoyment.
Ask TC players how much the score affects them, no matter how badly they lose they continue to gain glicko and are stuck in T1.
I’ve been playing on my GoM account this week, please tell me what difference the score is going to make at the end of the week when we are linked to a new server.
You get nothing for winning, you get nothing for losing. You can’t even claim bragging rights because the score is all about coverage, not skill.
So apart from eles meteor shower this whole balance change is a power creep for every class. Given the power creep since HOT is that really what anet wants to do?
Well they nerfed sharpened edges on rangers, they also nerfed their unblockable attack. This makes playing glassbow or crit bleed a lot less effective. In turn they buffed the bunker build by giving the pet more damage if you are playing great sword.
I think their goal is to just destroy every last shred of build diversity to make balance patches as easy as possible.
Dev’s are answering questions about the balaance patch in the general section https://forum-en.gw2archive.eu/forum/game/gw2/Official-Skill-Balance-Thread-22-February-Update/page/5
Let ’em have it.
Thread is closed buddy.
Good riddance though because that was just terrible, with a lot of negativity, a lot of comments ignored and mostly empty and vague answers except for one constant comment “lack of resources”.
Wonder if the “lack of resources” has anything to do with the continuing downward spiral of GW2 financial results – which are likely not to change in the short term and, even if the expansion hits, with the continuing style of development, not likely in the long run either.
Closed literally 1 minute after I posted here. I think they sensed they angry mob grabbing their torches and pitchforks lol.
Speaking of torches I just wanted to thank anet for the massive improvement on ranger’s throw torch skill, nothing like getting more direct damage on a purely condi weapon, that was definitely the buff rangers needed…. smfh
Dev’s are answering questions about the balaance patch in the general section https://forum-en.gw2archive.eu/forum/game/gw2/Official-Skill-Balance-Thread-22-February-Update/page/5
Let ’em have it.
Hello and thank you for taking the time to read these messages and respond to the community.
My question is what is Arenanet’s perspective on the skill Epidemic in its current state? I am a passionate WvW player, and Epidemic has been a hotbed issue in our communities for the greater half of the past year. Unlike nearly every other skill in the game, a player is punished if an ally fails to evade or invuln- not the player him/herself! There is no reasonably visible tell for a player to dodge this skill before it hits, and the frustration is compounded by the fact that Epidemic can also be cast on non-player objects and NPCs such as keep lords and siege equipment. Entire metas and gameplay styles have evolved around this single skill and I am concerned that the absence of any changes or reworks of this skill will further push the dwindling WvW player base to its breaking point.
Thank you for reading.
Thanks for posting!
There are some aspects about this skill that we want to fix when we get a chance, such as negative condition duration not affecting transferred conditions (it also doesn’t increase durations, but that wouldn’t be desirable). Some aspects of it are odd and we’ll be looking at certain epidemic targets (such as wvw doors).
The ability (in its design and in-game-play) does what we would like it to, where if conditions stack up you get to condition-bomb everything. With that said, we do want there to be some counter-play available to large groups. In this update, the addition of condition clears when blasting light fields was made in part to help combat Epidemic and area condition spikes.
Cheers,
-Karl
Condi clears do nothing when a necro can insta kill 5 players by using epi on a piece of siege or a keep lord. Hell, you can usually insta kill several players by loading up a downed player with condi’s and transferring them since the downed player has so much extra health… (since for whatever reason downed state is still a thing in WvW, thanks for providing yet another tool to make the bigger blob stronger).
This is a perfect example of why WvW needs to be balanced separately.
Structured PvP and PvE game modes have different balance needs. There are a lot of changes that we make initially to fulfill the needs of the sPvP that could, after additional evaluation make it to other game modes.
WvW has different balance needs as well, you can’t keep lumping it in with PvE. You are absolutely destroying the one unique thing this game offers.
This is awesome: Being killed while outnumbered no longer grants any war score to the enemy team.
That might be something worth celebrating if outnumbered was a local buff instead of map wide…… or if the score actualy mattered….
There is already stuff that is split between WvW and PvE, so it’s definitely possible for them to balance those 2 game modes separately.
yes retaliation is split between pve and wvw so there is a split possible.
It’s entirely possible….. the problem is they don’t give a kitten.
Did they really buff the Ghost Thief build?
Yes…. Yes they did….
I am so completely disappointed by this balance patch that I have no desire to log on. Think I’m going to fix a drink and do a little reading. God I can’t wait for a new RvR game to come out….
Can someone post the leaks or link the reddit thread? I hate trying to navigate reddit.
Their skill balancing never seems to get us out of the boring meta they have created.
That would involve nerfing the kitten out of all the HoT power creep. They won’t do that until they are ready to drop the next expansion which will likely start the cycle all over again.
For those of you that missed it….
We’ll be making a game update on Wednesday, February 22 that will include skill balancing. Members of our skills and balance team will be on the official forums for a while after the build goes live to discuss those changes with you.
To take part, please join the new thread we’ll post after the build goes live. For our players who participate on the French, German, or Spanish forums, we will provide a list of highlights from the conversation by the end of the week.
Since they now balance PvP separately maybe (probably not) we might see some WvW specific skill changes.
“…..a way for players to acquire the gear through time spent playing their preferred game mode.”
But kitten WvW players right? Thanks for nothing anet.
Which is why Anet and the system cannot instantly react to the change in activity, because a lot of times it would be false information. Since matches last a week, and players will take off the entire week to avoid bad matches, or just go play in eotm (which isn’t counted for activity but they’re still on the server to play wvw in the future), the data has to be collected over a period of weeks or months for proper comparison.
The only thing that could speed up the process of checking activity, is if the system actually does spot checks to see how many accounts actually transferred in and out during the week as well. If JQ had 2000 player activity last week, and lost 4 guilds of maybe 200 players, maybe that puts them under the threshold right away, then maybe they can open right away instead of waiting another week to check previous activity.
We may want a more complicated screening process for player activity (like taking out the daily farmers), but the reality is these days it really only affects a few servers because they were/are in t1, it’s not a problem for 20+ servers.
^ Thank you. I swear it’s like people think the server needs to open up the second they see the outnumbered buff. The fairweather’s haven’t left the server, they are just waiting for an easier match.
There’s a wvw team!?
each time we got wiped, people left the squad until our commander said kitten it and we all went to EoTM instead.
^This is your problem, it’s not that you lack the players, it’s that they log off when they don’t have the numbers to steam roll.
JQ is even worse about it, when Cloud Fly tags down 90% of their players leave WvW.Mag on the other hand almost never has a tag running all through euro, but there are still a kitten ton of people playing, and those people respond to calls in team/map chat.
Your servers are listed as full because they are full, they don’t need to be opened just because you have a lot of fairweather players.
Sorry you are way off the mark here. TC doesn’t have numbers to compete in T1 at the moment or even at NA in T2.
You say yourself that in EU Mag has a kitten ton of players playing even when there is no tag but that’s not true on TC. There is no kitten ton of players maybe 10-15 at best if there isn’t a pin or sometimes even if there is! This is numbers across all bls….
BG friends saying, TC people saying, likely people on other servers saying…how on earth is Mag still open? Mag blobs are real and even Mag guilds complain that they can’t run private without a kitten ton of people following…it’s killing T1 and the poor unfortunate T2 server who rolls T1, end of story.
Anet needs to revamp the algorithm that determines wvw server size but I guess they collect easy money as band wagoners head to Mag while ushering wvw to its speedy death.
Mag needs to seriously destack if it really wants people to fight otherwise why would you fight that bloated kitten?
Totally agree with OP’s points.
Yeah I’m going to go ahead and call bs on that. I don’t have a TC account so I can’t talk about it to the same extent as Mag and JQ but just in this thread alone I’ve seen multiple people from TC saying that their zergs are going to eotm after they wiped, certain guilds are taking the week off to purposefully tank out of T1, and people already gave up at the beginning of the week when they saw they were in T1.
If anet opened up a full server every time a handful of guilds took a week off the system would be stupid easy to manipulate.
Dawdler pretty much nailed it. The scouts/defenders left because anet dumbed down the game mode with all the passive bs they added.
This in turn made a lot of the solo/small group roamers leave because it’s no fun taking stuff when there is either no response or they bring the whole zerg for 2 people.
^This is your problem, it’s not that you lack the players, it’s that they log off when they don’t have the numbers to steam roll.
JQ is even worse about it, when Cloud Fly tags down 90% of their players leave WvW.Mag on the other hand almost never has a tag running all through euro, but there are still a kitten ton of people playing, and those people respond to calls in team/map chat.
Your servers are listed as full because they are full, they don’t need to be opened just because you have a lot of fairweather players.
And this is pretty much bullkitten, but hey, who am I to disagree, right?
JQ has lost a lot of players in the recent months. So in two timezones there isn’t even a population greater 10-15 players – not even talking about a lack of commanders here.
Ok, but let’s consider the option “JQ is still full” – how are BG and Mag not?
Right, it makes still no sense.
I tried to get on during reset a couple weeks ago and JQ had 50+ man queues for every map, I waited about an hour trying to get in, with the queue barely moving before I hopped over to my Mag account and I immediately got onto a bl.
Any time I logged onto JQ during the day I’d see 10 people sitting at spawn and 20 more sitting in the keep. These players didn’t roam, didn’t respond to call outs, they didn’t do a kittening thing until someone tagged up and then they’d all blob up on him. The second the person tagged down they’d leave or go back to sitting around. Whenever Cloudfly showed up you’d see 50 more people pop out of whatever PvE zone they were kittening around in to come follow him and you’d have queued maps in the middle of the day.
Even with losing a few guilds I’m not surprised JQ is still showing as full, the server has the players to spare. Just because they leave as soon as things get tough doesn’t mean they shouldn’t be counted.
On the flipside, when I play on Mag during the day I’ll see the same 20-30 people every day. They are usually running tagless in small groups, poking at kitten trying to find some entertainment. When something does come up and gets called out in chat these groups all converge because they are starved for action.
I have no reason to lie about what I’ve observed, I have no loyalty to either of these servers, I’ll likely move my Mag account after the next links because T1 is stale as kitten. JQ has a kitten load more pugs than Mag, even with Mag’s recent bandwagon
I’d like a shield. Why? Because I have a legendary shield. It’s all about me.
Druid brings sustained dps and some support. A shield would make us more effective in melee and support. Would love it.
The next weapon will probably be locked to the next specialization the same way staff is to druid. I doubt you’ll be able to run druid with a shield.
each time we got wiped, people left the squad until our commander said kitten it and we all went to EoTM instead.
^This is your problem, it’s not that you lack the players, it’s that they log off when they don’t have the numbers to steam roll.
JQ is even worse about it, when Cloud Fly tags down 90% of their players leave WvW.
Mag on the other hand almost never has a tag running all through euro, but there are still a kitten ton of people playing, and those people respond to calls in team/map chat.
Your servers are listed as full because they are full, they don’t need to be opened just because you have a lot of fairweather players.
This is a bug and we are currently tracking a fix for it
Do you have any plans to give rangers another way to counter the ridiculous amount of projectile hate that HoT brought to the game?
Most reasonable people saw that this bug on SotW was pretty balanced when you considered the 1 sec cast time, huge tell, and long cool down.
You already have access to those pets through GW2, you just don’t have access to the unique HoM skins. In fact, in the Pink Moa’s case, you actually have access to a better version of the same pet because anet never bothered to update the Black Moa when they updated the skills.
Dagger with a forward leap, or swap hornet sting/monarch leap on sword and give us a hammer.
No, he said to disable resurrection if the enemy had more players than you did.
Implement a code that disables resurrection when the enemy has more players in a map or area.
Maybe he meant the opposite, but what he wrote would be an awful idea
Pretty sure English isn’t his first language. Judging by his code I’m pretty sure he meant the opposite.
What would this accomplish aside from an even greater incentive to blob up?
Even fights!
Seriously? Only allowing the larger group, which already has an advantage, to rez their downed players will make the fights more even? Yea no, that’s not how it works. Maybe if it was the other way around, where only the smaller group could rez players it might be more even.
Isn’t that what he said? If the larger zerg has more than 20 and twice as many people as the smaller group the larger zerg won’t be able to rez.
This would let small groups focus targets and whittle away at the zerg, which would in turn help even out the fight.
Eh, doing AB right now and the pets can’t even hit the Octovines with their AA.
I have lots of things to say about the pets, but… Just saying how ridiculous it is. I loved one of the ranger players here posting on PvP forum about the OP Devourer. I had a good laugh.
Meanwhile, I see plenty of Druid Staff 1 with Fire Wyvern in open PvE, but that’s open PvE…
Edit : Found it https://forum-en.gw2archive.eu/forum/game/pvp/Carrion-Devourer-is-OP
Lol I missed that thread, that was a good troll.
Auramancer does not kill anything itself.
That’s not the point. The point with auramancer is that nothing kills you either. You’re there to support the roam group.
Who the hell cares about your dueling fantasies?
Duelists are useless in WvW. Match ups are won by zerg play.
Playing support 24/7 gets boring after 2 years you know?
Last I checked playing videogames was about having fun..and not being forced into a given role…yeah you can go full nomad healer on druid too and never die..still nobody does that..why?You go perma stealth thief with the signet heal and never die…nobody does that why?
People play the game to kill stuff…..not to play useless tank spec with 0 dmg and 0 fun
I see people do that all the time. They troll around the enemy spawn constantly contesting their keep. They get big groups to chase them, wasting people’s time.
And in the auramancer’s case, if they do happen to find a 1v1 they almost always win, it just doesn’t happen quickly.
You misspelled geniuses, so there’s that.
Made me literally lol.
I don’t understand,
If it was the same wouldn’t it be 6-4-2?
5-4-3 seems to keep the winner and the loser of a skirmish in competition?
Think about the point spread between the winner and loser after a couple skirmishes.
The winner has 10 the loser has 6, that’s a 4 point difference. With 3-2-1 the winner would have 6 and the loser would have 2, still a 4 point difference. It’s exactly the same just with bigger numbers, that’s why this “change” is completely pointless.Indeed, the end result for scoring is the same no matter if it’s 3-2-1, 5-4-3 or 1000-999-998. The difference is in how glicko calculate the ratings based on scores… It use the % of the score between the the highest ranked and the rest to make the changes. With higher numbers you make the % much closer which will lessen the rating gain/loss.
For exemple: If a match had 100 skirmishes and ended at 300-200-100, the score % difference between the worlds is higher than if it was 500-400-300 (100 is 33% of 300 while 300 is 60% of 500). The higher the difference, more rating you gain/loss based on the rating difference between worlds.
All the yadda-yadda about how glicko works aside, I honestly rather take 3-2-1 over a similar system with higher numbers because the huge glicko swings actually work for varieirty. Staleness is terrible, and we already had years of stale matchups in the past.
I honestly don’t even attribute scores to how glicko affects matches anymore. Between The linkings preventing the smaller paired servers from achieving anything at all and anet manually adjusting glicko scores, it’s pretty much a non issue for me.
I like the 2-1-1 system because I have actually seen it improve peoples play style. It might not be the case on every server but in a number of matches across several tiers in NA that I have played on I saw the PPT players focusing the stronger server instead of just k-training the weaker server for easy points. When I was on the dominant server in a match up we were constantly being hit. There were several matches where the winner was determined on Friday, which kept people playing all week.
I personally never even look at the score while I’m playing but apparently there are still a lot of players that care about it. The 2-1-1 system kept them playing longer and made the matches more interesting, it deserves a decent chance before it is tossed out for the same old system.
I don’t understand,
If it was the same wouldn’t it be 6-4-2?
5-4-3 seems to keep the winner and the loser of a skirmish in competition?
Think about the point spread between the winner and loser after a couple skirmishes.
The winner has 10 the loser has 6, that’s a 4 point difference. With 3-2-1 the winner would have 6 and the loser would have 2, still a 4 point difference. It’s exactly the same just with bigger numbers, that’s why this “change” is completely pointless.That’s a horrible fail at math.
On 5 matches,
6-4-2, 30-20-10, 20 point difference
5-4-3, 25-20-15, 10 point difference
I was comparing 5-4-3 to 3-2-1
I don’t understand,
If it was the same wouldn’t it be 6-4-2?
5-4-3 seems to keep the winner and the loser of a skirmish in competition?
Think about the point spread between the winner and loser after a couple skirmishes.
The winner has 10 the loser has 6, that’s a 4 point difference. With 3-2-1 the winner would have 6 and the loser would have 2, still a 4 point difference. It’s exactly the same just with bigger numbers, that’s why this “change” is completely pointless.
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